viral-viewer-2 3.7.8 → 3.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/post-processing/ambient-occlusion-effect.d.ts +11 -0
- package/dist/components/post-processing/ambient-occlusion-effect.js +24 -0
- package/dist/components/post-processing/ambient-occlusion-effect.js.map +1 -0
- package/dist/components/renderer/viral-renderer.js +6 -3
- package/dist/components/renderer/viral-renderer.js.map +1 -1
- package/dist/components/scene/viral-scene.js +1 -1
- package/dist/components/tools/tools/viral-tool-sunlight.js +1 -1
- package/dist/components/tools/tools/viral-tool-sunlight.js.map +1 -1
- package/dist/threejs-addon/post-processing/sao-pass.d.ts +62 -0
- package/dist/threejs-addon/post-processing/sao-pass.js +296 -0
- package/dist/threejs-addon/post-processing/sao-pass.js.map +1 -0
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.d.ts +48 -0
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.js +142 -0
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.d.ts +13 -0
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.js +41 -0
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.js.map +1 -0
- package/dist/viral-viewer-api.d.ts +2 -0
- package/dist/viral-viewer-api.js +2 -0
- package/dist/viral-viewer-api.js.map +1 -1
- package/package.json +1 -1
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@@ -0,0 +1,11 @@
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import { EffectComposer } from "../../threejs-addon/post-processing/effect-composer";
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import { RenderPass } from "../../threejs-addon/post-processing/render-pass";
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import { SAOPass } from "../../threejs-addon/post-processing/sao-pass";
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import { ViralViewerApi } from "../../viral-viewer-api";
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export declare class AmbientOcclusionEffect {
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private viralViewerApi;
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composer: EffectComposer | null;
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renderPass: RenderPass | null;
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saoPass: SAOPass | null;
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constructor(viralViewerApi: ViralViewerApi);
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}
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@@ -0,0 +1,24 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.AmbientOcclusionEffect = void 0;
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const effect_composer_1 = require("../../threejs-addon/post-processing/effect-composer");
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const render_pass_1 = require("../../threejs-addon/post-processing/render-pass");
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const sao_pass_1 = require("../../threejs-addon/post-processing/sao-pass");
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class AmbientOcclusionEffect {
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constructor(viralViewerApi) {
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this.viralViewerApi = viralViewerApi;
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this.composer = null;
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//effect
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this.renderPass = null;
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this.saoPass = null;
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if (this.viralViewerApi.viralScene) {
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this.composer = new effect_composer_1.EffectComposer(this.viralViewerApi.viralRenderer.renderer);
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this.renderPass = new render_pass_1.RenderPass(this.viralViewerApi.viralScene.scene, this.viralViewerApi.viralCamera.camera);
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this.saoPass = new sao_pass_1.SAOPass(this.viralViewerApi.viralScene.scene, this.viralViewerApi.viralCamera.camera);
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this.composer.addPass(this.renderPass);
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this.composer.addPass(this.saoPass);
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}
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}
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}
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exports.AmbientOcclusionEffect = AmbientOcclusionEffect;
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//# sourceMappingURL=ambient-occlusion-effect.js.map
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@@ -0,0 +1 @@
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{"version":3,"file":"ambient-occlusion-effect.js","sourceRoot":"","sources":["../../../src/components/post-processing/ambient-occlusion-effect.ts"],"names":[],"mappings":";;;AAAA,yFAAqF;AACrF,iFAA6E;AAC7E,2EAAuE;AAGvE,MAAa,sBAAsB;IAMjC,YAAoB,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QALlD,aAAQ,GAA0B,IAAI,CAAC;QACvC,QAAQ;QACR,eAAU,GAAsB,IAAI,CAAC;QACrC,YAAO,GAAmB,IAAI,CAAC;QAG7B,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE;YAClC,IAAI,CAAC,QAAQ,GAAG,IAAI,gCAAc,CAChC,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,QAAQ,CAC3C,CAAC;YAEF,IAAI,CAAC,UAAU,GAAG,IAAI,wBAAU,CAC9B,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,EACpC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,CACvC,CAAC;YAEF,IAAI,CAAC,OAAO,GAAG,IAAI,kBAAO,CACxB,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,EACpC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,CACvC,CAAC;YAEF,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACrC;IACH,CAAC;CACF;AA1BD,wDA0BC"}
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@@ -21,13 +21,16 @@ class ViralRenderer {
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this.viralViewerApi.targetElement.appendChild(this.renderer.domElement);
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}
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render() {
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var _a;
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var _a, _b;
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if (this.viralViewerApi.viralCamera &&
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this.viralViewerApi.viralCamera.camera) {
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//force update without wait for next frame
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(_a = this.viralViewerApi.viralCamera.camera) === null || _a === void 0 ? void 0 : _a.updateMatrixWorld(true);
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this.renderer.render(
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//
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// this.renderer.render(
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// this.viralViewerApi.viralScene.scene,
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// this.viralViewerApi.viralCamera.camera
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// );
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(_b = this.viralViewerApi.ambientOcclusionEffect.composer) === null || _b === void 0 ? void 0 : _b.render();
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if (this.viralViewerApi.viralTools.viralToolMeasure.isActivated) {
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this.renderer.autoClear = false;
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this.renderer.clearDepth();
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"viral-renderer.js","sourceRoot":"","sources":["../../../src/components/renderer/viral-renderer.ts"],"names":[],"mappings":";;;AAAA,iCAA+D;AAG/D,MAAa,aAAa;IAOxB,YAAmB,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QANjD,aAAQ,GAAkB,IAAI,qBAAa,CAAC;YAC1C,KAAK,EAAE,IAAI;YACX,SAAS,EAAE,IAAI;YACf,sBAAsB,EAAE,IAAI;YAC5B,eAAe,EAAE,kBAAkB;SACpC,CAAC,CAAC;QAED,IAAI,CAAC,aAAa,EAAE,CAAC;IACvB,CAAC;IACM,aAAa;QAClB,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,GAAG,wBAAgB,CAAC;QAChD,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CACnB,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,WAAW,EAC7C,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,YAAY,CAC/C,CAAC;QACF,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;IAC1E,CAAC;IACM,MAAM;;QACX,IACE,IAAI,CAAC,cAAc,CAAC,WAAW;YAC/B,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,EACtC;YACA,0CAA0C;YAC1C,MAAA,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,0CAAE,iBAAiB,CAAC,IAAI,CAAC,CAAC;YAChE,
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{"version":3,"file":"viral-renderer.js","sourceRoot":"","sources":["../../../src/components/renderer/viral-renderer.ts"],"names":[],"mappings":";;;AAAA,iCAA+D;AAG/D,MAAa,aAAa;IAOxB,YAAmB,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QANjD,aAAQ,GAAkB,IAAI,qBAAa,CAAC;YAC1C,KAAK,EAAE,IAAI;YACX,SAAS,EAAE,IAAI;YACf,sBAAsB,EAAE,IAAI;YAC5B,eAAe,EAAE,kBAAkB;SACpC,CAAC,CAAC;QAED,IAAI,CAAC,aAAa,EAAE,CAAC;IACvB,CAAC;IACM,aAAa;QAClB,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,GAAG,wBAAgB,CAAC;QAChD,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CACnB,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,WAAW,EAC7C,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,YAAY,CAC/C,CAAC;QACF,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;IAC1E,CAAC;IACM,MAAM;;QACX,IACE,IAAI,CAAC,cAAc,CAAC,WAAW;YAC/B,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,EACtC;YACA,0CAA0C;YAC1C,MAAA,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,0CAAE,iBAAiB,CAAC,IAAI,CAAC,CAAC;YAChE,wBAAwB;YACxB,0CAA0C;YAC1C,2CAA2C;YAC3C,KAAK;YACL,MAAA,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,QAAQ,0CAAE,MAAM,EAAE,CAAC;YAC9D,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,gBAAgB,CAAC,WAAW,EAAE;gBAC/D,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;gBAChC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;gBAC3B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAClB,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,gBAAgB,CAAC,qBAAqB,EACrE,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,CACvC,CAAC;gBACF,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC;aAChC;SACF;IACH,CAAC;CACF;AA3CD,sCA2CC"}
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@@ -41,7 +41,7 @@ class ViralScene {
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light2.position.set(-1, 0.5, -1).normalize();
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const ambientLight = new three_1.AmbientLight(0xffffff, 1);
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ambientLight.position.set(0, 0, 0).normalize();
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const sunlight = new three_1.DirectionalLight(
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const sunlight = new three_1.DirectionalLight(0xffffff, 0.8);
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sunlight.name = "sunlight";
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sunlight.castShadow = true;
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sunlight.position.set(500, 500, 500);
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@@ -33,7 +33,7 @@ class ViralToolSunlight {
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sunlight.shadow.camera.right = size / 2;
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sunlight.target =
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this.viralTools.viralViewerApi.viralScene.models[0];
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sunlight.shadow.camera.far = size;
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// sunlight.shadow.camera.far = size;
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}
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this.viralTools.viralViewerApi.viralRenderer.render();
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}
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{"version":3,"file":"viral-tool-sunlight.js","sourceRoot":"","sources":["../../../../src/components/tools/tools/viral-tool-sunlight.ts"],"names":[],"mappings":";;;AAAA,iCAA2E;AAI3E,MAAa,iBAAiB;IAC5B,YAAmB,UAAsB;QAAtB,eAAU,GAAV,UAAU,CAAY;IAAG,CAAC;IACtC,QAAQ,CAAC,KAAsB;QACpC,IAAI,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,aAAa,EAAE;YAChD,IAAI,KAAK,CAAC,QAAQ,EAAE;gBAClB,IAAI,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC/D,IAAI,CAAC,UAAU,CAAC,cAAe,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,KAAK,CAAC;oBACrE,IAAI,QAAQ,GACV,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CACnD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CACR,CAAC;oBACxB,IAAI,QAAQ,EAAE;wBACZ,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;wBACxB,IAAI,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;4BAC/D,IAAI,GAAG,GAAG,IAAI,YAAI,EAAE,CAAC,aAAa,CAChC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CACpD,CAAC;4BACF,2DAA2D;4BAC3D,+DAA+D;4BAC/D,MAAM,OAAO,GAAG,IAAI,eAAO,EAAE,CAAC;4BAC9B,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;4BACrB,MAAM,MAAM,GAAG,IAAI,eAAO,EAAE,CAAC;4BAC7B,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;4BACtB,MAAM,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC;4BACxB,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC;4BACzB,MAAM,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC;4BACxB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC,CAAC;4BACtD,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;4BACxC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,GAAG,CAAC,CAAC;4BACtC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC;4BAC1C,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC;4BACxC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,GAAG,CAAC,CAAC;4BACxC,QAAQ,CAAC,MAAM;gCACb,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;4BACtD,
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{"version":3,"file":"viral-tool-sunlight.js","sourceRoot":"","sources":["../../../../src/components/tools/tools/viral-tool-sunlight.ts"],"names":[],"mappings":";;;AAAA,iCAA2E;AAI3E,MAAa,iBAAiB;IAC5B,YAAmB,UAAsB;QAAtB,eAAU,GAAV,UAAU,CAAY;IAAG,CAAC;IACtC,QAAQ,CAAC,KAAsB;QACpC,IAAI,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,aAAa,EAAE;YAChD,IAAI,KAAK,CAAC,QAAQ,EAAE;gBAClB,IAAI,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC/D,IAAI,CAAC,UAAU,CAAC,cAAe,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,KAAK,CAAC;oBACrE,IAAI,QAAQ,GACV,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CACnD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CACR,CAAC;oBACxB,IAAI,QAAQ,EAAE;wBACZ,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;wBACxB,IAAI,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;4BAC/D,IAAI,GAAG,GAAG,IAAI,YAAI,EAAE,CAAC,aAAa,CAChC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CACpD,CAAC;4BACF,2DAA2D;4BAC3D,+DAA+D;4BAC/D,MAAM,OAAO,GAAG,IAAI,eAAO,EAAE,CAAC;4BAC9B,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;4BACrB,MAAM,MAAM,GAAG,IAAI,eAAO,EAAE,CAAC;4BAC7B,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;4BACtB,MAAM,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC;4BACxB,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC;4BACzB,MAAM,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC;4BACxB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC,CAAC;4BACtD,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;4BACxC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,GAAG,IAAI,GAAG,CAAC,CAAC;4BACtC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC;4BAC1C,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC;4BACxC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,GAAG,CAAC,CAAC;4BACxC,QAAQ,CAAC,MAAM;gCACb,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;4BACtD,qCAAqC;yBACtC;wBACD,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;qBACvD;iBACF;gBACD,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;aACnE;iBAAM;gBACL,IAAI,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC/D,IAAI,CAAC,UAAU,CAAC,cAAe,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC;oBAEpE,IAAI,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAClE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAC5B,CAAC;oBACF,IAAI,QAAQ,EAAE;wBACZ,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC;wBACzB,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;qBACvD;iBACF;gBACD,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;aACpE;SACF;IACH,CAAC;CACF;AAxDD,8CAwDC"}
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/**
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* SAO implementation inspired from bhouston previous SAO work
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+
*/
|
|
4
|
+
export class SAOPass extends Pass {
|
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5
|
+
constructor(scene: any, camera: any, useDepthTexture?: boolean, useNormals?: boolean, resolution?: Vector2);
|
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6
|
+
scene: any;
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7
|
+
camera: any;
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8
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+
supportsDepthTextureExtension: boolean;
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9
|
+
supportsNormalTexture: boolean;
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10
|
+
originalClearColor: Color;
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11
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+
_oldClearColor: Color;
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12
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+
oldClearAlpha: number;
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13
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+
params: {
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14
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+
output: number;
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15
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+
saoBias: number;
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16
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+
saoIntensity: number;
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17
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+
saoScale: number;
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18
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+
saoKernelRadius: number;
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19
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+
saoMinResolution: number;
|
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20
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+
saoBlur: boolean;
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21
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+
saoBlurRadius: number;
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22
|
+
saoBlurStdDev: number;
|
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23
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+
saoBlurDepthCutoff: number;
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24
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+
};
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25
|
+
resolution: Vector2;
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26
|
+
saoRenderTarget: WebGLRenderTarget;
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27
|
+
blurIntermediateRenderTarget: WebGLRenderTarget;
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28
|
+
beautyRenderTarget: WebGLRenderTarget;
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29
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+
normalRenderTarget: WebGLRenderTarget;
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30
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+
depthRenderTarget: WebGLRenderTarget;
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31
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+
depthMaterial: MeshDepthMaterial;
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32
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+
normalMaterial: MeshNormalMaterial;
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33
|
+
saoMaterial: ShaderMaterial;
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34
|
+
vBlurMaterial: ShaderMaterial;
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35
|
+
hBlurMaterial: ShaderMaterial;
|
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36
|
+
materialCopy: ShaderMaterial;
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37
|
+
depthCopy: ShaderMaterial;
|
|
38
|
+
fsQuad: FullScreenQuad;
|
|
39
|
+
render(renderer: any, writeBuffer: any, readBuffer: any): void;
|
|
40
|
+
prevStdDev: any;
|
|
41
|
+
prevNumSamples: number | undefined;
|
|
42
|
+
renderPass(renderer: any, passMaterial: any, renderTarget: any, clearColor: any, clearAlpha: any): void;
|
|
43
|
+
renderOverride(renderer: any, overrideMaterial: any, renderTarget: any, clearColor: any, clearAlpha: any): void;
|
|
44
|
+
setSize(width: any, height: any): void;
|
|
45
|
+
}
|
|
46
|
+
export namespace SAOPass {
|
|
47
|
+
namespace OUTPUT {
|
|
48
|
+
const Beauty: number;
|
|
49
|
+
const Default: number;
|
|
50
|
+
const SAO: number;
|
|
51
|
+
const Depth: number;
|
|
52
|
+
const Normal: number;
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
import { Pass } from './pass';
|
|
56
|
+
import { Color } from 'three';
|
|
57
|
+
import { Vector2 } from 'three';
|
|
58
|
+
import { WebGLRenderTarget } from 'three';
|
|
59
|
+
import { MeshDepthMaterial } from 'three';
|
|
60
|
+
import { MeshNormalMaterial } from 'three';
|
|
61
|
+
import { ShaderMaterial } from 'three';
|
|
62
|
+
import { FullScreenQuad } from './pass';
|
|
@@ -0,0 +1,296 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.SAOPass = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
const pass_1 = require("./pass");
|
|
6
|
+
const SAOShader_js_1 = require("../shaders/SAOShader.js");
|
|
7
|
+
const depth_limited_blur_shader_1 = require("../shaders/depth-limited-blur-shader");
|
|
8
|
+
const depth_limited_blur_shader_2 = require("../shaders/depth-limited-blur-shader");
|
|
9
|
+
const copy_shader_1 = require("../shaders/copy-shader");
|
|
10
|
+
const unpack_depth_rgba_shader_1 = require("../shaders/unpack-depth-rgba-shader");
|
|
11
|
+
/**
|
|
12
|
+
* SAO implementation inspired from bhouston previous SAO work
|
|
13
|
+
*/
|
|
14
|
+
class SAOPass extends pass_1.Pass {
|
|
15
|
+
constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new three_1.Vector2(256, 256)) {
|
|
16
|
+
super();
|
|
17
|
+
this.scene = scene;
|
|
18
|
+
this.camera = camera;
|
|
19
|
+
this.clear = true;
|
|
20
|
+
this.needsSwap = false;
|
|
21
|
+
this.supportsDepthTextureExtension = useDepthTexture;
|
|
22
|
+
this.supportsNormalTexture = useNormals;
|
|
23
|
+
this.originalClearColor = new three_1.Color();
|
|
24
|
+
this._oldClearColor = new three_1.Color();
|
|
25
|
+
this.oldClearAlpha = 1;
|
|
26
|
+
this.params = {
|
|
27
|
+
output: 0,
|
|
28
|
+
saoBias: 0.5,
|
|
29
|
+
saoIntensity: 0.18,
|
|
30
|
+
saoScale: 1,
|
|
31
|
+
saoKernelRadius: 100,
|
|
32
|
+
saoMinResolution: 0,
|
|
33
|
+
saoBlur: true,
|
|
34
|
+
saoBlurRadius: 8,
|
|
35
|
+
saoBlurStdDev: 4,
|
|
36
|
+
saoBlurDepthCutoff: 0.01
|
|
37
|
+
};
|
|
38
|
+
this.resolution = new three_1.Vector2(resolution.x, resolution.y);
|
|
39
|
+
this.saoRenderTarget = new three_1.WebGLRenderTarget(this.resolution.x, this.resolution.y);
|
|
40
|
+
this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
|
|
41
|
+
this.beautyRenderTarget = this.saoRenderTarget.clone();
|
|
42
|
+
this.normalRenderTarget = new three_1.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
|
|
43
|
+
minFilter: three_1.NearestFilter,
|
|
44
|
+
magFilter: three_1.NearestFilter
|
|
45
|
+
});
|
|
46
|
+
this.depthRenderTarget = this.normalRenderTarget.clone();
|
|
47
|
+
let depthTexture;
|
|
48
|
+
if (this.supportsDepthTextureExtension) {
|
|
49
|
+
depthTexture = new three_1.DepthTexture();
|
|
50
|
+
depthTexture.type = three_1.UnsignedShortType;
|
|
51
|
+
this.beautyRenderTarget.depthTexture = depthTexture;
|
|
52
|
+
this.beautyRenderTarget.depthBuffer = true;
|
|
53
|
+
}
|
|
54
|
+
this.depthMaterial = new three_1.MeshDepthMaterial();
|
|
55
|
+
this.depthMaterial.depthPacking = three_1.RGBADepthPacking;
|
|
56
|
+
this.depthMaterial.blending = three_1.NoBlending;
|
|
57
|
+
this.normalMaterial = new three_1.MeshNormalMaterial();
|
|
58
|
+
this.normalMaterial.blending = three_1.NoBlending;
|
|
59
|
+
this.saoMaterial = new three_1.ShaderMaterial({
|
|
60
|
+
defines: Object.assign({}, SAOShader_js_1.SAOShader.defines),
|
|
61
|
+
fragmentShader: SAOShader_js_1.SAOShader.fragmentShader,
|
|
62
|
+
vertexShader: SAOShader_js_1.SAOShader.vertexShader,
|
|
63
|
+
uniforms: three_1.UniformsUtils.clone(SAOShader_js_1.SAOShader.uniforms)
|
|
64
|
+
});
|
|
65
|
+
this.saoMaterial.extensions.derivatives = true;
|
|
66
|
+
this.saoMaterial.defines['DEPTH_PACKING'] = this.supportsDepthTextureExtension ? 0 : 1;
|
|
67
|
+
this.saoMaterial.defines['NORMAL_TEXTURE'] = this.supportsNormalTexture ? 1 : 0;
|
|
68
|
+
this.saoMaterial.defines['PERSPECTIVE_CAMERA'] = this.camera.isPerspectiveCamera ? 1 : 0;
|
|
69
|
+
this.saoMaterial.uniforms['tDepth'].value = (this.supportsDepthTextureExtension) ? depthTexture : this.depthRenderTarget.texture;
|
|
70
|
+
this.saoMaterial.uniforms['tNormal'].value = this.normalRenderTarget.texture;
|
|
71
|
+
this.saoMaterial.uniforms['size'].value.set(this.resolution.x, this.resolution.y);
|
|
72
|
+
this.saoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse);
|
|
73
|
+
this.saoMaterial.uniforms['cameraProjectionMatrix'].value = this.camera.projectionMatrix;
|
|
74
|
+
this.saoMaterial.blending = three_1.NoBlending;
|
|
75
|
+
this.vBlurMaterial = new three_1.ShaderMaterial({
|
|
76
|
+
uniforms: three_1.UniformsUtils.clone(depth_limited_blur_shader_1.DepthLimitedBlurShader.uniforms),
|
|
77
|
+
defines: Object.assign({}, depth_limited_blur_shader_1.DepthLimitedBlurShader.defines),
|
|
78
|
+
vertexShader: depth_limited_blur_shader_1.DepthLimitedBlurShader.vertexShader,
|
|
79
|
+
fragmentShader: depth_limited_blur_shader_1.DepthLimitedBlurShader.fragmentShader
|
|
80
|
+
});
|
|
81
|
+
this.vBlurMaterial.defines['DEPTH_PACKING'] = this.supportsDepthTextureExtension ? 0 : 1;
|
|
82
|
+
this.vBlurMaterial.defines['PERSPECTIVE_CAMERA'] = this.camera.isPerspectiveCamera ? 1 : 0;
|
|
83
|
+
this.vBlurMaterial.uniforms['tDiffuse'].value = this.saoRenderTarget.texture;
|
|
84
|
+
this.vBlurMaterial.uniforms['tDepth'].value = (this.supportsDepthTextureExtension) ? depthTexture : this.depthRenderTarget.texture;
|
|
85
|
+
this.vBlurMaterial.uniforms['size'].value.set(this.resolution.x, this.resolution.y);
|
|
86
|
+
this.vBlurMaterial.blending = three_1.NoBlending;
|
|
87
|
+
this.hBlurMaterial = new three_1.ShaderMaterial({
|
|
88
|
+
uniforms: three_1.UniformsUtils.clone(depth_limited_blur_shader_1.DepthLimitedBlurShader.uniforms),
|
|
89
|
+
defines: Object.assign({}, depth_limited_blur_shader_1.DepthLimitedBlurShader.defines),
|
|
90
|
+
vertexShader: depth_limited_blur_shader_1.DepthLimitedBlurShader.vertexShader,
|
|
91
|
+
fragmentShader: depth_limited_blur_shader_1.DepthLimitedBlurShader.fragmentShader
|
|
92
|
+
});
|
|
93
|
+
this.hBlurMaterial.defines['DEPTH_PACKING'] = this.supportsDepthTextureExtension ? 0 : 1;
|
|
94
|
+
this.hBlurMaterial.defines['PERSPECTIVE_CAMERA'] = this.camera.isPerspectiveCamera ? 1 : 0;
|
|
95
|
+
this.hBlurMaterial.uniforms['tDiffuse'].value = this.blurIntermediateRenderTarget.texture;
|
|
96
|
+
this.hBlurMaterial.uniforms['tDepth'].value = (this.supportsDepthTextureExtension) ? depthTexture : this.depthRenderTarget.texture;
|
|
97
|
+
this.hBlurMaterial.uniforms['size'].value.set(this.resolution.x, this.resolution.y);
|
|
98
|
+
this.hBlurMaterial.blending = three_1.NoBlending;
|
|
99
|
+
this.materialCopy = new three_1.ShaderMaterial({
|
|
100
|
+
uniforms: three_1.UniformsUtils.clone(copy_shader_1.CopyShader.uniforms),
|
|
101
|
+
vertexShader: copy_shader_1.CopyShader.vertexShader,
|
|
102
|
+
fragmentShader: copy_shader_1.CopyShader.fragmentShader,
|
|
103
|
+
blending: three_1.NoBlending
|
|
104
|
+
});
|
|
105
|
+
this.materialCopy.transparent = true;
|
|
106
|
+
this.materialCopy.depthTest = false;
|
|
107
|
+
this.materialCopy.depthWrite = false;
|
|
108
|
+
this.materialCopy.blending = three_1.CustomBlending;
|
|
109
|
+
this.materialCopy.blendSrc = three_1.DstColorFactor;
|
|
110
|
+
this.materialCopy.blendDst = three_1.ZeroFactor;
|
|
111
|
+
this.materialCopy.blendEquation = three_1.AddEquation;
|
|
112
|
+
this.materialCopy.blendSrcAlpha = three_1.DstAlphaFactor;
|
|
113
|
+
this.materialCopy.blendDstAlpha = three_1.ZeroFactor;
|
|
114
|
+
this.materialCopy.blendEquationAlpha = three_1.AddEquation;
|
|
115
|
+
this.depthCopy = new three_1.ShaderMaterial({
|
|
116
|
+
uniforms: three_1.UniformsUtils.clone(unpack_depth_rgba_shader_1.UnpackDepthRGBAShader.uniforms),
|
|
117
|
+
vertexShader: unpack_depth_rgba_shader_1.UnpackDepthRGBAShader.vertexShader,
|
|
118
|
+
fragmentShader: unpack_depth_rgba_shader_1.UnpackDepthRGBAShader.fragmentShader,
|
|
119
|
+
blending: three_1.NoBlending
|
|
120
|
+
});
|
|
121
|
+
this.fsQuad = new pass_1.FullScreenQuad(null);
|
|
122
|
+
}
|
|
123
|
+
render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive*/) {
|
|
124
|
+
// Rendering readBuffer first when rendering to screen
|
|
125
|
+
if (this.renderToScreen) {
|
|
126
|
+
this.materialCopy.blending = three_1.NoBlending;
|
|
127
|
+
this.materialCopy.uniforms['tDiffuse'].value = readBuffer.texture;
|
|
128
|
+
this.materialCopy.needsUpdate = true;
|
|
129
|
+
this.renderPass(renderer, this.materialCopy, null);
|
|
130
|
+
}
|
|
131
|
+
if (this.params.output === 1) {
|
|
132
|
+
return;
|
|
133
|
+
}
|
|
134
|
+
renderer.getClearColor(this._oldClearColor);
|
|
135
|
+
this.oldClearAlpha = renderer.getClearAlpha();
|
|
136
|
+
const oldAutoClear = renderer.autoClear;
|
|
137
|
+
renderer.autoClear = false;
|
|
138
|
+
renderer.setRenderTarget(this.depthRenderTarget);
|
|
139
|
+
renderer.clear();
|
|
140
|
+
this.saoMaterial.uniforms['bias'].value = this.params.saoBias;
|
|
141
|
+
this.saoMaterial.uniforms['intensity'].value = this.params.saoIntensity;
|
|
142
|
+
this.saoMaterial.uniforms['scale'].value = this.params.saoScale;
|
|
143
|
+
this.saoMaterial.uniforms['kernelRadius'].value = this.params.saoKernelRadius;
|
|
144
|
+
this.saoMaterial.uniforms['minResolution'].value = this.params.saoMinResolution;
|
|
145
|
+
this.saoMaterial.uniforms['cameraNear'].value = this.camera.near;
|
|
146
|
+
this.saoMaterial.uniforms['cameraFar'].value = this.camera.far;
|
|
147
|
+
// this.saoMaterial.uniforms['randomSeed'].value = Math.random();
|
|
148
|
+
const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
|
|
149
|
+
this.vBlurMaterial.uniforms['depthCutoff'].value = depthCutoff;
|
|
150
|
+
this.hBlurMaterial.uniforms['depthCutoff'].value = depthCutoff;
|
|
151
|
+
this.vBlurMaterial.uniforms['cameraNear'].value = this.camera.near;
|
|
152
|
+
this.vBlurMaterial.uniforms['cameraFar'].value = this.camera.far;
|
|
153
|
+
this.hBlurMaterial.uniforms['cameraNear'].value = this.camera.near;
|
|
154
|
+
this.hBlurMaterial.uniforms['cameraFar'].value = this.camera.far;
|
|
155
|
+
this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
|
|
156
|
+
if ((this.prevStdDev !== this.params.saoBlurStdDev) || (this.prevNumSamples !== this.params.saoBlurRadius)) {
|
|
157
|
+
depth_limited_blur_shader_2.BlurShaderUtils.configure(this.vBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new three_1.Vector2(0, 1));
|
|
158
|
+
depth_limited_blur_shader_2.BlurShaderUtils.configure(this.hBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new three_1.Vector2(1, 0));
|
|
159
|
+
this.prevStdDev = this.params.saoBlurStdDev;
|
|
160
|
+
this.prevNumSamples = this.params.saoBlurRadius;
|
|
161
|
+
}
|
|
162
|
+
// Rendering scene to depth texture
|
|
163
|
+
renderer.setClearColor(0x000000);
|
|
164
|
+
renderer.setRenderTarget(this.beautyRenderTarget);
|
|
165
|
+
renderer.clear();
|
|
166
|
+
renderer.render(this.scene, this.camera);
|
|
167
|
+
// Re-render scene if depth texture extension is not supported
|
|
168
|
+
if (!this.supportsDepthTextureExtension) {
|
|
169
|
+
// Clear rule : far clipping plane in both RGBA and Basic encoding
|
|
170
|
+
this.renderOverride(renderer, this.depthMaterial, this.depthRenderTarget, 0x000000, 1.0);
|
|
171
|
+
}
|
|
172
|
+
if (this.supportsNormalTexture) {
|
|
173
|
+
// Clear rule : default normal is facing the camera
|
|
174
|
+
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0);
|
|
175
|
+
}
|
|
176
|
+
// Rendering SAO texture
|
|
177
|
+
this.renderPass(renderer, this.saoMaterial, this.saoRenderTarget, 0xffffff, 1.0);
|
|
178
|
+
// Blurring SAO texture
|
|
179
|
+
if (this.params.saoBlur) {
|
|
180
|
+
this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 0xffffff, 1.0);
|
|
181
|
+
this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 0xffffff, 1.0);
|
|
182
|
+
}
|
|
183
|
+
let outputMaterial = this.materialCopy;
|
|
184
|
+
// Setting up SAO rendering
|
|
185
|
+
if (this.params.output === 3) {
|
|
186
|
+
if (this.supportsDepthTextureExtension) {
|
|
187
|
+
this.materialCopy.uniforms['tDiffuse'].value = this.beautyRenderTarget.depthTexture;
|
|
188
|
+
this.materialCopy.needsUpdate = true;
|
|
189
|
+
}
|
|
190
|
+
else {
|
|
191
|
+
this.depthCopy.uniforms['tDiffuse'].value = this.depthRenderTarget.texture;
|
|
192
|
+
this.depthCopy.needsUpdate = true;
|
|
193
|
+
outputMaterial = this.depthCopy;
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
else if (this.params.output === 4) {
|
|
197
|
+
this.materialCopy.uniforms['tDiffuse'].value = this.normalRenderTarget.texture;
|
|
198
|
+
this.materialCopy.needsUpdate = true;
|
|
199
|
+
}
|
|
200
|
+
else {
|
|
201
|
+
this.materialCopy.uniforms['tDiffuse'].value = this.saoRenderTarget.texture;
|
|
202
|
+
this.materialCopy.needsUpdate = true;
|
|
203
|
+
}
|
|
204
|
+
// Blending depends on output, only want a CustomBlending when showing SAO
|
|
205
|
+
if (this.params.output === 0) {
|
|
206
|
+
outputMaterial.blending = three_1.CustomBlending;
|
|
207
|
+
}
|
|
208
|
+
else {
|
|
209
|
+
outputMaterial.blending = three_1.NoBlending;
|
|
210
|
+
}
|
|
211
|
+
// Rendering SAOPass result on top of previous pass
|
|
212
|
+
this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
|
|
213
|
+
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
|
214
|
+
renderer.autoClear = oldAutoClear;
|
|
215
|
+
}
|
|
216
|
+
renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
|
217
|
+
// save original state
|
|
218
|
+
renderer.getClearColor(this.originalClearColor);
|
|
219
|
+
const originalClearAlpha = renderer.getClearAlpha();
|
|
220
|
+
const originalAutoClear = renderer.autoClear;
|
|
221
|
+
renderer.setRenderTarget(renderTarget);
|
|
222
|
+
// setup pass state
|
|
223
|
+
renderer.autoClear = false;
|
|
224
|
+
if ((clearColor !== undefined) && (clearColor !== null)) {
|
|
225
|
+
renderer.setClearColor(clearColor);
|
|
226
|
+
renderer.setClearAlpha(clearAlpha || 0.0);
|
|
227
|
+
renderer.clear();
|
|
228
|
+
}
|
|
229
|
+
this.fsQuad.material = passMaterial;
|
|
230
|
+
this.fsQuad.render(renderer);
|
|
231
|
+
// restore original state
|
|
232
|
+
renderer.autoClear = originalAutoClear;
|
|
233
|
+
renderer.setClearColor(this.originalClearColor);
|
|
234
|
+
renderer.setClearAlpha(originalClearAlpha);
|
|
235
|
+
}
|
|
236
|
+
renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
|
237
|
+
renderer.getClearColor(this.originalClearColor);
|
|
238
|
+
const originalClearAlpha = renderer.getClearAlpha();
|
|
239
|
+
const originalAutoClear = renderer.autoClear;
|
|
240
|
+
renderer.setRenderTarget(renderTarget);
|
|
241
|
+
renderer.autoClear = false;
|
|
242
|
+
clearColor = overrideMaterial.clearColor || clearColor;
|
|
243
|
+
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
|
244
|
+
if ((clearColor !== undefined) && (clearColor !== null)) {
|
|
245
|
+
renderer.setClearColor(clearColor);
|
|
246
|
+
renderer.setClearAlpha(clearAlpha || 0.0);
|
|
247
|
+
renderer.clear();
|
|
248
|
+
}
|
|
249
|
+
this.scene.overrideMaterial = overrideMaterial;
|
|
250
|
+
renderer.render(this.scene, this.camera);
|
|
251
|
+
this.scene.overrideMaterial = null;
|
|
252
|
+
// restore original state
|
|
253
|
+
renderer.autoClear = originalAutoClear;
|
|
254
|
+
renderer.setClearColor(this.originalClearColor);
|
|
255
|
+
renderer.setClearAlpha(originalClearAlpha);
|
|
256
|
+
}
|
|
257
|
+
setSize(width, height) {
|
|
258
|
+
this.beautyRenderTarget.setSize(width, height);
|
|
259
|
+
this.saoRenderTarget.setSize(width, height);
|
|
260
|
+
this.blurIntermediateRenderTarget.setSize(width, height);
|
|
261
|
+
this.normalRenderTarget.setSize(width, height);
|
|
262
|
+
this.depthRenderTarget.setSize(width, height);
|
|
263
|
+
this.saoMaterial.uniforms['size'].value.set(width, height);
|
|
264
|
+
this.saoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse);
|
|
265
|
+
this.saoMaterial.uniforms['cameraProjectionMatrix'].value = this.camera.projectionMatrix;
|
|
266
|
+
this.saoMaterial.needsUpdate = true;
|
|
267
|
+
this.vBlurMaterial.uniforms['size'].value.set(width, height);
|
|
268
|
+
this.vBlurMaterial.needsUpdate = true;
|
|
269
|
+
this.hBlurMaterial.uniforms['size'].value.set(width, height);
|
|
270
|
+
this.hBlurMaterial.needsUpdate = true;
|
|
271
|
+
}
|
|
272
|
+
dispose() {
|
|
273
|
+
this.saoRenderTarget.dispose();
|
|
274
|
+
this.blurIntermediateRenderTarget.dispose();
|
|
275
|
+
this.beautyRenderTarget.dispose();
|
|
276
|
+
this.normalRenderTarget.dispose();
|
|
277
|
+
this.depthRenderTarget.dispose();
|
|
278
|
+
this.depthMaterial.dispose();
|
|
279
|
+
this.normalMaterial.dispose();
|
|
280
|
+
this.saoMaterial.dispose();
|
|
281
|
+
this.vBlurMaterial.dispose();
|
|
282
|
+
this.hBlurMaterial.dispose();
|
|
283
|
+
this.materialCopy.dispose();
|
|
284
|
+
this.depthCopy.dispose();
|
|
285
|
+
this.fsQuad.dispose();
|
|
286
|
+
}
|
|
287
|
+
}
|
|
288
|
+
exports.SAOPass = SAOPass;
|
|
289
|
+
SAOPass.OUTPUT = {
|
|
290
|
+
'Beauty': 1,
|
|
291
|
+
'Default': 0,
|
|
292
|
+
'SAO': 2,
|
|
293
|
+
'Depth': 3,
|
|
294
|
+
'Normal': 4
|
|
295
|
+
};
|
|
296
|
+
//# sourceMappingURL=sao-pass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,48 @@
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|
|
1
|
+
export namespace DepthLimitedBlurShader {
|
|
2
|
+
namespace defines {
|
|
3
|
+
const KERNEL_RADIUS: number;
|
|
4
|
+
const DEPTH_PACKING: number;
|
|
5
|
+
const PERSPECTIVE_CAMERA: number;
|
|
6
|
+
}
|
|
7
|
+
namespace uniforms {
|
|
8
|
+
namespace tDiffuse {
|
|
9
|
+
const value: null;
|
|
10
|
+
}
|
|
11
|
+
namespace size {
|
|
12
|
+
const value_1: Vector2;
|
|
13
|
+
export { value_1 as value };
|
|
14
|
+
}
|
|
15
|
+
namespace sampleUvOffsets {
|
|
16
|
+
const value_2: Vector2[];
|
|
17
|
+
export { value_2 as value };
|
|
18
|
+
}
|
|
19
|
+
namespace sampleWeights {
|
|
20
|
+
const value_3: number[];
|
|
21
|
+
export { value_3 as value };
|
|
22
|
+
}
|
|
23
|
+
namespace tDepth {
|
|
24
|
+
const value_4: null;
|
|
25
|
+
export { value_4 as value };
|
|
26
|
+
}
|
|
27
|
+
namespace cameraNear {
|
|
28
|
+
const value_5: number;
|
|
29
|
+
export { value_5 as value };
|
|
30
|
+
}
|
|
31
|
+
namespace cameraFar {
|
|
32
|
+
const value_6: number;
|
|
33
|
+
export { value_6 as value };
|
|
34
|
+
}
|
|
35
|
+
namespace depthCutoff {
|
|
36
|
+
const value_7: number;
|
|
37
|
+
export { value_7 as value };
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
const vertexShader: string;
|
|
41
|
+
const fragmentShader: string;
|
|
42
|
+
}
|
|
43
|
+
export namespace BlurShaderUtils {
|
|
44
|
+
function createSampleWeights(kernelRadius: any, stdDev: any): number[];
|
|
45
|
+
function createSampleOffsets(kernelRadius: any, uvIncrement: any): any[];
|
|
46
|
+
function configure(material: any, kernelRadius: any, stdDev: any, uvIncrement: any): void;
|
|
47
|
+
}
|
|
48
|
+
import { Vector2 } from 'three';
|
|
@@ -0,0 +1,142 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.BlurShaderUtils = exports.DepthLimitedBlurShader = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
/**
|
|
6
|
+
* TODO
|
|
7
|
+
*/
|
|
8
|
+
const DepthLimitedBlurShader = {
|
|
9
|
+
defines: {
|
|
10
|
+
'KERNEL_RADIUS': 4,
|
|
11
|
+
'DEPTH_PACKING': 1,
|
|
12
|
+
'PERSPECTIVE_CAMERA': 1
|
|
13
|
+
},
|
|
14
|
+
uniforms: {
|
|
15
|
+
'tDiffuse': { value: null },
|
|
16
|
+
'size': { value: new three_1.Vector2(512, 512) },
|
|
17
|
+
'sampleUvOffsets': { value: [new three_1.Vector2(0, 0)] },
|
|
18
|
+
'sampleWeights': { value: [1.0] },
|
|
19
|
+
'tDepth': { value: null },
|
|
20
|
+
'cameraNear': { value: 10 },
|
|
21
|
+
'cameraFar': { value: 1000 },
|
|
22
|
+
'depthCutoff': { value: 10 },
|
|
23
|
+
},
|
|
24
|
+
vertexShader: /* glsl */ `
|
|
25
|
+
|
|
26
|
+
#include <common>
|
|
27
|
+
|
|
28
|
+
uniform vec2 size;
|
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29
|
+
|
|
30
|
+
varying vec2 vUv;
|
|
31
|
+
varying vec2 vInvSize;
|
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32
|
+
|
|
33
|
+
void main() {
|
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34
|
+
vUv = uv;
|
|
35
|
+
vInvSize = 1.0 / size;
|
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36
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+
|
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37
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
38
|
+
}`,
|
|
39
|
+
fragmentShader: /* glsl */ `
|
|
40
|
+
|
|
41
|
+
#include <common>
|
|
42
|
+
#include <packing>
|
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43
|
+
|
|
44
|
+
uniform sampler2D tDiffuse;
|
|
45
|
+
uniform sampler2D tDepth;
|
|
46
|
+
|
|
47
|
+
uniform float cameraNear;
|
|
48
|
+
uniform float cameraFar;
|
|
49
|
+
uniform float depthCutoff;
|
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50
|
+
|
|
51
|
+
uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];
|
|
52
|
+
uniform float sampleWeights[ KERNEL_RADIUS + 1 ];
|
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53
|
+
|
|
54
|
+
varying vec2 vUv;
|
|
55
|
+
varying vec2 vInvSize;
|
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56
|
+
|
|
57
|
+
float getDepth( const in vec2 screenPosition ) {
|
|
58
|
+
#if DEPTH_PACKING == 1
|
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59
|
+
return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );
|
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|
+
#else
|
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|
+
return texture2D( tDepth, screenPosition ).x;
|
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|
+
#endif
|
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63
|
+
}
|
|
64
|
+
|
|
65
|
+
float getViewZ( const in float depth ) {
|
|
66
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
67
|
+
return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
|
|
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|
+
#else
|
|
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|
+
return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
|
|
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|
+
#endif
|
|
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|
+
}
|
|
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|
+
|
|
73
|
+
void main() {
|
|
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|
+
float depth = getDepth( vUv );
|
|
75
|
+
if( depth >= ( 1.0 - EPSILON ) ) {
|
|
76
|
+
discard;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
float centerViewZ = -getViewZ( depth );
|
|
80
|
+
bool rBreak = false, lBreak = false;
|
|
81
|
+
|
|
82
|
+
float weightSum = sampleWeights[0];
|
|
83
|
+
vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;
|
|
84
|
+
|
|
85
|
+
for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {
|
|
86
|
+
|
|
87
|
+
float sampleWeight = sampleWeights[i];
|
|
88
|
+
vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;
|
|
89
|
+
|
|
90
|
+
vec2 sampleUv = vUv + sampleUvOffset;
|
|
91
|
+
float viewZ = -getViewZ( getDepth( sampleUv ) );
|
|
92
|
+
|
|
93
|
+
if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;
|
|
94
|
+
|
|
95
|
+
if( ! rBreak ) {
|
|
96
|
+
diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
|
|
97
|
+
weightSum += sampleWeight;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
sampleUv = vUv - sampleUvOffset;
|
|
101
|
+
viewZ = -getViewZ( getDepth( sampleUv ) );
|
|
102
|
+
|
|
103
|
+
if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;
|
|
104
|
+
|
|
105
|
+
if( ! lBreak ) {
|
|
106
|
+
diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
|
|
107
|
+
weightSum += sampleWeight;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
gl_FragColor = diffuseSum / weightSum;
|
|
113
|
+
}`
|
|
114
|
+
};
|
|
115
|
+
exports.DepthLimitedBlurShader = DepthLimitedBlurShader;
|
|
116
|
+
const BlurShaderUtils = {
|
|
117
|
+
createSampleWeights: function (kernelRadius, stdDev) {
|
|
118
|
+
const weights = [];
|
|
119
|
+
for (let i = 0; i <= kernelRadius; i++) {
|
|
120
|
+
weights.push(gaussian(i, stdDev));
|
|
121
|
+
}
|
|
122
|
+
return weights;
|
|
123
|
+
},
|
|
124
|
+
createSampleOffsets: function (kernelRadius, uvIncrement) {
|
|
125
|
+
const offsets = [];
|
|
126
|
+
for (let i = 0; i <= kernelRadius; i++) {
|
|
127
|
+
offsets.push(uvIncrement.clone().multiplyScalar(i));
|
|
128
|
+
}
|
|
129
|
+
return offsets;
|
|
130
|
+
},
|
|
131
|
+
configure: function (material, kernelRadius, stdDev, uvIncrement) {
|
|
132
|
+
material.defines['KERNEL_RADIUS'] = kernelRadius;
|
|
133
|
+
material.uniforms['sampleUvOffsets'].value = BlurShaderUtils.createSampleOffsets(kernelRadius, uvIncrement);
|
|
134
|
+
material.uniforms['sampleWeights'].value = BlurShaderUtils.createSampleWeights(kernelRadius, stdDev);
|
|
135
|
+
material.needsUpdate = true;
|
|
136
|
+
}
|
|
137
|
+
};
|
|
138
|
+
exports.BlurShaderUtils = BlurShaderUtils;
|
|
139
|
+
function gaussian(x, stdDev) {
|
|
140
|
+
return Math.exp(-(x * x) / (2.0 * (stdDev * stdDev))) / (Math.sqrt(2.0 * Math.PI) * stdDev);
|
|
141
|
+
}
|
|
142
|
+
//# sourceMappingURL=depth-limited-blur-shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"depth-limited-blur-shader.js","sourceRoot":"","sources":["../../../src/threejs-addon/shaders/depth-limited-blur-shader.js"],"names":[],"mappings":";;;AAAA,iCAEe;AAEf;;GAEG;AAEH,MAAM,sBAAsB,GAAG;IAC3B,OAAO,EAAE;QACL,eAAe,EAAE,CAAC;QAClB,eAAe,EAAE,CAAC;QAClB,oBAAoB,EAAE,CAAC;KAC1B;IACD,QAAQ,EAAE;QACN,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QAC3B,MAAM,EAAE,EAAE,KAAK,EAAE,IAAI,eAAO,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;QACxC,iBAAiB,EAAE,EAAE,KAAK,EAAE,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE;QACjD,eAAe,EAAE,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE;QACjC,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QACzB,YAAY,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;QAC3B,WAAW,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QAC5B,aAAa,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;KAC/B;IACD,YAAY,EAAE,UAAU,CAAC;;;;;;;;;;;;;;IAczB;IAEA,cAAc,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IA0E3B;CAEH,CAAC;AAiDO,wDAAsB;AA/C/B,MAAM,eAAe,GAAG;IAEpB,mBAAmB,EAAE,UAAS,YAAY,EAAE,MAAM;QAE9C,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;YAEpC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;SAErC;QAED,OAAO,OAAO,CAAC;IAEnB,CAAC;IAED,mBAAmB,EAAE,UAAS,YAAY,EAAE,WAAW;QAEnD,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;YAEpC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC;SAEvD;QAED,OAAO,OAAO,CAAC;IAEnB,CAAC;IAED,SAAS,EAAE,UAAS,QAAQ,EAAE,YAAY,EAAE,MAAM,EAAE,WAAW;QAE3D,QAAQ,CAAC,OAAO,CAAC,eAAe,CAAC,GAAG,YAAY,CAAC;QACjD,QAAQ,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,KAAK,GAAG,eAAe,CAAC,mBAAmB,CAAC,YAAY,EAAE,WAAW,CAAC,CAAC;QAC5G,QAAQ,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,KAAK,GAAG,eAAe,CAAC,mBAAmB,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;QACrG,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;IAEhC,CAAC;CAEJ,CAAC;AAQ+B,0CAAe;AANhD,SAAS,QAAQ,CAAC,CAAC,EAAE,MAAM;IAEvB,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;AAEhG,CAAC"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export namespace UnpackDepthRGBAShader {
|
|
2
|
+
namespace uniforms {
|
|
3
|
+
namespace tDiffuse {
|
|
4
|
+
const value: null;
|
|
5
|
+
}
|
|
6
|
+
namespace opacity {
|
|
7
|
+
const value_1: number;
|
|
8
|
+
export { value_1 as value };
|
|
9
|
+
}
|
|
10
|
+
}
|
|
11
|
+
const vertexShader: string;
|
|
12
|
+
const fragmentShader: string;
|
|
13
|
+
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
/**
|
|
3
|
+
* Unpack RGBA depth shader
|
|
4
|
+
* - show RGBA encoded depth as monochrome color
|
|
5
|
+
*/
|
|
6
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
7
|
+
exports.UnpackDepthRGBAShader = void 0;
|
|
8
|
+
const UnpackDepthRGBAShader = {
|
|
9
|
+
uniforms: {
|
|
10
|
+
'tDiffuse': { value: null },
|
|
11
|
+
'opacity': { value: 1.0 }
|
|
12
|
+
},
|
|
13
|
+
vertexShader: /* glsl */ `
|
|
14
|
+
|
|
15
|
+
varying vec2 vUv;
|
|
16
|
+
|
|
17
|
+
void main() {
|
|
18
|
+
|
|
19
|
+
vUv = uv;
|
|
20
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
21
|
+
|
|
22
|
+
}`,
|
|
23
|
+
fragmentShader: /* glsl */ `
|
|
24
|
+
|
|
25
|
+
uniform float opacity;
|
|
26
|
+
|
|
27
|
+
uniform sampler2D tDiffuse;
|
|
28
|
+
|
|
29
|
+
varying vec2 vUv;
|
|
30
|
+
|
|
31
|
+
#include <packing>
|
|
32
|
+
|
|
33
|
+
void main() {
|
|
34
|
+
|
|
35
|
+
float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
|
|
36
|
+
gl_FragColor = vec4( vec3( depth ), opacity );
|
|
37
|
+
|
|
38
|
+
}`
|
|
39
|
+
};
|
|
40
|
+
exports.UnpackDepthRGBAShader = UnpackDepthRGBAShader;
|
|
41
|
+
//# sourceMappingURL=unpack-depth-rgba-shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"unpack-depth-rgba-shader.js","sourceRoot":"","sources":["../../../src/threejs-addon/shaders/unpack-depth-rgba-shader.js"],"names":[],"mappings":";AAAA;;;GAGG;;;AAEH,MAAM,qBAAqB,GAAG;IAE1B,QAAQ,EAAE;QAEN,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QAC3B,SAAS,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;KAE5B;IAED,YAAY,EAAE,UAAU,CAAC;;;;;;;;;IASzB;IAEA,cAAc,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;IAe3B;CAEH,CAAC;AAEO,sDAAqB"}
|
|
@@ -16,6 +16,7 @@ import { ViralCentralizedEventHandler } from "./components/centralized-event-han
|
|
|
16
16
|
import { ViralLoader } from "./components/loader/viral.loader";
|
|
17
17
|
import { ViralStats } from "./components/stats/viral-stats";
|
|
18
18
|
import { ViralBVH } from "./components/bvh/viral-bvh";
|
|
19
|
+
import { AmbientOcclusionEffect } from "./components/post-processing/ambient-occlusion-effect";
|
|
19
20
|
export declare class ViralViewerApi {
|
|
20
21
|
options: ViewerOptions;
|
|
21
22
|
targetElement: HTMLElement;
|
|
@@ -33,6 +34,7 @@ export declare class ViralViewerApi {
|
|
|
33
34
|
viralLoader: ViralLoader;
|
|
34
35
|
viralCompressProcessor: ViralCompressProcessor;
|
|
35
36
|
viralBVH: ViralBVH;
|
|
37
|
+
ambientOcclusionEffect: AmbientOcclusionEffect;
|
|
36
38
|
worker3: ViralViewerWorker3;
|
|
37
39
|
localStorageService: LocalStorageService;
|
|
38
40
|
viralStats: ViralStats | null;
|
package/dist/viral-viewer-api.js
CHANGED
|
@@ -18,6 +18,7 @@ const viral_centralized_event_handler_1 = require("./components/centralized-even
|
|
|
18
18
|
const viral_loader_1 = require("./components/loader/viral.loader");
|
|
19
19
|
const viral_stats_1 = require("./components/stats/viral-stats");
|
|
20
20
|
const viral_bvh_1 = require("./components/bvh/viral-bvh");
|
|
21
|
+
const ambient_occlusion_effect_1 = require("./components/post-processing/ambient-occlusion-effect");
|
|
21
22
|
class ViralViewerApi {
|
|
22
23
|
constructor(options = {
|
|
23
24
|
isDev: false,
|
|
@@ -43,6 +44,7 @@ class ViralViewerApi {
|
|
|
43
44
|
this.viralCentralizedEventHandler = new viral_centralized_event_handler_1.ViralCentralizedEventHandler(this);
|
|
44
45
|
this.viralLoader = new viral_loader_1.ViralLoader(this);
|
|
45
46
|
this.viralBVH = new viral_bvh_1.ViralBVH();
|
|
47
|
+
this.ambientOcclusionEffect = new ambient_occlusion_effect_1.AmbientOcclusionEffect(this);
|
|
46
48
|
this.worker3 = new viral_viewer_3_worker_1.ViralViewerWorker3(this);
|
|
47
49
|
if (this.options.isDev) {
|
|
48
50
|
this.viralStats = new viral_stats_1.ViralStats(this);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"viral-viewer-api.js","sourceRoot":"","sources":["../src/viral-viewer-api.ts"],"names":[],"mappings":";;;AACA,6FAAwF;AACxF,mEAA+D;AAC/D,gEAA4D;AAC5D,gEAA4D;AAC5D,yEAAqE;AACrE,8FAAyF;AACzF,4EAAwE;AACxE,gEAA4D;AAC5D,sEAAkE;AAClE,4EAAuE;AACvE,yEAAqE;AACrE,qFAA+E;AAC/E,qFAAgF;AAChF,4HAAsH;AACtH,mEAA+D;AAC/D,gEAA4D;AAC5D,0DAAsD;
|
|
1
|
+
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