viral-viewer-2 3.5.0 → 3.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/threejs-addon/post-processing/effect-composer.d.ts +2 -1
- package/dist/threejs-addon/post-processing/effect-composer.js +7 -8
- package/dist/threejs-addon/post-processing/effect-composer.js.map +1 -1
- package/dist/threejs-addon/post-processing/mask-pass.d.ts +11 -0
- package/dist/threejs-addon/post-processing/mask-pass.js +69 -0
- package/dist/threejs-addon/post-processing/mask-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/output-pass.d.ts +4 -3
- package/dist/threejs-addon/post-processing/output-pass.js +5 -5
- package/dist/threejs-addon/post-processing/output-pass.js.map +1 -1
- package/dist/threejs-addon/post-processing/pass.d.ts +20 -0
- package/dist/threejs-addon/post-processing/pass.js +48 -0
- package/dist/threejs-addon/post-processing/pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/render-pass.d.ts +2 -3
- package/dist/threejs-addon/post-processing/render-pass.js +2 -2
- package/dist/threejs-addon/post-processing/render-pass.js.map +1 -1
- package/dist/threejs-addon/post-processing/shader-pass.d.ts +11 -0
- package/dist/threejs-addon/post-processing/shader-pass.js +48 -0
- package/dist/threejs-addon/post-processing/shader-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.d.ts +4 -5
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.js +7 -7
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.js.map +1 -1
- package/dist/threejs-addon/shaders/copy-shader.d.ts +13 -0
- package/dist/threejs-addon/shaders/copy-shader.js +39 -0
- package/dist/threejs-addon/shaders/copy-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.d.ts +27 -0
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.js +56 -0
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/output-shader.d.ts +13 -0
- package/dist/threejs-addon/shaders/output-shader.js +72 -0
- package/dist/threejs-addon/shaders/output-shader.js.map +1 -0
- package/package.json +1 -1
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@@ -10,7 +10,7 @@ export class EffectComposer {
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readBuffer: any;
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renderToScreen: boolean;
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passes: any[];
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copyPass:
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copyPass: ShaderPass;
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clock: Clock;
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swapBuffers(): void;
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addPass(pass: any): void;
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@@ -23,4 +23,5 @@ export class EffectComposer {
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setPixelRatio(pixelRatio: any): void;
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dispose(): void;
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}
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import { ShaderPass } from './shader-pass';
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import { Clock } from 'three';
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@@ -2,10 +2,9 @@
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.EffectComposer = void 0;
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const three_1 = require("three");
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const
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const
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const
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const MaskPass_js_2 = require("./MaskPass.js");
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const copy_shader_1 = require("../shaders/copy-shader");
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const shader_pass_1 = require("./shader-pass");
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const mask_pass_1 = require("./mask-pass");
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class EffectComposer {
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constructor(renderer, renderTarget) {
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this.renderer = renderer;
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@@ -28,7 +27,7 @@ class EffectComposer {
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this.readBuffer = this.renderTarget2;
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this.renderToScreen = true;
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this.passes = [];
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this.copyPass = new
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this.copyPass = new shader_pass_1.ShaderPass(copy_shader_1.CopyShader);
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this.clock = new three_1.Clock();
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}
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swapBuffers() {
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@@ -83,11 +82,11 @@ class EffectComposer {
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}
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this.swapBuffers();
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}
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if (
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if (pass instanceof
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if (mask_pass_1.MaskPass !== undefined) {
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if (pass instanceof mask_pass_1.MaskPass) {
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maskActive = true;
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}
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else if (pass instanceof
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else if (pass instanceof mask_pass_1.ClearMaskPass) {
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maskActive = false;
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}
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}
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@@ -1 +1 @@
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{"version":3,"file":"effect-composer.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/effect-composer.js"],"names":[],"mappings":";;;AAAA,iCAIe;AACf,
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{"version":3,"file":"effect-composer.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/effect-composer.js"],"names":[],"mappings":";;;AAAA,iCAIe;AACf,wDAAoD;AACpD,+CAA2C;AAC3C,2CAAsD;AAEtD,MAAM,cAAc;IAEhB,YAAY,QAAQ,EAAE,YAAY;QAE9B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,IAAI,CAAC,WAAW,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;QAE5C,IAAI,YAAY,KAAK,SAAS,EAAE;YAE5B,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;YAC7C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;YAE3B,YAAY,GAAG,IAAI,yBAAiB,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;YACtG,YAAY,CAAC,OAAO,CAAC,IAAI,GAAG,oBAAoB,CAAC;SAEpD;aAAM;YAEH,IAAI,CAAC,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC;YACjC,IAAI,CAAC,OAAO,GAAG,YAAY,CAAC,MAAM,CAAC;SAEtC;QAED,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QAC1C,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,GAAG,oBAAoB,CAAC;QAEvD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC;QACtC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC;QAErC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAE3B,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;QAEjB,IAAI,CAAC,QAAQ,GAAG,IAAI,wBAAU,CAAC,wBAAU,CAAC,CAAC;QAE3C,IAAI,CAAC,KAAK,GAAG,IAAI,aAAK,EAAE,CAAC;IAE7B,CAAC;IAED,WAAW;QAEP,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC;QAC5B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QACnC,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC;IAE3B,CAAC;IAED,OAAO,CAAC,IAAI;QAER,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;IAElF,CAAC;IAED,UAAU,CAAC,IAAI,EAAE,KAAK;QAElB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;IAElF,CAAC;IAED,UAAU,CAAC,IAAI;QAEX,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAExC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YAEd,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SAEhC;IAEL,CAAC;IAED,iBAAiB,CAAC,SAAS;QAEvB,KAAK,IAAI,CAAC,GAAG,SAAS,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAErD,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE;gBAExB,OAAO,KAAK,CAAC;aAEhB;SAEJ;QAED,OAAO,IAAI,CAAC;IAEhB,CAAC;IAED,MAAM,CAAC,SAAS;QAEZ,gCAAgC;QAEhC,IAAI,SAAS,KAAK,SAAS,EAAE;YAEzB,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;SAErC;QAED,MAAM,mBAAmB,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;QAE5D,IAAI,UAAU,GAAG,KAAK,CAAC;QAEvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE;YAElD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK;gBAAE,SAAS;YAErC,IAAI,CAAC,cAAc,GAAG,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;YACzE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC;YAErF,IAAI,IAAI,CAAC,SAAS,EAAE;gBAEhB,IAAI,UAAU,EAAE;oBAEZ,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;oBAC3C,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC;oBAEpD,yDAAyD;oBACzD,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;oBAEjD,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;oBAElF,sDAAsD;oBACtD,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;iBAEjD;gBAED,IAAI,CAAC,WAAW,EAAE,CAAC;aAEtB;YAED,IAAI,oBAAQ,KAAK,SAAS,EAAE;gBAExB,IAAI,IAAI,YAAY,oBAAQ,EAAE;oBAE1B,UAAU,GAAG,IAAI,CAAC;iBAErB;qBAAM,IAAI,IAAI,YAAY,yBAAa,EAAE;oBAEtC,UAAU,GAAG,KAAK,CAAC;iBAEtB;aAEJ;SAEJ;QAED,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;IAEvD,CAAC;IAED,KAAK,CAAC,YAAY;QAEd,IAAI,YAAY,KAAK,SAAS,EAAE;YAE5B,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;YAClD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;YACjD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;YAE3B,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;YAC1C,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;SAEzF;QAED,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QAE1C,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC;QACtC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC;IAEzC,CAAC;IAED,OAAO,CAAC,KAAK,EAAE,MAAM;QAEjB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC;QACtD,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC;QAExD,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAE5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAEzC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;SAE3D;IAEL,CAAC;IAED,aAAa,CAAC,UAAU;QAEpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAE9B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;IAE5C,CAAC;IAED,OAAO;QAEH,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAE7B,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;IAE5B,CAAC;CAEJ;AAEQ,wCAAc"}
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export class MaskPass extends Pass {
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constructor(scene: any, camera: any);
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scene: any;
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camera: any;
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inverse: boolean;
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render(renderer: any, writeBuffer: any, readBuffer: any): void;
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}
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export class ClearMaskPass extends Pass {
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render(renderer: any): void;
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}
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import { Pass } from './pass';
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.ClearMaskPass = exports.MaskPass = void 0;
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const pass_1 = require("./pass");
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class MaskPass extends pass_1.Pass {
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constructor(scene, camera) {
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super();
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this.scene = scene;
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this.camera = camera;
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this.clear = true;
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this.needsSwap = false;
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this.inverse = false;
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}
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render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */) {
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const context = renderer.getContext();
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const state = renderer.state;
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// don't update color or depth
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state.buffers.color.setMask(false);
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state.buffers.depth.setMask(false);
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// lock buffers
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state.buffers.color.setLocked(true);
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state.buffers.depth.setLocked(true);
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// set up stencil
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let writeValue, clearValue;
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if (this.inverse) {
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writeValue = 0;
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clearValue = 1;
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}
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else {
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writeValue = 1;
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clearValue = 0;
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}
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state.buffers.stencil.setTest(true);
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state.buffers.stencil.setOp(context.REPLACE, context.REPLACE, context.REPLACE);
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state.buffers.stencil.setFunc(context.ALWAYS, writeValue, 0xffffffff);
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state.buffers.stencil.setClear(clearValue);
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state.buffers.stencil.setLocked(true);
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// draw into the stencil buffer
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renderer.setRenderTarget(readBuffer);
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if (this.clear)
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renderer.clear();
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renderer.render(this.scene, this.camera);
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renderer.setRenderTarget(writeBuffer);
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if (this.clear)
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renderer.clear();
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renderer.render(this.scene, this.camera);
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// unlock color and depth buffer for subsequent rendering
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state.buffers.color.setLocked(false);
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state.buffers.depth.setLocked(false);
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// only render where stencil is set to 1
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state.buffers.stencil.setLocked(false);
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state.buffers.stencil.setFunc(context.EQUAL, 1, 0xffffffff); // draw if == 1
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state.buffers.stencil.setOp(context.KEEP, context.KEEP, context.KEEP);
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state.buffers.stencil.setLocked(true);
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}
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}
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exports.MaskPass = MaskPass;
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class ClearMaskPass extends pass_1.Pass {
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constructor() {
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super();
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this.needsSwap = false;
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}
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render(renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */) {
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renderer.state.buffers.stencil.setLocked(false);
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renderer.state.buffers.stencil.setTest(false);
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}
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}
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exports.ClearMaskPass = ClearMaskPass;
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//# sourceMappingURL=mask-pass.js.map
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{"version":3,"file":"mask-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/mask-pass.js"],"names":[],"mappings":";;;AAAA,iCAA8B;AAE9B,MAAM,QAAS,SAAQ,WAAI;IAEvB,YAAY,KAAK,EAAE,MAAM;QAErB,KAAK,EAAE,CAAC;QAER,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IAEzB,CAAC;IAED,MAAM,CAAC,QAAQ,EAAE,WAAW,EAAE,UAAU,CAAC,4BAA4B;QAEjE,MAAM,OAAO,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC;QACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;QAE7B,8BAA8B;QAE9B,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QACnC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAEnC,eAAe;QAEf,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACpC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEpC,iBAAiB;QAEjB,IAAI,UAAU,EAAE,UAAU,CAAC;QAE3B,IAAI,IAAI,CAAC,OAAO,EAAE;YAEd,UAAU,GAAG,CAAC,CAAC;YACf,UAAU,GAAG,CAAC,CAAC;SAElB;aAAM;YAEH,UAAU,GAAG,CAAC,CAAC;YACf,UAAU,GAAG,CAAC,CAAC;SAElB;QAED,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACpC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;QAC/E,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;QACtE,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;QAC3C,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEtC,+BAA+B;QAE/B,QAAQ,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;QACrC,IAAI,IAAI,CAAC,KAAK;YAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;QACjC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEzC,QAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;QACtC,IAAI,IAAI,CAAC,KAAK;YAAE,QAAQ,CAAC,KAAK,EAAE,CAAC;QACjC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEzC,yDAAyD;QAEzD,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QACrC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAErC,wCAAwC;QAExC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QACvC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,eAAe;QAC5E,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;QACtE,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IAE1C,CAAC;CAEJ;AAqBQ,4BAAQ;AAnBjB,MAAM,aAAc,SAAQ,WAAI;IAE5B;QAEI,KAAK,EAAE,CAAC;QAER,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;IAE3B,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,qDAAqD;QAEjE,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAChD,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IAElD,CAAC;CAEJ;AAEkB,sCAAa"}
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@@ -1,10 +1,11 @@
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1
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-
export class OutputPass {
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+
export class OutputPass extends Pass {
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uniforms: any;
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material: RawShaderMaterial;
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fsQuad:
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fsQuad: FullScreenQuad;
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_outputColorSpace: any;
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_toneMapping: any;
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render(renderer: any, writeBuffer: any, readBuffer: any): void;
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dispose(): void;
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}
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9
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+
import { Pass } from './pass';
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10
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import { RawShaderMaterial } from 'three';
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+
import { FullScreenQuad } from './pass';
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@@ -2,20 +2,20 @@
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2
2
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.OutputPass = void 0;
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const three_1 = require("three");
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-
const
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-
const
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-
class OutputPass extends
|
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5
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+
const pass_1 = require("./pass");
|
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6
|
+
const output_shader_1 = require("../shaders/output-shader");
|
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7
|
+
class OutputPass extends pass_1.Pass {
|
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8
|
constructor() {
|
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9
9
|
super();
|
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10
10
|
//
|
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11
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-
const shader =
|
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11
|
+
const shader = output_shader_1.OutputShader;
|
|
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12
|
this.uniforms = three_1.UniformsUtils.clone(shader.uniforms);
|
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13
|
this.material = new three_1.RawShaderMaterial({
|
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14
|
uniforms: this.uniforms,
|
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vertexShader: shader.vertexShader,
|
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fragmentShader: shader.fragmentShader
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17
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});
|
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-
this.fsQuad = new
|
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18
|
+
this.fsQuad = new pass_1.FullScreenQuad(this.material);
|
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19
|
// internal cache
|
|
20
20
|
this._outputColorSpace = null;
|
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21
|
this._toneMapping = null;
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"output-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/output-pass.js"],"names":[],"mappings":";;;AAAA,iCAQe;AACf,
|
|
1
|
+
{"version":3,"file":"output-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/output-pass.js"],"names":[],"mappings":";;;AAAA,iCAQe;AACf,iCAA8C;AAC9C,4DAAwD;AAExD,MAAM,UAAW,SAAQ,WAAI;IAEzB;QAEI,KAAK,EAAE,CAAC;QAER,EAAE;QAEF,MAAM,MAAM,GAAG,4BAAY,CAAC;QAE5B,IAAI,CAAC,QAAQ,GAAG,qBAAa,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAErD,IAAI,CAAC,QAAQ,GAAG,IAAI,yBAAiB,CAAC;YAClC,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,YAAY,EAAE,MAAM,CAAC,YAAY;YACjC,cAAc,EAAE,MAAM,CAAC,cAAc;SACxC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,GAAG,IAAI,qBAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEhD,iBAAiB;QAEjB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;IAE7B,CAAC;IAED,MAAM,CAAC,QAAQ,EAAE,WAAW,EAAE,UAAU,CAAC,4BAA4B;QAEjE,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC;QACrD,IAAI,CAAC,QAAQ,CAAC,qBAAqB,CAAC,CAAC,KAAK,GAAG,QAAQ,CAAC,mBAAmB,CAAC;QAE1E,8BAA8B;QAE9B,IAAI,IAAI,CAAC,iBAAiB,KAAK,QAAQ,CAAC,gBAAgB,IAAI,IAAI,CAAC,YAAY,KAAK,QAAQ,CAAC,WAAW,EAAE;YAEpG,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC,gBAAgB,CAAC;YACnD,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC,WAAW,CAAC;YAEzC,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,EAAE,CAAC;YAE3B,IAAI,IAAI,CAAC,iBAAiB,IAAI,sBAAc;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,GAAG,EAAE,CAAC;YAE1F,IAAI,IAAI,CAAC,YAAY,KAAK,yBAAiB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,GAAG,EAAE,CAAC;iBACvF,IAAI,IAAI,CAAC,YAAY,KAAK,2BAAmB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,qBAAqB,GAAG,EAAE,CAAC;iBAChG,IAAI,IAAI,CAAC,YAAY,KAAK,yBAAiB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,GAAG,EAAE,CAAC;iBAC5F,IAAI,IAAI,CAAC,YAAY,KAAK,6BAAqB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,wBAAwB,GAAG,EAAE,CAAC;YAE1G,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;SAEpC;QAED,EAAE;QAEF,IAAI,IAAI,CAAC,cAAc,KAAK,IAAI,EAAE;YAE9B,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;aAAM;YAEH,QAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;YACtC,IAAI,IAAI,CAAC,KAAK;gBAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC;YAC5G,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;IAEL,CAAC;IAED,OAAO;QAEH,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACxB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAE1B,CAAC;CAEJ;AAEQ,gCAAU"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
export class Pass {
|
|
2
|
+
isPass: boolean;
|
|
3
|
+
enabled: boolean;
|
|
4
|
+
needsSwap: boolean;
|
|
5
|
+
clear: boolean;
|
|
6
|
+
renderToScreen: boolean;
|
|
7
|
+
setSize(): void;
|
|
8
|
+
render(): void;
|
|
9
|
+
dispose(): void;
|
|
10
|
+
}
|
|
11
|
+
export class FullScreenQuad {
|
|
12
|
+
constructor(material: any);
|
|
13
|
+
_mesh: Mesh<BufferGeometry<import("three").NormalBufferAttributes>, any>;
|
|
14
|
+
dispose(): void;
|
|
15
|
+
render(renderer: any): void;
|
|
16
|
+
set material(arg: any);
|
|
17
|
+
get material(): any;
|
|
18
|
+
}
|
|
19
|
+
import { BufferGeometry } from 'three';
|
|
20
|
+
import { Mesh } from 'three';
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.FullScreenQuad = exports.Pass = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
class Pass {
|
|
6
|
+
constructor() {
|
|
7
|
+
this.isPass = true;
|
|
8
|
+
// if set to true, the pass is processed by the composer
|
|
9
|
+
this.enabled = true;
|
|
10
|
+
// if set to true, the pass indicates to swap read and write buffer after rendering
|
|
11
|
+
this.needsSwap = true;
|
|
12
|
+
// if set to true, the pass clears its buffer before rendering
|
|
13
|
+
this.clear = false;
|
|
14
|
+
// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
|
|
15
|
+
this.renderToScreen = false;
|
|
16
|
+
}
|
|
17
|
+
setSize( /* width, height */) { }
|
|
18
|
+
render( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */) {
|
|
19
|
+
console.error('THREE.Pass: .render() must be implemented in derived pass.');
|
|
20
|
+
}
|
|
21
|
+
dispose() { }
|
|
22
|
+
}
|
|
23
|
+
exports.Pass = Pass;
|
|
24
|
+
// Helper for passes that need to fill the viewport with a single quad.
|
|
25
|
+
const _camera = new three_1.OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
|
26
|
+
// https://github.com/mrdoob/three.js/pull/21358
|
|
27
|
+
const _geometry = new three_1.BufferGeometry();
|
|
28
|
+
_geometry.setAttribute('position', new three_1.Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3));
|
|
29
|
+
_geometry.setAttribute('uv', new three_1.Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
|
|
30
|
+
class FullScreenQuad {
|
|
31
|
+
constructor(material) {
|
|
32
|
+
this._mesh = new three_1.Mesh(_geometry, material);
|
|
33
|
+
}
|
|
34
|
+
dispose() {
|
|
35
|
+
this._mesh.geometry.dispose();
|
|
36
|
+
}
|
|
37
|
+
render(renderer) {
|
|
38
|
+
renderer.render(this._mesh, _camera);
|
|
39
|
+
}
|
|
40
|
+
get material() {
|
|
41
|
+
return this._mesh.material;
|
|
42
|
+
}
|
|
43
|
+
set material(value) {
|
|
44
|
+
this._mesh.material = value;
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
exports.FullScreenQuad = FullScreenQuad;
|
|
48
|
+
//# sourceMappingURL=pass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/pass.js"],"names":[],"mappings":";;;AAAA,iCAKe;AAEf,MAAM,IAAI;IAEN;QAEI,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QAEnB,wDAAwD;QACxD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAEpB,mFAAmF;QACnF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,8DAA8D;QAC9D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,6GAA6G;QAC7G,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAEhC,CAAC;IAED,OAAO,EAAE,mBAAmB,IAAI,CAAC;IAEjC,MAAM,EAAE,8DAA8D;QAElE,OAAO,CAAC,KAAK,CAAC,4DAA4D,CAAC,CAAC;IAEhF,CAAC;IAED,OAAO,KAAI,CAAC;CAEf;AA8CQ,oBAAI;AA5Cb,uEAAuE;AAEvE,MAAM,OAAO,GAAG,IAAI,0BAAkB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAE3D,gDAAgD;AAEhD,MAAM,SAAS,GAAG,IAAI,sBAAc,EAAE,CAAC;AACvC,SAAS,CAAC,YAAY,CAAC,UAAU,EAAE,IAAI,8BAAsB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACnG,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,IAAI,8BAAsB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAEhF,MAAM,cAAc;IAEhB,YAAY,QAAQ;QAEhB,IAAI,CAAC,KAAK,GAAG,IAAI,YAAI,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;IAE/C,CAAC;IAED,OAAO;QAEH,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;IAElC,CAAC;IAED,MAAM,CAAC,QAAQ;QAEX,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IAEzC,CAAC;IAED,IAAI,QAAQ;QAER,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;IAE/B,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK;QAEd,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;IAEhC,CAAC;CAEJ;AAEc,wCAAc"}
|
|
@@ -1,14 +1,13 @@
|
|
|
1
|
-
export class RenderPass {
|
|
1
|
+
export class RenderPass extends Pass {
|
|
2
2
|
constructor(scene: any, camera: any, overrideMaterial: any, clearColor: any, clearAlpha: any);
|
|
3
3
|
scene: any;
|
|
4
4
|
camera: any;
|
|
5
5
|
overrideMaterial: any;
|
|
6
6
|
clearColor: any;
|
|
7
7
|
clearAlpha: any;
|
|
8
|
-
clear: boolean;
|
|
9
8
|
clearDepth: boolean;
|
|
10
|
-
needsSwap: boolean;
|
|
11
9
|
_oldClearColor: Color;
|
|
12
10
|
render(renderer: any, writeBuffer: any, readBuffer: any): void;
|
|
13
11
|
}
|
|
12
|
+
import { Pass } from './pass';
|
|
14
13
|
import { Color } from 'three';
|
|
@@ -2,8 +2,8 @@
|
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
exports.RenderPass = void 0;
|
|
4
4
|
const three_1 = require("three");
|
|
5
|
-
const
|
|
6
|
-
class RenderPass extends
|
|
5
|
+
const pass_1 = require("./pass");
|
|
6
|
+
class RenderPass extends pass_1.Pass {
|
|
7
7
|
constructor(scene, camera, overrideMaterial, clearColor, clearAlpha) {
|
|
8
8
|
super();
|
|
9
9
|
this.scene = scene;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"render-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/render-pass.js"],"names":[],"mappings":";;;AAAA,iCAEe;AACf,
|
|
1
|
+
{"version":3,"file":"render-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/render-pass.js"],"names":[],"mappings":";;;AAAA,iCAEe;AACf,iCAA8B;AAE9B,MAAM,UAAW,SAAQ,WAAI;IAEzB,YAAY,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,UAAU,EAAE,UAAU;QAE/D,KAAK,EAAE,CAAC;QAER,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QAEzC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,UAAU,GAAG,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,cAAc,GAAG,IAAI,aAAK,EAAE,CAAC;IAEtC,CAAC;IAED,MAAM,CAAC,QAAQ,EAAE,WAAW,EAAE,UAAU,CAAC,4BAA4B;QAEjE,MAAM,YAAY,GAAG,QAAQ,CAAC,SAAS,CAAC;QACxC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;QAE3B,IAAI,aAAa,EAAE,mBAAmB,CAAC;QAEvC,IAAI,IAAI,CAAC,gBAAgB,KAAK,SAAS,EAAE;YAErC,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;YAElD,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;SAEvD;QAED,IAAI,IAAI,CAAC,UAAU,EAAE;YAEjB,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC5C,aAAa,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;YAEzC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;SAE5D;QAED,IAAI,IAAI,CAAC,UAAU,EAAE;YAEjB,QAAQ,CAAC,UAAU,EAAE,CAAC;SAEzB;QAED,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;QAElE,mHAAmH;QACnH,IAAI,IAAI,CAAC,KAAK;YAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC;QAC5G,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,UAAU,EAAE;YAEjB,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,aAAa,CAAC,CAAC;SAE9D;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,SAAS,EAAE;YAErC,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,mBAAmB,CAAC;SAErD;QAED,QAAQ,CAAC,SAAS,GAAG,YAAY,CAAC;IAEtC,CAAC;CAEJ;AAEQ,gCAAU"}
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@@ -0,0 +1,11 @@
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1
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+
export class ShaderPass extends Pass {
|
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2
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constructor(shader: any, textureID: any);
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textureID: any;
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uniforms: any;
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material: ShaderMaterial | undefined;
|
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fsQuad: FullScreenQuad;
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render(renderer: any, writeBuffer: any, readBuffer: any): void;
|
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}
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import { Pass } from './pass';
|
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import { ShaderMaterial } from 'three';
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import { FullScreenQuad } from './pass';
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@@ -0,0 +1,48 @@
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1
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+
"use strict";
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+
Object.defineProperty(exports, "__esModule", { value: true });
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exports.ShaderPass = void 0;
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const three_1 = require("three");
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const pass_1 = require("./pass");
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class ShaderPass extends pass_1.Pass {
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constructor(shader, textureID) {
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super();
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this.textureID = (textureID !== undefined) ? textureID : 'tDiffuse';
|
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if (shader instanceof three_1.ShaderMaterial) {
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this.uniforms = shader.uniforms;
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this.material = shader;
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}
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else if (shader) {
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this.uniforms = three_1.UniformsUtils.clone(shader.uniforms);
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this.material = new three_1.ShaderMaterial({
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defines: Object.assign({}, shader.defines),
|
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
|
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});
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}
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this.fsQuad = new pass_1.FullScreenQuad(this.material);
|
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+
}
|
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+
render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */) {
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if (this.uniforms[this.textureID]) {
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this.uniforms[this.textureID].value = readBuffer.texture;
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}
|
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this.fsQuad.material = this.material;
|
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if (this.renderToScreen) {
|
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+
renderer.setRenderTarget(null);
|
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this.fsQuad.render(renderer);
|
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+
}
|
|
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+
else {
|
|
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+
renderer.setRenderTarget(writeBuffer);
|
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+
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
|
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+
if (this.clear)
|
|
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|
+
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
|
|
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|
+
this.fsQuad.render(renderer);
|
|
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|
+
}
|
|
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+
}
|
|
42
|
+
dispose() {
|
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|
+
this.material.dispose();
|
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|
+
this.fsQuad.dispose();
|
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|
+
}
|
|
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|
+
}
|
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47
|
+
exports.ShaderPass = ShaderPass;
|
|
48
|
+
//# sourceMappingURL=shader-pass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/shader-pass.js"],"names":[],"mappings":";;;AAAA,iCAGe;AACf,iCAA8C;AAE9C,MAAM,UAAW,SAAQ,WAAI;IAEzB,YAAY,MAAM,EAAE,SAAS;QAEzB,KAAK,EAAE,CAAC;QAER,IAAI,CAAC,SAAS,GAAG,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC;QAEpE,IAAI,MAAM,YAAY,sBAAc,EAAE;YAElC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;YAEhC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC;SAE1B;aAAM,IAAI,MAAM,EAAE;YAEf,IAAI,CAAC,QAAQ,GAAG,qBAAa,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAErD,IAAI,CAAC,QAAQ,GAAG,IAAI,sBAAc,CAAC;gBAE/B,OAAO,EAAE,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,OAAO,CAAC;gBAC1C,QAAQ,EAAE,IAAI,CAAC,QAAQ;gBACvB,YAAY,EAAE,MAAM,CAAC,YAAY;gBACjC,cAAc,EAAE,MAAM,CAAC,cAAc;aAExC,CAAC,CAAC;SAEN;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,qBAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAEpD,CAAC;IAED,MAAM,CAAC,QAAQ,EAAE,WAAW,EAAE,UAAU,CAAC,4BAA4B;QAEjE,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE;YAE/B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC;SAE5D;QAED,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAErC,IAAI,IAAI,CAAC,cAAc,EAAE;YAErB,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;aAAM;YAEH,QAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;YACtC,mHAAmH;YACnH,IAAI,IAAI,CAAC,KAAK;gBAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC;YAC5G,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;IAEL,CAAC;IAED,OAAO;QAEH,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QAExB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAE1B,CAAC;CAEJ;AAEQ,gCAAU"}
|
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@@ -7,7 +7,7 @@
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7
7
|
* Reference:
|
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8
8
|
* - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
|
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9
9
|
*/
|
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10
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-
export class UnrealBloomPass {
|
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10
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+
export class UnrealBloomPass extends Pass {
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11
11
|
constructor(resolution: any, strength: any, radius: any, threshold: any);
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strength: any;
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radius: any;
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@@ -25,13 +25,10 @@ export class UnrealBloomPass {
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25
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bloomTintColors: Vector3[];
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copyUniforms: any;
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materialCopy: ShaderMaterial;
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enabled: boolean;
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-
needsSwap: boolean;
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_oldClearColor: Color;
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oldClearAlpha: number;
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basic: MeshBasicMaterial;
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-
fsQuad:
|
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34
|
-
dispose(): void;
|
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+
fsQuad: FullScreenQuad;
|
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35
32
|
setSize(width: any, height: any): void;
|
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36
33
|
render(renderer: any, writeBuffer: any, readBuffer: any, deltaTime: any, maskActive: any): void;
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37
34
|
getSeperableBlurMaterial(kernelRadius: any): ShaderMaterial;
|
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@@ -41,9 +38,11 @@ export namespace UnrealBloomPass {
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const BlurDirectionX: Vector2;
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|
const BlurDirectionY: Vector2;
|
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40
|
}
|
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+
import { Pass } from './pass';
|
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44
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|
import { Vector2 } from 'three';
|
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45
43
|
import { Color } from 'three';
|
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46
44
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import { WebGLRenderTarget } from 'three';
|
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47
45
|
import { ShaderMaterial } from 'three';
|
|
48
46
|
import { Vector3 } from 'three';
|
|
49
47
|
import { MeshBasicMaterial } from 'three';
|
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48
|
+
import { FullScreenQuad } from './pass';
|
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@@ -2,9 +2,9 @@
|
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|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
exports.UnrealBloomPass = void 0;
|
|
4
4
|
const three_1 = require("three");
|
|
5
|
-
const
|
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6
|
-
const
|
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7
|
-
const
|
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5
|
+
const pass_1 = require("./pass");
|
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6
|
+
const copy_shader_1 = require("../shaders/copy-shader");
|
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7
|
+
const luminosity_high_pass_shader_1 = require("../shaders/luminosity-high-pass-shader");
|
|
8
8
|
/**
|
|
9
9
|
* UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
|
|
10
10
|
* mip map chain of bloom textures and blurs them with different radii. Because
|
|
@@ -14,7 +14,7 @@ const LuminosityHighPassShader_js_1 = require("../shaders/LuminosityHighPassShad
|
|
|
14
14
|
* Reference:
|
|
15
15
|
* - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
|
|
16
16
|
*/
|
|
17
|
-
class UnrealBloomPass extends
|
|
17
|
+
class UnrealBloomPass extends pass_1.Pass {
|
|
18
18
|
constructor(resolution, strength, radius, threshold) {
|
|
19
19
|
super();
|
|
20
20
|
this.strength = (strength !== undefined) ? strength : 1;
|
|
@@ -45,7 +45,7 @@ class UnrealBloomPass extends Pass_js_1.Pass {
|
|
|
45
45
|
resy = Math.round(resy / 2);
|
|
46
46
|
}
|
|
47
47
|
// luminosity high pass material
|
|
48
|
-
const highPassShader =
|
|
48
|
+
const highPassShader = luminosity_high_pass_shader_1.LuminosityHighPassShader;
|
|
49
49
|
this.highPassUniforms = three_1.UniformsUtils.clone(highPassShader.uniforms);
|
|
50
50
|
this.highPassUniforms['luminosityThreshold'].value = threshold;
|
|
51
51
|
this.highPassUniforms['smoothWidth'].value = 0.01;
|
|
@@ -81,7 +81,7 @@ class UnrealBloomPass extends Pass_js_1.Pass {
|
|
|
81
81
|
this.bloomTintColors = [new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1)];
|
|
82
82
|
this.compositeMaterial.uniforms['bloomTintColors'].value = this.bloomTintColors;
|
|
83
83
|
// copy material
|
|
84
|
-
const copyShader =
|
|
84
|
+
const copyShader = copy_shader_1.CopyShader;
|
|
85
85
|
this.copyUniforms = three_1.UniformsUtils.clone(copyShader.uniforms);
|
|
86
86
|
this.copyUniforms['opacity'].value = 1.0;
|
|
87
87
|
this.materialCopy = new three_1.ShaderMaterial({
|
|
@@ -98,7 +98,7 @@ class UnrealBloomPass extends Pass_js_1.Pass {
|
|
|
98
98
|
this._oldClearColor = new three_1.Color();
|
|
99
99
|
this.oldClearAlpha = 1;
|
|
100
100
|
this.basic = new three_1.MeshBasicMaterial();
|
|
101
|
-
this.fsQuad = new
|
|
101
|
+
this.fsQuad = new pass_1.FullScreenQuad(null);
|
|
102
102
|
}
|
|
103
103
|
dispose() {
|
|
104
104
|
for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
|
|
@@ -1 +1 @@
|
|
|
1
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-
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+
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@@ -0,0 +1,13 @@
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|
|
1
|
+
export namespace CopyShader {
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|
2
|
+
namespace uniforms {
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|
3
|
+
namespace tDiffuse {
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4
|
+
const value: null;
|
|
5
|
+
}
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|
6
|
+
namespace opacity {
|
|
7
|
+
const value_1: number;
|
|
8
|
+
export { value_1 as value };
|
|
9
|
+
}
|
|
10
|
+
}
|
|
11
|
+
const vertexShader: string;
|
|
12
|
+
const fragmentShader: string;
|
|
13
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
/**
|
|
3
|
+
* Full-screen textured quad shader
|
|
4
|
+
*/
|
|
5
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
+
exports.CopyShader = void 0;
|
|
7
|
+
const CopyShader = {
|
|
8
|
+
uniforms: {
|
|
9
|
+
'tDiffuse': { value: null },
|
|
10
|
+
'opacity': { value: 1.0 }
|
|
11
|
+
},
|
|
12
|
+
vertexShader: /* glsl */ `
|
|
13
|
+
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varying vec2 vUv;
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+
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
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}`,
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fragmentShader: /* glsl */ `
|
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23
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+
|
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24
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+
uniform float opacity;
|
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+
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uniform sampler2D tDiffuse;
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+
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varying vec2 vUv;
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+
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+
void main() {
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31
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+
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32
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gl_FragColor = texture2D( tDiffuse, vUv );
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gl_FragColor.a *= opacity;
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34
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+
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35
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+
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36
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}`
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+
};
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38
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+
exports.CopyShader = CopyShader;
|
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39
|
+
//# sourceMappingURL=copy-shader.js.map
|
|
@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"copy-shader.js","sourceRoot":"","sources":["../../../src/threejs-addon/shaders/copy-shader.js"],"names":[],"mappings":";AAAA;;GAEG;;;AAEH,MAAM,UAAU,GAAG;IAEf,QAAQ,EAAE;QAEN,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QAC3B,SAAS,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;KAE5B;IAED,YAAY,EAAE,UAAU,CAAC;;;;;;;;;IASzB;IAEA,cAAc,EAAE,UAAU,CAAC;;;;;;;;;;;;;;IAc3B;CAEH,CAAC;AAEO,gCAAU"}
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|
@@ -0,0 +1,27 @@
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1
|
+
export namespace LuminosityHighPassShader {
|
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2
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+
const shaderID: string;
|
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3
|
+
namespace uniforms {
|
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4
|
+
namespace tDiffuse {
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5
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+
const value: null;
|
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6
|
+
}
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7
|
+
namespace luminosityThreshold {
|
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8
|
+
const value_1: number;
|
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9
|
+
export { value_1 as value };
|
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10
|
+
}
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11
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+
namespace smoothWidth {
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12
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+
const value_2: number;
|
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13
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+
export { value_2 as value };
|
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14
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+
}
|
|
15
|
+
namespace defaultColor {
|
|
16
|
+
const value_3: Color;
|
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17
|
+
export { value_3 as value };
|
|
18
|
+
}
|
|
19
|
+
namespace defaultOpacity {
|
|
20
|
+
const value_4: number;
|
|
21
|
+
export { value_4 as value };
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
const vertexShader: string;
|
|
25
|
+
const fragmentShader: string;
|
|
26
|
+
}
|
|
27
|
+
import { Color } from 'three';
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.LuminosityHighPassShader = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
/**
|
|
6
|
+
* Luminosity
|
|
7
|
+
* http://en.wikipedia.org/wiki/Luminosity
|
|
8
|
+
*/
|
|
9
|
+
const LuminosityHighPassShader = {
|
|
10
|
+
shaderID: 'luminosityHighPass',
|
|
11
|
+
uniforms: {
|
|
12
|
+
'tDiffuse': { value: null },
|
|
13
|
+
'luminosityThreshold': { value: 1.0 },
|
|
14
|
+
'smoothWidth': { value: 1.0 },
|
|
15
|
+
'defaultColor': { value: new three_1.Color(0x000000) },
|
|
16
|
+
'defaultOpacity': { value: 0.0 }
|
|
17
|
+
},
|
|
18
|
+
vertexShader: /* glsl */ `
|
|
19
|
+
|
|
20
|
+
varying vec2 vUv;
|
|
21
|
+
|
|
22
|
+
void main() {
|
|
23
|
+
|
|
24
|
+
vUv = uv;
|
|
25
|
+
|
|
26
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
27
|
+
|
|
28
|
+
}`,
|
|
29
|
+
fragmentShader: /* glsl */ `
|
|
30
|
+
|
|
31
|
+
uniform sampler2D tDiffuse;
|
|
32
|
+
uniform vec3 defaultColor;
|
|
33
|
+
uniform float defaultOpacity;
|
|
34
|
+
uniform float luminosityThreshold;
|
|
35
|
+
uniform float smoothWidth;
|
|
36
|
+
|
|
37
|
+
varying vec2 vUv;
|
|
38
|
+
|
|
39
|
+
void main() {
|
|
40
|
+
|
|
41
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
42
|
+
|
|
43
|
+
vec3 luma = vec3( 0.299, 0.587, 0.114 );
|
|
44
|
+
|
|
45
|
+
float v = dot( texel.xyz, luma );
|
|
46
|
+
|
|
47
|
+
vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
|
|
48
|
+
|
|
49
|
+
float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
|
|
50
|
+
|
|
51
|
+
gl_FragColor = mix( outputColor, texel, alpha );
|
|
52
|
+
|
|
53
|
+
}`
|
|
54
|
+
};
|
|
55
|
+
exports.LuminosityHighPassShader = LuminosityHighPassShader;
|
|
56
|
+
//# sourceMappingURL=luminosity-high-pass-shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"luminosity-high-pass-shader.js","sourceRoot":"","sources":["../../../src/threejs-addon/shaders/luminosity-high-pass-shader.js"],"names":[],"mappings":";;;AAAA,iCAEe;AAEf;;;GAGG;AAEH,MAAM,wBAAwB,GAAG;IAE7B,QAAQ,EAAE,oBAAoB;IAE9B,QAAQ,EAAE;QAEN,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QAC3B,qBAAqB,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;QACrC,aAAa,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;QAC7B,cAAc,EAAE,EAAE,KAAK,EAAE,IAAI,aAAK,CAAC,QAAQ,CAAC,EAAE;QAC9C,gBAAgB,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;KAEnC;IAED,YAAY,EAAE,UAAU,CAAC;;;;;;;;;;IAUzB;IAEA,cAAc,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;IAwB3B;CAEH,CAAC;AAEO,4DAAwB"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export namespace OutputShader {
|
|
2
|
+
namespace uniforms {
|
|
3
|
+
namespace tDiffuse {
|
|
4
|
+
const value: null;
|
|
5
|
+
}
|
|
6
|
+
namespace toneMappingExposure {
|
|
7
|
+
const value_1: number;
|
|
8
|
+
export { value_1 as value };
|
|
9
|
+
}
|
|
10
|
+
}
|
|
11
|
+
const vertexShader: string;
|
|
12
|
+
const fragmentShader: string;
|
|
13
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.OutputShader = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
const OutputShader = {
|
|
6
|
+
uniforms: {
|
|
7
|
+
'tDiffuse': { value: null },
|
|
8
|
+
'toneMappingExposure': { value: 1 }
|
|
9
|
+
},
|
|
10
|
+
vertexShader: /* glsl */ `
|
|
11
|
+
precision highp float;
|
|
12
|
+
|
|
13
|
+
uniform mat4 modelViewMatrix;
|
|
14
|
+
uniform mat4 projectionMatrix;
|
|
15
|
+
|
|
16
|
+
attribute vec3 position;
|
|
17
|
+
attribute vec2 uv;
|
|
18
|
+
|
|
19
|
+
varying vec2 vUv;
|
|
20
|
+
|
|
21
|
+
void main() {
|
|
22
|
+
|
|
23
|
+
vUv = uv;
|
|
24
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
25
|
+
|
|
26
|
+
}`,
|
|
27
|
+
fragmentShader: /* glsl */ `
|
|
28
|
+
|
|
29
|
+
precision highp float;
|
|
30
|
+
|
|
31
|
+
uniform sampler2D tDiffuse;
|
|
32
|
+
|
|
33
|
+
` + three_1.ShaderChunk['tonemapping_pars_fragment'] + three_1.ShaderChunk['colorspace_pars_fragment'] + `
|
|
34
|
+
|
|
35
|
+
varying vec2 vUv;
|
|
36
|
+
|
|
37
|
+
void main() {
|
|
38
|
+
|
|
39
|
+
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
40
|
+
|
|
41
|
+
// tone mapping
|
|
42
|
+
|
|
43
|
+
#ifdef LINEAR_TONE_MAPPING
|
|
44
|
+
|
|
45
|
+
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
|
|
46
|
+
|
|
47
|
+
#elif defined( REINHARD_TONE_MAPPING )
|
|
48
|
+
|
|
49
|
+
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
|
|
50
|
+
|
|
51
|
+
#elif defined( CINEON_TONE_MAPPING )
|
|
52
|
+
|
|
53
|
+
gl_FragColor.rgb = OptimizedCineonToneMapping( gl_FragColor.rgb );
|
|
54
|
+
|
|
55
|
+
#elif defined( ACES_FILMIC_TONE_MAPPING )
|
|
56
|
+
|
|
57
|
+
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
|
|
58
|
+
|
|
59
|
+
#endif
|
|
60
|
+
|
|
61
|
+
// color space
|
|
62
|
+
|
|
63
|
+
#ifdef SRGB_COLOR_SPACE
|
|
64
|
+
|
|
65
|
+
gl_FragColor = LinearTosRGB( gl_FragColor );
|
|
66
|
+
|
|
67
|
+
#endif
|
|
68
|
+
|
|
69
|
+
}`
|
|
70
|
+
};
|
|
71
|
+
exports.OutputShader = OutputShader;
|
|
72
|
+
//# sourceMappingURL=output-shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"output-shader.js","sourceRoot":"","sources":["../../../src/threejs-addon/shaders/output-shader.js"],"names":[],"mappings":";;;AAAA,iCAEe;AAEf,MAAM,YAAY,GAAG;IAEjB,QAAQ,EAAE;QAEN,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE;QAC3B,qBAAqB,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE;KAEtC;IAED,YAAY,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;IAgBzB;IAEA,cAAc,EAAE,UAAU,CAAC;;;;;;GAM5B,GAAG,mBAAW,CAAC,2BAA2B,CAAC,GAAG,mBAAW,CAAC,0BAA0B,CAAC,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAoCvF;CAEH,CAAC;AAEO,oCAAY"}
|