viral-viewer-2 3.4.9 → 3.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/animation/viral-animation.js +11 -9
- package/dist/components/animation/viral-animation.js.map +1 -1
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.d.ts +1 -0
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.js +15 -4
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.js.map +1 -1
- package/dist/components/post-processing/viral-post-processing.d.ts +11 -0
- package/dist/components/post-processing/viral-post-processing.js +28 -0
- package/dist/components/post-processing/viral-post-processing.js.map +1 -0
- package/dist/threejs-addon/post-processing/effect-composer.d.ts +26 -0
- package/dist/threejs-addon/post-processing/effect-composer.js +135 -0
- package/dist/threejs-addon/post-processing/effect-composer.js.map +1 -0
- package/dist/threejs-addon/post-processing/output-pass.d.ts +10 -0
- package/dist/threejs-addon/post-processing/output-pass.js +61 -0
- package/dist/threejs-addon/post-processing/output-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/render-pass.d.ts +14 -0
- package/dist/threejs-addon/post-processing/render-pass.js +50 -0
- package/dist/threejs-addon/post-processing/render-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.d.ts +49 -0
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.js +290 -0
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.js.map +1 -0
- package/dist/viral-viewer-api.d.ts +2 -0
- package/dist/viral-viewer-api.js +2 -0
- package/dist/viral-viewer-api.js.map +1 -1
- package/package.json +1 -1
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@@ -8,7 +8,7 @@ class ViralAnimation {
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this.clock = new three_1.Clock();
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}
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devAnimation() {
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11
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var _a, _b, _c, _d, _e;
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11
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var _a, _b, _c, _d, _e, _f;
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const delta = this.clock.getDelta();
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const elapsed = this.clock.getElapsedTime();
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const updated1 = (_a = this.viralViewerApi.viralCamera.cameraControls) === null || _a === void 0 ? void 0 : _a.update(delta);
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@@ -17,22 +17,23 @@ class ViralAnimation {
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}
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requestAnimationFrame(() => { this.devAnimation(); });
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if (updated1) {
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this.viralViewerApi.viralRenderer.render();
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// this.viralViewerApi.viralRenderer.render();
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(_b = this.viralViewerApi.viralPostProcessing.composer) === null || _b === void 0 ? void 0 : _b.render();
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if (this.viralViewerApi.viralNavigationCube.cubeCamera) {
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this.viralViewerApi.viralNavigationCube.cubeCamera.updateCubeCamera();
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}
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}
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if (this.viralViewerApi.viralNavigationCube.cubeCamera && this.viralViewerApi.viralNavigationCube.cubeCamera.cameraControls) {
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const updated2 = (
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const updated2 = (_c = this.viralViewerApi.viralNavigationCube.cubeCamera.cameraControls) === null || _c === void 0 ? void 0 : _c.update(delta);
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if (updated2) {
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(
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(_d = this.viralViewerApi.viralNavigationCube.cubeRenderer) === null || _d === void 0 ? void 0 : _d.render();
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// this.viralViewerApi.viralCamera.updateMainCamera();
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}
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}
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(
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(_f = (_e = this.viralViewerApi.viralStats) === null || _e === void 0 ? void 0 : _e.stats) === null || _f === void 0 ? void 0 : _f.update();
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}
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animation() {
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var _a, _b, _c;
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var _a, _b, _c, _d;
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const delta = this.clock.getDelta();
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const elapsed = this.clock.getElapsedTime();
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const updated1 = (_a = this.viralViewerApi.viralCamera.cameraControls) === null || _a === void 0 ? void 0 : _a.update(delta);
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@@ -41,15 +42,16 @@ class ViralAnimation {
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}
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requestAnimationFrame(() => { this.animation(); });
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if (updated1) {
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this.viralViewerApi.
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(_b = this.viralViewerApi.viralPostProcessing.composer) === null || _b === void 0 ? void 0 : _b.render();
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// this.viralViewerApi.viralRenderer.render();
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if (this.viralViewerApi.viralNavigationCube.cubeCamera) {
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this.viralViewerApi.viralNavigationCube.cubeCamera.updateCubeCamera();
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}
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}
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if (this.viralViewerApi.viralNavigationCube.cubeCamera && this.viralViewerApi.viralNavigationCube.cubeCamera.cameraControls) {
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const updated2 = (
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const updated2 = (_c = this.viralViewerApi.viralNavigationCube.cubeCamera.cameraControls) === null || _c === void 0 ? void 0 : _c.update(delta);
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if (updated2) {
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(
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(_d = this.viralViewerApi.viralNavigationCube.cubeRenderer) === null || _d === void 0 ? void 0 : _d.render();
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// this.viralViewerApi.viralCamera.updateMainCamera();
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}
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"viral-animation.js","sourceRoot":"","sources":["../../../src/components/animation/viral-animation.ts"],"names":[],"mappings":";;;AAAA,iCAA8B;AAG9B,MAAa,cAAc;IAEvB,YAAmB,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QADjD,UAAK,GAAU,IAAI,aAAK,EAAE,CAAC;IAG3B,CAAC;IAEM,YAAY;;QACf,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;QACpC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;QAC5C,MAAM,QAAQ,GAAG,MAAA,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,cAAc,0CAAE,MAAM,CAAC,KAAK,CAAC,CAAC;QAC/E,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,EAAE;YACnH,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,gBAAgB,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;SAE/N;QAED,qBAAqB,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,YAAY,EAAE,CAAA,CAAC,CAAC,CAAC,CAAC;QAErD,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,cAAc,CAAC,
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{"version":3,"file":"viral-animation.js","sourceRoot":"","sources":["../../../src/components/animation/viral-animation.ts"],"names":[],"mappings":";;;AAAA,iCAA8B;AAG9B,MAAa,cAAc;IAEvB,YAAmB,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QADjD,UAAK,GAAU,IAAI,aAAK,EAAE,CAAC;IAG3B,CAAC;IAEM,YAAY;;QACf,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;QACpC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;QAC5C,MAAM,QAAQ,GAAG,MAAA,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,cAAc,0CAAE,MAAM,CAAC,KAAK,CAAC,CAAC;QAC/E,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,EAAE;YACnH,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,gBAAgB,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;SAE/N;QAED,qBAAqB,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,YAAY,EAAE,CAAA,CAAC,CAAC,CAAC,CAAC;QAErD,IAAI,QAAQ,EAAE;YACV,8CAA8C;YAC9C,MAAA,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,QAAQ,0CAAE,MAAM,EAAE,CAAC;YAC3D,IAAI,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,UAAU,EAAE;gBACpD,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,UAAU,CAAC,gBAAgB,EAAE,CAAC;aAEzE;SACJ;QACD,IAAI,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,UAAU,IAAI,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,UAAU,CAAC,cAAc,EAAE;YAEzH,MAAM,QAAQ,GAAG,MAAA,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,UAAU,CAAC,cAAc,0CAAE,MAAM,CAAC,KAAK,CAAC,CAAC;YAElG,IAAI,QAAQ,EAAE;gBACV,MAAA,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,YAAY,0CAAE,MAAM,EAAE,CAAC;gBAC/D,sDAAsD;aACzD;SACJ;QACD,MAAA,MAAA,IAAI,CAAC,cAAc,CAAC,UAAU,0CAAE,KAAK,0CAAE,MAAM,EAAE,CAAC;IAEpD,CAAC;IAEM,SAAS;;QACZ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;QACpC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;QAC5C,MAAM,QAAQ,GAAG,MAAA,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,cAAc,0CAAE,MAAM,CAAC,KAAK,CAAC,CAAC;QAC/E,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,EAAE;YACnH,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,gBAAgB,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;SAE/N;QAED,qBAAqB,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,SAAS,EAAE,CAAA,CAAC,CAAC,CAAC,CAAC;QAElD,IAAI,QAAQ,EAAE;YACV,MAAA,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,QAAQ,0CAAE,MAAM,EAAE,CAAC;YAE3D,8CAA8C;YAC9C,IAAI,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,UAAU,EAAE;gBACpD,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,UAAU,CAAC,gBAAgB,EAAE,CAAC;aAEzE;SACJ;QACD,IAAI,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,UAAU,IAAI,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,UAAU,CAAC,cAAc,EAAE;YAEzH,MAAM,QAAQ,GAAG,MAAA,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,UAAU,CAAC,cAAc,0CAAE,MAAM,CAAC,KAAK,CAAC,CAAC;YAElG,IAAI,QAAQ,EAAE;gBACV,MAAA,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,YAAY,0CAAE,MAAM,EAAE,CAAC;gBAC/D,sDAAsD;aACzD;SACJ;IAEL,CAAC;CAEJ;AAtED,wCAsEC"}
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@@ -5,21 +5,22 @@ const types_1 = require("../../types");
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class ViralCentralizedEventHandler {
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constructor(viralViewerApi) {
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this.viralViewerApi = viralViewerApi;
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this.windowHandler();
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this.contextMenuEventHandler();
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}
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//#region Context Menu
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contextMenuEventHandler() {
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if (this.viralViewerApi.viralContextMenu) {
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this.viralViewerApi.viralContextMenu.addContextItem(0,
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this.viralViewerApi.viralContextMenu.addContextItem(0, "Show all elements", (result) => {
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this.viralViewerApi.viralContextMenu.hideContextMenu();
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});
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this.viralViewerApi.viralContextMenu.addContextItem(1,
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this.viralViewerApi.viralContextMenu.addContextItem(1, "Isolate", (result) => {
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this.viralViewerApi.viralContextMenu.hideContextMenu();
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});
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this.viralViewerApi.viralContextMenu.addContextItem(2,
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this.viralViewerApi.viralContextMenu.addContextItem(2, "Hide", (result) => {
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this.viralViewerApi.viralContextMenu.hideContextMenu();
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});
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this.viralViewerApi.viralContextMenu.addContextItem(3,
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this.viralViewerApi.viralContextMenu.addContextItem(3, "Focus", (result) => {
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this.viralViewerApi.viralContextMenu.hideContextMenu();
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});
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}
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@@ -32,6 +33,16 @@ class ViralCentralizedEventHandler {
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});
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}
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}
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//#endregion
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//#region Camera
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//#endregion
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//#region Window
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windowHandler() {
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window.onresize = () => {
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this.viralViewerApi.viralCamera.resizeCanvas();
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this.viralViewerApi;
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};
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}
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}
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exports.ViralCentralizedEventHandler = ViralCentralizedEventHandler;
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//# sourceMappingURL=viral-centralized-event-handler.js.map
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{"version":3,"file":"viral-centralized-event-handler.js","sourceRoot":"","sources":["../../../src/components/centralized-event-handler/viral-centralized-event-handler.ts"],"names":[],"mappings":";;;AACA,uCAAkD;AAGlD,MAAa,4BAA4B;
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{"version":3,"file":"viral-centralized-event-handler.js","sourceRoot":"","sources":["../../../src/components/centralized-event-handler/viral-centralized-event-handler.ts"],"names":[],"mappings":";;;AACA,uCAAkD;AAGlD,MAAa,4BAA4B;IACvC,YAAmB,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QAC/C,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,IAAI,CAAC,uBAAuB,EAAE,CAAC;IACjC,CAAC;IAED,sBAAsB;IACd,uBAAuB;QAC7B,IAAI,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE;YACxC,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,cAAc,CACjD,CAAC,EACD,mBAAmB,EACnB,CAAC,MAAW,EAAE,EAAE;gBACd,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC;YACzD,CAAC,CACF,CAAC;YACF,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,cAAc,CACjD,CAAC,EACD,SAAS,EACT,CAAC,MAAW,EAAE,EAAE;gBACd,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC;YACzD,CAAC,CACF,CAAC;YACF,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,cAAc,CACjD,CAAC,EACD,MAAM,EACN,CAAC,MAAW,EAAE,EAAE;gBACd,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC;YACzD,CAAC,CACF,CAAC;YACF,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,cAAc,CACjD,CAAC,EACD,OAAO,EACP,CAAC,MAAW,EAAE,EAAE;gBACd,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC;YACzD,CAAC,CACF,CAAC;SACH;QAED,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE;YAClC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,gBAAgB,CAC7C,2BAAmB,CAAC,mBAAmB,EACvC,iBAAiB,EACjB,CAAC,MAAkB,EAAE,EAAE;gBACrB,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,eAAe,CAClD,MAAM,CAAC,OAAO,EACd,MAAM,CAAC,OAAO,EACd,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CACb,CAAC;YACJ,CAAC,CACF,CAAC;YACF,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,gBAAgB,CAC7C,2BAAmB,CAAC,kBAAkB,EACtC,iBAAiB,EACjB,CAAC,MAAkB,EAAE,EAAE;gBACrB,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC;YACzD,CAAC,CACF,CAAC;SACH;IACH,CAAC;IACD,YAAY;IAEZ,gBAAgB;IAEhB,YAAY;IAEZ,gBAAgB;IAChB,aAAa;QACX,MAAM,CAAC,QAAQ,GAAG,GAAG,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,YAAY,EAAE,CAAC;YAC/C,IAAI,CAAC,cAAc,CAAA;QACrB,CAAC,CAAC;IACJ,CAAC;CAEF;AA1ED,oEA0EC"}
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import { EffectComposer } from "../../threejs-addon/post-processing/effect-composer";
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import { RenderPass } from "../../threejs-addon/post-processing/render-pass";
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import { UnrealBloomPass } from "../../threejs-addon/post-processing/unreal-bloom-pass";
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import { ViralViewerApi } from "../../viral-viewer-api";
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export declare class ViralPostProcessing {
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private viralViewerApi;
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composer: EffectComposer | null;
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renderPass: RenderPass | null;
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bloomPass: UnrealBloomPass | null;
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constructor(viralViewerApi: ViralViewerApi);
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}
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.ViralPostProcessing = void 0;
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const three_1 = require("three");
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const effect_composer_1 = require("../../threejs-addon/post-processing/effect-composer");
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const render_pass_1 = require("../../threejs-addon/post-processing/render-pass");
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const unreal_bloom_pass_1 = require("../../threejs-addon/post-processing/unreal-bloom-pass");
|
|
8
|
+
class ViralPostProcessing {
|
|
9
|
+
constructor(viralViewerApi) {
|
|
10
|
+
this.viralViewerApi = viralViewerApi;
|
|
11
|
+
this.composer = null;
|
|
12
|
+
//effect
|
|
13
|
+
this.renderPass = null;
|
|
14
|
+
this.bloomPass = null;
|
|
15
|
+
if (this.viralViewerApi.viralScene) {
|
|
16
|
+
this.composer = new effect_composer_1.EffectComposer(this.viralViewerApi.viralRenderer.renderer);
|
|
17
|
+
this.renderPass = new render_pass_1.RenderPass(this.viralViewerApi.viralScene.scene, this.viralViewerApi.viralCamera.camera);
|
|
18
|
+
this.bloomPass = new unreal_bloom_pass_1.UnrealBloomPass(new three_1.Vector2(window.innerWidth, window.innerHeight), 1.5, 0.4, 0.85);
|
|
19
|
+
this.bloomPass.threshold = 0;
|
|
20
|
+
this.bloomPass.strength = 1;
|
|
21
|
+
this.bloomPass.radius = 0.5;
|
|
22
|
+
this.composer.addPass(this.renderPass);
|
|
23
|
+
this.composer.addPass(this.bloomPass);
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
exports.ViralPostProcessing = ViralPostProcessing;
|
|
28
|
+
//# sourceMappingURL=viral-post-processing.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"viral-post-processing.js","sourceRoot":"","sources":["../../../src/components/post-processing/viral-post-processing.ts"],"names":[],"mappings":";;;AAAA,iCAAgC;AAChC,yFAAqF;AACrF,iFAA6E;AAC7E,6FAAwF;AAGxF,MAAa,mBAAmB;IAM9B,YAAoB,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QALlD,aAAQ,GAA0B,IAAI,CAAC;QACvC,QAAQ;QACR,eAAU,GAAsB,IAAI,CAAC;QACrC,cAAS,GAA2B,IAAI,CAAC;QAGvC,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE;YAClC,IAAI,CAAC,QAAQ,GAAG,IAAI,gCAAc,CAChC,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,QAAQ,CAC3C,CAAC;YAEF,IAAI,CAAC,UAAU,GAAG,IAAI,wBAAU,CAC9B,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,EACpC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,CACvC,CAAC;YAEF,IAAI,CAAC,SAAS,GAAG,IAAI,mCAAe,CAClC,IAAI,eAAO,CAAC,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,WAAW,CAAC,EAClD,GAAG,EACH,GAAG,EACH,IAAI,CACL,CAAC;YACF,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC;YAC7B,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC;YAC5B,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,GAAG,CAAC;YAE5B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACvC;IACH,CAAC;CACF;AA/BD,kDA+BC"}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
export class EffectComposer {
|
|
2
|
+
constructor(renderer: any, renderTarget: any);
|
|
3
|
+
renderer: any;
|
|
4
|
+
_pixelRatio: any;
|
|
5
|
+
_width: any;
|
|
6
|
+
_height: any;
|
|
7
|
+
renderTarget1: any;
|
|
8
|
+
renderTarget2: any;
|
|
9
|
+
writeBuffer: any;
|
|
10
|
+
readBuffer: any;
|
|
11
|
+
renderToScreen: boolean;
|
|
12
|
+
passes: any[];
|
|
13
|
+
copyPass: any;
|
|
14
|
+
clock: Clock;
|
|
15
|
+
swapBuffers(): void;
|
|
16
|
+
addPass(pass: any): void;
|
|
17
|
+
insertPass(pass: any, index: any): void;
|
|
18
|
+
removePass(pass: any): void;
|
|
19
|
+
isLastEnabledPass(passIndex: any): boolean;
|
|
20
|
+
render(deltaTime: any): void;
|
|
21
|
+
reset(renderTarget: any): void;
|
|
22
|
+
setSize(width: any, height: any): void;
|
|
23
|
+
setPixelRatio(pixelRatio: any): void;
|
|
24
|
+
dispose(): void;
|
|
25
|
+
}
|
|
26
|
+
import { Clock } from 'three';
|
|
@@ -0,0 +1,135 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.EffectComposer = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
const CopyShader_js_1 = require("../shaders/CopyShader.js");
|
|
6
|
+
const ShaderPass_js_1 = require("./ShaderPass.js");
|
|
7
|
+
const MaskPass_js_1 = require("./MaskPass.js");
|
|
8
|
+
const MaskPass_js_2 = require("./MaskPass.js");
|
|
9
|
+
class EffectComposer {
|
|
10
|
+
constructor(renderer, renderTarget) {
|
|
11
|
+
this.renderer = renderer;
|
|
12
|
+
this._pixelRatio = renderer.getPixelRatio();
|
|
13
|
+
if (renderTarget === undefined) {
|
|
14
|
+
const size = renderer.getSize(new three_1.Vector2());
|
|
15
|
+
this._width = size.width;
|
|
16
|
+
this._height = size.height;
|
|
17
|
+
renderTarget = new three_1.WebGLRenderTarget(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
|
18
|
+
renderTarget.texture.name = 'EffectComposer.rt1';
|
|
19
|
+
}
|
|
20
|
+
else {
|
|
21
|
+
this._width = renderTarget.width;
|
|
22
|
+
this._height = renderTarget.height;
|
|
23
|
+
}
|
|
24
|
+
this.renderTarget1 = renderTarget;
|
|
25
|
+
this.renderTarget2 = renderTarget.clone();
|
|
26
|
+
this.renderTarget2.texture.name = 'EffectComposer.rt2';
|
|
27
|
+
this.writeBuffer = this.renderTarget1;
|
|
28
|
+
this.readBuffer = this.renderTarget2;
|
|
29
|
+
this.renderToScreen = true;
|
|
30
|
+
this.passes = [];
|
|
31
|
+
this.copyPass = new ShaderPass_js_1.ShaderPass(CopyShader_js_1.CopyShader);
|
|
32
|
+
this.clock = new three_1.Clock();
|
|
33
|
+
}
|
|
34
|
+
swapBuffers() {
|
|
35
|
+
const tmp = this.readBuffer;
|
|
36
|
+
this.readBuffer = this.writeBuffer;
|
|
37
|
+
this.writeBuffer = tmp;
|
|
38
|
+
}
|
|
39
|
+
addPass(pass) {
|
|
40
|
+
this.passes.push(pass);
|
|
41
|
+
pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
|
42
|
+
}
|
|
43
|
+
insertPass(pass, index) {
|
|
44
|
+
this.passes.splice(index, 0, pass);
|
|
45
|
+
pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
|
46
|
+
}
|
|
47
|
+
removePass(pass) {
|
|
48
|
+
const index = this.passes.indexOf(pass);
|
|
49
|
+
if (index !== -1) {
|
|
50
|
+
this.passes.splice(index, 1);
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
isLastEnabledPass(passIndex) {
|
|
54
|
+
for (let i = passIndex + 1; i < this.passes.length; i++) {
|
|
55
|
+
if (this.passes[i].enabled) {
|
|
56
|
+
return false;
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
return true;
|
|
60
|
+
}
|
|
61
|
+
render(deltaTime) {
|
|
62
|
+
// deltaTime value is in seconds
|
|
63
|
+
if (deltaTime === undefined) {
|
|
64
|
+
deltaTime = this.clock.getDelta();
|
|
65
|
+
}
|
|
66
|
+
const currentRenderTarget = this.renderer.getRenderTarget();
|
|
67
|
+
let maskActive = false;
|
|
68
|
+
for (let i = 0, il = this.passes.length; i < il; i++) {
|
|
69
|
+
const pass = this.passes[i];
|
|
70
|
+
if (pass.enabled === false)
|
|
71
|
+
continue;
|
|
72
|
+
pass.renderToScreen = (this.renderToScreen && this.isLastEnabledPass(i));
|
|
73
|
+
pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);
|
|
74
|
+
if (pass.needsSwap) {
|
|
75
|
+
if (maskActive) {
|
|
76
|
+
const context = this.renderer.getContext();
|
|
77
|
+
const stencil = this.renderer.state.buffers.stencil;
|
|
78
|
+
//context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
|
|
79
|
+
stencil.setFunc(context.NOTEQUAL, 1, 0xffffffff);
|
|
80
|
+
this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);
|
|
81
|
+
//context.stencilFunc( context.EQUAL, 1, 0xffffffff );
|
|
82
|
+
stencil.setFunc(context.EQUAL, 1, 0xffffffff);
|
|
83
|
+
}
|
|
84
|
+
this.swapBuffers();
|
|
85
|
+
}
|
|
86
|
+
if (MaskPass_js_1.MaskPass !== undefined) {
|
|
87
|
+
if (pass instanceof MaskPass_js_1.MaskPass) {
|
|
88
|
+
maskActive = true;
|
|
89
|
+
}
|
|
90
|
+
else if (pass instanceof MaskPass_js_2.ClearMaskPass) {
|
|
91
|
+
maskActive = false;
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
this.renderer.setRenderTarget(currentRenderTarget);
|
|
96
|
+
}
|
|
97
|
+
reset(renderTarget) {
|
|
98
|
+
if (renderTarget === undefined) {
|
|
99
|
+
const size = this.renderer.getSize(new three_1.Vector2());
|
|
100
|
+
this._pixelRatio = this.renderer.getPixelRatio();
|
|
101
|
+
this._width = size.width;
|
|
102
|
+
this._height = size.height;
|
|
103
|
+
renderTarget = this.renderTarget1.clone();
|
|
104
|
+
renderTarget.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
|
105
|
+
}
|
|
106
|
+
this.renderTarget1.dispose();
|
|
107
|
+
this.renderTarget2.dispose();
|
|
108
|
+
this.renderTarget1 = renderTarget;
|
|
109
|
+
this.renderTarget2 = renderTarget.clone();
|
|
110
|
+
this.writeBuffer = this.renderTarget1;
|
|
111
|
+
this.readBuffer = this.renderTarget2;
|
|
112
|
+
}
|
|
113
|
+
setSize(width, height) {
|
|
114
|
+
this._width = width;
|
|
115
|
+
this._height = height;
|
|
116
|
+
const effectiveWidth = this._width * this._pixelRatio;
|
|
117
|
+
const effectiveHeight = this._height * this._pixelRatio;
|
|
118
|
+
this.renderTarget1.setSize(effectiveWidth, effectiveHeight);
|
|
119
|
+
this.renderTarget2.setSize(effectiveWidth, effectiveHeight);
|
|
120
|
+
for (let i = 0; i < this.passes.length; i++) {
|
|
121
|
+
this.passes[i].setSize(effectiveWidth, effectiveHeight);
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
setPixelRatio(pixelRatio) {
|
|
125
|
+
this._pixelRatio = pixelRatio;
|
|
126
|
+
this.setSize(this._width, this._height);
|
|
127
|
+
}
|
|
128
|
+
dispose() {
|
|
129
|
+
this.renderTarget1.dispose();
|
|
130
|
+
this.renderTarget2.dispose();
|
|
131
|
+
this.copyPass.dispose();
|
|
132
|
+
}
|
|
133
|
+
}
|
|
134
|
+
exports.EffectComposer = EffectComposer;
|
|
135
|
+
//# sourceMappingURL=effect-composer.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"effect-composer.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/effect-composer.js"],"names":[],"mappings":";;;AAAA,iCAIe;AACf,4DAAsD;AACtD,mDAA6C;AAC7C,+CAAyC;AACzC,+CAA8C;AAE9C,MAAM,cAAc;IAEhB,YAAY,QAAQ,EAAE,YAAY;QAE9B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,IAAI,CAAC,WAAW,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;QAE5C,IAAI,YAAY,KAAK,SAAS,EAAE;YAE5B,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;YAC7C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;YAE3B,YAAY,GAAG,IAAI,yBAAiB,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;YACtG,YAAY,CAAC,OAAO,CAAC,IAAI,GAAG,oBAAoB,CAAC;SAEpD;aAAM;YAEH,IAAI,CAAC,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC;YACjC,IAAI,CAAC,OAAO,GAAG,YAAY,CAAC,MAAM,CAAC;SAEtC;QAED,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QAC1C,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,GAAG,oBAAoB,CAAC;QAEvD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC;QACtC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC;QAErC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAE3B,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;QAEjB,IAAI,CAAC,QAAQ,GAAG,IAAI,0BAAU,CAAC,0BAAU,CAAC,CAAC;QAE3C,IAAI,CAAC,KAAK,GAAG,IAAI,aAAK,EAAE,CAAC;IAE7B,CAAC;IAED,WAAW;QAEP,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC;QAC5B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QACnC,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC;IAE3B,CAAC;IAED,OAAO,CAAC,IAAI;QAER,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;IAElF,CAAC;IAED,UAAU,CAAC,IAAI,EAAE,KAAK;QAElB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;IAElF,CAAC;IAED,UAAU,CAAC,IAAI;QAEX,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAExC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YAEd,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SAEhC;IAEL,CAAC;IAED,iBAAiB,CAAC,SAAS;QAEvB,KAAK,IAAI,CAAC,GAAG,SAAS,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAErD,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE;gBAExB,OAAO,KAAK,CAAC;aAEhB;SAEJ;QAED,OAAO,IAAI,CAAC;IAEhB,CAAC;IAED,MAAM,CAAC,SAAS;QAEZ,gCAAgC;QAEhC,IAAI,SAAS,KAAK,SAAS,EAAE;YAEzB,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;SAErC;QAED,MAAM,mBAAmB,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;QAE5D,IAAI,UAAU,GAAG,KAAK,CAAC;QAEvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE;YAElD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK;gBAAE,SAAS;YAErC,IAAI,CAAC,cAAc,GAAG,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;YACzE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,SAAS,EAAE,UAAU,CAAC,CAAC;YAErF,IAAI,IAAI,CAAC,SAAS,EAAE;gBAEhB,IAAI,UAAU,EAAE;oBAEZ,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;oBAC3C,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC;oBAEpD,yDAAyD;oBACzD,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;oBAEjD,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;oBAElF,sDAAsD;oBACtD,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;iBAEjD;gBAED,IAAI,CAAC,WAAW,EAAE,CAAC;aAEtB;YAED,IAAI,sBAAQ,KAAK,SAAS,EAAE;gBAExB,IAAI,IAAI,YAAY,sBAAQ,EAAE;oBAE1B,UAAU,GAAG,IAAI,CAAC;iBAErB;qBAAM,IAAI,IAAI,YAAY,2BAAa,EAAE;oBAEtC,UAAU,GAAG,KAAK,CAAC;iBAEtB;aAEJ;SAEJ;QAED,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;IAEvD,CAAC;IAED,KAAK,CAAC,YAAY;QAEd,IAAI,YAAY,KAAK,SAAS,EAAE;YAE5B,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;YAClD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;YACjD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;YAE3B,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;YAC1C,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;SAEzF;QAED,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QAE1C,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC;QACtC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC;IAEzC,CAAC;IAED,OAAO,CAAC,KAAK,EAAE,MAAM;QAEjB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC;QACtD,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC;QAExD,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;QAE5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAEzC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;SAE3D;IAEL,CAAC;IAED,aAAa,CAAC,UAAU;QAEpB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAE9B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;IAE5C,CAAC;IAED,OAAO;QAEH,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAE7B,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;IAE5B,CAAC;CAEJ;AAEQ,wCAAc"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
export class OutputPass {
|
|
2
|
+
uniforms: any;
|
|
3
|
+
material: RawShaderMaterial;
|
|
4
|
+
fsQuad: any;
|
|
5
|
+
_outputColorSpace: any;
|
|
6
|
+
_toneMapping: any;
|
|
7
|
+
render(renderer: any, writeBuffer: any, readBuffer: any): void;
|
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8
|
+
dispose(): void;
|
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9
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+
}
|
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10
|
+
import { RawShaderMaterial } from 'three';
|
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@@ -0,0 +1,61 @@
|
|
|
1
|
+
"use strict";
|
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2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
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3
|
+
exports.OutputPass = void 0;
|
|
4
|
+
const three_1 = require("three");
|
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5
|
+
const Pass_js_1 = require("./Pass.js");
|
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6
|
+
const OutputShader_js_1 = require("../shaders/OutputShader.js");
|
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7
|
+
class OutputPass extends Pass_js_1.Pass {
|
|
8
|
+
constructor() {
|
|
9
|
+
super();
|
|
10
|
+
//
|
|
11
|
+
const shader = OutputShader_js_1.OutputShader;
|
|
12
|
+
this.uniforms = three_1.UniformsUtils.clone(shader.uniforms);
|
|
13
|
+
this.material = new three_1.RawShaderMaterial({
|
|
14
|
+
uniforms: this.uniforms,
|
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15
|
+
vertexShader: shader.vertexShader,
|
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16
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+
fragmentShader: shader.fragmentShader
|
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17
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+
});
|
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18
|
+
this.fsQuad = new Pass_js_1.FullScreenQuad(this.material);
|
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19
|
+
// internal cache
|
|
20
|
+
this._outputColorSpace = null;
|
|
21
|
+
this._toneMapping = null;
|
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22
|
+
}
|
|
23
|
+
render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */) {
|
|
24
|
+
this.uniforms['tDiffuse'].value = readBuffer.texture;
|
|
25
|
+
this.uniforms['toneMappingExposure'].value = renderer.toneMappingExposure;
|
|
26
|
+
// rebuild defines if required
|
|
27
|
+
if (this._outputColorSpace !== renderer.outputColorSpace || this._toneMapping !== renderer.toneMapping) {
|
|
28
|
+
this._outputColorSpace = renderer.outputColorSpace;
|
|
29
|
+
this._toneMapping = renderer.toneMapping;
|
|
30
|
+
this.material.defines = {};
|
|
31
|
+
if (this._outputColorSpace == three_1.SRGBColorSpace)
|
|
32
|
+
this.material.defines.SRGB_COLOR_SPACE = '';
|
|
33
|
+
if (this._toneMapping === three_1.LinearToneMapping)
|
|
34
|
+
this.material.defines.LINEAR_TONE_MAPPING = '';
|
|
35
|
+
else if (this._toneMapping === three_1.ReinhardToneMapping)
|
|
36
|
+
this.material.defines.REINHARD_TONE_MAPPING = '';
|
|
37
|
+
else if (this._toneMapping === three_1.CineonToneMapping)
|
|
38
|
+
this.material.defines.CINEON_TONE_MAPPING = '';
|
|
39
|
+
else if (this._toneMapping === three_1.ACESFilmicToneMapping)
|
|
40
|
+
this.material.defines.ACES_FILMIC_TONE_MAPPING = '';
|
|
41
|
+
this.material.needsUpdate = true;
|
|
42
|
+
}
|
|
43
|
+
//
|
|
44
|
+
if (this.renderToScreen === true) {
|
|
45
|
+
renderer.setRenderTarget(null);
|
|
46
|
+
this.fsQuad.render(renderer);
|
|
47
|
+
}
|
|
48
|
+
else {
|
|
49
|
+
renderer.setRenderTarget(writeBuffer);
|
|
50
|
+
if (this.clear)
|
|
51
|
+
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
|
|
52
|
+
this.fsQuad.render(renderer);
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
dispose() {
|
|
56
|
+
this.material.dispose();
|
|
57
|
+
this.fsQuad.dispose();
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
exports.OutputPass = OutputPass;
|
|
61
|
+
//# sourceMappingURL=output-pass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"output-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/output-pass.js"],"names":[],"mappings":";;;AAAA,iCAQe;AACf,uCAAiD;AACjD,gEAA0D;AAE1D,MAAM,UAAW,SAAQ,cAAI;IAEzB;QAEI,KAAK,EAAE,CAAC;QAER,EAAE;QAEF,MAAM,MAAM,GAAG,8BAAY,CAAC;QAE5B,IAAI,CAAC,QAAQ,GAAG,qBAAa,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAErD,IAAI,CAAC,QAAQ,GAAG,IAAI,yBAAiB,CAAC;YAClC,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,YAAY,EAAE,MAAM,CAAC,YAAY;YACjC,cAAc,EAAE,MAAM,CAAC,cAAc;SACxC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,GAAG,IAAI,wBAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEhD,iBAAiB;QAEjB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;IAE7B,CAAC;IAED,MAAM,CAAC,QAAQ,EAAE,WAAW,EAAE,UAAU,CAAC,4BAA4B;QAEjE,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC;QACrD,IAAI,CAAC,QAAQ,CAAC,qBAAqB,CAAC,CAAC,KAAK,GAAG,QAAQ,CAAC,mBAAmB,CAAC;QAE1E,8BAA8B;QAE9B,IAAI,IAAI,CAAC,iBAAiB,KAAK,QAAQ,CAAC,gBAAgB,IAAI,IAAI,CAAC,YAAY,KAAK,QAAQ,CAAC,WAAW,EAAE;YAEpG,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC,gBAAgB,CAAC;YACnD,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC,WAAW,CAAC;YAEzC,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,EAAE,CAAC;YAE3B,IAAI,IAAI,CAAC,iBAAiB,IAAI,sBAAc;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,GAAG,EAAE,CAAC;YAE1F,IAAI,IAAI,CAAC,YAAY,KAAK,yBAAiB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,GAAG,EAAE,CAAC;iBACvF,IAAI,IAAI,CAAC,YAAY,KAAK,2BAAmB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,qBAAqB,GAAG,EAAE,CAAC;iBAChG,IAAI,IAAI,CAAC,YAAY,KAAK,yBAAiB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,GAAG,EAAE,CAAC;iBAC5F,IAAI,IAAI,CAAC,YAAY,KAAK,6BAAqB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,wBAAwB,GAAG,EAAE,CAAC;YAE1G,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;SAEpC;QAED,EAAE;QAEF,IAAI,IAAI,CAAC,cAAc,KAAK,IAAI,EAAE;YAE9B,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;aAAM;YAEH,QAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;YACtC,IAAI,IAAI,CAAC,KAAK;gBAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC;YAC5G,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;IAEL,CAAC;IAED,OAAO;QAEH,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACxB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAE1B,CAAC;CAEJ;AAEQ,gCAAU"}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
export class RenderPass {
|
|
2
|
+
constructor(scene: any, camera: any, overrideMaterial: any, clearColor: any, clearAlpha: any);
|
|
3
|
+
scene: any;
|
|
4
|
+
camera: any;
|
|
5
|
+
overrideMaterial: any;
|
|
6
|
+
clearColor: any;
|
|
7
|
+
clearAlpha: any;
|
|
8
|
+
clear: boolean;
|
|
9
|
+
clearDepth: boolean;
|
|
10
|
+
needsSwap: boolean;
|
|
11
|
+
_oldClearColor: Color;
|
|
12
|
+
render(renderer: any, writeBuffer: any, readBuffer: any): void;
|
|
13
|
+
}
|
|
14
|
+
import { Color } from 'three';
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.RenderPass = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
const Pass_js_1 = require("./Pass.js");
|
|
6
|
+
class RenderPass extends Pass_js_1.Pass {
|
|
7
|
+
constructor(scene, camera, overrideMaterial, clearColor, clearAlpha) {
|
|
8
|
+
super();
|
|
9
|
+
this.scene = scene;
|
|
10
|
+
this.camera = camera;
|
|
11
|
+
this.overrideMaterial = overrideMaterial;
|
|
12
|
+
this.clearColor = clearColor;
|
|
13
|
+
this.clearAlpha = (clearAlpha !== undefined) ? clearAlpha : 0;
|
|
14
|
+
this.clear = true;
|
|
15
|
+
this.clearDepth = false;
|
|
16
|
+
this.needsSwap = false;
|
|
17
|
+
this._oldClearColor = new three_1.Color();
|
|
18
|
+
}
|
|
19
|
+
render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */) {
|
|
20
|
+
const oldAutoClear = renderer.autoClear;
|
|
21
|
+
renderer.autoClear = false;
|
|
22
|
+
let oldClearAlpha, oldOverrideMaterial;
|
|
23
|
+
if (this.overrideMaterial !== undefined) {
|
|
24
|
+
oldOverrideMaterial = this.scene.overrideMaterial;
|
|
25
|
+
this.scene.overrideMaterial = this.overrideMaterial;
|
|
26
|
+
}
|
|
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if (this.clearColor) {
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renderer.getClearColor(this._oldClearColor);
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oldClearAlpha = renderer.getClearAlpha();
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renderer.setClearColor(this.clearColor, this.clearAlpha);
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}
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if (this.clearDepth) {
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renderer.clearDepth();
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}
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renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
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// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
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if (this.clear)
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renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
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renderer.render(this.scene, this.camera);
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if (this.clearColor) {
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renderer.setClearColor(this._oldClearColor, oldClearAlpha);
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}
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if (this.overrideMaterial !== undefined) {
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this.scene.overrideMaterial = oldOverrideMaterial;
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}
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renderer.autoClear = oldAutoClear;
|
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}
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}
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exports.RenderPass = RenderPass;
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//# sourceMappingURL=render-pass.js.map
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1
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{"version":3,"file":"render-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/render-pass.js"],"names":[],"mappings":";;;AAAA,iCAEe;AACf,uCAAiC;AAEjC,MAAM,UAAW,SAAQ,cAAI;IAEzB,YAAY,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,UAAU,EAAE,UAAU;QAE/D,KAAK,EAAE,CAAC;QAER,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QAEzC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,UAAU,GAAG,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,cAAc,GAAG,IAAI,aAAK,EAAE,CAAC;IAEtC,CAAC;IAED,MAAM,CAAC,QAAQ,EAAE,WAAW,EAAE,UAAU,CAAC,4BAA4B;QAEjE,MAAM,YAAY,GAAG,QAAQ,CAAC,SAAS,CAAC;QACxC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;QAE3B,IAAI,aAAa,EAAE,mBAAmB,CAAC;QAEvC,IAAI,IAAI,CAAC,gBAAgB,KAAK,SAAS,EAAE;YAErC,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;YAElD,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;SAEvD;QAED,IAAI,IAAI,CAAC,UAAU,EAAE;YAEjB,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC5C,aAAa,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;YAEzC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;SAE5D;QAED,IAAI,IAAI,CAAC,UAAU,EAAE;YAEjB,QAAQ,CAAC,UAAU,EAAE,CAAC;SAEzB;QAED,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;QAElE,mHAAmH;QACnH,IAAI,IAAI,CAAC,KAAK;YAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC;QAC5G,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,UAAU,EAAE;YAEjB,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,aAAa,CAAC,CAAC;SAE9D;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,SAAS,EAAE;YAErC,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,mBAAmB,CAAC;SAErD;QAED,QAAQ,CAAC,SAAS,GAAG,YAAY,CAAC;IAEtC,CAAC;CAEJ;AAEQ,gCAAU"}
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@@ -0,0 +1,49 @@
|
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1
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/**
|
|
2
|
+
* UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
|
|
3
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* mip map chain of bloom textures and blurs them with different radii. Because
|
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4
|
+
* of the weighted combination of mips, and because larger blurs are done on
|
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5
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* higher mips, this effect provides good quality and performance.
|
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+
*
|
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* Reference:
|
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|
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* - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
|
|
9
|
+
*/
|
|
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|
+
export class UnrealBloomPass {
|
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|
+
constructor(resolution: any, strength: any, radius: any, threshold: any);
|
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|
+
strength: any;
|
|
13
|
+
radius: any;
|
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14
|
+
threshold: any;
|
|
15
|
+
resolution: Vector2;
|
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|
+
clearColor: Color;
|
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+
renderTargetsHorizontal: WebGLRenderTarget[];
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+
renderTargetsVertical: WebGLRenderTarget[];
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nMips: number;
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renderTargetBright: WebGLRenderTarget;
|
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highPassUniforms: any;
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+
materialHighPassFilter: ShaderMaterial;
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+
separableBlurMaterials: ShaderMaterial[];
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compositeMaterial: ShaderMaterial;
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+
bloomTintColors: Vector3[];
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copyUniforms: any;
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materialCopy: ShaderMaterial;
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+
enabled: boolean;
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+
needsSwap: boolean;
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|
+
_oldClearColor: Color;
|
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|
+
oldClearAlpha: number;
|
|
32
|
+
basic: MeshBasicMaterial;
|
|
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|
+
fsQuad: any;
|
|
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|
+
dispose(): void;
|
|
35
|
+
setSize(width: any, height: any): void;
|
|
36
|
+
render(renderer: any, writeBuffer: any, readBuffer: any, deltaTime: any, maskActive: any): void;
|
|
37
|
+
getSeperableBlurMaterial(kernelRadius: any): ShaderMaterial;
|
|
38
|
+
getCompositeMaterial(nMips: any): ShaderMaterial;
|
|
39
|
+
}
|
|
40
|
+
export namespace UnrealBloomPass {
|
|
41
|
+
const BlurDirectionX: Vector2;
|
|
42
|
+
const BlurDirectionY: Vector2;
|
|
43
|
+
}
|
|
44
|
+
import { Vector2 } from 'three';
|
|
45
|
+
import { Color } from 'three';
|
|
46
|
+
import { WebGLRenderTarget } from 'three';
|
|
47
|
+
import { ShaderMaterial } from 'three';
|
|
48
|
+
import { Vector3 } from 'three';
|
|
49
|
+
import { MeshBasicMaterial } from 'three';
|
|
@@ -0,0 +1,290 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.UnrealBloomPass = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
const Pass_js_1 = require("./Pass.js");
|
|
6
|
+
const CopyShader_js_1 = require("../shaders/CopyShader.js");
|
|
7
|
+
const LuminosityHighPassShader_js_1 = require("../shaders/LuminosityHighPassShader.js");
|
|
8
|
+
/**
|
|
9
|
+
* UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
|
|
10
|
+
* mip map chain of bloom textures and blurs them with different radii. Because
|
|
11
|
+
* of the weighted combination of mips, and because larger blurs are done on
|
|
12
|
+
* higher mips, this effect provides good quality and performance.
|
|
13
|
+
*
|
|
14
|
+
* Reference:
|
|
15
|
+
* - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
|
|
16
|
+
*/
|
|
17
|
+
class UnrealBloomPass extends Pass_js_1.Pass {
|
|
18
|
+
constructor(resolution, strength, radius, threshold) {
|
|
19
|
+
super();
|
|
20
|
+
this.strength = (strength !== undefined) ? strength : 1;
|
|
21
|
+
this.radius = radius;
|
|
22
|
+
this.threshold = threshold;
|
|
23
|
+
this.resolution = (resolution !== undefined) ? new three_1.Vector2(resolution.x, resolution.y) : new three_1.Vector2(256, 256);
|
|
24
|
+
// create color only once here, reuse it later inside the render function
|
|
25
|
+
this.clearColor = new three_1.Color(0, 0, 0);
|
|
26
|
+
// render targets
|
|
27
|
+
this.renderTargetsHorizontal = [];
|
|
28
|
+
this.renderTargetsVertical = [];
|
|
29
|
+
this.nMips = 5;
|
|
30
|
+
let resx = Math.round(this.resolution.x / 2);
|
|
31
|
+
let resy = Math.round(this.resolution.y / 2);
|
|
32
|
+
this.renderTargetBright = new three_1.WebGLRenderTarget(resx, resy);
|
|
33
|
+
this.renderTargetBright.texture.name = 'UnrealBloomPass.bright';
|
|
34
|
+
this.renderTargetBright.texture.generateMipmaps = false;
|
|
35
|
+
for (let i = 0; i < this.nMips; i++) {
|
|
36
|
+
const renderTargetHorizonal = new three_1.WebGLRenderTarget(resx, resy);
|
|
37
|
+
renderTargetHorizonal.texture.name = 'UnrealBloomPass.h' + i;
|
|
38
|
+
renderTargetHorizonal.texture.generateMipmaps = false;
|
|
39
|
+
this.renderTargetsHorizontal.push(renderTargetHorizonal);
|
|
40
|
+
const renderTargetVertical = new three_1.WebGLRenderTarget(resx, resy);
|
|
41
|
+
renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
|
|
42
|
+
renderTargetVertical.texture.generateMipmaps = false;
|
|
43
|
+
this.renderTargetsVertical.push(renderTargetVertical);
|
|
44
|
+
resx = Math.round(resx / 2);
|
|
45
|
+
resy = Math.round(resy / 2);
|
|
46
|
+
}
|
|
47
|
+
// luminosity high pass material
|
|
48
|
+
const highPassShader = LuminosityHighPassShader_js_1.LuminosityHighPassShader;
|
|
49
|
+
this.highPassUniforms = three_1.UniformsUtils.clone(highPassShader.uniforms);
|
|
50
|
+
this.highPassUniforms['luminosityThreshold'].value = threshold;
|
|
51
|
+
this.highPassUniforms['smoothWidth'].value = 0.01;
|
|
52
|
+
this.materialHighPassFilter = new three_1.ShaderMaterial({
|
|
53
|
+
uniforms: this.highPassUniforms,
|
|
54
|
+
vertexShader: highPassShader.vertexShader,
|
|
55
|
+
fragmentShader: highPassShader.fragmentShader,
|
|
56
|
+
defines: {}
|
|
57
|
+
});
|
|
58
|
+
// Gaussian Blur Materials
|
|
59
|
+
this.separableBlurMaterials = [];
|
|
60
|
+
const kernelSizeArray = [3, 5, 7, 9, 11];
|
|
61
|
+
resx = Math.round(this.resolution.x / 2);
|
|
62
|
+
resy = Math.round(this.resolution.y / 2);
|
|
63
|
+
for (let i = 0; i < this.nMips; i++) {
|
|
64
|
+
this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
|
|
65
|
+
this.separableBlurMaterials[i].uniforms['texSize'].value = new three_1.Vector2(resx, resy);
|
|
66
|
+
resx = Math.round(resx / 2);
|
|
67
|
+
resy = Math.round(resy / 2);
|
|
68
|
+
}
|
|
69
|
+
// Composite material
|
|
70
|
+
this.compositeMaterial = this.getCompositeMaterial(this.nMips);
|
|
71
|
+
this.compositeMaterial.uniforms['blurTexture1'].value = this.renderTargetsVertical[0].texture;
|
|
72
|
+
this.compositeMaterial.uniforms['blurTexture2'].value = this.renderTargetsVertical[1].texture;
|
|
73
|
+
this.compositeMaterial.uniforms['blurTexture3'].value = this.renderTargetsVertical[2].texture;
|
|
74
|
+
this.compositeMaterial.uniforms['blurTexture4'].value = this.renderTargetsVertical[3].texture;
|
|
75
|
+
this.compositeMaterial.uniforms['blurTexture5'].value = this.renderTargetsVertical[4].texture;
|
|
76
|
+
this.compositeMaterial.uniforms['bloomStrength'].value = strength;
|
|
77
|
+
this.compositeMaterial.uniforms['bloomRadius'].value = 0.1;
|
|
78
|
+
this.compositeMaterial.needsUpdate = true;
|
|
79
|
+
const bloomFactors = [1.0, 0.8, 0.6, 0.4, 0.2];
|
|
80
|
+
this.compositeMaterial.uniforms['bloomFactors'].value = bloomFactors;
|
|
81
|
+
this.bloomTintColors = [new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1), new three_1.Vector3(1, 1, 1)];
|
|
82
|
+
this.compositeMaterial.uniforms['bloomTintColors'].value = this.bloomTintColors;
|
|
83
|
+
// copy material
|
|
84
|
+
const copyShader = CopyShader_js_1.CopyShader;
|
|
85
|
+
this.copyUniforms = three_1.UniformsUtils.clone(copyShader.uniforms);
|
|
86
|
+
this.copyUniforms['opacity'].value = 1.0;
|
|
87
|
+
this.materialCopy = new three_1.ShaderMaterial({
|
|
88
|
+
uniforms: this.copyUniforms,
|
|
89
|
+
vertexShader: copyShader.vertexShader,
|
|
90
|
+
fragmentShader: copyShader.fragmentShader,
|
|
91
|
+
blending: three_1.AdditiveBlending,
|
|
92
|
+
depthTest: false,
|
|
93
|
+
depthWrite: false,
|
|
94
|
+
transparent: true
|
|
95
|
+
});
|
|
96
|
+
this.enabled = true;
|
|
97
|
+
this.needsSwap = false;
|
|
98
|
+
this._oldClearColor = new three_1.Color();
|
|
99
|
+
this.oldClearAlpha = 1;
|
|
100
|
+
this.basic = new three_1.MeshBasicMaterial();
|
|
101
|
+
this.fsQuad = new Pass_js_1.FullScreenQuad(null);
|
|
102
|
+
}
|
|
103
|
+
dispose() {
|
|
104
|
+
for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
|
|
105
|
+
this.renderTargetsHorizontal[i].dispose();
|
|
106
|
+
}
|
|
107
|
+
for (let i = 0; i < this.renderTargetsVertical.length; i++) {
|
|
108
|
+
this.renderTargetsVertical[i].dispose();
|
|
109
|
+
}
|
|
110
|
+
this.renderTargetBright.dispose();
|
|
111
|
+
//
|
|
112
|
+
for (let i = 0; i < this.separableBlurMaterials.length; i++) {
|
|
113
|
+
this.separableBlurMaterials[i].dispose();
|
|
114
|
+
}
|
|
115
|
+
this.compositeMaterial.dispose();
|
|
116
|
+
this.materialCopy.dispose();
|
|
117
|
+
this.basic.dispose();
|
|
118
|
+
//
|
|
119
|
+
this.fsQuad.dispose();
|
|
120
|
+
}
|
|
121
|
+
setSize(width, height) {
|
|
122
|
+
let resx = Math.round(width / 2);
|
|
123
|
+
let resy = Math.round(height / 2);
|
|
124
|
+
this.renderTargetBright.setSize(resx, resy);
|
|
125
|
+
for (let i = 0; i < this.nMips; i++) {
|
|
126
|
+
this.renderTargetsHorizontal[i].setSize(resx, resy);
|
|
127
|
+
this.renderTargetsVertical[i].setSize(resx, resy);
|
|
128
|
+
this.separableBlurMaterials[i].uniforms['texSize'].value = new three_1.Vector2(resx, resy);
|
|
129
|
+
resx = Math.round(resx / 2);
|
|
130
|
+
resy = Math.round(resy / 2);
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
|
134
|
+
renderer.getClearColor(this._oldClearColor);
|
|
135
|
+
this.oldClearAlpha = renderer.getClearAlpha();
|
|
136
|
+
const oldAutoClear = renderer.autoClear;
|
|
137
|
+
renderer.autoClear = false;
|
|
138
|
+
renderer.setClearColor(this.clearColor, 0);
|
|
139
|
+
if (maskActive)
|
|
140
|
+
renderer.state.buffers.stencil.setTest(false);
|
|
141
|
+
// Render input to screen
|
|
142
|
+
if (this.renderToScreen) {
|
|
143
|
+
this.fsQuad.material = this.basic;
|
|
144
|
+
this.basic.map = readBuffer.texture;
|
|
145
|
+
renderer.setRenderTarget(null);
|
|
146
|
+
renderer.clear();
|
|
147
|
+
this.fsQuad.render(renderer);
|
|
148
|
+
}
|
|
149
|
+
// 1. Extract Bright Areas
|
|
150
|
+
this.highPassUniforms['tDiffuse'].value = readBuffer.texture;
|
|
151
|
+
this.highPassUniforms['luminosityThreshold'].value = this.threshold;
|
|
152
|
+
this.fsQuad.material = this.materialHighPassFilter;
|
|
153
|
+
renderer.setRenderTarget(this.renderTargetBright);
|
|
154
|
+
renderer.clear();
|
|
155
|
+
this.fsQuad.render(renderer);
|
|
156
|
+
// 2. Blur All the mips progressively
|
|
157
|
+
let inputRenderTarget = this.renderTargetBright;
|
|
158
|
+
for (let i = 0; i < this.nMips; i++) {
|
|
159
|
+
this.fsQuad.material = this.separableBlurMaterials[i];
|
|
160
|
+
this.separableBlurMaterials[i].uniforms['colorTexture'].value = inputRenderTarget.texture;
|
|
161
|
+
this.separableBlurMaterials[i].uniforms['direction'].value = UnrealBloomPass.BlurDirectionX;
|
|
162
|
+
renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
|
|
163
|
+
renderer.clear();
|
|
164
|
+
this.fsQuad.render(renderer);
|
|
165
|
+
this.separableBlurMaterials[i].uniforms['colorTexture'].value = this.renderTargetsHorizontal[i].texture;
|
|
166
|
+
this.separableBlurMaterials[i].uniforms['direction'].value = UnrealBloomPass.BlurDirectionY;
|
|
167
|
+
renderer.setRenderTarget(this.renderTargetsVertical[i]);
|
|
168
|
+
renderer.clear();
|
|
169
|
+
this.fsQuad.render(renderer);
|
|
170
|
+
inputRenderTarget = this.renderTargetsVertical[i];
|
|
171
|
+
}
|
|
172
|
+
// Composite All the mips
|
|
173
|
+
this.fsQuad.material = this.compositeMaterial;
|
|
174
|
+
this.compositeMaterial.uniforms['bloomStrength'].value = this.strength;
|
|
175
|
+
this.compositeMaterial.uniforms['bloomRadius'].value = this.radius;
|
|
176
|
+
this.compositeMaterial.uniforms['bloomTintColors'].value = this.bloomTintColors;
|
|
177
|
+
renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
|
|
178
|
+
renderer.clear();
|
|
179
|
+
this.fsQuad.render(renderer);
|
|
180
|
+
// Blend it additively over the input texture
|
|
181
|
+
this.fsQuad.material = this.materialCopy;
|
|
182
|
+
this.copyUniforms['tDiffuse'].value = this.renderTargetsHorizontal[0].texture;
|
|
183
|
+
if (maskActive)
|
|
184
|
+
renderer.state.buffers.stencil.setTest(true);
|
|
185
|
+
if (this.renderToScreen) {
|
|
186
|
+
renderer.setRenderTarget(null);
|
|
187
|
+
this.fsQuad.render(renderer);
|
|
188
|
+
}
|
|
189
|
+
else {
|
|
190
|
+
renderer.setRenderTarget(readBuffer);
|
|
191
|
+
this.fsQuad.render(renderer);
|
|
192
|
+
}
|
|
193
|
+
// Restore renderer settings
|
|
194
|
+
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
|
195
|
+
renderer.autoClear = oldAutoClear;
|
|
196
|
+
}
|
|
197
|
+
getSeperableBlurMaterial(kernelRadius) {
|
|
198
|
+
return new three_1.ShaderMaterial({
|
|
199
|
+
defines: {
|
|
200
|
+
'KERNEL_RADIUS': kernelRadius,
|
|
201
|
+
'SIGMA': kernelRadius
|
|
202
|
+
},
|
|
203
|
+
uniforms: {
|
|
204
|
+
'colorTexture': { value: null },
|
|
205
|
+
'texSize': { value: new three_1.Vector2(0.5, 0.5) },
|
|
206
|
+
'direction': { value: new three_1.Vector2(0.5, 0.5) }
|
|
207
|
+
},
|
|
208
|
+
vertexShader: `varying vec2 vUv;
|
|
209
|
+
void main() {
|
|
210
|
+
vUv = uv;
|
|
211
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
212
|
+
}`,
|
|
213
|
+
fragmentShader: `#include <common>
|
|
214
|
+
varying vec2 vUv;
|
|
215
|
+
uniform sampler2D colorTexture;
|
|
216
|
+
uniform vec2 texSize;
|
|
217
|
+
uniform vec2 direction;
|
|
218
|
+
|
|
219
|
+
float gaussianPdf(in float x, in float sigma) {
|
|
220
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
221
|
+
}
|
|
222
|
+
void main() {
|
|
223
|
+
vec2 invSize = 1.0 / texSize;
|
|
224
|
+
float fSigma = float(SIGMA);
|
|
225
|
+
float weightSum = gaussianPdf(0.0, fSigma);
|
|
226
|
+
vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;
|
|
227
|
+
for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
|
|
228
|
+
float x = float(i);
|
|
229
|
+
float w = gaussianPdf(x, fSigma);
|
|
230
|
+
vec2 uvOffset = direction * invSize * x;
|
|
231
|
+
vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;
|
|
232
|
+
vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;
|
|
233
|
+
diffuseSum += (sample1 + sample2) * w;
|
|
234
|
+
weightSum += 2.0 * w;
|
|
235
|
+
}
|
|
236
|
+
gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
|
|
237
|
+
}`
|
|
238
|
+
});
|
|
239
|
+
}
|
|
240
|
+
getCompositeMaterial(nMips) {
|
|
241
|
+
return new three_1.ShaderMaterial({
|
|
242
|
+
defines: {
|
|
243
|
+
'NUM_MIPS': nMips
|
|
244
|
+
},
|
|
245
|
+
uniforms: {
|
|
246
|
+
'blurTexture1': { value: null },
|
|
247
|
+
'blurTexture2': { value: null },
|
|
248
|
+
'blurTexture3': { value: null },
|
|
249
|
+
'blurTexture4': { value: null },
|
|
250
|
+
'blurTexture5': { value: null },
|
|
251
|
+
'bloomStrength': { value: 1.0 },
|
|
252
|
+
'bloomFactors': { value: null },
|
|
253
|
+
'bloomTintColors': { value: null },
|
|
254
|
+
'bloomRadius': { value: 0.0 }
|
|
255
|
+
},
|
|
256
|
+
vertexShader: `varying vec2 vUv;
|
|
257
|
+
void main() {
|
|
258
|
+
vUv = uv;
|
|
259
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
260
|
+
}`,
|
|
261
|
+
fragmentShader: `varying vec2 vUv;
|
|
262
|
+
uniform sampler2D blurTexture1;
|
|
263
|
+
uniform sampler2D blurTexture2;
|
|
264
|
+
uniform sampler2D blurTexture3;
|
|
265
|
+
uniform sampler2D blurTexture4;
|
|
266
|
+
uniform sampler2D blurTexture5;
|
|
267
|
+
uniform float bloomStrength;
|
|
268
|
+
uniform float bloomRadius;
|
|
269
|
+
uniform float bloomFactors[NUM_MIPS];
|
|
270
|
+
uniform vec3 bloomTintColors[NUM_MIPS];
|
|
271
|
+
|
|
272
|
+
float lerpBloomFactor(const in float factor) {
|
|
273
|
+
float mirrorFactor = 1.2 - factor;
|
|
274
|
+
return mix(factor, mirrorFactor, bloomRadius);
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
void main() {
|
|
278
|
+
gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
|
|
279
|
+
lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
|
|
280
|
+
lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
|
|
281
|
+
lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
|
|
282
|
+
lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
|
|
283
|
+
}`
|
|
284
|
+
});
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
exports.UnrealBloomPass = UnrealBloomPass;
|
|
288
|
+
UnrealBloomPass.BlurDirectionX = new three_1.Vector2(1.0, 0.0);
|
|
289
|
+
UnrealBloomPass.BlurDirectionY = new three_1.Vector2(0.0, 1.0);
|
|
290
|
+
//# sourceMappingURL=unreal-bloom-pass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -15,6 +15,7 @@ import { ViralContextMenu } from "./components/context-menu/viral-context-menu";
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15
15
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import { ViralCentralizedEventHandler } from "./components/centralized-event-handler/viral-centralized-event-handler";
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16
16
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import { ViralLoader } from "./components/loader/viral.loader";
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|
17
17
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import { ViralStats } from "./components/stats/viral-stats";
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18
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+
import { ViralPostProcessing } from "./components/post-processing/viral-post-processing";
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18
19
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export declare class ViralViewerApi {
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19
20
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options: ViewerOptions;
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20
21
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targetElement: HTMLElement;
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@@ -30,6 +31,7 @@ export declare class ViralViewerApi {
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|
|
30
31
|
viralAnimation: ViralAnimation;
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31
32
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viralCentralizedEventHandler: ViralCentralizedEventHandler;
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32
33
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viralLoader: ViralLoader;
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|
34
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+
viralPostProcessing: ViralPostProcessing;
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33
35
|
viralCompressProcessor: ViralCompressProcessor;
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34
36
|
worker3: ViralViewerWorker3;
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35
37
|
localStorageService: LocalStorageService;
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package/dist/viral-viewer-api.js
CHANGED
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@@ -17,6 +17,7 @@ const viral_context_menu_1 = require("./components/context-menu/viral-context-me
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|
|
17
17
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const viral_centralized_event_handler_1 = require("./components/centralized-event-handler/viral-centralized-event-handler");
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|
18
18
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const viral_loader_1 = require("./components/loader/viral.loader");
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19
19
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const viral_stats_1 = require("./components/stats/viral-stats");
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|
20
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+
const viral_post_processing_1 = require("./components/post-processing/viral-post-processing");
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20
21
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class ViralViewerApi {
|
|
21
22
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constructor(options) {
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22
23
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this.viralCompressProcessor = new viral_compress_processor_1.ViralCompressProcessor();
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@@ -34,6 +35,7 @@ class ViralViewerApi {
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|
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34
35
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this.viralMouse = new viral_mouse_1.ViralMouse(this);
|
|
35
36
|
this.viralKeyboard = new viral_keyboard_1.ViralKeyboard(this);
|
|
36
37
|
this.viralAnimation = new viral_animation_1.ViralAnimation(this);
|
|
38
|
+
this.viralPostProcessing = new viral_post_processing_1.ViralPostProcessing(this);
|
|
37
39
|
this.viralCentralizedEventHandler = new viral_centralized_event_handler_1.ViralCentralizedEventHandler(this);
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38
40
|
this.viralLoader = new viral_loader_1.ViralLoader(this);
|
|
39
41
|
this.worker3 = new viral_viewer_3_worker_1.ViralViewerWorker3(this);
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"viral-viewer-api.js","sourceRoot":"","sources":["../src/viral-viewer-api.ts"],"names":[],"mappings":";;;AACA,6FAAwF;AACxF,mEAA+D;AAC/D,gEAA4D;AAC5D,gEAA4D;AAC5D,yEAAqE;AACrE,8FAAyF;AACzF,4EAAwE;AACxE,gEAA4D;AAC5D,sEAAkE;AAClE,4EAAuE;AACvE,yEAAqE;AACrE,qFAA+E;AAC/E,qFAAgF;AAChF,4HAAsH;AACtH,mEAA+D;AAC/D,gEAA4D;
|
|
1
|
+
{"version":3,"file":"viral-viewer-api.js","sourceRoot":"","sources":["../src/viral-viewer-api.ts"],"names":[],"mappings":";;;AACA,6FAAwF;AACxF,mEAA+D;AAC/D,gEAA4D;AAC5D,gEAA4D;AAC5D,yEAAqE;AACrE,8FAAyF;AACzF,4EAAwE;AACxE,gEAA4D;AAC5D,sEAAkE;AAClE,4EAAuE;AACvE,yEAAqE;AACrE,qFAA+E;AAC/E,qFAAgF;AAChF,4HAAsH;AACtH,mEAA+D;AAC/D,gEAA4D;AAC5D,8FAAyF;AAEzF,MAAa,cAAc;IAoBvB,YAAY,OAAsB;QAJlC,2BAAsB,GAA2B,IAAI,iDAAsB,EAAE,CAAC;QAE9E,wBAAmB,GAAwB,IAAI,2CAAmB,EAAE,CAAC;QACrE,eAAU,GAAsB,IAAI,CAAC;QAEjC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,SAAS,CAAC;QACvC,IAAI,CAAC,mBAAmB,GAAG,IAAI,2CAAmB,CAAC,IAAI,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,GAAG,IAAI,wBAAU,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,CAAC,YAAY,GAAG,IAAI,4BAAY,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,gBAAgB,GAAG,IAAI,qCAAgB,CAAC,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,UAAU,GAAG,IAAI,wBAAU,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,CAAC,aAAa,GAAG,IAAI,8BAAa,CAAC,IAAI,CAAC,CAAC;QAC7C,IAAI,CAAC,WAAW,GAAG,IAAI,0BAAW,CAAC,IAAI,CAAC,CAAC;QACzC,IAAI,CAAC,UAAU,GAAG,IAAI,wBAAU,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,CAAC,aAAa,GAAG,IAAI,8BAAa,CAAC,IAAI,CAAC,CAAC;QAC7C,IAAI,CAAC,cAAc,GAAG,IAAI,gCAAc,CAAC,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,mBAAmB,GAAG,IAAI,2CAAmB,CAAC,IAAI,CAAC,CAAC;QACzD,IAAI,CAAC,4BAA4B,GAAG,IAAI,8DAA4B,CAAC,IAAI,CAAC,CAAC;QAC3E,IAAI,CAAC,WAAW,GAAG,IAAI,0BAAW,CAAC,IAAI,CAAC,CAAC;QACzC,IAAI,CAAC,OAAO,GAAG,IAAI,0CAAkB,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE;YACpB,IAAI,CAAC,UAAU,GAAG,IAAI,wBAAU,CAAC,IAAI,CAAC,CAAC;SAC1C;QACD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,CAAC;IAE9F,CAAC;CAGJ;AA7CD,wCA6CC"}
|