viral-viewer-2 3.2.1 → 3.2.3

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Files changed (29) hide show
  1. package/LICENSE +57 -57
  2. package/dist/components/mouse/viral-mouse.d.ts +13 -0
  3. package/dist/components/mouse/viral-mouse.js +78 -2
  4. package/dist/components/mouse/viral-mouse.js.map +1 -1
  5. package/dist/components/spinner/viral-spinner.js +159 -159
  6. package/dist/components/worker/test-worker.worker.d.ts +6 -0
  7. package/dist/components/worker/test-worker.worker.js +21 -0
  8. package/dist/components/worker/test-worker.worker.js.map +1 -0
  9. package/dist/components/worker/viral-viewer-3.worker.js +2 -0
  10. package/dist/components/worker/viral-viewer-3.worker.js.map +1 -1
  11. package/dist/components/worker-script/threejs.script.js +16 -0
  12. package/dist/components/worker-script/threejs.script.js.map +1 -0
  13. package/dist/components/worker-script/threejs.types.js +185 -185
  14. package/dist/types.d.ts +5 -0
  15. package/dist/types.js +7 -1
  16. package/dist/types.js.map +1 -1
  17. package/package.json +29 -29
  18. package/dist/components/worker/load-model.d.ts +0 -126
  19. package/dist/components/worker/load-model.js +0 -1265
  20. package/dist/components/worker/load-model.js.map +0 -1
  21. package/dist/components/worker/test-worker-pool.d.ts +0 -6
  22. package/dist/components/worker/test-worker-pool.js +0 -21
  23. package/dist/components/worker/test-worker-pool.js.map +0 -1
  24. package/dist/components/worker-script/load-model-worker-3.script.d.ts +0 -0
  25. package/dist/components/worker-script/load-model-worker-3.script.js +0 -170
  26. package/dist/components/worker-script/load-model-worker-3.script.js.map +0 -1
  27. package/dist/components/worker-script/test-worker-pool.script.js +0 -12
  28. package/dist/components/worker-script/test-worker-pool.script.js.map +0 -1
  29. /package/dist/components/worker-script/{test-worker-pool.script.d.ts → threejs.script.d.ts} +0 -0
@@ -0,0 +1,21 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.TestWorker = void 0;
4
+ const worker_pool_1 = require("./base/worker-pool");
5
+ const threejs_script_1 = require("../worker-script/threejs.script");
6
+ class TestWorker {
7
+ constructor() {
8
+ // Create a new Blob containing the worker code
9
+ const blob = new Blob([`(${threejs_script_1.workerCode})()`]);
10
+ const workerPath = URL.createObjectURL(blob);
11
+ // Create a new Worker from the Blob
12
+ this.workerPool = new worker_pool_1.WorkerThreadPool(4, workerPath);
13
+ }
14
+ initial(callbackOnSuccess = () => { }) {
15
+ this.workerPool.Enqueue("test", (data) => {
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+ callbackOnSuccess();
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+ });
18
+ }
19
+ }
20
+ exports.TestWorker = TestWorker;
21
+ //# sourceMappingURL=test-worker.worker.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"test-worker.worker.js","sourceRoot":"","sources":["../../../src/components/worker/test-worker.worker.ts"],"names":[],"mappings":";;;AAAA,oDAAsD;AACtD,oEAA6D;AAE7D,MAAa,UAAU;IAEnB;QAEI,+CAA+C;QAC/C,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC,IAAI,2BAAU,KAAK,CAAC,CAAC,CAAC;QAC7C,MAAM,UAAU,GAAG,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC7C,oCAAoC;QACpC,IAAI,CAAC,UAAU,GAAG,IAAI,8BAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;IAC1D,CAAC;IAEM,OAAO,CAAE,iBAAiB,GAAG,GAAG,EAAE,GAAG,CAAC;QACzC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAc,MAAM,EAAE,CAAC,IAAS,EAAE,EAAE;YACvD,iBAAiB,EAAE,CAAC;QACxB,CAAC,CAAC,CAAA;IAEN,CAAC;CACJ;AAjBD,gCAiBC"}
@@ -47,6 +47,7 @@ class ViralViewerWorker3 {
47
47
  this.workerPool.Enqueue(inputData, (data) => {
48
48
  let mesh = this.threejsLoader.parse(data);
49
49
  mesh.material = this.threejsMaterials.get(model.MaterialIndex);
50
+ mesh.userData.type = "Revit Element";
50
51
  if (this.mainModel)
51
52
  this.mainModel.add(mesh);
52
53
  this.viralViewerApi.viralRenderer.render();
@@ -57,6 +58,7 @@ class ViralViewerWorker3 {
57
58
  this.workerPool.Enqueue(model, (data) => {
58
59
  let mesh = this.threejsLoader.parse(data);
59
60
  mesh.material = this.threejsMaterials.get(model.MaterialIndex);
61
+ mesh.userData.type = "Revit Element";
60
62
  if (this.mainModel)
61
63
  this.mainModel.add(mesh);
62
64
  this.viralViewerApi.viralRenderer.render();
@@ -1 +1 @@
1
- {"version":3,"file":"viral-viewer-3.worker.js","sourceRoot":"","sources":["../../../src/components/worker/viral-viewer-3.worker.ts"],"names":[],"mappings":";;;AACA,uCAA4K;AAC5K,iCAAsN;AACtN,4EAA4E;AAC5E,kEAA4D;AAC5D,oEAA2D;AAC3D,oDAAsD;AAGtD,MAAa,kBAAkB;IAQ3B,YAAmB,cAA8B,EAAE,YAAoB,gDAAgD;QAApG,mBAAc,GAAd,cAAc,CAAgB;QAN1C,cAAS,GAAqB,EAAE,CAAC;QACjC,cAAS,GAAgB,IAAI,CAAC;QAC9B,qBAAgB,GAA0C,IAAI,6BAAU,EAA6B,CAAC;QAC5F,wBAAmB,GAAG,IAAI,CAAC;QAC3B,sBAAiB,GAAG,IAAI,CAAC;QAClC,kBAAa,GAAG,IAAI,oBAAY,EAAE,CAAC;QAGvC,+CAA+C;QAC/C,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC,IAAI,0BAAU,KAAK,CAAC,CAAC,CAAC;QAC7C,MAAM,UAAU,GAAG,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC7C,oCAAoC;QACpC,IAAI,CAAC,UAAU,GAAG,IAAI,8BAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;IAC1D,CAAC;IACM,OAAO,CAAC,SAA2B;QACtC,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAE3B,IAAI,CAAC,SAAS,GAAG,IAAI,YAAI,EAAE,CAAC;QAC5B,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACzD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACnD,MAAM,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,IAAI,CAAC,CAAC;YAE7E,IAAI,cAAc,GAAG,IAAI,yBAAiB,CAAC;gBACvC,KAAK,EAAE,WAAW;gBAClB,OAAO,EAAE,QAAQ,CAAC,OAAO;gBACzB,WAAW,EAAE,QAAQ,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;gBACjD,qBAAqB;gBACrB,IAAI,EAAE,QAAQ,CAAC,IAAI;aACtB,CAAC,CAAC;YACH,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,KAAK,EAAE,cAAc,CAAC,CAAC;SACpD;IACL,CAAC;IACM,sBAAsB,CAAC,KAAyC,EAAE,iBAAiB,GAAG,GAAG,EAAE,GAAG,CAAC;QAClG,IAAI,SAAS,GAAG,IAAI,8CAAsC,EAAE,CAAC;QAC7D,SAAS,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;QAClC,SAAS,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,OAAO,CAA8C,SAAS,EAAE,CAAC,IAAS,EAAE,EAAE;YAC1F,IAAI,IAAI,GAAS,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAChD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,CAAE,CAAC;YAChE,IAAI,IAAI,CAAC,SAAS;gBACd,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAC7B,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;YAC3C,iBAAiB,EAAE,CAAC;QACxB,CAAC,CAAC,CAAA;IACN,CAAC;IACM,0BAA0B,CAAC,KAA6C,EAAE,iBAAiB,GAAG,GAAG,EAAE,GAAG,CAAC;QAC1G,IAAI,CAAC,UAAU,CAAC,OAAO,CAA8C,KAAK,EAAE,CAAC,IAAS,EAAE,EAAE;YACtF,IAAI,IAAI,GAAkB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACzD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,CAAE,CAAC;YAChE,IAAI,IAAI,CAAC,SAAS;gBACd,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAC7B,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;YAC3C,iBAAiB,EAAE,CAAC;QACxB,CAAC,CAAC,CAAA;IACN,CAAC;IACM,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAC3C,OAAO,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;IAC1F,CAAC;IACM,cAAc,CAAC,CAAS;QAC3B,IAAI,GAAG,GAAG,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;QACzB,OAAO,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;IAC7C,CAAC;CACJ;AAlED,gDAkEC"}
1
+ {"version":3,"file":"viral-viewer-3.worker.js","sourceRoot":"","sources":["../../../src/components/worker/viral-viewer-3.worker.ts"],"names":[],"mappings":";;;AACA,uCAA4K;AAC5K,iCAAsN;AACtN,4EAA4E;AAC5E,kEAA4D;AAC5D,oEAA2D;AAC3D,oDAAsD;AAGtD,MAAa,kBAAkB;IAQ3B,YAAmB,cAA8B,EAAE,YAAoB,gDAAgD;QAApG,mBAAc,GAAd,cAAc,CAAgB;QAN1C,cAAS,GAAqB,EAAE,CAAC;QACjC,cAAS,GAAgB,IAAI,CAAC;QAC9B,qBAAgB,GAA0C,IAAI,6BAAU,EAA6B,CAAC;QAC5F,wBAAmB,GAAG,IAAI,CAAC;QAC3B,sBAAiB,GAAG,IAAI,CAAC;QAClC,kBAAa,GAAG,IAAI,oBAAY,EAAE,CAAC;QAGvC,+CAA+C;QAC/C,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC,IAAI,0BAAU,KAAK,CAAC,CAAC,CAAC;QAC7C,MAAM,UAAU,GAAG,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC7C,oCAAoC;QACpC,IAAI,CAAC,UAAU,GAAG,IAAI,8BAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;IAC1D,CAAC;IACM,OAAO,CAAC,SAA2B;QACtC,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAE3B,IAAI,CAAC,SAAS,GAAG,IAAI,YAAI,EAAE,CAAC;QAC5B,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACzD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACnD,MAAM,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,IAAI,CAAC,CAAC;YAE7E,IAAI,cAAc,GAAG,IAAI,yBAAiB,CAAC;gBACvC,KAAK,EAAE,WAAW;gBAClB,OAAO,EAAE,QAAQ,CAAC,OAAO;gBACzB,WAAW,EAAE,QAAQ,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;gBACjD,qBAAqB;gBACrB,IAAI,EAAE,QAAQ,CAAC,IAAI;aACtB,CAAC,CAAC;YACH,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,KAAK,EAAE,cAAc,CAAC,CAAC;SACpD;IACL,CAAC;IACM,sBAAsB,CAAC,KAAyC,EAAE,iBAAiB,GAAG,GAAG,EAAE,GAAG,CAAC;QAClG,IAAI,SAAS,GAAG,IAAI,8CAAsC,EAAE,CAAC;QAC7D,SAAS,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;QAClC,SAAS,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,OAAO,CAA8C,SAAS,EAAE,CAAC,IAAS,EAAE,EAAE;YAC1F,IAAI,IAAI,GAAS,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAChD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,CAAE,CAAC;YAChE,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,eAAe,CAAC;YACrC,IAAI,IAAI,CAAC,SAAS;gBACd,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAC7B,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;YAC3C,iBAAiB,EAAE,CAAC;QACxB,CAAC,CAAC,CAAA;IACN,CAAC;IACM,0BAA0B,CAAC,KAA6C,EAAE,iBAAiB,GAAG,GAAG,EAAE,GAAG,CAAC;QAC1G,IAAI,CAAC,UAAU,CAAC,OAAO,CAA8C,KAAK,EAAE,CAAC,IAAS,EAAE,EAAE;YACtF,IAAI,IAAI,GAAkB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACzD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,CAAE,CAAC;YAChE,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,eAAe,CAAC;YACrC,IAAI,IAAI,CAAC,SAAS;gBACd,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAC7B,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;YAC3C,iBAAiB,EAAE,CAAC;QACxB,CAAC,CAAC,CAAA;IACN,CAAC;IACM,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAC3C,OAAO,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;IAC1F,CAAC;IACM,cAAc,CAAC,CAAS;QAC3B,IAAI,GAAG,GAAG,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;QACzB,OAAO,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;IAC7C,CAAC;CACJ;AApED,gDAoEC"}
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.workerCode = void 0;
4
+ function workerFunction() {
5
+ function child() {
6
+ Promise.resolve().then(() => require('../../threejs-addon/simplify-modifier')).then((THREE) => {
7
+ let modifier = new THREE.SimplifyModifier();
8
+ console.log(modifier);
9
+ });
10
+ }
11
+ self.addEventListener("message", (event) => {
12
+ child();
13
+ }, false);
14
+ }
15
+ exports.workerCode = workerFunction;
16
+ //# sourceMappingURL=threejs.script.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"threejs.script.js","sourceRoot":"","sources":["../../../src/components/worker-script/threejs.script.ts"],"names":[],"mappings":";;;AAAA,SAAS,cAAc;IAClB,SAAS,KAAK;QACX,qCAAO,uCAAuC,GAAE,IAAI,CAAC,CAAC,KAAU,EAAE,EAAE;YAChE,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,gBAAgB,EAAE,CAAC;YAC5C,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAA;QACzB,CAAC,CAAC,CAAA;IAEN,CAAC;IAGD,IAAI,CAAC,gBAAgB,CAAC,SAAS,EAAE,CAAC,KAAwB,EAAE,EAAE;QAC1D,KAAK,EAAE,CAAC;IACZ,CAAC,EACG,KAAK,CACR,CAAC;AACN,CAAC;AACY,QAAA,UAAU,GAAQ,cAAc,CAAC"}
@@ -8485,42 +8485,42 @@ function workerFunction() {
8485
8485
  uniforms: {
8486
8486
  tEquirect: { value: null },
8487
8487
  },
8488
- vertexShader: /* glsl */ `
8489
-
8490
- varying vec3 vWorldDirection;
8491
-
8492
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
8493
-
8494
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
8495
-
8496
- }
8497
-
8498
- void main() {
8499
-
8500
- vWorldDirection = transformDirection( position, modelMatrix );
8501
-
8502
- #include <begin_vertex>
8503
- #include <project_vertex>
8504
-
8505
- }
8488
+ vertexShader: /* glsl */ `
8489
+
8490
+ varying vec3 vWorldDirection;
8491
+
8492
+ vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
8493
+
8494
+ return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
8495
+
8496
+ }
8497
+
8498
+ void main() {
8499
+
8500
+ vWorldDirection = transformDirection( position, modelMatrix );
8501
+
8502
+ #include <begin_vertex>
8503
+ #include <project_vertex>
8504
+
8505
+ }
8506
8506
  `,
8507
- fragmentShader: /* glsl */ `
8508
-
8509
- uniform sampler2D tEquirect;
8510
-
8511
- varying vec3 vWorldDirection;
8512
-
8513
- #include <common>
8514
-
8515
- void main() {
8516
-
8517
- vec3 direction = normalize( vWorldDirection );
8518
-
8519
- vec2 sampleUV = equirectUv( direction );
8520
-
8521
- gl_FragColor = texture2D( tEquirect, sampleUV );
8522
-
8523
- }
8507
+ fragmentShader: /* glsl */ `
8508
+
8509
+ uniform sampler2D tEquirect;
8510
+
8511
+ varying vec3 vWorldDirection;
8512
+
8513
+ #include <common>
8514
+
8515
+ void main() {
8516
+
8517
+ vec3 direction = normalize( vWorldDirection );
8518
+
8519
+ vec2 sampleUV = equirectUv( direction );
8520
+
8521
+ gl_FragColor = texture2D( tEquirect, sampleUV );
8522
+
8523
+ }
8524
8524
  `,
8525
8525
  };
8526
8526
  const geometry = new BoxGeometry(5, 5, 5);
@@ -11055,66 +11055,66 @@ function workerFunction() {
11055
11055
  poleAxis: { value: poleAxis },
11056
11056
  },
11057
11057
  vertexShader: _getCommonVertexShader(),
11058
- fragmentShader: /* glsl */ `
11059
-
11060
- precision mediump float;
11061
- precision mediump int;
11062
-
11063
- varying vec3 vOutputDirection;
11064
-
11065
- uniform sampler2D envMap;
11066
- uniform int samples;
11067
- uniform float weights[ n ];
11068
- uniform bool latitudinal;
11069
- uniform float dTheta;
11070
- uniform float mipInt;
11071
- uniform vec3 poleAxis;
11072
-
11073
- #define ENVMAP_TYPE_CUBE_UV
11074
- #include <cube_uv_reflection_fragment>
11075
-
11076
- vec3 getSample( float theta, vec3 axis ) {
11077
-
11078
- float cosTheta = cos( theta );
11079
- // Rodrigues' axis-angle rotation
11080
- vec3 sampleDirection = vOutputDirection * cosTheta
11081
- + cross( axis, vOutputDirection ) * sin( theta )
11082
- + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
11083
-
11084
- return bilinearCubeUV( envMap, sampleDirection, mipInt );
11085
-
11086
- }
11087
-
11088
- void main() {
11089
-
11090
- vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
11091
-
11092
- if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
11093
-
11094
- axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
11095
-
11096
- }
11097
-
11098
- axis = normalize( axis );
11099
-
11100
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
11101
- gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
11102
-
11103
- for ( int i = 1; i < n; i++ ) {
11104
-
11105
- if ( i >= samples ) {
11106
-
11107
- break;
11108
-
11109
- }
11110
-
11111
- float theta = dTheta * float( i );
11112
- gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
11113
- gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
11114
-
11115
- }
11116
-
11117
- }
11058
+ fragmentShader: /* glsl */ `
11059
+
11060
+ precision mediump float;
11061
+ precision mediump int;
11062
+
11063
+ varying vec3 vOutputDirection;
11064
+
11065
+ uniform sampler2D envMap;
11066
+ uniform int samples;
11067
+ uniform float weights[ n ];
11068
+ uniform bool latitudinal;
11069
+ uniform float dTheta;
11070
+ uniform float mipInt;
11071
+ uniform vec3 poleAxis;
11072
+
11073
+ #define ENVMAP_TYPE_CUBE_UV
11074
+ #include <cube_uv_reflection_fragment>
11075
+
11076
+ vec3 getSample( float theta, vec3 axis ) {
11077
+
11078
+ float cosTheta = cos( theta );
11079
+ // Rodrigues' axis-angle rotation
11080
+ vec3 sampleDirection = vOutputDirection * cosTheta
11081
+ + cross( axis, vOutputDirection ) * sin( theta )
11082
+ + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
11083
+
11084
+ return bilinearCubeUV( envMap, sampleDirection, mipInt );
11085
+
11086
+ }
11087
+
11088
+ void main() {
11089
+
11090
+ vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
11091
+
11092
+ if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
11093
+
11094
+ axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
11095
+
11096
+ }
11097
+
11098
+ axis = normalize( axis );
11099
+
11100
+ gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
11101
+ gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
11102
+
11103
+ for ( int i = 1; i < n; i++ ) {
11104
+
11105
+ if ( i >= samples ) {
11106
+
11107
+ break;
11108
+
11109
+ }
11110
+
11111
+ float theta = dTheta * float( i );
11112
+ gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
11113
+ gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
11114
+
11115
+ }
11116
+
11117
+ }
11118
11118
  `,
11119
11119
  blending: NoBlending,
11120
11120
  depthTest: false,
@@ -11129,25 +11129,25 @@ function workerFunction() {
11129
11129
  envMap: { value: null },
11130
11130
  },
11131
11131
  vertexShader: _getCommonVertexShader(),
11132
- fragmentShader: /* glsl */ `
11133
-
11134
- precision mediump float;
11135
- precision mediump int;
11136
-
11137
- varying vec3 vOutputDirection;
11138
-
11139
- uniform sampler2D envMap;
11140
-
11141
- #include <common>
11142
-
11143
- void main() {
11144
-
11145
- vec3 outputDirection = normalize( vOutputDirection );
11146
- vec2 uv = equirectUv( outputDirection );
11147
-
11148
- gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
11149
-
11150
- }
11132
+ fragmentShader: /* glsl */ `
11133
+
11134
+ precision mediump float;
11135
+ precision mediump int;
11136
+
11137
+ varying vec3 vOutputDirection;
11138
+
11139
+ uniform sampler2D envMap;
11140
+
11141
+ #include <common>
11142
+
11143
+ void main() {
11144
+
11145
+ vec3 outputDirection = normalize( vOutputDirection );
11146
+ vec2 uv = equirectUv( outputDirection );
11147
+
11148
+ gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
11149
+
11150
+ }
11151
11151
  `,
11152
11152
  blending: NoBlending,
11153
11153
  depthTest: false,
@@ -11162,22 +11162,22 @@ function workerFunction() {
11162
11162
  flipEnvMap: { value: -1 },
11163
11163
  },
11164
11164
  vertexShader: _getCommonVertexShader(),
11165
- fragmentShader: /* glsl */ `
11166
-
11167
- precision mediump float;
11168
- precision mediump int;
11169
-
11170
- uniform float flipEnvMap;
11171
-
11172
- varying vec3 vOutputDirection;
11173
-
11174
- uniform samplerCube envMap;
11175
-
11176
- void main() {
11177
-
11178
- gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
11179
-
11180
- }
11165
+ fragmentShader: /* glsl */ `
11166
+
11167
+ precision mediump float;
11168
+ precision mediump int;
11169
+
11170
+ uniform float flipEnvMap;
11171
+
11172
+ varying vec3 vOutputDirection;
11173
+
11174
+ uniform samplerCube envMap;
11175
+
11176
+ void main() {
11177
+
11178
+ gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
11179
+
11180
+ }
11181
11181
  `,
11182
11182
  blending: NoBlending,
11183
11183
  depthTest: false,
@@ -11185,61 +11185,61 @@ function workerFunction() {
11185
11185
  });
11186
11186
  }
11187
11187
  function _getCommonVertexShader() {
11188
- return /* glsl */ `
11189
-
11190
- precision mediump float;
11191
- precision mediump int;
11192
-
11193
- attribute float faceIndex;
11194
-
11195
- varying vec3 vOutputDirection;
11196
-
11197
- // RH coordinate system; PMREM face-indexing convention
11198
- vec3 getDirection( vec2 uv, float face ) {
11199
-
11200
- uv = 2.0 * uv - 1.0;
11201
-
11202
- vec3 direction = vec3( uv, 1.0 );
11203
-
11204
- if ( face == 0.0 ) {
11205
-
11206
- direction = direction.zyx; // ( 1, v, u ) pos x
11207
-
11208
- } else if ( face == 1.0 ) {
11209
-
11210
- direction = direction.xzy;
11211
- direction.xz *= -1.0; // ( -u, 1, -v ) pos y
11212
-
11213
- } else if ( face == 2.0 ) {
11214
-
11215
- direction.x *= -1.0; // ( -u, v, 1 ) pos z
11216
-
11217
- } else if ( face == 3.0 ) {
11218
-
11219
- direction = direction.zyx;
11220
- direction.xz *= -1.0; // ( -1, v, -u ) neg x
11221
-
11222
- } else if ( face == 4.0 ) {
11223
-
11224
- direction = direction.xzy;
11225
- direction.xy *= -1.0; // ( -u, -1, v ) neg y
11226
-
11227
- } else if ( face == 5.0 ) {
11228
-
11229
- direction.z *= -1.0; // ( u, v, -1 ) neg z
11230
-
11231
- }
11232
-
11233
- return direction;
11234
-
11235
- }
11236
-
11237
- void main() {
11238
-
11239
- vOutputDirection = getDirection( uv, faceIndex );
11240
- gl_Position = vec4( position, 1.0 );
11241
-
11242
- }
11188
+ return /* glsl */ `
11189
+
11190
+ precision mediump float;
11191
+ precision mediump int;
11192
+
11193
+ attribute float faceIndex;
11194
+
11195
+ varying vec3 vOutputDirection;
11196
+
11197
+ // RH coordinate system; PMREM face-indexing convention
11198
+ vec3 getDirection( vec2 uv, float face ) {
11199
+
11200
+ uv = 2.0 * uv - 1.0;
11201
+
11202
+ vec3 direction = vec3( uv, 1.0 );
11203
+
11204
+ if ( face == 0.0 ) {
11205
+
11206
+ direction = direction.zyx; // ( 1, v, u ) pos x
11207
+
11208
+ } else if ( face == 1.0 ) {
11209
+
11210
+ direction = direction.xzy;
11211
+ direction.xz *= -1.0; // ( -u, 1, -v ) pos y
11212
+
11213
+ } else if ( face == 2.0 ) {
11214
+
11215
+ direction.x *= -1.0; // ( -u, v, 1 ) pos z
11216
+
11217
+ } else if ( face == 3.0 ) {
11218
+
11219
+ direction = direction.zyx;
11220
+ direction.xz *= -1.0; // ( -1, v, -u ) neg x
11221
+
11222
+ } else if ( face == 4.0 ) {
11223
+
11224
+ direction = direction.xzy;
11225
+ direction.xy *= -1.0; // ( -u, -1, v ) neg y
11226
+
11227
+ } else if ( face == 5.0 ) {
11228
+
11229
+ direction.z *= -1.0; // ( u, v, -1 ) neg z
11230
+
11231
+ }
11232
+
11233
+ return direction;
11234
+
11235
+ }
11236
+
11237
+ void main() {
11238
+
11239
+ vOutputDirection = getDirection( uv, faceIndex );
11240
+ gl_Position = vec4( position, 1.0 );
11241
+
11242
+ }
11243
11243
  `;
11244
11244
  }
11245
11245
  function WebGLCubeUVMaps(renderer) {
package/dist/types.d.ts CHANGED
@@ -54,3 +54,8 @@ export interface ViralViewerTool {
54
54
  activate: boolean;
55
55
  name: string;
56
56
  }
57
+ export declare enum ViralMouseEventType {
58
+ ON_MOUSE_MOVE = 0,
59
+ ON_MOUSE_DOWN = 1,
60
+ ON_MOUSE_UP = 2
61
+ }
package/dist/types.js CHANGED
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ViralViewerRevitGeometry = exports.ViralViewerRevitNoneStructuralGeometry = void 0;
3
+ exports.ViralMouseEventType = exports.ViralViewerRevitGeometry = exports.ViralViewerRevitNoneStructuralGeometry = void 0;
4
4
  class ViralViewerRevitNoneStructuralGeometry {
5
5
  constructor() {
6
6
  this.MaterialIndex = 0;
@@ -19,4 +19,10 @@ class ViralViewerRevitGeometry {
19
19
  }
20
20
  }
21
21
  exports.ViralViewerRevitGeometry = ViralViewerRevitGeometry;
22
+ var ViralMouseEventType;
23
+ (function (ViralMouseEventType) {
24
+ ViralMouseEventType[ViralMouseEventType["ON_MOUSE_MOVE"] = 0] = "ON_MOUSE_MOVE";
25
+ ViralMouseEventType[ViralMouseEventType["ON_MOUSE_DOWN"] = 1] = "ON_MOUSE_DOWN";
26
+ ViralMouseEventType[ViralMouseEventType["ON_MOUSE_UP"] = 2] = "ON_MOUSE_UP";
27
+ })(ViralMouseEventType = exports.ViralMouseEventType || (exports.ViralMouseEventType = {}));
22
28
  //# sourceMappingURL=types.js.map
package/dist/types.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":";;;AAyBA,MAAa,sCAAsC;IAAnD;QACI,kBAAa,GAAS,CAAC,CAAC;QACxB,aAAQ,GAAe,EAAE,CAAC;QAC1B,YAAO,GAAW,EAAE,CAAC;QACrB,SAAI,GAAS,EAAE,CAAC;QAChB,cAAS,GAAmB,EAAE,CAAC;IACnC,CAAC;CAAA;AAND,wFAMC;AACD,MAAa,wBAAwB;IAArC;QACI,aAAQ,GAAiB,EAAE,CAAC;QAC5B,YAAO,GAAa,EAAE,CAAC;QACvB,cAAS,GAA0B,IAAI,CAAC;IAC5C,CAAC;CAAA;AAJD,4DAIC"}
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":";;;AAyBA,MAAa,sCAAsC;IAAnD;QACI,kBAAa,GAAS,CAAC,CAAC;QACxB,aAAQ,GAAe,EAAE,CAAC;QAC1B,YAAO,GAAW,EAAE,CAAC;QACrB,SAAI,GAAS,EAAE,CAAC;QAChB,cAAS,GAAmB,EAAE,CAAC;IACnC,CAAC;CAAA;AAND,wFAMC;AACD,MAAa,wBAAwB;IAArC;QACI,aAAQ,GAAiB,EAAE,CAAC;QAC5B,YAAO,GAAa,EAAE,CAAC;QACvB,cAAS,GAA0B,IAAI,CAAC;IAC5C,CAAC;CAAA;AAJD,4DAIC;AAwBD,IAAY,mBAIX;AAJD,WAAY,mBAAmB;IAC3B,+EAAa,CAAA;IACb,+EAAa,CAAA;IACb,2EAAW,CAAA;AACf,CAAC,EAJW,mBAAmB,GAAnB,2BAAmB,KAAnB,2BAAmB,QAI9B"}
package/package.json CHANGED
@@ -1,30 +1,30 @@
1
- {
2
- "name": "viral-viewer-2",
3
- "version": "3.2.1",
4
- "description": "",
5
- "main": "dist/index.js",
6
- "types": "dist/index.d.ts",
7
- "files": [
8
- "dist",
9
- "LICENSE",
10
- "README.md"
11
- ],
12
- "scripts": {
13
- "test": "echo \"Error: no test specified\" && exit 1",
14
- "build": "npx tsc"
15
- },
16
- "keywords": [],
17
- "author": "",
18
- "license": "ISC",
19
- "devDependencies": {
20
- "@types/node": "^20.2.5",
21
- "@types/three": "^0.152.1",
22
- "typescript": "^5.0.4"
23
- },
24
- "dependencies": {
25
- "camera-controls": "^2.3.7",
26
- "lz-string": "^1.5.0",
27
- "potree-core-viral": "^0.2.3",
28
- "three": "^0.152.2"
29
- }
1
+ {
2
+ "name": "viral-viewer-2",
3
+ "version": "3.2.3",
4
+ "description": "",
5
+ "main": "dist/index.js",
6
+ "types": "dist/index.d.ts",
7
+ "files": [
8
+ "dist",
9
+ "LICENSE",
10
+ "README.md"
11
+ ],
12
+ "scripts": {
13
+ "test": "echo \"Error: no test specified\" && exit 1",
14
+ "build": "npx tsc"
15
+ },
16
+ "keywords": [],
17
+ "author": "",
18
+ "license": "ISC",
19
+ "devDependencies": {
20
+ "@types/node": "^20.2.5",
21
+ "@types/three": "^0.152.1",
22
+ "typescript": "^5.0.4"
23
+ },
24
+ "dependencies": {
25
+ "camera-controls": "^2.3.7",
26
+ "lz-string": "^1.5.0",
27
+ "potree-core-viral": "^0.2.3",
28
+ "three": "^0.152.2"
29
+ }
30
30
  }