viral-viewer-2 3.1.1 → 3.1.3

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@@ -34104,17 +34104,16 @@ function workerFunction() {
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  dummyGeometry.computeVertexNormals();
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  if (event.data.Instances.length > 0) {
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  let geometry = new BufferGeometry();
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- // In case number of polygon larger than expect, merge them to reduce polygon first, for optimize purpose
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- if (dummyGeometry.attributes.position.count > maxPolygonPerObject) {
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- let modifier = new SimplifyModifier();
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- // const ratio = maxPolygonPerObject / dummyGeometry.attributes.position.count;
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- // const count = Math.floor(dummyGeometry.attributes.position.count * ratio); // number of polygon to remove
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- geometry = modifier.modify(dummyGeometry, maxPolygonPerObject);
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- console.log(dummyGeometry.attributes.position.count, geometry.attributes.position.count);
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- }
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- else {
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- geometry = dummyGeometry;
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- }
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+ // // In case number of polygon larger than expect, merge them to reduce polygon first, for optimize purpose
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+ // if (dummyGeometry.attributes.position.count > maxPolygonPerObject) {
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+ // let modifier = new SimplifyModifier();
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+ // // const ratio = maxPolygonPerObject / dummyGeometry.attributes.position.count;
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+ // // const count = Math.floor(dummyGeometry.attributes.position.count * ratio); // number of polygon to remove
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+ // } else {
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+ // geometry = dummyGeometry;
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+ // }
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+ geometry = modifier.modify(dummyGeometry, maxPolygonPerObject);
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+ console.log(dummyGeometry.attributes.position.count, geometry.attributes.position.count);
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  const childMesh = new InstancedMesh(geometry, new MeshBasicMaterial(), event.data.Instances.length);
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  childMesh.castShadow = true;
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  childMesh.receiveShadow = true;
@@ -34143,23 +34142,29 @@ function workerFunction() {
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  matrix4.fromArray(numbers);
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  childMesh.setMatrixAt(index, matrix4);
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  //if number of polygon smaller than expect, generate edges
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- if (geometry.attributes.position.count < maxPolygonForEdge) {
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- const edges = new EdgesGeometry(geometry, 90);
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- const positions = edges.attributes.position.array;
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- const indices = [];
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- for (let i = 0; i < positions.length / 3; i += 2) {
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- indices.push(i, i + 1);
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- }
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- const bufferGeometry = new BufferGeometry();
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- // Set the position attribute
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- bufferGeometry.setAttribute("position", new BufferAttribute(new Float32Array(positions), 3));
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- // Set the index attribute
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- bufferGeometry.setIndex(indices);
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- const line = new LineSegments(bufferGeometry, new LineBasicMaterial({ color: "#666", linewidth: 0.5 }));
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- line.applyMatrix4(matrix4);
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- line.updateMatrix();
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- childMesh.add(line);
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- }
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+ // if (geometry.attributes.position.count < maxPolygonForEdge) {
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+ // const edges = new EdgesGeometry(geometry, 90);
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+ // const positions = edges.attributes.position.array;
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+ // const indices = [];
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+ // for (let i = 0; i < positions.length / 3; i += 2) {
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+ // indices.push(i, i + 1);
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+ // }
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+ // const bufferGeometry = new BufferGeometry();
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+ // // Set the position attribute
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+ // bufferGeometry.setAttribute(
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+ // "position",
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+ // new BufferAttribute(new Float32Array(positions), 3)
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+ // );
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+ // // Set the index attribute
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+ // bufferGeometry.setIndex(indices);
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+ // const line = new LineSegments(
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+ // bufferGeometry,
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+ // new LineBasicMaterial({ color: "#666", linewidth: 0.5 })
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+ // );
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+ // line.applyMatrix4(matrix4);
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+ // line.updateMatrix();
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+ // childMesh.add(line);
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+ // }
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  }
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  // childMesh.instanceMatrix.needsUpdate = true;
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  childMesh.updateMatrix();