viral-viewer-2 3.1.0 → 3.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -33772,18 +33772,18 @@ function workerFunction() {
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33772
33772
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computeEdgeCostAtVertex(vertices[i]);
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33773
33773
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}
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33774
33774
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let nextVertex;
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33775
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//
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33776
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33777
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33778
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z =
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33779
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33780
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33781
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33782
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33783
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33784
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33775
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// incase max polygons allows larger than reality
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33776
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if (vertices.length > count) {
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33777
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// number of polygon to remove
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33778
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let z = vertices.length - count;
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33779
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while (z--) {
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33780
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nextVertex = minimumCostEdge(vertices);
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33781
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if (!nextVertex) {
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33782
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console.log("THREE.SimplifyModifier: No next vertex");
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33783
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break;
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33784
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}
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33785
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collapse(vertices, faces, nextVertex, nextVertex.collapseNeighbor);
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33786
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}
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33786
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collapse(vertices, faces, nextVertex, nextVertex.collapseNeighbor);
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33787
33787
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}
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33788
33788
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//
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33789
33789
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const simplifiedGeometry = new BufferGeometry();
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@@ -34143,23 +34143,29 @@ function workerFunction() {
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34143
34143
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matrix4.fromArray(numbers);
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34144
34144
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childMesh.setMatrixAt(index, matrix4);
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34145
34145
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//if number of polygon smaller than expect, generate edges
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34146
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if (geometry.attributes.position.count < maxPolygonForEdge) {
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34147
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34148
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34149
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34150
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34151
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34152
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34153
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34154
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34155
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34156
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34157
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34158
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34159
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34160
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34161
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34162
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34146
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// if (geometry.attributes.position.count < maxPolygonForEdge) {
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34147
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// const edges = new EdgesGeometry(geometry, 90);
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34148
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// const positions = edges.attributes.position.array;
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34149
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// const indices = [];
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34150
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// for (let i = 0; i < positions.length / 3; i += 2) {
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34151
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// indices.push(i, i + 1);
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34152
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// }
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34153
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// const bufferGeometry = new BufferGeometry();
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34154
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// // Set the position attribute
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34155
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// bufferGeometry.setAttribute(
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34156
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// "position",
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34157
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// new BufferAttribute(new Float32Array(positions), 3)
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34158
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// );
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34159
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// // Set the index attribute
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34160
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// bufferGeometry.setIndex(indices);
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34161
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// const line = new LineSegments(
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34162
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// bufferGeometry,
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34163
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// new LineBasicMaterial({ color: "#666", linewidth: 0.5 })
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34164
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// );
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34165
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// line.applyMatrix4(matrix4);
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34166
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// line.updateMatrix();
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34167
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// childMesh.add(line);
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34168
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// }
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34163
34169
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}
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34164
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// childMesh.instanceMatrix.needsUpdate = true;
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34165
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childMesh.updateMatrix();
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