viral-viewer-2 2.9.1 → 2.9.3

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@@ -32903,6 +32903,1140 @@ function workerFunction() {
32903
32903
  window.__THREE__ = REVISION;
32904
32904
  }
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  }
32906
+ //#region BufferGeometry Utils
32907
+ function computeMikkTSpaceTangents(geometry, MikkTSpace, negateSign = true) {
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+ if (!MikkTSpace || !MikkTSpace.isReady) {
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+ throw new Error("BufferGeometryUtils: Initialized MikkTSpace library required.");
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+ }
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+ if (!geometry.hasAttribute("position") ||
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+ !geometry.hasAttribute("normal") ||
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+ !geometry.hasAttribute("uv")) {
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+ throw new Error('BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.');
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+ }
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+ function getAttributeArray(attribute) {
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+ if (attribute.normalized || attribute.isInterleavedBufferAttribute) {
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+ const dstArray = new Float32Array(attribute.count * attribute.itemSize);
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+ for (let i = 0, j = 0; i < attribute.count; i++) {
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+ dstArray[j++] = attribute.getX(i);
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+ dstArray[j++] = attribute.getY(i);
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+ if (attribute.itemSize > 2) {
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+ dstArray[j++] = attribute.getZ(i);
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+ }
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+ }
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+ return dstArray;
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+ }
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+ if (attribute.array instanceof Float32Array) {
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+ return attribute.array;
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+ }
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+ return new Float32Array(attribute.array);
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+ }
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+ // MikkTSpace algorithm requires non-indexed input.
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+ const _geometry = geometry.index ? geometry.toNonIndexed() : geometry;
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+ // Compute vertex tangents.
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+ const tangents = MikkTSpace.generateTangents(getAttributeArray(_geometry.attributes.position), getAttributeArray(_geometry.attributes.normal), getAttributeArray(_geometry.attributes.uv));
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+ // Texture coordinate convention of glTF differs from the apparent
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+ // default of the MikkTSpace library; .w component must be flipped.
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+ if (negateSign) {
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+ for (let i = 3; i < tangents.length; i += 4) {
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+ tangents[i] *= -1;
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+ }
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+ }
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+ //
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+ _geometry.setAttribute("tangent", new BufferAttribute(tangents, 4));
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+ if (geometry !== _geometry) {
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+ geometry.copy(_geometry);
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+ }
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+ return geometry;
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+ }
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+ /**
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+ * @param {Array<BufferGeometry>} geometries
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+ * @param {Boolean} useGroups
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+ * @return {BufferGeometry}
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+ */
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+ function mergeGeometries(geometries, useGroups = false) {
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+ const isIndexed = geometries[0].index !== null;
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+ const attributesUsed = new Set(Object.keys(geometries[0].attributes));
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+ const morphAttributesUsed = new Set(Object.keys(geometries[0].morphAttributes));
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+ const attributes = {};
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+ const morphAttributes = {};
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+ const morphTargetsRelative = geometries[0].morphTargetsRelative;
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+ const mergedGeometry = new BufferGeometry();
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+ let offset = 0;
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+ for (let i = 0; i < geometries.length; ++i) {
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+ const geometry = geometries[i];
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+ let attributesCount = 0;
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+ // ensure that all geometries are indexed, or none
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+ if (isIndexed !== (geometry.index !== null)) {
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+ console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " +
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+ i +
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+ ". All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.");
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+ return null;
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+ }
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+ // gather attributes, exit early if they're different
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+ for (const name in geometry.attributes) {
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+ if (!attributesUsed.has(name)) {
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+ console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " +
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+ i +
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+ '. All geometries must have compatible attributes; make sure "' +
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+ name +
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+ '" attribute exists among all geometries, or in none of them.');
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+ return null;
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+ }
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+ if (attributes[name] === undefined)
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+ attributes[name] = [];
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+ attributes[name].push(geometry.attributes[name]);
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+ attributesCount++;
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+ }
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+ // ensure geometries have the same number of attributes
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+ if (attributesCount !== attributesUsed.size) {
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+ console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " +
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+ i +
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+ ". Make sure all geometries have the same number of attributes.");
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+ return null;
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+ }
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+ // gather morph attributes, exit early if they're different
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+ if (morphTargetsRelative !== geometry.morphTargetsRelative) {
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+ console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " +
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+ i +
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+ ". .morphTargetsRelative must be consistent throughout all geometries.");
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+ return null;
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+ }
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+ for (const name in geometry.morphAttributes) {
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+ if (!morphAttributesUsed.has(name)) {
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+ console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " +
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+ i +
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+ ". .morphAttributes must be consistent throughout all geometries.");
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+ return null;
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+ }
33011
+ if (morphAttributes[name] === undefined)
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+ morphAttributes[name] = [];
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+ morphAttributes[name].push(geometry.morphAttributes[name]);
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+ }
33015
+ if (useGroups) {
33016
+ let count;
33017
+ if (isIndexed) {
33018
+ count = geometry.index.count;
33019
+ }
33020
+ else if (geometry.attributes.position !== undefined) {
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+ count = geometry.attributes.position.count;
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+ }
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+ else {
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+ console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index " +
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+ i +
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+ ". The geometry must have either an index or a position attribute");
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+ return null;
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+ }
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+ mergedGeometry.addGroup(offset, count, i);
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+ offset += count;
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+ }
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+ }
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+ // merge indices
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+ if (isIndexed) {
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+ let indexOffset = 0;
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+ const mergedIndex = [];
33037
+ for (let i = 0; i < geometries.length; ++i) {
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+ const index = geometries[i].index;
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+ for (let j = 0; j < index.count; ++j) {
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+ mergedIndex.push(index.getX(j) + indexOffset);
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+ }
33042
+ indexOffset += geometries[i].attributes.position.count;
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+ }
33044
+ mergedGeometry.setIndex(mergedIndex);
33045
+ }
33046
+ // merge attributes
33047
+ for (const name in attributes) {
33048
+ const mergedAttribute = mergeAttributes(attributes[name]);
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+ if (!mergedAttribute) {
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+ console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the " +
33051
+ name +
33052
+ " attribute.");
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+ return null;
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+ }
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+ mergedGeometry.setAttribute(name, mergedAttribute);
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+ }
33057
+ // merge morph attributes
33058
+ for (const name in morphAttributes) {
33059
+ const numMorphTargets = morphAttributes[name][0].length;
33060
+ if (numMorphTargets === 0)
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+ break;
33062
+ mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
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+ mergedGeometry.morphAttributes[name] = [];
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+ for (let i = 0; i < numMorphTargets; ++i) {
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+ const morphAttributesToMerge = [];
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+ for (let j = 0; j < morphAttributes[name].length; ++j) {
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+ morphAttributesToMerge.push(morphAttributes[name][j][i]);
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+ }
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+ const mergedMorphAttribute = mergeAttributes(morphAttributesToMerge);
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+ if (!mergedMorphAttribute) {
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+ console.error("THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the " +
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+ name +
33073
+ " morphAttribute.");
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+ return null;
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+ }
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+ mergedGeometry.morphAttributes[name].push(mergedMorphAttribute);
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+ }
33078
+ }
33079
+ return mergedGeometry;
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+ }
33081
+ /**
33082
+ * @param {Array<BufferAttribute>} attributes
33083
+ * @return {BufferAttribute}
33084
+ */
33085
+ function mergeAttributes(attributes) {
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+ let TypedArray;
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+ let itemSize;
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+ let normalized;
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+ let gpuType = -1;
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+ let arrayLength = 0;
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+ for (let i = 0; i < attributes.length; ++i) {
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+ const attribute = attributes[i];
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+ if (attribute.isInterleavedBufferAttribute) {
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+ console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. InterleavedBufferAttributes are not supported.");
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+ return null;
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+ }
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+ if (TypedArray === undefined)
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+ TypedArray = attribute.array.constructor;
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+ if (TypedArray !== attribute.array.constructor) {
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+ console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.");
33101
+ return null;
33102
+ }
33103
+ if (itemSize === undefined)
33104
+ itemSize = attribute.itemSize;
33105
+ if (itemSize !== attribute.itemSize) {
33106
+ console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.");
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+ return null;
33108
+ }
33109
+ if (normalized === undefined)
33110
+ normalized = attribute.normalized;
33111
+ if (normalized !== attribute.normalized) {
33112
+ console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.");
33113
+ return null;
33114
+ }
33115
+ if (gpuType === -1)
33116
+ gpuType = attribute.gpuType;
33117
+ if (gpuType !== attribute.gpuType) {
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+ console.error("THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.");
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+ return null;
33120
+ }
33121
+ arrayLength += attribute.array.length;
33122
+ }
33123
+ const array = new TypedArray(arrayLength);
33124
+ let offset = 0;
33125
+ for (let i = 0; i < attributes.length; ++i) {
33126
+ array.set(attributes[i].array, offset);
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+ offset += attributes[i].array.length;
33128
+ }
33129
+ const result = new BufferAttribute(array, itemSize, normalized);
33130
+ if (gpuType !== undefined) {
33131
+ result.gpuType = gpuType;
33132
+ }
33133
+ return result;
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+ }
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+ /**
33136
+ * @param {BufferAttribute}
33137
+ * @return {BufferAttribute}
33138
+ */
33139
+ function deepCloneAttribute(attribute) {
33140
+ if (attribute.isInstancedInterleavedBufferAttribute ||
33141
+ attribute.isInterleavedBufferAttribute) {
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+ return deinterleaveAttribute(attribute);
33143
+ }
33144
+ if (attribute.isInstancedBufferAttribute) {
33145
+ return new InstancedBufferAttribute().copy(attribute);
33146
+ }
33147
+ return new BufferAttribute().copy(attribute);
33148
+ }
33149
+ /**
33150
+ * @param {Array<BufferAttribute>} attributes
33151
+ * @return {Array<InterleavedBufferAttribute>}
33152
+ */
33153
+ function interleaveAttributes(attributes) {
33154
+ // Interleaves the provided attributes into an InterleavedBuffer and returns
33155
+ // a set of InterleavedBufferAttributes for each attribute
33156
+ let TypedArray;
33157
+ let arrayLength = 0;
33158
+ let stride = 0;
33159
+ // calculate the length and type of the interleavedBuffer
33160
+ for (let i = 0, l = attributes.length; i < l; ++i) {
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+ const attribute = attributes[i];
33162
+ if (TypedArray === undefined)
33163
+ TypedArray = attribute.array.constructor;
33164
+ if (TypedArray !== attribute.array.constructor) {
33165
+ console.error("AttributeBuffers of different types cannot be interleaved");
33166
+ return null;
33167
+ }
33168
+ arrayLength += attribute.array.length;
33169
+ stride += attribute.itemSize;
33170
+ }
33171
+ // Create the set of buffer attributes
33172
+ const interleavedBuffer = new InterleavedBuffer(new TypedArray(arrayLength), stride);
33173
+ let offset = 0;
33174
+ const res = [];
33175
+ const getters = ["getX", "getY", "getZ", "getW"];
33176
+ const setters = ["setX", "setY", "setZ", "setW"];
33177
+ for (let j = 0, l = attributes.length; j < l; j++) {
33178
+ const attribute = attributes[j];
33179
+ const itemSize = attribute.itemSize;
33180
+ const count = attribute.count;
33181
+ const iba = new InterleavedBufferAttribute(interleavedBuffer, itemSize, offset, attribute.normalized);
33182
+ res.push(iba);
33183
+ offset += itemSize;
33184
+ // Move the data for each attribute into the new interleavedBuffer
33185
+ // at the appropriate offset
33186
+ for (let c = 0; c < count; c++) {
33187
+ for (let k = 0; k < itemSize; k++) {
33188
+ iba[setters[k]](c, attribute[getters[k]](c));
33189
+ }
33190
+ }
33191
+ }
33192
+ return res;
33193
+ }
33194
+ // returns a new, non-interleaved version of the provided attribute
33195
+ function deinterleaveAttribute(attribute) {
33196
+ const cons = attribute.data.array.constructor;
33197
+ const count = attribute.count;
33198
+ const itemSize = attribute.itemSize;
33199
+ const normalized = attribute.normalized;
33200
+ const array = new cons(count * itemSize);
33201
+ let newAttribute;
33202
+ if (attribute.isInstancedInterleavedBufferAttribute) {
33203
+ newAttribute = new InstancedBufferAttribute(array, itemSize, normalized, attribute.meshPerAttribute);
33204
+ }
33205
+ else {
33206
+ newAttribute = new BufferAttribute(array, itemSize, normalized);
33207
+ }
33208
+ for (let i = 0; i < count; i++) {
33209
+ newAttribute.setX(i, attribute.getX(i));
33210
+ if (itemSize >= 2) {
33211
+ newAttribute.setY(i, attribute.getY(i));
33212
+ }
33213
+ if (itemSize >= 3) {
33214
+ newAttribute.setZ(i, attribute.getZ(i));
33215
+ }
33216
+ if (itemSize >= 4) {
33217
+ newAttribute.setW(i, attribute.getW(i));
33218
+ }
33219
+ }
33220
+ return newAttribute;
33221
+ }
33222
+ // deinterleaves all attributes on the geometry
33223
+ function deinterleaveGeometry(geometry) {
33224
+ const attributes = geometry.attributes;
33225
+ const morphTargets = geometry.morphTargets;
33226
+ const attrMap = new Map();
33227
+ for (const key in attributes) {
33228
+ const attr = attributes[key];
33229
+ if (attr.isInterleavedBufferAttribute) {
33230
+ if (!attrMap.has(attr)) {
33231
+ attrMap.set(attr, deinterleaveAttribute(attr));
33232
+ }
33233
+ attributes[key] = attrMap.get(attr);
33234
+ }
33235
+ }
33236
+ for (const key in morphTargets) {
33237
+ const attr = morphTargets[key];
33238
+ if (attr.isInterleavedBufferAttribute) {
33239
+ if (!attrMap.has(attr)) {
33240
+ attrMap.set(attr, deinterleaveAttribute(attr));
33241
+ }
33242
+ morphTargets[key] = attrMap.get(attr);
33243
+ }
33244
+ }
33245
+ }
33246
+ /**
33247
+ * @param {BufferGeometry} geometry
33248
+ * @return {number}
33249
+ */
33250
+ function estimateBytesUsed(geometry) {
33251
+ // Return the estimated memory used by this geometry in bytes
33252
+ // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
33253
+ // for InterleavedBufferAttributes.
33254
+ let mem = 0;
33255
+ for (const name in geometry.attributes) {
33256
+ const attr = geometry.getAttribute(name);
33257
+ mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
33258
+ }
33259
+ const indices = geometry.getIndex();
33260
+ mem += indices
33261
+ ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT
33262
+ : 0;
33263
+ return mem;
33264
+ }
33265
+ /**
33266
+ * @param {BufferGeometry} geometry
33267
+ * @param {number} tolerance
33268
+ * @return {BufferGeometry}
33269
+ */
33270
+ function mergeVertices(geometry, tolerance = 1e-4) {
33271
+ tolerance = Math.max(tolerance, Number.EPSILON);
33272
+ // Generate an index buffer if the geometry doesn't have one, or optimize it
33273
+ // if it's already available.
33274
+ const hashToIndex = {};
33275
+ const indices = geometry.getIndex();
33276
+ const positions = geometry.getAttribute("position");
33277
+ const vertexCount = indices ? indices.count : positions.count;
33278
+ // next value for triangle indices
33279
+ let nextIndex = 0;
33280
+ // attributes and new attribute arrays
33281
+ const attributeNames = Object.keys(geometry.attributes);
33282
+ const tmpAttributes = {};
33283
+ const tmpMorphAttributes = {};
33284
+ const newIndices = [];
33285
+ const getters = ["getX", "getY", "getZ", "getW"];
33286
+ const setters = ["setX", "setY", "setZ", "setW"];
33287
+ // Initialize the arrays, allocating space conservatively. Extra
33288
+ // space will be trimmed in the last step.
33289
+ for (let i = 0, l = attributeNames.length; i < l; i++) {
33290
+ const name = attributeNames[i];
33291
+ const attr = geometry.attributes[name];
33292
+ tmpAttributes[name] = new BufferAttribute(new attr.array.constructor(attr.count * attr.itemSize), attr.itemSize, attr.normalized);
33293
+ const morphAttr = geometry.morphAttributes[name];
33294
+ if (morphAttr) {
33295
+ tmpMorphAttributes[name] = new BufferAttribute(new morphAttr.array.constructor(morphAttr.count * morphAttr.itemSize), morphAttr.itemSize, morphAttr.normalized);
33296
+ }
33297
+ }
33298
+ // convert the error tolerance to an amount of decimal places to truncate to
33299
+ const decimalShift = Math.log10(1 / tolerance);
33300
+ const shiftMultiplier = Math.pow(10, decimalShift);
33301
+ for (let i = 0; i < vertexCount; i++) {
33302
+ const index = indices ? indices.getX(i) : i;
33303
+ // Generate a hash for the vertex attributes at the current index 'i'
33304
+ let hash = "";
33305
+ for (let j = 0, l = attributeNames.length; j < l; j++) {
33306
+ const name = attributeNames[j];
33307
+ const attribute = geometry.getAttribute(name);
33308
+ const itemSize = attribute.itemSize;
33309
+ for (let k = 0; k < itemSize; k++) {
33310
+ // double tilde truncates the decimal value
33311
+ hash += `${~~(attribute[getters[k]](index) * shiftMultiplier)},`;
33312
+ }
33313
+ }
33314
+ // Add another reference to the vertex if it's already
33315
+ // used by another index
33316
+ if (hash in hashToIndex) {
33317
+ newIndices.push(hashToIndex[hash]);
33318
+ }
33319
+ else {
33320
+ // copy data to the new index in the temporary attributes
33321
+ for (let j = 0, l = attributeNames.length; j < l; j++) {
33322
+ const name = attributeNames[j];
33323
+ const attribute = geometry.getAttribute(name);
33324
+ const morphAttr = geometry.morphAttributes[name];
33325
+ const itemSize = attribute.itemSize;
33326
+ const newarray = tmpAttributes[name];
33327
+ const newMorphArrays = tmpMorphAttributes[name];
33328
+ for (let k = 0; k < itemSize; k++) {
33329
+ const getterFunc = getters[k];
33330
+ const setterFunc = setters[k];
33331
+ newarray[setterFunc](nextIndex, attribute[getterFunc](index));
33332
+ if (morphAttr) {
33333
+ for (let m = 0, ml = morphAttr.length; m < ml; m++) {
33334
+ newMorphArrays[m][setterFunc](nextIndex, morphAttr[m][getterFunc](index));
33335
+ }
33336
+ }
33337
+ }
33338
+ }
33339
+ hashToIndex[hash] = nextIndex;
33340
+ newIndices.push(nextIndex);
33341
+ nextIndex++;
33342
+ }
33343
+ }
33344
+ // generate result BufferGeometry
33345
+ const result = geometry.clone();
33346
+ for (const name in geometry.attributes) {
33347
+ const tmpAttribute = tmpAttributes[name];
33348
+ result.setAttribute(name, new BufferAttribute(tmpAttribute.array.slice(0, nextIndex * tmpAttribute.itemSize), tmpAttribute.itemSize, tmpAttribute.normalized));
33349
+ if (!(name in tmpMorphAttributes))
33350
+ continue;
33351
+ for (let j = 0; j < tmpMorphAttributes[name].length; j++) {
33352
+ const tmpMorphAttribute = tmpMorphAttributes[name][j];
33353
+ result.morphAttributes[name][j] = new BufferAttribute(tmpMorphAttribute.array.slice(0, nextIndex * tmpMorphAttribute.itemSize), tmpMorphAttribute.itemSize, tmpMorphAttribute.normalized);
33354
+ }
33355
+ }
33356
+ // indices
33357
+ result.setIndex(newIndices);
33358
+ return result;
33359
+ }
33360
+ /**
33361
+ * @param {BufferGeometry} geometry
33362
+ * @param {number} drawMode
33363
+ * @return {BufferGeometry}
33364
+ */
33365
+ function toTrianglesDrawMode(geometry, drawMode) {
33366
+ if (drawMode === TrianglesDrawMode) {
33367
+ console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.");
33368
+ return geometry;
33369
+ }
33370
+ if (drawMode === TriangleFanDrawMode ||
33371
+ drawMode === TriangleStripDrawMode) {
33372
+ let index = geometry.getIndex();
33373
+ // generate index if not present
33374
+ if (index === null) {
33375
+ const indices = [];
33376
+ const position = geometry.getAttribute("position");
33377
+ if (position !== undefined) {
33378
+ for (let i = 0; i < position.count; i++) {
33379
+ indices.push(i);
33380
+ }
33381
+ geometry.setIndex(indices);
33382
+ index = geometry.getIndex();
33383
+ }
33384
+ else {
33385
+ console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.");
33386
+ return geometry;
33387
+ }
33388
+ }
33389
+ //
33390
+ const numberOfTriangles = index.count - 2;
33391
+ const newIndices = [];
33392
+ if (drawMode === TriangleFanDrawMode) {
33393
+ // gl.TRIANGLE_FAN
33394
+ for (let i = 1; i <= numberOfTriangles; i++) {
33395
+ newIndices.push(index.getX(0));
33396
+ newIndices.push(index.getX(i));
33397
+ newIndices.push(index.getX(i + 1));
33398
+ }
33399
+ }
33400
+ else {
33401
+ // gl.TRIANGLE_STRIP
33402
+ for (let i = 0; i < numberOfTriangles; i++) {
33403
+ if (i % 2 === 0) {
33404
+ newIndices.push(index.getX(i));
33405
+ newIndices.push(index.getX(i + 1));
33406
+ newIndices.push(index.getX(i + 2));
33407
+ }
33408
+ else {
33409
+ newIndices.push(index.getX(i + 2));
33410
+ newIndices.push(index.getX(i + 1));
33411
+ newIndices.push(index.getX(i));
33412
+ }
33413
+ }
33414
+ }
33415
+ if (newIndices.length / 3 !== numberOfTriangles) {
33416
+ console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");
33417
+ }
33418
+ // build final geometry
33419
+ const newGeometry = geometry.clone();
33420
+ newGeometry.setIndex(newIndices);
33421
+ newGeometry.clearGroups();
33422
+ return newGeometry;
33423
+ }
33424
+ else {
33425
+ console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:", drawMode);
33426
+ return geometry;
33427
+ }
33428
+ }
33429
+ /**
33430
+ * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
33431
+ * Helpful for Raytracing or Decals.
33432
+ * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
33433
+ * @return {Object} An Object with original position/normal attributes and morphed ones.
33434
+ */
33435
+ function computeMorphedAttributes(object) {
33436
+ const _vA = new Vector3();
33437
+ const _vB = new Vector3();
33438
+ const _vC = new Vector3();
33439
+ const _tempA = new Vector3();
33440
+ const _tempB = new Vector3();
33441
+ const _tempC = new Vector3();
33442
+ const _morphA = new Vector3();
33443
+ const _morphB = new Vector3();
33444
+ const _morphC = new Vector3();
33445
+ function _calculateMorphedAttributeData(object, attribute, morphAttribute, morphTargetsRelative, a, b, c, modifiedAttributeArray) {
33446
+ _vA.fromBufferAttribute(attribute, a);
33447
+ _vB.fromBufferAttribute(attribute, b);
33448
+ _vC.fromBufferAttribute(attribute, c);
33449
+ const morphInfluences = object.morphTargetInfluences;
33450
+ if (morphAttribute && morphInfluences) {
33451
+ _morphA.set(0, 0, 0);
33452
+ _morphB.set(0, 0, 0);
33453
+ _morphC.set(0, 0, 0);
33454
+ for (let i = 0, il = morphAttribute.length; i < il; i++) {
33455
+ const influence = morphInfluences[i];
33456
+ const morph = morphAttribute[i];
33457
+ if (influence === 0)
33458
+ continue;
33459
+ _tempA.fromBufferAttribute(morph, a);
33460
+ _tempB.fromBufferAttribute(morph, b);
33461
+ _tempC.fromBufferAttribute(morph, c);
33462
+ if (morphTargetsRelative) {
33463
+ _morphA.addScaledVector(_tempA, influence);
33464
+ _morphB.addScaledVector(_tempB, influence);
33465
+ _morphC.addScaledVector(_tempC, influence);
33466
+ }
33467
+ else {
33468
+ _morphA.addScaledVector(_tempA.sub(_vA), influence);
33469
+ _morphB.addScaledVector(_tempB.sub(_vB), influence);
33470
+ _morphC.addScaledVector(_tempC.sub(_vC), influence);
33471
+ }
33472
+ }
33473
+ _vA.add(_morphA);
33474
+ _vB.add(_morphB);
33475
+ _vC.add(_morphC);
33476
+ }
33477
+ if (object.isSkinnedMesh) {
33478
+ object.applyBoneTransform(a, _vA);
33479
+ object.applyBoneTransform(b, _vB);
33480
+ object.applyBoneTransform(c, _vC);
33481
+ }
33482
+ modifiedAttributeArray[a * 3 + 0] = _vA.x;
33483
+ modifiedAttributeArray[a * 3 + 1] = _vA.y;
33484
+ modifiedAttributeArray[a * 3 + 2] = _vA.z;
33485
+ modifiedAttributeArray[b * 3 + 0] = _vB.x;
33486
+ modifiedAttributeArray[b * 3 + 1] = _vB.y;
33487
+ modifiedAttributeArray[b * 3 + 2] = _vB.z;
33488
+ modifiedAttributeArray[c * 3 + 0] = _vC.x;
33489
+ modifiedAttributeArray[c * 3 + 1] = _vC.y;
33490
+ modifiedAttributeArray[c * 3 + 2] = _vC.z;
33491
+ }
33492
+ const geometry = object.geometry;
33493
+ const material = object.material;
33494
+ let a, b, c;
33495
+ const index = geometry.index;
33496
+ const positionAttribute = geometry.attributes.position;
33497
+ const morphPosition = geometry.morphAttributes.position;
33498
+ const morphTargetsRelative = geometry.morphTargetsRelative;
33499
+ const normalAttribute = geometry.attributes.normal;
33500
+ const morphNormal = geometry.morphAttributes.position;
33501
+ const groups = geometry.groups;
33502
+ const drawRange = geometry.drawRange;
33503
+ let i, j, il, jl;
33504
+ let group;
33505
+ let start, end;
33506
+ const modifiedPosition = new Float32Array(positionAttribute.count * positionAttribute.itemSize);
33507
+ const modifiedNormal = new Float32Array(normalAttribute.count * normalAttribute.itemSize);
33508
+ if (index !== null) {
33509
+ // indexed buffer geometry
33510
+ if (Array.isArray(material)) {
33511
+ for (i = 0, il = groups.length; i < il; i++) {
33512
+ group = groups[i];
33513
+ start = Math.max(group.start, drawRange.start);
33514
+ end = Math.min(group.start + group.count, drawRange.start + drawRange.count);
33515
+ for (j = start, jl = end; j < jl; j += 3) {
33516
+ a = index.getX(j);
33517
+ b = index.getX(j + 1);
33518
+ c = index.getX(j + 2);
33519
+ _calculateMorphedAttributeData(object, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition);
33520
+ _calculateMorphedAttributeData(object, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal);
33521
+ }
33522
+ }
33523
+ }
33524
+ else {
33525
+ start = Math.max(0, drawRange.start);
33526
+ end = Math.min(index.count, drawRange.start + drawRange.count);
33527
+ for (i = start, il = end; i < il; i += 3) {
33528
+ a = index.getX(i);
33529
+ b = index.getX(i + 1);
33530
+ c = index.getX(i + 2);
33531
+ _calculateMorphedAttributeData(object, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition);
33532
+ _calculateMorphedAttributeData(object, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal);
33533
+ }
33534
+ }
33535
+ }
33536
+ else {
33537
+ // non-indexed buffer geometry
33538
+ if (Array.isArray(material)) {
33539
+ for (i = 0, il = groups.length; i < il; i++) {
33540
+ group = groups[i];
33541
+ start = Math.max(group.start, drawRange.start);
33542
+ end = Math.min(group.start + group.count, drawRange.start + drawRange.count);
33543
+ for (j = start, jl = end; j < jl; j += 3) {
33544
+ a = j;
33545
+ b = j + 1;
33546
+ c = j + 2;
33547
+ _calculateMorphedAttributeData(object, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition);
33548
+ _calculateMorphedAttributeData(object, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal);
33549
+ }
33550
+ }
33551
+ }
33552
+ else {
33553
+ start = Math.max(0, drawRange.start);
33554
+ end = Math.min(positionAttribute.count, drawRange.start + drawRange.count);
33555
+ for (i = start, il = end; i < il; i += 3) {
33556
+ a = i;
33557
+ b = i + 1;
33558
+ c = i + 2;
33559
+ _calculateMorphedAttributeData(object, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition);
33560
+ _calculateMorphedAttributeData(object, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal);
33561
+ }
33562
+ }
33563
+ }
33564
+ const morphedPositionAttribute = new Float32BufferAttribute(modifiedPosition, 3);
33565
+ const morphedNormalAttribute = new Float32BufferAttribute(modifiedNormal, 3);
33566
+ return {
33567
+ positionAttribute: positionAttribute,
33568
+ normalAttribute: normalAttribute,
33569
+ morphedPositionAttribute: morphedPositionAttribute,
33570
+ morphedNormalAttribute: morphedNormalAttribute,
33571
+ };
33572
+ }
33573
+ function mergeGroups(geometry) {
33574
+ if (geometry.groups.length === 0) {
33575
+ console.warn("THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.");
33576
+ return geometry;
33577
+ }
33578
+ let groups = geometry.groups;
33579
+ // sort groups by material index
33580
+ groups = groups.sort((a, b) => {
33581
+ if (a.materialIndex !== b.materialIndex)
33582
+ return a.materialIndex - b.materialIndex;
33583
+ return a.start - b.start;
33584
+ });
33585
+ // create index for non-indexed geometries
33586
+ if (geometry.getIndex() === null) {
33587
+ const positionAttribute = geometry.getAttribute("position");
33588
+ const indices = [];
33589
+ for (let i = 0; i < positionAttribute.count; i += 3) {
33590
+ indices.push(i, i + 1, i + 2);
33591
+ }
33592
+ geometry.setIndex(indices);
33593
+ }
33594
+ // sort index
33595
+ const index = geometry.getIndex();
33596
+ const newIndices = [];
33597
+ for (let i = 0; i < groups.length; i++) {
33598
+ const group = groups[i];
33599
+ const groupStart = group.start;
33600
+ const groupLength = groupStart + group.count;
33601
+ for (let j = groupStart; j < groupLength; j++) {
33602
+ newIndices.push(index.getX(j));
33603
+ }
33604
+ }
33605
+ geometry.dispose(); // Required to force buffer recreation
33606
+ geometry.setIndex(newIndices);
33607
+ // update groups indices
33608
+ let start = 0;
33609
+ for (let i = 0; i < groups.length; i++) {
33610
+ const group = groups[i];
33611
+ group.start = start;
33612
+ start += group.count;
33613
+ }
33614
+ // merge groups
33615
+ let currentGroup = groups[0];
33616
+ geometry.groups = [currentGroup];
33617
+ for (let i = 1; i < groups.length; i++) {
33618
+ const group = groups[i];
33619
+ if (currentGroup.materialIndex === group.materialIndex) {
33620
+ currentGroup.count += group.count;
33621
+ }
33622
+ else {
33623
+ currentGroup = group;
33624
+ geometry.groups.push(currentGroup);
33625
+ }
33626
+ }
33627
+ return geometry;
33628
+ }
33629
+ /**
33630
+ * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
33631
+ * non-indexed geometry. Returns the geometry with smooth normals everywhere except
33632
+ * faces that meet at an angle greater than the crease angle.
33633
+ *
33634
+ * @param {BufferGeometry} geometry
33635
+ * @param {number} [creaseAngle]
33636
+ * @return {BufferGeometry}
33637
+ */
33638
+ function toCreasedNormals(geometry, creaseAngle = Math.PI / 3 /* 60 degrees */) {
33639
+ const creaseDot = Math.cos(creaseAngle);
33640
+ const hashMultiplier = (1 + 1e-10) * 1e2;
33641
+ // reusable vectors
33642
+ const verts = [new Vector3(), new Vector3(), new Vector3()];
33643
+ const tempVec1 = new Vector3();
33644
+ const tempVec2 = new Vector3();
33645
+ const tempNorm = new Vector3();
33646
+ const tempNorm2 = new Vector3();
33647
+ // hashes a vector
33648
+ function hashVertex(v) {
33649
+ const x = ~~(v.x * hashMultiplier);
33650
+ const y = ~~(v.y * hashMultiplier);
33651
+ const z = ~~(v.z * hashMultiplier);
33652
+ return `${x},${y},${z}`;
33653
+ }
33654
+ // BufferGeometry.toNonIndexed() warns if the geometry is non-indexed
33655
+ // and returns the original geometry
33656
+ const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;
33657
+ const posAttr = resultGeometry.attributes.position;
33658
+ const vertexMap = {};
33659
+ // find all the normals shared by commonly located vertices
33660
+ for (let i = 0, l = posAttr.count / 3; i < l; i++) {
33661
+ const i3 = 3 * i;
33662
+ const a = verts[0].fromBufferAttribute(posAttr, i3 + 0);
33663
+ const b = verts[1].fromBufferAttribute(posAttr, i3 + 1);
33664
+ const c = verts[2].fromBufferAttribute(posAttr, i3 + 2);
33665
+ tempVec1.subVectors(c, b);
33666
+ tempVec2.subVectors(a, b);
33667
+ // add the normal to the map for all vertices
33668
+ const normal = new Vector3().crossVectors(tempVec1, tempVec2).normalize();
33669
+ for (let n = 0; n < 3; n++) {
33670
+ const vert = verts[n];
33671
+ const hash = hashVertex(vert);
33672
+ if (!(hash in vertexMap)) {
33673
+ vertexMap[hash] = [];
33674
+ }
33675
+ vertexMap[hash].push(normal);
33676
+ }
33677
+ }
33678
+ // average normals from all vertices that share a common location if they are within the
33679
+ // provided crease threshold
33680
+ const normalArray = new Float32Array(posAttr.count * 3);
33681
+ const normAttr = new BufferAttribute(normalArray, 3, false);
33682
+ for (let i = 0, l = posAttr.count / 3; i < l; i++) {
33683
+ // get the face normal for this vertex
33684
+ const i3 = 3 * i;
33685
+ const a = verts[0].fromBufferAttribute(posAttr, i3 + 0);
33686
+ const b = verts[1].fromBufferAttribute(posAttr, i3 + 1);
33687
+ const c = verts[2].fromBufferAttribute(posAttr, i3 + 2);
33688
+ tempVec1.subVectors(c, b);
33689
+ tempVec2.subVectors(a, b);
33690
+ tempNorm.crossVectors(tempVec1, tempVec2).normalize();
33691
+ // average all normals that meet the threshold and set the normal value
33692
+ for (let n = 0; n < 3; n++) {
33693
+ const vert = verts[n];
33694
+ const hash = hashVertex(vert);
33695
+ const otherNormals = vertexMap[hash];
33696
+ tempNorm2.set(0, 0, 0);
33697
+ for (let k = 0, lk = otherNormals.length; k < lk; k++) {
33698
+ const otherNorm = otherNormals[k];
33699
+ if (tempNorm.dot(otherNorm) > creaseDot) {
33700
+ tempNorm2.add(otherNorm);
33701
+ }
33702
+ }
33703
+ tempNorm2.normalize();
33704
+ normAttr.setXYZ(i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z);
33705
+ }
33706
+ }
33707
+ resultGeometry.setAttribute("normal", normAttr);
33708
+ return resultGeometry;
33709
+ }
33710
+ function mergeBufferGeometries(geometries, useGroups = false) {
33711
+ console.warn("THREE.BufferGeometryUtils: mergeBufferGeometries() has been renamed to mergeGeometries()."); // @deprecated, r151
33712
+ return mergeGeometries(geometries, useGroups);
33713
+ }
33714
+ function mergeBufferAttributes(attributes) {
33715
+ console.warn("THREE.BufferGeometryUtils: mergeBufferAttributes() has been renamed to mergeAttributes()."); // @deprecated, r151
33716
+ return mergeAttributes(attributes);
33717
+ }
33718
+ //#endregion
33719
+ //#region Simplify Modifier
33720
+ /**
33721
+ * Simplification Geometry Modifier
33722
+ * - based on code and technique
33723
+ * - by Stan Melax in 1998
33724
+ * - Progressive Mesh type Polygon Reduction Algorithm
33725
+ * - http://www.melax.com/polychop/
33726
+ */
33727
+ const _cb = new Vector3(), _ab = new Vector3();
33728
+ class SimplifyModifier {
33729
+ modify(geometry, count) {
33730
+ geometry = geometry.clone();
33731
+ const attributes = geometry.attributes;
33732
+ // this modifier can only process indexed and non-indexed geomtries with a position attribute
33733
+ for (const name in attributes) {
33734
+ if (name !== "position")
33735
+ geometry.deleteAttribute(name);
33736
+ }
33737
+ geometry = mergeVertices(geometry);
33738
+ //
33739
+ // put data of original geometry in different data structures
33740
+ //
33741
+ const vertices = [];
33742
+ const faces = [];
33743
+ // add vertices
33744
+ const positionAttribute = geometry.getAttribute("position");
33745
+ for (let i = 0; i < positionAttribute.count; i++) {
33746
+ const v = new Vector3().fromBufferAttribute(positionAttribute, i);
33747
+ const vertex = new Vertex(v);
33748
+ vertices.push(vertex);
33749
+ }
33750
+ // add faces
33751
+ let index = geometry.getIndex();
33752
+ if (index !== null) {
33753
+ for (let i = 0; i < index.count; i += 3) {
33754
+ const a = index.getX(i);
33755
+ const b = index.getX(i + 1);
33756
+ const c = index.getX(i + 2);
33757
+ const triangle = new Triangle(vertices[a], vertices[b], vertices[c], a, b, c);
33758
+ faces.push(triangle);
33759
+ }
33760
+ }
33761
+ else {
33762
+ for (let i = 0; i < positionAttribute.count; i += 3) {
33763
+ const a = i;
33764
+ const b = i + 1;
33765
+ const c = i + 2;
33766
+ const triangle = new Triangle(vertices[a], vertices[b], vertices[c], a, b, c);
33767
+ faces.push(triangle);
33768
+ }
33769
+ }
33770
+ // compute all edge collapse costs
33771
+ for (let i = 0, il = vertices.length; i < il; i++) {
33772
+ computeEdgeCostAtVertex(vertices[i]);
33773
+ }
33774
+ let nextVertex;
33775
+ let z = count;
33776
+ if (count > vertices.length) {
33777
+ z = length;
33778
+ }
33779
+ while (z--) {
33780
+ nextVertex = minimumCostEdge(vertices);
33781
+ if (!nextVertex) {
33782
+ console.log("THREE.SimplifyModifier: No next vertex");
33783
+ break;
33784
+ }
33785
+ collapse(vertices, faces, nextVertex, nextVertex.collapseNeighbor);
33786
+ }
33787
+ //
33788
+ const simplifiedGeometry = new BufferGeometry();
33789
+ const position = [];
33790
+ index = [];
33791
+ //
33792
+ for (let i = 0; i < vertices.length; i++) {
33793
+ const vertex = vertices[i].position;
33794
+ position.push(vertex.x, vertex.y, vertex.z);
33795
+ // cache final index to GREATLY speed up faces reconstruction
33796
+ vertices[i].id = i;
33797
+ }
33798
+ //
33799
+ for (let i = 0; i < faces.length; i++) {
33800
+ const face = faces[i];
33801
+ index.push(face.v1.id, face.v2.id, face.v3.id);
33802
+ }
33803
+ //
33804
+ simplifiedGeometry.setAttribute("position", new Float32BufferAttribute(position, 3));
33805
+ simplifiedGeometry.setIndex(index);
33806
+ return simplifiedGeometry;
33807
+ }
33808
+ }
33809
+ function pushIfUnique(array, object) {
33810
+ if (array.indexOf(object) === -1)
33811
+ array.push(object);
33812
+ }
33813
+ function removeFromArray(array, object) {
33814
+ const k = array.indexOf(object);
33815
+ if (k > -1)
33816
+ array.splice(k, 1);
33817
+ }
33818
+ function computeEdgeCollapseCost(u, v) {
33819
+ // if we collapse edge uv by moving u to v then how
33820
+ // much different will the model change, i.e. the "error".
33821
+ const edgelength = v.position.distanceTo(u.position);
33822
+ let curvature = 0;
33823
+ const sideFaces = [];
33824
+ // find the "sides" triangles that are on the edge uv
33825
+ for (let i = 0, il = u.faces.length; i < il; i++) {
33826
+ const face = u.faces[i];
33827
+ if (face.hasVertex(v)) {
33828
+ sideFaces.push(face);
33829
+ }
33830
+ }
33831
+ // use the triangle facing most away from the sides
33832
+ // to determine our curvature term
33833
+ for (let i = 0, il = u.faces.length; i < il; i++) {
33834
+ let minCurvature = 1;
33835
+ const face = u.faces[i];
33836
+ for (let j = 0; j < sideFaces.length; j++) {
33837
+ const sideFace = sideFaces[j];
33838
+ // use dot product of face normals.
33839
+ const dotProd = face.normal.dot(sideFace.normal);
33840
+ minCurvature = Math.min(minCurvature, (1.001 - dotProd) / 2);
33841
+ }
33842
+ curvature = Math.max(curvature, minCurvature);
33843
+ }
33844
+ // crude approach in attempt to preserve borders
33845
+ // though it seems not to be totally correct
33846
+ const borders = 0;
33847
+ if (sideFaces.length < 2) {
33848
+ // we add some arbitrary cost for borders,
33849
+ // borders += 10;
33850
+ curvature = 1;
33851
+ }
33852
+ const amt = edgelength * curvature + borders;
33853
+ return amt;
33854
+ }
33855
+ function computeEdgeCostAtVertex(v) {
33856
+ // compute the edge collapse cost for all edges that start
33857
+ // from vertex v. Since we are only interested in reducing
33858
+ // the object by selecting the min cost edge at each step, we
33859
+ // only cache the cost of the least cost edge at this vertex
33860
+ // (in member variable collapse) as well as the value of the
33861
+ // cost (in member variable collapseCost).
33862
+ if (v.neighbors.length === 0) {
33863
+ // collapse if no neighbors.
33864
+ v.collapseNeighbor = null;
33865
+ v.collapseCost = -0.01;
33866
+ return;
33867
+ }
33868
+ v.collapseCost = 100000;
33869
+ v.collapseNeighbor = null;
33870
+ // search all neighboring edges for "least cost" edge
33871
+ for (let i = 0; i < v.neighbors.length; i++) {
33872
+ const collapseCost = computeEdgeCollapseCost(v, v.neighbors[i]);
33873
+ if (!v.collapseNeighbor) {
33874
+ v.collapseNeighbor = v.neighbors[i];
33875
+ v.collapseCost = collapseCost;
33876
+ v.minCost = collapseCost;
33877
+ v.totalCost = 0;
33878
+ v.costCount = 0;
33879
+ }
33880
+ v.costCount++;
33881
+ v.totalCost += collapseCost;
33882
+ if (collapseCost < v.minCost) {
33883
+ v.collapseNeighbor = v.neighbors[i];
33884
+ v.minCost = collapseCost;
33885
+ }
33886
+ }
33887
+ // we average the cost of collapsing at this vertex
33888
+ v.collapseCost = v.totalCost / v.costCount;
33889
+ // v.collapseCost = v.minCost;
33890
+ }
33891
+ function removeVertex(v, vertices) {
33892
+ console.assert(v.faces.length === 0);
33893
+ while (v.neighbors.length) {
33894
+ const n = v.neighbors.pop();
33895
+ removeFromArray(n.neighbors, v);
33896
+ }
33897
+ removeFromArray(vertices, v);
33898
+ }
33899
+ function removeFace(f, faces) {
33900
+ removeFromArray(faces, f);
33901
+ if (f.v1)
33902
+ removeFromArray(f.v1.faces, f);
33903
+ if (f.v2)
33904
+ removeFromArray(f.v2.faces, f);
33905
+ if (f.v3)
33906
+ removeFromArray(f.v3.faces, f);
33907
+ // TODO optimize this!
33908
+ const vs = [f.v1, f.v2, f.v3];
33909
+ for (let i = 0; i < 3; i++) {
33910
+ const v1 = vs[i];
33911
+ const v2 = vs[(i + 1) % 3];
33912
+ if (!v1 || !v2)
33913
+ continue;
33914
+ v1.removeIfNonNeighbor(v2);
33915
+ v2.removeIfNonNeighbor(v1);
33916
+ }
33917
+ }
33918
+ function collapse(vertices, faces, u, v) {
33919
+ // u and v are pointers to vertices of an edge
33920
+ // Collapse the edge uv by moving vertex u onto v
33921
+ if (!v) {
33922
+ // u is a vertex all by itself so just delete it..
33923
+ removeVertex(u, vertices);
33924
+ return;
33925
+ }
33926
+ const tmpVertices = [];
33927
+ for (let i = 0; i < u.neighbors.length; i++) {
33928
+ tmpVertices.push(u.neighbors[i]);
33929
+ }
33930
+ // delete triangles on edge uv:
33931
+ for (let i = u.faces.length - 1; i >= 0; i--) {
33932
+ if (u.faces[i] && u.faces[i].hasVertex(v)) {
33933
+ removeFace(u.faces[i], faces);
33934
+ }
33935
+ }
33936
+ // update remaining triangles to have v instead of u
33937
+ for (let i = u.faces.length - 1; i >= 0; i--) {
33938
+ u.faces[i].replaceVertex(u, v);
33939
+ }
33940
+ removeVertex(u, vertices);
33941
+ // recompute the edge collapse costs in neighborhood
33942
+ for (let i = 0; i < tmpVertices.length; i++) {
33943
+ computeEdgeCostAtVertex(tmpVertices[i]);
33944
+ }
33945
+ }
33946
+ function minimumCostEdge(vertices) {
33947
+ // O(n * n) approach. TODO optimize this
33948
+ let least = vertices[0];
33949
+ for (let i = 0; i < vertices.length; i++) {
33950
+ if (vertices[i].collapseCost < least.collapseCost) {
33951
+ least = vertices[i];
33952
+ }
33953
+ }
33954
+ return least;
33955
+ }
33956
+ // we use a triangle class to represent structure of face slightly differently
33957
+ class Triangle {
33958
+ constructor(v1, v2, v3, a, b, c) {
33959
+ this.a = a;
33960
+ this.b = b;
33961
+ this.c = c;
33962
+ this.v1 = v1;
33963
+ this.v2 = v2;
33964
+ this.v3 = v3;
33965
+ this.normal = new Vector3();
33966
+ this.computeNormal();
33967
+ v1.faces.push(this);
33968
+ v1.addUniqueNeighbor(v2);
33969
+ v1.addUniqueNeighbor(v3);
33970
+ v2.faces.push(this);
33971
+ v2.addUniqueNeighbor(v1);
33972
+ v2.addUniqueNeighbor(v3);
33973
+ v3.faces.push(this);
33974
+ v3.addUniqueNeighbor(v1);
33975
+ v3.addUniqueNeighbor(v2);
33976
+ }
33977
+ computeNormal() {
33978
+ const vA = this.v1.position;
33979
+ const vB = this.v2.position;
33980
+ const vC = this.v3.position;
33981
+ _cb.subVectors(vC, vB);
33982
+ _ab.subVectors(vA, vB);
33983
+ _cb.cross(_ab).normalize();
33984
+ this.normal.copy(_cb);
33985
+ }
33986
+ hasVertex(v) {
33987
+ return v === this.v1 || v === this.v2 || v === this.v3;
33988
+ }
33989
+ replaceVertex(oldv, newv) {
33990
+ if (oldv === this.v1)
33991
+ this.v1 = newv;
33992
+ else if (oldv === this.v2)
33993
+ this.v2 = newv;
33994
+ else if (oldv === this.v3)
33995
+ this.v3 = newv;
33996
+ removeFromArray(oldv.faces, this);
33997
+ newv.faces.push(this);
33998
+ oldv.removeIfNonNeighbor(this.v1);
33999
+ this.v1.removeIfNonNeighbor(oldv);
34000
+ oldv.removeIfNonNeighbor(this.v2);
34001
+ this.v2.removeIfNonNeighbor(oldv);
34002
+ oldv.removeIfNonNeighbor(this.v3);
34003
+ this.v3.removeIfNonNeighbor(oldv);
34004
+ this.v1.addUniqueNeighbor(this.v2);
34005
+ this.v1.addUniqueNeighbor(this.v3);
34006
+ this.v2.addUniqueNeighbor(this.v1);
34007
+ this.v2.addUniqueNeighbor(this.v3);
34008
+ this.v3.addUniqueNeighbor(this.v1);
34009
+ this.v3.addUniqueNeighbor(this.v2);
34010
+ this.computeNormal();
34011
+ }
34012
+ }
34013
+ class Vertex {
34014
+ constructor(v) {
34015
+ this.position = v;
34016
+ this.id = -1; // external use position in vertices list (for e.g. face generation)
34017
+ this.faces = []; // faces vertex is connected
34018
+ this.neighbors = []; // neighbouring vertices aka "adjacentVertices"
34019
+ // these will be computed in computeEdgeCostAtVertex()
34020
+ this.collapseCost = 0; // cost of collapsing this vertex, the less the better. aka objdist
34021
+ this.collapseNeighbor = null; // best candinate for collapsing
34022
+ }
34023
+ addUniqueNeighbor(vertex) {
34024
+ pushIfUnique(this.neighbors, vertex);
34025
+ }
34026
+ removeIfNonNeighbor(n) {
34027
+ const neighbors = this.neighbors;
34028
+ const faces = this.faces;
34029
+ const offset = neighbors.indexOf(n);
34030
+ if (offset === -1)
34031
+ return;
34032
+ for (let i = 0; i < faces.length; i++) {
34033
+ if (faces[i].hasVertex(n))
34034
+ return;
34035
+ }
34036
+ neighbors.splice(offset, 1);
34037
+ }
34038
+ }
34039
+ //#endregion
32906
34040
  //My code
32907
34041
  //////////////////
32908
34042
  const maxPolygonPerObject = 1000;
@@ -32971,7 +34105,20 @@ function workerFunction() {
32971
34105
  dummyGeometry.setAttribute("position", new BufferAttribute(buffer, 3));
32972
34106
  dummyGeometry.computeVertexNormals();
32973
34107
  if (data.Instances > 0) {
32974
- const childMesh = new InstancedMesh(dummyGeometry, null, data.Instances.length);
34108
+ let geometry = new BufferGeometry();
34109
+ // In case number of polygon larger than expect, merge them to reduce polygon first, for optimize purpose
34110
+ if (dummyGeometry.attributes.position.count > maxPolygonPerObject) {
34111
+ const modifier = new SimplifyModifier();
34112
+ const ratio = maxPolygonPerObject /
34113
+ dummyGeometry.attributes.position.count;
34114
+ const count = Math.floor(dummyGeometry.attributes.position.count * ratio); // number of polygon to remove
34115
+ geometry = modifier.modify(dummyGeometry, count);
34116
+ console.log(dummyGeometry.attributes.position.count, geometry.attributes.position.count);
34117
+ }
34118
+ else {
34119
+ geometry = dummyGeometry;
34120
+ }
34121
+ const childMesh = new InstancedMesh(geometry, null, data.Instances.length);
32975
34122
  childMesh.castShadow = true;
32976
34123
  childMesh.receiveShadow = true;
32977
34124
  for (let index = 0; index < data.Instances.length; index++) {
@@ -32999,8 +34146,8 @@ function workerFunction() {
32999
34146
  matrix4.fromArray(numbers);
33000
34147
  childMesh.setMatrixAt(index, matrix4);
33001
34148
  //if number of polygon smaller than expect, generate edges
33002
- if (dummyGeometry.attributes.position.count < maxPolygonForEdge) {
33003
- const edges = new EdgesGeometry(dummyGeometry, 90);
34149
+ if (geometry.attributes.position.count < maxPolygonForEdge) {
34150
+ const edges = new EdgesGeometry(geometry, 90);
33004
34151
  const positions = edges.attributes.position.array;
33005
34152
  const indices = [];
33006
34153
  for (let i = 0; i < positions.length / 3; i += 2) {