viral-viewer-2 2.2.8 → 2.2.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +0,0 @@
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- export declare const workerCode: any;
@@ -1,111 +1,170 @@
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- "use strict";
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.workerCode = void 0;
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- const threejs_types_1 = require("./threejs.types");
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- function workerFunction() {
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- function addCustomMesh3(indices, vertices, material, callback = (buffer, colorString, opacity) => { }) {
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- let verticePoints = [];
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- for (let i = 0; i < indices.length; i++) {
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- const index = indices[i];
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- const point = vertices[index];
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- verticePoints.push(-point.X);
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- verticePoints.push(point.Z);
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- verticePoints.push(point.Y);
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- }
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- const buffer = new Float32Array(verticePoints);
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- let colorString = rgbToHex(material.Red, material.Green, material.Blue);
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- callback(buffer, colorString, material.Opacity);
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- }
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- function addCustomMesh4(indices, vertices, material, instances, callback = (buffer, colorString, opacity) => { }) {
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- let colorString = rgbToHex(material.Red, material.Green, material.Blue);
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- let finalVerticePoints = [];
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- for (let index = 0; index < instances.length; index++) {
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- const instance = instances[index];
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- let numbers = [
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- instance.BasisX.X,
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- -instance.BasisX.Z,
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- -instance.BasisX.Y,
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- 0,
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- -instance.BasisZ.X,
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- instance.BasisZ.Z,
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- instance.BasisZ.Y,
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- 0,
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- -instance.BasisY.X,
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- instance.BasisY.Z,
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- instance.BasisY.Y,
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- 0,
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- -instance.Offset.X,
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- instance.Offset.Z,
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- instance.Offset.Y,
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- 1,
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- ];
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- let matrix4 = new threejs_types_1.Matrix4();
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- matrix4.fromArray(numbers);
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- let newVertices = [];
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- for (let i = 0; i < vertices.length; i++) {
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- const point = vertices[i];
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- const point2 = new threejs_types_1.Vector3(-point.X, point.Z, point.Y);
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- point2.applyMatrix4(matrix4);
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- newVertices.push(point2);
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- }
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- let verticePoints = [];
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- for (let i = 0; i < indices.length; i++) {
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- const index = indices[i];
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- const point = newVertices[index];
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- verticePoints.push(point.x);
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- verticePoints.push(point.y);
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- verticePoints.push(point.z);
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- }
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- finalVerticePoints = finalVerticePoints.concat(verticePoints);
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- }
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- const buffer = new Float32Array(finalVerticePoints);
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- callback(buffer, colorString, material.Opacity);
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- }
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- function progressStructuralGeometries(materials, json, callback = (buffer, colorString, opacity) => { }) {
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- addCustomMesh3(json.Indices, json.Vertices, materials[json.MaterialIndex], (buffer, colorString, opacity) => {
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- callback(buffer, colorString, opacity);
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- });
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- }
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- function progressNoneStructuralGeometries(materials, json, callback = (buffer, colorString, opacity) => { }) {
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- addCustomMesh4(json.Indices, json.Vertices, materials[json.MaterialIndex], json.Instances, (buffer, colorString, opacity) => {
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- callback(buffer, colorString, opacity);
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- });
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- }
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- function rgbToHex(r, g, b) {
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- return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b);
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- }
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- function componentToHex(c) {
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- var hex = c.toString(16);
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- return hex.length == 1 ? "0" + hex : hex;
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- }
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- self.addEventListener("message", (event) => {
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- switch (event.data.type) {
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- case 1:
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- console.log('receive structural');
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- progressStructuralGeometries(event.data.materials, event.data.data, (buffer, colorString, opacity) => {
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- self.postMessage({
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- type: 1,
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- buffer: buffer,
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- materialColorString: colorString,
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- materialOpacity: opacity,
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- });
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- });
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- break;
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- case 2:
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- console.log('receive none structural');
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- progressNoneStructuralGeometries(event.data.materials, event.data.data, (buffer, colorString, opacity) => {
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- self.postMessage({
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- type: 1,
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- buffer: buffer,
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- materialColorString: colorString,
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- materialOpacity: opacity,
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- });
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- });
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- break;
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- default:
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- break;
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- }
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- }, false);
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- }
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- exports.workerCode = workerFunction;
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+ // // import { Matrix4, Vector3 } from "./threejs.types";
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+ // function workerFunction() {
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+ // function addCustomMesh3(indices: number[], vertices: ViralPoint[], material: RenderMaterial, callback = (buffer: Float32Array, colorString: string, opacity: number) => { }) {
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+ // let verticePoints = [];
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+ // for (let i = 0; i < indices.length; i++) {
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+ // const index = indices[i];
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+ // const point = vertices[index];
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+ // verticePoints.push(-point.X);
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+ // verticePoints.push(point.Z);
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+ // verticePoints.push(point.Y);
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+ // }
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+ // const buffer = new Float32Array(verticePoints);
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+ // let colorString = rgbToHex(material.Red, material.Green, material.Blue);
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+ // callback(buffer, colorString, material.Opacity);
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+ // }
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+ // function addCustomMesh4(indices: number[], vertices: ViralPoint[], material: RenderMaterial, instances: RevitTransform[], callback = (buffer: Float32Array, colorString: string, opacity: number) => { }) {
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+ // let colorString = rgbToHex(material.Red, material.Green, material.Blue);
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+ // let finalVerticePoints: number[] = [];
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+ // for (let index = 0; index < instances.length; index++) {
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+ // const instance = instances[index];
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+ // let numbers = [
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+ // instance.BasisX.X,
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+ // -instance.BasisX.Z,
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+ // -instance.BasisX.Y,
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+ // 0,
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+ // -instance.BasisZ.X,
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+ // instance.BasisZ.Z,
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+ // instance.BasisZ.Y,
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+ // 0,
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+ // -instance.BasisY.X,
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+ // instance.BasisY.Z,
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+ // instance.BasisY.Y,
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+ // 0,
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+ // -instance.Offset.X,
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+ // instance.Offset.Z,
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+ // instance.Offset.Y,
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+ // 1,
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+ // ];
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+ // let matrix4 = new Matrix4();
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+ // matrix4.fromArray(numbers);
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+ // let newVertices = [];
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+ // for (let i = 0; i < vertices.length; i++) {
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+ // const point = vertices[i];
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+ // const point2 = new Vector3(-point.X, point.Z, point.Y);
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+ // point2.applyMatrix4(matrix4);
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+ // newVertices.push(point2);
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+ // }
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+ // let verticePoints = [];
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+ // for (let i = 0; i < indices.length; i++) {
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+ // const index = indices[i];
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+ // const point = newVertices[index];
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+ // verticePoints.push(point.x);
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+ // verticePoints.push(point.y);
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+ // verticePoints.push(point.z);
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+ // }
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+ // finalVerticePoints = finalVerticePoints.concat(verticePoints);
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+ // }
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+ // const buffer = new Float32Array(finalVerticePoints);
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+ // callback(buffer, colorString, material.Opacity);
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+ // }
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+ // function progressStructuralGeometries(materials: RenderMaterial[], json: ViralViewerRevitGeometry, callback = (buffer: Float32Array, colorString: string, opacity: number) => { }) {
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+ // addCustomMesh3(
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+ // json.Indices,
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+ // json.Vertices,
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+ // materials[json.MaterialIndex],
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+ // (buffer, colorString, opacity) => {
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+ // callback(buffer, colorString, opacity);
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+ // }
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+ // );
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+ // }
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+ // function progressNoneStructuralGeometries(materials: RenderMaterial[], json: ViralViewerRevitGeometry, callback = (buffer: Float32Array, colorString: string, opacity: number) => { }) {
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+ // addCustomMesh4(
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+ // json.Indices,
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+ // json.Vertices,
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+ // materials[json.MaterialIndex],
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+ // json.Instances,
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+ // (buffer, colorString, opacity) => {
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+ // callback(buffer, colorString, opacity);
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+ // }
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+ // );
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+ // }
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+ // function rgbToHex(r: number, g: number, b: number) {
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+ // return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b);
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+ // }
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+ // function componentToHex(c: number) {
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+ // var hex = c.toString(16);
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+ // return hex.length == 1 ? "0" + hex : hex;
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+ // }
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+ // self.addEventListener("message", (event: MessageEvent<WorkerEvent<ViralViewerRevitGeometry>>) => {
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+ // switch (event.data.type) {
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+ // case 1:
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+ // console.log('receive structural')
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+ // progressStructuralGeometries(
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+ // event.data.materials,
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+ // event.data.data,
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+ // (buffer, colorString, opacity) => {
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+ // self.postMessage({
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+ // type: 1,
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+ // buffer: buffer,
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+ // materialColorString: colorString,
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+ // materialOpacity: opacity,
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+ // });
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+ // }
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+ // );
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+ // break;
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+ // case 2:
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+ // console.log('receive none structural')
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+ // progressNoneStructuralGeometries(
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+ // event.data.materials,
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+ // event.data.data,
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+ // (buffer, colorString, opacity) => {
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+ // self.postMessage({
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+ // type: 1,
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+ // buffer: buffer,
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+ // materialColorString: colorString,
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+ // materialOpacity: opacity,
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+ // });
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+ // }
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+ // );
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+ // break;
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+ // default:
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+ // break;
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+ // }
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+ // },
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+ // false
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+ // );
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+ // interface WorkerEvent<T> {
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+ // type: number;
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+ // materials: RenderMaterial[];
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+ // data: T;
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+ // }
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+ // interface ViewerOptions {
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+ // container: HTMLElement;
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+ // cameraZUp: boolean;
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+ // }
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+ // interface ViralViewerRevitProject {
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+ // Materials: RenderMaterial[];
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+ // StructuralGeometries: ViralViewerRevitGeometry[];
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+ // NoneStructuralGeometries: ViralViewerRevitGeometry[]
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+ // }
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+ // interface RenderMaterial {
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+ // Name: String;
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+ // Opacity: number;
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+ // Metalness: number;
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+ // Roughness: number;
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+ // Red: number;
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+ // Green: number;
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+ // Blue: number;
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+ // }
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+ // interface ViralViewerRevitGeometry {
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+ // MaterialIndex: number;
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+ // Vertices: ViralPoint[];
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+ // Indices: number[];
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+ // Name: string;
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+ // Instances: RevitTransform[];
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+ // }
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+ // interface ViralPoint {
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+ // X: number;
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+ // Y: number;
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+ // Z: number;
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+ // }
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+ // interface RevitTransform {
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+ // BasisX: ViralPoint;
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+ // BasisY: ViralPoint;
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+ // BasisZ: ViralPoint;
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+ // Offset: ViralPoint;
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+ // }
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+ // }
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+ // export const workerCode: any = workerFunction;
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  //# sourceMappingURL=load-model-worker-3.script.js.map
@@ -1 +1 @@
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@@ -1,149 +1 @@
1
- export class Vector3 {
2
- constructor(x?: number, y?: number, z?: number);
3
- x: number;
4
- y: number;
5
- z: number;
6
- set(x: any, y: any, z: any): Vector3;
7
- setScalar(scalar: any): Vector3;
8
- setX(x: any): Vector3;
9
- setY(y: any): Vector3;
10
- setZ(z: any): Vector3;
11
- setComponent(index: any, value: any): Vector3;
12
- getComponent(index: any): number;
13
- clone(): any;
14
- copy(v: any): Vector3;
15
- add(v: any, w: any): Vector3;
16
- addScalar(s: any): Vector3;
17
- addVectors(a: any, b: any): Vector3;
18
- addScaledVector(v: any, s: any): Vector3;
19
- sub(v: any, w: any): Vector3;
20
- subScalar(s: any): Vector3;
21
- subVectors(a: any, b: any): Vector3;
22
- multiply(v: any, w: any): Vector3;
23
- multiplyScalar(scalar: any): Vector3;
24
- multiplyVectors(a: any, b: any): Vector3;
25
- applyEuler(euler: any): Vector3;
26
- applyAxisAngle(axis: any, angle: any): Vector3;
27
- applyMatrix3(m: any): Vector3;
28
- applyNormalMatrix(m: any): Vector3;
29
- applyMatrix4(m: any): Vector3;
30
- applyQuaternion(q: any): Vector3;
31
- project(camera: any): Vector3;
32
- unproject(camera: any): Vector3;
33
- transformDirection(m: any): Vector3;
34
- divide(v: any): Vector3;
35
- divideScalar(scalar: any): Vector3;
36
- min(v: any): Vector3;
37
- max(v: any): Vector3;
38
- clamp(min: any, max: any): Vector3;
39
- clampScalar(minVal: any, maxVal: any): Vector3;
40
- clampLength(min: any, max: any): Vector3;
41
- floor(): Vector3;
42
- ceil(): Vector3;
43
- round(): Vector3;
44
- roundToZero(): Vector3;
45
- negate(): Vector3;
46
- dot(v: any): number;
47
- lengthSq(): number;
48
- length(): number;
49
- manhattanLength(): number;
50
- normalize(): Vector3;
51
- setLength(length: any): Vector3;
52
- lerp(v: any, alpha: any): Vector3;
53
- lerpVectors(v1: any, v2: any, alpha: any): Vector3;
54
- cross(v: any, w: any): Vector3;
55
- crossVectors(a: any, b: any): Vector3;
56
- projectOnVector(v: any): Vector3;
57
- projectOnPlane(planeNormal: any): Vector3;
58
- reflect(normal: any): Vector3;
59
- angleTo(v: any): number;
60
- distanceTo(v: any): number;
61
- distanceToSquared(v: any): number;
62
- manhattanDistanceTo(v: any): number;
63
- setFromSpherical(s: any): Vector3;
64
- setFromSphericalCoords(radius: any, phi: any, theta: any): Vector3;
65
- setFromCylindrical(c: any): Vector3;
66
- setFromCylindricalCoords(radius: any, theta: any, y: any): Vector3;
67
- setFromMatrixPosition(m: any): Vector3;
68
- setFromMatrixScale(m: any): Vector3;
69
- setFromMatrixColumn(m: any, index: any): Vector3;
70
- setFromMatrix3Column(m: any, index: any): Vector3;
71
- equals(v: any): boolean;
72
- fromArray(array: any, offset?: number): Vector3;
73
- toArray(array?: any[], offset?: number): any[];
74
- fromBufferAttribute(attribute: any, index: any, offset: any): Vector3;
75
- random(): Vector3;
76
- randomDirection(): Vector3;
77
- isVector3: boolean;
78
- setEulerFromRotationMatrix(): void;
79
- setEulerFromQuaternion(): void;
80
- getPositionFromMatrix(m: any): Vector3;
81
- getScaleFromMatrix(m: any): Vector3;
82
- getColumnFromMatrix(index: any, matrix: any): Vector3;
83
- applyProjection(m: any): Vector3;
84
- fromAttribute(attribute: any, index: any, offset: any): Vector3;
85
- distanceToManhattan(v: any): number;
86
- lengthManhattan(): number;
87
- [Symbol.iterator](): Generator<number, void, unknown>;
88
- }
89
- export class Matrix4 {
90
- constructor(...args: any[]);
91
- elements: number[];
92
- set(n11: any, n12: any, n13: any, n14: any, n21: any, n22: any, n23: any, n24: any, n31: any, n32: any, n33: any, n34: any, n41: any, n42: any, n43: any, n44: any): Matrix4;
93
- identity(): Matrix4;
94
- clone(): Matrix4;
95
- copy(m: any): Matrix4;
96
- copyPosition(m: any): Matrix4;
97
- setFromMatrix3(m: any): Matrix4;
98
- extractBasis(xAxis: any, yAxis: any, zAxis: any): Matrix4;
99
- makeBasis(xAxis: any, yAxis: any, zAxis: any): Matrix4;
100
- extractRotation(m: any): Matrix4;
101
- makeRotationFromEuler(euler: any): Matrix4;
102
- makeRotationFromQuaternion(q: any): Matrix4;
103
- lookAt(eye: any, target: any, up: any): Matrix4;
104
- multiply(m: any, n: any): Matrix4;
105
- premultiply(m: any): Matrix4;
106
- multiplyMatrices(a: any, b: any): Matrix4;
107
- multiplyScalar(s: any): Matrix4;
108
- determinant(): number;
109
- transpose(): Matrix4;
110
- setPosition(x: any, y: any, z: any): Matrix4;
111
- invert(): Matrix4;
112
- scale(v: any): Matrix4;
113
- getMaxScaleOnAxis(): number;
114
- makeTranslation(x: any, y: any, z: any): Matrix4;
115
- makeRotationX(theta: any): Matrix4;
116
- makeRotationY(theta: any): Matrix4;
117
- makeRotationZ(theta: any): Matrix4;
118
- makeRotationAxis(axis: any, angle: any): Matrix4;
119
- makeScale(x: any, y: any, z: any): Matrix4;
120
- makeShear(xy: any, xz: any, yx: any, yz: any, zx: any, zy: any): Matrix4;
121
- compose(position: any, quaternion: any, scale: any): Matrix4;
122
- decompose(position: any, quaternion: any, scale: any): Matrix4;
123
- makePerspective(left: any, right: any, top: any, bottom: any, near: any, far: any): Matrix4;
124
- makeOrthographic(left: any, right: any, top: any, bottom: any, near: any, far: any): Matrix4;
125
- equals(matrix: any): boolean;
126
- fromArray(array: any, offset?: number): Matrix4;
127
- toArray(array?: any[], offset?: number): any[];
128
- isMatrix4: boolean;
129
- extractPosition(m: any): Matrix4;
130
- flattenToArrayOffset(array: any, offset: any): any[];
131
- getPosition(): Vector3;
132
- setRotationFromQuaternion(q: any): Matrix4;
133
- multiplyToArray(): void;
134
- multiplyVector3(vector: any): any;
135
- multiplyVector4(vector: any): any;
136
- multiplyVector3Array(): void;
137
- rotateAxis(v: any): void;
138
- crossVector(vector: any): any;
139
- translate(): void;
140
- rotateX(): void;
141
- rotateY(): void;
142
- rotateZ(): void;
143
- rotateByAxis(): void;
144
- applyToBufferAttribute(attribute: any): any;
145
- applyToVector3Array(): void;
146
- makeFrustum(left: any, right: any, bottom: any, top: any, near: any, far: any): Matrix4;
147
- getInverse(matrix: any): Matrix4;
148
- }
149
1
  export function workerCode(): void;