viral-viewer-2 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/worker/viral-viewer.worker.js +4 -1
- package/dist/components/worker/viral-viewer.worker.js.map +1 -1
- package/package.json +1 -1
- package/dist/components/worker/load-model.d.ts +0 -126
- package/dist/components/worker/load-model.js +0 -1265
- package/dist/components/worker/load-model.js.map +0 -1
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@@ -3,10 +3,13 @@ Object.defineProperty(exports, "__esModule", { value: true });
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3
3
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exports.ViralViewerWorker = void 0;
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4
4
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const THREE = require("three");
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5
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const LoadModelWorker = require('./load-model.js').default;
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6
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function createWorker() {
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7
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return new LoadModelWorker();
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8
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}
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class ViralViewerWorker {
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constructor(main) {
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// this.worker = new Worker('./load-model.js', { type: "module" });
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9
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this.worker =
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this.worker = createWorker();
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this.viralViewerApi = main;
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}
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loadModel(model, callbackOnSuccess = () => { }) {
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"viral-viewer.worker.js","sourceRoot":"","sources":["../../../src/components/worker/viral-viewer.worker.ts"],"names":[],"mappings":";;;AAAA,+BAA+B;AAG/B,MAAM,eAAe,GAAG,OAAO,CAAC,iBAAiB,CAAC,CAAC,OAAO,CAAC;
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1
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+
{"version":3,"file":"viral-viewer.worker.js","sourceRoot":"","sources":["../../../src/components/worker/viral-viewer.worker.ts"],"names":[],"mappings":";;;AAAA,+BAA+B;AAG/B,MAAM,eAAe,GAAG,OAAO,CAAC,iBAAiB,CAAC,CAAC,OAAO,CAAC;AAC3D,SAAS,YAAY;IACjB,OAAO,IAAI,eAAe,EAAE,CAAC;AACjC,CAAC;AACD,MAAa,iBAAiB;IAI1B,YAAY,IAAoB;QAC5B,mEAAmE;QACnE,IAAI,CAAC,MAAM,GAAG,YAAY,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IACM,SAAS,CAAC,KAA8B,EAAE,iBAAiB,GAAG,GAAG,EAAE,GAAG,CAAC;QAC1E,MAAM,kBAAkB,GAAG,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC;QAC5C,kBAAkB,CAAC,IAAI,GAAG,aAAa,CAAC;QACxC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QAClD,IAAI,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,EAAE;YAC1B,QAAQ,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE;gBACjB,KAAK,CAAC;oBACF,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;wBACpB,IAAI,EAAE,CAAC;wBACP,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI;qBACpB,CAAC,CAAC;oBAEH,MAAM;gBACV,KAAK,CAAC;oBACF,IAAI,MAAM,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;oBAC3B,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,EAAE,CAAC;oBAC5C,QAAQ,CAAC,YAAY,CAAC,UAAU,EAAE,IAAI,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;oBACxE,IAAI,WAAW,GAAG,IAAI,KAAK,CAAC,iBAAiB,CAAC;wBAC1C,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,mBAAmB;wBACjC,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,eAAe;wBAC/B,WAAW,EAAE,IAAI;wBACjB,WAAW,EAAE,IAAI;qBACpB,CAAC,CAAC;oBACH,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;oBACpD,MAAM,IAAI,GAAG,IAAI,KAAK,CAAC,YAAY,CAC/B,KAAK,EACL,IAAI,KAAK,CAAC,iBAAiB,CAAC,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CACpD,CAAC;oBACF,MAAM,SAAS,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACxD,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;oBACpB,kBAAkB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;oBAClC,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;oBAC/B,MAAM;gBACV,KAAK,CAAC;oBACF,IAAI,OAAO,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;oBAC5B,IAAI,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;oBACjC,MAAM,SAAS,GAAG,IAAI,KAAK,CAAC,cAAc,EAAE,CAAC;oBAC7C,SAAS,CAAC,YAAY,CAClB,UAAU,EACV,IAAI,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC,CAAC,CACxC,CAAC;oBACF,IAAI,YAAY,GAAG,IAAI,KAAK,CAAC,iBAAiB,CAAC;wBAC3C,KAAK,EAAE,CAAC,CAAC,IAAI,CAAC,mBAAmB;wBACjC,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,eAAe;wBAC/B,WAAW,EAAE,IAAI;wBACjB,WAAW,EAAE,IAAI;qBACpB,CAAC,CAAC;oBACH,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;wBACnD,MAAM,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC;wBAClC,IAAI,cAAc,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC;wBAEvC,MAAM,UAAU,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;wBAChE,IAAI,OAAO,GAAG;4BACV,QAAQ,CAAC,MAAM,CAAC,CAAC;4BACjB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;4BAClB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;4BAClB,CAAC;4BACD,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;4BAClB,QAAQ,CAAC,MAAM,CAAC,CAAC;4BACjB,QAAQ,CAAC,MAAM,CAAC,CAAC;4BACjB,CAAC;4BACD,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;4BAClB,QAAQ,CAAC,MAAM,CAAC,CAAC;4BACjB,QAAQ,CAAC,MAAM,CAAC,CAAC;4BACjB,CAAC;4BACD,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;4BAClB,QAAQ,CAAC,MAAM,CAAC,CAAC;4BACjB,QAAQ,CAAC,MAAM,CAAC,CAAC;4BACjB,CAAC;yBACJ,CAAC;wBACF,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;wBAClC,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;wBAC3B,UAAU,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;wBACjC,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;wBAC3D,MAAM,IAAI,GAAG,IAAI,KAAK,CAAC,YAAY,CAC/B,KAAK,EACL,IAAI,KAAK,CAAC,iBAAiB,CAAC,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CACpD,CAAC;wBACF,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;wBACrB,kBAAkB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;qBACtC;oBACD,6BAA6B;oBAC7B,MAAM;gBACV,KAAK,CAAC;oBACF,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;oBACxB,iBAAiB,EAAE,CAAC;oBACpB,MAAM;gBACV;oBACI,MAAM;aACb;QACL,CAAC,CAAC;QACF,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC;IACtD,CAAC;CACJ;AAtGD,8CAsGC"}
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package/package.json
CHANGED
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@@ -1,126 +0,0 @@
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declare function addCustomMesh3(indices: any, vertices: any, material: any, callback: any): void;
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declare function addCustomMesh4(indices: any, vertices: any, material: any, instances: any, callback: any): void;
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declare function progressStructuralGeometries(json: any, callback: any): void;
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declare function progressNoneStructuralGeometries(json: any, callback: any): void;
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declare function rgbToHex(r: any, g: any, b: any): string;
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declare function componentToHex(c: any): any;
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declare class Matrix4 {
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constructor(...args: any[]);
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elements: number[];
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set(n11: any, n12: any, n13: any, n14: any, n21: any, n22: any, n23: any, n24: any, n31: any, n32: any, n33: any, n34: any, n41: any, n42: any, n43: any, n44: any): Matrix4;
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identity(): Matrix4;
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clone(): Matrix4;
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copy(m: any): Matrix4;
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copyPosition(m: any): Matrix4;
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setFromMatrix3(m: any): Matrix4;
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extractBasis(xAxis: any, yAxis: any, zAxis: any): Matrix4;
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makeBasis(xAxis: any, yAxis: any, zAxis: any): Matrix4;
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extractRotation(m: any): Matrix4;
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makeRotationFromEuler(euler: any): Matrix4;
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makeRotationFromQuaternion(q: any): Matrix4;
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lookAt(eye: any, target: any, up: any): Matrix4;
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multiply(m: any, n: any): Matrix4;
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premultiply(m: any): Matrix4;
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multiplyMatrices(a: any, b: any): Matrix4;
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multiplyScalar(s: any): Matrix4;
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determinant(): number;
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transpose(): Matrix4;
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setPosition(x: any, y: any, z: any): Matrix4;
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invert(): Matrix4;
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scale(v: any): Matrix4;
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getMaxScaleOnAxis(): number;
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makeTranslation(x: any, y: any, z: any): Matrix4;
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makeRotationX(theta: any): Matrix4;
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makeRotationY(theta: any): Matrix4;
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makeRotationZ(theta: any): Matrix4;
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makeRotationAxis(axis: any, angle: any): Matrix4;
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makeScale(x: any, y: any, z: any): Matrix4;
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makeShear(xy: any, xz: any, yx: any, yz: any, zx: any, zy: any): Matrix4;
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compose(position: any, quaternion: any, scale: any): Matrix4;
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decompose(position: any, quaternion: any, scale: any): Matrix4;
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makePerspective(left: any, right: any, top: any, bottom: any, near: any, far: any): Matrix4;
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makeOrthographic(left: any, right: any, top: any, bottom: any, near: any, far: any): Matrix4;
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equals(matrix: any): boolean;
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fromArray(array: any, offset?: number): Matrix4;
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toArray(array?: any[], offset?: number): any[];
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isMatrix4: boolean;
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}
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declare class Vector3 {
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constructor(x?: number, y?: number, z?: number);
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x: number;
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y: number;
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z: number;
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set(x: any, y: any, z: any): Vector3;
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setScalar(scalar: any): Vector3;
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setX(x: any): Vector3;
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setY(y: any): Vector3;
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setZ(z: any): Vector3;
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setComponent(index: any, value: any): Vector3;
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getComponent(index: any): number;
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clone(): any;
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copy(v: any): Vector3;
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add(v: any, w: any): Vector3;
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addScalar(s: any): Vector3;
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addVectors(a: any, b: any): Vector3;
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addScaledVector(v: any, s: any): Vector3;
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sub(v: any, w: any): Vector3;
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subScalar(s: any): Vector3;
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subVectors(a: any, b: any): Vector3;
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multiply(v: any, w: any): Vector3;
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multiplyScalar(scalar: any): Vector3;
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multiplyVectors(a: any, b: any): Vector3;
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applyEuler(euler: any): Vector3;
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applyAxisAngle(axis: any, angle: any): Vector3;
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applyMatrix3(m: any): Vector3;
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applyNormalMatrix(m: any): Vector3;
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applyMatrix4(m: any): Vector3;
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applyQuaternion(q: any): Vector3;
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project(camera: any): Vector3;
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unproject(camera: any): Vector3;
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transformDirection(m: any): Vector3;
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divide(v: any): Vector3;
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divideScalar(scalar: any): Vector3;
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min(v: any): Vector3;
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max(v: any): Vector3;
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clamp(min: any, max: any): Vector3;
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clampScalar(minVal: any, maxVal: any): Vector3;
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clampLength(min: any, max: any): Vector3;
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floor(): Vector3;
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ceil(): Vector3;
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round(): Vector3;
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roundToZero(): Vector3;
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negate(): Vector3;
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dot(v: any): number;
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lengthSq(): number;
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length(): number;
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manhattanLength(): number;
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normalize(): Vector3;
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setLength(length: any): Vector3;
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lerp(v: any, alpha: any): Vector3;
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lerpVectors(v1: any, v2: any, alpha: any): Vector3;
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cross(v: any, w: any): Vector3;
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crossVectors(a: any, b: any): Vector3;
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projectOnVector(v: any): Vector3;
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projectOnPlane(planeNormal: any): Vector3;
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reflect(normal: any): Vector3;
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angleTo(v: any): number;
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distanceTo(v: any): number;
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distanceToSquared(v: any): number;
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manhattanDistanceTo(v: any): number;
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setFromSpherical(s: any): Vector3;
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setFromSphericalCoords(radius: any, phi: any, theta: any): Vector3;
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setFromCylindrical(c: any): Vector3;
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setFromCylindricalCoords(radius: any, theta: any, y: any): Vector3;
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setFromMatrixPosition(m: any): Vector3;
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setFromMatrixScale(m: any): Vector3;
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setFromMatrixColumn(m: any, index: any): Vector3;
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setFromMatrix3Column(m: any, index: any): Vector3;
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equals(v: any): boolean;
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fromArray(array: any, offset?: number): Vector3;
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toArray(array?: any[], offset?: number): any[];
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fromBufferAttribute(attribute: any, index: any, offset: any): Vector3;
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random(): Vector3;
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randomDirection(): Vector3;
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isVector3: boolean;
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[Symbol.iterator](): Generator<number, void, unknown>;
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}
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