vintage-frames 0.6.1 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/custom-elements.json +1257 -172
- package/dist/components/vf-desktop.d.ts +34 -0
- package/dist/components/vf-desktop.js +66 -43
- package/dist/components/vf-dialog.d.ts +9 -0
- package/dist/components/vf-icon-field.d.ts +144 -0
- package/dist/components/vf-icon-field.js +173 -0
- package/dist/components/vf-icon.d.ts +196 -6
- package/dist/components/vf-icon.js +374 -122
- package/dist/components/vf-number-field.js +1 -1
- package/dist/components/vf-scroll-area.d.ts +25 -6
- package/dist/components/vf-scroll-area.js +34 -28
- package/dist/components/vf-text-field.d.ts +2 -1
- package/dist/components/vf-text-field.js +1 -1
- package/dist/components/vf-window.d.ts +24 -0
- package/dist/components/vf-window.js +66 -59
- package/dist/drag.d.ts +28 -4
- package/dist/drag.js +15 -6
- package/dist/index.d.ts +2 -1
- package/dist/index.js +13 -12
- package/dist/modal-dialog.d.ts +33 -0
- package/dist/modal-dialog.js +66 -36
- package/dist/open-art.d.ts +60 -1
- package/dist/open-art.js +47 -1
- package/dist/position.d.ts +35 -0
- package/dist/position.js +63 -45
- package/dist/text-control.d.ts +8 -1
- package/dist/text-control.js +2 -7
- package/docs/SPEC.md +26 -10
- package/editor/vscode.html-custom-data.json +51 -4
- package/editor/web-types.json +133 -5
- package/package.json +2 -1
package/docs/SPEC.md
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@@ -48,7 +48,7 @@ Modern requirements that we deliberately keep (accessibility over purity):
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- Components must render nothing surprising outside their box: no margins on `:host` by default.
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- **Explicit placement** (`VfPositioned`, src/position.ts): every component takes `top`/`left` in whole system px — set either and the host is absolutely positioned within its parent (`position: absolute` plus both offsets as live `calc(var(--vf-scale, 1) * Npx)` inline styles; the unset coordinate is 0; `right`/`bottom` released to `auto` and `margin` zeroed). Set neither and the element renders in flow; removing both unwinds every inline declaration. The DITL model: a dialog can be laid out by positioning its items just as validly as by stacking them. **No component is excluded** — the rows a container normally owns (`vf-option`, `vf-menu-item`, `vf-list-item`) and a bar's `vf-menu` take the pair on the same terms, because a consumer may stand one of them up on its own and the kit does not get to rule that out. Placing such a row *inside* its managing parent takes it out of that parent's flow, so the parent stops measuring it (a `vf-select`/`vf-menu` panel is as wide as its widest **flowed** row, and `popup-overflow`'s clamp counts the same set) and the rows after it close the gap — the documented consequence of the placement, not a failure of it; each component's own doc comment states what its container stops doing. Containers are deliberate anchors — the desktop raster, a window's *content region* (the frame's inner edge below the title bar, with no inset of its own — flow content starts there too), a dialog's content area, a stack's box, a fieldset's border interior, a scroll area's scrolled plane. The style writing rides a ReactiveController (`hostUpdated`), not an `updated()` override — component subclasses routinely skip `super.updated()` — and re-applies only when the property values changed, so an unrelated update never re-asserts a coordinate. **`fixed`** (bare attribute, reflected) holds the placement against the *visible* region of the nearest scrolling ancestor instead of its scrolled plane: `position: sticky` in place of `absolute`, the same live offsets, the flag alone at (0,0). Sticky boxes stay in flow, so the controller erases the footprint — the host is blockified (the outer display change `absolute` makes on its own: `inline-block` → `block`, `inline-flex` → `flex`, …), `max-width: fit-content`, `z-index: 1` (over the plane's placed children), and a negative right/bottom margin equal to its own border box, kept exact by a ResizeObserver — a 0×0 margin box that flow content lays out as if it weren't there. Two engine facts stated as rules: sticky only ever pushes a box *down* from where the flow put it, so a fixed child precedes the flow content in its parent; and a scroll container that never scrolls (a plain window body is `overflow: hidden`) holds it exactly where placement would. Removing the flag returns the host to ordinary placement with the recipe unwound. `npm run verify:position`.
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- `vf-dialog` takes the pair in **viewport** coordinates: `showModal()` puts the box in the top layer, whose containing block is the viewport rather than the nearest positioned ancestor. Unset means centered — recomputed on open and on every box/viewport/scale change, so a modal whose content upgrades after opening is never stranded; `position` is left to the UA and only the four inset/margin declarations are written.
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- **Gestures write through the same properties** (`PlacementController`): a `vf-window`/`vf-dialog` title-bar drag and a `vf-icon` drag or arrow nudge state `top`/`left`, and `vf-window`'s grow box states `width`/`height` (`VfSized`) — all in whole system px, so a moved element is placed the way an authored one is and holds its spot through a zoom. Writing resolved CSS px instead was the bug: `--vf-scale` moved under the constant and every zoom step re-read it as a different number of system px (by the ratio the scale itself moved — visible even at zoom levels where the target does not change, and nothing else on the page does). Values are snapped to `snapSys` at gesture time and never re-snapped afterwards: re-rounding onto each new lattice compounds (62 → 63 → 64), and whole system px is whole device px at every rung regardless. `npm run verify:zoom` group (e).
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- **Gestures write through the same properties** (`PlacementController`): a `vf-window`/`vf-dialog` title-bar drag and a `vf-icon` drag or arrow nudge state `top`/`left`, and `vf-window`'s grow box states `width`/`height` (`VfSized`) — all in whole system px, so a moved element is placed the way an authored one is and holds its spot through a zoom. Writing resolved CSS px instead was the bug: `--vf-scale` moved under the constant and every zoom step re-read it as a different number of system px (by the ratio the scale itself moved — visible even at zoom levels where the target does not change, and nothing else on the page does). Values are snapped to `snapSys` at gesture time and never re-snapped afterwards: re-rounding onto each new lattice compounds (62 → 63 → 64), and whole system px is whole device px at every rung regardless. `npm run verify:zoom` group (e). Every placement write the controller makes is announced as `vf-placement-change` (bubbles, `composed: false`, `{ left, top }`) — an internal coordination event on the menu handshakes' terms, which is how a `vf-scroll-area` re-measures under a child dropped, nudged or set past its viewport with no code on the page. `npm run verify:icon-drag` (RE-MEASURE).
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- **The movable contract.** A host that moves under a gesture states its own rectangle, and its positioning parent is a box with a size. Both halves are the consumer's — a component can supply neither for itself — and both used to fail quietly, so each is a one-time `console.warn` (`warnMovableContract`, latched per element like `vf-window`'s size warning). `npm run verify:position` group CONTRACT.
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- `vf-window[movable]` states `top`/`left` **and** `width`/`height`; a WIND resource carried the whole rect. `vf-icon[movable]` states `top`/`left` only — it is not `VfSized`, its height is its content's, and `width` is the cell pitch. `vf-dialog` is exempt: `showModal()` anchors it to the viewport, and unset means centered.
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- What the first half actually requires is being **out of flow** when the gesture starts; `top`/`left` are the kit's way and the only one that scales, but a stylesheet's own `position: absolute` satisfies it and `seed()` reads that case from the computed offsets (a faux desktop places its icons this way). A host still in flow has to be taken out of it by its first move, which reflows everything after it and collapses an auto-height parent to whatever is left. **The clamp therefore runs against the box measured once by `seed()`, not a fresh one per move**: re-reading it would hold the rest of the gesture inside a box the host never sat in, walking it to the parent's origin while the user drags the other way.
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@@ -195,13 +195,14 @@ Every recipe also declares its size — `width`, and `height` where the window i
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#### `vf-desktop` (`VfDesktop`, vf-desktop.ts)
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Full-bleed classic desktop container.
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- **Attributes/props:** `width`, `height: number` (system px, defaults 512×342 — the compact Mac's raster) — the screen's own size, the way a WIND resource declared a window's. The host box renders at exactly `width + 2·bezel` per axis (a live `sysLength` written as host inline size on every update), always a whole number of system px. **Pure CSS sizing is not supported**: the inline size wins over any stylesheet, so the page sets the numbers — directly or via `fitWithin` — and positions the explicitly sized desktop with its own CSS, keeping any sub-system-pixel slack in the page's own layout. `bezel: number` (system px, default 0) — the black screen surround, the CRT's unlit margin between raster and case, added onto the declared screen on every side. The screen owns flow, an absolute window's containing block and the drag clip, so a dragged window crops at the raster's edge. Its two *top* corners wear the `SCREEN_CORNER` mask (the classic framebuffer rounded only the top pair; the raster's bottom corners ran square), painted above everything like the hardware mask — the masks land over a slotted menu bar's corners, so the bar needs no `rounded` of its own inside a bezeled desktop. The bezel width is written onto the host as `--vf-desktop-bezel` (self-set geometry, like `--vf-scale` — component-owned, not a theming token). `pattern: string` (default `'gray-50'`) — the desktop pattern, System 7's General Controls setting: a library name (docs/PATTERNS.md) or sixteen hex digits stating a custom 8×8; an unrecognized value warns once and keeps the dither. A `--vf-desktop-pattern` token override wins over it.
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- **Methods:** `fitWithin(maxWidth, maxHeight)` (CSS px) → sets `width`/ `height` to the largest whole-system-px raster whose host box — bezel included — fits the bound, per the current effective scale, and returns `{ width, height }`. The page's half of the sizing contract: call it on `resize` and `onScaleChange` (zoom and density moves change what a system px costs in CSS px), as a full-screen faux desktop does. `clearActive()` → deactivate the whole document tier (see *Deactivation* under Behavior). `activeWindow: HTMLElement | null` (read-only) → the active document-tier window, or `null` while the tier is deactivated or empty; utility windows are never the holder.
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- **Methods:** `fitWithin(maxWidth, maxHeight)` (CSS px) → sets `width`/ `height` to the largest whole-system-px raster whose host box — bezel included — fits the bound, per the current effective scale, and returns `{ width, height }`. The page's half of the sizing contract: call it on `resize` and `onScaleChange` (zoom and density moves change what a system px costs in CSS px), as a full-screen faux desktop does. `clearActive()` → deactivate the whole document tier (see *Deactivation* under Behavior). `activeWindow: HTMLElement | null` (read-only) → the active document-tier window, or `null` while the tier is deactivated or empty; utility windows are never the holder. `placementAt(clientX, clientY)` → a viewport point as a placement on the screen, `{ left, top }` in whole system px on the placement lattice, measured from the raster's corner with the bezel excluded — the pair a child dropped onto the desktop is written with (`placementIn`, src/position.ts; the anchor sits in shadow, which is why it is a method).
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- **Visual:** `display: block; position: relative;` — the paint lives on an inner screen surface (part `desktop`, `overflow: hidden` — the whole-system-px raster, inset by `bezel` when one is set). Screen surface = the `pattern` (the classic 50% dither, `gray-50`, by default), painted as the screen's own background by the pattern fill (*Patterns* under *Tiled fills*): black ink on the fill's opaque `--vf-white` paper, one whole-surface raster — the authentic black-on-white dither. A consumer `--vf-desktop-pattern` renders instead as a placed tile grid on the token's 30-system-px tile with no paper, so `var(--vf-desktop, #808080)` beneath shows only under a custom tile with transparent cells (or `none`). Forced colors: flat Canvas.
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- **Slots:** default (menu bar, windows, anything).
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- **Behavior:** manages stacking of slotted `vf-window` children: `pointerdown` *or `focusin`* on a window brings it to front (incrementing z-index counter) and sets its `active` attribute, clearing `active` on the others — the `focusin` half is the keyboard route to activation: Tab landing anywhere in a background window (its undrawn-but-focusable widgets included) raises it. Listens via delegated pointerdown/focusin listeners + `slotchange`. Windows slotted before `vf-window` is defined are re-normalized once `customElements.whenDefined('vf-window')` settles, since the upgrade reflects each window's `active = true` default back out and upgrading a slotted node doesn't re-fire `slotchange`.
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- **DOM order follows z-order** (bottom-most first), so sequential focus order matches the visual stack and Shift+Tab mirrors Tab exactly. The sync runs in a task after a pointer gesture ends, or after a programmatic `bringToFront` — never mid-gesture (a node move would clear the pointer capture a title-bar drag or grow-box resize holds), never between a press's release and its `click` (Chromium drops a click whose mousedown node was re-inserted first, which used to cost a control in a background window its click), and never from a focus-driven raise (moving the window focus just entered would re-order the tab sequence mid-traversal); focus surviving its own window's move is restored without re-raising that window. Non-window children (a menu bar, page content) keep their positions. `npm run verify:window-a11y`.
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- **Floating tier:** `vf-window[variant="utility"]` children stack in a z band `1_000_000` above the document tier (one shared monotonic counter, so a palette stays above every document window), restack only among themselves, and stand outside the single-active invariant both ways: clicking a palette doesn't deactivate the active document window, and activating a document window never clears a palette's `active` — System 7 windoid behavior while the app is frontmost. The tier test reads the `variant` *attribute*, so a not-yet-upgraded element still lands right.
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- **Menu tier:** a slotted `vf-menu-bar` — or a free-standing `vf-menu` placed on the desktop — is restated at `z-index: 2_000_000` by the desktop's own `::slotted(vf-menu-bar), ::slotted(vf-menu)` rule (an outer-tree `::slotted` declaration beats the bar's inner `:host { z-index: 1000 }`), a band above the floating tier, so a dropped menu paints over palettes and document windows alike — the Menu Manager drew menus over every window. Only the screen-corner mask
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- **Menu tier:** a slotted `vf-menu-bar` — or a free-standing `vf-menu` placed on the desktop — is restated at `z-index: 2_000_000` by the desktop's own `::slotted(vf-menu-bar), ::slotted(vf-menu)` rule (an outer-tree `::slotted` declaration beats the bar's inner `:host { z-index: 1000 }`), a band above the floating tier, so a dropped menu paints over palettes and document windows alike — the Menu Manager drew menus over every window. Only the drag outline and the screen-corner mask are in front. The full stack inside the screen's isolated context: consumer tile grid (−1) < document windows (counter) < utility windows (counter + 1_000_000) < menu tier (2_000_000) < drag outline (2_000_001) < corner mask (max). A popup *inside* a window (`vf-select`'s fixed panel) is a different case: it stacks within its window's context, so a palette can still cover it — KNOWN-BUGS.md. `npm run verify:archetypes` (MENU TIER).
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- **The drag surface:** the Finder drew a dragged icon's outline on the *screen*, clipped at its edge and phase-locked to its raster, so the screen renders the layer that outline draws on — `.drag-surface`, a full-bleed child of `.screen` after the slot, `pointer-events: none` (never a hit for the page's `elementsFromPoint`), inside the raster's clip. It is deliberately no stacking context (no z-index of its own): a stacking context is an isolated group, and the outline's `mix-blend-mode` would then composite against the empty layer instead of the windows and dither beneath; the tier goes on its children (`.drag-surface > * { z-index: 2_000_001 }`), which places the outline in `.screen`'s own context, above the menu bar and under the corner mask. An icon reaches it through the `vf-drag-surface-request` handshake (§5 vf-icon): the desktop listens on its host, and the nearest desktop fills a still-null `detail.surface`. Not the top layer: stable Safari cannot blend an element there against the page (`XOR_UNAVAILABLE`, src/cursor.ts), and a second kit entry in the top layer would need the re-promotion handshake KNOWN-BUGS.md #1 describes. `npm run verify:icon-drag` (OUTLINE).
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- **Deactivation:** on a real System 7 machine clicking the desktop clicked the *Finder* — the frontmost application's windows lost their stripes. `clearActive()` is that gesture's handler: it clears `active` from the whole document tier, and **zero active windows is a legal state**, held until a press or `focusin` re-enters a document window or a new one is slotted (opening a window brings its application forward — a newly slotted window ends a deliberate deactivation, where a mere survivor never does: removing a *background* window while deactivated promotes nothing, while removing the holder outside a deactivation promotes the topmost survivor). The desktop never takes the decision itself — a press on its own bare dither changes nothing; desktop furniture is slotted light DOM, so only the page knows which of its children mean "the Finder". Utility windows keep their `active` through a deactivation (their dots stay drawn). Every change of holder — window to window, window to none, none to window — fires `vf-activate`, once per change; re-asserting the current holder is silent. `npm run verify:desktop-activate`.
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- **Events:** `vf-activate` (detail `{ window: HTMLElement | null }` — the new holder, `null` on deactivation).
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- **Parts:** `desktop`.
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@@ -222,6 +223,7 @@ The desktop-window shell: the classic document window (see DragThing screenshot)
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- Utility variant (`variant="utility"`): the slim windoid bar traced from `Windows/utility-window.png` — `--vf-titlebar-height-utility` (12px = 11px interior + 1px rule), the `vfDots` dither instead of stripes (flush to the side borders — see §4 vfDots), 7×7 widgets (`top: 2px`; close `left: 7px`, zoom `right: 8px` — the art is asymmetric by that pixel) with a 2px patch ring where the striped bar's is 1px (`--vf-widget-ring`, internal geometry: the windoid sheet clears two px of dither beside its widgets), and the nested zoom square shrunk so its edges land at sprite col/row 3. No title patch: the display face's 16px line box can't sit in an 11px interior, so `.vf-title` is `display: none` under the variant (a retheming consumer can re-show it via `::part(title)`) and the heading names the widgets. A pressed windoid widget inverts whole — black interior under a white (invisible) borderline — rather than flashing the big bar's 9×9 sunburst, which can't land on a 5×5 interior.
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- **A11y:** the close/zoom `aria-label`s are qualified by the title when there is one (`Close ${heading}` / `Zoom ${heading}`, falling back to bare `Close` / `Zoom`) — several windows are open at once by design, so a bare repeated "Close" gives an AT user no way to tell which window a widget belongs to. The frame is `role="group"`, named by the title patch via `aria-labelledby` when there is a heading (the utility variant's hidden patch still names it — AccName resolves hidden labelledby targets) — `group` rather than `region` deliberately, so a desktop of windows doesn't pollute landmark navigation; the title bar is a `<div>`, never a `<header>`, which would map to an unnamed `banner` landmark even inside the shadow root. An inactive window's widgets stay in the tree and the tab order but paint no ink (transparent border/background/patch ring — the bare System 7 bar): a background window whose body holds nothing focusable is still reachable, activated by `vf-desktop`'s `focusin` raise the moment Tab lands on a widget, and never drops focus to `<body>` when it deactivates. `npm run verify:window-a11y`.
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- **Behavior:** close box click → `vf-close` (does NOT remove itself; consumer decides). Zoom box click → `vf-zoom`. If `movable`: dragging the title bar moves the window — the drag seeds its origin from the current offset position (once, converting to system px) and then states `left`/`top` via pointer capture, in whole system px like any authored placement. If `resizable`: dragging the grow box states `width`/`height` the same way, each axis clamped into the sizeRect (`min-width`/`max-width`, `min-height`/`max-height` — GrowWindow's: the app stated the rectangle of sizes and the Window Manager clamped the drag to it; the mins default to the 80×54 floor a window can still be worked at, the maxes are unbounded, and a min equal to its max locks the axis — the strip that scrolls sideways and never grows taller). The clamp runs after the lattice snap, so a bound lands exactly the way an authored size does even off the lattice (an odd height at 2×); where a min and max cross the max wins, so a window authored under the floor and held there never jumps to it. The rect bounds the gesture only: a size authored outside it renders as declared, and the first grow-box move brings it inside. The drag fires `vf-resize` (detail `{ width, height, commit }`, sizes in whole system px) — one event per size the drag actually writes (`commit: false`), fired *after* the new box is applied so a handler that measures reads the resized layout, then a final `commit: true` as the gesture settles (release or cancel), only when it changed the size. Window content can follow the grow box from this event alone, no ResizeObserver. Fired by the gesture only: a programmatic `width`/`height` write fires nothing, the way a value set fires no `vf-change`.
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- **Methods:** `placementAt(clientX, clientY)` → a viewport point as a placement in the content region — `{ left, top }` in whole system px on the placement lattice: the body's corner, or under `scrollbars` the scrolled plane with the scroll offset and the border-floor padding already in it (the built-in area's own `placementAt`). The pair a child dropped into the window is written with. `measure()` → the built-in scroll area's `measure()`, a no-op without `scrollbars`; the area re-measures by itself on its content's box, its slot and every placement write (`vf-placement-change`, §2), so this is the escape hatch for a range that changes with none of those.
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- **Slots:** default (body content), `header` (the header strip between the title bar and the body), `status` (the bottom status strip — see Visual).
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- **Parts:** `frame`, `title-bar`, `title`, `close-box`, `zoom-box`, `header`, `body`, `status-bar`, `grow-box`, plus `viewport` re-exported from the built-in scroll area when `scrollbars` is set.
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- **Events:** `vf-close`, `vf-zoom` (detail `{}`), `vf-resize` (detail `{ width, height, commit }`).
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#### `vf-dialog` (`VfDialog`, vf-dialog.ts)
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The modal-dialog shell: movable modal by default (the dBoxProc double frame with the striped title bar set into it — traced from a 2× System 7 capture of a movable modal), the modal dialog box with `frame="plain"` (the bare double frame; see the Group A recipe table).
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- **Attributes/props:** `open: boolean` (reflect), `heading: string`, `top: number` / `left: number` (whole system px, in **viewport** coordinates — see §1 Explicit placement; unset means centered), `width: number` / `height: number` (**declare them both** — whole system px, the same fixed box `vf-window` is. A native `<dialog>` is `width: fit-content` measured against the space left beside its own offsets, and stating an offset is how the movable modal is positioned, so an undeclared dialog squeezes itself and reflows as it is dragged toward an edge. The two fall back differently — width to 260 system px, height to the content — and it names whichever are missing, once, on the open that first shows it), `label: string` (accessible name for a dialog with no `heading`), `closable: boolean` (default **false** — the bare movable-modal bar; the close box is opt-in because the HIG's Chapter 6 text denies a movable modal one while its Figure 5-1 grants it — the parameter enables either reading), `light-dismiss: boolean` (`lightDismiss`; default **false** — a click outside the frame closes the dialog with `vf-close` reason `'outside'`. Off by default because the classic modal ignored an outside click, and a dialog that asks a question should keep ignoring it; opt in for the About box and the splash, which the classic Mac did dismiss on a click. Reflected, and read at the release, so it can be toggled on an open dialog), `frame?: 'plain'`.
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- **Implementation:** wraps a native `<dialog>` (for top-layer + focus trap). `show()` → `showModal()`; `close()` closes. Keep `open` attr in sync both directions. Drag the title bar to move it (shared `DragController` with `vf-window`), stating `top`/`left` in system px; drags starting on the close widget are ignored (same composedPath guard as `vf-window`). Escape → close + `vf-close` detail `{ reason: 'escape' }`; close box/programmatic/close() → `{ reason: 'close' }`; a click outside under `light-dismiss` → `{ reason: 'outside' }`. No backdrop dimming: `::backdrop { background: transparent; }`. **Light dismiss is target identity, not geometry** (`VfModalDialog`): the `::backdrop` hit-tests as its `<dialog>`, and the frame fills the dialog's box, so the dialog is a pointer event's *target* exactly when the pointer was outside the frame — the listeners sit on the `<dialog>` itself, attached while open. It takes both halves of the click: a `pointerdown` on the backdrop arms (any other press disarms, so a right-click macOS never releases can't leave a stale arm), and a `pointerup` on the backdrop with the same `pointerId` closes — the platform's own `closedby="any"` two-step, so a press that starts on a control and slides off, or a title-bar drag released past the frame, leaves the dialog open. Deliberately not the `click` event: UI Events dispatches a press-drag-release click at the common ancestor of the two targets, which for a press on the frame released outside is the dialog itself. The platform's `closedby` attribute is not used because its dismissal arrives as `cancel`, which the base already reads as Escape. The press is consumed either way — a modal's backdrop lets nothing beneath it see the click — which is what lets a page dismiss its About box without also selecting the icon under the pointer. `npm run verify:dialog`. **Removal while open is a close path** (`VfModalDialog.disconnectedCallback`): HTML's dialog removing steps skip the close algorithm entirely, which is exactly what a framework unmount does — the teardown routes through the same native-`close` funnel (`vf-close` fires on the removed element; nothing bubbles, it left the tree), `open` and the written origin reconcile so a re-append mounts closed, and focus returns to the element focused at open time. **The placement re-settles while open** whenever the dialog's own box resizes — slotted content upgrading after `showModal()`, `--vf-scale` moving under zoom — the viewport resizes, or the scale changes. What survives depends on how the modal got where it is: an unplaced one re-centers (it never claimed a spot, and the stranded case is exactly this one), while a dragged or authored origin is kept and only re-clamped on screen.
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- **Implementation:** wraps a native `<dialog>` (for top-layer + focus trap). `show()` → `showModal()`; `close()` closes. Keep `open` attr in sync both directions. Drag the title bar to move it (shared `DragController` with `vf-window`), stating `top`/`left` in system px; drags starting on the close widget are ignored (same composedPath guard as `vf-window`). Escape → close + `vf-close` detail `{ reason: 'escape' }`; close box/programmatic/close() → `{ reason: 'close' }`; a click outside under `light-dismiss` → `{ reason: 'outside' }`. No backdrop dimming: `::backdrop { background: transparent; }`. **Light dismiss is target identity, not geometry** (`VfModalDialog`): the `::backdrop` hit-tests as its `<dialog>`, and the frame fills the dialog's box, so the dialog is a pointer event's *target* exactly when the pointer was outside the frame — the listeners sit on the `<dialog>` itself, attached while open. It takes both halves of the click: a `pointerdown` on the backdrop arms (any other press disarms, so a right-click macOS never releases can't leave a stale arm), and a `pointerup` on the backdrop with the same `pointerId` closes — the platform's own `closedby="any"` two-step, so a press that starts on a control and slides off, or a title-bar drag released past the frame, leaves the dialog open. Deliberately not the `click` event: UI Events dispatches a press-drag-release click at the common ancestor of the two targets, which for a press on the frame released outside is the dialog itself. The platform's `closedby` attribute is not used because its dismissal arrives as `cancel`, which the base already reads as Escape. The press is consumed either way — a modal's backdrop lets nothing beneath it see the click — which is what lets a page dismiss its About box without also selecting the icon under the pointer. `npm run verify:dialog`. **Keyboard: the Dialog Manager's two rules** (`VfModalDialog`). *Initial focus:* right after `showModal()`'s own focusing steps, focus is handed to `initialFocusTarget` — a slotted control carrying `autofocus`, else the first enabled text-entry control (`vf-text-field`, `vf-number-field`, `vf-text-area`, or a native text input/textarea), else the default button (`defaultButton`: the first enabled `vf-button[variant="default"]`, looked for among the slotted content and then the shadow tree), else nothing, leaving the browser's pick. The classic dialog put the insertion point in its first text item and gave nothing else focus; the web needs a focused control, and the default button is the one that makes Return and Space work without a Tab. Left alone, `showModal()` focuses the first focusable thing in flat-tree order — Cancel in a Cancel/OK row, or a link in the body — so Return pressed the wrong thing. Both getters are `protected`, for a consumer's own modal to override. *Return/Enter:* a `keydown` listener on the `<dialog>`, bubble phase, attached while open with the light-dismiss trio. An uncancelled, unmodified Enter activates `defaultButton` (its `click()`, so a `type="submit"` default runs its proxy path) and cancels the keydown, which is what keeps a focused Cancel from firing itself — Space presses the focused control, as on the classic Mac. Anything that took Enter for itself cancelled the keydown first and is left alone: `vf-select`'s list, `vf-list`, an icon's rename, and a text field whose form ran its implicit submission (`requestImplicitSubmit` now reports whether a form owner took the press, and the fields cancel on true — so the submission runs once, not once per layer). A link keeps its own Enter. A multi-line editor (`<textarea>`, contenteditable) keeps Return for the newline; only `code === 'NumpadEnter'` fires the button there — the split a TextEdit item drew between the two keys. With no enabled default button the press is left native. Escape is unchanged (the `cancel` path above). **Removal while open is a close path** (`VfModalDialog.disconnectedCallback`): HTML's dialog removing steps skip the close algorithm entirely, which is exactly what a framework unmount does — the teardown routes through the same native-`close` funnel (`vf-close` fires on the removed element; nothing bubbles, it left the tree), `open` and the written origin reconcile so a re-append mounts closed, and focus returns to the element focused at open time. **The placement re-settles while open** whenever the dialog's own box resizes — slotted content upgrading after `showModal()`, `--vf-scale` moving under zoom — the viewport resizes, or the scale changes. What survives depends on how the modal got where it is: an unplaced one re-centers (it never claimed a spot, and the stranded case is exactly this one), while a dragged or authored origin is kept and only re-clamped on screen.
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- **Visual (default chrome):** `vfModalFrame` with `vfTitleBar` set into it (§4) — the bar is literally the recipe `vf-window` uses, so it is identical by construction (stripes + centered title) rather than by matching copies; the frame is the modal double frame, **not** the window's shadowed `vfChromeFrame`. Outside → in: 1px outer rule; the 18px bar directly under it, 2px in at either end with its stripes starting 2px from the rule; the 2px band as the bar's floor (the bar's rule + the inner box's 1px top border); 2px gap + 2px band down the sides and along the bottom; no shadow. The body begins 20px below the dialog's top and 5px inside its other three edges. The bar takes the default `--vf-title-inset` (16px) — 60px when `closable`, the same clearance as `vf-window`, since the centered title needs symmetric room for the widget — and sets `touch-action: none` unconditionally, having no immovable state. `closable` renders the shared close box (`vfWindowWidgets` + `closeBox()` — byte-identical to `vf-window`'s, per the `moveable modal dialog.png` reference). Body is WHITE (`--vf-surface: #fff`), `padding: 16px`. An optional `buttons` slot renders a bottom-right `vf-button-group` footer that only takes space when populated (equal-width, faces aligned). Both chromes are full-height flex columns and the body takes the slack, for the same reason `vf-window`'s frame is: the declared `height` lands on the `<dialog>` (see `dialogSize`), and the recipes are skin only. The frame is the flex child of the `<dialog>` itself (`dialog[open]` is a flex column in `modalDialogStyles` — `[open]`-scoped, or it would out-cascade the UA's `dialog:not([open]) { display: none }`), not a `height: 100%` block: a percentage can't resolve against the undeclared-height dialog that only the UA's `dialog:modal` max-height caps, and that spill was how a viewport-tall modal stranded its buttons off-screen. **The box never grows, but over-stuffed content scrolls instead of clipping**: the body is a flex column of a `.content` scroll region (heading + default slot; part `content`) over the pinned footer. While the content fits, nothing matches — rendering is pixel-identical to the old block flow. Once it overflows (`ScrollStateController`, the always-a-rail machinery), the region reserves the 16px channel as its own right padding, wears the drawn `vfScrollRail` rail (§4) boxed by a 1px `.scroll-frame` overlay, and becomes a keyboard stop (`tabindex="0"`, `role="group"`, the kit's dotted ring) so the copy is scrollable without a pointer. The rail rides the wrapper as an overlay pinned to its right edge, deliberately out of the layout flow: a rail *column*'s two fixed 15px arrow cells would hand the region a 32px minimum height, and a short dialog would then measure as fitting with the rail shown and overflowing without it — flip-flopping forever. The drop-open exemption is unchanged.
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- **The CSS and the controller state the same thing.** `.content` is `overflow-y: hidden` until the controller flags overflow, then `overflow-y: scroll`. It is deliberately never `auto`: the controller ignores the body face's negative half-leading (`LEADING_SPILL_SYS`, src/scroll-state.ts — `vf-paragraph` sets a 12-system-px line box under a 16-system-px em, so the inline box spills 2 inkless system px past the block box and `scrollHeight` counts it), and `auto` has no way to know that. With `auto` the two disagreed, and a fixed info dialog whose copy ends in a `vf-paragraph` rubber-banded under the wheel with no rail shown — 6 CSS px at scale 3. `hidden` still scrolls programmatically, so `scrollIntoView` on a focused control is unaffected. `npm run verify:contract`, OVERFLOW group.
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- **Visual (`frame="plain"`):** the same `vfModalFrame` (§4 — 1px outer, 2px gap, 2px inner band, no shadow, per `Windows/modal dialog.png`) with no title bar, and immovable like the original dBoxProc dialog (nothing renders a drag handle). The body begins 5px inside every edge. A `heading` renders as a centered display-face heading at the top of the body (`margin-bottom: 16px`) — the way those dialogs drew their title in content — and `closable` is ignored, there being no bar to carry the widget.
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- **Attributes/props:** `value`, `placeholder`, `disabled`, `readonly`, `type: string` (default `'text'`; pass through to input), `name`. The input-behavior attributes — `autocomplete`, `inputmode`, `enterkeyhint`, `maxlength`, `pattern`, `spellcheck`, `autocapitalize` — are **forwarded verbatim** from the host onto the inner input (observed attributes, not reactive properties: four of them are globals with IDL accessors already on `HTMLElement`, and a Lit `@property` would shadow the platform member — the `align`/`draggable` trap). The platform only honors them on the element that actually takes the input, which is in the shadow root.
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- **Visual:** inner `<input>`: white bg, `1px solid black`, NO radius, height `var(--vf-control-height, 22px)`, `padding: 0 6px`, font tokens but `font-weight: var(--vf-font-weight, 700)`. `user-select: text`. Focus: for a **keyboard** focus, the kit's 1px dashed rule (`vfFocusUnderline`, §4) one blank system px row under the well — no dotted outline and no thickened border. A click leaves it unmarked: the insertion point is already the answer to where focus went (see §4 on why this can't be `:focus-visible`). Disabled: the text dims to gray; the black border stays. Selected text inverts to solid black-on-white (`.vf-field::selection`, using `--vf-highlight`/`--vf-highlight-text`) — the 1-bit System 7 selection, shared by all three editable fields via the `vfField` skin.
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- **Structure:** the `<input>` sits in a `.vf-field-well` wrapper, which is what the focus rule hangs from and what carries `vf-snap`. A replaced element draws no pseudo-element of its own, and the host is never the thing grid snapping moves, so the wrapper is the only box that is both the well's exact shape and on the corrected grid. Same wrapper in all three fields, assembled by `VfTextControlBase.wellClass` so the focus gate can't drift between them. Two consequences when embedding: the rule paints 2 system px **below the host's own box** (`pointer-events: none`, so it never takes a click meant for what sits under it, but a tight `overflow: hidden` ancestor clips it), and a `width` set on `::part(input)` sizes the control without moving the wrapper the rule spans — a field's width belongs on the host or on `--vf-field-width`.
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- **Behavior:** form-associated; syncs `value` on input; `formResetCallback` restores default. A plain Enter runs the form's **implicit submission** the way HTML defines it — activating the form's default button (first submit button in tree order, `vf-button` included), so the submission carries a real `submitter` and that button's `name`/`value`, a disabled default button submits nothing, and only a form with no submit button falls back to a bare `requestSubmit()` (`requestImplicitSubmit`, text-control.ts).
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- **Behavior:** form-associated; syncs `value` on input; `formResetCallback` restores default. A plain Enter runs the form's **implicit submission** the way HTML defines it — activating the form's default button (first submit button in tree order, `vf-button` included), so the submission carries a real `submitter` and that button's `name`/`value`, a disabled default button submits nothing, and only a form with no submit button falls back to a bare `requestSubmit()` (`requestImplicitSubmit`, text-control.ts). When a form owner took the press the keydown is cancelled, so an enclosing `vf-dialog` does not route the same Enter to its default button a second time; with no form the press goes on to the dialog, whose default button it activates.
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- **Parts:** `input`.
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- **Events:** `vf-input` detail `{ value }` on every keystroke; `vf-change` detail `{ value }` on commit (native change). Plus the native pair per §2: the inner input's own composed `input` crosses the boundary itself; `change` is re-dispatched from the host.
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- **Always-a-rail behavior:** each *reserved* axis (per `axis`) renders its rail element as a permanent placeholder — arrow buttons on an empty white channel (dither off, no thumb; System 7 drew the arrows on any bar in an active window, and a scroller outside a window always counts as active) — until the content overflows that axis, when the dither and thumb fill in and the arrows go live (an idle axis's arrows are drawn but inert — the press guard in `ScrollRailController` skips them). `ScrollStateController` (`src/scroll-state.ts`) measures both axes and writes `data-overflow-x` / `data-overflow-y` (`"true"` / `"false"`) on the scroll element; the recipe keys the dither and thumb off those attributes. The unreserved axis still scrolls natively (wheel, keyboard) but draws no rail. Shared by vf-list and vf-text-area; a future `@container scroll-state(scrollable)` query could replace the JS for slotted-content components.
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- **Inactive-window blanking:** the HIG's non-frontmost window must not display interactive scroll UX, so the controller also finds the nearest `vf-window` up the composed tree (light-DOM ancestor for a slotted scroller, shadow ancestor for `vf-window[scrollbars]`'s own edge rails), watches its reflected `active` attribute, and toggles a presence-only `data-window-inactive` on the scroll element. While present, the recipe empties dither/thumb/arrows on BOTH axes regardless of overflow — the bare channel, arrows included (unlike the idle rail, which keeps them), exactly as System 7 blanked a deactivated window's bars (its List Manager/TextEdit deactivated in-window scrollbars too). No `vf-window` ancestor → the attribute never appears: dialogs have no inactive state and a bare scroll component always draws live. Like the overflow half, this signal could one day go declarative — a custom property cascaded under `vf-window:not([active])` gating the recipe via an `@container style()` query; the rails being ordinary DOM, that migration is a plain selector swap (see the FUTURE note in scroll-state.ts).
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- **Document-window (TeachText) composition:** to put the rails on a window's edge rather than inset in its body, slot the scroll area into a `vf-window` sized `calc(100% + 2px·scale)` with `margin: -1px·scale` — one system pixel under the window frame on every side. Its own frame border then repaints the window's border lines exactly (no doubled frame), and a resizable window's grow box lands exactly over the rail's corner cell, giving the classic System 7 document window. `vf-window[scrollbars]` renders exactly this composition from its own shadow tree (forwarding `corner` for a resizable window without a status strip), so the one-liner and the slotted form are geometrically identical; slot it yourself when the well should sit inside the body instead of on its edge (the installer's read-me well, placed with `top`/`left`).
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- **Re-measures under a moved child.** A placed child moved through `top`/`left` changes the scroll range with no box changing anywhere the ResizeObserver can see — the plane's box is never grown by an absolutely positioned child — so the placement controller announces every write as `vf-placement-change` (§2) and the area re-measures on it, heard on the host: the event is non-composed, but from a slotted child it still travels through the slot it is assigned to, which is how the window's built-in area (this element, in the window's shadow) hears an icon slotted into the window body. A drop, an arrow nudge and a page's own `icon.left = …` all go through the one funnel.
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- **Methods:** `measure()` → re-measure overflow and re-sync the rails, for a scroll range that changes with no box, no slot and no placement write — a transform — the way the kit's own fields re-measure on input. `placementAt(clientX, clientY)` → a viewport point as a placement on the scrolled plane, `{ left, top }` in whole system px on the placement lattice; the plane travels with the scroll, so its box already carries the offset and the border-floor padding.
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#### `vf-fieldset` (`VfFieldset`, vf-fieldset.ts)
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#### `vf-icon` (`VfIcon`, vf-icon.ts)
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The Finder icon — pixel art in a reserved cell with its name on a plate below, as one selectable, movable, renameable unit. `vf-img` puts a picture on the grid; this makes it the thing the Finder manipulates.
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- **Attributes/props:** `label`: string (the name; empty draws no plate — that is the "no label" setting, rather than a second attribute that could disagree with it). `size`: `large` (default, 32×32) | `small` (16×16) — picks the slot that paints *and* the cell it paints in. `selectable`, `selected`, `movable`, `editable`: boolean. `color`: boolean — declares the art a **color icon**, so selection darkens instead of inverting (see Visual). `open`: boolean — the icon's window is on screen, and the art paints as the derived open ghost (below). `width`: number (system px, **even**; the cell/grid pitch, which a longer name overflows rather than being bound by). `maxlength`: number (31).
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- **Attributes/props:** `label`: string (the name; empty draws no plate — that is the "no label" setting, rather than a second attribute that could disagree with it). `size`: `large` (default, 32×32) | `small` (16×16) — picks the slot that paints *and* the cell it paints in. `selectable`, `selected`, `movable`, `editable`: boolean. `color`: boolean — declares the art a **color icon**, so selection darkens instead of inverting (see Visual). `open`: boolean — the icon's window is on screen, and the art paints as the derived open ghost (below). `target`: boolean (reflected) — the destination highlight under a drag: the selected treatment of the *art* alone (`invert(1)`, or `brightness(0.5)` under `color`) with none of `selected`'s semantics — no `vf-select`, no outside listener, no `aria-selected`, the plate untouched; the page sets it on the folder a `vf-drag` reports the pointer over. `width`: number (system px, **even**; the cell/grid pitch, which a longer name overflows rather than being bound by). `maxlength`: number (31).
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- **Visual:** `display: inline-block`. A column: the art cell (`--_cell` system px square, `overflow: hidden`, art centered), `--vf-icon-gap` (2px), then the name plate — body face on a `--vf-icon-label-height` (12px) line box, the Finder's own plate height: the face's 16px em centers in it, 3px above the ascenders and descenders on the bottom edge, exactly as the Finder drew it — 1px horizontal padding, **opaque `--vf-white`** in its own right rather than `--vf-surface`: on the desktop dither the name reads because it sits on a plate, and `--vf-surface` is unset out there (`Example screen (1-bit).png`, the "Macintosh HD" icon). Selected: the plate takes the `--vf-highlight` pair and the art takes `filter: invert(1)` — a System 7 icon is ink and opaque white on a transparent surround, i.e. precisely an image plus its mask, so inverting flips the two and leaves the surround alone. That is the complete classic selected appearance for 1-bit art. Color art would invert into a photographic negative, which System 7 never showed: declare `color` and selection **darkens** instead — Icon Utilities' ttSelected transform, every color blended halfway toward black (`filter: brightness(0.5)`), whites going gray, the surround still untouched. The declaration is the consumer's, since the component cannot tell color art from a mask by looking at a slotted image; it covers whatever the cell shows (the open ghost included, so a color icon has one selected treatment open or closed), and the plate inverts either way — the selected name was inverted whatever the art.
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- **The open ghost is derived, not shipped** (`open`; `open-art.ts`). The art redraws as the Finder's open-window ghost — outline held in solid black, interior re-filled with the scrollbar trough's 4×2 dot lattice (a dot at (0,0) and (2,1), 25%) on opaque white, surround untouched — derived from the slotted art itself, by compositing alone: a silhouette via `source-in`; a 1px 4-neighborhood erosion via four `destination-in` draws of the silhouette shifted one pixel each way (off-canvas composites as transparent, so the raster's own edge erodes too and an interior hole rings itself); the lattice via `createPattern` anchored at the art's top-left, where 32 and 16 being whole multiples of the tile keeps a field of icons in one phase; then the fill composed over the un-eroded silhouette, so the ring the erosion removed reads as the outline. Never `getImageData` — a canvas that drew a cross-origin image is tainted, which forbids *reading* pixels but not drawing or displaying them, so the ghost works for CORS-less sources too — and never `ctx.filter` (Safari's shaky corner; compositing operators are universal). Keeping the interior *opaque white* is what lets a selected open icon invert under the same `filter: invert(1)` with no second treatment. The slot stays in the tree while the ghost paints, hidden via a class gated on a successful derivation — art the pipeline cannot draw (nothing slotted, a failed load, an inline `<svg>`) keeps rendering as itself. The ghost re-derives on slotchange, the art's `load`/`error`, and `open`/`size` changes, keyed by `currentSrc` so a refresh that changed nothing is a string compare; the source's `alt` is carried onto the ghost (`role="img"` + `aria-label`) so a graphic that names its icon keeps doing so while its slot is hidden. The ghost displays on `vf-img`'s terms: natural raster size in system px, `image-rendering: pixelated`, one image pixel per system pixel.
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- **Behavior:** clicking selects, Shift/⌘ toggles, and a press outside every icon clears — a `DocumentListenersController` capture-phase listener attached only while selectable *and* selected, which is what makes single-selection work with no container owning the set. Double-click fires `vf-open`, and its keyboard route is ⌘O / ⌘↓ (Ctrl off the Mac) — the System 7 Open shortcuts, added because a double-click is a pointer-only gesture (§1). Return is deliberately not one: the Finder's Return renamed, never opened, so it starts the edit on an editable icon and does nothing on a non-editable one. A double-click opens the icon **wherever it lands, the name included** — the handler is on the frame, and the name is as much the icon as the art is. `editable`: a press on the plate of an ALREADY-selected icon opens a rename field overlaying it (the press that does the selecting never does); the whole name starts selected, Return commits, Escape reverts, and the hidden plate keeps rendering the draft so the box widens as you type. **The two pointer gestures on a name are the same press**, and only the second one tells them apart, so the rename *waits*: the press arms a field that opens `RENAME_DELAY_MS` (800ms, `src/motion.ts`) later, and a press landing inside that window — wherever in the icon it falls — calls it off, leaving the double-click to open with no rename flashing up behind it. The window is long deliberately: no API reports what the browser counts as a double-click (it follows a user-movable platform setting), and reading a lone click as a pair costs only a wait, while reading a pair as a lone click renames when the user meant to open. A press that travels into a drag, a press outside, and any key call it off too — so a name drags like the art does, and Return opens the field at once, having no second half to wait for. `movable` — **not `draggable`**, which is a global HTML attribute and an `HTMLElement` accessor (the same trap as `align`, §5 Group G) — drags via `DragController` on the `vf-window` delegate shape, plus arrow-key nudging (1 system px, 8 with Shift) because a pointer-only gesture is the kind of gap the kit closes (§1). Focus is the dashed rule below the plate, gated on `FocusRuleController` rather than `:focus-visible`: the host focuses itself so the press-drag can own the pointer.
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- **Behavior:** clicking selects, Shift/⌘ toggles, and a press outside every icon clears — a `DocumentListenersController` capture-phase listener attached only while selectable *and* selected, which is what makes single-selection work with no container owning the set. Double-click fires `vf-open`, and its keyboard route is ⌘O / ⌘↓ (Ctrl off the Mac) — the System 7 Open shortcuts, added because a double-click is a pointer-only gesture (§1). Return is deliberately not one: the Finder's Return renamed, never opened, so it starts the edit on an editable icon and does nothing on a non-editable one. A double-click opens the icon **wherever it lands, the name included** — the handler is on the frame, and the name is as much the icon as the art is. `editable`: a press on the plate of an ALREADY-selected icon opens a rename field overlaying it (the press that does the selecting never does); the whole name starts selected, Return commits, Escape reverts, and the hidden plate keeps rendering the draft so the box widens as you type. **The two pointer gestures on a name are the same press**, and only the second one tells them apart, so the rename *waits*: the press arms a field that opens `RENAME_DELAY_MS` (800ms, `src/motion.ts`) later, and a press landing inside that window — wherever in the icon it falls — calls it off, leaving the double-click to open with no rename flashing up behind it. The window is long deliberately: no API reports what the browser counts as a double-click (it follows a user-movable platform setting), and reading a lone click as a pair costs only a wait, while reading a pair as a lone click renames when the user meant to open. A press that travels into a drag, a press outside, and any key call it off too — so a name drags like the art does, and Return opens the field at once, having no second half to wait for. `movable` — **not `draggable`**, which is a global HTML attribute and an `HTMLElement` accessor (the same trap as `align`, §5 Group G) — drags via `DragController` on the `vf-window` delegate shape (the frame is the handle and sets `touch-action: none` while movable, as the title bars do), plus arrow-key nudging (1 system px, 8 with Shift) because a pointer-only gesture is the kind of gap the kit closes (§1). Focus is the dashed rule below the plate, gated on `FocusRuleController` rather than `:focus-visible`: the host focuses itself so the press-drag can own the pointer.
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- **The drag reports, the page files.** The kit ships no filing semantics — folders are the page's own catalog — so a drag is a stream of events on the icon and a cancelable commit, all bubbling and composed: `vf-drag-start` `{ left, top }` on the first lattice step away from the press (the jitter test: a stationary press snaps back onto the same system px and never starts a drag, so a plain click never fires a drop); `vf-drag` `{ clientX, clientY, left, top, x, y }` on every step that changed the snapped proposal — the pointer in viewport CSS px for the page's hit test, the proposal in the icon's own container in whole system px on the lattice, and the frame's box at the press translated by the delta in viewport CSS px, so a drop that lands in another container converts with that container's `placementAt` and lands where it was let go, the press offset already inside it; `vf-drop`, the same shape at the release, **cancelable**, whose default action is the move — `PlacementController.moveTo` with the proposal, clamped whole by `#keepWhole` against the box measured at the press — and whose `preventDefault()` writes nothing, the page re-parenting or placing the icon itself; `vf-drag-cancel` `{}` on Escape or a `pointercancel`, nothing written. `left`/`top` in the detail are the proposal *unclamped* (the origin plus the lattice-snapped delta); only the default action clamps, so a page that cancels gets the raw gesture. The drop is dispatched with the outline gone, the drag state cleared and the pointer capture released, so re-parenting inside the handler is safe (Chromium drops the `click` of a press whose node was re-inserted at `pointerup`; the icon listens for no click and times its double-click on presses).
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- **The drag is an outline; the icon stays put** (`deriveDragOutline` / `dotOutline`, `open-art.ts`). The Finder dragged an icon as a dotted outline — the mask's boundary and the name's rectangle — drawn over everything with the XOR pen, the icon itself unmoved until the drop. Derived from the slotted art like the open ghost: the silhouette from the art's alpha (drawn at the box the art paints in, so magnified art outlines at its magnified size), the one-pixel erosion by four `destination-in` draws on a frame-sized layer (the frame is transparent around the art, so its edge erodes as the off-canvas edge did), the ring the erosion removes via `destination-out`, plus the plate's rectangle as fills (a 1px stroke straddles the pixel); compositing only, so cross-origin art derives too. Art the pipeline cannot draw falls back to the cell's rectangle — never a blank. One canvas the size of the frame at one image px per system px; the ring is derived once per drag, and each step re-dots it against a 2×2 checker (`destination-in`) at the parity that lands on the *screen*: ink where `x + y` is even in screen coordinates, the desktop dither's own phase (`gray-50`), so the outline and the dither share one phase wherever the outline lands, as QuickDraw's screen-anchored pattern pen did — over a white body a dotted black line, over the dither its dots invert the dither's ink. Painted with the cursor's XOR recipe, `filter: invert(1)` under `mix-blend-mode: difference`, `image-rendering: pixelated`, `pointer-events: none`, sized and placed as live `sysLength()`s so a scale change mid-gesture cannot smear it; its origin is the frame's whole-system-px offset from the surface plus the delta. **The surface is the desktop's, not the top layer:** the icon dispatches `vf-drag-surface-request` (bubbles, `composed: false`, `detail.surface` null) on the first step, and the nearest `vf-desktop` on its light-DOM path fills it with its drag surface (§5 vf-desktop); a non-composed event from a slotted icon still travels through the slots it is assigned to, so the handshake works from inside a window body. Without a desktop the canvas is appended to the icon's own `.frame` (the vf-snap box, `position: relative`), translated by the delta alone and clipped by whatever clips the icon — the honest fallback, with the same gesture and events. Not `position: fixed` inside the icon: a `vf-window` is a stacking context, so a fixed outline inside it would paint at the window's z, under every other window (KNOWN-BUGS.md #1 in another costume). One drag, no opt-in: the Finder never moved the icon itself, the drop lands where it always did, and the kit ships no taste knobs. Escape is heard by a document `keydown` listener scoped to the gesture (`DocumentListenersController`, capture phase, the key stopped there so an enclosing `vf-dialog` never reads it as a dismissal) rather than the icon's own handler, because a `movable`-only icon never takes focus — an addition in the kit's idiom (§1), not a claim about the Finder. `DragController` gained the two trailing parameters this needs (`onDrag(x, y, event)`, `onDragEnd(event, cancelled)`) and a `cancel()`; `vf-window` and `vf-dialog` ignore them. A selected icon re-parented at the drop keeps its outside-press listener: it re-attaches on connect, since the controller detaches on disconnect and `updated()` does not re-run for an unchanged property. `npm run verify:icon-drag`.
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- **The selection travels.** A drag that begins on a *selected* icon carries every other selected, movable icon of its field (`closest('vf-icon-field, [role="listbox"]')`, document order) — the Finder outlined the whole selection under a drag on any member. Each follower is joined through `vf-icon.followDrag(surface)` (internal to the group drag): it seeds its own origin, builds its own outline on the surface the leader's handshake found (or in its own frame), and hands back a handle `{ icon, origin, size, move(dx, dy), drop(dx, dy), end() }`. The leader moves every outline by its lattice delta on each step; every event's detail carries the set as `icons`, the leader first (`VfIconDragDetail`). The drop's default action clamps the delta **once for the whole group** — per axis, the tightest of every member's room to its edges, so the arrangement is kept and the group stops when its outermost icon meets the container (a group no edge can hold is held off the near edge only, the single-icon rule; `PlacementController.bounds` is the box, measured at the press) — then writes each member's origin plus that delta through its own `moveTo`. A cancel, or a cancelled drop, takes every outline down and writes nothing for anyone. **The press keeps the selection:** an icon's outside-press listener leaves the selection alone when a plain press lands on an icon already selected in the same field (document capture runs before the pressed icon's own handler, so `selected` reads as the press found it); a click on such an icon, released with no drag, collapses the selection to it on the `pointerup` — so a click still single-selects, and the same press could have dragged them all. A press on an unselected icon makes it the selection first, so it drags alone; a Shift press that deselects the pressed icon drags it alone too; a selected icon in another field, or one that cannot move, stays. `npm run verify:icon-drag` (GROUP).
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- **An icon alone is a picture; an icon in a field is an option.** `option` is invalid without a `listbox` that owns it — written unconditionally the browser drops the role *and* `aria-selected`, which is how a `selectable` icon reached AT as a bare generic in every configuration the kit shipped. So the role follows the container: `role="option"` + `aria-selected` when a `vf-icon-field` or a `[role="listbox"]` ancestor claims it (`closest('vf-icon-field, [role="listbox"]')` — the field's role lives in internals and never lands as an attribute), otherwise `role="img"` named from `label` (else the art's `alt`), since `img` is not a name-from-content role. Not `button` — that promises Enter/Space activate, while here Return renames and the open route is ⌘O / ⌘↓. Re-derived on every connect, so re-parenting between the two contexts re-grades the icon. **The container for a field of icons is `vf-icon-field`** (below); a consumer's own element carrying `role="listbox"` still owns an icon the same way. `vf-desktop` cannot be it, since it also holds windows and a menu bar and a non-`option` child of a listbox is invalid the same way. Divergence from APG, recorded: its listbox options share one roving tab stop, the kit's stay one stop each.
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- **`selectable` is what makes an icon focusable** — `movable` and `editable` require it, as the Finder did (you cannot move or rename what you have not selected; the rename already opens only on an ALREADY-selected icon). A `movable`-only icon is draggable but not a tab stop, rather than a tab stop that announces nothing.
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- **A name is never abbreviated, and never folded:** no ellipsis, no clipping, no wrapping — `white-space: nowrap`, one line always. System 7 solved the long-name problem at the other end — HFS capped a filename at 31 characters — so the Finder always drew the name in full. Wider than its cell, it overflows it, centered. `width` is therefore the cell (the grid pitch), not a bound on the name.
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- **Every centered offset is whole, by parity.** The frame centers two things over one axis, and a centered child sits at `(box − child) / 2` — whole exactly when box and child share a parity. Half a system pixel is what fringes 1-bit art: glyph stems smear across two device columns and go gray while the plate behind them stays sharp, since backgrounds are pixel-snapped by the compositor and glyphs are not (hence a crisp plate under a gray name). So the component makes the parities agree rather than correcting afterwards. The cell is 32 or 16; `#measurePlate()` measures the text with a `Range` over the plate's own contents — the plate already carries the width this last computed, so reading the element back would only return it — and sizes the plate (an `inline-block`) to that plus its 1px padding, rounded UP to a whole **even** number of system px, so it never clips the run it was measured from. The measurement is in system px and therefore scale-invariant, which is why nothing re-runs on a density change; it re-runs on `label`, `_draft`, `_editing`, and once on `document.fonts.ready`, since a name measured against the fallback face is a different width. The text is NOT centered inside its own plate (`text-align: left` against the block's `center`) — that would re-introduce the half pixel one level down; it starts at the 1px padding edge, so its x is the plate's plus one whole pixel, and the rounding slack lands after it as a hairline of extra plate. The rename field puts its run exactly where the plate's is, so the name does not shift when editing starts; its 1px border and 1px white well are a wrapper around the input rather than the input's own border and padding, because the selection behind a highlighted name paints at the face's full 16px em and is clipped only at the input's own edge — split, the input stands the plate's 12px line box (clipping the selection to it) and the well stays white, for an edit box 16 system px tall in all, not the em plus trim. Staying on one line is part of the same argument: one run, one measured width, one parity. Nothing is snapped and nothing leans on the rasterizer — the kit's normal antialiasing stays on, and `verify:icon` asserts both the geometry and zero gray pixels across a field of names at dpr 1/2/3, declared width and auto, with a control that forces an odd plate and requires the fringe to return. The one thing the component cannot round is a `width` the consumer chose, so that must be even.
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- **The 31-char cap** is `maxlength` on the rename field, and exceeding it fires `vf-name-too-long` rather than dropping characters silently. Detected in `beforeinput`, not `input`: with `maxlength` set, a blocked keystroke fires `beforeinput` and then *no* `input` at all, while an overshooting paste reaches `input` already trimmed — only the "about to change" event still knows what was attempted. `input` carries a trimming backstop for any route that skips it. The cap bounds typing only; a `label` set from consumer code is displayed as given and fires nothing (the name is the consumer's data).
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- **An empty name is refused, not applied.** A file has to be called something, and System 7 would not commit a nameless one: a rename committed empty — or as nothing but spaces, which would read as blank either way — drops the edit and restores the previous name, firing `vf-name-rejected` and deliberately no `vf-change`. An empty `label` remains a valid *starting* state (a freshly made icon has no name yet): it draws no plate but stays selectable, focusable and renameable. The caption element is therefore rendered whenever there is a name **or** an edit is open — without that an unnamed icon has nowhere to put the field and could never be named at all. The plate hugs its text in BOTH states, which is what keeps a commit from moving the name: it is the same box either side, so the glyphs do not shift. The single exception is an edit with no text in it at all, which reserves the cell width so the field is usable rather than a 2px sliver, and goes back to hugging on the first character. That floor is the cell, which is even, so the parity rule holds.
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- **Methods:** `startEditing()`, `commitEditing()`, `cancelEditing()` — the rename field's three routes. `setSelected(next)` → select or deselect as a press would, `vf-select` included (a `selected` write from code is silent, the way a value set fires no `vf-change`); the route a container's gesture takes — `vf-icon-field`'s rubber band. `touches(box)` → whether a viewport box (CSS px `left/top/right/bottom`) reaches the icon's art cell or its name plate — the Finder's selection-rectangle test, in which the empty cell around narrower art and the frame's margin beside the plate count for nothing; the rubber band reads it.
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- **Slots:** `large` (32×32 art, normally a `vf-img`), `small` (16×16). **Parts:** `frame`, `icon`, `label`, `plate`, `input`.
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- **Events:** `vf-select` `{ selected }`, `vf-change` `{ label, previous }`, `vf-open` `{}`, `vf-name-too-long` `{ attempted, accepted, limit }`, `vf-name-rejected` `{ attempted, kept, reason }`.
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- **Events:** `vf-select` `{ selected }`, `vf-change` `{ label, previous }`, `vf-open` `{}`, `vf-name-too-long` `{ attempted, accepted, limit }`, `vf-name-rejected` `{ attempted, kept, reason }`, `vf-drag-start` `{ left, top, icons }`, `vf-drag` and `vf-drop` `{ clientX, clientY, left, top, x, y, icons }` (`vf-drop` cancelable), `vf-drag-cancel` `{}`.
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#### `vf-icon-field` (`VfIconField`, vf-icon-field.ts)
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The container a field of `vf-icon`s sits in — a desktop's icons, a folder window's contents. Every other set in the kit has its container (`vf-list`/`vf-list-item`, `vf-radio-group`/`vf-radio`, `vf-menu`/`vf-menu-item`, `vf-select`/`vf-option`); `vf-icon` was the one item whose container the consumer wrote by hand, and a consumer who forgot the role got icons that silently degraded to pictures.
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- **Attributes/props:** `label`: string — the listbox's accessible name, through internals. `size?: 'large' | 'small'` (reflected) — the view's icon size, written onto every icon in the field (descendants, so a wrapper is no barrier) on slotchange and whenever it changes — View → by Small Icon as one attribute; unset, each icon keeps its own. `top`/`left` (`VfPositioned`) and `width`/`height` (`VfSized`), like the other declared-box containers. `fill-width` / `fill-height`, bare attributes read about the host the way `vf-stack` and `vf-container` read them (`:host([fill-width]) { width: 100% }`): 100% of a desktop's screen or a window body (a definite flex item), the field staying static so its icons keep their anchor — what it gains is a surface to press.
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- **Semantics through internals:** `role="listbox"` and `aria-multiselectable="true"` always — the Finder was always multi-select, so there is no attribute for it — so a consumer's own `role`/`aria-*` on the tag wins (SPEC §2). A `selectable` icon inside is an `option` carrying `aria-selected`.
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- **Visual:** none. `display: block; width: fit-content` — an in-flow block with no size, no inset and no position of its own, painting nothing (the `vf-stack` posture, with its typographic-transparency reset). A field whose icons are all placed is a zero-height block, so the icons keep anchoring to the desktop's raster or the window's plane, stored coordinates mean what they meant, and a press on the bare dither still reaches the desktop. Stated `top`/`left` and `width`/`height` make it a box and the anchor its icons place against — the placement working, as documented for everything. No `GridSnapController`: it paints nothing and its icons correct their own origins. Carries a `ScaleController` for a declared size on a plain page (the `vf-stack` reasoning).
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- **The rubber band** — the kit's first piece of a container-level selection model. A `pointerdown` on the host whose `target` is the host itself (nothing slotted was hit; a press on an icon arrives with the icon as target and is the icon's own gesture), button 0, on a field with a box: the pointer is captured on the host, the press's default suppressed (no text selection across the page), and the **anchor** read — the icons selected *as the press found them*; the icons' outside-press listeners are document capture, so they have already run: a plain press cleared everything (an empty anchor), Shift or ⌘ kept the selection. The first move whose point (whole system px from the field's box) differs from the press starts the band; each changed rectangle — press to point, both held inside the band's *reach* — is repainted (`paintSelectionRect`, `open-art.ts`: the drag outline's dotted one-pixel ring at the rectangle's size, a degenerate axis as a one-pixel line, phased on the rectangle's own corner parity in the field's box, so a field at the screen's origin shares the dither's phase) and the icons re-read by the Finder's one rule: **a `selectable` icon is selected exactly when it is in the anchor XOR the rectangle touches it** — so a plain band selects what it touches and releases what it leaves, and a Shift band *toggles*: a selected icon it covers deselects while covered and comes back when it leaves, an unselected one selects. "Touches" is the icon's own reading (`vf-icon.touches(box)`: its art cell or its name plate, not the empty cell around narrower art or the frame's margin beside the plate, so a rectangle through the gap between two icons selects neither). Each change goes through `vf-icon.setSelected()` so it fires `vf-select` as a press would; the release keeps the result, a cancel restores the anchor. **The reach** is the field's own box intersected with every ancestor that clips (`overflow` other than `visible` on either axis — a window body, a scroll viewport, the desktop's raster), found by walking the flat tree through assigned slots and shadow hosts, rounded inward to whole system px; so the band never paints outside the region the icons are visible in. **Where it draws:** a canvas in the field's own shadow, `position: fixed` against the viewport (a layout-neutral field has no positioned box to anchor to; the field's box sits on the device grid, so whole system px from it land on the grid too), carrying the drag outline's XOR pen inline (`filter: invert(1)`, `mix-blend-mode: difference`, `image-rendering: pixelated`, `pointer-events: none`). That is the field's own stacking level, which is where the Finder drew its marquee: on the desktop, under the windows (the field precedes them in flow and takes no z-index) and over the dither and icons; in a window body, inside that window's stacking context — over its content, under any window above it — not the desktop's drag surface, which would put a window's marquee over every other window. Escape (a gesture-scoped document capture listener, stopped so a dialog never dismisses) and `pointercancel` cancel: the canvas goes and the selection is put back to the kept set; a release keeps what the band made. `touch-action` is deliberately left alone: a touch drag on a scrolling window's background pans it as before, and the `pointercancel` the browser then sends cancels the band. A field with no box (unplaced, unfilled) receives no press and draws none. `npm run verify:icon-drag` (BAND).
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- **The desktop uses it and renders none.** Desktop icons sit in a field slotted into `vf-desktop` beside the windows, written by the page; a folder window's icons in one slotted into the window body. `vf-desktop` builds no field of its own: its furniture is slotted light DOM and the page decides what it is (the `clearActive` rule), a desktop with no icons should carry no empty listbox, and a field inside the desktop's shadow is one `closest()` could not reach.
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- **Slots:** default (the icons). `npm run verify:icon-drag` (FIELD); `verify:position`'s UNIVERSAL group counts it as the 32nd element.
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## 6. Exports
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"description": "`<vf-desktop>` — the full-bleed classic desktop container.\n\nRenders the desktop pattern — the classic 50% dither by default, or any of\nthe standard patterns by name (`pattern`, System 7's General Controls\nsetting) — and manages the stacking order and `active` state of slotted\n`vf-window` children: a `pointerdown` or\n`focusin` (keyboard focus) anywhere inside a window brings it to the front\nand makes it the single active window. The windows' light-DOM order is kept\nin step with the stacking order (bottom-most first, synced in a task once\nany pointer gesture has ended), so tabbing walks the stack the way the eye\ndoes and Shift+Tab is its exact mirror.\n\nUtility windows (`vf-window[variant=\"utility\"]`) stack in a floating tier\nabove every document-tier window, restack only among themselves, and stand\noutside the single-active invariant entirely — clicking a palette neither\ndeactivates the active document window nor greys the palette, exactly as\nSystem 7's floating windoids behaved while their application was frontmost.\nA slotted `vf-menu-bar` (or a free-standing `vf-menu`) sits on a tier\nabove both, so its dropped menus cover palettes and document windows\nalike; only the screen-corner mask is in front of it.\n\n**Deactivation.** On a real System 7 machine clicking the desktop clicked\nthe *Finder* — the frontmost application's windows lost their stripes.\nclearActive is that gesture's handler: it clears `active` from\nthe whole document tier, and **zero active windows is a legal state**,\nheld until a press or keyboard focus re-enters a document window (or a\nnew one is slotted, which activates it — opening a window brings its\napplication forward). The desktop never takes this decision itself: its\nfurniture is slotted light DOM (an icon layer, say), so only the page\nknows which of its children — or which presses on the bare dither — mean\n\"the Finder\", and it routes those through `clearActive()`. Left alone,\nthe classic always-one-active behavior is unchanged. activeWindow\nreads the current holder, and every change of holder — including to and\nfrom none — fires `vf-activate`.\n\nThe desktop is a raster with an explicit size, always: **`width` and\n`height`**, in system px, the way a WIND resource declared a window's —\nthe host box renders at the declared screen plus `2 × bezel` per axis, a\nwhole number of system pixels by construction (default 512×342, the\ncompact Mac's screen). Pure CSS sizing is not supported; the page sets\nthe numbers — directly, or via VfDesktop.fitWithin on\n`resize`/`onScaleChange` for a viewport-filling desktop — and positions\nthe sized box with its own stylesheet, keeping any sub-system-pixel\nslack on its side. `bezel` (system px) draws the black screen surround —\nthe CRT's unlit margin — around the screen, rounding its top corners\nwith the classic corner mask.\n\n**`pattern`** names the desktop pattern — `gray-50` (the dither) by\ndefault, any of the 38 standard patterns (docs/PATTERNS.md), or sixteen\nhex digits stating a custom 8×8 pattern, as on `vf-container`. It is\npainted as the screen's own background: black ink on an opaque white\npaper, one whole-surface raster at one image px per system px, 1-bit at\nevery density and zoom (src/pattern-fill.ts).\n\nCustom properties:\n- `--vf-desktop-pattern` — a consumer's own tile art in place of the\n pattern (the kit's default is a 1-bit 50% checker, opaque\n black-on-white on a 30-system-px tile). Set, it wins over `pattern` and\n renders as a placed tile grid at that same 30-px geometry\n (src/tile-grid.ts); a token swapped at runtime without touching the\n component wants a `requestUpdate()`.\n- `--vf-desktop` — base color painted *under* the pattern (default\n `#808080`). The pattern's paper is opaque, so this only becomes visible\n when `--vf-desktop-pattern` is overridden with a tile that has\n transparent cells (or with `none`).\n---\n\n\n### **Events:**\n - **vf-activate** - The active document-tier window changed. Detail `{ window: HTMLElement | null }` — the new holder, or `null` when the document tier deactivated (a {@link clearActive} call, or the active window leaving the DOM with none behind it). Fired once per change of holder, never for a re-assertion of the same one.\n\n### **Slots:**\n - _default_ - Default slot: menu bar, windows, anything.\n\n### **CSS Properties:**\n - **--vf-desktop** - base color under the desktop pattern — occluded by the pattern's opaque paper, so it only shows through a custom `--vf-desktop-pattern` _(default: #808080)_\n- **--vf-desktop-pattern** - a consumer's own desktop tile, in place of `pattern` — the kit's default is the 50% checker drawn as opaque black-on-white rects on a 30-system-px tile. Override the whole tile; consumer art renders as a placed tile grid at that same geometry (raster art magnifies nearest-neighbor, the `vf-img` idiom) _(default: undefined)_\n\n### **CSS Parts:**\n - **desktop** - The patterned screen surface — the whole-system-px raster (inset by `bezel` when one is set).",
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"description": "`<vf-desktop>` — the full-bleed classic desktop container.\n\nRenders the desktop pattern — the classic 50% dither by default, or any of\nthe standard patterns by name (`pattern`, System 7's General Controls\nsetting) — and manages the stacking order and `active` state of slotted\n`vf-window` children: a `pointerdown` or\n`focusin` (keyboard focus) anywhere inside a window brings it to the front\nand makes it the single active window. The windows' light-DOM order is kept\nin step with the stacking order (bottom-most first, synced in a task once\nany pointer gesture has ended), so tabbing walks the stack the way the eye\ndoes and Shift+Tab is its exact mirror.\n\nUtility windows (`vf-window[variant=\"utility\"]`) stack in a floating tier\nabove every document-tier window, restack only among themselves, and stand\noutside the single-active invariant entirely — clicking a palette neither\ndeactivates the active document window nor greys the palette, exactly as\nSystem 7's floating windoids behaved while their application was frontmost.\nA slotted `vf-menu-bar` (or a free-standing `vf-menu`) sits on a tier\nabove both, so its dropped menus cover palettes and document windows\nalike; only the screen-corner mask is in front of it.\n\n**Deactivation.** On a real System 7 machine clicking the desktop clicked\nthe *Finder* — the frontmost application's windows lost their stripes.\nclearActive is that gesture's handler: it clears `active` from\nthe whole document tier, and **zero active windows is a legal state**,\nheld until a press or keyboard focus re-enters a document window (or a\nnew one is slotted, which activates it — opening a window brings its\napplication forward). The desktop never takes this decision itself: its\nfurniture is slotted light DOM (an icon layer, say), so only the page\nknows which of its children — or which presses on the bare dither — mean\n\"the Finder\", and it routes those through `clearActive()`. Left alone,\nthe classic always-one-active behavior is unchanged. activeWindow\nreads the current holder, and every change of holder — including to and\nfrom none — fires `vf-activate`.\n\nThe desktop is a raster with an explicit size, always: **`width` and\n`height`**, in system px, the way a WIND resource declared a window's —\nthe host box renders at the declared screen plus `2 × bezel` per axis, a\nwhole number of system pixels by construction (default 512×342, the\ncompact Mac's screen). Pure CSS sizing is not supported; the page sets\nthe numbers — directly, or via VfDesktop.fitWithin on\n`resize`/`onScaleChange` for a viewport-filling desktop — and positions\nthe sized box with its own stylesheet, keeping any sub-system-pixel\nslack on its side. `bezel` (system px) draws the black screen surround —\nthe CRT's unlit margin — around the screen, rounding its top corners\nwith the classic corner mask.\n\n**`pattern`** names the desktop pattern — `gray-50` (the dither) by\ndefault, any of the 38 standard patterns (docs/PATTERNS.md), or sixteen\nhex digits stating a custom 8×8 pattern, as on `vf-container`. It is\npainted as the screen's own background: black ink on an opaque white\npaper, one whole-surface raster at one image px per system px, 1-bit at\nevery density and zoom (src/pattern-fill.ts).\n\n**The drag surface.** The Finder dragged an icon as a dotted outline drawn\non the *screen*, clipped at its edge and phase-locked to its raster, so\nthe screen hosts the layer that outline draws on: a full-bleed child of\nthe screen, `pointer-events: none` (never a hit for the page's\n`elementsFromPoint`), whose children paint one tier above the menu bar\nand under the corner mask — the layer itself is deliberately no stacking\ncontext, since a blend inside one would composite against nothing. An\nicon reaches it without an import, the menu-handshake idiom: on a drag's\nfirst step it dispatches `vf-drag-surface-request` (bubbles, non-composed,\n`detail.surface` null), and the nearest desktop on its light-DOM path\nfills the detail with the layer. Not the top layer: stable Safari cannot\nblend an element there against the page (src/cursor.ts), and a second\nkit entry in the top layer would need a re-promotion handshake.\n\nCustom properties:\n- `--vf-desktop-pattern` — a consumer's own tile art in place of the\n pattern (the kit's default is a 1-bit 50% checker, opaque\n black-on-white on a 30-system-px tile). Set, it wins over `pattern` and\n renders as a placed tile grid at that same 30-px geometry\n (src/tile-grid.ts); a token swapped at runtime without touching the\n component wants a `requestUpdate()`.\n- `--vf-desktop` — base color painted *under* the pattern (default\n `#808080`). The pattern's paper is opaque, so this only becomes visible\n when `--vf-desktop-pattern` is overridden with a tile that has\n transparent cells (or with `none`).\n---\n\n\n### **Events:**\n - **vf-activate** - The active document-tier window changed. Detail `{ window: HTMLElement | null }` — the new holder, or `null` when the document tier deactivated (a {@link clearActive} call, or the active window leaving the DOM with none behind it). Fired once per change of holder, never for a re-assertion of the same one.\n\n### **Slots:**\n - _default_ - Default slot: menu bar, windows, anything.\n\n### **CSS Properties:**\n - **--vf-desktop** - base color under the desktop pattern — occluded by the pattern's opaque paper, so it only shows through a custom `--vf-desktop-pattern` _(default: #808080)_\n- **--vf-desktop-pattern** - a consumer's own desktop tile, in place of `pattern` — the kit's default is the 50% checker drawn as opaque black-on-white rects on a 30-system-px tile. Override the whole tile; consumer art renders as a placed tile grid at that same geometry (raster art magnifies nearest-neighbor, the `vf-img` idiom) _(default: undefined)_\n\n### **CSS Parts:**\n - **desktop** - The patterned screen surface — the whole-system-px raster (inset by `bezel` when one is set).",
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"description": "`<vf-dialog>` — the System 7 modal dialog shell.\n\nTwo chromes, one modal lifecycle (native `<dialog>` for top-layer rendering\nand focus trapping, with a fully transparent backdrop — no dimming). Both\nare the same dBoxProc double frame — 1px outer rule, 2px gap, 2px inner\nband, no shadow (vfModalFrame):\n\n- **Default:** the movable modal (movableDBoxProc) — the striped title bar\n set into the top of that frame, with a centered title over a white body.\n Drag the title bar to move it. `closable` adds the standard close box\n (left of the bar) — the HIG's own figures disagree on whether a movable\n modal carries one (Figure 5-1 says yes, Figure 6-1 and the Chapter 6 text\n say no), so the component enables either reading rather than enforcing\n one.\n- **`frame=\"plain\"`:** the modal dialog box — the bare frame, no title bar —\n and immovable, like the original. A `heading` renders as a centered\n display-face heading at the top of the body (the reference art's \"Dialog\n title\"); `closable` is ignored, there being no bar to carry the widget.\n\nOpen it with `show()` (or set the `open` attribute/property); close with\n`close()`. Escape closes it and fires `vf-close` with\n`{ reason: 'escape' }`; the close box and programmatic closing fire\n`{ reason: 'close' }`. With `light-dismiss`, a click outside the frame\ncloses it too, with `{ reason: 'outside' }` — for the About box; off by\ndefault, since the classic modal ignored an outside click.\n---\n\n\n### **Events:**\n - **vf-close** - Dialog closed. Detail `{ reason: 'escape' | 'close' | 'outside' }` — `'outside'` only under `light-dismiss`.\n\n### **Slots:**\n - _default_ - Default slot: dialog body content.\n- **buttons** - Optional action buttons. Rendered as a bottom-right `vf-button-group` (equal-width, faces aligned); the footer only takes space when the slot is populated.\n\n### **CSS Properties:**\n - **--vf-dots-pattern** - the windoid bar's dot-grid dither — a 2×2 tile, one black pixel at the origin (`vfDots`; override the whole pattern like `--vf-desktop-pattern`) _(default: undefined)_\n- **--vf-titlebar-height** - window/dialog title bars _(default: undefined)_\n- **--vf-scrollbar-thumb** - scrollbar thumb/elevator (white) _(default: undefined)_\n- **--vf-scrollbar-track** - the scroll trough's base color under the dot-dither (white) _(default: undefined)_\n\n### **CSS Parts:**\n - **frame** - The outer frame (the double frame's 1px rule; the bar and the inner band sit inside it).\n- **title-bar** - The striped title bar (default chrome only).\n- **title** - The centered title patch (or the plain-frame heading).\n- **close-box** - The close widget (`closable`, default chrome only).\n- **body** - The white content area.\n- **content** - The scrolling region inside the body (heading + slotted content, not the footer). Inert while the content fits; over-stuffed, it scrolls under a System 7 rail and becomes a keyboard stop.\n- **footer** - The action row wrapping the buttons.\n- **buttons** - The button group inside the footer.",
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"description": "`<vf-dialog>` — the System 7 modal dialog shell.\n\nTwo chromes, one modal lifecycle (native `<dialog>` for top-layer rendering\nand focus trapping, with a fully transparent backdrop — no dimming). Both\nare the same dBoxProc double frame — 1px outer rule, 2px gap, 2px inner\nband, no shadow (vfModalFrame):\n\n- **Default:** the movable modal (movableDBoxProc) — the striped title bar\n set into the top of that frame, with a centered title over a white body.\n Drag the title bar to move it. `closable` adds the standard close box\n (left of the bar) — the HIG's own figures disagree on whether a movable\n modal carries one (Figure 5-1 says yes, Figure 6-1 and the Chapter 6 text\n say no), so the component enables either reading rather than enforcing\n one.\n- **`frame=\"plain\"`:** the modal dialog box — the bare frame, no title bar —\n and immovable, like the original. A `heading` renders as a centered\n display-face heading at the top of the body (the reference art's \"Dialog\n title\"); `closable` is ignored, there being no bar to carry the widget.\n\nOpen it with `show()` (or set the `open` attribute/property); close with\n`close()`. Escape closes it and fires `vf-close` with\n`{ reason: 'escape' }`; the close box and programmatic closing fire\n`{ reason: 'close' }`. With `light-dismiss`, a click outside the frame\ncloses it too, with `{ reason: 'outside' }` — for the About box; off by\ndefault, since the classic modal ignored an outside click.\n\nKeyboard, the classic Dialog Manager's two rules (VfModalDialog):\non open, focus goes to the first text-entry control — a slotted control\nwith `autofocus` first — or, with none, to the default button\n(`vf-button variant=\"default\"`). Return or Enter activates the default\nbutton from anywhere in the dialog, a focused Cancel included; Space\npresses the focused control. A link keeps its own Enter, and in a\nmulti-line editor Return inserts the newline while the keypad's Enter\nactivates the button.\n---\n\n\n### **Events:**\n - **vf-close** - Dialog closed. Detail `{ reason: 'escape' | 'close' | 'outside' }` — `'outside'` only under `light-dismiss`.\n\n### **Slots:**\n - _default_ - Default slot: dialog body content.\n- **buttons** - Optional action buttons. Rendered as a bottom-right `vf-button-group` (equal-width, faces aligned); the footer only takes space when the slot is populated.\n\n### **CSS Properties:**\n - **--vf-dots-pattern** - the windoid bar's dot-grid dither — a 2×2 tile, one black pixel at the origin (`vfDots`; override the whole pattern like `--vf-desktop-pattern`) _(default: undefined)_\n- **--vf-titlebar-height** - window/dialog title bars _(default: undefined)_\n- **--vf-scrollbar-thumb** - scrollbar thumb/elevator (white) _(default: undefined)_\n- **--vf-scrollbar-track** - the scroll trough's base color under the dot-dither (white) _(default: undefined)_\n\n### **CSS Parts:**\n - **frame** - The outer frame (the double frame's 1px rule; the bar and the inner band sit inside it).\n- **title-bar** - The striped title bar (default chrome only).\n- **title** - The centered title patch (or the plain-frame heading).\n- **close-box** - The close widget (`closable`, default chrome only).\n- **body** - The white content area.\n- **content** - The scrolling region inside the body (heading + slotted content, not the footer). Inert while the content fits; over-stuffed, it scrolls under a System 7 rail and becomes a keyboard stop.\n- **footer** - The action row wrapping the buttons.\n- **buttons** - The button group inside the footer.",
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"description": "`<vf-icon-field>` — the container a field of `vf-icon`s sits in: a desktop's\nicons, a folder window's contents.\n\nEvery other set in the kit has its container — `vf-list` owns\n`vf-list-item`, `vf-radio-group` owns `vf-radio`, `vf-menu` owns\n`vf-menu-item`, `vf-select` owns `vf-option` — and `vf-icon` was the one\nitem whose container the consumer wrote by hand: a bare\n`<div role=\"listbox\" aria-multiselectable=\"true\">`, because an `option` is\nonly valid inside a `listbox` that owns it, and every kit container is a\npositioning anchor by design, so nothing in the kit was neutral enough to\nstand in. A consumer who forgot the role got icons that silently degraded\nto pictures. This is that container, as kit furniture:\n\n```html\n<vf-desktop width=\"512\" height=\"342\">\n <vf-icon-field label=\"Desktop\" fill-width fill-height>\n <vf-icon label=\"Macintosh HD\" width=\"64\" selectable movable editable left=\"16\" top=\"24\">…</vf-icon>\n <vf-icon label=\"Trash\" width=\"64\" selectable movable editable left=\"16\" top=\"280\">…</vf-icon>\n </vf-icon-field>\n <vf-window heading=\"Documents\" width=\"320\" height=\"201\" scrollbars=\"both\" top=\"40\" left=\"120\">\n <vf-icon-field label=\"Documents\">\n <vf-icon label=\"Read Me\" width=\"64\" selectable movable editable left=\"16\" top=\"16\">…</vf-icon>\n </vf-icon-field>\n </vf-window>\n</vf-desktop>\n```\n\n### Semantics through internals\n\n`role=\"listbox\"` and `aria-multiselectable=\"true\"` always — the Finder was\nalways multi-select, so there is no attribute for it — and `label` as the\naccessible name, the way `vf-scroll-area` takes one. Internals values are\ndefaults (SPEC §2): a consumer's own `role`/`aria-*` on the tag still wins.\nA `selectable` icon inside becomes a real `option` carrying `aria-selected`;\n`vf-icon` matches this tag directly, since a role written through internals\nnever lands as an attribute for `closest()` to find.\n\n### Layout-neutral, exactly what the div was\n\nAn in-flow block with no size, no inset and no position of its own,\npainting nothing — the `vf-stack` posture. A field whose icons are all\nplaced is a zero-height block, so the icons keep anchoring to the desktop's\nraster or the window's plane, stored coordinates mean what they meant, and\na press on the bare dither still reaches the desktop. It takes `top`/`left`\nand `width`/`height` like the other declared-box containers, so a page that\nwants the field to be a box places and sizes it, at which point it becomes\nthe anchor — the placement working, as documented for everything.\n`fill-width`/`fill-height` are the other way to give it a box, read about\nthe host the way `vf-stack` and `vf-container` read them: a filled field\nstays in flow and static, so its icons keep their anchor, and it has a\nsurface to press — which is what the rubber band needs.\n\n### The rubber band\n\nA press on the field's own background — not on an icon — dragged across\nthe field draws the Finder's dotted selection rectangle from the press to\nthe pointer, and the selection follows it live by the Finder's one rule:\n**an icon is selected exactly when it was selected at the press XOR the\nrectangle touches it.** The press fixes that anchor: a plain press has\nalready cleared everything (the way any press outside an icon does), so\nthe rectangle simply selects what it touches and releases what it leaves;\nwith Shift or ⌘ held the selection survives the press and the rectangle\n*toggles* against it — an icon already selected deselects while the\nrectangle covers it and comes back when it leaves, one that was not\nselects. Each change reports `vf-select` as a press would. \"Touches\"\nmeans the icon's art cell or its name plate (VfIcon.touches), not\nthe empty cell beside them, so a rectangle through the gap between two\nicons selects neither. The release keeps the result; Escape or a\n`pointercancel` cancels, the rectangle vanishes and the selection goes\nback to the anchor. A press that never leaves its system pixel draws\nnothing.\n\nThe rectangle is drawn with the drag outline's pen (* paintSelectionRect: the dotted one-pixel outline, `filter: invert(1)`\nunder `mix-blend-mode: difference`) at the field's own level, which is\nwhere the Finder drew its marquee — on the desktop under the windows, in a\nwindow body over that window's content and under any window above it —\npositioned against the viewport from the field's own shadow, since a\nlayout-neutral field has no box of its own to anchor to. It reaches no\nfurther than the field, inside every clip above the field (a window body,\na scroll viewport, the raster's edge), so it never paints outside the\nregion the icons are visible in. Its dots are phased against the field's\nown box; a field at the screen's origin shares the desktop dither's phase.\n\nOnly a field with a box can be pressed: fill it, or place and size it. An\nunplaced, unfilled field of placed icons is zero-height and draws no band.\n`touch-action` is left alone, so on a touch screen a drag on the\nbackground pans a scrolling window as it always did; the band is a mouse\nand pen gesture.\n\n### `size` is the view's\n\n`large` or `small`, written onto every icon in the field when set and\nwhenever it changes, so View → by Small Icon is one attribute instead of a\nloop over every icon. Unset, each icon keeps its own.\n\n### The desktop uses it, and renders none\n\nA desktop's icons sit in a field slotted into `vf-desktop` beside the\nwindows, written by the page; a folder window's icons sit in one slotted\ninto the window body. `vf-desktop` builds no field of its own: its furniture\nis slotted light DOM and the page decides what it is, a desktop with no\nicons should carry no empty listbox, and a field inside the desktop's\nshadow is one `closest()` could not reach.\n---\n\n\n### **Slots:**\n - _default_ - The icons.",
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"description": "Accessible name for the field — \"Desktop\", the folder's name — applied as\nthe listbox's `aria-label` through internals, so a consumer's own\n`aria-label` on the tag still wins.",
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"description": "The view's icon size, `large` or `small`, written onto every icon in the\nfield — View → by Small Icon as one attribute. Unset, each icon keeps\nits own `size`.",
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"values": [{ "name": "VfIconSize" }]
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"description": "Width in whole system px. What the number means is the component's own\naffair — the measure a paragraph wraps to, a caption column, a window's\nbox — but the mechanics are shared: the length lands on the host as a\nlive `calc(var(--vf-scale, 1) * Npx)`, so the box scales with the\ndisplay and sits on the device-pixel grid by construction. Remove it\nand the width returns to layout.",
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"description": "Height in whole system px; see width. Content that outgrows a\ndeclared height overflows the box rather than growing it — the number\nis the layout, and content that doesn't fit is a number to raise.",
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"description": "Offset from the top of the positioning parent, in whole system px.\nSetting this (or `left`) absolutely positions the element within its\nparent; the coordinate left unset is 0. Remove both to return the\nelement to normal flow.",
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"description": "Offset from the left of the positioning parent, in whole system px.\nSee top.",
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"description": "Hold the placement against the visible region of the nearest scrolling\nancestor: the element keeps its stated `top`/`left` while the content\nscrolls under it, and the flag alone places it at (0,0). It comes\nbefore the flow content in its parent. Where nothing scrolls it renders\nexactly as placed.",
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"description": "`<vf-icon>` — a Finder icon: pixel art in a reserved cell with its name on a\nplate below, selectable, movable and renameable in place.\n\nIt is the one composite in the kit whose parts already existed separately —\n`vf-img` draws the art, `vf-list-item` inverts on selection, `vf-window`\ndrags — and the reason to have it anyway is that the *icon* is the unit the\nFinder actually manipulates. A picture and a caption that select together,\nmove together and rename together is a control, not a layout.\n\n### The art arrives by slot\n\nTwo slots, one per resource size — `large` is the 32×32 `ICN#` and `small`\nthe 16×16 `ics#` — each holding a `vf-img` around the consumer's own `<img>`:\n\n```html\n<vf-icon label=\"Macintosh HD\" selectable movable editable>\n <vf-img slot=\"large\"><img src=\"hd-32.png\" alt=\"\"></vf-img>\n <vf-img slot=\"small\"><img src=\"hd-16.png\" alt=\"\"></vf-img>\n</vf-icon>\n```\n\nSlots rather than `src` properties, for the reason `vf-img` exists at all:\nthe kit ships no raster files and never builds an `<img>` on a consumer's\nbehalf, so the graphic stays a real element in the light DOM with its own\n`alt`, `srcset`, loading behavior and asset URLs. A `src` string can express\nnone of that, and it could not hold an inline `<svg>` or a `<canvas>` either.\n`vf-list-item`'s `icon` slot makes the same trade.\n\nThe cost is that both files fetch even though one paints — pay it with two\ndata URIs, or slot only the size that view uses.\n\n### The cell is reserved, the art is registered in it\n\n`size` picks which slot paints *and* the cell it paints in: 32×32 or 16×16,\nheld whether or not there is art for it. A folder is 32×20 of ink and a\ndocument 25×32, and a row of them keeps one baseline only because the cell —\nnot the ink — is the unit, which is what an icon resource always was.\n\n### Everything centered lands on a whole pixel, by parity\n\nThe frame centers two things over one axis — the art cell and the name — and\na centered child sits at `(box − child) / 2`. That is a whole number exactly\nwhen the box and the child have the **same parity**. Half a system pixel is\nwhat fringes 1-bit art: the glyph stems smear across two device columns and\ngo gray, while the plate behind them stays sharp, because backgrounds are\npixel-snapped by the compositor and glyphs are not. A crisp plate under a\ngrey name is the signature of exactly this.\n\nSo the component makes the parities agree instead of correcting afterwards.\nThe cell is 32 or 16, and #measurePlate sizes the name plate to a\nwhole **even** number of system px — measured from the text, rounded up. Both\nchildren are then even, and so is every offset, at every display density and\nwhether or not a `width` is declared. Nothing is snapped, nothing leans on\nthe rasterizer, and `verify:icon` asserts both the geometry and that a field\nof names renders without a single gray pixel — with the kit's normal\nantialiasing left on, since a run on whole pixels gives it nothing to smooth.\n\nYour side of it is one rule: **a declared `width` must be even**, since the\ncomponent cannot round a number you chose. Supply art at the cell size too —\nwhich \"one image pixel is one system pixel\" already implies — because art\ndiffering from its cell by an odd number centers the same way.\n\n### Selection inverts, because the art is a 1-bit mask\n\nA System 7 icon is black ink and opaque white on a transparent surround —\nprecisely an image plus its mask — so inverting it flips ink and fill and\nleaves the surround alone, which is the whole of the classic selected\nappearance. `filter: invert(1)` reproduces it exactly for 1-bit art. Color\nart would invert into a photographic negative, which was never what\nSystem 7 showed: declare `color` and selection **darkens** the art\ninstead — Icon Utilities' ttSelected transform, every color blended\nhalfway toward black (`brightness(0.5)`), whites going gray, the\ntransparent surround still untouched. The declaration is the consumer's\nbecause the component cannot tell color art from a mask by looking at a\nslotted image. It covers whatever the cell shows, the derived open ghost\nincluded, so a color icon has one selected treatment open or closed. The\nlabel plate inverts to the `--vf-highlight` pair either way, sharing one\nselection color with `vf-list-item` — the selected name was inverted\nwhatever the art.\n\n### Open is derived, not shipped\n\nWith `open`, the art redraws as the Finder's open ghost: the outline held\nin solid black, the interior re-filled with the kit's loose 25% dither (the\nscrollbar trough's lattice), the transparent surround untouched. There is\nno second raster and no second fetch — the same alpha channel that makes\nselection an inversion makes the ghost derivable, and `src/open-art.ts`\nderives it from the slotted art by canvas compositing alone. No pixels are\never read back, so a cross-origin image that taints its canvas still works:\ntaint forbids reading, not drawing or displaying.\n\nThe ghost keeps the shape selection expects — ink and opaque white on a\ntransparent surround — so a selected open icon inverts exactly as a closed\none does, with no second treatment. The slot stays in the tree while the\nghost paints, hidden (it is where the art loads, and re-loads, from), and\nart the pipeline cannot draw — nothing slotted yet, a failed load, an\ninline `<svg>` — keeps rendering as itself rather than vanishing behind a\nstate it cannot show.\n\n### `movable`, not `draggable`\n\n`draggable` is a global HTML attribute *and* an `HTMLElement` accessor, so\ndeclaring it would both shadow a platform member and hand the element to the\nbrowser's own drag-and-drop machinery. This is the `align` trap from\n`vf-stack` in a second costume — `align`, `hidden`, `dir`, `draggable` and\n`title` all carry behavior a custom element never asked for. The kit already\nspells this parameter `movable` on `vf-window`, so the icon does too, and it\nmoves the same way: `DragController` tracks the gesture and\n`PlacementController` writes the result into `left`/`top` in whole system px,\nthe art's own unit — the same pair markup places an icon with, so a moved\nicon is still where it was dropped after a zoom.\n\nDragging is a pointer gesture with no keyboard equivalent, which is the kind\nof gap the kit closes rather than inherits (SPEC §1): a focused movable icon\nalso moves under the arrow keys, one system px at a time and eight with\nShift. Focus is what `selectable` grants, so the keyboard half of `movable`\nand `editable` presupposes it — see the role section below.\n\nOpening gets the same treatment. The double-click is the pointer gesture,\nand its keyboard route is ⌘O / ⌘↓ — the System 7 Open shortcuts, with Ctrl\nstanding in for ⌘ off the Mac. Return is deliberately not one of them: the\nFinder's Return renamed, never opened, so on an editable icon it starts the\nedit and on a non-editable one it does nothing at all.\n\n### The name and the art are one target, and the second click decides\n\nA double-click opens the icon *wherever it lands* — the name is as much the\nicon as the picture is, and the Finder never made you aim at the 32 pixels of\nart. But the name is also where a single click renames, so the two gestures\nbegin with the same press and only the second one tells them apart.\n\nSo the rename waits for it. A press on the plate of an already-selected icon\narms the field rather than opening it, and the next press inside\nRENAME_DELAY_MS calls it off — leaving the double-click to open, with\nno rename box flashing up behind it. Nothing needs to *undo* an edit that\nbegan: the press that starts one and the press that opens are the same\npress, so the only thing that can be got right is not committing early.\n\nThe window is generous in the one direction that is cheap. Reading a lone\nclick as a pair costs a wait before the box appears; reading a pair as a lone\nclick renames when the user asked to open. The same reasoning covers a press\nthat turns into a drag, a press elsewhere, and any key — each calls the\npending rename off, because none of them is the click it is waiting for.\n\n### An icon alone is a picture; an icon in a field is an option\n\n`role=\"option\"` is only meaningful inside a `listbox` that owns it. Written\nunconditionally it is not merely untidy — the browser *drops* it, and\n`aria-selected` with it, so a `selectable` icon announced as a bare generic\nand its selection state reached assistive tech nowhere at all.\n\nSo the role follows the container. Owned, the icon is an `option` that names\nitself from its plate and publishes `aria-selected`. Unowned, it degrades to\n`role=\"img\"` with a name — the same vocabulary the derived open ghost uses,\nand true of what it is. Deliberately not `button`: that would promise Enter\nand Space activate, and here Return *renames* while the open route is ⌘O / ⌘↓.\n\nDeclaring the owner is one attribute on whatever already holds the field, and\nit is what buys the selection state back:\n\n```html\n<div role=\"listbox\" aria-label=\"Desktop\" aria-multiselectable=\"true\">\n <vf-icon label=\"Macintosh HD\" selectable movable editable>…</vf-icon>\n <vf-icon label=\"Trash\" selectable movable editable>…</vf-icon>\n</div>\n```\n\nA `vf-desktop` cannot be that container itself: it also holds windows and a\nmenu bar, and a non-`option` child of a listbox is invalid the same way the\norphaned option was. The plain wrapper above is layout-neutral — placed icons\nanchor to the nearest *positioned* ancestor, which is still the desktop's\nraster. One divergence from the APG listbox is deliberate: its options share\na single roving tab stop, while these stay one stop each, the way a Finder\nicon is reached on its own.\n\n**`selectable` is what makes an icon focusable**, and `movable`/`editable`\npresuppose it. That is the Finder's own model — you cannot move or rename\nwhat you have not selected — and the pointer path already assumed it: the\nrename opens on a press on the plate of an *already-selected* icon. A\n`movable`-only icon is a picture you can drag, not a widget.\n\n### The label is a property, because it is editable\n\nThe caption is `label` rather than slotted content: renaming means the\ncomponent owns the string and hands it back on `vf-change`, and it cannot own\ntext that lives in the consumer's DOM. An empty `label` draws no plate at\nall — that *is* the \"no label\" parameter, in preference to a second attribute\nthat could disagree with it. `editable` then lets a click on the plate of an\nalready-selected icon open the rename box a moment later, as the Finder's\ndoes (see above), with Return committing, Escape reverting, and the plate\nwidening as you type.\n\n### A name is never abbreviated, and never folded\n\nThere is no ellipsis, no clipping and no wrapping: one line, always. System 7\nsolved the long-name problem at the *other* end — HFS capped a filename at 31\ncharacters — so the Finder could afford to always draw the name in full, and\ndid. A name wider than its cell simply overflows it, centered, the way a name\nwider than a 32-pixel icon always did.\n\nStaying on one line is also what keeps the name on the grid: a single run has\na single measured width, so the even-plate rule above is one number rather\nthan one per line, each with its own parity. `width` is therefore the cell —\nthe grid pitch — not a bound on the name.\n\n`maxlength` (31) bounds the rename field rather than the `label` property:\nthe name belongs to the consumer's model, and truncating one handed to us\nwould lose data.\n\nThe box hugs its text while you type it, not only once you are done, which is\nwhat keeps the name from moving when the edit commits: the plate is the same\nwidth either side of it, so the glyphs stay exactly where they were.\n\nA file also has to be called *something*, so a rename committed empty — or\nas nothing but spaces — is refused rather than applied, and the previous name\ncomes back, which is what System 7 did. An empty `label` is still a perfectly\ngood state to *start* in, though: a freshly made icon has no name until it is\ngiven one. Such an icon draws no plate but stays selectable, focusable and\nrenameable — Return opens a field, and an edit with nothing in it yet is the\none time the box stops hugging and reserves a cell's width, since a field you\ncannot see is one you cannot type into.\n---\n\n\n### **Events:**\n - **vf-select** - Selection changed by user interaction. `detail: { selected: boolean }`.\n- **vf-change** - The name was committed. `detail: { label: string, previous: string }`.\n- **vf-open** - The icon was opened — double-clicked anywhere on it, its name included, or ⌘O / ⌘↓ from the keyboard (Ctrl off the Mac), the System 7 shortcuts. Return renames instead, as the Finder's did. `detail: {}`.\n- **vf-name-too-long** - A rename was typed or pasted past `maxlength`, and the field refused the excess. `detail: { attempted, accepted, limit }` — enough to raise the alert System 7 raised rather than drop the characters silently. Not fired for a `label` set from your own code, which is never truncated in the first place.\n- **vf-name-rejected** - A rename was committed with no name in it, so the edit was dropped and the old name put back. `detail: { attempted, kept, reason: 'empty' }`. A `vf-change` is *not* fired alongside it — nothing changed.\n\n### **Slots:**\n - **large** - The 32×32 art, normally a `vf-img` around an `<img>`.\n- **small** - The 16×16 art, shown under `size=\"small\"`.\n\n### **CSS Properties:**\n - **--vf-icon-gap** - Space between the art cell and the name plate _(default: undefined)_\n- **--vf-icon-label-height** - The name plate's line box _(default: undefined)_\n\n### **CSS Parts:**\n - **frame** - The icon and its label plate, stacked.\n- **icon** - The reserved art cell.\n- **label** - The name block; its lines are centered under the art.\n- **plate** - The inked run behind the name, which each wrapped line gets its own of (inverts when selected).\n- **input** - The rename field, while editing.",
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"description": "`<vf-icon>` — a Finder icon: pixel art in a reserved cell with its name on a\nplate below, selectable, movable and renameable in place.\n\nIt is the one composite in the kit whose parts already existed separately —\n`vf-img` draws the art, `vf-list-item` inverts on selection, `vf-window`\ndrags — and the reason to have it anyway is that the *icon* is the unit the\nFinder actually manipulates. A picture and a caption that select together,\nmove together and rename together is a control, not a layout.\n\n### The art arrives by slot\n\nTwo slots, one per resource size — `large` is the 32×32 `ICN#` and `small`\nthe 16×16 `ics#` — each holding a `vf-img` around the consumer's own `<img>`:\n\n```html\n<vf-icon label=\"Macintosh HD\" selectable movable editable>\n <vf-img slot=\"large\"><img src=\"hd-32.png\" alt=\"\"></vf-img>\n <vf-img slot=\"small\"><img src=\"hd-16.png\" alt=\"\"></vf-img>\n</vf-icon>\n```\n\nSlots rather than `src` properties, for the reason `vf-img` exists at all:\nthe kit ships no raster files and never builds an `<img>` on a consumer's\nbehalf, so the graphic stays a real element in the light DOM with its own\n`alt`, `srcset`, loading behavior and asset URLs. A `src` string can express\nnone of that, and it could not hold an inline `<svg>` or a `<canvas>` either.\n`vf-list-item`'s `icon` slot makes the same trade.\n\nThe cost is that both files fetch even though one paints — pay it with two\ndata URIs, or slot only the size that view uses.\n\n### The cell is reserved, the art is registered in it\n\n`size` picks which slot paints *and* the cell it paints in: 32×32 or 16×16,\nheld whether or not there is art for it. A folder is 32×20 of ink and a\ndocument 25×32, and a row of them keeps one baseline only because the cell —\nnot the ink — is the unit, which is what an icon resource always was.\n\n### Everything centered lands on a whole pixel, by parity\n\nThe frame centers two things over one axis — the art cell and the name — and\na centered child sits at `(box − child) / 2`. That is a whole number exactly\nwhen the box and the child have the **same parity**. Half a system pixel is\nwhat fringes 1-bit art: the glyph stems smear across two device columns and\ngo gray, while the plate behind them stays sharp, because backgrounds are\npixel-snapped by the compositor and glyphs are not. A crisp plate under a\ngrey name is the signature of exactly this.\n\nSo the component makes the parities agree instead of correcting afterwards.\nThe cell is 32 or 16, and #measurePlate sizes the name plate to a\nwhole **even** number of system px — measured from the text, rounded up. Both\nchildren are then even, and so is every offset, at every display density and\nwhether or not a `width` is declared. Nothing is snapped, nothing leans on\nthe rasterizer, and `verify:icon` asserts both the geometry and that a field\nof names renders without a single gray pixel — with the kit's normal\nantialiasing left on, since a run on whole pixels gives it nothing to smooth.\n\nYour side of it is one rule: **a declared `width` must be even**, since the\ncomponent cannot round a number you chose. Supply art at the cell size too —\nwhich \"one image pixel is one system pixel\" already implies — because art\ndiffering from its cell by an odd number centers the same way.\n\n### Selection inverts, because the art is a 1-bit mask\n\nA System 7 icon is black ink and opaque white on a transparent surround —\nprecisely an image plus its mask — so inverting it flips ink and fill and\nleaves the surround alone, which is the whole of the classic selected\nappearance. `filter: invert(1)` reproduces it exactly for 1-bit art. Color\nart would invert into a photographic negative, which was never what\nSystem 7 showed: declare `color` and selection **darkens** the art\ninstead — Icon Utilities' ttSelected transform, every color blended\nhalfway toward black (`brightness(0.5)`), whites going gray, the\ntransparent surround still untouched. The declaration is the consumer's\nbecause the component cannot tell color art from a mask by looking at a\nslotted image. It covers whatever the cell shows, the derived open ghost\nincluded, so a color icon has one selected treatment open or closed. The\nlabel plate inverts to the `--vf-highlight` pair either way, sharing one\nselection color with `vf-list-item` — the selected name was inverted\nwhatever the art.\n\n### Open is derived, not shipped\n\nWith `open`, the art redraws as the Finder's open ghost: the outline held\nin solid black, the interior re-filled with the kit's loose 25% dither (the\nscrollbar trough's lattice), the transparent surround untouched. There is\nno second raster and no second fetch — the same alpha channel that makes\nselection an inversion makes the ghost derivable, and `src/open-art.ts`\nderives it from the slotted art by canvas compositing alone. No pixels are\never read back, so a cross-origin image that taints its canvas still works:\ntaint forbids reading, not drawing or displaying.\n\nThe ghost keeps the shape selection expects — ink and opaque white on a\ntransparent surround — so a selected open icon inverts exactly as a closed\none does, with no second treatment. The slot stays in the tree while the\nghost paints, hidden (it is where the art loads, and re-loads, from), and\nart the pipeline cannot draw — nothing slotted yet, a failed load, an\ninline `<svg>` — keeps rendering as itself rather than vanishing behind a\nstate it cannot show.\n\n### `movable`, not `draggable`\n\n`draggable` is a global HTML attribute *and* an `HTMLElement` accessor, so\ndeclaring it would both shadow a platform member and hand the element to the\nbrowser's own drag-and-drop machinery. This is the `align` trap from\n`vf-stack` in a second costume — `align`, `hidden`, `dir`, `draggable` and\n`title` all carry behavior a custom element never asked for. The kit already\nspells this parameter `movable` on `vf-window`, so the icon does too, and it\nmoves the same way: `DragController` tracks the gesture and\n`PlacementController` writes the result into `left`/`top` in whole system px,\nthe art's own unit — the same pair markup places an icon with, so a moved\nicon is still where it was dropped after a zoom.\n\nDragging is a pointer gesture with no keyboard equivalent, which is the kind\nof gap the kit closes rather than inherits (SPEC §1): a focused movable icon\nalso moves under the arrow keys, one system px at a time and eight with\nShift. Focus is what `selectable` grants, so the keyboard half of `movable`\nand `editable` presupposes it — see the role section below.\n\n### The drag is an outline; the icon stays put\n\nThe Finder dragged an icon as a dotted outline — the mask's boundary and\nthe name's rectangle — drawn over everything with the XOR pen, the icon\nitself staying put until the drop. The kit draws it from what it already\nhas: deriveDragOutline finds the ring the way the open ghost does\n(the silhouette from the art's alpha, eroded by one pixel, the ring the\nerosion removes), adds the plate's rectangle, and dotOutline dots\nit against a 2×2 checker — compositing only, so cross-origin art derives\ntoo, and art the pipeline cannot draw falls back to the cell's rectangle.\nThe canvas paints with the cursor's XOR recipe, `filter: invert(1)` under\n`mix-blend-mode: difference`: a dotted black line over a white window\nbody, and over the desktop dither the composition QuickDraw's pattern pen\ngave, because the checker's phase is taken from where the outline lands\non the *screen* — its dots share the dither's own phase wherever it goes.\n\nIt draws on the desktop's drag surface: a layer in the screen's shadow,\nover windows, palettes and the menu bar alike, clipped at the raster's\nedge like everything else, reached through the `vf-drag-surface-request`\nhandshake (bubbles, non-composed — it travels up the slots the icon is\nassigned to, so it works from inside a window body). With no desktop the\ncanvas lives in the icon's own frame instead, translated by the delta,\nclipped by whatever clips the icon; the gesture and its events are the\nsame either way. Its origin is a whole count of system px from the\nsurface's, written as a live `sysLength()`, so a scale change mid-gesture\ncannot smear it.\n\n### The drag reports, the page files\n\nThe kit ships no filing semantics — folders are the page's own catalog —\nso a drag is a stream of events and a cancelable commit, on the icon:\n\n- `vf-drag-start` `{ left, top }` on the first lattice step away from the\n press (a plain click never starts one, and never fires a drop);\n- `vf-drag` `{ clientX, clientY, left, top, x, y }` on every step that\n changed the snapped proposal;\n- `vf-drop`, the same shape at the release, **cancelable**: its default\n action is the move, the proposal written through `left`/`top` and\n clamped whole in the container measured at the press. `preventDefault()`\n writes nothing — the page re-parents or places the icon itself, the\n outline's origin converted with the destination's `placementAt`;\n- `vf-drag-cancel` `{}` on Escape or a `pointercancel`: nothing written.\n\n`left`/`top` in the detail are the *proposal*, unclamped — the origin plus\nthe lattice-snapped delta — and only the default action clamps, so a page\nthat cancels gets the raw gesture. `x`/`y` are the outline's top-left in\nviewport CSS px: the frame's box at the press translated by the delta,\nthe press offset already inside it, so an icon placed at the\ndestination's `placementAt(x, y)` lands exactly where the outline was.\n\n### The selection travels\n\nA drag that begins on a *selected* icon takes every other selected,\nmovable icon of its field with it — the Finder outlined the whole\nselection under a drag on any member. Each follower draws its own outline\n(followDrag), moved by the same lattice delta as the leader's, and\nthe leader's events carry the set as `detail.icons`, itself first. The\ndefault action of the drop clamps the delta once for the whole group —\nthe arrangement is kept, and the group stops when its outermost member\nmeets the container's edge — then writes each member's origin plus that\ndelta. A cancel takes every outline down and writes nothing. A press on\nan unselected icon makes it the selection first (the outside listeners\nclear the others), so it drags alone; a Shift press that deselects the\npressed icon drags it alone too, the rest staying where they are.\n\nFor the selection to travel, a plain press on one of its members must not\ncollapse it: the other icons' outside-press listeners leave a selection\nalone when the press landed on an icon already selected in the same\nfield. A *click* on such an icon — released with no drag — collapses the\nselection to it on the release, so a click still single-selects and the\nsame press could have dragged them all.\n\nEscape is heard by a document listener scoped to the gesture rather than\nby the icon's own key handler, because a `movable`-only icon never takes\nfocus — an addition in the kit's idiom (a pointer-only gesture with no way\nout is the kind of gap SPEC §1 closes), not a claim about the Finder.\n\n`target` is the destination highlight the page sets on the folder under a\ndrag: the selected treatment of the art alone — inverted, or darkened\nunder `color` — with none of `selected`'s semantics: no event, no outside\nlistener, no `aria-selected`, the plate untouched.\n\nOpening gets the same treatment. The double-click is the pointer gesture,\nand its keyboard route is ⌘O / ⌘↓ — the System 7 Open shortcuts, with Ctrl\nstanding in for ⌘ off the Mac. Return is deliberately not one of them: the\nFinder's Return renamed, never opened, so on an editable icon it starts the\nedit and on a non-editable one it does nothing at all.\n\n### The name and the art are one target, and the second click decides\n\nA double-click opens the icon *wherever it lands* — the name is as much the\nicon as the picture is, and the Finder never made you aim at the 32 pixels of\nart. But the name is also where a single click renames, so the two gestures\nbegin with the same press and only the second one tells them apart.\n\nSo the rename waits for it. A press on the plate of an already-selected icon\narms the field rather than opening it, and the next press inside\nRENAME_DELAY_MS calls it off — leaving the double-click to open, with\nno rename box flashing up behind it. Nothing needs to *undo* an edit that\nbegan: the press that starts one and the press that opens are the same\npress, so the only thing that can be got right is not committing early.\n\nThe window is generous in the one direction that is cheap. Reading a lone\nclick as a pair costs a wait before the box appears; reading a pair as a lone\nclick renames when the user asked to open. The same reasoning covers a press\nthat turns into a drag, a press elsewhere, and any key — each calls the\npending rename off, because none of them is the click it is waiting for.\n\n### An icon alone is a picture; an icon in a field is an option\n\n`role=\"option\"` is only meaningful inside a `listbox` that owns it. Written\nunconditionally it is not merely untidy — the browser *drops* it, and\n`aria-selected` with it, so a `selectable` icon announced as a bare generic\nand its selection state reached assistive tech nowhere at all.\n\nSo the role follows the container. Owned, the icon is an `option` that names\nitself from its plate and publishes `aria-selected`. Unowned, it degrades to\n`role=\"img\"` with a name — the same vocabulary the derived open ghost uses,\nand true of what it is. Deliberately not `button`: that would promise Enter\nand Space activate, and here Return *renames* while the open route is ⌘O / ⌘↓.\n\nThe owner is `vf-icon-field`, the container a field of icons sits in, and\nit is what buys the selection state back:\n\n```html\n<vf-icon-field label=\"Desktop\">\n <vf-icon label=\"Macintosh HD\" selectable movable editable>…</vf-icon>\n <vf-icon label=\"Trash\" selectable movable editable>…</vf-icon>\n</vf-icon-field>\n```\n\nA `vf-desktop` cannot be that container itself: it also holds windows and a\nmenu bar, and a non-`option` child of a listbox is invalid the same way the\norphaned option was. The field is layout-neutral — placed icons anchor to\nthe nearest *positioned* ancestor, which is still the desktop's raster. An\nelement of your own carrying `role=\"listbox\"` still owns an icon the same\nway. One divergence from the APG listbox is deliberate: its options share\na single roving tab stop, while these stay one stop each, the way a Finder\nicon is reached on its own.\n\n**`selectable` is what makes an icon focusable**, and `movable`/`editable`\npresuppose it. That is the Finder's own model — you cannot move or rename\nwhat you have not selected — and the pointer path already assumed it: the\nrename opens on a press on the plate of an *already-selected* icon. A\n`movable`-only icon is a picture you can drag, not a widget.\n\n### The label is a property, because it is editable\n\nThe caption is `label` rather than slotted content: renaming means the\ncomponent owns the string and hands it back on `vf-change`, and it cannot own\ntext that lives in the consumer's DOM. An empty `label` draws no plate at\nall — that *is* the \"no label\" parameter, in preference to a second attribute\nthat could disagree with it. `editable` then lets a click on the plate of an\nalready-selected icon open the rename box a moment later, as the Finder's\ndoes (see above), with Return committing, Escape reverting, and the plate\nwidening as you type.\n\n### A name is never abbreviated, and never folded\n\nThere is no ellipsis, no clipping and no wrapping: one line, always. System 7\nsolved the long-name problem at the *other* end — HFS capped a filename at 31\ncharacters — so the Finder could afford to always draw the name in full, and\ndid. A name wider than its cell simply overflows it, centered, the way a name\nwider than a 32-pixel icon always did.\n\nStaying on one line is also what keeps the name on the grid: a single run has\na single measured width, so the even-plate rule above is one number rather\nthan one per line, each with its own parity. `width` is therefore the cell —\nthe grid pitch — not a bound on the name.\n\n`maxlength` (31) bounds the rename field rather than the `label` property:\nthe name belongs to the consumer's model, and truncating one handed to us\nwould lose data.\n\nThe box hugs its text while you type it, not only once you are done, which is\nwhat keeps the name from moving when the edit commits: the plate is the same\nwidth either side of it, so the glyphs stay exactly where they were.\n\nA file also has to be called *something*, so a rename committed empty — or\nas nothing but spaces — is refused rather than applied, and the previous name\ncomes back, which is what System 7 did. An empty `label` is still a perfectly\ngood state to *start* in, though: a freshly made icon has no name until it is\ngiven one. Such an icon draws no plate but stays selectable, focusable and\nrenameable — Return opens a field, and an edit with nothing in it yet is the\none time the box stops hugging and reserves a cell's width, since a field you\ncannot see is one you cannot type into.\n---\n\n\n### **Events:**\n - **vf-select** - Selection changed by user interaction. `detail: { selected: boolean }`.\n- **vf-change** - The name was committed. `detail: { label: string, previous: string }`.\n- **vf-open** - The icon was opened — double-clicked anywhere on it, its name included, or ⌘O / ⌘↓ from the keyboard (Ctrl off the Mac), the System 7 shortcuts. Return renames instead, as the Finder's did. `detail: {}`.\n- **vf-name-too-long** - A rename was typed or pasted past `maxlength`, and the field refused the excess. `detail: { attempted, accepted, limit }` — enough to raise the alert System 7 raised rather than drop the characters silently. Not fired for a `label` set from your own code, which is never truncated in the first place.\n- **vf-name-rejected** - A rename was committed with no name in it, so the edit was dropped and the old name put back. `detail: { attempted, kept, reason: 'empty' }`. A `vf-change` is *not* fired alongside it — nothing changed.\n- **vf-drag-start** - A drag began: the first lattice step away from the press. `detail: { left, top, icons }` — the origin, whole system px in the icon's container, and every icon the drag carries (this one first).\n- **vf-drag** - A step that changed the proposal. `detail: { clientX, clientY, left, top, x, y, icons }` — the pointer in viewport CSS px, the proposed origin in the container (whole system px on the lattice), the outline's top-left in viewport CSS px, and the icons travelling.\n- **vf-drop** - The release; cancelable. The same detail as `vf-drag`. Its default action writes the proposal through `left`/`top` — every icon in `icons` by the same delta, clamped whole in the container as a group; `preventDefault()` writes nothing.\n- **vf-drag-cancel** - The drag was abandoned — Escape, or a `pointercancel` — and nothing was written. `detail: {}`.\n\n### **Slots:**\n - **large** - The 32×32 art, normally a `vf-img` around an `<img>`.\n- **small** - The 16×16 art, shown under `size=\"small\"`.\n\n### **CSS Properties:**\n - **--vf-icon-gap** - Space between the art cell and the name plate _(default: undefined)_\n- **--vf-icon-label-height** - The name plate's line box _(default: undefined)_\n\n### **CSS Parts:**\n - **frame** - The icon and its label plate, stacked.\n- **icon** - The reserved art cell.\n- **label** - The name block; its lines are centered under the art.\n- **plate** - The inked run behind the name, which each wrapped line gets its own of (inverts when selected).\n- **input** - The rename field, while editing.",
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"description": "The destination highlight: this icon is the folder under a drag, and its\nart paints the selected treatment — inverted, or darkened under\ncolor — with none of `selected`'s semantics: no `vf-select`, no\noutside-press listener, no `aria-selected`, the plate untouched. The page\nsets it on the folder a `vf-drag` reports the pointer over and clears it\nwhen the pointer leaves or the drop lands.",
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"description": "Declares the slotted art a **color icon**, so selection darkens it — the\nttSelected transform, every color blended halfway toward black — instead\nof inverting it into a photographic negative (see the class doc). Yours\nto declare because the component cannot tell color art from a 1-bit mask\nby looking at a slotted image. The label plate inverts either way.",
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{
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"name": "vf-scroll-area",
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"description": "`<vf-scroll-area>` — a container whose scrollbars look like System 7.\n\nWhite box with a 1px black frame, an inner scrolling viewport, and scroll\nrails the kit draws itself as shadow DOM (the shared `vfScrollRail` recipe):\nboxed arrow buttons at each end, a loose 1-bit dot-dither trough, and the\nclassic fixed 16px thumb. The native scrollbar is hidden, never the native\nscrolling — wheel, trackpad momentum, keyboard, touch and assistive-tech\nscrolling stay the platform's, and ScrollRailController keeps the\nrail in sync while driving the classic interactions (thumb drag, trough\npaging, arrow stepping with auto-repeat). Every engine renders the same\nrail — there is no Firefox fallback skin anymore.\n\nEach reserved scroll rail is a permanent placeholder: arrow buttons on an\nempty white channel sit in the gutter even when the content fits, the\ndither and thumb filling in only once that axis overflows (System 7 drew\nan active window's no-overflow bar as arrows on a bare channel; driven\nby ScrollStateController). Which rails are reserved is set by\naxis; when both are reserved the bottom-right corner joins them,\nand corner reserves that cell on a single-axis rail too — the\nrail stops 15px short of the frame, for a grow box to land in.\n\nSize the host (width/height) from the outside; the viewport fills it.\nContent runs to the frame and the rails — the area adds no inset of its\nown; an inset is the content's (a `vf-stack pad`).\n\nThe scrolled plane sizes to its content — never narrower than the\nviewport, as wide as content that cannot wrap — so the rails follow a row\nthat grows sideways the way they follow copy that grows down, and a\n`slotchange` re-measures. measure covers a scroll range that
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"description": "`<vf-scroll-area>` — a container whose scrollbars look like System 7.\n\nWhite box with a 1px black frame, an inner scrolling viewport, and scroll\nrails the kit draws itself as shadow DOM (the shared `vfScrollRail` recipe):\nboxed arrow buttons at each end, a loose 1-bit dot-dither trough, and the\nclassic fixed 16px thumb. The native scrollbar is hidden, never the native\nscrolling — wheel, trackpad momentum, keyboard, touch and assistive-tech\nscrolling stay the platform's, and ScrollRailController keeps the\nrail in sync while driving the classic interactions (thumb drag, trough\npaging, arrow stepping with auto-repeat). Every engine renders the same\nrail — there is no Firefox fallback skin anymore.\n\nEach reserved scroll rail is a permanent placeholder: arrow buttons on an\nempty white channel sit in the gutter even when the content fits, the\ndither and thumb filling in only once that axis overflows (System 7 drew\nan active window's no-overflow bar as arrows on a bare channel; driven\nby ScrollStateController). Which rails are reserved is set by\naxis; when both are reserved the bottom-right corner joins them,\nand corner reserves that cell on a single-axis rail too — the\nrail stops 15px short of the frame, for a grow box to land in.\n\nSize the host (width/height) from the outside; the viewport fills it.\nContent runs to the frame and the rails — the area adds no inset of its\nown; an inset is the content's (a `vf-stack pad`).\n\nThe scrolled plane sizes to its content — never narrower than the\nviewport, as wide as content that cannot wrap — so the rails follow a row\nthat grows sideways the way they follow copy that grows down, and a\n`slotchange` re-measures. A placed child moved through `top`/`left` is\nheard too: every such write is announced as `vf-placement-change`\n(src/position.ts), and the area re-measures on it — a drop, an arrow\nnudge, a page's own `icon.left = …`, with no code on the page. * measure covers a scroll range that changes with no box and no placement\nchanging (a transform).\n\nplacementAt converts a viewport point into the plane's own\nplacement coordinates, for a drop that lands in this area from elsewhere.\n---\n\n\n### **Slots:**\n - _default_ - Scrollable content.\n\n### **CSS Properties:**\n - **--vf-scrollbar-thumb** - scrollbar thumb/elevator (white) _(default: undefined)_\n- **--vf-scrollbar-track** - the scroll trough's base color under the dot-dither (white) _(default: undefined)_\n\n### **CSS Parts:**\n - **viewport** - The inner scrolling container.",
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"attributes": [
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{
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"name": "axis",
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