vim-web 1.0.0-alpha.10 → 1.0.0-alpha.11

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@@ -59096,9 +59096,11 @@ void main() {
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  if (t >= 1) {
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  t = 1;
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  this._running = false;
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- this.onProgress = void 0;
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  }
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  (_a3 = this.onProgress) == null ? void 0 : _a3.call(this, t);
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+ if (!this._running) {
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+ this.onProgress = void 0;
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+ }
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  }
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  applyMove(worldVector) {
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  const startPos = this._camera.position.clone();