vim-web 0.6.0-dev.8 → 1.0.0-alpha.0

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package/dist/vim-web.d.ts CHANGED
@@ -90,20 +90,6 @@ type RecursivePartial<T> = {
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  */
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  type MaterialSettings = {
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- /**
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- * Use fast simple materials instead of standard Lambert materials
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- * - Enables: Significantly faster rendering (no Lambert lighting calculations)
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- * - Trade-off: Simpler pseudo-lighting using screen-space derivatives
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- * - Useful for: Performance-critical scenarios, large models, lower-end hardware
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- * Default: false
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- */
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- useFastMaterials: boolean;
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- /**
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- * Default color of standard material
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- */
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- standard: {
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- color: THREE.Color;
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- };
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  /**
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  * Ghost material options
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  */
@@ -120,34 +106,14 @@ type MaterialSettings = {
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  opacity: number;
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  };
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  /**
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- * Section box intersection highlight options
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- */
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- section: {
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- /**
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- * Intersection highlight stroke width.
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- * Default: 0.01
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- */
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- strokeWidth: number;
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- /**
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- * Intersection highlight stroke falloff.
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- * Default: 0.75
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- */
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- strokeFalloff: number;
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- /**
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- * Intersection highlight stroke color.
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- * Default: rgb(246, 246, 246)
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- */
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- strokeColor: THREE.Color;
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- };
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- /**
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  * Selection outline options
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  */
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  outline: {
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  /**
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- * Selection outline intensity (brightness multiplier).
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- * Default: 2
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+ * Selection outline opacity (0 = invisible, 1 = fully opaque).
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+ * Default: 1
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  */
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- intensity: number;
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+ opacity: number;
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  /**
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  * Selection outline color.
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  * Default: rgb(0, 255, 255)
@@ -159,6 +125,12 @@ type MaterialSettings = {
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  * Default: 0.75
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  */
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  scale: number;
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+ /**
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+ * Outline thickness in pixels (of the outline render target).
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+ * Higher values sample more pixels per fragment (4 fetches per level).
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+ * Range: 1-5. Default: 2
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+ */
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+ thickness: number;
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  };
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  };
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  /**
@@ -169,7 +141,6 @@ type MaterialSettings = {
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  * @example
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  * const viewer = Core.Webgl.createViewer({
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  * camera: { orthographic: true, fov: 50 },
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- * materials: { useFastMaterials: true }
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  * })
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  */
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  type ViewerSettings = {
@@ -310,27 +281,6 @@ type ViewerSettings = {
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  */
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  color: THREE.Color;
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  };
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- /**
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- * Skybox options
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- */
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- skybox: {
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- /**
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- * Enables/Disables skybox.
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- */
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- enable: boolean;
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- /**
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- * Color for the lower part of the skybox.
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- */
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- groundColor: THREE.Color;
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- /**
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- * Color for the upper part of the skybox.
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- */
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- skyColor: THREE.Color;
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- /**
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- * Controls the gradient transition between the sky and the ground.
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- */
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- sharpness: number;
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- };
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  /**
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  * Material options
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  */
@@ -339,39 +289,6 @@ type ViewerSettings = {
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  * Axes gizmo options
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  */
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  axes: Partial<AxesSettings>;
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- /**
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- * Skylight (hemisphere light) options
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- */
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- skylight: {
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- /**
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- * Skylight sky Color.
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- * Default: THREE.Color(153, 204, 255)
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- */
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- skyColor: THREE.Color;
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- /**
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- * Skylight ground color.
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- * Default: THREE.Color(242, 213, 181)
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- */
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- groundColor: THREE.Color;
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- /**
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- * Skylight intensity.
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- * Default: 0.8
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- */
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- intensity: number;
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- };
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- /**
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- * Sunlight (directional light) options
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- * Two Blue-Green lights at odd angles. See defaultViewerSettings.
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- */
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- sunlights: {
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- followCamera: boolean;
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- /** Light position. */
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- position: THREE.Vector3;
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- /** Light color. */
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- color: THREE.Color;
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- /** Light intensity. */
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- intensity: number;
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- }[];
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  rendering: {
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  /**
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  * When true, only renders when changes are detected. When false, renders every frame.
@@ -446,22 +363,16 @@ interface IMaterials {
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  readonly modelTransparentMaterial: THREE.Material;
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  /** The ghost material used to render hidden/ghosted elements. */
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  readonly ghostMaterial: THREE.Material;
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- /** Base color tint applied to opaque and transparent model materials. */
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- modelColor: THREE.Color;
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  /** Opacity of the ghost material (0 = invisible, 1 = fully opaque). */
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  ghostOpacity: number;
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  /** Color of the ghost material. */
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  ghostColor: THREE.Color;
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- /** Intensity of the selection outline post-process effect. */
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- outlineIntensity: number;
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+ /** Opacity of the selection outline (0 = invisible, 1 = fully opaque). */
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+ outlineOpacity: number;
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+ /** Thickness of the selection outline in pixels (of the outline render target). Range: 1-5. */
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+ outlineThickness: number;
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  /** Color of the selection outline post-process effect. */
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  outlineColor: THREE.Color;
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- /** Width of the stroke rendered where the section box intersects the model. */
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- sectionStrokeWidth: number;
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- /** Gradient falloff of the section box intersection stroke. */
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- sectionStrokeFalloff: number;
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- /** Color of the section box intersection stroke. */
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- sectionStrokeColor: THREE.Color;
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  /** Clipping planes applied to all materials. Set to undefined to disable clipping. */
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  clippingPlanes: THREE.Plane[] | undefined;
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  /** Applies a full set of material settings from the viewer configuration. */
@@ -1651,7 +1562,6 @@ interface IWebglRenderer {
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  */
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  interface IWebglViewer {
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  readonly type: 'webgl';
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- readonly settings: ViewerSettings;
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  readonly renderer: IWebglRenderer;
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  readonly viewport: IWebglViewport;
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  readonly selection: IWebglSelection;