vim-web 0.6.0-dev.10 → 0.6.0-dev.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/vim-web.d.ts +0 -98
- package/dist/vim-web.iife.js +27 -221
- package/dist/vim-web.iife.js.map +1 -1
- package/dist/vim-web.js +27 -221
- package/dist/vim-web.js.map +1 -1
- package/package.json +1 -1
package/dist/vim-web.js
CHANGED
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@@ -47528,25 +47528,6 @@ const _CameraMovementSnap = class _CameraMovementSnap extends CameraMovement$1 {
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47528
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};
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47529
47529
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__publicField(_CameraMovementSnap, "_ZERO", new Vector3());
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47530
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let CameraMovementSnap = _CameraMovementSnap;
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47531
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-
function createOpaque() {
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47532
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return new StandardMaterial(createBasicOpaque());
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47533
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-
}
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47534
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function createTransparent() {
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47535
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return new StandardMaterial(createBasicTransparent());
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47536
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}
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47537
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function createBasicOpaque() {
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47538
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return new MeshLambertMaterial({
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47539
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color: 13421772,
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47540
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flatShading: true,
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47541
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side: DoubleSide
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47542
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});
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47543
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-
}
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47544
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function createBasicTransparent() {
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47545
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const mat = createBasicOpaque();
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47546
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mat.transparent = true;
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47547
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mat.opacity = 0.25;
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47548
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return mat;
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47549
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-
}
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class StandardMaterial {
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constructor(material) {
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__publicField(this, "three");
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@@ -53761,7 +53742,7 @@ let SectionBox$1 = class SectionBox {
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53761
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}
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};
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53763
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class Gizmos {
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53764
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-
constructor(renderer, viewport, viewer, camera2) {
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53745
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+
constructor(renderer, viewport, viewer, camera2, settings2) {
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53765
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__publicField(this, "_viewport");
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53766
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__publicField(this, "_measure");
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/**
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@@ -53788,9 +53769,9 @@ class Gizmos {
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renderer,
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camera2,
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viewer.inputs,
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53791
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-
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+
settings2
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);
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53793
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-
this.axes = new GizmoAxes(camera2, viewport,
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53774
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+
this.axes = new GizmoAxes(camera2, viewport, settings2.axes);
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this.markers = new GizmoMarkers(renderer, viewer.selection);
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(_a3 = viewport.canvas.parentElement) == null ? void 0 : _a3.prepend(this.axes.canvas);
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}
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@@ -54193,33 +54174,13 @@ function createGhostShader() {
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54193
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});
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}
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class OutlineMaterial {
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54196
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-
constructor(
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54177
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+
constructor(onUpdate) {
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__publicField(this, "three");
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54198
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__publicField(this, "_camera");
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54199
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__publicField(this, "_resolution");
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54200
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__publicField(this, "_precision", 1);
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__publicField(this, "_onUpdate");
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54202
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this.three = createOutlineMaterial();
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this._onUpdate = onUpdate;
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54204
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-
this.
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54205
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-
this._resolution = (options == null ? void 0 : options.resolution) ?? new Vector2(1, 1);
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54206
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this.resolution = this._resolution;
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54207
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-
if (options == null ? void 0 : options.sceneBuffer) {
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54208
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-
this.sceneBuffer = options.sceneBuffer;
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54209
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-
}
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54210
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-
this.camera = options == null ? void 0 : options.camera;
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54211
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-
}
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54212
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-
/**
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54213
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-
* Precision of the outline. This is used to scale the resolution of the outline.
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54214
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-
*/
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54215
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-
get precision() {
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54216
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-
return this._precision;
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54217
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-
}
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54218
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-
set precision(value) {
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54219
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-
var _a3;
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54220
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-
this._precision = value;
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54221
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-
this.resolution = this._resolution;
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54222
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-
(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54183
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+
this._resolution = new Vector2(1, 1);
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}
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54224
54185
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/**
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* Resolution of the outline. This should match the resolution of screen.
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@@ -54230,29 +54191,15 @@ class OutlineMaterial {
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set resolution(value) {
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var _a3;
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this.three.uniforms.screenSize.value.set(
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54233
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-
value.x
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54234
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value.y
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54235
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-
1 /
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54236
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-
1 /
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54194
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+
value.x,
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54195
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value.y,
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54196
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1 / value.x,
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54197
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1 / value.y
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54237
54198
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);
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54238
54199
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this._resolution = value;
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54239
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this.three.uniformsNeedUpdate = true;
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54240
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54241
54202
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}
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54242
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-
/**
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54243
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-
* Camera used to render the outline.
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54244
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-
*/
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54245
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-
get camera() {
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54246
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-
return this._camera;
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54247
|
-
}
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54248
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-
set camera(value) {
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54249
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-
var _a3;
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54250
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-
this._camera = value;
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54251
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-
this.three.uniforms.cameraNear.value = (value == null ? void 0 : value.near) ?? 1;
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54252
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-
this.three.uniforms.cameraFar.value = (value == null ? void 0 : value.far) ?? 1e3;
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54253
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-
this.three.uniformsNeedUpdate = true;
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54254
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-
(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54255
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-
}
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54256
54203
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/**
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54257
54204
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* Thickness of the outline in pixels (of the outline render target).
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54258
54205
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*/
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@@ -54265,18 +54212,6 @@ class OutlineMaterial {
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54265
54212
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this.three.uniformsNeedUpdate = true;
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54266
54213
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54267
54214
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}
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54268
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-
/**
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54269
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-
* Color of the outline.
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54270
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-
*/
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54271
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-
get color() {
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54272
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-
return this.three.uniforms.outlineColor.value;
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54273
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-
}
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54274
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-
set color(value) {
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54275
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-
var _a3;
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54276
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-
this.three.uniforms.outlineColor.value.set(value);
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54277
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-
this.three.uniformsNeedUpdate = true;
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54278
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-
(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54279
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-
}
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54280
54215
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/**
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54281
54216
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* Scene buffer used to render the outline.
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54282
54217
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*/
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@@ -54289,18 +54224,6 @@ class OutlineMaterial {
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54289
54224
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this.three.uniformsNeedUpdate = true;
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54290
54225
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(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54291
54226
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}
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54292
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-
/**
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54293
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-
* Depth buffer used to render the outline.
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54294
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-
*/
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54295
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-
get depthBuffer() {
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54296
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-
return this.three.uniforms.depthBuffer.value;
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54297
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-
}
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54298
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-
set depthBuffer(value) {
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54299
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-
var _a3;
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54300
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-
this.three.uniforms.depthBuffer.value = value;
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54301
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-
this.three.uniformsNeedUpdate = true;
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54302
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-
(_a3 = this._onUpdate) == null ? void 0 : _a3.call(this);
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54303
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-
}
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54304
54227
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/**
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54305
54228
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* Dispose of the outline material.
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54306
54229
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*/
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@@ -54314,17 +54237,8 @@ function createOutlineMaterial() {
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54314
54237
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glslVersion: GLSL3,
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54315
54238
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depthWrite: false,
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54316
54239
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uniforms: {
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54317
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-
// Input buffers
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54318
54240
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sceneBuffer: { value: null },
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54319
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-
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54320
|
-
// Input parameters
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54321
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-
cameraNear: { value: 1 },
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54322
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-
cameraFar: { value: 1e3 },
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54323
|
-
screenSize: {
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54324
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-
value: new Vector4(1, 1, 1, 1)
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54325
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-
},
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54326
|
-
// Options
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54327
|
-
outlineColor: { value: new Color(16777215) },
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54241
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+
screenSize: { value: new Vector4(1, 1, 1, 1) },
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54328
54242
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thickness: { value: 2 }
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54329
54243
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},
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54330
54244
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vertexShader: `
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@@ -54622,9 +54536,7 @@ function applyMaterial(mesh, value) {
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54622
54536
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mesh.visible = true;
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54623
54537
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}
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54624
54538
|
const _Materials = class _Materials {
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54625
|
-
constructor(
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54626
|
-
__publicField(this, "_opaque");
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54627
|
-
__publicField(this, "_transparent");
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54539
|
+
constructor(modelOpaque, modelTransparent, ghost2, mask, outline, merge) {
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54628
54540
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__publicField(this, "_modelOpaque");
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54629
54541
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__publicField(this, "_modelTransparent");
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54630
54542
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__publicField(this, "_ghost");
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@@ -54633,20 +54545,15 @@ const _Materials = class _Materials {
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54633
54545
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__publicField(this, "_outline");
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54634
54546
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__publicField(this, "_merge");
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54635
54547
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__publicField(this, "_clippingPlanes");
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54636
|
-
__publicField(this, "_sectionStrokeWidth", 0.01);
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54637
|
-
__publicField(this, "_sectionStrokeFalloff", 0.75);
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54638
|
-
__publicField(this, "_sectionStrokeColor", new Color(16185078));
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54639
54548
|
__publicField(this, "_onUpdate", new distExports$2.SignalDispatcher());
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54640
54549
|
// Shared color palette texture for all scene materials
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54641
54550
|
__publicField(this, "_colorPaletteTexture");
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54642
|
-
this._opaque = opaque ?? createOpaque();
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|
54643
|
-
this._transparent = transparent ?? createTransparent();
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54644
54551
|
const onUpdate = () => this._onUpdate.dispatch();
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54645
54552
|
this._modelOpaque = modelOpaque ?? createModelOpaque(onUpdate);
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54646
54553
|
this._modelTransparent = modelTransparent ?? createModelTransparent(onUpdate);
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54647
54554
|
this._ghost = ghost2 ?? new GhostMaterial(void 0, onUpdate);
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54648
54555
|
this._mask = mask ?? createMaskMaterial();
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|
54649
|
-
this._outline = outline ?? new OutlineMaterial(
|
|
54556
|
+
this._outline = outline ?? new OutlineMaterial(onUpdate);
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54650
54557
|
this._merge = merge ?? new MergeMaterial(onUpdate);
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54651
54558
|
}
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54652
54559
|
static createInstance(instance) {
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|
@@ -54692,12 +54599,8 @@ const _Materials = class _Materials {
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|
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54692
54599
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* Updates material settings based on the provided configuration.
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54693
54600
|
*/
|
|
54694
54601
|
applySettings(settings2) {
|
|
54695
|
-
this.modelColor = settings2.standard.color;
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54696
54602
|
this._ghost.opacity = settings2.ghost.opacity;
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54697
54603
|
this._ghost.color = settings2.ghost.color;
|
|
54698
|
-
this.sectionStrokeWidth = settings2.section.strokeWidth;
|
|
54699
|
-
this.sectionStrokeFalloff = settings2.section.strokeFalloff;
|
|
54700
|
-
this.sectionStrokeColor = settings2.section.strokeColor;
|
|
54701
54604
|
this.outlineOpacity = settings2.outline.opacity;
|
|
54702
54605
|
this.outlineColor = settings2.outline.color;
|
|
54703
54606
|
this.outlineThickness = settings2.outline.thickness;
|
|
@@ -54706,15 +54609,6 @@ const _Materials = class _Materials {
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|
|
54706
54609
|
get onUpdate() {
|
|
54707
54610
|
return this._onUpdate.asEvent();
|
|
54708
54611
|
}
|
|
54709
|
-
/** Base color tint applied to opaque and transparent model materials. */
|
|
54710
|
-
get modelColor() {
|
|
54711
|
-
return this._opaque.color;
|
|
54712
|
-
}
|
|
54713
|
-
set modelColor(color) {
|
|
54714
|
-
this._opaque.color = color;
|
|
54715
|
-
this._transparent.color = color;
|
|
54716
|
-
this._onUpdate.dispatch();
|
|
54717
|
-
}
|
|
54718
54612
|
/** Opacity of the selection outline (0 = invisible, 1 = fully opaque). */
|
|
54719
54613
|
get outlineOpacity() {
|
|
54720
54614
|
return this._merge.opacity;
|
|
@@ -54744,45 +54638,10 @@ const _Materials = class _Materials {
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|
|
54744
54638
|
this._clippingPlanes = value;
|
|
54745
54639
|
this._modelOpaque.clippingPlanes = value ?? null;
|
|
54746
54640
|
this._modelTransparent.clippingPlanes = value ?? null;
|
|
54747
|
-
this._opaque.clippingPlanes = value ?? null;
|
|
54748
|
-
this._transparent.clippingPlanes = value ?? null;
|
|
54749
54641
|
this._ghost.clippingPlanes = value ?? null;
|
|
54750
54642
|
this._mask.clippingPlanes = value ?? null;
|
|
54751
54643
|
this._onUpdate.dispatch();
|
|
54752
54644
|
}
|
|
54753
|
-
/** Width of the stroke rendered where the section box intersects the model. */
|
|
54754
|
-
get sectionStrokeWidth() {
|
|
54755
|
-
return this._sectionStrokeWidth;
|
|
54756
|
-
}
|
|
54757
|
-
set sectionStrokeWidth(value) {
|
|
54758
|
-
if (this._sectionStrokeWidth === value) return;
|
|
54759
|
-
this._sectionStrokeWidth = value;
|
|
54760
|
-
this._opaque.sectionStrokeWidth = value;
|
|
54761
|
-
this._transparent.sectionStrokeWidth = value;
|
|
54762
|
-
this._onUpdate.dispatch();
|
|
54763
|
-
}
|
|
54764
|
-
/** Gradient falloff of the section box intersection stroke. */
|
|
54765
|
-
get sectionStrokeFalloff() {
|
|
54766
|
-
return this._sectionStrokeFalloff;
|
|
54767
|
-
}
|
|
54768
|
-
set sectionStrokeFalloff(value) {
|
|
54769
|
-
if (this._sectionStrokeFalloff === value) return;
|
|
54770
|
-
this._sectionStrokeFalloff = value;
|
|
54771
|
-
this._opaque.sectionStrokeFalloff = value;
|
|
54772
|
-
this._transparent.sectionStrokeFalloff = value;
|
|
54773
|
-
this._onUpdate.dispatch();
|
|
54774
|
-
}
|
|
54775
|
-
/** Color of the section box intersection stroke. */
|
|
54776
|
-
get sectionStrokeColor() {
|
|
54777
|
-
return this._sectionStrokeColor;
|
|
54778
|
-
}
|
|
54779
|
-
set sectionStrokeColor(value) {
|
|
54780
|
-
if (this._sectionStrokeColor === value) return;
|
|
54781
|
-
this._sectionStrokeColor = value;
|
|
54782
|
-
this._opaque.sectionStrokeColor = value;
|
|
54783
|
-
this._transparent.sectionStrokeColor = value;
|
|
54784
|
-
this._onUpdate.dispatch();
|
|
54785
|
-
}
|
|
54786
54645
|
/**
|
|
54787
54646
|
* Creates the fixed quantized color palette texture if it doesn't exist.
|
|
54788
54647
|
* The palette is deterministic (25³ = 15,625 quantized colors in 128×128 texture)
|
|
@@ -54792,6 +54651,8 @@ const _Materials = class _Materials {
|
|
|
54792
54651
|
if (this._colorPaletteTexture) return;
|
|
54793
54652
|
const textureData = buildPaletteTexture();
|
|
54794
54653
|
this._colorPaletteTexture = new DataTexture(
|
|
54654
|
+
// Cast: TS 5.7 narrows Uint8Array.buffer to ArrayBufferLike (includes SharedArrayBuffer),
|
|
54655
|
+
// but Three.js expects BufferSource (ArrayBuffer only). Safe — Uint8Array always backs ArrayBuffer.
|
|
54795
54656
|
textureData,
|
|
54796
54657
|
128,
|
|
54797
54658
|
128,
|
|
@@ -54801,8 +54662,6 @@ const _Materials = class _Materials {
|
|
|
54801
54662
|
this._colorPaletteTexture.needsUpdate = true;
|
|
54802
54663
|
this._colorPaletteTexture.minFilter = NearestFilter;
|
|
54803
54664
|
this._colorPaletteTexture.magFilter = NearestFilter;
|
|
54804
|
-
this._opaque.setColorPaletteTexture(this._colorPaletteTexture);
|
|
54805
|
-
this._transparent.setColorPaletteTexture(this._colorPaletteTexture);
|
|
54806
54665
|
this._modelOpaque.setColorPaletteTexture(this._colorPaletteTexture);
|
|
54807
54666
|
this._modelTransparent.setColorPaletteTexture(this._colorPaletteTexture);
|
|
54808
54667
|
this._onUpdate.dispatch();
|
|
@@ -54813,8 +54672,6 @@ const _Materials = class _Materials {
|
|
|
54813
54672
|
this._colorPaletteTexture.dispose();
|
|
54814
54673
|
this._colorPaletteTexture = void 0;
|
|
54815
54674
|
}
|
|
54816
|
-
this._opaque.dispose();
|
|
54817
|
-
this._transparent.dispose();
|
|
54818
54675
|
this._modelOpaque.dispose();
|
|
54819
54676
|
this._modelTransparent.dispose();
|
|
54820
54677
|
this._ghost.dispose();
|
|
@@ -55547,47 +55404,11 @@ function getDefaultViewerSettings() {
|
|
|
55547
55404
|
}
|
|
55548
55405
|
},
|
|
55549
55406
|
background: { color: new Color(16777215) },
|
|
55550
|
-
skybox: {
|
|
55551
|
-
enable: true,
|
|
55552
|
-
skyColor: new Color(16777215),
|
|
55553
|
-
// white
|
|
55554
|
-
groundColor: new Color(16185078),
|
|
55555
|
-
// less white
|
|
55556
|
-
sharpness: 2
|
|
55557
|
-
},
|
|
55558
|
-
skylight: {
|
|
55559
|
-
skyColor: new Color(16777215),
|
|
55560
|
-
groundColor: new Color(16777215),
|
|
55561
|
-
intensity: 0.8
|
|
55562
|
-
},
|
|
55563
|
-
sunlights: [
|
|
55564
|
-
{
|
|
55565
|
-
followCamera: true,
|
|
55566
|
-
position: new Vector3(1e3, 1e3, 1e3),
|
|
55567
|
-
color: new Color(16777215),
|
|
55568
|
-
intensity: 0.8
|
|
55569
|
-
},
|
|
55570
|
-
{
|
|
55571
|
-
followCamera: true,
|
|
55572
|
-
position: new Vector3(-1e3, -1e3, -1e3),
|
|
55573
|
-
color: new Color(16777215),
|
|
55574
|
-
intensity: 0.2
|
|
55575
|
-
}
|
|
55576
|
-
],
|
|
55577
55407
|
materials: {
|
|
55578
|
-
useFastMaterials: false,
|
|
55579
|
-
standard: {
|
|
55580
|
-
color: new Color(13421772)
|
|
55581
|
-
},
|
|
55582
55408
|
ghost: {
|
|
55583
55409
|
color: new Color(921102),
|
|
55584
55410
|
opacity: 7 / 255
|
|
55585
55411
|
},
|
|
55586
|
-
section: {
|
|
55587
|
-
strokeWidth: 0.01,
|
|
55588
|
-
strokeFalloff: 0.75,
|
|
55589
|
-
strokeColor: new Color(16185078)
|
|
55590
|
-
},
|
|
55591
55412
|
outline: {
|
|
55592
55413
|
opacity: 0.85,
|
|
55593
55414
|
color: new Color(65535),
|
|
@@ -55763,11 +55584,11 @@ let Viewport$1 = class Viewport {
|
|
|
55763
55584
|
this._unregisterResize = () => window.removeEventListener("resize", onResize);
|
|
55764
55585
|
}
|
|
55765
55586
|
};
|
|
55766
|
-
function createInputHandler(viewer) {
|
|
55587
|
+
function createInputHandler(viewer, controls) {
|
|
55767
55588
|
return new InputHandler(
|
|
55768
55589
|
viewer.viewport.canvas,
|
|
55769
55590
|
createAdapter$2(viewer),
|
|
55770
|
-
|
|
55591
|
+
controls
|
|
55771
55592
|
);
|
|
55772
55593
|
}
|
|
55773
55594
|
function createAdapter$2(viewer) {
|
|
@@ -56279,24 +56100,17 @@ class RenderPass extends Pass {
|
|
|
56279
56100
|
}
|
|
56280
56101
|
}
|
|
56281
56102
|
class OutlinePass extends Pass {
|
|
56282
|
-
constructor(
|
|
56103
|
+
constructor(material) {
|
|
56283
56104
|
super();
|
|
56284
56105
|
__publicField(this, "_fsQuad");
|
|
56285
56106
|
__publicField(this, "material");
|
|
56286
|
-
this.material = material
|
|
56287
|
-
this.material.camera = camera2;
|
|
56107
|
+
this.material = material;
|
|
56288
56108
|
this._fsQuad = new FullScreenQuad(this.material.three);
|
|
56289
56109
|
this.needsSwap = true;
|
|
56290
56110
|
}
|
|
56291
56111
|
setSize(width, height) {
|
|
56292
56112
|
this.material.resolution = new Vector2(width, height);
|
|
56293
56113
|
}
|
|
56294
|
-
get camera() {
|
|
56295
|
-
return this.material.camera;
|
|
56296
|
-
}
|
|
56297
|
-
set camera(value) {
|
|
56298
|
-
this.material.camera = value;
|
|
56299
|
-
}
|
|
56300
56114
|
dispose() {
|
|
56301
56115
|
this._fsQuad.dispose();
|
|
56302
56116
|
this.material.dispose();
|
|
@@ -56304,7 +56118,6 @@ class OutlinePass extends Pass {
|
|
|
56304
56118
|
render(renderer, writeBuffer, readBuffer) {
|
|
56305
56119
|
const depthBufferValue = writeBuffer.depthBuffer;
|
|
56306
56120
|
writeBuffer.depthBuffer = false;
|
|
56307
|
-
this.material.depthBuffer = readBuffer.depthTexture;
|
|
56308
56121
|
this.material.sceneBuffer = readBuffer.texture;
|
|
56309
56122
|
if (this.renderToScreen) {
|
|
56310
56123
|
renderer.setRenderTarget(null);
|
|
@@ -56481,8 +56294,7 @@ class RenderingComposer {
|
|
|
56481
56294
|
outlineHeight,
|
|
56482
56295
|
{
|
|
56483
56296
|
format: RedFormat,
|
|
56484
|
-
type: UnsignedByteType
|
|
56485
|
-
depthTexture: new DepthTexture(outlineWidth, outlineHeight)
|
|
56297
|
+
type: UnsignedByteType
|
|
56486
56298
|
}
|
|
56487
56299
|
);
|
|
56488
56300
|
this._outlineTarget.texture.name = "selectionTarget";
|
|
@@ -56496,7 +56308,6 @@ class RenderingComposer {
|
|
|
56496
56308
|
this._selectionRenderPass.clearAlpha = 0;
|
|
56497
56309
|
this._composer.addPass(this._selectionRenderPass);
|
|
56498
56310
|
this._outlinePass = new OutlinePass(
|
|
56499
|
-
this._camera,
|
|
56500
56311
|
this._materials.system.outline
|
|
56501
56312
|
);
|
|
56502
56313
|
this._composer.addPass(this._outlinePass);
|
|
@@ -56549,7 +56360,6 @@ class RenderingComposer {
|
|
|
56549
56360
|
set camera(value) {
|
|
56550
56361
|
this._renderPass.camera = value;
|
|
56551
56362
|
this._selectionRenderPass.camera = value;
|
|
56552
|
-
this._outlinePass.material.camera = value;
|
|
56553
56363
|
this._camera = value;
|
|
56554
56364
|
}
|
|
56555
56365
|
/**
|
|
@@ -57593,16 +57403,12 @@ let LoadRequest$2 = class LoadRequest2 extends LoadRequest$3 {
|
|
|
57593
57403
|
}
|
|
57594
57404
|
};
|
|
57595
57405
|
class WebglViewer {
|
|
57596
|
-
constructor(
|
|
57406
|
+
constructor(options) {
|
|
57597
57407
|
/**
|
|
57598
57408
|
* The type of the viewer, indicating it is a WebGL viewer.
|
|
57599
57409
|
* Useful for distinguishing between different viewer types in a multi-viewer application.
|
|
57600
57410
|
*/
|
|
57601
57411
|
__publicField(this, "type", "webgl");
|
|
57602
|
-
/**
|
|
57603
|
-
* The settings configuration used by the viewer.
|
|
57604
|
-
*/
|
|
57605
|
-
__publicField(this, "settings");
|
|
57606
57412
|
__publicField(this, "_renderer");
|
|
57607
57413
|
__publicField(this, "_viewport");
|
|
57608
57414
|
/**
|
|
@@ -57622,22 +57428,22 @@ class WebglViewer {
|
|
|
57622
57428
|
__publicField(this, "vimCollection", new VimCollection());
|
|
57623
57429
|
__publicField(this, "_onVimLoaded", new distExports$2.SignalDispatcher());
|
|
57624
57430
|
__publicField(this, "_updateId");
|
|
57625
|
-
|
|
57431
|
+
const settings2 = createViewerSettings(options);
|
|
57626
57432
|
this._materials = Materials.getInstance();
|
|
57627
57433
|
const scene = new RenderScene();
|
|
57628
|
-
this._viewport = new Viewport$1(
|
|
57629
|
-
this._camera = new Camera$1(scene, this._viewport,
|
|
57434
|
+
this._viewport = new Viewport$1(settings2);
|
|
57435
|
+
this._camera = new Camera$1(scene, this._viewport, settings2);
|
|
57630
57436
|
this._renderer = new Renderer$1(
|
|
57631
57437
|
scene,
|
|
57632
57438
|
this._viewport,
|
|
57633
57439
|
this._materials,
|
|
57634
57440
|
this._camera,
|
|
57635
|
-
|
|
57441
|
+
settings2
|
|
57636
57442
|
);
|
|
57637
57443
|
this.selection = createSelection$1();
|
|
57638
|
-
this._inputs = createInputHandler(this);
|
|
57639
|
-
this._gizmos = new Gizmos(this._renderer, this._viewport, this, this._camera);
|
|
57640
|
-
this.materials.applySettings(
|
|
57444
|
+
this._inputs = createInputHandler(this, settings2.camera.controls);
|
|
57445
|
+
this._gizmos = new Gizmos(this._renderer, this._viewport, this, this._camera, settings2);
|
|
57446
|
+
this.materials.applySettings(settings2.materials);
|
|
57641
57447
|
const size = this._renderer.three.getSize(new Vector2());
|
|
57642
57448
|
const gpuPicker = new GpuPicker(
|
|
57643
57449
|
this._renderer.three,
|