vim-web 0.3.44-dev.55 → 0.3.44-dev.57

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package/dist/vim-web.js CHANGED
@@ -49983,6 +49983,47 @@ class VimRequest {
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  this.end();
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  }
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  }
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+ function createTransferMaterial() {
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+ return new ShaderMaterial({
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+ uniforms: {
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+ source: { value: null }
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+ },
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+ vertexShader: `
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+ varying vec2 vUv;
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+ void main() {
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+ vUv = uv;
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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+ }
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+ `,
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+ fragmentShader: `
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+ uniform sampler2D source;
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+ varying vec2 vUv;
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+
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+ void main() {
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+ gl_FragColor = texture2D(source, vUv);
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+ }
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+ `
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+ });
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+ }
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+ const index$9 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
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+ __proto__: null,
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+ Materials,
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+ MergeMaterial,
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+ OutlineMaterial,
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+ SkyboxMaterial,
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+ StandardMaterial,
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+ createBasicOpaque,
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+ createBasicTransparent,
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+ createGhostMaterial,
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+ createMaskMaterial,
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+ createMergeMaterial,
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+ createOpaque,
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+ createOutlineMaterial,
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+ createSimpleMaterial,
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+ createTransferMaterial,
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+ createTransparent,
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+ createWireframe
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+ }, Symbol.toStringTag, { value: "Module" }));
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  const _Marker = class _Marker {
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  /**
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  * Constructs a new Marker object.
@@ -56364,28 +56405,6 @@ class MergePass extends Pass {
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  }
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  }
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  }
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- function createTransferMaterial() {
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- return new ShaderMaterial({
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- uniforms: {
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- source: { value: null }
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- },
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- vertexShader: `
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- varying vec2 vUv;
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- void main() {
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- vUv = uv;
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- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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- }
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- `,
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- fragmentShader: `
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- uniform sampler2D source;
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- varying vec2 vUv;
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-
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- void main() {
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- gl_FragColor = texture2D(source, vUv);
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- }
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- `
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- });
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- }
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  class TransferPass extends Pass {
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  constructor(sceneTexture) {
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  super();
@@ -57154,6 +57173,7 @@ const index$8 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.definePrope
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  __proto__: null,
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  IProgressLogs: distExports$2.IProgressLogs,
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  Layers: Layers2,
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+ Materials: index$9,
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  Viewer: Viewer$3,
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  createViewerSettings,
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  createViewerSettingsFromUrl,