vim-web 0.3.39-dev.6 → 0.3.39-dev.8
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package/dist/vim-web.js
CHANGED
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@@ -47876,18 +47876,20 @@ class StandardMaterial {
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47876
47876
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uniform vec3 focusColor;
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47877
47877
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`
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47878
47878
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).replace(
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47879
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-
"#include <
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47879
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+
"#include <opaque_fragment>",
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`
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// VISIBILITY
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47882
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-
if (vIgnore > 0.0f)
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47882
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+
if (vIgnore > 0.0f){
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discard;
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47884
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+
}
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47885
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+
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// COLORING
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// vColored == 1 -> Vertex Color * light
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// vColored == 0 -> Phong Color
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float d = length(outgoingLight);
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gl_FragColor = vec4(vColored * vColor.xyz * d + (1.0f - vColored) * outgoingLight.xyz, diffuseColor.a);
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47890
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-
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47892
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+
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// FOCUS
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gl_FragColor = mix(gl_FragColor, vec4(focusColor,1.0f), vHighlight * focusIntensity);
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@@ -47920,6 +47922,8 @@ class StandardMaterial {
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#endif
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`
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);
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47925
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+
console.log(shader.vertexShader);
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47926
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+
console.log(shader.fragmentShader);
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};
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}
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}
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