vim-web 0.3.39-dev.6 → 0.3.39-dev.7
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@@ -12,7 +12,7 @@ export declare function createOpaque(): StandardMaterial;
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export declare function createTransparent(): StandardMaterial;
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/**
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* Creates a new instance of the default loader opaque material.
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-
* @returns {THREE.
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15
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+
* @returns {THREE.MeshLambertMaterial} A new instance of MeshLambertMaterial with transparency.
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*/
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export declare function createBasicOpaque(): THREE.MeshLambertMaterial;
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/**
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package/dist/vim-web.iife.js
CHANGED
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@@ -47892,18 +47892,20 @@ void main() {
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47892
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uniform vec3 focusColor;
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47893
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`
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).replace(
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47895
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-
"#include <
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47895
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+
"#include <opaque_fragment>",
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47896
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`
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47897
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// VISIBILITY
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47898
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if (vIgnore > 0.0f)
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47898
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+
if (vIgnore > 0.0f){
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discard;
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47900
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+
}
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47901
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+
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// COLORING
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// vColored == 1 -> Vertex Color * light
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// vColored == 0 -> Phong Color
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float d = length(outgoingLight);
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gl_FragColor = vec4(vColored * vColor.xyz * d + (1.0f - vColored) * outgoingLight.xyz, diffuseColor.a);
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47906
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-
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47908
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+
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// FOCUS
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gl_FragColor = mix(gl_FragColor, vec4(focusColor,1.0f), vHighlight * focusIntensity);
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