vibes-plug 2.11.0 → 3.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/rules/vibes-plug-core.md +5 -0
- package/.cursor/rules/vibes-plug-core.mdc +8 -3
- package/.cursorrules +9 -3
- package/AGENTS.md +25 -4
- package/CHANGELOG.md +151 -0
- package/CLAUDE.md +15 -8
- package/README.md +216 -641
- package/bin/vibes.mjs +1104 -0
- package/index.js +1 -1
- package/package.json +11 -3
- package/plugin.json +4 -3
- package/scripts/check-anti-slop.js +53 -0
- package/scripts/check-anti-slop.mjs +53 -0
- package/scripts/generate_swarm_gif.py +2 -2
- package/scripts/install.js +3 -1
- package/scripts/update_skills.js +1 -1
- package/scripts/update_skills.mjs +86 -0
- package/scripts/validate-skills.mjs +111 -0
- package/skills/accessibility-testing-expert/SKILL.md +117 -116
- package/skills/affective-computing-emotion-ai/SKILL.md +83 -0
- package/skills/agentic-coding-workflow-expert/SKILL.md +297 -0
- package/skills/agentic-memory-architect/SKILL.md +52 -0
- package/skills/agentic-micro-economy-architect/SKILL.md +92 -0
- package/skills/ai-llm-integration-expert/SKILL.md +330 -187
- package/skills/ai-media-generation-expert/SKILL.md +173 -172
- package/skills/ai-prompt-engineering-expert/SKILL.md +170 -50
- package/skills/ai-safety-governance-expert/SKILL.md +223 -0
- package/skills/angular-expert/SKILL.md +149 -148
- package/skills/anti-slop/SKILL.md +134 -0
- package/skills/api-design-expert/SKILL.md +4 -3
- package/skills/api-gateway-proxy-expert/SKILL.md +3 -2
- package/skills/app-analyzer-optimizer/SKILL.md +4 -3
- package/skills/apple-ecosystem-expert/SKILL.md +6 -5
- package/skills/astro-framework-expert/SKILL.md +201 -200
- package/skills/async-queue-temporal-expert/SKILL.md +218 -240
- package/skills/authentication-identity-expert/SKILL.md +79 -184
- package/skills/autonomous-red-teamer/SKILL.md +338 -203
- package/skills/autonomous-tdd-debugger/SKILL.md +6 -5
- package/skills/biome-linter-formatter-expert/SKILL.md +90 -89
- package/skills/blockchain-web3-expert/SKILL.md +116 -115
- package/skills/brainstorming/SKILL.md +392 -377
- package/skills/browser-automation-expert/SKILL.md +260 -222
- package/skills/bun-runtime-expert/SKILL.md +5 -4
- package/skills/chatbot-messaging-expert/SKILL.md +115 -114
- package/skills/ci-cd-devops-architect/SKILL.md +3 -2
- package/skills/cloud-hosting-expert/SKILL.md +5 -4
- package/skills/coderabbit/SKILL.md +5 -4
- package/skills/compliance-gdpr-privacy-expert/SKILL.md +3 -2
- package/skills/composable-mach-architect/SKILL.md +338 -0
- package/skills/cron-scheduler-expert/SKILL.md +5 -4
- package/skills/data-pipeline-etl-expert/SKILL.md +3 -2
- package/skills/data-telemetry-expert/SKILL.md +5 -4
- package/skills/data-visualization-expert/SKILL.md +155 -154
- package/skills/database-orm-expert/SKILL.md +102 -240
- package/skills/deep-research-analyst/SKILL.md +182 -0
- package/skills/dependency-upgrade-migrator/SKILL.md +11 -10
- package/skills/design-system-architect/SKILL.md +34 -3
- package/skills/desktop-electron-expert/SKILL.md +129 -128
- package/skills/documentation-site-expert/SKILL.md +60 -59
- package/skills/doku-mcp-server/SKILL.md +5 -4
- package/skills/doku-payment-gateway/SKILL.md +250 -232
- package/skills/domain-driven-design-expert/SKILL.md +3 -2
- package/skills/e2e-testing-expert/SKILL.md +5 -4
- package/skills/ecommerce-expert/SKILL.md +88 -87
- package/skills/email-notification-expert/SKILL.md +35 -7
- package/skills/ephemeral-generative-ui-architect/SKILL.md +88 -0
- package/skills/error-resilience-expert/SKILL.md +26 -4
- package/skills/event-driven-architect/SKILL.md +5 -4
- package/skills/feature-flag-analytics-expert/SKILL.md +3 -2
- package/skills/file-upload-media-expert/SKILL.md +5 -4
- package/skills/firebase-security-expert/SKILL.md +5 -4
- package/skills/form-validation-expert/SKILL.md +7 -6
- package/skills/frontier-ai-models-expert/SKILL.md +116 -0
- package/skills/fullstack-expert/SKILL.md +68 -144
- package/skills/gemini-agent-booster/SKILL.md +248 -172
- package/skills/geospatial-maps-expert/SKILL.md +81 -80
- package/skills/global-a11y-i18n-expert/SKILL.md +5 -4
- package/skills/glsl-shader-expert/SKILL.md +155 -71
- package/skills/go-programming-expert/SKILL.md +5 -4
- package/skills/graph-rag-knowledge-expert/SKILL.md +201 -159
- package/skills/graphql-apollo-expert/SKILL.md +5 -4
- package/skills/headless-cms-expert/SKILL.md +182 -181
- package/skills/hig/SKILL.md +5 -4
- package/skills/js-backend-expert/SKILL.md +219 -218
- package/skills/legacy-code-translator/SKILL.md +6 -5
- package/skills/llm-finops-router/SKILL.md +52 -0
- package/skills/local-slm-edge-ai-expert/SKILL.md +168 -167
- package/skills/logging-error-tracking-expert/SKILL.md +5 -4
- package/skills/mcp-server-architect/SKILL.md +316 -294
- package/skills/micro-frontend-architect/SKILL.md +5 -4
- package/skills/mobile-expo-expert/SKILL.md +5 -4
- package/skills/modern-css-native-expert/SKILL.md +190 -189
- package/skills/monorepo-architect/SKILL.md +5 -4
- package/skills/mpa-orchestrator/SKILL.md +41 -4
- package/skills/multi-agent-orchestration/SKILL.md +388 -254
- package/skills/mvc-expert/SKILL.md +5 -4
- package/skills/n8n-automation-expert/SKILL.md +90 -89
- package/skills/nextjs-app-router-expert/SKILL.md +3 -2
- package/skills/openapi-swagger-codegen-expert/SKILL.md +4 -3
- package/skills/payment-gateway-expert/SKILL.md +131 -128
- package/skills/pdf-document-generation-expert/SKILL.md +92 -91
- package/skills/performance-web-vitals/SKILL.md +5 -4
- package/skills/post-quantum-crypto-migrator/SKILL.md +3 -2
- package/skills/prd-architect/SKILL.md +85 -109
- package/skills/proactive-background-watcher/SKILL.md +5 -4
- package/skills/production-ready-hardener/SKILL.md +25 -27
- package/skills/pwa-offline-first-expert/SKILL.md +227 -185
- package/skills/pydantic-ai-expert/SKILL.md +162 -0
- package/skills/python-programming-expert/SKILL.md +5 -4
- package/skills/rate-limit-abuse-prevention/SKILL.md +5 -4
- package/skills/realtime-collaboration-expert/SKILL.md +3 -2
- package/skills/rich-text-editor-expert/SKILL.md +178 -177
- package/skills/rust-programming-expert/SKILL.md +5 -4
- package/skills/saas-architect/SKILL.md +155 -0
- package/skills/saas-billing/SKILL.md +394 -382
- package/skills/saas-multi-tenant/SKILL.md +7 -6
- package/skills/scalability-clean-code/SKILL.md +5 -4
- package/skills/search-engine-expert/SKILL.md +90 -89
- package/skills/self-healing-cloud-orchestrator/SKILL.md +3 -2
- package/skills/senior-frontend/SKILL.md +21 -18
- package/skills/senior-frontend/scripts/frontend_scaffolder.py +1 -1
- package/skills/seo/SKILL.md +4 -4
- package/skills/session-memory-manager/SKILL.md +129 -0
- package/skills/solidjs-expert/SKILL.md +81 -80
- package/skills/spa-orchestrator/SKILL.md +5 -4
- package/skills/sse-websocket-streaming-expert/SKILL.md +3 -2
- package/skills/state-management-expert/SKILL.md +5 -4
- package/skills/supabase-security-expert/SKILL.md +5 -4
- package/skills/svelte-sveltekit-expert/SKILL.md +92 -91
- package/skills/svg-animation-motion-expert/SKILL.md +3 -2
- package/skills/synthetic-data-finetuning-expert/SKILL.md +156 -0
- package/skills/tailwind-expert/SKILL.md +62 -5
- package/skills/tanstack-query-expert/SKILL.md +5 -4
- package/skills/tauri-expert/SKILL.md +5 -4
- package/skills/typescript-expert/SKILL.md +5 -4
- package/skills/ui-ux-pro-max/SKILL.md +7 -4
- package/skills/vector-db-rag-expert/SKILL.md +209 -208
- package/skills/vercel-ai-sdk-expert/SKILL.md +226 -0
- package/skills/voice-ai-realtime-agent/SKILL.md +243 -202
- package/skills/vue-frontend-expert/SKILL.md +5 -4
- package/skills/wasm-edge-computing-expert/SKILL.md +3 -2
- package/skills/web-3d-graphics-expert/SKILL.md +259 -82
- package/skills/web-game-engine-expert/SKILL.md +278 -50
- package/skills/web-scraper/SKILL.md +158 -157
- package/skills/website-design-cloner/SKILL.md +5 -4
- package/skills/webxr-ar-vr-expert/SKILL.md +105 -65
- package/skills/wordpress-headless-expert/SKILL.md +145 -144
- package/skills/zero-tech-debt-auditor/SKILL.md +115 -0
- package/skills/zero-to-prod-orchestrator/SKILL.md +281 -227
- package/skills/zero-trust-secret-vault/SKILL.md +3 -2
- package/BLUEPRINT.md +0 -309
- package/skills/ai-cost-token-optimizer/SKILL.md +0 -82
- package/skills/ai-evals-benchmark-expert/SKILL.md +0 -188
- package/skills/asisten-ramah/SKILL.md +0 -47
- package/skills/auto-doc-updater/SKILL.md +0 -220
- package/skills/autonomous-chaos-monkey/SKILL.md +0 -63
- package/skills/background-jobs-queue-expert/SKILL.md +0 -235
- package/skills/bootstrap-to-modern/SKILL.md +0 -94
- package/skills/database-migration-versioning-expert/SKILL.md +0 -90
- package/skills/edge-serverless-db-expert/SKILL.md +0 -99
- package/skills/mcp-client-orchestrator/SKILL.md +0 -76
- package/skills/mobile-push-notification-expert/SKILL.md +0 -71
- package/skills/monday-design-aesthetic/SKILL.md +0 -73
- package/skills/multiple-entry-points/SKILL.md +0 -91
- package/skills/project-context-mapper/SKILL.md +0 -85
- package/skills/saas-mvp-launcher/SKILL.md +0 -260
- package/skills/saas-transformer/SKILL.md +0 -500
- package/skills/saas-transformer/references/billing_integration_guide.md +0 -401
- package/skills/secure-fuzz-testing/SKILL.md +0 -207
- package/skills/self-evolving-memory-graph/SKILL.md +0 -91
- package/skills/session-context-loader/SKILL.md +0 -83
- package/skills/session-handoff-resume/SKILL.md +0 -164
- package/skills/skill-baru/SKILL.md +0 -178
- package/skills/supabase-migration/SKILL.md +0 -91
- package/skills/token-saver/SKILL.md +0 -119
- package/skills/ui-components-expert/SKILL.md +0 -166
- package/skills/vibe-code-gardener/SKILL.md +0 -181
- package/skills/visual-qa-vision-agent/SKILL.md +0 -71
- /package/skills/{saas-transformer → saas-architect}/references/feature_gating_patterns.md +0 -0
- /package/skills/{saas-transformer → saas-architect}/references/saas_transformation_checklist.md +0 -0
- /package/skills/{saas-transformer → saas-architect}/scripts/saas_transformation_scanner.py +0 -0
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name: global-a11y-i18n-expert
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description: "Expert guide for Web Accessibility (WCAG a11y) and Internationalization (i18n) / Panduan ahli untuk Aksesibilitas Web dan Internasionalisasi."
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### Description
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This skill focuses on making enterprise web applications universally accessible and globally adaptable. It covers Web Content Accessibility Guidelines (WCAG) compliance and Internationalization (i18n) patterns for multi-language, multi-timezone software.
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Terhubung dan mengorkestrasi skill domain yang relevan seperti `brainstorming`, `zero-to-prod-orchestrator`, dan `session-memory-manager` untuk memastikan eksekusi yang kohesif.
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Skill ini berfokus pada pembuatan aplikasi web skala *enterprise* yang dapat diakses secara universal dan diadaptasi secara global. Panduan ini mencakup kepatuhan pedoman Aksesibilitas Web (WCAG) serta pola Internasionalisasi (i18n) untuk perangkat lunak multi-bahasa dan multi-zona-waktu.
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- **Tampilan UI**: Konversikan waktu UTC ke zona waktu lokal pengguna *hanya di lapisan UI* sesaat sebelum dirender (menggunakan `Intl.DateTimeFormat` bawaan browser atau pustaka seperti `date-fns-tz`).
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description: "Expert guide for modern web shaders: Three Shading Language (TSL), WebGPU WGSL, Compute Shaders, and WebGL GLSL in Three.js and Babylon.js. Covers procedural generation, compute kernels, and post-processing / Panduan ahli shader web modern: TSL, WGSL, Compute Shader, dan GLSL."
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# Modern Web Shader Expert (TSL, WGSL, Compute Shaders & GLSL)
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[English](#english) | [Bahasa Indonesia](#bahasa-indonesia)
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| :--- | :--- | :--- | :--- |
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| **TSL (Three Shading Language)** | WebGPU + WebGL2 | Cross-compiles node trees to WGSL and GLSL; type-safe JavaScript/TypeScript syntax. | Default standard for modern Three.js (r170+) materials and post-processing. |
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---
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### 1. Three Shading Language (TSL) Node System
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```typescript
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import * as THREE from 'three/webgpu';
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import { Fn, float, vec3, color, uv, time, positionLocal, sin, uniform } from 'three/tsl';
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56
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+
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57
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// Define custom dynamic uniforms
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const uFrequency = uniform(3.0);
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59
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const uSpeed = uniform(1.5);
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60
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+
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61
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+
// Reusable TSL shader function (Node-based)
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62
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+
const waterWave = Fn(([freq, spd]) => {
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63
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const coord = uv();
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64
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+
const wave = sin(coord.x.mul(freq).add(time.mul(spd)))
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65
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+
.add(sin(coord.y.mul(freq).add(time.mul(spd))))
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66
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+
.mul(0.5);
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67
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+
return wave;
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68
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});
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69
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+
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70
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+
// Vertex Position displacement in TSL
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71
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+
const displacedPosition = Fn(() => {
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+
const wave = waterWave(uFrequency, uSpeed);
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const newPos = positionLocal.add(vec3(0.0, wave.mul(0.2), 0.0));
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return newPos;
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+
});
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+
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77
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+
// Create Node Material
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78
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+
const oceanMaterial = new THREE.MeshStandardNodeMaterial();
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+
oceanMaterial.positionNode = displacedPosition();
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80
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+
oceanMaterial.colorNode = Fn(() => {
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81
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+
const wave = waterWave(uFrequency, uSpeed);
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82
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+
const baseColor = color(0x004488);
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83
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+
const foamColor = color(0x88eeff);
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84
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+
return baseColor.mix(foamColor, wave.add(0.5));
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85
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+
})();
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67
86
|
```
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68
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-
*Note: In the render loop, you must update `material.uniforms.uTime.value += delta;`*
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-
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-
|
|
88
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+
---
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89
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+
|
|
90
|
+
### 2. WebGPU Compute Shaders (GPGPU Parallel Processing)
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+
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92
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+
Compute shaders run arbitrary mathematical workloads across thousands of GPU threads simultaneously:
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+
|
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94
|
+
```typescript
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95
|
+
import * as THREE from 'three/webgpu';
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96
|
+
import { Fn, float, vec3, uniform, storage, instanceIndex } from 'three/tsl';
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97
|
+
|
|
98
|
+
const PARTICLE_COUNT = 65536;
|
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99
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+
|
|
100
|
+
// Create GPU Storage Buffers
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101
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+
const positionBuffer = new THREE.StorageBufferAttribute(new Float32Array(PARTICLE_COUNT * 3), 3);
|
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|
+
const velocityBuffer = new THREE.StorageBufferAttribute(new Float32Array(PARTICLE_COUNT * 3), 3);
|
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|
+
|
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+
const posStorage = storage(positionBuffer, 'vec3', PARTICLE_COUNT);
|
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|
+
const velStorage = storage(velocityBuffer, 'vec3', PARTICLE_COUNT);
|
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106
|
+
|
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107
|
+
// TSL Compute Kernel (executes per particle on GPU)
|
|
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|
+
const computeParticles = Fn(() => {
|
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|
+
const index = instanceIndex;
|
|
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|
+
const pos = posStorage.element(index);
|
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|
+
const vel = velStorage.element(index);
|
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|
+
|
|
113
|
+
// Update position based on velocity
|
|
114
|
+
pos.addAssign(vel.mul(0.016));
|
|
115
|
+
|
|
116
|
+
// Bounce off boundaries [-5, 5]
|
|
117
|
+
vel.y.assign(pos.y.lessThan(-5.0).select(vel.y.abs(), vel.y));
|
|
118
|
+
vel.y.assign(pos.y.greaterThan(5.0).select(vel.y.abs().negate(), vel.y));
|
|
119
|
+
})().compute(PARTICLE_COUNT);
|
|
120
|
+
|
|
121
|
+
// In the render loop:
|
|
122
|
+
// renderer.compute(computeParticles);
|
|
123
|
+
// renderer.render(scene, camera);
|
|
124
|
+
```
|
|
74
125
|
|
|
75
126
|
---
|
|
76
127
|
|
|
77
|
-
###
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
-
|
|
81
|
-
-
|
|
128
|
+
### 3. High-Performance Shader Rules (GPU Architecture)
|
|
129
|
+
|
|
130
|
+
1. **Eliminate Branching Divergence:**
|
|
131
|
+
- GPU threads execute in lockstep warps (NVIDIA: 32 threads, AMD/Apple: 32-64 threads).
|
|
132
|
+
- If threads inside the same warp take different branches in an `if/else`, both paths are evaluated serially, destroying throughput.
|
|
133
|
+
- **Use Math Primitives:** Replace branches with `step()`, `smoothstep()`, `mix()`, `clamp()`, or `select()`.
|
|
134
|
+
```glsl
|
|
135
|
+
// BAD: Divergent GPU branch
|
|
136
|
+
if (vDepth > 0.5) { color = vec3(1.0); } else { color = vec3(0.0); }
|
|
82
137
|
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
138
|
+
// GOOD: Branchless step function
|
|
139
|
+
color = vec3(step(0.5, vDepth));
|
|
140
|
+
```
|
|
141
|
+
|
|
142
|
+
2. **Precision Management:**
|
|
143
|
+
- Always specify precision for mobile GPUs.
|
|
144
|
+
- Use `mediump` (16-bit float) for colors, normal vectors, and UVs to gain 2x arithmetic throughput and save bandwidth.
|
|
145
|
+
- Reserve `highp` (32-bit float) for world-space coordinates and depth calculations.
|
|
146
|
+
|
|
147
|
+
3. **Precompute on CPU or Vertex Shader:**
|
|
148
|
+
- Never compute values in the fragment shader (millions of pixels) that are constant across the mesh or linear across vertices.
|
|
149
|
+
- Move matrix inversions, static lighting directions, or uniform transformations to the CPU or Vertex stage.
|
|
86
150
|
|
|
87
151
|
---
|
|
88
152
|
|
|
@@ -90,18 +154,38 @@ This skill works best when combined with:
|
|
|
90
154
|
## Bahasa Indonesia
|
|
91
155
|
|
|
92
156
|
### Integrasi Orkestrasi
|
|
93
|
-
Terhubung dan mengorkestrasi skill domain yang relevan
|
|
157
|
+
Terhubung dan mengorkestrasi skill domain yang relevan:
|
|
158
|
+
- `web-3d-graphics-expert` — Rendering scene WebGPU/WebGL dan integrasi NodeMaterial.
|
|
159
|
+
- `web-game-engine-expert` — Simulasi fisika, sistem partikel, dan material efek game.
|
|
160
|
+
- `ui-ux-pro-max` — Efek visual modern, glassmorphism, dan distorsi screen-space.
|
|
161
|
+
- `performance-web-vitals` — Profiling GPU, optimasi draw call, dan compute shader.
|
|
94
162
|
|
|
95
163
|
### Deskripsi
|
|
96
|
-
Panduan
|
|
164
|
+
Panduan produksi untuk menulis, mengompilasi, dan mengoptimalkan shader GPU untuk aplikasi web modern. Fokus pada sistem node **TSL (Three Shading Language)** yang dapat dikompilasi silang menjadi **WGSL (WebGPU)** dan **GLSL (WebGL2)**, **Compute Shader WGSL** mandiri untuk pemrosesan paralel GPU skala masif (partikel, boids, simulasi cairan), dan optimasi **GLSL**.
|
|
97
165
|
|
|
98
166
|
### Kondisi Pemicu
|
|
99
|
-
|
|
100
|
-
- Menulis
|
|
101
|
-
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
-
|
|
105
|
-
-
|
|
106
|
-
|
|
107
|
-
|
|
167
|
+
Aktifkan skill ini ketika pengguna:
|
|
168
|
+
- Menulis *custom shader material* pada Three.js atau Babylon.js.
|
|
169
|
+
- Merefaktor shader GLSL lama menjadi Three Shading Language (TSL) atau WebGPU WGSL.
|
|
170
|
+
- Mengimplementasikan WebGPU Compute Shader (`@compute` workgroups, storage buffers).
|
|
171
|
+
- Membuat efek visual prosedural (simulasi air, awan volumetrik, medan prosedural, perisai hologram).
|
|
172
|
+
- Merancang *post-processing passes* (bloom, chromatic aberration, SSAO, depth of field).
|
|
173
|
+
- Mengatasi bottleneck GPU, *thread divergence*, atau instruksi ALU berlebih.
|
|
174
|
+
|
|
175
|
+
---
|
|
176
|
+
|
|
177
|
+
### Prinsip Utama Shader Modern
|
|
178
|
+
|
|
179
|
+
1. **Adopsi TSL (Three Shading Language)**:
|
|
180
|
+
- Hindari menulis shader dalam bentuk *string concatenation* GLSL mentah pada proyek modern. Gunakan TSL (`Fn`, `color`, `uv`, `positionLocal`). TSL menjaga keamanan tipe (type-safety) dan otomatis menghasilkan WGSL atau GLSL sesuai runtime.
|
|
181
|
+
|
|
182
|
+
2. **GPGPU dengan Compute Shader**:
|
|
183
|
+
- Manfaatkan WebGPU Compute Shader untuk kalkulasi ribuan partikel atau simulasi matematika tanpa melalui tahap rasterisasi atau vertex buffer tradisional.
|
|
184
|
+
|
|
185
|
+
3. **Aturan Anti-Branching (Branchless Shader)**:
|
|
186
|
+
- GPU mengeksekusi instruksi dalam kelompok thread (*warp/wavefront*). Percabangan `if/else` yang tidak seragam akan memaksa GPU mengeksekusi kedua cabang secara berurutan (*branch penalty*).
|
|
187
|
+
- Gunakan fungsi matematika seperti `step()`, `smoothstep()`, dan `mix()` alih-alih percabangan logika kondisional.
|
|
188
|
+
|
|
189
|
+
4. **Manajemen Presisi**:
|
|
190
|
+
- Gunakan `mediump` (16-bit float) untuk warna, koordinat UV, dan vektor normal untuk melipatgandakan kecepatan komputasi pada GPU smartphone.
|
|
191
|
+
- Gunakan `highp` (32-bit float) hanya untuk posisi ruang dunia (*world space*) dan perhitungan kedalaman (*depth*).
|
|
@@ -1,7 +1,8 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: go-programming-expert
|
|
3
3
|
description: "Expert-level skill for Go programming (Go 1.25+). Covers high-performance microservices, concurrency patterns, sqlc, net/http, Gin/Echo/Fiber, gRPC, and testing in English and Indonesian."
|
|
4
|
-
author: "Roedy Rustam"
|
|
4
|
+
author: "Roedy Rustam"
|
|
5
|
+
version: "3.0.0"
|
|
5
6
|
---
|
|
6
7
|
|
|
7
8
|
# Go Programming Expert (Go 1.25 Edition)
|
|
@@ -14,7 +15,7 @@ author: "Roedy Rustam"
|
|
|
14
15
|
## English
|
|
15
16
|
|
|
16
17
|
### Orchestration & Integration
|
|
17
|
-
Connects and orchestrates with relevant domain skills like `brainstorming`, `zero-to-prod-orchestrator`, and `
|
|
18
|
+
Connects and orchestrates with relevant domain skills like `brainstorming`, `zero-to-prod-orchestrator`, and `session-memory-manager` to ensure cohesive execution.
|
|
18
19
|
|
|
19
20
|
### Description
|
|
20
21
|
Expert-level Go development for building high-performance microservices, APIs, and CLI tools. Covers **Go 1.25** features (range-over-func iterators, generic type aliases, weak pointers), structured logging with `slog`, `net/http` with the new ServeMux patterns, Gin/Echo/Fiber frameworks, sqlc for type-safe SQL, gRPC, and production testing patterns.
|
|
@@ -254,7 +255,7 @@ func TestGetUser(t *testing.T) {
|
|
|
254
255
|
## Bahasa Indonesia
|
|
255
256
|
|
|
256
257
|
### Integrasi Orkestrasi
|
|
257
|
-
Terhubung dan mengorkestrasi skill domain yang relevan seperti `brainstorming`, `zero-to-prod-orchestrator`, dan `
|
|
258
|
+
Terhubung dan mengorkestrasi skill domain yang relevan seperti `brainstorming`, `zero-to-prod-orchestrator`, dan `session-memory-manager` untuk memastikan eksekusi yang kohesif.
|
|
258
259
|
|
|
259
260
|
### Deskripsi
|
|
260
261
|
Panduan Go tingkat ahli untuk membangun microservices, API, dan CLI tool berkinerja tinggi. Mencakup fitur **Go 1.25** (range-over-func, generic type alias, weak pointer), structured logging dengan `slog`, ServeMux `net/http` dengan pola baru (Go 1.22+), framework Gin/Echo/Fiber, sqlc untuk SQL type-safe, gRPC, dan pola pengujian produksi.
|
|
@@ -298,4 +299,4 @@ Gunakan pola worker pool dengan channel untuk memproses pekerjaan secara paralel
|
|
|
298
299
|
### Best Practices Pengujian
|
|
299
300
|
- Gunakan `t.Parallel()` untuk semua test independen.
|
|
300
301
|
- Gunakan table-driven tests untuk menguji banyak skenario dengan kode minimal.
|
|
301
|
-
- Gunakan `testify/assert` dan `testify/require` untuk assertion yang ekspresif.
|
|
302
|
+
- Gunakan `testify/assert` dan `testify/require` untuk assertion yang ekspresif.
|