vibes-plug 2.11.0 → 3.9.0

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Files changed (181) hide show
  1. package/.claude/rules/vibes-plug-core.md +5 -0
  2. package/.cursor/rules/vibes-plug-core.mdc +8 -3
  3. package/.cursorrules +9 -3
  4. package/AGENTS.md +25 -4
  5. package/CHANGELOG.md +151 -0
  6. package/CLAUDE.md +15 -8
  7. package/README.md +216 -641
  8. package/bin/vibes.mjs +1104 -0
  9. package/index.js +1 -1
  10. package/package.json +11 -3
  11. package/plugin.json +4 -3
  12. package/scripts/check-anti-slop.js +53 -0
  13. package/scripts/check-anti-slop.mjs +53 -0
  14. package/scripts/generate_swarm_gif.py +2 -2
  15. package/scripts/install.js +3 -1
  16. package/scripts/update_skills.js +1 -1
  17. package/scripts/update_skills.mjs +86 -0
  18. package/scripts/validate-skills.mjs +111 -0
  19. package/skills/accessibility-testing-expert/SKILL.md +117 -116
  20. package/skills/affective-computing-emotion-ai/SKILL.md +83 -0
  21. package/skills/agentic-coding-workflow-expert/SKILL.md +297 -0
  22. package/skills/agentic-memory-architect/SKILL.md +52 -0
  23. package/skills/agentic-micro-economy-architect/SKILL.md +92 -0
  24. package/skills/ai-llm-integration-expert/SKILL.md +330 -187
  25. package/skills/ai-media-generation-expert/SKILL.md +173 -172
  26. package/skills/ai-prompt-engineering-expert/SKILL.md +170 -50
  27. package/skills/ai-safety-governance-expert/SKILL.md +223 -0
  28. package/skills/angular-expert/SKILL.md +149 -148
  29. package/skills/anti-slop/SKILL.md +134 -0
  30. package/skills/api-design-expert/SKILL.md +4 -3
  31. package/skills/api-gateway-proxy-expert/SKILL.md +3 -2
  32. package/skills/app-analyzer-optimizer/SKILL.md +4 -3
  33. package/skills/apple-ecosystem-expert/SKILL.md +6 -5
  34. package/skills/astro-framework-expert/SKILL.md +201 -200
  35. package/skills/async-queue-temporal-expert/SKILL.md +218 -240
  36. package/skills/authentication-identity-expert/SKILL.md +79 -184
  37. package/skills/autonomous-red-teamer/SKILL.md +338 -203
  38. package/skills/autonomous-tdd-debugger/SKILL.md +6 -5
  39. package/skills/biome-linter-formatter-expert/SKILL.md +90 -89
  40. package/skills/blockchain-web3-expert/SKILL.md +116 -115
  41. package/skills/brainstorming/SKILL.md +392 -377
  42. package/skills/browser-automation-expert/SKILL.md +260 -222
  43. package/skills/bun-runtime-expert/SKILL.md +5 -4
  44. package/skills/chatbot-messaging-expert/SKILL.md +115 -114
  45. package/skills/ci-cd-devops-architect/SKILL.md +3 -2
  46. package/skills/cloud-hosting-expert/SKILL.md +5 -4
  47. package/skills/coderabbit/SKILL.md +5 -4
  48. package/skills/compliance-gdpr-privacy-expert/SKILL.md +3 -2
  49. package/skills/composable-mach-architect/SKILL.md +338 -0
  50. package/skills/cron-scheduler-expert/SKILL.md +5 -4
  51. package/skills/data-pipeline-etl-expert/SKILL.md +3 -2
  52. package/skills/data-telemetry-expert/SKILL.md +5 -4
  53. package/skills/data-visualization-expert/SKILL.md +155 -154
  54. package/skills/database-orm-expert/SKILL.md +102 -240
  55. package/skills/deep-research-analyst/SKILL.md +182 -0
  56. package/skills/dependency-upgrade-migrator/SKILL.md +11 -10
  57. package/skills/design-system-architect/SKILL.md +34 -3
  58. package/skills/desktop-electron-expert/SKILL.md +129 -128
  59. package/skills/documentation-site-expert/SKILL.md +60 -59
  60. package/skills/doku-mcp-server/SKILL.md +5 -4
  61. package/skills/doku-payment-gateway/SKILL.md +250 -232
  62. package/skills/domain-driven-design-expert/SKILL.md +3 -2
  63. package/skills/e2e-testing-expert/SKILL.md +5 -4
  64. package/skills/ecommerce-expert/SKILL.md +88 -87
  65. package/skills/email-notification-expert/SKILL.md +35 -7
  66. package/skills/ephemeral-generative-ui-architect/SKILL.md +88 -0
  67. package/skills/error-resilience-expert/SKILL.md +26 -4
  68. package/skills/event-driven-architect/SKILL.md +5 -4
  69. package/skills/feature-flag-analytics-expert/SKILL.md +3 -2
  70. package/skills/file-upload-media-expert/SKILL.md +5 -4
  71. package/skills/firebase-security-expert/SKILL.md +5 -4
  72. package/skills/form-validation-expert/SKILL.md +7 -6
  73. package/skills/frontier-ai-models-expert/SKILL.md +116 -0
  74. package/skills/fullstack-expert/SKILL.md +68 -144
  75. package/skills/gemini-agent-booster/SKILL.md +248 -172
  76. package/skills/geospatial-maps-expert/SKILL.md +81 -80
  77. package/skills/global-a11y-i18n-expert/SKILL.md +5 -4
  78. package/skills/glsl-shader-expert/SKILL.md +155 -71
  79. package/skills/go-programming-expert/SKILL.md +5 -4
  80. package/skills/graph-rag-knowledge-expert/SKILL.md +201 -159
  81. package/skills/graphql-apollo-expert/SKILL.md +5 -4
  82. package/skills/headless-cms-expert/SKILL.md +182 -181
  83. package/skills/hig/SKILL.md +5 -4
  84. package/skills/js-backend-expert/SKILL.md +219 -218
  85. package/skills/legacy-code-translator/SKILL.md +6 -5
  86. package/skills/llm-finops-router/SKILL.md +52 -0
  87. package/skills/local-slm-edge-ai-expert/SKILL.md +168 -167
  88. package/skills/logging-error-tracking-expert/SKILL.md +5 -4
  89. package/skills/mcp-server-architect/SKILL.md +316 -294
  90. package/skills/micro-frontend-architect/SKILL.md +5 -4
  91. package/skills/mobile-expo-expert/SKILL.md +5 -4
  92. package/skills/modern-css-native-expert/SKILL.md +190 -189
  93. package/skills/monorepo-architect/SKILL.md +5 -4
  94. package/skills/mpa-orchestrator/SKILL.md +41 -4
  95. package/skills/multi-agent-orchestration/SKILL.md +388 -254
  96. package/skills/mvc-expert/SKILL.md +5 -4
  97. package/skills/n8n-automation-expert/SKILL.md +90 -89
  98. package/skills/nextjs-app-router-expert/SKILL.md +3 -2
  99. package/skills/openapi-swagger-codegen-expert/SKILL.md +4 -3
  100. package/skills/payment-gateway-expert/SKILL.md +131 -128
  101. package/skills/pdf-document-generation-expert/SKILL.md +92 -91
  102. package/skills/performance-web-vitals/SKILL.md +5 -4
  103. package/skills/post-quantum-crypto-migrator/SKILL.md +3 -2
  104. package/skills/prd-architect/SKILL.md +85 -109
  105. package/skills/proactive-background-watcher/SKILL.md +5 -4
  106. package/skills/production-ready-hardener/SKILL.md +25 -27
  107. package/skills/pwa-offline-first-expert/SKILL.md +227 -185
  108. package/skills/pydantic-ai-expert/SKILL.md +162 -0
  109. package/skills/python-programming-expert/SKILL.md +5 -4
  110. package/skills/rate-limit-abuse-prevention/SKILL.md +5 -4
  111. package/skills/realtime-collaboration-expert/SKILL.md +3 -2
  112. package/skills/rich-text-editor-expert/SKILL.md +178 -177
  113. package/skills/rust-programming-expert/SKILL.md +5 -4
  114. package/skills/saas-architect/SKILL.md +155 -0
  115. package/skills/saas-billing/SKILL.md +394 -382
  116. package/skills/saas-multi-tenant/SKILL.md +7 -6
  117. package/skills/scalability-clean-code/SKILL.md +5 -4
  118. package/skills/search-engine-expert/SKILL.md +90 -89
  119. package/skills/self-healing-cloud-orchestrator/SKILL.md +3 -2
  120. package/skills/senior-frontend/SKILL.md +21 -18
  121. package/skills/senior-frontend/scripts/frontend_scaffolder.py +1 -1
  122. package/skills/seo/SKILL.md +4 -4
  123. package/skills/session-memory-manager/SKILL.md +129 -0
  124. package/skills/solidjs-expert/SKILL.md +81 -80
  125. package/skills/spa-orchestrator/SKILL.md +5 -4
  126. package/skills/sse-websocket-streaming-expert/SKILL.md +3 -2
  127. package/skills/state-management-expert/SKILL.md +5 -4
  128. package/skills/supabase-security-expert/SKILL.md +5 -4
  129. package/skills/svelte-sveltekit-expert/SKILL.md +92 -91
  130. package/skills/svg-animation-motion-expert/SKILL.md +3 -2
  131. package/skills/synthetic-data-finetuning-expert/SKILL.md +156 -0
  132. package/skills/tailwind-expert/SKILL.md +62 -5
  133. package/skills/tanstack-query-expert/SKILL.md +5 -4
  134. package/skills/tauri-expert/SKILL.md +5 -4
  135. package/skills/typescript-expert/SKILL.md +5 -4
  136. package/skills/ui-ux-pro-max/SKILL.md +7 -4
  137. package/skills/vector-db-rag-expert/SKILL.md +209 -208
  138. package/skills/vercel-ai-sdk-expert/SKILL.md +226 -0
  139. package/skills/voice-ai-realtime-agent/SKILL.md +243 -202
  140. package/skills/vue-frontend-expert/SKILL.md +5 -4
  141. package/skills/wasm-edge-computing-expert/SKILL.md +3 -2
  142. package/skills/web-3d-graphics-expert/SKILL.md +259 -82
  143. package/skills/web-game-engine-expert/SKILL.md +278 -50
  144. package/skills/web-scraper/SKILL.md +158 -157
  145. package/skills/website-design-cloner/SKILL.md +5 -4
  146. package/skills/webxr-ar-vr-expert/SKILL.md +105 -65
  147. package/skills/wordpress-headless-expert/SKILL.md +145 -144
  148. package/skills/zero-tech-debt-auditor/SKILL.md +115 -0
  149. package/skills/zero-to-prod-orchestrator/SKILL.md +281 -227
  150. package/skills/zero-trust-secret-vault/SKILL.md +3 -2
  151. package/BLUEPRINT.md +0 -309
  152. package/skills/ai-cost-token-optimizer/SKILL.md +0 -82
  153. package/skills/ai-evals-benchmark-expert/SKILL.md +0 -188
  154. package/skills/asisten-ramah/SKILL.md +0 -47
  155. package/skills/auto-doc-updater/SKILL.md +0 -220
  156. package/skills/autonomous-chaos-monkey/SKILL.md +0 -63
  157. package/skills/background-jobs-queue-expert/SKILL.md +0 -235
  158. package/skills/bootstrap-to-modern/SKILL.md +0 -94
  159. package/skills/database-migration-versioning-expert/SKILL.md +0 -90
  160. package/skills/edge-serverless-db-expert/SKILL.md +0 -99
  161. package/skills/mcp-client-orchestrator/SKILL.md +0 -76
  162. package/skills/mobile-push-notification-expert/SKILL.md +0 -71
  163. package/skills/monday-design-aesthetic/SKILL.md +0 -73
  164. package/skills/multiple-entry-points/SKILL.md +0 -91
  165. package/skills/project-context-mapper/SKILL.md +0 -85
  166. package/skills/saas-mvp-launcher/SKILL.md +0 -260
  167. package/skills/saas-transformer/SKILL.md +0 -500
  168. package/skills/saas-transformer/references/billing_integration_guide.md +0 -401
  169. package/skills/secure-fuzz-testing/SKILL.md +0 -207
  170. package/skills/self-evolving-memory-graph/SKILL.md +0 -91
  171. package/skills/session-context-loader/SKILL.md +0 -83
  172. package/skills/session-handoff-resume/SKILL.md +0 -164
  173. package/skills/skill-baru/SKILL.md +0 -178
  174. package/skills/supabase-migration/SKILL.md +0 -91
  175. package/skills/token-saver/SKILL.md +0 -119
  176. package/skills/ui-components-expert/SKILL.md +0 -166
  177. package/skills/vibe-code-gardener/SKILL.md +0 -181
  178. package/skills/visual-qa-vision-agent/SKILL.md +0 -71
  179. /package/skills/{saas-transformer → saas-architect}/references/feature_gating_patterns.md +0 -0
  180. /package/skills/{saas-transformer → saas-architect}/references/saas_transformation_checklist.md +0 -0
  181. /package/skills/{saas-transformer → saas-architect}/scripts/saas_transformation_scanner.py +0 -0
@@ -1,7 +1,8 @@
1
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  ---
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  name: global-a11y-i18n-expert
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  description: "Expert guide for Web Accessibility (WCAG a11y) and Internationalization (i18n) / Panduan ahli untuk Aksesibilitas Web dan Internasionalisasi."
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- author: "Roedy Rustam"
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+ author: "Roedy Rustam"
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+ version: "3.0.0"
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  ---
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  # Global Accessibility (a11y) & i18n Expert
@@ -14,7 +15,7 @@ author: "Roedy Rustam"
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  ## English
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16
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  ### Orchestration & Integration
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- Connects and orchestrates with relevant domain skills like `brainstorming`, `zero-to-prod-orchestrator`, and `project-context-mapper` to ensure cohesive execution.
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+ Connects and orchestrates with relevant domain skills like `brainstorming`, `zero-to-prod-orchestrator`, and `session-memory-manager` to ensure cohesive execution.
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19
 
19
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  ### Description
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  This skill focuses on making enterprise web applications universally accessible and globally adaptable. It covers Web Content Accessibility Guidelines (WCAG) compliance and Internationalization (i18n) patterns for multi-language, multi-timezone software.
@@ -53,7 +54,7 @@ Time is incredibly difficult to manage globally.
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  ## Bahasa Indonesia
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55
 
55
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  ### Integrasi Orkestrasi
56
- Terhubung dan mengorkestrasi skill domain yang relevan seperti `brainstorming`, `zero-to-prod-orchestrator`, dan `project-context-mapper` untuk memastikan eksekusi yang kohesif.
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+ Terhubung dan mengorkestrasi skill domain yang relevan seperti `brainstorming`, `zero-to-prod-orchestrator`, dan `session-memory-manager` untuk memastikan eksekusi yang kohesif.
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58
 
58
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  ### Deskripsi
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  Skill ini berfokus pada pembuatan aplikasi web skala *enterprise* yang dapat diakses secara universal dan diadaptasi secara global. Panduan ini mencakup kepatuhan pedoman Aksesibilitas Web (WCAG) serta pola Internasionalisasi (i18n) untuk perangkat lunak multi-bahasa dan multi-zona-waktu.
@@ -84,4 +85,4 @@ Menangani berbagai bahasa memerlukan perencanaan struktural.
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  Mengelola waktu secara global sangatlah rumit.
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  - **Penyimpanan**: SELALU simpan tanggal di dalam database dalam format UTC (`TIMESTAMPTZ` pada PostgreSQL). Jangan pernah menyimpan waktu lokal komputer.
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  - **Transportasi**: Kirimkan tanggal melalui API dalam format ISO 8601 (mis., `2024-03-15T12:00:00Z`).
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- - **Tampilan UI**: Konversikan waktu UTC ke zona waktu lokal pengguna *hanya di lapisan UI* sesaat sebelum dirender (menggunakan `Intl.DateTimeFormat` bawaan browser atau pustaka seperti `date-fns-tz`).
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+ - **Tampilan UI**: Konversikan waktu UTC ke zona waktu lokal pengguna *hanya di lapisan UI* sesaat sebelum dirender (menggunakan `Intl.DateTimeFormat` bawaan browser atau pustaka seperti `date-fns-tz`).
@@ -1,10 +1,11 @@
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  ---
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  name: glsl-shader-expert
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- description: "Expert guide for writing custom GLSL shaders (Vertex/Fragment) for WebGL using Three.js and Babylon.js. Covers shader materials, post-processing, noise, and performance optimization."
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- author: "Roedy Rustam"
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+ description: "Expert guide for modern web shaders: Three Shading Language (TSL), WebGPU WGSL, Compute Shaders, and WebGL GLSL in Three.js and Babylon.js. Covers procedural generation, compute kernels, and post-processing / Panduan ahli shader web modern: TSL, WGSL, Compute Shader, dan GLSL."
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+ author: "vibes-plug-swarm"
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+ version: "3.0.0"
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  ---
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- # GLSL Shader Expert (WebGL 3D Graphics)
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+ # Modern Web Shader Expert (TSL, WGSL, Compute Shaders & GLSL)
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  [English](#english) | [Bahasa Indonesia](#bahasa-indonesia)
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@@ -14,75 +15,138 @@ author: "Roedy Rustam"
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  ## English
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  ### Orchestration & Integration
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- Connects and orchestrates with relevant domain skills like `brainstorming`, `zero-to-prod-orchestrator`, and `project-context-mapper` to ensure cohesive execution.
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+ Connects and orchestrates with relevant domain skills:
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+ - `web-3d-graphics-expert` — WebGPU/WebGL scene rendering and NodeMaterial binding.
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+ - `web-game-engine-expert` — Physics simulations, particle systems, and VFX materials.
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+ - `ui-ux-pro-max` — Modern visual effects, glassmorphism, and screen-space distortion.
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+ - `performance-web-vitals` — GPU profiling, draw call reduction, and compute shader optimization.
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  ### Description
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- Production-grade guidance for writing and integrating custom GLSL (OpenGL Shading Language) shaders into web applications using **Three.js** (`ShaderMaterial` / `RawShaderMaterial`) or **Babylon.js** (`ShaderMaterial`). Focuses on creating advanced visual effects, custom lighting models, procedural textures (noise), and post-processing passes.
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+ Production-grade guidance for authoring, compiling, and optimizing GPU shaders for modern web applications. Focuses on the cutting-edge **TSL (Three Shading Language)** node system which cross-compiles to both **WGSL (WebGPU)** and **GLSL (WebGL2)**, standalone **WGSL Compute Shaders** for parallel processing (particles, boids, simulation), and legacy **GLSL** optimization.
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  ### Trigger Conditions
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  Activate this skill when the user is:
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- - Asking to create custom materials that standard PBR materials cannot achieve.
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- - Writing Vertex or Fragment shaders in GLSL.
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- - Implementing procedural generation (e.g., Perlin noise, Simplex noise) on the GPU.
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- - Creating post-processing effects or screen-space shaders.
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- - Optimizing GPU performance by moving CPU calculations to vertex shaders.
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-
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- ### Core Concepts
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-
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- #### 1. The Graphics Pipeline
33
- Understand the flow:
34
- 1. **Vertex Shader:** Runs for every vertex. Used to manipulate geometry (position) and pass data (varyings) to the fragment shader. Must set `gl_Position`.
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- 2. **Fragment Shader:** Runs for every pixel (fragment). Used to determine color. Must set `gl_FragColor`.
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-
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- #### 2. Three.js `ShaderMaterial` Example
38
- ```javascript
39
- import * as THREE from 'three';
40
-
41
- const vertexShader = `
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- varying vec2 vUv;
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- void main() {
44
- vUv = uv;
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- // Standard projection
46
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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- }
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- `;
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-
50
- const fragmentShader = `
51
- uniform float uTime;
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- varying vec2 vUv;
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- void main() {
54
- // Simple animated color based on UV coordinates and time
55
- vec3 color = vec3(vUv.x, vUv.y, sin(uTime) * 0.5 + 0.5);
56
- gl_FragColor = vec4(color, 1.0);
57
- }
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- `;
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-
60
- const material = new THREE.ShaderMaterial({
61
- vertexShader,
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- fragmentShader,
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- uniforms: {
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- uTime: { value: 0 }
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- }
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+ - Writing custom shader materials in Three.js or Babylon.js.
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+ - Refactoring legacy GLSL shaders to Three Shading Language (TSL) or WebGPU WGSL.
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+ - Implementing WebGPU Compute Shaders (`@compute` workgroups, storage buffers).
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+ - Creating procedural VFX: fluid simulations, volumetric clouds, noise-based terrain, or holographic shields.
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+ - Designing post-processing screen passes (bloom, chromatic aberration, SSAO/GTAO, depth of field).
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+ - Optimizing GPU bottlenecks, thread divergence, or ALU instruction counts.
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+
36
+ ---
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+
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+ ### Modern Web Shader Paradigms (2026)
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+
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+ | Paradigm | Target API | Key Advantages | When to Use |
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+ | :--- | :--- | :--- | :--- |
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+ | **TSL (Three Shading Language)** | WebGPU + WebGL2 | Cross-compiles node trees to WGSL and GLSL; type-safe JavaScript/TypeScript syntax. | Default standard for modern Three.js (r170+) materials and post-processing. |
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+ | **WGSL (WebGPU Shading Language)** | WebGPU native | Direct GPU memory access, structured storage buffers, atomic operations. | Raw WebGPU apps, Babylon.js WebGPU compute, custom WebGPU pipelines. |
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+ | **Compute Shaders** | WebGPU | General-purpose GPU (GPGPU) computing; runs without rasterization or vertex buffers. | 100,000+ particle systems, cloth physics, fluid simulation, GPU boids. |
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+ | **GLSL (ES 3.0)** | WebGL2 fallback | Universal device compatibility on legacy hardware. | Legacy Three.js/Babylon.js projects and fallback pipelines. |
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+
47
+ ---
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+
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+ ### 1. Three Shading Language (TSL) Node System
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+
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+ TSL replaces string-concatenated GLSL with modular, type-safe node expressions that Three.js automatically compiles to WGSL on WebGPU and GLSL on WebGL2.
52
+
53
+ ```typescript
54
+ import * as THREE from 'three/webgpu';
55
+ import { Fn, float, vec3, color, uv, time, positionLocal, sin, uniform } from 'three/tsl';
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+
57
+ // Define custom dynamic uniforms
58
+ const uFrequency = uniform(3.0);
59
+ const uSpeed = uniform(1.5);
60
+
61
+ // Reusable TSL shader function (Node-based)
62
+ const waterWave = Fn(([freq, spd]) => {
63
+ const coord = uv();
64
+ const wave = sin(coord.x.mul(freq).add(time.mul(spd)))
65
+ .add(sin(coord.y.mul(freq).add(time.mul(spd))))
66
+ .mul(0.5);
67
+ return wave;
66
68
  });
69
+
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+ // Vertex Position displacement in TSL
71
+ const displacedPosition = Fn(() => {
72
+ const wave = waterWave(uFrequency, uSpeed);
73
+ const newPos = positionLocal.add(vec3(0.0, wave.mul(0.2), 0.0));
74
+ return newPos;
75
+ });
76
+
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+ // Create Node Material
78
+ const oceanMaterial = new THREE.MeshStandardNodeMaterial();
79
+ oceanMaterial.positionNode = displacedPosition();
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+ oceanMaterial.colorNode = Fn(() => {
81
+ const wave = waterWave(uFrequency, uSpeed);
82
+ const baseColor = color(0x004488);
83
+ const foamColor = color(0x88eeff);
84
+ return baseColor.mix(foamColor, wave.add(0.5));
85
+ })();
67
86
  ```
68
- *Note: In the render loop, you must update `material.uniforms.uTime.value += delta;`*
69
87
 
70
- #### 3. Best Practices for Shaders
71
- - **Avoid Branching:** GPU threads run in lockstep (warps/wavefronts). `if/else` statements can cause significant performance drops. Prefer mathematical functions like `step()`, `smoothstep()`, `mix()`, and `clamp()`.
72
- - **Precision:** Explicitly declare float precision (`precision mediump float;` or `highp` if necessary). Use `mediump` for colors/UVs to save performance, particularly on mobile.
73
- - **Use Uniforms Wisely:** Only pass data that changes per frame or per object as uniforms.
88
+ ---
89
+
90
+ ### 2. WebGPU Compute Shaders (GPGPU Parallel Processing)
91
+
92
+ Compute shaders run arbitrary mathematical workloads across thousands of GPU threads simultaneously:
93
+
94
+ ```typescript
95
+ import * as THREE from 'three/webgpu';
96
+ import { Fn, float, vec3, uniform, storage, instanceIndex } from 'three/tsl';
97
+
98
+ const PARTICLE_COUNT = 65536;
99
+
100
+ // Create GPU Storage Buffers
101
+ const positionBuffer = new THREE.StorageBufferAttribute(new Float32Array(PARTICLE_COUNT * 3), 3);
102
+ const velocityBuffer = new THREE.StorageBufferAttribute(new Float32Array(PARTICLE_COUNT * 3), 3);
103
+
104
+ const posStorage = storage(positionBuffer, 'vec3', PARTICLE_COUNT);
105
+ const velStorage = storage(velocityBuffer, 'vec3', PARTICLE_COUNT);
106
+
107
+ // TSL Compute Kernel (executes per particle on GPU)
108
+ const computeParticles = Fn(() => {
109
+ const index = instanceIndex;
110
+ const pos = posStorage.element(index);
111
+ const vel = velStorage.element(index);
112
+
113
+ // Update position based on velocity
114
+ pos.addAssign(vel.mul(0.016));
115
+
116
+ // Bounce off boundaries [-5, 5]
117
+ vel.y.assign(pos.y.lessThan(-5.0).select(vel.y.abs(), vel.y));
118
+ vel.y.assign(pos.y.greaterThan(5.0).select(vel.y.abs().negate(), vel.y));
119
+ })().compute(PARTICLE_COUNT);
120
+
121
+ // In the render loop:
122
+ // renderer.compute(computeParticles);
123
+ // renderer.render(scene, camera);
124
+ ```
74
125
 
75
126
  ---
76
127
 
77
- ### Integration with Other Skills (MANDATORY)
78
- This skill works best when combined with:
79
- - `web-3d-graphics-expert` — For setting up the core WebGL scene in Three.js/Babylon.js.
80
- - `web-game-engine-expert` — For linking shader uniforms with physics data (e.g., impact ripples).
81
- - `ui-ux-pro-max` — For ensuring shader visual effects match the modern Web design tokens.
128
+ ### 3. High-Performance Shader Rules (GPU Architecture)
129
+
130
+ 1. **Eliminate Branching Divergence:**
131
+ - GPU threads execute in lockstep warps (NVIDIA: 32 threads, AMD/Apple: 32-64 threads).
132
+ - If threads inside the same warp take different branches in an `if/else`, both paths are evaluated serially, destroying throughput.
133
+ - **Use Math Primitives:** Replace branches with `step()`, `smoothstep()`, `mix()`, `clamp()`, or `select()`.
134
+ ```glsl
135
+ // BAD: Divergent GPU branch
136
+ if (vDepth > 0.5) { color = vec3(1.0); } else { color = vec3(0.0); }
82
137
 
83
- ### Referenced By Orchestrators (MANDATORY)
84
- - `brainstorming` — Add to "3D & Graphics" or "UI/UX & Design Systems".
85
- - `zero-to-prod-orchestrator` — Phase 5 (Frontend / WebGL Implementation).
138
+ // GOOD: Branchless step function
139
+ color = vec3(step(0.5, vDepth));
140
+ ```
141
+
142
+ 2. **Precision Management:**
143
+ - Always specify precision for mobile GPUs.
144
+ - Use `mediump` (16-bit float) for colors, normal vectors, and UVs to gain 2x arithmetic throughput and save bandwidth.
145
+ - Reserve `highp` (32-bit float) for world-space coordinates and depth calculations.
146
+
147
+ 3. **Precompute on CPU or Vertex Shader:**
148
+ - Never compute values in the fragment shader (millions of pixels) that are constant across the mesh or linear across vertices.
149
+ - Move matrix inversions, static lighting directions, or uniform transformations to the CPU or Vertex stage.
86
150
 
87
151
  ---
88
152
 
@@ -90,18 +154,38 @@ This skill works best when combined with:
90
154
  ## Bahasa Indonesia
91
155
 
92
156
  ### Integrasi Orkestrasi
93
- Terhubung dan mengorkestrasi skill domain yang relevan seperti `brainstorming`, `zero-to-prod-orchestrator`, dan `project-context-mapper` untuk memastikan eksekusi yang kohesif.
157
+ Terhubung dan mengorkestrasi skill domain yang relevan:
158
+ - `web-3d-graphics-expert` — Rendering scene WebGPU/WebGL dan integrasi NodeMaterial.
159
+ - `web-game-engine-expert` — Simulasi fisika, sistem partikel, dan material efek game.
160
+ - `ui-ux-pro-max` — Efek visual modern, glassmorphism, dan distorsi screen-space.
161
+ - `performance-web-vitals` — Profiling GPU, optimasi draw call, dan compute shader.
94
162
 
95
163
  ### Deskripsi
96
- Panduan ahli untuk menulis dan mengintegrasikan shader GLSL khusus ke dalam aplikasi web menggunakan **Three.js** atau **Babylon.js**. Mencakup pembuatan *Vertex Shader*, *Fragment Shader*, efek visual prosedural, dan optimasi GPU.
164
+ Panduan produksi untuk menulis, mengompilasi, dan mengoptimalkan shader GPU untuk aplikasi web modern. Fokus pada sistem node **TSL (Three Shading Language)** yang dapat dikompilasi silang menjadi **WGSL (WebGPU)** dan **GLSL (WebGL2)**, **Compute Shader WGSL** mandiri untuk pemrosesan paralel GPU skala masif (partikel, boids, simulasi cairan), dan optimasi **GLSL**.
97
165
 
98
166
  ### Kondisi Pemicu
99
- - Saat pengguna ingin membuat efek visual kustom (seperti air, hologram, distorsi) yang tidak bisa dilakukan oleh material standar.
100
- - Menulis kode GLSL untuk *ShaderMaterial*.
101
- - Mengoptimalkan performa grafis dengan memindahkan komputasi CPU ke GPU.
102
-
103
- ### Panduan Singkat
104
- - **Vertex vs Fragment:** *Vertex shader* mengatur posisi dan memanipulasi geometri (`gl_Position`), sedangkan *Fragment shader* mengatur pewarnaan setiap pixel (`gl_FragColor`).
105
- - **Hindari If/Else:** CPU sangat cepat dalam percabangan (`if/else`), tetapi GPU sangat lambat. Gunakan fungsi interpolasi matematika bawaan GLSL seperti `step()`, `smoothstep()`, dan `mix()`.
106
- - **Gunakan Uniforms:** Gunakan `uniforms` untuk mengirim data dari JavaScript (seperti waktu, posisi mouse, atau tekstur) ke dalam shader. Update nilai uniform ini di dalam *render loop*.
107
- - **Presisi (Precision):** Gunakan `precision mediump float;` secara default untuk menyeimbangkan performa dan kualitas visual, terutama untuk optimalisasi *mobile*.
167
+ Aktifkan skill ini ketika pengguna:
168
+ - Menulis *custom shader material* pada Three.js atau Babylon.js.
169
+ - Merefaktor shader GLSL lama menjadi Three Shading Language (TSL) atau WebGPU WGSL.
170
+ - Mengimplementasikan WebGPU Compute Shader (`@compute` workgroups, storage buffers).
171
+ - Membuat efek visual prosedural (simulasi air, awan volumetrik, medan prosedural, perisai hologram).
172
+ - Merancang *post-processing passes* (bloom, chromatic aberration, SSAO, depth of field).
173
+ - Mengatasi bottleneck GPU, *thread divergence*, atau instruksi ALU berlebih.
174
+
175
+ ---
176
+
177
+ ### Prinsip Utama Shader Modern
178
+
179
+ 1. **Adopsi TSL (Three Shading Language)**:
180
+ - Hindari menulis shader dalam bentuk *string concatenation* GLSL mentah pada proyek modern. Gunakan TSL (`Fn`, `color`, `uv`, `positionLocal`). TSL menjaga keamanan tipe (type-safety) dan otomatis menghasilkan WGSL atau GLSL sesuai runtime.
181
+
182
+ 2. **GPGPU dengan Compute Shader**:
183
+ - Manfaatkan WebGPU Compute Shader untuk kalkulasi ribuan partikel atau simulasi matematika tanpa melalui tahap rasterisasi atau vertex buffer tradisional.
184
+
185
+ 3. **Aturan Anti-Branching (Branchless Shader)**:
186
+ - GPU mengeksekusi instruksi dalam kelompok thread (*warp/wavefront*). Percabangan `if/else` yang tidak seragam akan memaksa GPU mengeksekusi kedua cabang secara berurutan (*branch penalty*).
187
+ - Gunakan fungsi matematika seperti `step()`, `smoothstep()`, dan `mix()` alih-alih percabangan logika kondisional.
188
+
189
+ 4. **Manajemen Presisi**:
190
+ - Gunakan `mediump` (16-bit float) untuk warna, koordinat UV, dan vektor normal untuk melipatgandakan kecepatan komputasi pada GPU smartphone.
191
+ - Gunakan `highp` (32-bit float) hanya untuk posisi ruang dunia (*world space*) dan perhitungan kedalaman (*depth*).
@@ -1,7 +1,8 @@
1
1
  ---
2
2
  name: go-programming-expert
3
3
  description: "Expert-level skill for Go programming (Go 1.25+). Covers high-performance microservices, concurrency patterns, sqlc, net/http, Gin/Echo/Fiber, gRPC, and testing in English and Indonesian."
4
- author: "Roedy Rustam"
4
+ author: "Roedy Rustam"
5
+ version: "3.0.0"
5
6
  ---
6
7
 
7
8
  # Go Programming Expert (Go 1.25 Edition)
@@ -14,7 +15,7 @@ author: "Roedy Rustam"
14
15
  ## English
15
16
 
16
17
  ### Orchestration & Integration
17
- Connects and orchestrates with relevant domain skills like `brainstorming`, `zero-to-prod-orchestrator`, and `project-context-mapper` to ensure cohesive execution.
18
+ Connects and orchestrates with relevant domain skills like `brainstorming`, `zero-to-prod-orchestrator`, and `session-memory-manager` to ensure cohesive execution.
18
19
 
19
20
  ### Description
20
21
  Expert-level Go development for building high-performance microservices, APIs, and CLI tools. Covers **Go 1.25** features (range-over-func iterators, generic type aliases, weak pointers), structured logging with `slog`, `net/http` with the new ServeMux patterns, Gin/Echo/Fiber frameworks, sqlc for type-safe SQL, gRPC, and production testing patterns.
@@ -254,7 +255,7 @@ func TestGetUser(t *testing.T) {
254
255
  ## Bahasa Indonesia
255
256
 
256
257
  ### Integrasi Orkestrasi
257
- Terhubung dan mengorkestrasi skill domain yang relevan seperti `brainstorming`, `zero-to-prod-orchestrator`, dan `project-context-mapper` untuk memastikan eksekusi yang kohesif.
258
+ Terhubung dan mengorkestrasi skill domain yang relevan seperti `brainstorming`, `zero-to-prod-orchestrator`, dan `session-memory-manager` untuk memastikan eksekusi yang kohesif.
258
259
 
259
260
  ### Deskripsi
260
261
  Panduan Go tingkat ahli untuk membangun microservices, API, dan CLI tool berkinerja tinggi. Mencakup fitur **Go 1.25** (range-over-func, generic type alias, weak pointer), structured logging dengan `slog`, ServeMux `net/http` dengan pola baru (Go 1.22+), framework Gin/Echo/Fiber, sqlc untuk SQL type-safe, gRPC, dan pola pengujian produksi.
@@ -298,4 +299,4 @@ Gunakan pola worker pool dengan channel untuk memproses pekerjaan secara paralel
298
299
  ### Best Practices Pengujian
299
300
  - Gunakan `t.Parallel()` untuk semua test independen.
300
301
  - Gunakan table-driven tests untuk menguji banyak skenario dengan kode minimal.
301
- - Gunakan `testify/assert` dan `testify/require` untuk assertion yang ekspresif.
302
+ - Gunakan `testify/assert` dan `testify/require` untuk assertion yang ekspresif.