vibedino 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +226 -0
- package/bin/vibedino.mjs +2 -0
- package/dist/cli.cjs +1365 -0
- package/dist/cli.d.cts +3 -0
- package/dist/cli.d.ts +3 -0
- package/dist/cli.js +1338 -0
- package/dist/index.cjs +1156 -0
- package/dist/index.d.cts +18 -0
- package/dist/index.d.ts +18 -0
- package/dist/index.js +1129 -0
- package/dist/main.cjs +1340 -0
- package/dist/main.d.cts +2 -0
- package/dist/main.d.ts +2 -0
- package/dist/main.js +1338 -0
- package/dist/postinstall.cjs +99 -0
- package/dist/postinstall.d.cts +2 -0
- package/dist/postinstall.d.ts +2 -0
- package/dist/postinstall.js +97 -0
- package/integrations/claude-hook.json +11 -0
- package/integrations/copilot-plugin.json +12 -0
- package/package.json +62 -0
package/dist/index.cjs
ADDED
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@@ -0,0 +1,1156 @@
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"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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// src/index.ts
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var index_exports = {};
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__export(index_exports, {
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startGame: () => startGame
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});
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module.exports = __toCommonJS(index_exports);
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// src/engine/GameLoop.ts
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var GameLoop = class {
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constructor(onUpdate, onRender, fps = 30) {
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this.onUpdate = onUpdate;
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this.onRender = onRender;
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this.tickMs = Math.floor(1e3 / fps);
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}
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onUpdate;
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onRender;
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intervalId = null;
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running = false;
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tickMs;
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start() {
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if (this.running) return;
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this.running = true;
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this.intervalId = setInterval(() => {
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if (!this.running) return;
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this.onUpdate(1);
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this.onRender();
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}, this.tickMs);
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}
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stop() {
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this.running = false;
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if (this.intervalId) {
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clearInterval(this.intervalId);
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this.intervalId = null;
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}
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}
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isRunning() {
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return this.running;
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}
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};
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// src/engine/Renderer.ts
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var ESC = "\x1B";
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var CSI = `${ESC}[`;
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var Color = {
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reset: `${CSI}0m`,
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// Foreground
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fg: (n) => `${CSI}38;5;${n}m`,
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// Background
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bg: (n) => `${CSI}48;5;${n}m`,
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// RGB foreground
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fgRgb: (r, g, b) => `${CSI}38;2;${r};${g};${b}m`,
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// RGB background
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bgRgb: (r, g, b) => `${CSI}48;2;${r};${g};${b}m`,
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bold: `${CSI}1m`,
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dim: `${CSI}2m`
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};
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var Renderer = class {
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buffer = [];
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width = 0;
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height = 0;
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defaultBg = "";
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defaultFg = "";
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constructor() {
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this.width = process.stdout.columns || 80;
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this.height = process.stdout.rows || 24;
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this.clearBuffer();
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process.stdout.write(`${CSI}?1049h${CSI}2J${CSI}?25l`);
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process.stdout.on("resize", () => {
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this.width = process.stdout.columns || 80;
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this.height = process.stdout.rows || 24;
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this.clearBuffer();
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});
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}
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getWidth() {
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return this.width;
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}
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getHeight() {
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return this.height;
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}
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setDefaultColors(fg, bg) {
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this.defaultFg = fg;
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this.defaultBg = bg;
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}
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clearBuffer() {
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this.buffer = [];
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for (let y = 0; y < this.height; y++) {
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this.buffer[y] = [];
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for (let x = 0; x < this.width; x++) {
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this.buffer[y][x] = { char: " ", fg: this.defaultFg, bg: this.defaultBg };
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}
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}
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}
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drawChar(x, y, ch, fg = "", bg = "") {
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const rx = Math.round(x);
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const ry = Math.round(y);
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if (ry >= 0 && ry < this.height && rx >= 0 && rx < this.width) {
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this.buffer[ry][rx] = { char: ch, fg: fg || this.defaultFg, bg: bg || this.defaultBg };
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}
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}
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drawSprite(x, y, sprite, fg = "", bg = "") {
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for (let row = 0; row < sprite.length; row++) {
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const line = sprite[row];
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for (let col = 0; col < line.length; col++) {
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const ch = line[col];
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if (ch !== " ") {
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this.drawChar(x + col, y + row, ch, fg, bg);
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}
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}
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}
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}
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drawText(x, y, text, fg = "", bg = "") {
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for (let i = 0; i < text.length; i++) {
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this.drawChar(x + i, y, text[i], fg, bg);
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}
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}
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// Fill a rectangular area with a background color
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fillRect(x, y, w, h, bg) {
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for (let row = 0; row < h; row++) {
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for (let col = 0; col < w; col++) {
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const rx = Math.round(x + col);
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const ry = Math.round(y + row);
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if (ry >= 0 && ry < this.height && rx >= 0 && rx < this.width) {
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this.buffer[ry][rx].bg = bg;
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}
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}
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}
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}
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// Fill entire row with background color
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fillRow(y, bg) {
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if (y >= 0 && y < this.height) {
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for (let x = 0; x < this.width; x++) {
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this.buffer[y][x].bg = bg;
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}
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}
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}
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present() {
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let out = "";
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for (let y = 0; y < this.height; y++) {
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out += `${CSI}${y + 1};1H`;
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let lastFg = "";
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let lastBg = "";
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for (let x = 0; x < this.width; x++) {
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const cell = this.buffer[y][x];
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if (cell.fg !== lastFg || cell.bg !== lastBg) {
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out += Color.reset;
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if (cell.bg) out += cell.bg;
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if (cell.fg) out += cell.fg;
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lastFg = cell.fg;
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lastBg = cell.bg;
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}
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out += cell.char;
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}
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out += Color.reset;
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}
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process.stdout.write(out);
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}
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destroy() {
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process.stdout.write(`${Color.reset}${CSI}?25h${CSI}?1049l`);
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}
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};
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// src/engine/Input.ts
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var Input = class {
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actionQueue = [];
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ducking = false;
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rl = null;
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bind() {
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if (process.stdin.isTTY) {
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process.stdin.setRawMode(true);
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}
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process.stdin.resume();
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process.stdin.setEncoding("utf8");
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process.stdin.on("data", (key) => {
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if (key === "") {
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this.actionQueue.push(4 /* QUIT */);
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return;
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}
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if (key === "\x1B[A" || key === " ") {
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if (this.ducking) {
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this.ducking = false;
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this.actionQueue.push(2 /* DUCK_RELEASE */);
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}
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this.actionQueue.push(0 /* JUMP */);
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return;
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}
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if (key === "\x1B[B") {
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if (!this.ducking) {
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this.ducking = true;
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this.actionQueue.push(1 /* DUCK */);
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}
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return;
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}
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if (key === "\x1B" || key === "q" || key === "Q") {
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this.actionQueue.push(4 /* QUIT */);
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return;
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}
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if (key === "r" || key === "R") {
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this.actionQueue.push(3 /* RESTART */);
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return;
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}
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this.actionQueue.push(5 /* ANY_KEY */);
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});
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}
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poll() {
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const actions = [...this.actionQueue];
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this.actionQueue = [];
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return actions;
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}
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releaseDuck() {
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this.ducking = false;
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}
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clear() {
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this.actionQueue = [];
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}
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destroy() {
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if (process.stdin.isTTY) {
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process.stdin.setRawMode(false);
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}
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process.stdin.pause();
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}
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};
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// src/scenes/SceneManager.ts
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var SceneManager = class {
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current = null;
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set(scene) {
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this.current = scene;
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}
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update(dt) {
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this.current?.update(dt);
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}
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render(renderer) {
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this.current?.render(renderer);
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}
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handleInput(actions) {
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this.current?.handleInput(actions);
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}
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};
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// src/assets/sprites.ts
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var DINO_RUN_1 = [
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" \u2584\u2588\u2588\u2588\u2588\u2588",
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" \u2588\u2588\u2591\u2588 \u2588\u2588",
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" \u2584 \u2588\u2588\u2588\u2588\u2588\u2588 ",
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" \u2588\u2584\u2588\u2588\u2588\u2588\u2588\u2580 ",
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" \u2580\u2588\u2588\u2588\u2588\u2580 ",
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" \u2588\u2580\u2580\u2584 "
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];
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var DINO_RUN_2 = [
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" \u2584\u2588\u2588\u2588\u2588\u2588",
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" \u2588\u2588\u2591\u2588 \u2588\u2588",
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" \u2584 \u2588\u2588\u2588\u2588\u2588\u2588 ",
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" \u2588\u2584\u2588\u2588\u2588\u2588\u2588\u2580 ",
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" \u2580\u2588\u2588\u2588\u2588\u2580 ",
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" \u2584\u2580 \u2588\u2580 "
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];
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var DINO_JUMP = [
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" \u2584\u2588\u2588\u2588\u2588\u2588",
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" \u2588\u2588\u2591\u2588 \u2588\u2588",
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" \u2584 \u2588\u2588\u2588\u2588\u2588\u2588 ",
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" \u2588\u2584\u2588\u2588\u2588\u2588\u2588\u2580 ",
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" \u2580\u2588\u2588\u2588\u2588\u2580 ",
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" \u2588\u2580 \u2588\u2580 "
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];
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var DINO_DUCK_1 = [
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" ",
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" ",
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" ",
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" \u2584\u2588\u2588\u2588\u2588\u2588\u2588\u2584\u2588\u2588",
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" \u2588\u2588\u2588\u2588\u2588\u2591\u2588\u2588\u2588\u2588",
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" \u2580\u2580 \u2580\u2580 "
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];
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var DINO_DUCK_2 = [
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" ",
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" ",
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" ",
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" \u2584\u2588\u2588\u2588\u2588\u2588\u2588\u2584\u2588\u2588",
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" \u2588\u2588\u2588\u2588\u2588\u2591\u2588\u2588\u2588\u2588",
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|
+
" \u2580\u2580\u2580\u2580 "
|
|
299
|
+
];
|
|
300
|
+
var DINO_DEAD = [
|
|
301
|
+
" \u2584\u2588\u2588\u2588\u2588\u2588",
|
|
302
|
+
" \u2588\u2588X\u2588X\u2588\u2588",
|
|
303
|
+
" \u2584 \u2588\u2588\u2588\u2588\u2588\u2588 ",
|
|
304
|
+
" \u2588\u2584\u2588\u2588\u2588\u2588\u2588\u2580 ",
|
|
305
|
+
" \u2580\u2588\u2588\u2588\u2588\u2580 ",
|
|
306
|
+
" \u2588\u2580 \u2588\u2580 "
|
|
307
|
+
];
|
|
308
|
+
var CACTUS_SMALL = [
|
|
309
|
+
" \u2584\u2588\u2584 ",
|
|
310
|
+
"\u2580\u2588\u2588\u2588\u2580",
|
|
311
|
+
" \u2588 ",
|
|
312
|
+
" \u2588 "
|
|
313
|
+
];
|
|
314
|
+
var CACTUS_LARGE = [
|
|
315
|
+
" \u2588 \u2584 ",
|
|
316
|
+
" \u2584\u2588\u2584\u2588\u2588 ",
|
|
317
|
+
"\u2580\u2588\u2588\u2588\u2588\u2580 ",
|
|
318
|
+
" \u2588\u2580 ",
|
|
319
|
+
" \u2588 "
|
|
320
|
+
];
|
|
321
|
+
var CACTUS_GROUP = [
|
|
322
|
+
" \u2584\u2588\u2584 \u2584\u2588\u2584 ",
|
|
323
|
+
"\u2580\u2588\u2588\u2588\u2580\u2588\u2588\u2588\u2588\u2580",
|
|
324
|
+
" \u2588 \u2588 ",
|
|
325
|
+
" \u2588 \u2588 "
|
|
326
|
+
];
|
|
327
|
+
var NODE_MODULES = [
|
|
328
|
+
"\u2554\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2557",
|
|
329
|
+
"\u2551node_mods/\u2551",
|
|
330
|
+
"\u2551 \u2593\u2593\u2593\u2593\u2593\u2593\u2593\u2593 \u2551",
|
|
331
|
+
"\u255A\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u255D"
|
|
332
|
+
];
|
|
333
|
+
var NODE_MODULES_SMALL = [
|
|
334
|
+
"\u2554\u2550\u2550\u2550\u2550\u2550\u2550\u2557",
|
|
335
|
+
"\u2551n_mod/\u2551",
|
|
336
|
+
"\u255A\u2550\u2550\u2550\u2550\u2550\u2550\u255D"
|
|
337
|
+
];
|
|
338
|
+
var TODO_BIRD_1 = [
|
|
339
|
+
" \u2584\u2580\u2580\u2584//TODO",
|
|
340
|
+
"\u2580\u2584\u2584\u2580\u2580 "
|
|
341
|
+
];
|
|
342
|
+
var RATE_LIMIT = [
|
|
343
|
+
"\u2554\u2550\u2550\u2550\u2550\u2550\u2557",
|
|
344
|
+
"\u2551 429 \u2551",
|
|
345
|
+
"\u2551LIMIT\u2551",
|
|
346
|
+
"\u255A\u2550\u2550\u2550\u2550\u2550\u255D"
|
|
347
|
+
];
|
|
348
|
+
var MERGE_CONFLICT = [
|
|
349
|
+
"\u25C4\u25C4\u25C4HEAD",
|
|
350
|
+
"\u2550\u2550\u2550\u2550\u2550\u2550\u2550",
|
|
351
|
+
"\u25BA\u25BA\u25BAmain"
|
|
352
|
+
];
|
|
353
|
+
var GROUND_CHARS = "\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581\u2581";
|
|
354
|
+
var CLOUD_1 = [
|
|
355
|
+
" \u2584\u2584\u2584\u2584 ",
|
|
356
|
+
"\u2580\u2580\u2580\u2580\u2580\u2580\u2580\u2580 "
|
|
357
|
+
];
|
|
358
|
+
var CLOUD_2 = [
|
|
359
|
+
" \u2584\u2584\u2584 ",
|
|
360
|
+
"\u2580\u2580\u2580\u2580\u2580 "
|
|
361
|
+
];
|
|
362
|
+
var STAR_CHARS = ["\xB7", "\u2219", "\u2022", "\xB0"];
|
|
363
|
+
var GAME_OVER_TEXT = [
|
|
364
|
+
"\u2554\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2557",
|
|
365
|
+
"\u2551 G A M E O V E R \u2551",
|
|
366
|
+
"\u255A\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u255D"
|
|
367
|
+
];
|
|
368
|
+
var TITLE_DINO = [
|
|
369
|
+
" \u2584\u2584\u2588\u2588\u2588\u2588\u2584\u2584 ",
|
|
370
|
+
" \u2584\u2588\u2588\u2591\u2591\u2588\u2588\u2584\u2588\u2588\u2588\u2588 ",
|
|
371
|
+
" \u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588 ",
|
|
372
|
+
" \u2584\u2584 \u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2580\u2580 ",
|
|
373
|
+
" \u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2580 ",
|
|
374
|
+
" \u2580\u2580\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2580\u2580 ",
|
|
375
|
+
" \u2588\u2588\u2580\u2580\u2588\u2588 ",
|
|
376
|
+
" \u2588 \u2588 "
|
|
377
|
+
];
|
|
378
|
+
|
|
379
|
+
// src/ui/Messages.ts
|
|
380
|
+
var TITLE_MESSAGES = {
|
|
381
|
+
claude: [
|
|
382
|
+
"Claude ran out of tokens!",
|
|
383
|
+
"Token limit reached. Time to play!",
|
|
384
|
+
"Rate limited by Claude. Quick, run!"
|
|
385
|
+
],
|
|
386
|
+
copilot: [
|
|
387
|
+
"Copilot hit its limit!",
|
|
388
|
+
"Copilot needs a break. You play!",
|
|
389
|
+
"Rate limited. Copilot is resting."
|
|
390
|
+
],
|
|
391
|
+
default: [
|
|
392
|
+
"No tokens? No problem!",
|
|
393
|
+
"Token drought detected!",
|
|
394
|
+
"AI is resting. Dino is not."
|
|
395
|
+
]
|
|
396
|
+
};
|
|
397
|
+
var GAME_OVER_QUIPS = [
|
|
398
|
+
"Tokens still regenerating...",
|
|
399
|
+
"Your AI will be back soon.",
|
|
400
|
+
"That was fun! Press R to retry.",
|
|
401
|
+
"node_modules got you!",
|
|
402
|
+
"Even dinos get merge conflicts.",
|
|
403
|
+
"HTTP 429: Too Many Jumps"
|
|
404
|
+
];
|
|
405
|
+
function getTitleMessage(source) {
|
|
406
|
+
const pool = TITLE_MESSAGES[source ?? "default"] ?? TITLE_MESSAGES.default;
|
|
407
|
+
return pool[Math.floor(Math.random() * pool.length)];
|
|
408
|
+
}
|
|
409
|
+
function getGameOverQuip() {
|
|
410
|
+
return GAME_OVER_QUIPS[Math.floor(Math.random() * GAME_OVER_QUIPS.length)];
|
|
411
|
+
}
|
|
412
|
+
|
|
413
|
+
// src/assets/theme.ts
|
|
414
|
+
var SKY = {
|
|
415
|
+
top: Color.bgRgb(25, 25, 50),
|
|
416
|
+
// dark blue-black
|
|
417
|
+
mid: Color.bgRgb(35, 35, 65),
|
|
418
|
+
// slightly lighter
|
|
419
|
+
bottom: Color.bgRgb(50, 45, 75)
|
|
420
|
+
// dusk purple
|
|
421
|
+
};
|
|
422
|
+
var GROUND_BG = Color.bgRgb(60, 50, 30);
|
|
423
|
+
var GROUND_DEEP = Color.bgRgb(45, 38, 22);
|
|
424
|
+
var DINO_FG = Color.fgRgb(80, 200, 80);
|
|
425
|
+
var DINO_EYE = Color.fgRgb(255, 255, 255);
|
|
426
|
+
var CACTUS_FG = Color.fgRgb(50, 160, 50);
|
|
427
|
+
var OBSTACLE_FG = Color.fgRgb(200, 160, 60);
|
|
428
|
+
var BIRD_FG = Color.fgRgb(180, 100, 200);
|
|
429
|
+
var CLOUD_FG = Color.fgRgb(120, 120, 160);
|
|
430
|
+
var GROUND_FG = Color.fgRgb(140, 110, 60);
|
|
431
|
+
var SCORE_FG = Color.fgRgb(255, 255, 200);
|
|
432
|
+
var TITLE_FG = Color.fgRgb(100, 220, 100);
|
|
433
|
+
var GAMEOVER_FG = Color.fgRgb(255, 80, 80);
|
|
434
|
+
var PROMPT_FG = Color.fgRgb(255, 255, 100);
|
|
435
|
+
var HI_SCORE_FG = Color.fgRgb(255, 200, 50);
|
|
436
|
+
var QUIP_FG = Color.fgRgb(150, 150, 170);
|
|
437
|
+
function getObstacleColor(type) {
|
|
438
|
+
switch (type) {
|
|
439
|
+
case "cactus_small":
|
|
440
|
+
case "cactus_large":
|
|
441
|
+
case "cactus_group":
|
|
442
|
+
return CACTUS_FG;
|
|
443
|
+
case "todo_bird":
|
|
444
|
+
return BIRD_FG;
|
|
445
|
+
case "node_modules":
|
|
446
|
+
case "node_modules_small":
|
|
447
|
+
case "rate_limit":
|
|
448
|
+
case "merge_conflict":
|
|
449
|
+
return OBSTACLE_FG;
|
|
450
|
+
default:
|
|
451
|
+
return "";
|
|
452
|
+
}
|
|
453
|
+
}
|
|
454
|
+
function getSkyBg(y, height) {
|
|
455
|
+
const t = y / height;
|
|
456
|
+
const r = Math.round(25 + t * 35);
|
|
457
|
+
const g = Math.round(25 + t * 25);
|
|
458
|
+
const b = Math.round(50 + t * 30);
|
|
459
|
+
return Color.bgRgb(r, g, b);
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
// src/scenes/TitleScene.ts
|
|
463
|
+
var TitleScene = class {
|
|
464
|
+
message;
|
|
465
|
+
progressTick = 0;
|
|
466
|
+
progressTotal = 75;
|
|
467
|
+
ready = false;
|
|
468
|
+
onStart;
|
|
469
|
+
blinkTick = 0;
|
|
470
|
+
constructor(source, onStart) {
|
|
471
|
+
this.message = getTitleMessage(source);
|
|
472
|
+
this.onStart = onStart;
|
|
473
|
+
}
|
|
474
|
+
update(_dt) {
|
|
475
|
+
this.blinkTick++;
|
|
476
|
+
if (!this.ready) {
|
|
477
|
+
this.progressTick++;
|
|
478
|
+
if (this.progressTick >= this.progressTotal) {
|
|
479
|
+
this.ready = true;
|
|
480
|
+
}
|
|
481
|
+
}
|
|
482
|
+
}
|
|
483
|
+
render(renderer) {
|
|
484
|
+
renderer.clearBuffer();
|
|
485
|
+
const w = renderer.getWidth();
|
|
486
|
+
const h = renderer.getHeight();
|
|
487
|
+
for (let y = 0; y < h; y++) {
|
|
488
|
+
renderer.fillRow(y, getSkyBg(y, h));
|
|
489
|
+
}
|
|
490
|
+
const titleY = Math.floor(h * 0.12);
|
|
491
|
+
const titleStr = "V I B E D I N O";
|
|
492
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(titleStr.length / 2), titleY, titleStr, TITLE_FG);
|
|
493
|
+
const sub = "Token Exhaustion Entertainment";
|
|
494
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(sub.length / 2), titleY + 2, sub, QUIP_FG);
|
|
495
|
+
const dinoY = titleY + 5;
|
|
496
|
+
const dinoX = Math.floor(w / 2) - Math.floor(TITLE_DINO[0].length / 2);
|
|
497
|
+
renderer.drawSprite(dinoX, dinoY, TITLE_DINO, DINO_FG);
|
|
498
|
+
const groundY = dinoY + TITLE_DINO.length;
|
|
499
|
+
renderer.fillRow(groundY, GROUND_BG);
|
|
500
|
+
renderer.drawText(0, groundY, GROUND_CHARS.slice(0, w), GROUND_FG, GROUND_BG);
|
|
501
|
+
const msgY = groundY + 2;
|
|
502
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(this.message.length / 2), msgY, this.message, SCORE_FG);
|
|
503
|
+
const barY = msgY + 2;
|
|
504
|
+
if (!this.ready) {
|
|
505
|
+
const barWidth = 32;
|
|
506
|
+
const filled = Math.floor(this.progressTick / this.progressTotal * barWidth);
|
|
507
|
+
const barFull = "\u2588".repeat(filled);
|
|
508
|
+
const barEmpty = "\u2591".repeat(barWidth - filled);
|
|
509
|
+
const pct = Math.floor(this.progressTick / this.progressTotal * 100);
|
|
510
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(barWidth / 2) - 1, barY, "\u2551", QUIP_FG);
|
|
511
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(barWidth / 2), barY, barFull, Color.fgRgb(80, 220, 80));
|
|
512
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(barWidth / 2) + filled, barY, barEmpty, QUIP_FG);
|
|
513
|
+
renderer.drawText(Math.floor(w / 2) + Math.floor(barWidth / 2), barY, "\u2551", QUIP_FG);
|
|
514
|
+
const label = `Regenerating tokens... ${pct}%`;
|
|
515
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(label.length / 2), barY + 1, label, QUIP_FG);
|
|
516
|
+
} else {
|
|
517
|
+
if (Math.floor(this.blinkTick / 18) % 2 === 0) {
|
|
518
|
+
const prompt = ">>> Press SPACE to start <<<";
|
|
519
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(prompt.length / 2), barY, prompt, PROMPT_FG);
|
|
520
|
+
}
|
|
521
|
+
}
|
|
522
|
+
const footer = "SPACE/UP: Jump | DOWN: Duck | Q: Quit";
|
|
523
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(footer.length / 2), h - 2, footer, QUIP_FG);
|
|
524
|
+
renderer.present();
|
|
525
|
+
}
|
|
526
|
+
handleInput(actions) {
|
|
527
|
+
if (!this.ready) return;
|
|
528
|
+
for (const action of actions) {
|
|
529
|
+
if (action === 4 /* QUIT */) {
|
|
530
|
+
process.exit(0);
|
|
531
|
+
}
|
|
532
|
+
if (action === 0 /* JUMP */ || action === 5 /* ANY_KEY */) {
|
|
533
|
+
this.onStart();
|
|
534
|
+
return;
|
|
535
|
+
}
|
|
536
|
+
}
|
|
537
|
+
}
|
|
538
|
+
};
|
|
539
|
+
|
|
540
|
+
// src/entities/Entity.ts
|
|
541
|
+
var Entity = class {
|
|
542
|
+
x;
|
|
543
|
+
y;
|
|
544
|
+
vx = 0;
|
|
545
|
+
vy = 0;
|
|
546
|
+
grounded = false;
|
|
547
|
+
active = true;
|
|
548
|
+
sprite = [];
|
|
549
|
+
hitboxDef = { offsetX: 0, offsetY: 0, width: 0, height: 0 };
|
|
550
|
+
constructor(x, y) {
|
|
551
|
+
this.x = x;
|
|
552
|
+
this.y = y;
|
|
553
|
+
}
|
|
554
|
+
getHitbox() {
|
|
555
|
+
return {
|
|
556
|
+
x: this.x + this.hitboxDef.offsetX,
|
|
557
|
+
y: this.y + this.hitboxDef.offsetY,
|
|
558
|
+
width: this.hitboxDef.width,
|
|
559
|
+
height: this.hitboxDef.height
|
|
560
|
+
};
|
|
561
|
+
}
|
|
562
|
+
update(_dt) {
|
|
563
|
+
}
|
|
564
|
+
};
|
|
565
|
+
|
|
566
|
+
// src/entities/Dino.ts
|
|
567
|
+
var Dino = class extends Entity {
|
|
568
|
+
state = 0 /* IDLE */;
|
|
569
|
+
animFrame = 0;
|
|
570
|
+
animTick = 0;
|
|
571
|
+
animSpeed = 4;
|
|
572
|
+
// ticks per frame swap
|
|
573
|
+
constructor(x, groundY) {
|
|
574
|
+
super(x, groundY);
|
|
575
|
+
this.grounded = true;
|
|
576
|
+
this.updateSprite();
|
|
577
|
+
this.updateHitbox();
|
|
578
|
+
}
|
|
579
|
+
setState(state) {
|
|
580
|
+
if (this.state === state) return;
|
|
581
|
+
this.state = state;
|
|
582
|
+
this.animFrame = 0;
|
|
583
|
+
this.animTick = 0;
|
|
584
|
+
this.updateSprite();
|
|
585
|
+
this.updateHitbox();
|
|
586
|
+
}
|
|
587
|
+
update(_dt) {
|
|
588
|
+
this.animTick++;
|
|
589
|
+
if (this.animTick >= this.animSpeed) {
|
|
590
|
+
this.animTick = 0;
|
|
591
|
+
this.animFrame = (this.animFrame + 1) % 2;
|
|
592
|
+
this.updateSprite();
|
|
593
|
+
}
|
|
594
|
+
if (this.state === 2 /* JUMPING */ && this.grounded) {
|
|
595
|
+
this.setState(1 /* RUNNING */);
|
|
596
|
+
}
|
|
597
|
+
}
|
|
598
|
+
updateSprite() {
|
|
599
|
+
switch (this.state) {
|
|
600
|
+
case 0 /* IDLE */:
|
|
601
|
+
case 1 /* RUNNING */:
|
|
602
|
+
this.sprite = this.animFrame === 0 ? DINO_RUN_1 : DINO_RUN_2;
|
|
603
|
+
break;
|
|
604
|
+
case 2 /* JUMPING */:
|
|
605
|
+
this.sprite = DINO_JUMP;
|
|
606
|
+
break;
|
|
607
|
+
case 3 /* DUCKING */:
|
|
608
|
+
this.sprite = this.animFrame === 0 ? DINO_DUCK_1 : DINO_DUCK_2;
|
|
609
|
+
break;
|
|
610
|
+
case 4 /* DEAD */:
|
|
611
|
+
this.sprite = DINO_DEAD;
|
|
612
|
+
break;
|
|
613
|
+
}
|
|
614
|
+
}
|
|
615
|
+
updateHitbox() {
|
|
616
|
+
if (this.state === 3 /* DUCKING */) {
|
|
617
|
+
this.hitboxDef = { offsetX: 2, offsetY: 3, width: 9, height: 3 };
|
|
618
|
+
} else {
|
|
619
|
+
this.hitboxDef = { offsetX: 3, offsetY: 0, width: 8, height: 5 };
|
|
620
|
+
}
|
|
621
|
+
}
|
|
622
|
+
};
|
|
623
|
+
|
|
624
|
+
// src/entities/Ground.ts
|
|
625
|
+
var Ground = class {
|
|
626
|
+
offset = 0;
|
|
627
|
+
pattern;
|
|
628
|
+
constructor() {
|
|
629
|
+
this.pattern = GROUND_CHARS + GROUND_CHARS;
|
|
630
|
+
}
|
|
631
|
+
update(speed) {
|
|
632
|
+
this.offset = (this.offset + speed) % GROUND_CHARS.length;
|
|
633
|
+
}
|
|
634
|
+
getOffset() {
|
|
635
|
+
return this.offset;
|
|
636
|
+
}
|
|
637
|
+
getLine(width) {
|
|
638
|
+
const start = Math.floor(this.offset);
|
|
639
|
+
return this.pattern.slice(start, start + width);
|
|
640
|
+
}
|
|
641
|
+
};
|
|
642
|
+
|
|
643
|
+
// src/entities/Cloud.ts
|
|
644
|
+
var Cloud = class extends Entity {
|
|
645
|
+
constructor(x, y) {
|
|
646
|
+
super(x, y);
|
|
647
|
+
this.sprite = Math.random() > 0.5 ? CLOUD_1 : CLOUD_2;
|
|
648
|
+
this.vx = -(0.2 + Math.random() * 0.3);
|
|
649
|
+
}
|
|
650
|
+
update(_dt) {
|
|
651
|
+
this.x += this.vx;
|
|
652
|
+
}
|
|
653
|
+
};
|
|
654
|
+
|
|
655
|
+
// src/entities/obstacles/Obstacle.ts
|
|
656
|
+
var Obstacle = class extends Entity {
|
|
657
|
+
type;
|
|
658
|
+
isFlying;
|
|
659
|
+
constructor(x, y, type, sprite, isFlying = false) {
|
|
660
|
+
super(x, y);
|
|
661
|
+
this.type = type;
|
|
662
|
+
this.sprite = sprite;
|
|
663
|
+
this.isFlying = isFlying;
|
|
664
|
+
this.grounded = !isFlying;
|
|
665
|
+
const spriteWidth = Math.max(...sprite.map((l) => l.length));
|
|
666
|
+
const spriteHeight = sprite.length;
|
|
667
|
+
this.hitboxDef = {
|
|
668
|
+
offsetX: 1,
|
|
669
|
+
offsetY: 1,
|
|
670
|
+
width: Math.max(1, spriteWidth - 2),
|
|
671
|
+
height: Math.max(1, spriteHeight - 1)
|
|
672
|
+
};
|
|
673
|
+
}
|
|
674
|
+
update(_dt) {
|
|
675
|
+
this.x += this.vx;
|
|
676
|
+
}
|
|
677
|
+
};
|
|
678
|
+
|
|
679
|
+
// src/systems/SpawnSystem.ts
|
|
680
|
+
var OBSTACLE_DEFS = [
|
|
681
|
+
{ type: "cactus_small", sprite: CACTUS_SMALL, isFlying: false, minDifficulty: 0 },
|
|
682
|
+
{ type: "cactus_large", sprite: CACTUS_LARGE, isFlying: false, minDifficulty: 0.05 },
|
|
683
|
+
{ type: "cactus_group", sprite: CACTUS_GROUP, isFlying: false, minDifficulty: 0.1 },
|
|
684
|
+
{ type: "node_modules_small", sprite: NODE_MODULES_SMALL, isFlying: false, minDifficulty: 0.15 },
|
|
685
|
+
{ type: "node_modules", sprite: NODE_MODULES, isFlying: false, minDifficulty: 0.25 },
|
|
686
|
+
{ type: "merge_conflict", sprite: MERGE_CONFLICT, isFlying: false, minDifficulty: 0.3 },
|
|
687
|
+
{ type: "rate_limit", sprite: RATE_LIMIT, isFlying: false, minDifficulty: 0.35 },
|
|
688
|
+
{ type: "todo_bird", sprite: TODO_BIRD_1, isFlying: true, minDifficulty: 0.4 }
|
|
689
|
+
];
|
|
690
|
+
var SpawnSystem = class {
|
|
691
|
+
ticksSinceSpawn = 0;
|
|
692
|
+
minGapTicks = 45;
|
|
693
|
+
maxGapTicks = 90;
|
|
694
|
+
nextSpawnAt;
|
|
695
|
+
constructor() {
|
|
696
|
+
this.nextSpawnAt = this.randomGap();
|
|
697
|
+
}
|
|
698
|
+
update(obstacles, screenWidth, groundY, speed, difficulty) {
|
|
699
|
+
this.ticksSinceSpawn++;
|
|
700
|
+
this.minGapTicks = Math.max(25, 45 - difficulty * 20);
|
|
701
|
+
this.maxGapTicks = Math.max(50, 90 - difficulty * 30);
|
|
702
|
+
if (this.ticksSinceSpawn >= this.nextSpawnAt) {
|
|
703
|
+
const available = OBSTACLE_DEFS.filter((d) => d.minDifficulty <= difficulty);
|
|
704
|
+
const def = available[Math.floor(Math.random() * available.length)];
|
|
705
|
+
const spriteH = def.sprite.length;
|
|
706
|
+
const yPos = def.isFlying ? groundY - spriteH - 3 - Math.floor(Math.random() * 3) : groundY - spriteH;
|
|
707
|
+
const obs = new Obstacle(screenWidth + 2, yPos, def.type, def.sprite, def.isFlying);
|
|
708
|
+
obs.vx = speed;
|
|
709
|
+
obstacles.push(obs);
|
|
710
|
+
this.ticksSinceSpawn = 0;
|
|
711
|
+
this.nextSpawnAt = this.randomGap();
|
|
712
|
+
}
|
|
713
|
+
}
|
|
714
|
+
randomGap() {
|
|
715
|
+
return this.minGapTicks + Math.floor(Math.random() * (this.maxGapTicks - this.minGapTicks));
|
|
716
|
+
}
|
|
717
|
+
reset() {
|
|
718
|
+
this.ticksSinceSpawn = 0;
|
|
719
|
+
this.nextSpawnAt = this.randomGap();
|
|
720
|
+
}
|
|
721
|
+
};
|
|
722
|
+
|
|
723
|
+
// src/systems/DifficultySystem.ts
|
|
724
|
+
var DifficultySystem = class {
|
|
725
|
+
ticks = 0;
|
|
726
|
+
maxSpeedMultiplier = 2.5;
|
|
727
|
+
rampDurationTicks = 30 * 120;
|
|
728
|
+
// ~120 seconds at 30fps to reach max
|
|
729
|
+
/** Current difficulty 0..1 */
|
|
730
|
+
difficulty = 0;
|
|
731
|
+
/** Current game scroll speed (negative = moving left) */
|
|
732
|
+
speed = -1.2;
|
|
733
|
+
baseSpeed = -1.2;
|
|
734
|
+
update() {
|
|
735
|
+
this.ticks++;
|
|
736
|
+
this.difficulty = Math.min(1, this.ticks / this.rampDurationTicks);
|
|
737
|
+
this.speed = this.baseSpeed * (1 + this.difficulty * (this.maxSpeedMultiplier - 1));
|
|
738
|
+
}
|
|
739
|
+
reset() {
|
|
740
|
+
this.ticks = 0;
|
|
741
|
+
this.difficulty = 0;
|
|
742
|
+
this.speed = this.baseSpeed;
|
|
743
|
+
}
|
|
744
|
+
};
|
|
745
|
+
|
|
746
|
+
// src/systems/ScoreSystem.ts
|
|
747
|
+
var ScoreSystem = class {
|
|
748
|
+
score = 0;
|
|
749
|
+
tickAccumulator = 0;
|
|
750
|
+
pointsPerSecond = 10;
|
|
751
|
+
ticksPerPoint;
|
|
752
|
+
milestone = false;
|
|
753
|
+
// true on the tick a milestone is hit
|
|
754
|
+
constructor(fps = 30) {
|
|
755
|
+
this.ticksPerPoint = Math.floor(fps / this.pointsPerSecond);
|
|
756
|
+
}
|
|
757
|
+
update() {
|
|
758
|
+
this.milestone = false;
|
|
759
|
+
this.tickAccumulator++;
|
|
760
|
+
if (this.tickAccumulator >= this.ticksPerPoint) {
|
|
761
|
+
this.tickAccumulator = 0;
|
|
762
|
+
this.score++;
|
|
763
|
+
if (this.score > 0 && this.score % 100 === 0) {
|
|
764
|
+
this.milestone = true;
|
|
765
|
+
}
|
|
766
|
+
}
|
|
767
|
+
}
|
|
768
|
+
getDisplay() {
|
|
769
|
+
return String(this.score).padStart(5, "0");
|
|
770
|
+
}
|
|
771
|
+
reset() {
|
|
772
|
+
this.score = 0;
|
|
773
|
+
this.tickAccumulator = 0;
|
|
774
|
+
this.milestone = false;
|
|
775
|
+
}
|
|
776
|
+
};
|
|
777
|
+
|
|
778
|
+
// src/ui/HUD.ts
|
|
779
|
+
var HUD = class {
|
|
780
|
+
render(renderer, score, highScore) {
|
|
781
|
+
const w = renderer.getWidth();
|
|
782
|
+
renderer.drawText(w - 7, 1, score, SCORE_FG);
|
|
783
|
+
renderer.drawText(w - 16, 1, "HI", HI_SCORE_FG);
|
|
784
|
+
renderer.drawText(w - 13, 1, highScore, HI_SCORE_FG);
|
|
785
|
+
}
|
|
786
|
+
};
|
|
787
|
+
|
|
788
|
+
// src/engine/Physics.ts
|
|
789
|
+
var GRAVITY = 0.35;
|
|
790
|
+
var JUMP_VELOCITY = -3.5;
|
|
791
|
+
var MAX_FALL_SPEED = 5;
|
|
792
|
+
function applyGravity(entity, groundY) {
|
|
793
|
+
if (entity.grounded) return;
|
|
794
|
+
entity.vy += GRAVITY;
|
|
795
|
+
if (entity.vy > MAX_FALL_SPEED) {
|
|
796
|
+
entity.vy = MAX_FALL_SPEED;
|
|
797
|
+
}
|
|
798
|
+
entity.y += entity.vy;
|
|
799
|
+
if (entity.y >= groundY) {
|
|
800
|
+
entity.y = groundY;
|
|
801
|
+
entity.vy = 0;
|
|
802
|
+
entity.grounded = true;
|
|
803
|
+
}
|
|
804
|
+
}
|
|
805
|
+
function jump(entity) {
|
|
806
|
+
if (!entity.grounded) return;
|
|
807
|
+
entity.vy = JUMP_VELOCITY;
|
|
808
|
+
entity.grounded = false;
|
|
809
|
+
}
|
|
810
|
+
|
|
811
|
+
// src/engine/Collision.ts
|
|
812
|
+
function checkCollision(a, b) {
|
|
813
|
+
return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
|
|
814
|
+
}
|
|
815
|
+
|
|
816
|
+
// src/scenes/PlayScene.ts
|
|
817
|
+
var PlayScene = class {
|
|
818
|
+
dino;
|
|
819
|
+
ground;
|
|
820
|
+
obstacles = [];
|
|
821
|
+
clouds = [];
|
|
822
|
+
spawnSystem = new SpawnSystem();
|
|
823
|
+
difficulty = new DifficultySystem();
|
|
824
|
+
scoreSystem = new ScoreSystem();
|
|
825
|
+
hud = new HUD();
|
|
826
|
+
groundY;
|
|
827
|
+
screenWidth;
|
|
828
|
+
screenHeight;
|
|
829
|
+
dead = false;
|
|
830
|
+
highScoreDisplay;
|
|
831
|
+
onGameOver;
|
|
832
|
+
cloudSpawnTick = 0;
|
|
833
|
+
stars = [];
|
|
834
|
+
constructor(screenWidth, screenHeight, highScore, onGameOver) {
|
|
835
|
+
this.screenWidth = screenWidth;
|
|
836
|
+
this.screenHeight = screenHeight;
|
|
837
|
+
this.groundY = screenHeight - 3;
|
|
838
|
+
this.dino = new Dino(6, this.groundY - 6);
|
|
839
|
+
this.dino.setState(1 /* RUNNING */);
|
|
840
|
+
this.ground = new Ground();
|
|
841
|
+
this.highScoreDisplay = String(highScore).padStart(5, "0");
|
|
842
|
+
this.onGameOver = onGameOver;
|
|
843
|
+
for (let i = 0; i < 25; i++) {
|
|
844
|
+
this.stars.push({
|
|
845
|
+
x: Math.floor(Math.random() * screenWidth),
|
|
846
|
+
y: Math.floor(Math.random() * (this.groundY - 2)),
|
|
847
|
+
char: STAR_CHARS[Math.floor(Math.random() * STAR_CHARS.length)],
|
|
848
|
+
bright: 40 + Math.floor(Math.random() * 80)
|
|
849
|
+
});
|
|
850
|
+
}
|
|
851
|
+
}
|
|
852
|
+
update(dt) {
|
|
853
|
+
if (this.dead) return;
|
|
854
|
+
this.difficulty.update();
|
|
855
|
+
this.scoreSystem.update();
|
|
856
|
+
applyGravity(this.dino, this.groundY - 6);
|
|
857
|
+
this.dino.update(dt);
|
|
858
|
+
this.ground.update(Math.abs(this.difficulty.speed));
|
|
859
|
+
this.spawnSystem.update(
|
|
860
|
+
this.obstacles,
|
|
861
|
+
this.screenWidth,
|
|
862
|
+
this.groundY,
|
|
863
|
+
this.difficulty.speed,
|
|
864
|
+
this.difficulty.difficulty
|
|
865
|
+
);
|
|
866
|
+
for (const obs of this.obstacles) {
|
|
867
|
+
obs.vx = this.difficulty.speed;
|
|
868
|
+
obs.update(dt);
|
|
869
|
+
}
|
|
870
|
+
this.obstacles = this.obstacles.filter((o) => o.x + 20 > 0);
|
|
871
|
+
this.cloudSpawnTick++;
|
|
872
|
+
if (this.cloudSpawnTick > 60 + Math.random() * 120) {
|
|
873
|
+
this.cloudSpawnTick = 0;
|
|
874
|
+
if (this.clouds.length < 5) {
|
|
875
|
+
this.clouds.push(new Cloud(this.screenWidth + 5, 1 + Math.floor(Math.random() * 5)));
|
|
876
|
+
}
|
|
877
|
+
}
|
|
878
|
+
for (const cloud of this.clouds) cloud.update(dt);
|
|
879
|
+
this.clouds = this.clouds.filter((c) => c.x + 12 > 0);
|
|
880
|
+
const dinoBox = this.dino.getHitbox();
|
|
881
|
+
for (const obs of this.obstacles) {
|
|
882
|
+
if (checkCollision(dinoBox, obs.getHitbox())) {
|
|
883
|
+
this.dead = true;
|
|
884
|
+
this.dino.setState(4 /* DEAD */);
|
|
885
|
+
this.onGameOver(this.scoreSystem.score);
|
|
886
|
+
return;
|
|
887
|
+
}
|
|
888
|
+
}
|
|
889
|
+
}
|
|
890
|
+
render(renderer) {
|
|
891
|
+
renderer.clearBuffer();
|
|
892
|
+
for (let y = 0; y < this.groundY; y++) {
|
|
893
|
+
renderer.fillRow(y, getSkyBg(y, this.groundY));
|
|
894
|
+
}
|
|
895
|
+
for (const star of this.stars) {
|
|
896
|
+
renderer.drawChar(
|
|
897
|
+
star.x,
|
|
898
|
+
star.y,
|
|
899
|
+
star.char,
|
|
900
|
+
Color.fgRgb(star.bright, star.bright, star.bright + 30)
|
|
901
|
+
);
|
|
902
|
+
}
|
|
903
|
+
for (let y = this.groundY; y < this.screenHeight; y++) {
|
|
904
|
+
renderer.fillRow(y, y === this.groundY ? GROUND_BG : GROUND_DEEP);
|
|
905
|
+
}
|
|
906
|
+
for (let y = this.groundY + 1; y < this.screenHeight; y++) {
|
|
907
|
+
const offset = Math.floor(this.ground.getOffset() * 0.5) % this.screenWidth;
|
|
908
|
+
for (let x = 0; x < this.screenWidth; x++) {
|
|
909
|
+
if ((x + offset + y * 7) % 13 === 0) {
|
|
910
|
+
renderer.drawChar(x, y, "\xB7", Color.fgRgb(80, 65, 40), GROUND_DEEP);
|
|
911
|
+
}
|
|
912
|
+
if ((x + offset + y * 11) % 19 === 0) {
|
|
913
|
+
renderer.drawChar(x, y, "\u2219", Color.fgRgb(70, 55, 35), GROUND_DEEP);
|
|
914
|
+
}
|
|
915
|
+
}
|
|
916
|
+
}
|
|
917
|
+
for (const cloud of this.clouds) {
|
|
918
|
+
renderer.drawSprite(Math.round(cloud.x), Math.round(cloud.y), cloud.sprite, CLOUD_FG);
|
|
919
|
+
}
|
|
920
|
+
const groundLine = this.ground.getLine(this.screenWidth);
|
|
921
|
+
renderer.drawText(0, this.groundY, groundLine, GROUND_FG, GROUND_BG);
|
|
922
|
+
for (const obs of this.obstacles) {
|
|
923
|
+
const color = getObstacleColor(obs.type);
|
|
924
|
+
renderer.drawSprite(Math.round(obs.x), Math.round(obs.y), obs.sprite, color);
|
|
925
|
+
}
|
|
926
|
+
const dinoColor = this.dead ? GAMEOVER_FG : DINO_FG;
|
|
927
|
+
renderer.drawSprite(
|
|
928
|
+
Math.round(this.dino.x),
|
|
929
|
+
Math.round(this.dino.y),
|
|
930
|
+
this.dino.sprite,
|
|
931
|
+
dinoColor
|
|
932
|
+
);
|
|
933
|
+
this.hud.render(renderer, this.scoreSystem.getDisplay(), this.highScoreDisplay);
|
|
934
|
+
if (this.scoreSystem.milestone) {
|
|
935
|
+
const msg = `+${this.scoreSystem.score}!`;
|
|
936
|
+
renderer.drawText(
|
|
937
|
+
Math.floor(this.screenWidth / 2) - Math.floor(msg.length / 2),
|
|
938
|
+
2,
|
|
939
|
+
msg,
|
|
940
|
+
GAMEOVER_FG
|
|
941
|
+
);
|
|
942
|
+
}
|
|
943
|
+
renderer.present();
|
|
944
|
+
}
|
|
945
|
+
handleInput(actions) {
|
|
946
|
+
if (this.dead) return;
|
|
947
|
+
for (const action of actions) {
|
|
948
|
+
switch (action) {
|
|
949
|
+
case 0 /* JUMP */:
|
|
950
|
+
if (this.dino.state === 3 /* DUCKING */) {
|
|
951
|
+
this.dino.setState(1 /* RUNNING */);
|
|
952
|
+
}
|
|
953
|
+
jump(this.dino);
|
|
954
|
+
if (!this.dino.grounded) {
|
|
955
|
+
this.dino.setState(2 /* JUMPING */);
|
|
956
|
+
}
|
|
957
|
+
break;
|
|
958
|
+
case 1 /* DUCK */:
|
|
959
|
+
if (this.dino.grounded) {
|
|
960
|
+
this.dino.setState(3 /* DUCKING */);
|
|
961
|
+
}
|
|
962
|
+
break;
|
|
963
|
+
case 2 /* DUCK_RELEASE */:
|
|
964
|
+
if (this.dino.state === 3 /* DUCKING */) {
|
|
965
|
+
this.dino.setState(1 /* RUNNING */);
|
|
966
|
+
}
|
|
967
|
+
break;
|
|
968
|
+
case 4 /* QUIT */:
|
|
969
|
+
this.dead = true;
|
|
970
|
+
this.onGameOver(this.scoreSystem.score);
|
|
971
|
+
break;
|
|
972
|
+
}
|
|
973
|
+
}
|
|
974
|
+
}
|
|
975
|
+
};
|
|
976
|
+
|
|
977
|
+
// src/scenes/GameOverScene.ts
|
|
978
|
+
var GameOverScene = class {
|
|
979
|
+
score;
|
|
980
|
+
highScore;
|
|
981
|
+
isNewHighScore;
|
|
982
|
+
quip;
|
|
983
|
+
onRestart;
|
|
984
|
+
onQuit;
|
|
985
|
+
blinkTick = 0;
|
|
986
|
+
constructor(score, highScore, isNewHighScore, onRestart, onQuit) {
|
|
987
|
+
this.score = score;
|
|
988
|
+
this.highScore = highScore;
|
|
989
|
+
this.isNewHighScore = isNewHighScore;
|
|
990
|
+
this.quip = getGameOverQuip();
|
|
991
|
+
this.onRestart = onRestart;
|
|
992
|
+
this.onQuit = onQuit;
|
|
993
|
+
}
|
|
994
|
+
update(_dt) {
|
|
995
|
+
this.blinkTick++;
|
|
996
|
+
}
|
|
997
|
+
render(renderer) {
|
|
998
|
+
renderer.clearBuffer();
|
|
999
|
+
const w = renderer.getWidth();
|
|
1000
|
+
const h = renderer.getHeight();
|
|
1001
|
+
for (let y = 0; y < h; y++) {
|
|
1002
|
+
renderer.fillRow(y, Color.bgRgb(20, 15, 30));
|
|
1003
|
+
}
|
|
1004
|
+
const centerY = Math.floor(h / 2) - 6;
|
|
1005
|
+
const bannerX = Math.floor(w / 2) - Math.floor(GAME_OVER_TEXT[0].length / 2);
|
|
1006
|
+
renderer.drawSprite(bannerX, centerY, GAME_OVER_TEXT, GAMEOVER_FG);
|
|
1007
|
+
const dinoX = Math.floor(w / 2) - Math.floor(DINO_DEAD[0].length / 2);
|
|
1008
|
+
renderer.drawSprite(dinoX, centerY + 4, DINO_DEAD, Color.fgRgb(100, 100, 100));
|
|
1009
|
+
const scoreY = centerY + 4 + DINO_DEAD.length + 1;
|
|
1010
|
+
const scoreText = `Score ${String(this.score).padStart(5, "0")}`;
|
|
1011
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(scoreText.length / 2), scoreY, scoreText, SCORE_FG);
|
|
1012
|
+
const hiY = scoreY + 2;
|
|
1013
|
+
if (this.isNewHighScore) {
|
|
1014
|
+
const hiText = "* * * NEW HIGH SCORE! * * *";
|
|
1015
|
+
if (Math.floor(this.blinkTick / 8) % 2 === 0) {
|
|
1016
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(hiText.length / 2), hiY, hiText, HI_SCORE_FG);
|
|
1017
|
+
}
|
|
1018
|
+
} else {
|
|
1019
|
+
const hiText = `Best ${String(this.highScore).padStart(5, "0")}`;
|
|
1020
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(hiText.length / 2), hiY, hiText, HI_SCORE_FG);
|
|
1021
|
+
}
|
|
1022
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(this.quip.length / 2), hiY + 2, this.quip, QUIP_FG);
|
|
1023
|
+
if (Math.floor(this.blinkTick / 18) % 2 === 0) {
|
|
1024
|
+
const prompt = "[R] Restart [Q] Quit";
|
|
1025
|
+
renderer.drawText(Math.floor(w / 2) - Math.floor(prompt.length / 2), hiY + 4, prompt, PROMPT_FG);
|
|
1026
|
+
}
|
|
1027
|
+
renderer.present();
|
|
1028
|
+
}
|
|
1029
|
+
handleInput(actions) {
|
|
1030
|
+
for (const action of actions) {
|
|
1031
|
+
if (action === 3 /* RESTART */) {
|
|
1032
|
+
this.onRestart();
|
|
1033
|
+
return;
|
|
1034
|
+
}
|
|
1035
|
+
if (action === 4 /* QUIT */) {
|
|
1036
|
+
this.onQuit();
|
|
1037
|
+
return;
|
|
1038
|
+
}
|
|
1039
|
+
}
|
|
1040
|
+
}
|
|
1041
|
+
};
|
|
1042
|
+
|
|
1043
|
+
// src/storage/ScoreStore.ts
|
|
1044
|
+
var import_fs = require("fs");
|
|
1045
|
+
var import_path = require("path");
|
|
1046
|
+
var import_os = require("os");
|
|
1047
|
+
var STORE_DIR = (0, import_path.join)((0, import_os.homedir)(), ".vibedino");
|
|
1048
|
+
var SCORES_FILE = (0, import_path.join)(STORE_DIR, "scores.json");
|
|
1049
|
+
function ensureDir() {
|
|
1050
|
+
if (!(0, import_fs.existsSync)(STORE_DIR)) {
|
|
1051
|
+
(0, import_fs.mkdirSync)(STORE_DIR, { recursive: true });
|
|
1052
|
+
}
|
|
1053
|
+
}
|
|
1054
|
+
function load() {
|
|
1055
|
+
try {
|
|
1056
|
+
const raw = (0, import_fs.readFileSync)(SCORES_FILE, "utf-8");
|
|
1057
|
+
return JSON.parse(raw);
|
|
1058
|
+
} catch {
|
|
1059
|
+
return { highScore: 0, scores: [] };
|
|
1060
|
+
}
|
|
1061
|
+
}
|
|
1062
|
+
function save(data) {
|
|
1063
|
+
ensureDir();
|
|
1064
|
+
(0, import_fs.writeFileSync)(SCORES_FILE, JSON.stringify(data, null, 2), "utf-8");
|
|
1065
|
+
}
|
|
1066
|
+
function getHighScore() {
|
|
1067
|
+
return load().highScore;
|
|
1068
|
+
}
|
|
1069
|
+
function saveScore(score) {
|
|
1070
|
+
const data = load();
|
|
1071
|
+
const isNew = score > data.highScore;
|
|
1072
|
+
if (isNew) {
|
|
1073
|
+
data.highScore = score;
|
|
1074
|
+
}
|
|
1075
|
+
data.scores.push({ score, date: (/* @__PURE__ */ new Date()).toISOString() });
|
|
1076
|
+
data.scores.sort((a, b) => b.score - a.score);
|
|
1077
|
+
data.scores = data.scores.slice(0, 10);
|
|
1078
|
+
save(data);
|
|
1079
|
+
return { highScore: data.highScore, isNew };
|
|
1080
|
+
}
|
|
1081
|
+
|
|
1082
|
+
// src/index.ts
|
|
1083
|
+
function startGame(options = {}) {
|
|
1084
|
+
return new Promise((resolve) => {
|
|
1085
|
+
const startTime = Date.now();
|
|
1086
|
+
const trigger = {
|
|
1087
|
+
source: options.source ?? "cli",
|
|
1088
|
+
reason: options.reason,
|
|
1089
|
+
metadata: options.metadata
|
|
1090
|
+
};
|
|
1091
|
+
const renderer = new Renderer();
|
|
1092
|
+
const input = new Input();
|
|
1093
|
+
const sceneManager = new SceneManager();
|
|
1094
|
+
input.bind();
|
|
1095
|
+
let finalResult = null;
|
|
1096
|
+
const cleanup = () => {
|
|
1097
|
+
loop.stop();
|
|
1098
|
+
input.destroy();
|
|
1099
|
+
renderer.destroy();
|
|
1100
|
+
if (finalResult) resolve(finalResult);
|
|
1101
|
+
};
|
|
1102
|
+
const startPlay = () => {
|
|
1103
|
+
const highScore = getHighScore();
|
|
1104
|
+
const scene = new PlayScene(
|
|
1105
|
+
renderer.getWidth(),
|
|
1106
|
+
renderer.getHeight(),
|
|
1107
|
+
highScore,
|
|
1108
|
+
(score) => {
|
|
1109
|
+
const { highScore: newHigh, isNew } = saveScore(score);
|
|
1110
|
+
finalResult = {
|
|
1111
|
+
score,
|
|
1112
|
+
highScore: newHigh,
|
|
1113
|
+
isNewHighScore: isNew,
|
|
1114
|
+
duration: Date.now() - startTime,
|
|
1115
|
+
trigger
|
|
1116
|
+
};
|
|
1117
|
+
sceneManager.set(new GameOverScene(
|
|
1118
|
+
score,
|
|
1119
|
+
newHigh,
|
|
1120
|
+
isNew,
|
|
1121
|
+
() => {
|
|
1122
|
+
input.clear();
|
|
1123
|
+
startPlay();
|
|
1124
|
+
},
|
|
1125
|
+
() => {
|
|
1126
|
+
cleanup();
|
|
1127
|
+
}
|
|
1128
|
+
));
|
|
1129
|
+
}
|
|
1130
|
+
);
|
|
1131
|
+
sceneManager.set(scene);
|
|
1132
|
+
};
|
|
1133
|
+
const titleScene = new TitleScene(trigger.source, () => {
|
|
1134
|
+
input.clear();
|
|
1135
|
+
startPlay();
|
|
1136
|
+
});
|
|
1137
|
+
sceneManager.set(titleScene);
|
|
1138
|
+
const loop = new GameLoop(
|
|
1139
|
+
(dt) => {
|
|
1140
|
+
const actions = input.poll();
|
|
1141
|
+
sceneManager.handleInput(actions);
|
|
1142
|
+
sceneManager.update(dt);
|
|
1143
|
+
},
|
|
1144
|
+
() => {
|
|
1145
|
+
sceneManager.render(renderer);
|
|
1146
|
+
}
|
|
1147
|
+
);
|
|
1148
|
+
loop.start();
|
|
1149
|
+
process.on("SIGINT", cleanup);
|
|
1150
|
+
process.on("SIGTERM", cleanup);
|
|
1151
|
+
});
|
|
1152
|
+
}
|
|
1153
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
1154
|
+
0 && (module.exports = {
|
|
1155
|
+
startGame
|
|
1156
|
+
});
|