vibeaudio 0.22.0 → 0.23.0

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Files changed (2) hide show
  1. package/README.md +4 -4
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -442,17 +442,17 @@ Then `/reload-plugins` or a new session; `/plugin` shows `1 mod active`.
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  /vibeaudio genre jazz also: volume <n>, music on|off, speak off|auto|always, notify on|off, stop
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  /vibeaudio genre zen here genre, volume and music also take "here": save for this project only
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  /vibeaudio card make your week card; the pane shows it in terminals that draw images
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- /vibeaudio strip on an always-visible line above the prompt (off by default; strip off removes it)
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+ /vibeaudio strip on an always-visible logo band above the prompt (off by default; strip off removes it)
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  /vibeaudio doctor the setup check in a pane, each problem with its fix (vibe --doctor)
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  ```
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- While you are muted, a line above the prompt says how many minutes are left, so a forgotten mute does not look like a broken tool. Nothing else is shown unless you turn the strip on.
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+ The pane is four cards under a logo header with a status pill (Playing, Ready, Muted or Music off): Now playing, Sound, Alerts and Share, which holds your last 7 days as a small chart and the week card buttons. Its colours come from the site and adapt to your Claude Code theme, light or dark. While you are muted, a line above the prompt says how many minutes are left, so a forgotten mute does not look like a broken tool. Nothing else is shown unless you turn the strip on.
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- The optional **strip** (`/vibeaudio strip on`, remembered across sessions) keeps one line above the prompt: the genre and volume, **Mute** and **Controls** buttons, and what your other agents are doing (`api waiting, web working`, in yellow when one needs you). It runs `vibe --state` every 5 seconds while it is on, and not at all while it is off. Tab to it with Ctrl+X then Tab.
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+ The optional **strip** (`/vibeaudio strip on`, remembered across sessions) puts the VibeAudio logo above the prompt, three level bars that move while music is playing (an SVG on the Desktop app, text bars in the terminal). Next to it: the genre and volume, your last 7 days as the week card counts them (turns and time waited, read from `~/.vibeaudio/history.jsonl`), and what your other agents are doing (`api waiting, web working`, in yellow when one needs you). The buttons are **Mute**/**Unmute**, **Music**, **Vol -**, **Vol +**, **Week card** (makes the share card, then **Open card**) and **Controls**. In a short window it shrinks to one line. It runs `vibe --state` every 5 seconds and redraws the bars twice a second only while it is on and music is playing. Tab to it with Ctrl+X then Tab. While Claude works, the spinner also says what is playing (`· ♪ jazz…`, or `· ♪ muted`).
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  - **Per project.** The pane's **Saving** button switches genre, volume and music between everywhere and this project, and the pane notes when this folder has its own settings (`vibe --genre zen --here`, found from a subfolder the way the CLI does). There is no way to remove a project's settings yet, in the mod or the CLI.
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  - **It changes nothing itself.** Every action runs the `vibe` command with a fixed argument list (no shell), so settings stay in `~/.vibeaudio/config.json` and the pane cannot disagree with the CLI. The one thing it keeps for itself is whether the strip is on, in Claude Code's own store for the mod. It needs `vibe` on your `PATH` (`npm i -g vibeaudio`) and **Claude Code 2.1.287 or later** (Desktop app 2.1.286). It draws in the terminal and the Desktop app; in the VS Code panel and `claude -p` the same commands answer in text. It makes no network request.
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- - **A mod is code, not configuration.** It runs inside Claude Code with your permissions and is not sandboxed, which is why `--install-hooks` never installs it for you. Read it first: it is [`mods/vibe/hooks/register.js`](mods/vibe/hooks/register.js), and `claude plugin validate mods/vibe` lists every call it makes (it reads two files in `~/.vibeaudio/`, runs `vibe`, and draws).
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+ - **A mod is code, not configuration.** It runs inside Claude Code with your permissions and is not sandboxed, which is why `--install-hooks` never installs it for you. Read it first: it is [`mods/vibe/hooks/register.js`](mods/vibe/hooks/register.js), and `claude plugin validate mods/vibe` lists every call it makes (it reads three files in `~/.vibeaudio/` (`config.json`, `muted`, `history.jsonl`), your Claude Code theme, runs `vibe`, and draws).
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  - **`/vibe` stays.** It works on every Claude Code version and surface; the mod is the faster path where it loads. Remove the mod with `claude plugin uninstall vibeaudio-mod@vibeaudio`.
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  ### Changing the sound later
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "vibeaudio",
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- "version": "0.22.0",
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+ "version": "0.23.0",
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  "description": "Procedural focus music while your AI coding tools (Claude Code, Codex, Cursor, Grok, Gemini, Copilot) think — a different arrangement per project.",
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  "bin": {
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  "vibeaudio": "bin/vibeaudio.js",