vibeaudio 0.20.1 → 0.21.0
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- package/README.md +24 -0
- package/package.json +2 -2
package/README.md
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@@ -425,6 +425,30 @@ Installing the Claude Code hooks also adds a `/vibe` command (`~/.claude/command
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It asks Claude to run the matching `vibe` command, so Claude Code will ask permission for that command the first time. If you already have your own `vibe.md` there, VibeAudio leaves it alone and says so; `--uninstall-hooks` removes only its own.
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### `/vibeaudio`: instant controls and a pane (Claude Code mod)
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`/vibe` is a prompt, so Claude has to read it, run a command and answer: it costs a turn and a few tokens, and it waits for the current turn to end. The optional **VibeAudio mod** runs inside Claude Code instead, so `/vibeaudio mute` takes effect at once, even while Claude is working, and costs no tokens.
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```text
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claude plugin marketplace add kiril6/vibeaudio
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claude plugin install vibeaudio-mod@vibeaudio
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```
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Then `/reload-plugins` or a new session; `/plugin` shows `1 mod active`.
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```text
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/vibeaudio open the pane: mute, music, genre, volume, speech, banners, test signal
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/vibeaudio mute 30 silence for 30 minutes (unmute ends it)
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/vibeaudio genre jazz also: volume <n>, music on|off, speak off|auto|always, notify on|off, stop
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/vibeaudio card make your week card; the pane shows it in terminals that draw images
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```
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While you are muted, a line above the prompt says how many minutes are left, so a forgotten mute does not look like a broken tool. Nothing is shown otherwise.
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- **It changes nothing itself.** Every action runs the `vibe` command with a fixed argument list (no shell), so settings stay in `~/.vibeaudio/config.json` and the pane cannot disagree with the CLI. It needs `vibe` on your `PATH` (`npm i -g vibeaudio`) and **Claude Code 2.1.287 or later** (Desktop app 2.1.286). It draws in the terminal and the Desktop app; in the VS Code panel and `claude -p` the same commands answer in text. It makes no network request.
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- **A mod is code, not configuration.** It runs inside Claude Code with your permissions and is not sandboxed, which is why `--install-hooks` never installs it for you. Read it first: it is [`mods/vibe/hooks/register.js`](mods/vibe/hooks/register.js), and `claude plugin validate mods/vibe` lists every call it makes (it reads two files in `~/.vibeaudio/`, runs `vibe`, and draws).
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- **`/vibe` stays.** It works on every Claude Code version and surface; the mod is the faster path where it loads. Remove the mod with `claude plugin uninstall vibeaudio-mod@vibeaudio`.
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### Changing the sound later
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One command, and it reaches everything:
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "vibeaudio",
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"version": "0.
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"version": "0.21.0",
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"description": "Procedural focus music while your AI coding tools (Claude Code, Codex, Cursor, Grok, Gemini, Copilot) think — a different arrangement per project.",
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"bin": {
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"vibeaudio": "bin/vibeaudio.js",
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"scripts": {
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"test": "node test/test-synth.js",
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"start": "node bin/vibeaudio.js",
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"version": "node -e \"const fs=require('fs'),v=require('./package.json').version;for(const f of ['.claude-plugin/plugin.json','.codex-plugin/plugin.json']){const j=JSON.parse(fs.readFileSync(f,'utf8'));j.version=v;fs.writeFileSync(f,JSON.stringify(j,null,2)+'\\n')}\" && git add .claude-plugin/plugin.json .codex-plugin/plugin.json"
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"version": "node -e \"const fs=require('fs'),v=require('./package.json').version;for(const f of ['.claude-plugin/plugin.json','.codex-plugin/plugin.json','mods/vibe/.claude-plugin/plugin.json']){const j=JSON.parse(fs.readFileSync(f,'utf8'));j.version=v;fs.writeFileSync(f,JSON.stringify(j,null,2)+'\\n')}\" && git add .claude-plugin/plugin.json .codex-plugin/plugin.json mods/vibe/.claude-plugin/plugin.json"
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},
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"publishConfig": {
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"registry": "https://registry.npmjs.org/",
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