versioncam 0.4.1 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/CHANGELOG.md +78 -0
  2. package/README.md +164 -9
  3. package/dist/cli/commands/cloud.d.ts +59 -0
  4. package/dist/cli/commands/cloud.js +891 -0
  5. package/dist/cli/commands/cloud.js.map +1 -0
  6. package/dist/cli/commands/publish.d.ts +17 -1
  7. package/dist/cli/commands/publish.js +34 -15
  8. package/dist/cli/commands/publish.js.map +1 -1
  9. package/dist/cli/main.js +2 -0
  10. package/dist/cli/main.js.map +1 -1
  11. package/dist/cli/usage.d.ts +4 -3
  12. package/dist/cli/usage.js +19 -2
  13. package/dist/cli/usage.js.map +1 -1
  14. package/dist/cloud/client.d.ts +54 -0
  15. package/dist/cloud/client.js +133 -0
  16. package/dist/cloud/client.js.map +1 -0
  17. package/dist/cloud/credentials.d.ts +35 -0
  18. package/dist/cloud/credentials.js +126 -0
  19. package/dist/cloud/credentials.js.map +1 -0
  20. package/dist/cloud/protocol.d.ts +220 -0
  21. package/dist/cloud/protocol.js +32 -0
  22. package/dist/cloud/protocol.js.map +1 -0
  23. package/dist/cloud/repository.d.ts +21 -0
  24. package/dist/cloud/repository.js +97 -0
  25. package/dist/cloud/repository.js.map +1 -0
  26. package/dist/cloud/wait.d.ts +43 -0
  27. package/dist/cloud/wait.js +110 -0
  28. package/dist/cloud/wait.js.map +1 -0
  29. package/dist/core/compose.d.ts +26 -1
  30. package/dist/core/compose.js +39 -0
  31. package/dist/core/compose.js.map +1 -1
  32. package/dist/driver/page-hooks.d.ts +7 -5
  33. package/dist/driver/page-hooks.js +38 -6
  34. package/dist/driver/page-hooks.js.map +1 -1
  35. package/dist/driver/settle.js +12 -7
  36. package/dist/driver/settle.js.map +1 -1
  37. package/dist/env.d.ts +6 -0
  38. package/dist/env.js +16 -3
  39. package/dist/env.js.map +1 -1
  40. package/dist/page/assets/index-BtUbUEdN.js +2 -0
  41. package/dist/page/index.html +1 -1
  42. package/package.json +1 -1
  43. package/plugin/README.md +25 -5
  44. package/plugin/skills/versioncam/SKILL.md +17 -5
  45. package/plugin/skills/versioncam/platform.md +201 -0
  46. package/dist/page/assets/index-fZtacWyp.js +0 -2
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wait.js","sourceRoot":"","sources":["../../src/cloud/wait.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAoB,MAAM,aAAa,CAAC;AAsBtE,MAAM,CAAC,MAAM,SAAS,GAAU;IAC9B,GAAG,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,GAAG,EAAE;IACrB,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC;CACjE,CAAC;AAEF,yEAAyE;AACzE,MAAM,CAAC,MAAM,aAAa,GAAG,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;AAE5C;;;GAGG;AACH,MAAM,UAAU,SAAS,CAAC,SAA6B;IACrD,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,SAAS,IAAI,GAAG,CAAC,GAAG,IAAI,EAAE,aAAa,CAAC,CAAC;AAC5D,CAAC;AAED,kFAAkF;AAClF,MAAM,CAAC,MAAM,kBAAkB,GAAG,IAAI,CAAC;AAEvC,2FAA2F;AAC3F,MAAM,YAAY,GAAG,IAAI,CAAC;AAK1B;;;;;;;;;;;;;;;GAeG;AACH,KAAK,UAAU,IAAI,CACjB,GAA2B,EAC3B,UAAkB,EAClB,OAAe,EACf,KAAY;IAEZ,MAAM,QAAQ,GAAG,KAAK,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC;IACvC,IAAI,QAAQ,GAAG,UAAU,CAAC;IAC1B,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,MAAM,GAAsB,IAAI,CAAC;IACrC,OAAO,KAAK,CAAC,GAAG,EAAE,GAAG,IAAI,IAAI,QAAQ,EAAE,CAAC;QACtC,MAAM,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACxB,IAAI,GAAG,QAAQ,CAAC;QAChB,IAAI,IAAa,CAAC;QAClB,IAAI,CAAC;YACH,IAAI,GAAG,MAAM,GAAG,EAAE,CAAC;QACrB,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;gBAAE,MAAM,KAAK,CAAC;YACnC,MAAM,GAAG,KAAK,CAAC;YACf,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,UAAU,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC;YAC1D,SAAS;QACX,CAAC;QACD,MAAM,GAAG,IAAI,CAAC;QACd,IAAI,IAAI,KAAK,OAAO;YAAE,SAAS;QAC/B,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;YACtB,QAAQ,IAAI,YAAY,CAAC;YACzB,IAAI,GAAG,QAAQ,CAAC;YAChB,SAAS;QACX,CAAC;QACD,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IACD,IAAI,MAAM;QAAE,MAAM,MAAM,CAAC;IACzB,OAAO,IAAI,CAAC;AACd,CAAC;AAQD;;;;GAIG;AACH,MAAM,CAAC,KAAK,UAAU,YAAY,CAChC,MAAmB,EACnB,MAA2B,EAC3B,KAAY;IAEZ,4EAA4E;IAC5E,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC;IAC1D,MAAM,OAAO,GAAG,MAAM,IAAI,CACxB,KAAK,IAAI,EAAE;QACT,IAAI,CAAC;YACH,OAAO;gBACL,IAAI,EAAE;oBACJ,IAAI,EAAE,OAAO;oBACb,KAAK,EAAE,MAAM,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,WAAW,CAAC;iBAC9C;aACF,CAAC;QACJ,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,IAAI,CAAC,CAAC,KAAK,YAAY,UAAU,CAAC;gBAAE,MAAM,KAAK,CAAC;YAChD,IAAI,KAAK,CAAC,IAAI,KAAK,uBAAuB;gBAAE,OAAO,OAAO,CAAC;YAC3D,IAAI,KAAK,CAAC,IAAI,KAAK,WAAW;gBAAE,OAAO,QAAQ,CAAC;YAChD,IAAI,KAAK,CAAC,IAAI,KAAK,eAAe;gBAAE,OAAO,EAAE,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,CAAC;YACxE,IAAI,KAAK,CAAC,IAAI,KAAK,eAAe,EAAE,CAAC;gBACnC,OAAO,EAAE,IAAI,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,CAAC;YACvC,CAAC;YACD,MAAM,KAAK,CAAC;QACd,CAAC;IACH,CAAC,EACD,QAAQ,EACR,SAAS,CAAC,MAAM,CAAC,UAAU,CAAC,EAC5B,KAAK,CACN,CAAC;IACF,OAAO,OAAO,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC;AACxC,CAAC;AAKD,oFAAoF;AACpF,MAAM,CAAC,KAAK,UAAU,aAAa,CACjC,MAAmB,EACnB,OAAe,EACf,OAAsB,EACtB,KAAY;IAEZ,MAAM,OAAO,GAAG,MAAM,IAAI,CACxB,KAAK,IAAI,EAAE;QACT,MAAM,EAAE,KAAK,EAAE,GAAG,MAAM,MAAM,CAAC,WAAW,CAAC,OAAO,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QACpE,OAAO,KAAK,KAAK,SAAS,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;IACzD,CAAC,EACD,kBAAkB,EAClB,SAAS,CAAC,OAAO,CAAC,UAAU,CAAC,EAC7B,KAAK,CACN,CAAC;IACF,OAAO,OAAO,IAAI,SAAS,CAAC;AAC9B,CAAC"}
@@ -1,4 +1,4 @@
1
- import type { Rect, Vec2 } from "./timeline.js";
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+ import type { Rect, Timeline, Vec2 } from "./timeline.js";
2
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  /**
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  * Mapping from the captured page into the output frame.
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  *
@@ -34,5 +34,30 @@ export declare function fitFrameArea(canvas: {
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  * a cut never shows a duplicated still.
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  */
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  export declare function crossfadeAlpha(frame: number, cutFrame: number, length: number): number;
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+ /**
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+ * Which state to show at `frame`, and what to crossfade it with.
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+ *
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+ * Only a settle produces a crossfade. Everywhere else a change between
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+ * consecutive frames is a real one-frame change and must stay crisp —
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+ * blurring those would smear the cursor's own motion.
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+ *
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+ * A settle whose page did not change (a menu already open, a form already
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+ * filled) has the same state on both sides of its cut, and that is no
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+ * crossfade at all. Reporting it as one had the renderer skip the previous
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+ * state, which equals the current, and draw the current at the crossfade's
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+ * alpha over the backdrop: about a sixth on the frame after the cut, a dip
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+ * almost to black and back over six frames (0.5.0, found recording Vpogled's
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+ * clips).
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+ *
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+ * Where two settles' windows overlap, the frame follows the later one, whose
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+ * change it is showing. Following the earlier ran its dissolve to the end and
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+ * then the later one's from part way, so the new state faded in, back out a
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+ * little, and in again.
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+ */
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+ export declare function stateForFrame(timeline: Pick<Timeline, "cuts" | "frames">, frame: number, crossfadeFrames: number): {
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+ current: number;
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+ previous: number | null;
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+ alpha: number;
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+ };
37
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  /** Linear fade in/out envelope, in seconds, for captions and highlights. */
38
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  export declare function fadeEnvelope(t: number, t0: number, t1: number, fade: number): number;
@@ -70,6 +70,45 @@ export function crossfadeAlpha(frame, cutFrame, length) {
70
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  return 1;
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  return clamp01((frame - cutFrame + 1) / length);
72
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  }
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+ /**
74
+ * Which state to show at `frame`, and what to crossfade it with.
75
+ *
76
+ * Only a settle produces a crossfade. Everywhere else a change between
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+ * consecutive frames is a real one-frame change and must stay crisp —
78
+ * blurring those would smear the cursor's own motion.
79
+ *
80
+ * A settle whose page did not change (a menu already open, a form already
81
+ * filled) has the same state on both sides of its cut, and that is no
82
+ * crossfade at all. Reporting it as one had the renderer skip the previous
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+ * state, which equals the current, and draw the current at the crossfade's
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+ * alpha over the backdrop: about a sixth on the frame after the cut, a dip
85
+ * almost to black and back over six frames (0.5.0, found recording Vpogled's
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+ * clips).
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+ *
88
+ * Where two settles' windows overlap, the frame follows the later one, whose
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+ * change it is showing. Following the earlier ran its dissolve to the end and
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+ * then the later one's from part way, so the new state faded in, back out a
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+ * little, and in again.
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+ */
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+ export function stateForFrame(timeline, frame, crossfadeFrames) {
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+ const current = timeline.frames[frame];
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+ let from = null;
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+ for (const cut of timeline.cuts) {
97
+ if (frame > cut &&
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+ frame <= cut + crossfadeFrames &&
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+ timeline.frames[cut] !== current &&
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+ (from === null || cut > from)) {
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+ from = cut;
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+ }
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+ }
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+ if (from === null)
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+ return { current, previous: null, alpha: 1 };
106
+ return {
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+ current,
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+ previous: timeline.frames[from],
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+ alpha: crossfadeAlpha(frame, from + 1, crossfadeFrames),
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+ };
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+ }
73
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  /** Linear fade in/out envelope, in seconds, for captions and highlights. */
74
113
  export function fadeEnvelope(t, t0, t1, fade) {
75
114
  if (t <= t0 || t >= t1)
@@ -1 +1 @@
1
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1
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@@ -10,7 +10,7 @@ import type { Transitions } from "../config.js";
10
10
  * from "the page has finished". Counting is far cheaper than diffing and
11
11
  * needs no cooperation from the app.
12
12
  */
13
- export declare const MUTATION_COUNTER_SCRIPT = "(() => {\n const state = {\n mutations: 0,\n ids: new WeakMap(),\n nextId: 1,\n idOf(el) {\n if (!el) return 0;\n let id = state.ids.get(el);\n if (!id) { id = state.nextId++; state.ids.set(el, id); }\n return id;\n },\n probe(t, x, y) {\n document.documentElement.style.setProperty(\"--recorder-t\", t);\n // Before the counts: a transition whose time is up is finished here,\n // and is no longer running when the animations are counted.\n const clock = window.__recorderTransitions;\n const transitions = clock ? clock.sync() : 0;\n return {\n mutations: state.mutations,\n hovered: state.idOf(document.elementFromPoint(x, y)),\n animations: document.getAnimations().length,\n transitions,\n };\n },\n };\n window.__recorder = state;\n\n // The driver writes --recorder-t to <html style> on every single frame. Left\n // alone that write is a mutation like any other, so the counter would move\n // every frame and anything built on it \u2014 a settle that waits for quiet, a\n // gate that skips an unchanged frame \u2014 would be reading its own footprint.\n // Anything else that touches <html style>, a scroll lock or a theme switch,\n // still counts.\n const withoutScrub = (value) =>\n (value || \"\").replace(/--recorder-t\\s*:[^;]*;?/g, \"\").trim();\n\n const start = () => {\n const root = document.documentElement;\n const isOurScrub = (record) =>\n record.type === \"attributes\" &&\n record.target === root &&\n record.attributeName === \"style\" &&\n withoutScrub(record.oldValue) === withoutScrub(root.getAttribute(\"style\"));\n\n new MutationObserver((records) => {\n for (const record of records) {\n if (!isOurScrub(record)) state.mutations += 1;\n }\n }).observe(root || document, {\n childList: true,\n attributes: true,\n attributeOldValue: true,\n characterData: true,\n subtree: true,\n });\n };\n if (document.documentElement) start();\n else document.addEventListener(\"DOMContentLoaded\", start, { once: true });\n})();";
13
+ export declare const MUTATION_COUNTER_SCRIPT = "(() => {\n const state = {\n mutations: 0,\n ids: new WeakMap(),\n nextId: 1,\n idOf(el) {\n if (!el) return 0;\n let id = state.ids.get(el);\n if (!id) { id = state.nextId++; state.ids.set(el, id); }\n return id;\n },\n // A CSS animation is paused and scrubbed to authored time (freezeCss), and\n // a paused animation never finishes by itself: its `finished` promise\n // never resolves. Components that unmount once their exit animation has\n // finished, Base UI's dialogs, popovers, menus and tooltips among them,\n // waited on it for ever, and a closed dialog's backdrop, scrubbed to\n // opacity 0, stayed over the page and took the next click (0.5.0). So a\n // finite animation whose time is up is finished, as it would be in a\n // browser nobody is filming; one still under way keeps its scrub, and\n // one that repeats for ever never reaches an end. Transitions have their\n // clock (TRANSITION_CLOCK_SCRIPT), and animations a script made with\n // `element.animate()` are the app's own.\n finishEnded() {\n let finished = 0;\n for (const animation of document.getAnimations()) {\n if (!(\"animationName\" in animation) || !animation.effect) continue;\n if (animation.playState === \"finished\") continue;\n const timing = animation.effect.getComputedTiming();\n if (!Number.isFinite(timing.endTime)) continue;\n if (timing.localTime === null || timing.localTime < timing.endTime) continue;\n try {\n animation.finish();\n finished += 1;\n } catch {\n // An animation the page cancelled meanwhile: nothing to finish.\n }\n }\n return finished;\n },\n probe(t, x, y) {\n document.documentElement.style.setProperty(\"--recorder-t\", t);\n // Before the counts: an animation or a transition whose time is up is\n // finished here, and is no longer running when the animations are\n // counted.\n state.finishEnded();\n const clock = window.__recorderTransitions;\n const transitions = clock ? clock.sync() : 0;\n return {\n mutations: state.mutations,\n hovered: state.idOf(document.elementFromPoint(x, y)),\n animations: document.getAnimations().length,\n transitions,\n };\n },\n };\n window.__recorder = state;\n\n // The driver writes --recorder-t to <html style> on every single frame. Left\n // alone that write is a mutation like any other, so the counter would move\n // every frame and anything built on it \u2014 a settle that waits for quiet, a\n // gate that skips an unchanged frame \u2014 would be reading its own footprint.\n // Anything else that touches <html style>, a scroll lock or a theme switch,\n // still counts.\n const withoutScrub = (value) =>\n (value || \"\").replace(/--recorder-t\\s*:[^;]*;?/g, \"\").trim();\n\n const start = () => {\n const root = document.documentElement;\n const isOurScrub = (record) =>\n record.type === \"attributes\" &&\n record.target === root &&\n record.attributeName === \"style\" &&\n withoutScrub(record.oldValue) === withoutScrub(root.getAttribute(\"style\"));\n\n new MutationObserver((records) => {\n for (const record of records) {\n if (!isOurScrub(record)) state.mutations += 1;\n }\n }).observe(root || document, {\n childList: true,\n attributes: true,\n attributeOldValue: true,\n characterData: true,\n subtree: true,\n });\n };\n if (document.documentElement) start();\n else document.addEventListener(\"DOMContentLoaded\", start, { once: true });\n})();";
14
14
  /**
15
15
  * Plays the page's CSS transitions on the page's own clock.
16
16
  *
@@ -47,11 +47,12 @@ export declare const MUTATION_COUNTER_SCRIPT = "(() => {\n const state = {\n
47
47
  */
48
48
  export declare const TRANSITION_CLOCK_SCRIPT = "(() => {\n if (window !== window.top) return;\n const started = new WeakMap();\n window.__recorderTransitions = {\n sync() {\n const now = performance.now();\n let running = 0;\n for (const animation of document.getAnimations()) {\n if (!(\"transitionProperty\" in animation)) continue;\n let start = started.get(animation);\n if (start === undefined) {\n start = now;\n started.set(animation, start);\n }\n const end = animation.effect\n ? animation.effect.getComputedTiming().endTime\n : 0;\n if (now - start >= end) {\n animation.finish();\n continue;\n }\n animation.pause();\n animation.currentTime = now - start;\n running += 1;\n }\n return running;\n },\n };\n})();";
49
49
  /**
50
- * Moves every running transition to the page's clock, for the driver's waits
51
- * that move the clock without making a frame. The frame probe and the settle
52
- * loop sync as part of what they already ask the page.
50
+ * Moves every running transition to the page's clock, and finishes every CSS
51
+ * animation whose time is up, for the driver's waits that move the clock
52
+ * without making a frame. The frame probe and the settle loop do both as
53
+ * part of what they already ask the page.
53
54
  */
54
- export declare const SYNC_TRANSITIONS = "window.__recorderTransitions ? window.__recorderTransitions.sync() : 0";
55
+ export declare const SYNC_TRANSITIONS: string;
55
56
  /**
56
57
  * Puts the page's CSS motion under the recorder's control.
57
58
  *
@@ -116,6 +117,7 @@ declare global {
116
117
  interface Window {
117
118
  __recorder?: {
118
119
  mutations: number;
120
+ finishEnded(): number;
119
121
  probe(t: string, x: number, y: number): FrameProbe;
120
122
  };
121
123
  __recorderTransitions?: {
@@ -20,10 +20,40 @@ export const MUTATION_COUNTER_SCRIPT = `(() => {
20
20
  if (!id) { id = state.nextId++; state.ids.set(el, id); }
21
21
  return id;
22
22
  },
23
+ // A CSS animation is paused and scrubbed to authored time (freezeCss), and
24
+ // a paused animation never finishes by itself: its \`finished\` promise
25
+ // never resolves. Components that unmount once their exit animation has
26
+ // finished, Base UI's dialogs, popovers, menus and tooltips among them,
27
+ // waited on it for ever, and a closed dialog's backdrop, scrubbed to
28
+ // opacity 0, stayed over the page and took the next click (0.5.0). So a
29
+ // finite animation whose time is up is finished, as it would be in a
30
+ // browser nobody is filming; one still under way keeps its scrub, and
31
+ // one that repeats for ever never reaches an end. Transitions have their
32
+ // clock (TRANSITION_CLOCK_SCRIPT), and animations a script made with
33
+ // \`element.animate()\` are the app's own.
34
+ finishEnded() {
35
+ let finished = 0;
36
+ for (const animation of document.getAnimations()) {
37
+ if (!("animationName" in animation) || !animation.effect) continue;
38
+ if (animation.playState === "finished") continue;
39
+ const timing = animation.effect.getComputedTiming();
40
+ if (!Number.isFinite(timing.endTime)) continue;
41
+ if (timing.localTime === null || timing.localTime < timing.endTime) continue;
42
+ try {
43
+ animation.finish();
44
+ finished += 1;
45
+ } catch {
46
+ // An animation the page cancelled meanwhile: nothing to finish.
47
+ }
48
+ }
49
+ return finished;
50
+ },
23
51
  probe(t, x, y) {
24
52
  document.documentElement.style.setProperty("--recorder-t", t);
25
- // Before the counts: a transition whose time is up is finished here,
26
- // and is no longer running when the animations are counted.
53
+ // Before the counts: an animation or a transition whose time is up is
54
+ // finished here, and is no longer running when the animations are
55
+ // counted.
56
+ state.finishEnded();
27
57
  const clock = window.__recorderTransitions;
28
58
  const transitions = clock ? clock.sync() : 0;
29
59
  return {
@@ -132,11 +162,13 @@ export const TRANSITION_CLOCK_SCRIPT = `(() => {
132
162
  };
133
163
  })();`;
134
164
  /**
135
- * Moves every running transition to the page's clock, for the driver's waits
136
- * that move the clock without making a frame. The frame probe and the settle
137
- * loop sync as part of what they already ask the page.
165
+ * Moves every running transition to the page's clock, and finishes every CSS
166
+ * animation whose time is up, for the driver's waits that move the clock
167
+ * without making a frame. The frame probe and the settle loop do both as
168
+ * part of what they already ask the page.
138
169
  */
139
- export const SYNC_TRANSITIONS = "window.__recorderTransitions ? window.__recorderTransitions.sync() : 0";
170
+ export const SYNC_TRANSITIONS = "(window.__recorder ? window.__recorder.finishEnded() : 0) + " +
171
+ "(window.__recorderTransitions ? window.__recorderTransitions.sync() : 0)";
140
172
  /**
141
173
  * Puts the page's CSS motion under the recorder's control.
142
174
  *
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"page-hooks.js","sourceRoot":"","sources":["../../src/driver/page-hooks.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAIH;;;;GAIG;AACH,MAAM,CAAC,MAAM,uBAAuB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAwFjC,CAAC;AAEP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,MAAM,CAAC,MAAM,uBAAuB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;MA4BjC,CAAC;AAEP;;;;;GAKG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAC3B,8DAA8D;IAC9D,0EAA0E,CAAC;AAE7E;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,UAAU,SAAS,CAAC,eAAwB;IAChD,MAAM,WAAW,GAAG,eAAe;QACjC,CAAC,CAAC,6EAA6E;QAC/E,CAAC,CAAC,EAAE,CAAC;IACP,OAAO;EACP,WAAW;;;;EAIX,CAAC;AACH,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,WAAwB;IACtD,OAAO;iBACQ,WAAW,KAAK,MAAM;uBAChB,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,MAAM,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;;;;;;;;;MAStF,CAAC;AACP,CAAC;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,CAAC,MAAM,WAAW,GAAG,CAAC,OAAe,EAAE,CAAS,EAAE,CAAS,EAAU,EAAE,CAC3E,4BAA4B,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC"}
@@ -29,13 +29,18 @@ export async function settlePage(page, inFlightRequests, options = {}) {
29
29
  let lastMutations = -1;
30
30
  let lastBlocker = "none";
31
31
  for (;;) {
32
- // The same round trip moves the page's transitions to its clock, which
33
- // the last tick advanced, and says how many are still running.
34
- const probe = await page.evaluate(() => ({
35
- mutations: window.__recorder?.mutations ?? 0,
36
- fontsLoaded: document.fonts ? document.fonts.status === "loaded" : true,
37
- transitions: window.__recorderTransitions?.sync() ?? 0,
38
- }));
32
+ // The same round trip finishes the CSS animations whose time is up, so
33
+ // whatever waits on them (a closed dialog unmounting) runs, and shows as
34
+ // DOM work on the next tick; moves the page's transitions to its clock,
35
+ // which the last tick advanced; and says how many are still running.
36
+ const probe = await page.evaluate(() => {
37
+ window.__recorder?.finishEnded();
38
+ return {
39
+ mutations: window.__recorder?.mutations ?? 0,
40
+ fontsLoaded: document.fonts ? document.fonts.status === "loaded" : true,
41
+ transitions: window.__recorderTransitions?.sync() ?? 0,
42
+ };
43
+ });
39
44
  const requests = inFlightRequests();
40
45
  const hookOk = options.hook ? await options.hook() : true;
41
46
  // A running transition touches no DOM and no network, so the other
@@ -1 +1 @@
1
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package/dist/env.d.ts CHANGED
@@ -9,3 +9,9 @@
9
9
  export declare function loadEnvFiles(cwd: string): void;
10
10
  /** `process.env` as the shell handed it over: what a child should inherit. */
11
11
  export declare function inheritedEnv(): NodeJS.ProcessEnv;
12
+ /**
13
+ * The file that set `name`, `.env.recording` or `.env`, or null when the
14
+ * shell set it or nothing did. A file never overrides the shell, so a name
15
+ * with a file is one the shell left unset.
16
+ */
17
+ export declare function loadedFrom(name: string): string | null;
package/dist/env.js CHANGED
@@ -10,9 +10,14 @@ import { resolve } from "node:path";
10
10
  * are the reason `.env.recording` is a separate file at all, and Vite gives a
11
11
  * variable already in its environment priority over the app's own `.env` —
12
12
  * so a value the recorder loaded for itself would quietly change how the app
13
- * it is filming behaves.
13
+ * it is filming behaves. And `versioncam cloud` takes nothing from a file at
14
+ * all: the files are the repository's, and a cloned repository must not
15
+ * choose where a person's sign-in goes.
16
+ *
17
+ * Each name maps to the file it came from, so a command that ignores one
18
+ * can say which file set it.
14
19
  */
15
- const fromFiles = new Set();
20
+ const fromFiles = new Map();
16
21
  /**
17
22
  * Load `.env.recording`, then `.env`, before anything reads the environment.
18
23
  *
@@ -30,7 +35,7 @@ export function loadEnvFiles(cwd) {
30
35
  process.loadEnvFile(file);
31
36
  for (const key of Object.keys(process.env)) {
32
37
  if (!before.has(key))
33
- fromFiles.add(key);
38
+ fromFiles.set(key, name);
34
39
  }
35
40
  }
36
41
  }
@@ -38,4 +43,12 @@ export function loadEnvFiles(cwd) {
38
43
  export function inheritedEnv() {
39
44
  return Object.fromEntries(Object.entries(process.env).filter(([key]) => !fromFiles.has(key)));
40
45
  }
46
+ /**
47
+ * The file that set `name`, `.env.recording` or `.env`, or null when the
48
+ * shell set it or nothing did. A file never overrides the shell, so a name
49
+ * with a file is one the shell left unset.
50
+ */
51
+ export function loadedFrom(name) {
52
+ return process.env[name] === undefined ? null : (fromFiles.get(name) ?? null);
53
+ }
41
54
  //# sourceMappingURL=env.js.map
package/dist/env.js.map CHANGED
@@ -1 +1 @@
1
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@@ -0,0 +1,2 @@
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T(e,t,n,r){let i=r*n;e.save(),e.translate(t[0],t[1]),e.scale(i,i),e.shadowColor=g.cursorShadow,e.shadowBlur=6/i,e.shadowOffsetY=2/i,e.beginPath(),e.moveTo(0,0),e.lineTo(0,16.6),e.lineTo(4.1,12.9),e.lineTo(6.9,18.9),e.lineTo(9.6,17.6),e.lineTo(6.9,11.8),e.lineTo(12.1,11.5),e.closePath(),e.fillStyle=g.cursorFill,e.fill(),e.shadowColor=`transparent`,e.strokeStyle=g.cursorStroke,e.lineWidth=1/i,e.stroke(),e.restore()}function E(e,t,n,r,i,a){let o=h(a.theme.presentation);if(o!==`none`)for(let s of t.captions){let t=m(n,s.t0,s.t1,a.motion.captionFadeS);if(t<=0)continue;if(e.save(),e.globalAlpha=t,o===`overlay`){let t=g.captionScrimHeight,n=e.createLinearGradient(0,i.height-t,0,i.height);n.addColorStop(0,`rgba(0, 0, 0, 0)`),n.addColorStop(1,g.captionScrim),e.fillStyle=n,e.fillRect(0,i.height-t,i.width,t)}e.font=g.captionFont,e.fillStyle=g.captionColor,e.textBaseline=`middle`,e.shadowColor=g.captionShadow,e.shadowBlur=8;let c=r.x,l=(r.y+r.h+i.height)/2;if(o===`overlay`){let t=ne(a.theme.presentation,i.width);e.textAlign=t.align,c=t.x,l=i.height-g.captionScrimHeight/2+4}e.fillText(s.text,c,l),e.restore()}}function ae(e,t,n,r,i,o){let l=ee(r,t.fps),u=a(t.camera,l),d=o.theme.presentation,f=te(i,t.viewport,d);d?.backdrop&&ie(e,i,d.backdrop),d?.frame&&y(e,f),v(e,t,n,r,u,f,o),d?.frame&&b(e,f),S(e,t,l,u,f,o);let{scale:p,ripples:m}=C(t,l,o);w(e,m,u,f,o),T(e,c(s(t.cursor,l),u,f),p,o.theme.cursorScale),E(e,t,l,f,i,o)}var D="versioncam reads scenes from a module's default export: a Record<string, Scene> keyed by scene id, as in `export default { [intro.id]: intro }`.";function O(e){return e==null?String(e):Array.isArray(e)?`an array`:`a ${typeof e}`}function k(e){return typeof e==`string`?JSON.stringify(e):String(e)}function A(e){return typeof e==`object`&&!!e&&!Array.isArray(e)}function oe(e,t){if(!A(t))return`"${e}" is ${O(t)}, not a scene`;let{draw:n,durationFrames:r,fps:i}=t;return typeof n==`function`?!Number.isInteger(r)||r<1?`"${e}" has durationFrames 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2
+ `)}}let n=j(e.default);return n?{error:`${t} default-exports ${n}.\n${D}`}:{scenes:e.default}}function N(e,t,n){let r=e.map(e=>`"${e}"`).join(`, `),i=`No scene${e.length===1?``:`s`} called ${r}.`;return n===null?`${i} The config names no \`scenes\` module.`:`${i} ${n} defines ${t.length>0?t.join(`, `):`none`}.`}var P=`modulepreload`,F=function(e,t){return new URL(e,t).href},I={},L=function(e,t,n){let r=Promise.resolve();if(t&&t.length>0){let e=document.getElementsByTagName(`link`),i=document.querySelector(`meta[property=csp-nonce]`),a=i?.nonce||i?.getAttribute(`nonce`);function o(e){return Promise.all(e.map(e=>Promise.resolve(e).then(e=>({status:`fulfilled`,value:e}),e=>({status:`rejected`,reason:e}))))}function s(e){return import.meta.resolve?import.meta.resolve(e):new URL(e,import.meta.url).href}r=o(t.map(t=>{if(t=F(t,n),t=s(t),t in I)return;I[t]=!0;let r=t.endsWith(`.css`);for(let n=e.length-1;n>=0;n--){let i=e[n];if(i.href===t&&(!r||i.rel===`stylesheet`))return}let i=document.createElement(`link`);if(i.rel=r?`stylesheet`:P,r||(i.as=`script`),i.crossOrigin=``,i.href=t,a&&i.setAttribute(`nonce`,a),document.head.appendChild(i),r)return new Promise((e,n)=>{i.addEventListener(`load`,e),i.addEventListener(`error`,()=>n(Error(`Unable to preload CSS for ${t}`)))})}).filter(e=>e!==void 0))}function i(e){let t=new Event(`vite:preloadError`,{cancelable:!0});if(t.payload=e,window.dispatchEvent(t),!t.defaultPrevented)throw e}return r.then(t=>{for(let e of t||[])e.status===`rejected`&&i(e.reason);return e().catch(i)})},R=new URLSearchParams(location.search),z=R.has(`recording`),B=R.get(`scene`),V=R.get(`headless`)===`1`;V&&document.body.classList.add(`headless`);var H=document.getElementById(`stage`),U=document.getElementById(`scrub`),W=document.getElementById(`status`),G=document.getElementById(`play`),K=document.getElementById(`error`);function q(e){throw K.textContent=e,Error(e)}async function J(e,t){let n=await fetch(e);return n.ok||q(`Could not load ${t} (${e}): ${n.status}`),await n.json()}async function se(e){let t=await fetch(e);return t.ok||q(`Could not load ${e}: ${t.status}`),createImageBitmap(await t.blob())}function Y(e){H.width=e.output.width,H.height=e.output.height,V?(H.style.width=`${e.output.width}px`,H.style.height=`${e.output.height}px`):(H.style.width=`min(100%, 1280px)`,H.style.height=`auto`);let t=H.getContext(`2d`,{alpha:!1});return t||q(`No 2D context`),t.imageSmoothingEnabled=!0,t.imageSmoothingQuality=`high`,t}function X(e,t,n,r){let i=!1;G.addEventListener(`click`,()=>{i=!i,G.textContent=i?`Pause`:`Play`;let a=performance.now(),o=s=>{i&&(s-a>=1e3/e&&(a=s,r((n()+1)%t)),requestAnimationFrame(o))};requestAnimationFrame(o)})}function Z(e,t,n,r){e.durationFrames=t,e.fps=n,e.setFrame=e=>new Promise(t=>{r(e),requestAnimationFrame(()=>requestAnimationFrame(()=>t()))})}async function Q(e,t){let n=await J(`/recording/timeline.json`,`the recording`),r=Y(t),i={images:await Promise.all(n.states.map(e=>se(`/recording/states/${e}`)))};await document.fonts.ready;let a=-1,o=e=>{let o=Math.max(0,Math.min(n.durationFrames-1,e));ae(r,n,i,o,H,t),a=o,V||(U.value=String(o),W.textContent=`${o+1} / ${n.durationFrames} · ${(o/n.fps).toFixed(2)}s · state ${n.frames[o]}`)};U.max=String(n.durationFrames-1),U.addEventListener(`input`,()=>o(Number(U.value))),X(n.fps,n.durationFrames,()=>a,o),o(Number(R.get(`frame`)??0)),Z(e,n.durationFrames,n.fps,o)}async function ce(e,t,n){t.scenes===null&&q(N([n],[],null));let r=M(await L(()=>import(`/scenes.js`),[],import.meta.url),t.scenes);`error`in r&&q(r.error);let i=r.scenes[n];i||q(N([n],Object.keys(r.scenes),t.scenes));let a=Y(t);await document.fonts.ready;let o=-1,s=e=>{let t=Math.max(0,Math.min(i.durationFrames-1,e));i.draw(a,t,H),o=t,V||(U.value=String(t),W.textContent=`${t+1} / ${i.durationFrames} · ${(t/i.fps).toFixed(2)}s`)};U.max=String(i.durationFrames-1),U.addEventListener(`input`,()=>s(Number(U.value))),X(i.fps,i.durationFrames,()=>o,s),s(Number(R.get(`frame`)??0)),Z(e,i.durationFrames,i.fps,s)}async function le(e){let t=await J(`/render-config.json`,`the render config`);if(B)return ce(e,t,B);if(z)return Q(e,t);q(`Pass ?recording or ?scene=<id>.`)}var $={ready:Promise.resolve(),setFrame:async()=>{},durationFrames:0,fps:60};window.__render=$,$.ready=le($);
@@ -4,7 +4,7 @@
4
4
  <meta charset="utf-8" />
5
5
  <title>versioncam render</title>
6
6
  <style>*{box-sizing:border-box;margin:0;padding:0;transition:none!important;animation:none!important}body{color:#e8e2f5;background:#0b0614;flex-direction:column;align-items:center;min-height:100vh;font-family:Helvetica Neue,Helvetica,Arial,sans-serif;display:flex}body.headless{background:0 0;display:block}#stage{display:block}body.headless #stage{position:fixed;inset:0}#controls{align-items:center;gap:14px;width:min(100%,1280px);padding:14px 18px 28px;font-size:13px;display:flex}body.headless #controls{display:none}#scrub{flex:1}#status{font-variant-numeric:tabular-nums;white-space:nowrap;opacity:.75}button{font:inherit;color:#fff;cursor:pointer;background:#2f6fed;border:0;border-radius:6px;padding:6px 14px}#error{color:#ff9a9a;white-space:pre-wrap;padding:24px;font-family:ui-monospace,Menlo,monospace}</style>
7
- <script type="module" crossorigin src="./assets/index-fZtacWyp.js"></script>
7
+ <script type="module" crossorigin src="./assets/index-BtUbUEdN.js"></script>
8
8
  </head>
9
9
  <body>
10
10
  <canvas id="stage"></canvas>
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "versioncam",
3
- "version": "0.4.1",
3
+ "version": "0.5.1",
4
4
  "type": "module",
5
5
  "description": "Record demo clips of a real web app: scripted, deterministic, re-recorded on every push.",
6
6
  "license": "FSL-1.1-ALv2",
package/plugin/README.md CHANGED
@@ -6,9 +6,9 @@ what the reviewer finds. It stops when the reviewer passes the clip or the
6
6
  rounds run out. The first time it runs in a repository, it sets the
7
7
  repository up first.
8
8
 
9
- Nothing here calls an API. The model is whichever agent session runs the
10
- skill, and the vision step is that session's file reader opening a contact
11
- sheet. Everything is markdown, and you can edit all of it.
9
+ Nothing here calls a model's API. The model is whichever agent session runs
10
+ the skill, and the vision step is that session's file reader opening a
11
+ contact sheet. Everything is markdown, and you can edit all of it.
12
12
 
13
13
  ## Install
14
14
 
@@ -81,8 +81,28 @@ a checklist to the session's own sheet. The verdict records which, as
81
81
  `"reviewer": "restricted"`, `"unrestricted"` or `"self"`. A clip passed by its
82
82
  own author is a weaker claim, and says so.
83
83
 
84
- The skill never runs `git`. The clip it writes lands in your clips directory
85
- as an ordinary file, for you to read and commit yourself.
84
+ Writing a clip never runs `git`. The clip lands in your clips directory as an
85
+ ordinary file, for you to read and commit yourself.
86
+
87
+ ## version.cam
88
+
89
+ Once a repository publishes to version.cam, the same skill reads what is
90
+ there, and changes it, through the `versioncam cloud` commands
91
+ (`skills/versioncam/platform.md`):
92
+
93
+ ```
94
+ /versioncam status which clips are broken, since when, and what plays meanwhile
95
+ /versioncam fix [clip] why one broke, a repair, and a pull request for it
96
+ /versioncam embed <clip> the snippet for a README, a docs page or a landing page
97
+ ```
98
+
99
+ It answers questions about the project as well: who can see its clips, who
100
+ is told when one breaks, and the plan. It changes a setting only when you
101
+ ask, and the change waits for you to approve it in your browser. A fix ends
102
+ in a pull request, which it opens only with your yes. The token the commands
103
+ sign in with stays in its file, and the skill never reads or prints it.
104
+ Paying, deleting a project and tokens for CI outside GitHub stay on
105
+ app.version.cam.
86
106
 
87
107
  ## What it leaves behind
88
108
 
@@ -1,8 +1,8 @@
1
1
  ---
2
2
  name: versioncam
3
- description: Record a short demo clip — a screencast, a short video, a GIF of a feature — of this repository's web app from one sentence of what it should show, and iterate until a reviewer passes it from a contact sheet. Use when someone asks to record, film or make a demo of a feature, or to set versioncam up in a repository. Works in any repository with a web app — the first run writes versioncam.config.ts, works out how to start the app, and proves the app records the same way twice before anything is authored.
3
+ description: Record a short demo clip — a screencast, a short video, a GIF of a feature — of this repository's web app from one sentence of what it should show, and iterate until a reviewer passes it from a contact sheet. Use when someone asks to record, film or make a demo of a feature, or to set versioncam up in a repository. Works in any repository with a web app — the first run writes versioncam.config.ts, works out how to start the app, and proves the app records the same way twice before anything is authored. Also the repository's clips on version.cam: which are broken and why, fixing one, embedding one, who can see them, who is told, and the plan (/versioncam status, /versioncam fix [clip], /versioncam embed <clip>).
4
4
  user-invocable: true
5
- argument-hint: "\"<what the clip should show>\" [--id <slug>] [--max-rounds 6]"
5
+ argument-hint: "\"<what the clip should show>\" [--id <slug>] [--max-rounds 6] | status | fix [clip] | embed <clip>"
6
6
  allowed-tools:
7
7
  - Agent
8
8
  - SendMessage
@@ -28,9 +28,21 @@ the clip; a reviewer who has never seen how it was written looks at a picture
28
28
  of it and says whether it shows what it claims; and you go round again until it
29
29
  does, or the rounds run out.
30
30
 
31
- Follow these steps in order. Two more files sit beside this one, in this
32
- skill's directory: `onboarding.md` and `authoring.md`. They are briefs, read
33
- when a step says to.
31
+ Follow these steps in order. Three more files sit beside this one, in this
32
+ skill's directory: `onboarding.md`, `authoring.md` and `platform.md`. They
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+ are briefs, read when a step says to.
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+
35
+ ## Which brief
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+
37
+ `/versioncam status`, `/versioncam fix [clip]`, `/versioncam embed <clip>`,
38
+ and any question about this repository's clips on version.cam (which are
39
+ broken, what plays meanwhile, who can see them, who is told when one breaks,
40
+ the plan) are not a clip to record. Read `platform.md` and follow it instead
41
+ of the steps below. It sends you to step 0 when it needs the app's
42
+ directory, and back to `authoring.md` and steps 3 and 4 to fix a clip.
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+
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+ Anything else is a clip to record, and so is a quoted sentence, whatever it
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+ says (`/versioncam "Show the status page"`): go on with step 0.
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46
 
35
47
  ## 0. Where, and which phase
36
48