vehicle-path2 1.0.2 → 1.0.3

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- "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const e=require("./core.cjs"),i=require("./vehicle-helpers-82D2V4MI.cjs"),n=require("./animation-loop-fC2LjxCd.cjs"),t=require("./useVehicleEvents-KZUx27Uj.cjs");exports.arcLengthToSegmentPosition=e.arcLengthToSegmentPosition;exports.buildArcLengthTable=e.buildArcLengthTable;exports.buildGraph=e.buildGraph;exports.calculateBezierArcLength=e.calculateBezierArcLength;exports.calculateFrontAxlePosition=e.calculateFrontAxlePosition;exports.calculateInitialFrontPosition=e.calculateInitialFrontPosition;exports.calculatePositionOnCurve=e.calculatePositionOnCurve;exports.calculatePositionOnLine=e.calculatePositionOnLine;exports.createBezierCurve=e.createBezierCurve;exports.createInitialMovementState=e.createInitialMovementState;exports.distance=e.distance;exports.distanceToT=e.distanceToT;exports.findPath=e.findPath;exports.getArcLength=e.getArcLength;exports.getCumulativeArcLength=e.getCumulativeArcLength;exports.getLineLength=e.getLineLength;exports.getPointOnBezier=e.getPointOnBezier;exports.getPointOnLine=e.getPointOnLine;exports.getPointOnLineByOffset=e.getPointOnLineByOffset;exports.getPositionFromOffset=e.getPositionFromOffset;exports.handleArrival=e.handleArrival;exports.initializeAllVehicles=e.initializeAllVehicles;exports.initializeMovingVehicle=e.initializeMovingVehicle;exports.normalize=e.normalize;exports.prepareCommandPath=e.prepareCommandPath;exports.resolveFromLineOffset=e.resolveFromLineOffset;exports.resolveToLineOffset=e.resolveToLineOffset;exports.updateAxlePosition=e.updateAxlePosition;exports.VehicleEventEmitter=i.VehicleEventEmitter;exports.generateMovementDSL=i.generateMovementDSL;exports.generateSceneDSL=i.generateSceneDSL;exports.generateVehiclesDSL=i.generateVehiclesDSL;exports.getNextGotoVehicleId=i.getNextGotoVehicleId;exports.getNextStartVehicleId=i.getNextStartVehicleId;exports.parseAllDSL=i.parseAllDSL;exports.parseMovementDSL=i.parseMovementDSL;exports.parseSceneDSL=i.parseSceneDSL;exports.parseVehiclesDSL=i.parseVehiclesDSL;exports.validateAndCreateVehicles=i.validateAndCreateVehicles;exports.createAnimationLoop=n.createAnimationLoop;exports.useAnimationLoop=n.useAnimationLoop;exports.VehicleEventContext=t.VehicleEventContext;exports.VehicleEventProvider=t.VehicleEventProvider;exports.useAnimation=t.useAnimation;exports.useCreateVehicleEventEmitter=t.useCreateVehicleEventEmitter;exports.useInitialMovement=t.useInitialMovement;exports.useMovement=t.useMovementQueue;exports.useMovementQueue=t.useMovementQueue;exports.useMovementSequence=t.useMovementSequence;exports.useScene=t.useScene;exports.useSceneDefinition=t.useSceneDefinition;exports.useVehicleEvent=t.useVehicleEvent;exports.useVehicleEventEmitter=t.useVehicleEventEmitter;exports.useVehicleMovement=t.useAnimation;exports.useVehicleSimulation=t.useVehicleSimulation;exports.useVehicles=t.useVehicles;
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+ "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const e=require("./core.cjs"),i=require("./vehicle-helpers-82D2V4MI.cjs"),n=require("./animation-loop-fC2LjxCd.cjs"),t=require("./useVehicleEvents-GQ7zeGg6.cjs");exports.arcLengthToSegmentPosition=e.arcLengthToSegmentPosition;exports.buildArcLengthTable=e.buildArcLengthTable;exports.buildGraph=e.buildGraph;exports.calculateBezierArcLength=e.calculateBezierArcLength;exports.calculateFrontAxlePosition=e.calculateFrontAxlePosition;exports.calculateInitialFrontPosition=e.calculateInitialFrontPosition;exports.calculatePositionOnCurve=e.calculatePositionOnCurve;exports.calculatePositionOnLine=e.calculatePositionOnLine;exports.createBezierCurve=e.createBezierCurve;exports.createInitialMovementState=e.createInitialMovementState;exports.distance=e.distance;exports.distanceToT=e.distanceToT;exports.findPath=e.findPath;exports.getArcLength=e.getArcLength;exports.getCumulativeArcLength=e.getCumulativeArcLength;exports.getLineLength=e.getLineLength;exports.getPointOnBezier=e.getPointOnBezier;exports.getPointOnLine=e.getPointOnLine;exports.getPointOnLineByOffset=e.getPointOnLineByOffset;exports.getPositionFromOffset=e.getPositionFromOffset;exports.handleArrival=e.handleArrival;exports.initializeAllVehicles=e.initializeAllVehicles;exports.initializeMovingVehicle=e.initializeMovingVehicle;exports.normalize=e.normalize;exports.prepareCommandPath=e.prepareCommandPath;exports.resolveFromLineOffset=e.resolveFromLineOffset;exports.resolveToLineOffset=e.resolveToLineOffset;exports.updateAxlePosition=e.updateAxlePosition;exports.VehicleEventEmitter=i.VehicleEventEmitter;exports.generateMovementDSL=i.generateMovementDSL;exports.generateSceneDSL=i.generateSceneDSL;exports.generateVehiclesDSL=i.generateVehiclesDSL;exports.getNextGotoVehicleId=i.getNextGotoVehicleId;exports.getNextStartVehicleId=i.getNextStartVehicleId;exports.parseAllDSL=i.parseAllDSL;exports.parseMovementDSL=i.parseMovementDSL;exports.parseSceneDSL=i.parseSceneDSL;exports.parseVehiclesDSL=i.parseVehiclesDSL;exports.validateAndCreateVehicles=i.validateAndCreateVehicles;exports.createAnimationLoop=n.createAnimationLoop;exports.useAnimationLoop=n.useAnimationLoop;exports.VehicleEventContext=t.VehicleEventContext;exports.VehicleEventProvider=t.VehicleEventProvider;exports.useAnimation=t.useAnimation;exports.useCreateVehicleEventEmitter=t.useCreateVehicleEventEmitter;exports.useInitialMovement=t.useInitialMovement;exports.useMovement=t.useMovementQueue;exports.useMovementQueue=t.useMovementQueue;exports.useMovementSequence=t.useMovementSequence;exports.useScene=t.useScene;exports.useSceneDefinition=t.useSceneDefinition;exports.useVehicleEvent=t.useVehicleEvent;exports.useVehicleEventEmitter=t.useVehicleEventEmitter;exports.useVehicleMovement=t.useAnimation;exports.useVehicleSimulation=t.useVehicleSimulation;exports.useVehicles=t.useVehicles;
@@ -1,7 +1,7 @@
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  import { arcLengthToSegmentPosition as i, buildArcLengthTable as a, buildGraph as n, calculateBezierArcLength as s, calculateFrontAxlePosition as o, calculateInitialFrontPosition as l, calculatePositionOnCurve as r, calculatePositionOnLine as c, createBezierCurve as u, createInitialMovementState as h, distance as m, distanceToT as v, findPath as g, getArcLength as L, getCumulativeArcLength as V, getLineLength as d, getPointOnBezier as f, getPointOnLine as S, getPointOnLineByOffset as p, getPositionFromOffset as A, handleArrival as P, initializeAllVehicles as x, initializeMovingVehicle as E, normalize as M, prepareCommandPath as O, resolveFromLineOffset as D, resolveToLineOffset as C, updateAxlePosition as z } from "./core.js";
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  import { V as I, g as T, a as B, b as F, c as G, d as N, p as j, e as k, f as q, h as y, v as Q } from "./vehicle-helpers-BXX3GPzk.js";
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  import { c as H, u as J } from "./animation-loop-bZEm2pMN.js";
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- import { V as R, a as U, u as W, b as X, c as Y, d as Z, d as _, e as $, f as ee, g as te, h as ie, i as ae, u as ne, j as se, k as oe } from "./useVehicleEvents-DaLwTAZI.js";
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+ import { V as R, a as U, u as W, b as X, c as Y, d as Z, d as _, e as $, f as ee, g as te, h as ie, i as ae, u as ne, j as se, k as oe } from "./useVehicleEvents-Lf_yySwI.js";
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  export {
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  R as VehicleEventContext,
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  I as VehicleEventEmitter,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "vehicle-path2",
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- "version": "1.0.2",
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+ "version": "1.0.3",
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  "description": "Vehicle motion simulator library for dual-axle vehicle movement along paths composed of lines and Bezier curves",
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  "type": "module",
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  "main": "./dist/vehicle-path.cjs",