vectorvesper 2.5.0 → 2.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,113 +1,113 @@
1
- <!--
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- BANNER: host a wide image (≈1280×640) at an ABSOLUTE url — relative paths do
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- NOT render on npmjs.com — then uncomment this block:
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-
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- <p align="center">
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- <a href="https://vectorvesper.dev">
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- <img src="https://vectorvesper.dev/banner.png" alt="Vector Vesper" width="100%" />
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- </a>
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- </p>
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- -->
11
-
12
- <h1 align="center">Vector Vesper</h1>
13
-
14
- <p align="center">
15
- Production-grade WebGL, 3D, and motion components for React. Copy directly into your codebase and own the code.
16
- </p>
17
-
18
- <p align="center">
19
- <a href="https://www.npmjs.com/package/vectorvesper"><img src="https://img.shields.io/npm/v/vectorvesper?color=7EACB5&label=npm" alt="npm version" /></a>
20
- <a href="https://github.com/vectorvesper/vv-components/blob/main/LICENSE"><img src="https://img.shields.io/github/license/vectorvesper/vv-components?color=7EACB5&label=license" alt="license" /></a>
21
- <a href="https://vectorvesper.dev"><img src="https://img.shields.io/badge/docs-vectorvesper.dev-7EACB5" alt="docs" /></a>
22
- </p>
23
-
24
- ---
25
-
26
- > Vector Vesper is a CLI you run with `npx`, not a package you install. Start with `npx vectorvesper init` below.
27
-
28
- **Vector Vesper** is a motion toolkit for React consisting of 3D animations, shaders, and advanced motion components.
29
-
30
- The CLI writes the component code directly into your repository. You have full control over the math, the shaders, and the styles.
31
-
32
- ## Quick Start
33
-
34
- ```bash
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- # Initialize project configuration
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- npx vectorvesper init
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-
38
- # Add a visual component
39
- npx vectorvesper add video-card
40
- ```
41
-
42
- The CLI auto-detects your workspace, installs required animation dependencies (such as `three`, `@react-three/fiber`, or `gsap`), and writes the code to `@/components/vv/`.
43
-
44
- ```tsx
45
- import { VideoCard } from "@/components/vv/video-card";
46
-
47
- export default function Page() {
48
- return (
49
- <div className="h-screen w-full">
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- <VideoCard src="/clip.mp4" />
51
- </div>
52
- );
53
- }
54
- ```
55
-
56
- ## MCP server — motion advice for your coding agent
57
-
58
- The same CLI runs as an [MCP](https://modelcontextprotocol.io) server, so Claude Code, Cursor, Copilot and friends can ask about motion before they write it.
59
-
60
- ```bash
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- npx vectorvesper mcp install
62
- ```
63
-
64
- That configures every supported editor it finds. Restart the editor and run `npx vectorvesper mcp status` to confirm. No account or token is needed — the runtime, its contracts and the linter are free.
65
-
66
- **Why bother.** Bad motion code does not error. TypeScript passes, the build is green, and the page janks on a mid-range phone six weeks later with nothing connecting the two. An agent has no feedback signal for the one quality dimension that matters here, so this server gives it three:
67
-
68
- - **`plan_motion`** — describe what you are building and get told whether it needs a primitive **at all**, which ones, in what order, and when that advice would be wrong. It says "use CSS, not this" for a hover state, a fade on mount, a spinner or a one-time scroll reveal, because those are compositor features that cost no main-thread time. Roughly a fifth of its answers recommend the platform over this library.
69
- - **`get_hook` / `get_pattern` / `get_component`** — the contract, not the source. Does this need a client boundary, does it own the element's transform, what does it conflict with, which frame lane does it run in, and when should you not use it.
70
- - **`check_motion`** — a static linter for the failure class that ships silently: a private `requestAnimationFrame` loop outside the shared budget, a discarded unsubscribe, `setState` in a frame callback, layout read in the write lane, one transform with two owners, a `<Canvas>` prop that quietly overrules the adapter that set it, a WebGL scene with nothing watching for a lost context, motion with no reduced-motion guard.
71
-
72
- Prefer to wire it by hand? Add this to your client's MCP config:
73
-
74
- ```json
75
- {
76
- "mcpServers": {
77
- "vectorvesper": {
78
- "command": "npx",
79
- "args": ["-y", "vectorvesper", "mcp"]
80
- }
81
- }
82
- }
83
- ```
84
-
85
- Full setup notes and the per-client config paths: [vectorvesper.dev/docs/mcp](https://vectorvesper.dev/docs/mcp).
86
-
87
- ## CLI Command Reference
88
-
89
- | Command | Description |
90
- | --- | --- |
91
- | `init` | Detect project setup and write `vv.config.json` |
92
- | `add <slug>` | Add a component and auto-install its dependencies |
93
- | `list` | List all available components in the registry |
94
- | `update [slug]` | Update installed components to the latest version |
95
- | `diff [slug]` | Check local files against registry updates |
96
- | `remove <slug>` | Safely remove a component's files from the project |
97
- | `mcp install [client]` | Configure the MCP server for your editor(s) |
98
- | `mcp status` | Check which clients are wired up |
99
- | `mcp` | Run the MCP server on stdio (what the editor invokes) |
100
- | `info` | Output workspace diagnostics for troubleshooting |
101
-
102
- Works out of the box with **npm, pnpm, yarn, and bun** by checking your lockfile.
103
-
104
- ## Links
105
-
106
- * **Documentation & Guides:** [vectorvesper.dev/docs](https://vectorvesper.dev/docs)
107
- * **Visual Component Catalog:** [vectorvesper.dev/components](https://vectorvesper.dev/components)
108
- * **GitHub Repository:** [github.com/vectorvesper/vv-components](https://github.com/vectorvesper/vv-components)
109
- * **Report Issues:** [github.com/vectorvesper/vv-components/issues](https://github.com/vectorvesper/vv-components/issues)
110
-
111
- ---
112
-
113
- Licensed under the MIT License for open-source components. Premium/commercial components are subject to the Vector Vesper terms of service.
1
+ <!--
2
+ BANNER: host a wide image (≈1280×640) at an ABSOLUTE url — relative paths do
3
+ NOT render on npmjs.com — then uncomment this block:
4
+
5
+ <p align="center">
6
+ <a href="https://vectorvesper.dev">
7
+ <img src="https://vectorvesper.dev/banner.png" alt="Vector Vesper" width="100%" />
8
+ </a>
9
+ </p>
10
+ -->
11
+
12
+ <h1 align="center">Vector Vesper</h1>
13
+
14
+ <p align="center">
15
+ Production-grade WebGL, 3D, and motion components for React. Copy directly into your codebase and own the code.
16
+ </p>
17
+
18
+ <p align="center">
19
+ <a href="https://www.npmjs.com/package/vectorvesper"><img src="https://img.shields.io/npm/v/vectorvesper?color=7EACB5&label=npm" alt="npm version" /></a>
20
+ <a href="https://github.com/vectorvesper/vv-components/blob/main/LICENSE"><img src="https://img.shields.io/github/license/vectorvesper/vv-components?color=7EACB5&label=license" alt="license" /></a>
21
+ <a href="https://vectorvesper.dev"><img src="https://img.shields.io/badge/docs-vectorvesper.dev-7EACB5" alt="docs" /></a>
22
+ </p>
23
+
24
+ ---
25
+
26
+ > Vector Vesper is a CLI you run with `npx`, not a package you install. Start with `npx vectorvesper init` below.
27
+
28
+ **Vector Vesper** is a motion toolkit for React consisting of 3D animations, shaders, and advanced motion components.
29
+
30
+ The CLI writes the component code directly into your repository. You have full control over the math, the shaders, and the styles.
31
+
32
+ ## Quick Start
33
+
34
+ ```bash
35
+ # Initialize project configuration
36
+ npx vectorvesper init
37
+
38
+ # Add a visual component
39
+ npx vectorvesper add video-card
40
+ ```
41
+
42
+ The CLI auto-detects your workspace, installs required animation dependencies (such as `three`, `@react-three/fiber`, or `gsap`), and writes the code to `@/components/vv/`.
43
+
44
+ ```tsx
45
+ import { VideoCard } from "@/components/vv/video-card";
46
+
47
+ export default function Page() {
48
+ return (
49
+ <div className="h-screen w-full">
50
+ <VideoCard src="/clip.mp4" />
51
+ </div>
52
+ );
53
+ }
54
+ ```
55
+
56
+ ## MCP server — motion advice for your coding agent
57
+
58
+ The same CLI runs as an [MCP](https://modelcontextprotocol.io) server, so Claude Code, Cursor, Copilot and friends can ask about motion before they write it.
59
+
60
+ ```bash
61
+ npx vectorvesper mcp install
62
+ ```
63
+
64
+ That configures every supported editor it finds. Restart the editor and run `npx vectorvesper mcp status` to confirm. No account or token is needed — the runtime, its contracts and the linter are free.
65
+
66
+ **Why bother.** Bad motion code does not error. TypeScript passes, the build is green, and the page janks on a mid-range phone six weeks later with nothing connecting the two. An agent has no feedback signal for the one quality dimension that matters here, so this server gives it three:
67
+
68
+ - **`plan_motion`** — describe what you are building and get told whether it needs a primitive **at all**, which ones, in what order, and when that advice would be wrong. It says "use CSS, not this" for a hover state, a fade on mount, a spinner or a one-time scroll reveal, because those are compositor features that cost no main-thread time. Roughly a fifth of its answers recommend the platform over this library.
69
+ - **`get_hook` / `get_pattern` / `get_component`** — the contract, not the source. Does this need a client boundary, does it own the element's transform, what does it conflict with, which frame lane does it run in, and when should you not use it.
70
+ - **`check_motion`** — a static linter for the failure class that ships silently: a private `requestAnimationFrame` loop outside the shared budget, a discarded unsubscribe, `setState` in a frame callback, layout read in the write lane, one transform with two owners, a `<Canvas>` prop that quietly overrules the adapter that set it, a WebGL scene with nothing watching for a lost context, motion with no reduced-motion guard.
71
+
72
+ Prefer to wire it by hand? Add this to your client's MCP config:
73
+
74
+ ```json
75
+ {
76
+ "mcpServers": {
77
+ "vectorvesper": {
78
+ "command": "npx",
79
+ "args": ["-y", "vectorvesper", "mcp"]
80
+ }
81
+ }
82
+ }
83
+ ```
84
+
85
+ Full setup notes and the per-client config paths: [vectorvesper.dev/docs/mcp](https://vectorvesper.dev/docs/mcp).
86
+
87
+ ## CLI Command Reference
88
+
89
+ | Command | Description |
90
+ | --- | --- |
91
+ | `init` | Detect project setup and write `vv.config.json` |
92
+ | `add <slug>` | Add a component and auto-install its dependencies |
93
+ | `list` | List all available components in the registry |
94
+ | `update [slug]` | Update installed components to the latest version |
95
+ | `diff [slug]` | Check local files against registry updates |
96
+ | `remove <slug>` | Safely remove a component's files from the project |
97
+ | `mcp install [client]` | Configure the MCP server for your editor(s) |
98
+ | `mcp status` | Check which clients are wired up |
99
+ | `mcp` | Run the MCP server on stdio (what the editor invokes) |
100
+ | `info` | Output workspace diagnostics for troubleshooting |
101
+
102
+ Works out of the box with **npm, pnpm, yarn, and bun** by checking your lockfile.
103
+
104
+ ## Links
105
+
106
+ * **Documentation & Guides:** [vectorvesper.dev/docs](https://vectorvesper.dev/docs)
107
+ * **Visual Component Catalog:** [vectorvesper.dev/components](https://vectorvesper.dev/components)
108
+ * **GitHub Repository:** [github.com/vectorvesper/vv-components](https://github.com/vectorvesper/vv-components)
109
+ * **Report Issues:** [github.com/vectorvesper/vv-components/issues](https://github.com/vectorvesper/vv-components/issues)
110
+
111
+ ---
112
+
113
+ Licensed under the MIT License for open-source components. Premium/commercial components are subject to the Vector Vesper terms of service.
@@ -4,7 +4,7 @@ import {
4
4
  getAuthToken,
5
5
  logger,
6
6
  validateSlug
7
- } from "./chunk-SFP5K3ZO.js";
7
+ } from "./chunk-ZFHVMCR6.js";
8
8
 
9
9
  // src/utils/project.ts
10
10
  import fs from "fs";
@@ -130,7 +130,7 @@ var VVConfigSchema = z.object({
130
130
  })
131
131
  });
132
132
  var VVGlobalConfigSchema = z.object({
133
- // Auth — license key for paid components
133
+ // Auth — access token for paid components
134
134
  auth: z.object({
135
135
  token: z.string().optional(),
136
136
  email: z.string().optional(),
package/dist/hooks.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": "1.0.0",
3
- "engineVersion": "4.0.0",
4
- "generatedAt": "2026-08-29T13:09:19.680Z",
3
+ "engineVersion": "4.0.1",
4
+ "generatedAt": "2026-09-09T11:54:49.193Z",
5
5
  "contractLevel": "full",
6
6
  "hooks": [
7
7
  {
@@ -3686,7 +3686,14 @@
3686
3686
  "simulation"
3687
3687
  ],
3688
3688
  "allOf": [],
3689
- "unless": [],
3689
+ "unless": [
3690
+ "lottie",
3691
+ "dotlottie",
3692
+ "rive",
3693
+ "spline",
3694
+ "countdown",
3695
+ "stopwatch"
3696
+ ],
3690
3697
  "minHits": 1,
3691
3698
  "priority": 100,
3692
3699
  "verdict": "custom",
@@ -3962,6 +3969,94 @@
3962
3969
  ],
3963
3970
  "notWhen": "The problem is not memory but frames. If the scene is janky rather than crashing, start with `useFramePressure` to find out what is actually eating the frame before optimising anything."
3964
3971
  },
3972
+ {
3973
+ "id": "clock-and-interval",
3974
+ "when": [
3975
+ "countdown",
3976
+ "count down",
3977
+ "timer",
3978
+ "stopwatch",
3979
+ "every second",
3980
+ "every few seconds",
3981
+ "clock",
3982
+ "poll",
3983
+ "polling",
3984
+ "auto refresh",
3985
+ "refresh every",
3986
+ "elapsed time"
3987
+ ],
3988
+ "allOf": [],
3989
+ "unless": [
3990
+ "scrub",
3991
+ "shader",
3992
+ "canvas",
3993
+ "frame",
3994
+ "particle",
3995
+ "scroll"
3996
+ ],
3997
+ "minHits": 1,
3998
+ "priority": 885,
3999
+ "verdict": "no-runtime",
4000
+ "headline": "A clock is not a frame loop. Use a timer.",
4001
+ "because": "A value that changes once a second needs one update a second. Subscribing it to the frame loop runs the callback sixty to a hundred and twenty times to produce the same digit, and every one of those wakes the scheduler, occupies the budget, and shows up in devtools as work with nothing to show for it. Frame loops are for values that change every frame.",
4002
+ "use": [],
4003
+ "components": [],
4004
+ "instead": "`setInterval`, or a `setTimeout` chain when the cadence has to drift-correct. Compute the displayed value from `Date.now()` against a fixed start rather than by counting ticks — intervals are throttled in background tabs, so a counter that adds one per tick silently runs slow while a computed one stays right.",
4005
+ "watchFor": [],
4006
+ "notWhen": "The number itself animates rather than stepping. A total easing to a new value on the shared loop is `useNumberTicker`, and that genuinely is per-frame work."
4007
+ },
4008
+ {
4009
+ "id": "third-party-animation-runtime",
4010
+ "when": [
4011
+ "lottie",
4012
+ "dotlottie",
4013
+ "rive",
4014
+ "spline",
4015
+ "vanta",
4016
+ "after effects"
4017
+ ],
4018
+ "allOf": [],
4019
+ "unless": [],
4020
+ "minHits": 1,
4021
+ "priority": 880,
4022
+ "verdict": "no-runtime",
4023
+ "headline": "It brings its own renderer and its own frame loop. Do not wrap it in ours.",
4024
+ "because": "These players own their playback clock end to end. Driving one from a frame callback gives the page two schedulers arguing over the same animation: ours decides the work should shed under load, theirs keeps advancing regardless, and the result is worse than either alone. There is no per-frame work of yours here to coordinate.",
4025
+ "use": [],
4026
+ "components": [],
4027
+ "instead": "Let the player drive itself, and use its own API to pause it when it is off screen. What is worth governing is the mount, not the loop: these bundles are large and their first parse lands wherever you put it.",
4028
+ "watchFor": [
4029
+ "client-boundary",
4030
+ "missing-cleanup"
4031
+ ],
4032
+ "notWhen": "The mount cost is the problem rather than the playback. `useSafeToMount` holds a heavy subtree until the frame can afford it, and `useSceneGate` adds the off-screen and recovery decisions on top. Both govern when the player appears without touching how it animates."
4033
+ },
4034
+ {
4035
+ "id": "list-virtualisation",
4036
+ "when": [
4037
+ "virtualisation",
4038
+ "virtualization",
4039
+ "virtualised list",
4040
+ "virtualized list",
4041
+ "infinite scroll",
4042
+ "windowing",
4043
+ "react-window",
4044
+ "long list",
4045
+ "render thousands of rows"
4046
+ ],
4047
+ "allOf": [],
4048
+ "unless": [],
4049
+ "minHits": 1,
4050
+ "priority": 870,
4051
+ "verdict": "no-runtime",
4052
+ "headline": "That is a windowing problem, not a motion one.",
4053
+ "because": "The cost is the number of mounted DOM nodes and the reconciliation over them, which is React work rather than frame work. Nothing here reduces a node count, and a frame budget cannot govern a render that has already been committed. Reaching for a scheduler because a list feels slow treats the symptom furthest from the cause.",
4054
+ "use": [],
4055
+ "components": [],
4056
+ "instead": "A windowing library — TanStack Virtual or react-window — so only the visible rows exist. Measure with the browser profiler first: an unmemoised row component is more often the cause than the row count.",
4057
+ "watchFor": [],
4058
+ "notWhen": "Each row runs its own frame-driven effect. A thousand rows each with a private `requestAnimationFrame` loop is a scheduling problem, and one `useTick` per row on the shared conductor is what fixes it."
4059
+ },
3965
4060
  {
3966
4061
  "id": "per-frame-work",
3967
4062
  "when": [
@@ -3973,7 +4068,11 @@
3973
4068
  "game loop",
3974
4069
  "ticker",
3975
4070
  "frame loop",
3976
- "custom effect"
4071
+ "custom effect",
4072
+ "morph",
4073
+ "tween",
4074
+ "over time",
4075
+ "frame by frame"
3977
4076
  ],
3978
4077
  "allOf": [],
3979
4078
  "unless": [],
@@ -4009,13 +4108,23 @@
4009
4108
  "follow the mouse",
4010
4109
  "track the cursor",
4011
4110
  "track the mouse",
4012
- "chase the cursor"
4111
+ "chase the cursor",
4112
+ "as you scroll",
4113
+ "on scroll",
4114
+ "scroll down",
4115
+ "scroll progress",
4116
+ "scroll offset",
4117
+ "sticky header",
4118
+ "shrink on scroll",
4119
+ "scroll indicator"
4013
4120
  ],
4014
4121
  "allOf": [],
4015
4122
  "unless": [
4016
4123
  "trail",
4017
4124
  "magnetic",
4018
- "parallax"
4125
+ "parallax",
4126
+ "reveal",
4127
+ "scrollytelling"
4019
4128
  ],
4020
4129
  "minHits": 1,
4021
4130
  "priority": 470,
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@ import {
3
3
  detectProject,
4
4
  fetchComponent,
5
5
  fetchRegistryIndex
6
- } from "./chunk-5YSVDVLK.js";
6
+ } from "./chunk-BI3LEGXE.js";
7
7
  import {
8
8
  getAuthToken,
9
9
  getGlobalConfigPath,
@@ -15,7 +15,7 @@ import {
15
15
  setVerbose,
16
16
  validateSlug,
17
17
  writeConfig
18
- } from "./chunk-SFP5K3ZO.js";
18
+ } from "./chunk-ZFHVMCR6.js";
19
19
 
20
20
  // src/index.ts
21
21
  import { Command } from "commander";
@@ -295,7 +295,7 @@ async function listCommand() {
295
295
  console.log(`
296
296
  ${pc2.green(String(freeCount))} free components${proCount > 0 ? ` \xB7 ${pc2.magenta(String(proCount))} pro components` : ""}`);
297
297
  if (proCount > 0 && !hasAuth) {
298
- console.log(` \u{1F511} ${pc2.dim("Unlock pro components:")} ${pc2.cyan("npx vectorvesper login <key>")} ${pc2.dim("\xB7")} ${pc2.cyan("https://vectorvesper.dev/pricing")}`);
298
+ console.log(` \u{1F511} ${pc2.dim("Unlock pro components:")} ${pc2.cyan("npx vectorvesper login <token>")} ${pc2.dim("\xB7")} ${pc2.cyan("https://vectorvesper.dev/pricing")}`);
299
299
  }
300
300
  console.log(`
301
301
  \u{1F449} Run ${pc2.bold(pc2.cyan("npx vectorvesper add <slug>"))} to add a component to your project.
@@ -303,7 +303,8 @@ async function listCommand() {
303
303
  } catch (error) {
304
304
  const message = error instanceof Error ? error.message : String(error);
305
305
  spinner.fail(pc2.red(`Failed to fetch components list: ${message}`));
306
- process.exit(1);
306
+ process.exitCode = 1;
307
+ return;
307
308
  }
308
309
  }
309
310
 
@@ -758,7 +759,7 @@ async function addCommand(slug, options = {}) {
758
759
  } catch (error) {
759
760
  const message = error instanceof Error ? error.message : String(error);
760
761
  spinner.fail(pc5.red(`Failed to resolve component "${slug}": ${message}`));
761
- process.exit(1);
762
+ process.exitCode = 1;
762
763
  return;
763
764
  }
764
765
  let transpileWarnings = [];
@@ -780,7 +781,7 @@ async function addCommand(slug, options = {}) {
780
781
  } catch (error) {
781
782
  const message = error instanceof Error ? error.message : String(error);
782
783
  spinner.fail(pc5.red(message));
783
- process.exit(1);
784
+ process.exitCode = 1;
784
785
  return;
785
786
  }
786
787
  const filesToWrite = [];
@@ -856,7 +857,7 @@ async function addCommand(slug, options = {}) {
856
857
  } catch (error) {
857
858
  const message = error instanceof Error ? error.message : String(error);
858
859
  spinner.fail(pc5.red(`Failed to write files: ${message}`));
859
- process.exit(1);
860
+ process.exitCode = 1;
860
861
  return;
861
862
  }
862
863
  try {
@@ -1018,7 +1019,7 @@ async function updateCommand(slug, options = {}) {
1018
1019
  if (updatedComponents.length > 0) {
1019
1020
  await handleDependencies(updatedComponents, projectRoot, projectInfo, options);
1020
1021
  }
1021
- if (failed.length > 0) process.exit(1);
1022
+ if (failed.length > 0) process.exitCode = 1;
1022
1023
  }
1023
1024
 
1024
1025
  // src/commands/remove.ts
@@ -1122,7 +1123,7 @@ Remove ${slug}
1122
1123
  import fs7 from "fs";
1123
1124
  import path7 from "path";
1124
1125
  import pc8 from "picocolors";
1125
- var CLI_VERSION = true ? "2.5.0" : "0.0.0-dev";
1126
+ var CLI_VERSION = true ? "2.7.0" : "0.0.0-dev";
1126
1127
  async function infoCommand() {
1127
1128
  console.log(pc8.bold(pc8.cyan("\nVector Vesper Diagnostics\n")));
1128
1129
  const projectInfo = detectProject();
@@ -1255,7 +1256,8 @@ Component Diff: ${slug}`)));
1255
1256
  } catch (error) {
1256
1257
  const message = error instanceof Error ? error.message : String(error);
1257
1258
  spinner.fail(pc9.red(`Failed to fetch remote component details: ${message}`));
1258
- process.exit(1);
1259
+ process.exitCode = 1;
1260
+ return;
1259
1261
  }
1260
1262
  } else {
1261
1263
  const spinner = ora4({
@@ -1320,7 +1322,8 @@ ${pc9.green("\u2714")} All components are up to date!
1320
1322
  } catch (error) {
1321
1323
  const message = error instanceof Error ? error.message : String(error);
1322
1324
  spinner.fail(pc9.red(`Failed to check updates: ${message}`));
1323
- process.exit(1);
1325
+ process.exitCode = 1;
1326
+ return;
1324
1327
  }
1325
1328
  }
1326
1329
  }
@@ -1420,7 +1423,7 @@ async function whoamiCommand() {
1420
1423
  }
1421
1424
 
1422
1425
  // src/index.ts
1423
- var version = true ? "2.5.0" : "0.0.0-dev";
1426
+ var version = true ? "2.7.0" : "0.0.0-dev";
1424
1427
  var program = new Command();
1425
1428
  program.name("vv").description("Vector Vesper CLI \u2014 add visual components to your React project").version(version).option("--verbose", "Show detailed debug output").hook("preAction", (thisCommand) => {
1426
1429
  const opts = thisCommand.opts();
@@ -1449,20 +1452,20 @@ program.command("info").description("Show project diagnostics and list installed
1449
1452
  program.command("diff [slug]").description("Check for updates against the component registry").action(async (slug) => {
1450
1453
  await diffCommand(slug);
1451
1454
  });
1452
- program.command("login <key>", { hidden: true }).description("Authenticate with a license key for pro components").action(async (key) => {
1455
+ program.command("login <token>").description("Authenticate with an access token for pro components").action(async (key) => {
1453
1456
  await loginCommand(key);
1454
1457
  });
1455
- program.command("logout", { hidden: true }).description("Clear stored license credentials").action(async () => {
1458
+ program.command("logout").description("Clear the stored access token").action(async () => {
1456
1459
  await logoutCommand();
1457
1460
  });
1458
- program.command("whoami", { hidden: true }).description("Show current authentication status").action(async () => {
1461
+ program.command("whoami").description("Show current authentication status").action(async () => {
1459
1462
  await whoamiCommand();
1460
1463
  });
1461
1464
  program.command("mcp [action] [client]").description(
1462
1465
  "Run as an MCP server (stdio) for AI coding agents. `vv mcp install` wires it into your editor; `vv mcp status` checks the setup."
1463
1466
  ).option("--stdio", "Force server mode even from an interactive terminal").option("-g, --global", "Write user-level config instead of project-level (install)").action(
1464
1467
  async (action, client, options) => {
1465
- const { mcpCommand } = await import("./mcp-QHRDHAME.js");
1468
+ const { mcpCommand } = await import("./mcp-RHYAXOSU.js");
1466
1469
  await mcpCommand(action, { ...options, client });
1467
1470
  }
1468
1471
  );
@@ -3,7 +3,7 @@ import {
3
3
  } from "./chunk-CPZKZO3A.js";
4
4
  import {
5
5
  getAuthToken
6
- } from "./chunk-SFP5K3ZO.js";
6
+ } from "./chunk-ZFHVMCR6.js";
7
7
 
8
8
  // src/commands/mcp.ts
9
9
  import pc from "picocolors";
@@ -146,7 +146,7 @@ function detectClients(cwd = process.cwd()) {
146
146
  }
147
147
 
148
148
  // src/commands/mcp.ts
149
- var VERSION = true ? "2.5.0" : "0.0.0-dev";
149
+ var VERSION = true ? "2.7.0" : "0.0.0-dev";
150
150
  var CONFIG_SNIPPET = `{
151
151
  "mcpServers": {
152
152
  "vectorvesper": {
@@ -293,7 +293,7 @@ ${pc.red("\u2717")} Unknown argument "${action}" for \`vv mcp\`.
293
293
  return;
294
294
  }
295
295
  protectStdout();
296
- const { startMcpServer } = await import("./server-ENS44LZV.js");
296
+ const { startMcpServer } = await import("./server-DVFJRSZW.js");
297
297
  try {
298
298
  await startMcpServer();
299
299
  } catch (error) {
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  detectProject,
3
3
  fetchRegistryIndex
4
- } from "./chunk-5YSVDVLK.js";
4
+ } from "./chunk-BI3LEGXE.js";
5
5
  import {
6
6
  findHook,
7
7
  findPattern,
@@ -9,7 +9,7 @@ import {
9
9
  } from "./chunk-CPZKZO3A.js";
10
10
  import {
11
11
  getAuthToken
12
- } from "./chunk-SFP5K3ZO.js";
12
+ } from "./chunk-ZFHVMCR6.js";
13
13
 
14
14
  // src/mcp/server.ts
15
15
  import { z } from "zod";
@@ -148,6 +148,10 @@ function collect(ast, traverse) {
148
148
  canvases: [],
149
149
  rawGlContexts: [],
150
150
  handlesContextLoss: false,
151
+ gpuDevices: [],
152
+ gpuLostHandlers: [],
153
+ mentionsDestroyedReason: false,
154
+ webgpuClassChecks: [],
151
155
  gatingObserver: []
152
156
  };
153
157
  const reactSetters = collectReactSetters(ast, traverse);
@@ -194,6 +198,16 @@ function collect(ast, traverse) {
194
198
  }
195
199
  return false;
196
200
  };
201
+ const memberPath = (n) => {
202
+ if (!n || typeof n.type !== "string") return null;
203
+ if (n.type === "Identifier") return n.name;
204
+ if (n.type === "MemberExpression" && !n.computed) {
205
+ const obj = memberPath(n.object);
206
+ const prop = n.property?.type === "Identifier" ? n.property.name : null;
207
+ return obj && prop ? `${obj}.${prop}` : null;
208
+ }
209
+ return null;
210
+ };
197
211
  const isLatched = (setterPath) => {
198
212
  let node = setterPath;
199
213
  while (node) {
@@ -203,6 +217,10 @@ function collect(ast, traverse) {
203
217
  const collect2 = (n) => {
204
218
  if (!n || typeof n.type !== "string") return;
205
219
  if (n.type === "Identifier") guards.add(n.name);
220
+ if (n.type === "MemberExpression") {
221
+ const p = memberPath(n);
222
+ if (p) guards.add(p);
223
+ }
206
224
  for (const key of Object.keys(n)) {
207
225
  const v = n[key];
208
226
  if (Array.isArray(v)) v.forEach(collect2);
@@ -213,7 +231,8 @@ function collect(ast, traverse) {
213
231
  let latched = false;
214
232
  const check = (inner) => {
215
233
  const target = inner.node.left ?? inner.node.argument;
216
- if (target?.type === "Identifier" && guards.has(target.name)) latched = true;
234
+ const name = memberPath(target);
235
+ if (name && guards.has(name)) latched = true;
217
236
  };
218
237
  if (typeof node.traverse === "function") {
219
238
  node.traverse({ AssignmentExpression: check, UpdateExpression: check });
@@ -303,6 +322,25 @@ function collect(ast, traverse) {
303
322
  );
304
323
  if (lane === "input" || lane === "update" || lane === "render") scanLaneDiscipline(cb, lane, via);
305
324
  };
325
+ const isDetachedProbeCanvas = (p, node) => {
326
+ const obj = node.callee?.object;
327
+ if (!obj || obj.type !== "Identifier") return false;
328
+ const binding = typeof p.scope?.getBinding === "function" ? p.scope.getBinding(obj.name) : null;
329
+ if (!binding) return false;
330
+ const decl = binding.path?.node;
331
+ const init = decl?.type === "VariableDeclarator" ? decl.init : null;
332
+ if (!init || init.type !== "CallExpression") return false;
333
+ if (calleeName(init.callee) !== "createElement") return false;
334
+ const tag = init.arguments?.[0];
335
+ if (tag?.type !== "StringLiteral" || tag.value !== "canvas") return false;
336
+ const INERT = /* @__PURE__ */ new Set(["getContext", "width", "height"]);
337
+ return (binding.referencePaths ?? []).every((ref) => {
338
+ const parent = ref.parentPath?.node;
339
+ if (!parent) return false;
340
+ const isMember = parent.type === "MemberExpression" || parent.type === "OptionalMemberExpression";
341
+ return isMember && parent.object === ref.node && INERT.has(parent.property?.name);
342
+ });
343
+ };
306
344
  const handleCall = (p) => {
307
345
  const node = p.node;
308
346
  const name = calleeName(node.callee);
@@ -320,6 +358,35 @@ function collect(ast, traverse) {
320
358
  case "cancelAnimationFrame":
321
359
  f.hasCancelRaf = true;
322
360
  break;
361
+ // Telling RendererHealth about a context change IS handling it, and it is
362
+ // the half `webglcontextlost`-string detection cannot see.
363
+ //
364
+ // This is keyed on the call rather than on an import name on purpose.
365
+ // Projects routinely re-export the runtime through their own barrel — our
366
+ // own docs site imports `getRendererHealth` from `@/motion`, which is a
367
+ // file that does `export * from "@vectorvesper/motion/react"`. Every
368
+ // check that asks "is this name in `vvImports`" is blind to that, so the
369
+ // scene-gate page reported having no context-loss handling three lines
370
+ // above the `reportLost()` that handles it. Found 2026-09-09.
371
+ //
372
+ // Deliberately loose: only `reportLost`/`reportHealthy`, not
373
+ // `getRendererHealth`, because reading health for a readout is not
374
+ // handling. Being loose here can only suppress a finding, and a missed
375
+ // warning is the failure this file prefers over a false one.
376
+ case "reportLost":
377
+ case "reportHealthy":
378
+ f.handlesContextLoss = true;
379
+ break;
380
+ case "requestDevice":
381
+ f.gpuDevices.push(line);
382
+ break;
383
+ case "then": {
384
+ const obj = node.callee?.object;
385
+ if ((obj?.property?.name ?? obj?.property?.value) === "lost") {
386
+ f.gpuLostHandlers.push(line);
387
+ }
388
+ break;
389
+ }
323
390
  case "setInterval":
324
391
  f.setInterval.push(line);
325
392
  break;
@@ -350,9 +417,9 @@ function collect(ast, traverse) {
350
417
  break;
351
418
  case "getContext": {
352
419
  const kind = node.arguments?.[0];
353
- if (kind?.type === "StringLiteral" && /^(webgl2?|experimental-webgl)$/.test(kind.value)) {
354
- f.rawGlContexts.push(line);
355
- }
420
+ if (kind?.type !== "StringLiteral" || isDetachedProbeCanvas(p, node)) break;
421
+ if (/^(webgl2?|experimental-webgl)$/.test(kind.value)) f.rawGlContexts.push(line);
422
+ if (kind.value === "webgpu") f.gpuDevices.push(line);
356
423
  break;
357
424
  }
358
425
  case "kill":
@@ -411,6 +478,7 @@ function collect(ast, traverse) {
411
478
  const v = p.node.value;
412
479
  if (v.includes("prefers-reduced-motion")) f.hasReducedMotionGuard = true;
413
480
  if (v === "webglcontextlost" || v === "webglcontextrestored") f.handlesContextLoss = true;
481
+ if (v === "destroyed") f.mentionsDestroyedReason = true;
414
482
  if (/\binfinite\b/.test(v) && /\b\d+(?:\.\d+)?m?s\b/.test(v)) {
415
483
  f.looping.push({ line: p.node.loc?.start.line ?? 0, kind: "CSS `infinite` animation" });
416
484
  }
@@ -484,6 +552,22 @@ function collect(ast, traverse) {
484
552
  if (n && /(?:Geometry|Material|Texture|RenderTarget)$/.test(n)) {
485
553
  f.threeDisposable.push(p.node.loc?.start.line ?? 0);
486
554
  }
555
+ if (n === "WebGPURenderer") f.gpuDevices.push(p.node.loc?.start.line ?? 0);
556
+ },
557
+ /**
558
+ * `x instanceof WebGPURenderer`, which is the wrong question.
559
+ *
560
+ * three's `Renderer.init` catches a WebGPU failure and swaps in a WebGL
561
+ * backend, so the class says WebGPU while the canvas is WebGL. Branching on
562
+ * it to decide how to notice a lost context leaves the fallback with no
563
+ * handling at all, silently.
564
+ */
565
+ BinaryExpression(p) {
566
+ if (p.node.operator !== "instanceof") return;
567
+ const right = p.node.right;
568
+ if (right?.type === "Identifier" && /^WebGPURenderer$/.test(right.name)) {
569
+ f.webgpuClassChecks.push(p.node.loc?.start.line ?? 0);
570
+ }
487
571
  },
488
572
  CallExpression(p) {
489
573
  handleCall(p);
@@ -686,6 +770,50 @@ function checkContextLoss(f, file) {
686
770
  }
687
771
  ];
688
772
  }
773
+ function checkGpuDeviceLoss(f, file) {
774
+ if (f.gpuDevices.length === 0) return [];
775
+ const handled = f.gpuLostHandlers.length > 0 || f.vvImports.has("watchGPUDevice") || f.vvImports.has("useRenderQuality");
776
+ if (handled) return [];
777
+ return [
778
+ {
779
+ rule: "webgpu-device-loss",
780
+ severity: "warning",
781
+ file,
782
+ line: f.gpuDevices[0],
783
+ message: "This file takes a WebGPU device and nothing watches `device.lost`. A WebGPU canvas never fires `webglcontextlost`, so a listener written for WebGL will not hear this one. When the device goes the scene stops drawing with nothing logged.",
784
+ fix: "Pass the device to `watchGPUDevice(device)` from `@vectorvesper/motion`, and key the scene on a scene gate's `generation` so the loss rebuilds it against a device you request fresh. Through React Three Fiber, spreading `useRenderQuality`'s props does both.",
785
+ nudge: 'Call `get_pattern("lazy-3d-section")` for the whole wiring.'
786
+ }
787
+ ];
788
+ }
789
+ function checkGpuDestroyReason(f, file) {
790
+ if (f.gpuLostHandlers.length === 0) return [];
791
+ if (f.mentionsDestroyedReason) return [];
792
+ if (f.vvImports.has("watchGPUDevice")) return [];
793
+ return [
794
+ {
795
+ rule: "webgpu-destroy-not-a-loss",
796
+ severity: "warning",
797
+ file,
798
+ line: f.gpuLostHandlers[0],
799
+ message: 'This handler treats every `device.lost` resolution as a failure. It also resolves when your own code calls `device.destroy()`, where `reason` is `"destroyed"` \u2014 so unmounting a scene reports a loss, which rebuilds the page, which unmounts more scenes.',
800
+ fix: 'Return early when `info?.reason === "destroyed"`, or use `watchGPUDevice(device)`, which does it and coalesces simultaneous losses into one rebuild.'
801
+ }
802
+ ];
803
+ }
804
+ function checkWebgpuClassCheck(f, file) {
805
+ if (f.webgpuClassChecks.length === 0) return [];
806
+ return [
807
+ {
808
+ rule: "webgpu-renderer-class-check",
809
+ severity: "info",
810
+ file,
811
+ line: f.webgpuClassChecks[0],
812
+ message: "`instanceof WebGPURenderer` does not tell you the renderer is drawing with WebGPU. three catches a failed WebGPU init and swaps in a WebGL backend, keeping the same object, so this branch can send a WebGL canvas down the WebGPU path.",
813
+ fix: "Ask the backend rather than the class: `renderer.backend?.isWebGPUBackend` with the device checked for a `lost` promise. Better still, wire both paths \u2014 the `webglcontextlost` listener is inert on a real WebGPU canvas and is exactly what saves the fallback case."
814
+ }
815
+ ];
816
+ }
689
817
  function checkHandRolledGate(f, file) {
690
818
  const ownsGpu = f.usesR3F && f.canvases.length > 0 || f.rawGlContexts.length > 0;
691
819
  if (!ownsGpu) return [];
@@ -759,6 +887,9 @@ async function analyzeSource(file, source, framework) {
759
887
  ...checkReducedMotion(facts, file),
760
888
  ...checkRenderQualityProps(facts, file),
761
889
  ...checkContextLoss(facts, file),
890
+ ...checkGpuDeviceLoss(facts, file),
891
+ ...checkGpuDestroyReason(facts, file),
892
+ ...checkWebgpuClassCheck(facts, file),
762
893
  ...checkHandRolledGate(facts, file)
763
894
  ].sort((a, b) => a.line - b.line);
764
895
  return { file, findings };
@@ -975,7 +1106,7 @@ function formatPlan({ building, using }) {
975
1106
  }
976
1107
 
977
1108
  // src/mcp/server.ts
978
- var VERSION = true ? "2.5.0" : "0.0.0-dev";
1109
+ var VERSION = true ? "2.7.0" : "0.0.0-dev";
979
1110
  function text(body) {
980
1111
  return { content: [{ type: "text", text: body }] };
981
1112
  }
package/package.json CHANGED
@@ -1,81 +1,81 @@
1
- {
2
- "name": "vectorvesper",
3
- "version": "2.5.0",
4
- "description": "Motion runtime and WebGL/R3F component CLI for React, with an MCP server that tells your coding agent which primitive to use, how to wire it, and when not to.",
5
- "type": "module",
6
- "license": "MIT",
7
- "main": "./dist/index.js",
8
- "bin": {
9
- "vectorvesper": "dist/index.js",
10
- "vv": "dist/index.js"
11
- },
12
- "files": [
13
- "dist",
14
- "package.json"
15
- ],
16
- "engines": {
17
- "node": ">=18"
18
- },
19
- "repository": {
20
- "type": "git",
21
- "url": "git+https://github.com/vectorvesper/vv-components.git"
22
- },
23
- "bugs": {
24
- "url": "https://github.com/vectorvesper/vv-components/issues"
25
- },
26
- "homepage": "https://vectorvesper.dev",
27
- "keywords": [
28
- "mcp",
29
- "model-context-protocol",
30
- "mcp-server",
31
- "ai",
32
- "agent",
33
- "claude",
34
- "cursor",
35
- "copilot",
36
- "react",
37
- "webgl",
38
- "three",
39
- "threejs",
40
- "react-three-fiber",
41
- "components",
42
- "cli",
43
- "ui",
44
- "animation",
45
- "motion",
46
- "gsap",
47
- "shader",
48
- "interactive",
49
- "performance",
50
- "requestanimationframe"
51
- ],
52
- "scripts": {
53
- "build": "tsup",
54
- "dev": "tsup --watch",
55
- "typecheck": "tsc --noEmit",
56
- "test": "vitest run",
57
- "test:watch": "vitest",
58
- "test:mcp": "node scripts/mcp-e2e/harness.mjs --local",
59
- "test:mcp:published": "node scripts/mcp-e2e/harness.mjs",
60
- "postbuild": "node scripts/bundle-manifest.mjs",
61
- "prepublishOnly": "npm run build"
62
- },
63
- "dependencies": {
64
- "@babel/core": "^7.24.0",
65
- "@babel/preset-typescript": "^7.24.0",
66
- "@clack/prompts": "^0.7.0",
67
- "@modelcontextprotocol/sdk": "^1.29.0",
68
- "commander": "^12.0.0",
69
- "ora": "^8.0.1",
70
- "picocolors": "^1.0.0",
71
- "zod": "^3.22.4"
72
- },
73
- "devDependencies": {
74
- "@types/babel__core": "^7.20.5",
75
- "@types/node": "^25.9.2",
76
- "tsup": "^8.0.2",
77
- "typescript": "^6.0.3",
78
- "vitest": "^2.1.8"
79
- },
80
- "mcpName": "dev.vectorvesper/motion"
81
- }
1
+ {
2
+ "name": "vectorvesper",
3
+ "version": "2.7.0",
4
+ "description": "Motion runtime and WebGL/R3F component CLI for React, with an MCP server that tells your coding agent which primitive to use, how to wire it, and when not to.",
5
+ "type": "module",
6
+ "license": "MIT",
7
+ "main": "./dist/index.js",
8
+ "bin": {
9
+ "vectorvesper": "dist/index.js",
10
+ "vv": "dist/index.js"
11
+ },
12
+ "files": [
13
+ "dist",
14
+ "package.json"
15
+ ],
16
+ "engines": {
17
+ "node": ">=18"
18
+ },
19
+ "repository": {
20
+ "type": "git",
21
+ "url": "git+https://github.com/vectorvesper/vv-components.git"
22
+ },
23
+ "bugs": {
24
+ "url": "https://github.com/vectorvesper/vv-components/issues"
25
+ },
26
+ "homepage": "https://vectorvesper.dev",
27
+ "keywords": [
28
+ "mcp",
29
+ "model-context-protocol",
30
+ "mcp-server",
31
+ "ai",
32
+ "agent",
33
+ "claude",
34
+ "cursor",
35
+ "copilot",
36
+ "react",
37
+ "webgl",
38
+ "three",
39
+ "threejs",
40
+ "react-three-fiber",
41
+ "components",
42
+ "cli",
43
+ "ui",
44
+ "animation",
45
+ "motion",
46
+ "gsap",
47
+ "shader",
48
+ "interactive",
49
+ "performance",
50
+ "requestanimationframe"
51
+ ],
52
+ "scripts": {
53
+ "build": "tsup",
54
+ "dev": "tsup --watch",
55
+ "typecheck": "tsc --noEmit",
56
+ "test": "vitest run",
57
+ "test:watch": "vitest",
58
+ "test:mcp": "node scripts/mcp-e2e/harness.mjs --local",
59
+ "test:mcp:published": "node scripts/mcp-e2e/harness.mjs",
60
+ "postbuild": "node scripts/bundle-manifest.mjs",
61
+ "prepublishOnly": "npm run build"
62
+ },
63
+ "dependencies": {
64
+ "@babel/core": "^7.24.0",
65
+ "@babel/preset-typescript": "^7.24.0",
66
+ "@clack/prompts": "^0.7.0",
67
+ "@modelcontextprotocol/sdk": "^1.29.0",
68
+ "commander": "^12.0.0",
69
+ "ora": "^8.0.1",
70
+ "picocolors": "^1.0.0",
71
+ "zod": "^3.22.4"
72
+ },
73
+ "devDependencies": {
74
+ "@types/babel__core": "^7.20.5",
75
+ "@types/node": "^25.9.2",
76
+ "tsup": "^8.0.2",
77
+ "typescript": "^6.0.3",
78
+ "vitest": "^2.1.8"
79
+ },
80
+ "mcpName": "dev.vectorvesper/motion"
81
+ }