vasille 1.2.7 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +21 -0
- package/README.md +153 -119
- package/flow-typed/vasille.js +837 -0
- package/lib/binding/attribute.js +32 -0
- package/lib/binding/binding.js +39 -0
- package/lib/binding/class.js +51 -0
- package/lib/binding/style.js +29 -0
- package/lib/core/core.js +178 -0
- package/lib/core/destroyable.js +45 -0
- package/lib/core/errors.js +16 -0
- package/lib/core/executor.js +154 -0
- package/lib/core/ivalue.js +56 -0
- package/lib/core/signal.js +50 -0
- package/lib/core/slot.js +47 -0
- package/lib/index.js +27 -22
- package/lib/models/array-model.js +208 -0
- package/lib/models/listener.js +130 -0
- package/lib/models/map-model.js +66 -0
- package/lib/models/model.js +1 -0
- package/lib/models/object-model.js +78 -0
- package/lib/models/set-model.js +62 -0
- package/lib/node/app.js +38 -0
- package/lib/node/interceptor.js +83 -0
- package/lib/node/node.js +1202 -0
- package/lib/node/watch.js +27 -0
- package/lib/value/expression.js +83 -0
- package/lib/value/mirror.js +58 -0
- package/lib/value/pointer.js +26 -0
- package/lib/value/reference.js +55 -0
- package/lib/views/array-view.js +23 -0
- package/lib/views/base-view.js +49 -0
- package/lib/views/map-view.js +20 -0
- package/lib/views/object-view.js +20 -0
- package/lib/views/repeat-node.js +106 -0
- package/lib/views/repeater.js +63 -0
- package/lib/views/set-view.js +23 -0
- package/package.json +16 -15
- package/types/binding/attribute.d.ts +23 -0
- package/types/binding/binding.d.ts +30 -0
- package/types/binding/class.d.ts +23 -0
- package/types/binding/style.d.ts +23 -0
- package/types/core/core.d.ts +140 -0
- package/types/core/destroyable.d.ts +15 -0
- package/types/core/errors.d.ts +4 -0
- package/types/core/executor.d.ts +87 -0
- package/types/core/ivalue.d.ts +45 -0
- package/types/core/signal.d.ts +35 -0
- package/types/core/slot.d.ts +45 -0
- package/types/index.d.ts +27 -21
- package/types/models/array-model.d.ts +103 -0
- package/types/models/listener.d.ts +74 -0
- package/types/models/map-model.d.ts +35 -0
- package/types/models/model.d.ts +19 -0
- package/types/models/object-model.d.ts +36 -0
- package/types/models/set-model.d.ts +34 -0
- package/types/node/app.d.ts +37 -0
- package/types/node/interceptor.d.ts +50 -0
- package/types/node/node.d.ts +741 -0
- package/types/node/watch.d.ts +23 -0
- package/types/value/expression.d.ts +60 -0
- package/types/value/mirror.d.ts +35 -0
- package/types/value/pointer.d.ts +19 -0
- package/types/value/reference.d.ts +30 -0
- package/types/views/array-view.d.ts +13 -0
- package/types/views/base-view.d.ts +43 -0
- package/types/views/map-view.d.ts +11 -0
- package/types/views/object-view.d.ts +11 -0
- package/types/views/repeat-node.d.ts +35 -0
- package/types/views/repeater.d.ts +38 -0
- package/types/views/set-view.d.ts +11 -0
- package/CHANGELOG.md +0 -23
- package/img/favicon.svg +0 -441
- package/img/getLocus.svg +0 -18
- package/img/logo.png +0 -0
- package/img/logo.svg +0 -550
- package/img/scores-o-log.png +0 -0
- package/img/scores-o.png +0 -0
- package/img/scores-wo-log.png +0 -0
- package/img/scores-wo.png +0 -0
- package/img/x1-x32.png +0 -0
- package/lib/attribute.js +0 -71
- package/lib/attribute.js.map +0 -1
- package/lib/bind.js +0 -286
- package/lib/bind.js.map +0 -1
- package/lib/class.js +0 -97
- package/lib/class.js.map +0 -1
- package/lib/executor.js +0 -167
- package/lib/executor.js.map +0 -1
- package/lib/index.js.map +0 -1
- package/lib/interfaces/core.js +0 -247
- package/lib/interfaces/core.js.map +0 -1
- package/lib/interfaces/destroyable.js +0 -39
- package/lib/interfaces/destroyable.js.map +0 -1
- package/lib/interfaces/errors.js +0 -49
- package/lib/interfaces/errors.js.map +0 -1
- package/lib/interfaces/ibind.js +0 -31
- package/lib/interfaces/ibind.js.map +0 -1
- package/lib/interfaces/idefinition.js +0 -64
- package/lib/interfaces/idefinition.js.map +0 -1
- package/lib/interfaces/ivalue.js +0 -60
- package/lib/interfaces/ivalue.js.map +0 -1
- package/lib/models.js +0 -579
- package/lib/models.js.map +0 -1
- package/lib/node.js +0 -2155
- package/lib/node.js.map +0 -1
- package/lib/property.js +0 -38
- package/lib/property.js.map +0 -1
- package/lib/style.js +0 -66
- package/lib/style.js.map +0 -1
- package/lib/value.js +0 -203
- package/lib/value.js.map +0 -1
- package/lib/views.js +0 -688
- package/lib/views.js.map +0 -1
- package/types/attribute.d.ts +0 -18
- package/types/bind.d.ts +0 -72
- package/types/class.d.ts +0 -19
- package/types/data.d.ts +0 -11
- package/types/event.d.ts +0 -10
- package/types/executor.d.ts +0 -57
- package/types/interfaces/core.d.ts +0 -129
- package/types/interfaces/destroyable.d.ts +0 -11
- package/types/interfaces/errors.d.ts +0 -24
- package/types/interfaces/ibind.d.ts +0 -19
- package/types/interfaces/idefinition.d.ts +0 -29
- package/types/interfaces/ivalue.d.ts +0 -40
- package/types/models.d.ts +0 -179
- package/types/node.d.ts +0 -906
- package/types/property.d.ts +0 -9
- package/types/style.d.ts +0 -28
- package/types/value.d.ts +0 -43
- package/types/views.d.ts +0 -135
package/LICENSE.md
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MIT License
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Copyright (c) 2019 Vasile Lelițac
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# Vasille
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# Vasille
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|Vasille.js is **very fast** javascript frontend framework, it is not using virtual DOM, it updates DOM directly using an own reactive mechanism.|
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the maintainer: Lelițac Vasile (lixcode@vivaldi.net).
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`Vasille` core library is frontend solution for `safe`, `fast` & `powerful` applications.
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## Table of content
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[[_TOC_]]
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|---------------------------------------------|--------------|------------|
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| Initial Version | 01.07.2021 | Ready |
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| Patch to 1.1 | 02.12.2021 | Ready |
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| Describe API | 02.14.2021 | Ready |
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| Describe JS API | 02.15.2021 | Ready |
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| Describe VCC architecture | 02.22.2021 | Waiting |
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| Code and debug VCC | 03.xx.2021 | |
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| First enterprise ready version | xx.xx.2021 | |
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| Boost by HTML templates | xx.xx.2021 | |
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## Installation
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```
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npm install vasille --save
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```
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### Getting ready be example
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* JavaScript Example
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* TypeScript Example
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* Flow.js Example
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### Flow.js typedef
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Add the next line to `[libs]` section in your `.flowconfig` file
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```
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node_modules/vasille/flow-typed
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```
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<hr>
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## How SAFE is Vasille
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The safe of your application is ensured by
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* `100%` coverage of `vasille` code by unit tests.
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Each function, each branch are working as designed.
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* `strong typing` makes your javascript/typescript code safe as C++ code.
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All entities of `vasille` core library are strong typed, including:
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* data fields & properties.
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* computed properties (function parameters & result).
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* methods.
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* events (defined handlers & event emit).
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* DOM events & DOM operation (attributing, styling, etc.).
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* slots of component.
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* references to children.
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* What you write is what you get - there is no hidden operations, you can control everything.
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* No asynchronous code, when the line of code is executed, the DOM and reactive things are already synced.
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## How FAST is Vasille
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The test project was coded using the next frameworks:
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* Angular /
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[Try Initial](https://vasille-js.gitlab.io/project-x32/angular/) /
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[Try Optimized](https://vasille-js.gitlab.io/project-x32-if/angular/).
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* React /
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[Try Initial](https://vasille-js.gitlab.io/project-x32/react/) /
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[Try Optimized](https://vasille-js.gitlab.io/project-x32-if/react/).
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* Vue 2 /
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[Try Initial](https://vasille-js.gitlab.io/project-x32/vue-2/) /
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[Try Optimized](https://vasille-js.gitlab.io/project-x32-if/vue-2/).
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* Vue 3 /
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[Try Initial](https://vasille-js.gitlab.io/project-x32/vue-3/) /
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[Try Optimized](https://vasille-js.gitlab.io/project-x32-if/vue-3/).
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* Svelte /
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[Try Initial](https://vasille-js.gitlab.io/project-x32/svelte/) /
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[Try Optimized](https://vasille-js.gitlab.io/project-x32-if/svelte/).
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* Vasille /
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[Try Initial](https://vasille-js.gitlab.io/project-x32/vasille-js/) /
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[Try Optimized](https://vasille-js.gitlab.io/project-x32-if/vasille-js/).
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The result of test are demonstrated in figures 1 & 2.
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The test result are measured in FPS (frames per second), which is calculated as `1000 / ft`,
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where `ft` is an average frame time in ms of 20 frames. All values are absolute. Higher is better.
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The initial version is updating all the page content in each frame.
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The page reactivity connections are very complex, and we get poor results in Angular, React, Vue & Svelte.
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The optimized version disables the offscreen & non-actual content, which simplifies the
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reactivity complexity in time. Angular & Svelte give result similar to Vasille.
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React & Vue continue to be slow in the beginning of test.
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**Conclusion:** The reactivity system of Vasille is very fast
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and its complexity is not slowing down the application.
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<hr>
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Figure 1: Initial version
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Figure 2: Optimized version
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## How POWERFUL is Vasille
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The secret of `Vasille` is a good task decomposition. The core library is composed of
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an effective reactive module and a DOM generation engine based on it.
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<hr>
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### Reactivity Module
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Reactivity module is used to create a model of data. It can contain self-updating values,
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forward-only shared data. Reactivity of objects/fields can be disabled/enabled manually.
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* `Destroyable` is an entity which has a custom destructor.
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* `IValue<T>` is a common interface for any value container, with next members:
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* `get $` gets the encapsulated value.
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* `set $` manually update the encapsulated value, if enabled triggers updating of all linked data.
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* `disable` disables the reactivity.
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* `enable` enables the reactivity and triggers updating of all linked data.
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* `Reference<T>` contains a value of type `T`.
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* `Mirror<T>` syncs self value with another `IValue` container, can be used to share a value forward-only.
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* `Pointer<T>` same as `Mirror`, but it can switch between `IValue` target anytime.
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* `Expression<ReturnType, Args...>` is a self-updating value.
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* `Reactive` is a reactive object which can have multiple reactive fields, emit/receive events/signals.
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<hr>
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### DOM Generation Engine
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DOM Generation Engine is used to describe a virtual DOM of reactive fragments,
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which will be reflected into a browser DOM and keep up to date it.
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* `Fragment` describes a virtual DOM node, which has siblings, children, parent & slots.
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* `TextNode` reflects a `Text` node.
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* `INode` reflects a `Element` node.
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* `Tag` reflect a self created `Element` node.
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* `Extension` reflects an existing `Element` node.
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* `Component` reflects a `Element` node created by a `Tag` child.
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* `AppNode` is root of a `Vasille` application, can be used to create applications in application.
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* `App` is root of a definitive `Vasille` application.
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* `DebugNode` reflects a `Comment` node, useful for debug.
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* `Watch` recompose children nodes on model value change.
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* `RepeatNode` creates multiples children nodes using the same code multiple time.
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* `Repeater` repeat slot content `n` times.
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* `BaseView` represent a view in context of MVC (Model-View-Controller).
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* `ObjectView` repeats slot content for each value of `ObjectModel`.
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* `MapView` repeats slot content for each `MapModel` value.
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* `SetView` repeats slot content for each `SetModel` value.
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* `ArrayView` repeats slot content for each `ArrayModel` value respecting its order.
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* `InterceptorNode` is used to send an event/signal from one child to other
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without manually creating of interceptors.
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## API documentation
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* [API Documentation](https://gitlab.com/vasille-js/vasille-js/-/blob/master/pages/API.md)
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* [JS API Documentation](https://gitlab.com/vasille-js/vasille-js/-/blob/master/pages/JavaScriptAPI.md)
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## Tools in development
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* **Vasille.js** is a component based framework without any dependencies
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* **Reactive Reference** is a build in reactivity library of Vasille.js
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* **Vasille Language** is a user-friendy language to describe Vasille.js
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components
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* **VCC** (*Vasille Component Compiler*) translate code from Vasille
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language to high-effective Vasille.js components performing a
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lot of performance improvements.
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## How it works
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To test the speed of frameworks (inclusive Vasille JS) I had created a map,
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which can be zoomed up to 32x, this project was called "Project x32".
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On the next image is demonstrated the difference between 1x zoom (on the
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left side) and x32 zoom (on the right side):
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57
|
-
There are 100 random squares over each brick, on small zoom the squares
|
|
58
|
-
are hidden to optimize browser performance, because the page is composed
|
|
59
|
-
of over than 23 000 nodes. The random squares added one by one to not
|
|
60
|
-
freeze zoom animation. The zoom animation duration is 300ms, and it
|
|
61
|
-
must consist of 20 frames on 60Hz screen.
|
|
62
|
-
|
|
63
|
-
The project x32 was coded using the next frameworks:
|
|
64
|
-
* Angular.
|
|
65
|
-
* React.
|
|
66
|
-
* Vue 2.
|
|
67
|
-
* Vue 3.
|
|
68
|
-
* Svelte.
|
|
69
|
-
* Vasille JS.
|
|
70
|
-
|
|
71
|
-
### Measuring zoom performance
|
|
72
|
-
|
|
73
|
-
After zooming in each production build and measuring performance
|
|
74
|
-
I had got the next results:
|
|
75
|
-

|
|
76
|
-
|
|
77
|
-
The Vue & React builds are the slowest: the average frame time of:
|
|
78
|
-
* React build is 1263.48ms.
|
|
79
|
-
* Vue 3 build is 971.80ms.
|
|
80
|
-
* Vue 2 build is 823.56ms.
|
|
81
|
-
|
|
82
|
-
There is the same graphic in logarithmic scale:
|
|
83
|
-

|
|
84
|
-
|
|
85
|
-
Let's analyze the Angular, Svelte & Vasille JS results:
|
|
86
|
-
* Angular & Svelte has a similar result, the average time of frame
|
|
87
|
-
is 53.94ms for Angular & 53.98 for Svelte.
|
|
88
|
-
* The Vasille JS is the unique framework which support the zoom
|
|
89
|
-
animation at 60fps without any additional optimization.
|
|
90
|
-
Average time of frame is 3.22ms.
|
|
91
|
-
|
|
92
|
-
#### Try it:
|
|
93
|
-
* [Project x32 powered by Angular](https://vasille-js.gitlab.io/project-x32/angular/)
|
|
94
|
-
* [Project x32 powered by React](https://vasille-js.gitlab.io/project-x32/react/)
|
|
95
|
-
* [Project x32 powered by Vue 2](https://vasille-js.gitlab.io/project-x32/vue-2/)
|
|
96
|
-
* [Project x32 powered by Vue 3](https://vasille-js.gitlab.io/project-x32/vue-3/)
|
|
97
|
-
* [Project x32 powered by Svelte](https://vasille-js.gitlab.io/project-x32/svelte/)
|
|
98
|
-
* [Project x32 powered by Vasille JS](https://vasille-js.gitlab.io/project-x32/vasille-js/)
|
|
99
|
-
|
|
100
|
-
### Let's optimize Project x32
|
|
101
|
-
|
|
102
|
-
To optimize the Project x32 realizations, the optimization consist
|
|
103
|
-
of removing the off-screen components, that change will decrease
|
|
104
|
-
the number of components. So let's zoom each optimized build
|
|
105
|
-
from x1 to x32.
|
|
106
|
-
|
|
107
|
-
Tests results:
|
|
108
|
-

|
|
109
|
-
|
|
110
|
-
After X8 the number of onscreen components is very small, the optimization has a good result.
|
|
111
|
-
The Reactive frameworks are the slowest before and after optimization.
|
|
112
|
-
|
|
113
|
-
There is the same graphic in logarithmic scale:
|
|
114
|
-

|
|
115
|
-
|
|
116
|
-
After optimization Angular, Svelte & Vasille JS has very good
|
|
117
|
-
results close to Vasille JS before optimization.
|
|
118
|
-
|
|
119
|
-
#### Try it:
|
|
120
|
-
* [Optimized Project x32 powered by Angular](https://vasille-js.gitlab.io/project-x32-if/angular/)
|
|
121
|
-
* [Optimized Project x32 powered by React](https://vasille-js.gitlab.io/project-x32-if/react/)
|
|
122
|
-
* [Optimized Project x32 powered by Vue 2](https://vasille-js.gitlab.io/project-x32-if/vue-2/)
|
|
123
|
-
* [Optimized Project x32 powered by Vue 3](https://vasille-js.gitlab.io/project-x32-if/vue-3/)
|
|
124
|
-
* [Optimized Project x32 powered by Svelte](https://vasille-js.gitlab.io/project-x32-if/svelte/)
|
|
125
|
-
* [Optimized Project x32 powered by Vasille JS](https://vasille-js.gitlab.io/project-x32-if/vasille-js/)
|
|
126
|
-
|
|
127
|
-
## Conclusions
|
|
128
|
-
The main goal of Vasille JS is not to be the fastest JavaScript framework,
|
|
129
|
-
but to ensure excellent performance without any optimizations.
|
|
160
|
+
There are several API, and most of it are WIP (Work In Progress):
|
|
161
|
+
* [OOP API - Ready](https://gitlab.com/vasille-js/vasille-js/-/blob/v2/pages/OOP-API.md)
|
|
162
|
+
* [Procedural API - WIP](https://gitlab.com/vasille-js/vasille-js/-/blob/v2/pages/Procedural-API.md)
|
|
163
|
+
* [Final API - WIP](https://gitlab.com/vasille-js/vasille-js/-/blob/v2/pages/API.md)
|
|
130
164
|
|
|
131
165
|
## Questions
|
|
132
166
|
|