vanta-engine 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,34 +1,7 @@
1
- "use strict";
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- var __create = Object.create;
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- var __defProp = Object.defineProperty;
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- var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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- var __getOwnPropNames = Object.getOwnPropertyNames;
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- var __getProtoOf = Object.getPrototypeOf;
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- var __hasOwnProp = Object.prototype.hasOwnProperty;
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- var __commonJS = (cb, mod) => function __require() {
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- return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
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- };
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- var __export = (target, all) => {
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- for (var name in all)
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- __defProp(target, name, { get: all[name], enumerable: true });
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- };
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- var __copyProps = (to, from, except, desc) => {
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- if (from && typeof from === "object" || typeof from === "function") {
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- for (let key of __getOwnPropNames(from))
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- if (!__hasOwnProp.call(to, key) && key !== except)
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- __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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- }
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- return to;
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- };
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- var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
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- // If the importer is in node compatibility mode or this is not an ESM
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- // file that has been converted to a CommonJS file using a Babel-
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- // compatible transform (i.e. "__esModule" has not been set), then set
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- // "default" to the CommonJS "module.exports" for node compatibility.
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- isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
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- mod
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- ));
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- var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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+ import {
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+ __commonJS,
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+ __toESM
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+ } from "./chunk-BDKR3WGZ.mjs";
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33
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  // (disabled):url
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7
  var require_url = __commonJS({
@@ -37,19 +10,12 @@ var require_url = __commonJS({
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  }
38
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  });
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12
 
40
- // (disabled):module
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- var require_module = __commonJS({
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- "(disabled):module"() {
43
- "use strict";
44
- }
45
- });
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-
47
13
  // node_modules/wasmoon/dist/index.js
48
14
  var require_dist = __commonJS({
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- "node_modules/wasmoon/dist/index.js"(exports, module2) {
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+ "node_modules/wasmoon/dist/index.js"(exports, module) {
50
16
  "use strict";
51
17
  (function(global, factory) {
52
- typeof exports === "object" && typeof module2 !== "undefined" ? factory(exports) : typeof define === "function" && define.amd ? define(["exports"], factory) : (global = typeof globalThis !== "undefined" ? globalThis : global || self, factory(global.wasmoon = {}));
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+ typeof exports === "object" && typeof module !== "undefined" ? factory(exports) : typeof define === "function" && define.amd ? define(["exports"], factory) : (global = typeof globalThis !== "undefined" ? globalThis : global || self, factory(global.wasmoon = {}));
53
19
  })(exports, (function(exports2) {
54
20
  "use strict";
55
21
  var _documentCurrentScript = typeof document !== "undefined" ? document.currentScript : null;
@@ -1266,7 +1232,7 @@ ${traceback}`;
1266
1232
  var la = process.versions.node, ma = la.split(".").slice(0, 3);
1267
1233
  ma = 1e4 * ma[0] + 100 * ma[1] + 1 * ma[2].split("-")[0];
1268
1234
  if (16e4 > ma) throw Error("This emscripten-generated code requires node v16.0.0 (detected v" + la + ")");
1269
- const { createRequire: a } = await Promise.resolve().then(() => __toESM(require_module()));
1235
+ const { createRequire: a } = await import("./module-62JUDQR5.mjs");
1270
1236
  var require$1 = a(typeof document === "undefined" && typeof location === "undefined" ? require_url().pathToFileURL(__filename).href : typeof document === "undefined" ? location.href : _documentCurrentScript && _documentCurrentScript.src || new URL("index.js", document.baseURI).href), fs = require$1("fs"), na = require$1("path");
1271
1237
  k ? r = na.dirname(r) + "/" : r = require$1("url").fileURLToPath(new URL("./", typeof document === "undefined" && typeof location === "undefined" ? require_url().pathToFileURL(__filename).href : typeof document === "undefined" ? location.href : _documentCurrentScript && _documentCurrentScript.src || new URL("index.js", document.baseURI).href));
1272
1238
  ia = (b, c) => {
@@ -4027,7 +3993,7 @@ ${traceback}`;
4027
3993
  })();
4028
3994
  class LuaWasm {
4029
3995
  static async initialize(customWasmFileLocation, environmentVariables) {
4030
- const module3 = await initWasmModule({
3996
+ const module2 = await initWasmModule({
4031
3997
  locateFile: (path, scriptDirectory) => {
4032
3998
  return customWasmFileLocation || scriptDirectory + path;
4033
3999
  },
@@ -4037,13 +4003,13 @@ ${traceback}`;
4037
4003
  }
4038
4004
  }
4039
4005
  });
4040
- return new LuaWasm(module3);
4006
+ return new LuaWasm(module2);
4041
4007
  }
4042
- constructor(module3) {
4008
+ constructor(module2) {
4043
4009
  this.referenceTracker = /* @__PURE__ */ new WeakMap();
4044
4010
  this.referenceMap = /* @__PURE__ */ new Map();
4045
4011
  this.availableReferences = [];
4046
- this.module = module3;
4012
+ this.module = module2;
4047
4013
  this.luaL_checkversion_ = this.cwrap("luaL_checkversion_", null, ["number", "number", "number"]);
4048
4014
  this.luaL_getmetafield = this.cwrap("luaL_getmetafield", "number", ["number", "number", "string"]);
4049
4015
  this.luaL_callmeta = this.cwrap("luaL_callmeta", "number", ["number", "number", "string"]);
@@ -4355,54 +4321,8 @@ ${traceback}`;
4355
4321
  }
4356
4322
  });
4357
4323
 
4358
- // src/index.ts
4359
- var index_exports = {};
4360
- __export(index_exports, {
4361
- AssetFile: () => AssetFile,
4362
- AttachmentType: () => AttachmentType,
4363
- Camera3D: () => Camera3D,
4364
- CubeMapTexture: () => CubeMapTexture,
4365
- DirectionalLight: () => DirectionalLight,
4366
- DrawFlag: () => DrawFlag,
4367
- Framebuffer: () => Framebuffer,
4368
- GraphicsManager: () => GraphicsManager,
4369
- HookManager: () => HookManager,
4370
- InputManager: () => InputManager,
4371
- Light: () => Light,
4372
- Material: () => Material,
4373
- Mesh: () => Mesh,
4374
- Model: () => Model,
4375
- MouseButton: () => MouseButton,
4376
- Node: () => Node,
4377
- Node2D: () => Node2D,
4378
- Node3D: () => Node3D,
4379
- Object3D: () => Object3D,
4380
- PointLight: () => PointLight,
4381
- Scene: () => Scene,
4382
- ShaderProgram: () => ShaderProgram,
4383
- Skybox: () => Skybox,
4384
- SpotLight: () => SpotLight,
4385
- Sprite2D: () => Sprite2D,
4386
- Texture: () => Texture,
4387
- TextureType: () => TextureType,
4388
- WebGLUniformType: () => WebGLUniformType,
4389
- basename_path: () => basename_path,
4390
- default: () => index_default,
4391
- degrees_to_radians: () => degrees_to_radians,
4392
- dirname_path: () => dirname_path,
4393
- get_skybox_vao: () => get_skybox_vao,
4394
- get_sprite_vao: () => get_sprite_vao,
4395
- get_uniform_label_index: () => get_uniform_label_index,
4396
- has_flag: () => has_flag,
4397
- join_path: () => join_path,
4398
- load_obj: () => load_obj,
4399
- normalize_uniform_label: () => normalize_uniform_label,
4400
- parse_path: () => parse_path
4401
- });
4402
- module.exports = __toCommonJS(index_exports);
4403
-
4404
4324
  // src/graphics/assets/asset_loaders/obj.ts
4405
- var import_glm3 = require("@vicimpa/glm");
4325
+ import { Vec3 as Vec32 } from "@vicimpa/glm";
4406
4326
 
4407
4327
  // src/graphics/assets/texture.ts
4408
4328
  var UNSIGNED_BYTE = 5121;
@@ -5117,7 +5037,7 @@ var Mesh = class {
5117
5037
  };
5118
5038
 
5119
5039
  // src/node.ts
5120
- var import_glm = require("@vicimpa/glm");
5040
+ import { Vec3, Vec2, Mat4, Quat } from "@vicimpa/glm";
5121
5041
  var Node = class _Node {
5122
5042
  constructor(engine, name) {
5123
5043
  this.parent = null;
@@ -5285,9 +5205,9 @@ var Node2D = class _Node2D extends Node {
5285
5205
  super(engine, name);
5286
5206
  this.proxy_on_change_position = this.proxy_on_change_position.bind(this);
5287
5207
  this.proxy_on_change_scale = this.proxy_on_change_scale.bind(this);
5288
- this.stored_position = new Proxy(new import_glm.Vec2(0), { set: this.proxy_on_change_position });
5208
+ this.stored_position = new Proxy(new Vec2(0), { set: this.proxy_on_change_position });
5289
5209
  this.stored_rotation = 0;
5290
- this.stored_scale = new Proxy(new import_glm.Vec2(1), { set: this.proxy_on_change_scale });
5210
+ this.stored_scale = new Proxy(new Vec2(1), { set: this.proxy_on_change_scale });
5291
5211
  }
5292
5212
  get position() {
5293
5213
  return this.stored_position;
@@ -5330,10 +5250,10 @@ var Node2D = class _Node2D extends Node {
5330
5250
  }
5331
5251
  // ABSTRACT METHOD
5332
5252
  get_model_matrix() {
5333
- let model = new import_glm.Mat4().identity();
5334
- model.translate(new import_glm.Vec3(this.position.x, this.position.y, 0));
5335
- model.rotate(this.rotation, new import_glm.Vec3(0, 0, 1));
5336
- model.scale(new import_glm.Vec3(this.scale.x, this.scale.y, 1));
5253
+ let model = new Mat4().identity();
5254
+ model.translate(new Vec3(this.position.x, this.position.y, 0));
5255
+ model.rotate(this.rotation, new Vec3(0, 0, 1));
5256
+ model.scale(new Vec3(this.scale.x, this.scale.y, 1));
5337
5257
  return model;
5338
5258
  }
5339
5259
  get_world_matrix() {
@@ -5350,9 +5270,9 @@ var Node3D = class _Node3D extends Node {
5350
5270
  this.proxy_on_change_position = this.proxy_on_change_position.bind(this);
5351
5271
  this.proxy_on_change_rotation = this.proxy_on_change_rotation.bind(this);
5352
5272
  this.proxy_on_change_scale = this.proxy_on_change_scale.bind(this);
5353
- this.stored_position = new Proxy(new import_glm.Vec3(0), { set: this.proxy_on_change_position });
5354
- this.stored_rotation = new Proxy(new import_glm.Quat(), { set: this.proxy_on_change_rotation });
5355
- this.stored_scale = new Proxy(new import_glm.Vec3(1), { set: this.proxy_on_change_scale });
5273
+ this.stored_position = new Proxy(new Vec3(0), { set: this.proxy_on_change_position });
5274
+ this.stored_rotation = new Proxy(new Quat(), { set: this.proxy_on_change_rotation });
5275
+ this.stored_scale = new Proxy(new Vec3(1), { set: this.proxy_on_change_scale });
5356
5276
  }
5357
5277
  get position() {
5358
5278
  return this.stored_position;
@@ -5401,7 +5321,7 @@ var Node3D = class _Node3D extends Node {
5401
5321
  // ABSTRACT METHOD
5402
5322
  get_world_position() {
5403
5323
  const world_matrix = this.get_world_matrix();
5404
- return new import_glm.Vec3(world_matrix[12], world_matrix[13], world_matrix[14]);
5324
+ return new Vec3(world_matrix[12], world_matrix[13], world_matrix[14]);
5405
5325
  }
5406
5326
  get_parent_world_matrix() {
5407
5327
  if (this.parent instanceof _Node3D) {
@@ -5415,12 +5335,12 @@ var Node3D = class _Node3D extends Node {
5415
5335
  parent = parent.parent;
5416
5336
  }
5417
5337
  }
5418
- return new import_glm.Mat4().identity();
5338
+ return new Mat4().identity();
5419
5339
  }
5420
5340
  get_model_matrix() {
5421
- const model = new import_glm.Mat4().identity();
5341
+ const model = new Mat4().identity();
5422
5342
  model.translate(this.position);
5423
- const rotation_mat = new import_glm.Mat4().fromQuat(this.rotation);
5343
+ const rotation_mat = new Mat4().fromQuat(this.rotation);
5424
5344
  model.mul(rotation_mat);
5425
5345
  model.scale(this.scale);
5426
5346
  return model;
@@ -5431,7 +5351,7 @@ var Node3D = class _Node3D extends Node {
5431
5351
  };
5432
5352
 
5433
5353
  // src/node/object3d.ts
5434
- var import_glm2 = require("@vicimpa/glm");
5354
+ import { Vec2 as Vec22, Vec4 as Vec42 } from "@vicimpa/glm";
5435
5355
 
5436
5356
  // src/graphics/assets/vaos.ts
5437
5357
  var skybox_VAO = null;
@@ -5683,7 +5603,7 @@ var Object3D = class extends Node3D {
5683
5603
  );
5684
5604
  var mesh_size = this.model.mesh.dimensions.clone().mul(this.scale).length();
5685
5605
  var local_mesh_center = this.model.mesh.center;
5686
- var mesh_center = new import_glm2.Vec4(local_mesh_center.x, local_mesh_center.y, local_mesh_center.z, 1).applyMat4(this.get_world_matrix());
5606
+ var mesh_center = new Vec42(local_mesh_center.x, local_mesh_center.y, local_mesh_center.z, 1).applyMat4(this.get_world_matrix());
5687
5607
  for (var i = 0; i < n; ++i) {
5688
5608
  if (i < point_lights_count) {
5689
5609
  const light = point_lights[i];
@@ -5700,7 +5620,7 @@ var Object3D = class extends Node3D {
5700
5620
  gm.set_uniform("directional_lights_count", directional_lights_count);
5701
5621
  gm.set_uniform("directional_light_shadow_maps", gm.directional_light_shadow_map_texture);
5702
5622
  gm.set_uniform("point_light_shadow_maps", gm.point_light_shadow_map_texture);
5703
- gm.set_uniform("shadow_map_size", new import_glm2.Vec2(gm.shadow_resolution));
5623
+ gm.set_uniform("shadow_map_size", new Vec22(gm.shadow_resolution));
5704
5624
  gm.set_uniform("u_model", this.get_world_matrix());
5705
5625
  gm.set_uniform("u_view", view_matrix);
5706
5626
  gm.set_uniform("u_projection", projection_matrix_3d);
@@ -5765,7 +5685,7 @@ var AssetFile;
5765
5685
  get_fallback(
5766
5686
  material_data.diffuse_texture?.name ? image_assets.get(material_data.diffuse_texture?.name) : void 0,
5767
5687
  material_data.diffuse_color,
5768
- new import_glm3.Vec3(1)
5688
+ new Vec32(1)
5769
5689
  ),
5770
5690
  get_fallback(
5771
5691
  material_data.metalic_texture?.name ? image_assets.get(material_data.metalic_texture?.name) : void 0,
@@ -5813,7 +5733,7 @@ var AssetFile;
5813
5733
  throw new Error(`Failed to find the material named "${object_data.material}" associated with the object named "${object_data.name}" in the .obj file at "${obj_path}" when attempting to load the obj model.`);
5814
5734
  }
5815
5735
  } else {
5816
- material = new Material(engine.graphics_manager, "default", new import_glm3.Vec3(0), 0, 0, 0, null, engine.graphics_manager.default_3d_shader_program);
5736
+ material = new Material(engine.graphics_manager, "default", new Vec32(0), 0, 0, 0, null, engine.graphics_manager.default_3d_shader_program);
5817
5737
  }
5818
5738
  var model = new Model(engine.graphics_manager, "default", mesh, material);
5819
5739
  object = new Object3D(engine, object_data.name, model);
@@ -5830,7 +5750,7 @@ var AssetFile;
5830
5750
  throw new Error(`Failed to find the material named "${group_data.material}" associated with the group named "${group_data.name}" object named "${object_data.name}" in the .obj file at "${obj_path}" when attempting to load the obj model.`);
5831
5751
  }
5832
5752
  } else {
5833
- material = new Material(engine.graphics_manager, "default", new import_glm3.Vec3(0), 0, 0, 0, null, engine.graphics_manager.default_3d_shader_program);
5753
+ material = new Material(engine.graphics_manager, "default", new Vec32(0), 0, 0, 0, null, engine.graphics_manager.default_3d_shader_program);
5834
5754
  }
5835
5755
  var model = new Model(engine.graphics_manager, "default", mesh, material);
5836
5756
  object.push_child(new Object3D(engine, group_data.name, model));
@@ -5878,8 +5798,8 @@ var AssetFile;
5878
5798
  normals: new Float32Array([]),
5879
5799
  uvs: new Float32Array([]),
5880
5800
  indices: new Uint16Array([]),
5881
- dimensions: new import_glm3.Vec3(0),
5882
- center: new import_glm3.Vec3(0)
5801
+ dimensions: new Vec32(0),
5802
+ center: new Vec32(0)
5883
5803
  };
5884
5804
  }
5885
5805
  static create_material(name) {
@@ -5914,19 +5834,19 @@ var AssetFile;
5914
5834
  case "kd":
5915
5835
  if (current_material) {
5916
5836
  const [r, g, b] = parts.slice(1).map(Number);
5917
- current_material.diffuse_color = new import_glm3.Vec3(r, g, b);
5837
+ current_material.diffuse_color = new Vec32(r, g, b);
5918
5838
  }
5919
5839
  break;
5920
5840
  case "ka":
5921
5841
  if (current_material) {
5922
5842
  const [r, g, b] = parts.slice(1).map(Number);
5923
- current_material.ambient_color = new import_glm3.Vec3(r, g, b);
5843
+ current_material.ambient_color = new Vec32(r, g, b);
5924
5844
  }
5925
5845
  break;
5926
5846
  case "ks":
5927
5847
  if (current_material) {
5928
5848
  const [r, g, b] = parts.slice(1).map(Number);
5929
- current_material.specular_color = new import_glm3.Vec3(r, g, b);
5849
+ current_material.specular_color = new Vec32(r, g, b);
5930
5850
  }
5931
5851
  break;
5932
5852
  case "ns":
@@ -5999,7 +5919,7 @@ var AssetFile;
5999
5919
  y = Number(parts[3]);
6000
5920
  if (parts.length >= 5)
6001
5921
  z = Number(parts[4]);
6002
- current_material.transmission_filter_color = new import_glm3.Vec3(
5922
+ current_material.transmission_filter_color = new Vec32(
6003
5923
  x,
6004
5924
  y !== null ? y : x,
6005
5925
  z !== null ? z : x
@@ -6007,7 +5927,7 @@ var AssetFile;
6007
5927
  current_material.transmission_filter_xyz;
6008
5928
  } else {
6009
5929
  const [r, g, b] = parts.slice(1).map(Number);
6010
- current_material.transmission_filter_color = new import_glm3.Vec3(r, g, b);
5930
+ current_material.transmission_filter_color = new Vec32(r, g, b);
6011
5931
  }
6012
5932
  }
6013
5933
  break;
@@ -6126,7 +6046,7 @@ var AssetFile;
6126
6046
  v = Number(current_flag_arguments[1]);
6127
6047
  if (current_flag_arguments.length >= 3)
6128
6048
  w = Number(current_flag_arguments[2]);
6129
- texture_data.offset = new import_glm3.Vec3(u, v, w);
6049
+ texture_data.offset = new Vec32(u, v, w);
6130
6050
  break;
6131
6051
  case "-s":
6132
6052
  var u = Number(current_flag_arguments[0]);
@@ -6136,7 +6056,7 @@ var AssetFile;
6136
6056
  v = Number(current_flag_arguments[1]);
6137
6057
  if (current_flag_arguments.length >= 3)
6138
6058
  w = Number(current_flag_arguments[2]);
6139
- texture_data.scale = new import_glm3.Vec3(u, v, w);
6059
+ texture_data.scale = new Vec32(u, v, w);
6140
6060
  break;
6141
6061
  case "-t":
6142
6062
  var u = Number(current_flag_arguments[0]);
@@ -6146,7 +6066,7 @@ var AssetFile;
6146
6066
  v = Number(current_flag_arguments[1]);
6147
6067
  if (current_flag_arguments.length >= 3)
6148
6068
  w = Number(current_flag_arguments[2]);
6149
- texture_data.turbulence = new import_glm3.Vec3(u, v, w);
6069
+ texture_data.turbulence = new Vec32(u, v, w);
6150
6070
  break;
6151
6071
  case "-texres":
6152
6072
  texture_data.generated_texture_resolution = Number(current_flag_arguments[0]);
@@ -6210,8 +6130,8 @@ var AssetFile;
6210
6130
  current_data.vertices = new Float32Array(current_data.temp.vertices_final);
6211
6131
  current_data.uvs = new Float32Array(current_data.temp.uvs_final);
6212
6132
  current_data.normals = new Float32Array(current_data.temp.normals_final);
6213
- current_data.dimensions = new import_glm3.Vec3(current_data.temp.max_x - current_data.temp.min_x, current_data.temp.max_y - current_data.temp.min_y, current_data.temp.max_z - current_data.temp.min_z);
6214
- current_data.center = new import_glm3.Vec3((current_data.temp.max_x + current_data.temp.min_x) / 2, (current_data.temp.max_y + current_data.temp.min_y) / 2, (current_data.temp.max_z + current_data.temp.min_z) / 2);
6133
+ current_data.dimensions = new Vec32(current_data.temp.max_x - current_data.temp.min_x, current_data.temp.max_y - current_data.temp.min_y, current_data.temp.max_z - current_data.temp.min_z);
6134
+ current_data.center = new Vec32((current_data.temp.max_x + current_data.temp.min_x) / 2, (current_data.temp.max_y + current_data.temp.min_y) / 2, (current_data.temp.max_z + current_data.temp.min_z) / 2);
6215
6135
  if (collection_type === 0 /* OBJECT */) {
6216
6136
  current_object.data = current_data;
6217
6137
  } else if (current_group) {
@@ -6404,8 +6324,8 @@ async function parse_obj(text) {
6404
6324
  normals: new Float32Array(normals),
6405
6325
  uvs: new Float32Array(uvs),
6406
6326
  indices: new Uint16Array(indices),
6407
- dimensions: new import_glm3.Vec3(max_x - min_x, max_y - min_y, max_z - min_z),
6408
- center: new import_glm3.Vec3((max_x + min_x) / 2, (max_y + min_y) / 2, (max_z + min_z) / 2)
6327
+ dimensions: new Vec32(max_x - min_x, max_y - min_y, max_z - min_z),
6328
+ center: new Vec32((max_x + min_x) / 2, (max_y + min_y) / 2, (max_z + min_z) / 2)
6409
6329
  };
6410
6330
  }
6411
6331
  async function load_obj(gm, model_path, image_asset_paths) {
@@ -6434,7 +6354,7 @@ async function load_obj(gm, model_path, image_asset_paths) {
6434
6354
  }
6435
6355
 
6436
6356
  // src/graphics/framebuffer.ts
6437
- var import_glm4 = require("@vicimpa/glm");
6357
+ import { Vec4 as Vec43 } from "@vicimpa/glm";
6438
6358
  var AttachmentType = /* @__PURE__ */ ((AttachmentType2) => {
6439
6359
  AttachmentType2["TEXTURE_COLOR"] = "TEXTURE_COLOR";
6440
6360
  AttachmentType2["TEXTURE_DEPTH"] = "TEXTURE_DEPTH";
@@ -6470,7 +6390,7 @@ function has_flag(bit_flag, flag) {
6470
6390
  return (bit_flag & flag) === flag;
6471
6391
  }
6472
6392
  var Framebuffer = class {
6473
- constructor(name, gm, gl, attachment_infos, draw_flags, clear_color = new import_glm4.Vec4(0, 0, 0, 1), read_from_back_buffer = false) {
6393
+ constructor(name, gm, gl, attachment_infos, draw_flags, clear_color = new Vec43(0, 0, 0, 1), read_from_back_buffer = false) {
6474
6394
  this.width = 0;
6475
6395
  this.height = 0;
6476
6396
  this.attachment_info_map = {};
@@ -6763,7 +6683,7 @@ var Framebuffer = class {
6763
6683
  };
6764
6684
 
6765
6685
  // src/graphics/graphics_manager.ts
6766
- var import_glm5 = require("@vicimpa/glm");
6686
+ import { Mat4 as Mat43 } from "@vicimpa/glm";
6767
6687
 
6768
6688
  // src/shaders/default_2d.vs.ts
6769
6689
  var default_2d_vs_default = `#version 300 es
@@ -7605,7 +7525,7 @@ var GraphicsManager = class _GraphicsManager {
7605
7525
  this.engine.on_global_update_callback(this.engine, current_time, delta_time);
7606
7526
  this.engine.main_scene.update(current_time, delta_time);
7607
7527
  this.engine.input_manager.update();
7608
- const ortho_projection = new import_glm5.Mat4().orthoZO(0, this.canvas.width, 0, this.canvas.height, -1, 1);
7528
+ const ortho_projection = new Mat43().orthoZO(0, this.canvas.width, 0, this.canvas.height, -1, 1);
7609
7529
  if (this.engine.main_scene.main_camera_3d) {
7610
7530
  const view_matrix = this.engine.main_scene.main_camera_3d.get_view_matrix();
7611
7531
  const projection_matrix = this.engine.main_scene.main_camera_3d.get_projection_matrix(this.canvas);
@@ -7740,7 +7660,7 @@ var GraphicsManager = class _GraphicsManager {
7740
7660
  };
7741
7661
 
7742
7662
  // src/node/camera3d.ts
7743
- var import_glm6 = require("@vicimpa/glm");
7663
+ import { Mat4 as Mat44 } from "@vicimpa/glm";
7744
7664
  var Camera3D = class extends Node3D {
7745
7665
  constructor() {
7746
7666
  super(...arguments);
@@ -7750,7 +7670,7 @@ var Camera3D = class extends Node3D {
7750
7670
  }
7751
7671
  get_projection_matrix(canvas) {
7752
7672
  const aspect = canvas.width / canvas.height;
7753
- return new import_glm6.Mat4().perspectiveNO(
7673
+ return new Mat44().perspectiveNO(
7754
7674
  this.fov,
7755
7675
  aspect,
7756
7676
  this.near_plane,
@@ -7758,9 +7678,9 @@ var Camera3D = class extends Node3D {
7758
7678
  );
7759
7679
  }
7760
7680
  get_view_matrix() {
7761
- const view = new import_glm6.Mat4().identity();
7681
+ const view = new Mat44().identity();
7762
7682
  const invRot = this.rotation.clone().invert();
7763
- view.mul(new import_glm6.Mat4().fromQuat(invRot));
7683
+ view.mul(new Mat44().fromQuat(invRot));
7764
7684
  view.translate(this.position.clone().negate());
7765
7685
  return view;
7766
7686
  }
@@ -7792,33 +7712,33 @@ var Light = class extends Node3D {
7792
7712
  };
7793
7713
 
7794
7714
  // src/node/lights/point_light.ts
7795
- var import_glm7 = require("@vicimpa/glm");
7715
+ import { Mat4 as Mat45, Vec3 as Vec34 } from "@vicimpa/glm";
7796
7716
  var point_light_shadow_lookat_values = [
7797
- [new import_glm7.Vec3(1, 0, 0), new import_glm7.Vec3(0, 1, 0)],
7717
+ [new Vec34(1, 0, 0), new Vec34(0, 1, 0)],
7798
7718
  // +X: Up is -Y
7799
- [new import_glm7.Vec3(-1, 0, 0), new import_glm7.Vec3(0, 1, 0)],
7719
+ [new Vec34(-1, 0, 0), new Vec34(0, 1, 0)],
7800
7720
  // -X: Up is -Y
7801
- [new import_glm7.Vec3(0, 1, 0), new import_glm7.Vec3(0, 0, 1)],
7721
+ [new Vec34(0, 1, 0), new Vec34(0, 0, 1)],
7802
7722
  // +Y: Up is +Z
7803
- [new import_glm7.Vec3(0, -1, 0), new import_glm7.Vec3(0, 0, -1)],
7723
+ [new Vec34(0, -1, 0), new Vec34(0, 0, -1)],
7804
7724
  // -Y: Up is -Z
7805
- [new import_glm7.Vec3(0, 0, 1), new import_glm7.Vec3(0, 1, 0)],
7725
+ [new Vec34(0, 0, 1), new Vec34(0, 1, 0)],
7806
7726
  // +Z: Up is -Y
7807
- [new import_glm7.Vec3(0, 0, -1), new import_glm7.Vec3(0, 1, 0)]
7727
+ [new Vec34(0, 0, -1), new Vec34(0, 1, 0)]
7808
7728
  // -Z: Up is -Y
7809
7729
  ];
7810
7730
  var PointLight = class extends Light {
7811
7731
  constructor(engine, name, color, ambient, diffuse, specular, energy, range, shader_program = null) {
7812
7732
  super(engine, name, color, ambient, diffuse, specular, energy);
7813
- this.shadow_projection = new import_glm7.Mat4();
7814
- this.parent_world_matrix = new import_glm7.Mat4();
7733
+ this.shadow_projection = new Mat45();
7734
+ this.parent_world_matrix = new Mat45();
7815
7735
  this.point_light_space_matrices = [
7816
- new import_glm7.Mat4(),
7817
- new import_glm7.Mat4(),
7818
- new import_glm7.Mat4(),
7819
- new import_glm7.Mat4(),
7820
- new import_glm7.Mat4(),
7821
- new import_glm7.Mat4()
7736
+ new Mat45(),
7737
+ new Mat45(),
7738
+ new Mat45(),
7739
+ new Mat45(),
7740
+ new Mat45(),
7741
+ new Mat45()
7822
7742
  ];
7823
7743
  this.ambient = ambient;
7824
7744
  this.diffuse = diffuse;
@@ -7841,7 +7761,7 @@ var PointLight = class extends Light {
7841
7761
  for (let i = 0; i < 6; ++i) {
7842
7762
  const [center_offset, up] = point_light_shadow_lookat_values[i];
7843
7763
  const offset_position = get_world_position.clone().add(center_offset);
7844
- const view = new import_glm7.Mat4().lookAt(
7764
+ const view = new Mat45().lookAt(
7845
7765
  get_world_position,
7846
7766
  offset_position,
7847
7767
  up
@@ -7850,7 +7770,7 @@ var PointLight = class extends Light {
7850
7770
  }
7851
7771
  }
7852
7772
  on_change_range(value) {
7853
- this.shadow_projection = new import_glm7.Mat4().perspectiveZO(90 * Math.PI / 180, 1, 0.1, value);
7773
+ this.shadow_projection = new Mat45().perspectiveZO(90 * Math.PI / 180, 1, 0.1, value);
7854
7774
  this.update_lsms();
7855
7775
  }
7856
7776
  on_change_position(new_value) {
@@ -7911,11 +7831,11 @@ var PointLight = class extends Light {
7911
7831
  };
7912
7832
 
7913
7833
  // src/node/lights/directional_light.ts
7914
- var import_glm8 = require("@vicimpa/glm");
7834
+ import { Mat3 as Mat32, Mat4 as Mat46, Quat as Quat3, Vec3 as Vec35, Vec4 as Vec46 } from "@vicimpa/glm";
7915
7835
  var DirectionalLight = class extends Light {
7916
7836
  constructor(engine, name, color, ambient, diffuse, specular, energy, shader_program = null) {
7917
7837
  super(engine, name, color, ambient, diffuse, specular, energy);
7918
- this.directional_light_space_matrix = new import_glm8.Mat4();
7838
+ this.directional_light_space_matrix = new Mat46();
7919
7839
  this.ambient = ambient;
7920
7840
  this.diffuse = diffuse;
7921
7841
  this.specular = specular;
@@ -7934,7 +7854,7 @@ var DirectionalLight = class extends Light {
7934
7854
  this.engine.main_scene.main_camera_3d.get_projection_matrix(this.engine.canvas),
7935
7855
  this.engine.main_scene.main_camera_3d.get_view_matrix()
7936
7856
  );
7937
- const light_dir = new import_glm8.Vec4(1, 0, 0, 1).applyQuat(this.rotation).xyz;
7857
+ const light_dir = new Vec46(1, 0, 0, 1).applyQuat(this.rotation).xyz;
7938
7858
  this.directional_light_space_matrix = this.get_light_space_matrix(
7939
7859
  light_dir,
7940
7860
  corners
@@ -7957,9 +7877,9 @@ var DirectionalLight = class extends Light {
7957
7877
  set_uniforms(array_name, index) {
7958
7878
  if (this.engine.main_scene.main_camera_3d) {
7959
7879
  const world_matrix = this.get_world_matrix();
7960
- const world_mat3 = new import_glm8.Mat3().fromMat4(world_matrix);
7961
- const world_rotation = new import_glm8.Quat().fromMat3(world_mat3).normalize();
7962
- const world_rotation_matrix = new import_glm8.Mat4().fromQuat(world_rotation);
7880
+ const world_mat3 = new Mat32().fromMat4(world_matrix);
7881
+ const world_rotation = new Quat3().fromMat3(world_mat3).normalize();
7882
+ const world_rotation_matrix = new Mat46().fromQuat(world_rotation);
7963
7883
  this.engine.graphics_manager.set_uniform(`${array_name}[${index}].rotation`, world_rotation_matrix);
7964
7884
  this.engine.graphics_manager.set_uniform(`u_directional_light_space_matrix[${index}]`, this.directional_light_space_matrix);
7965
7885
  super.set_uniforms(array_name, index);
@@ -7984,7 +7904,7 @@ var DirectionalLight = class extends Light {
7984
7904
  for (var x = 0; x < 2; ++x) {
7985
7905
  for (var y = 0; y < 2; ++y) {
7986
7906
  for (var z = 0; z < 2; ++z) {
7987
- const pt = new import_glm8.Vec4(
7907
+ const pt = new Vec46(
7988
7908
  2 * x - 1,
7989
7909
  2 * y - 1,
7990
7910
  2 * z - 1,
@@ -7997,7 +7917,7 @@ var DirectionalLight = class extends Light {
7997
7917
  return frustum_corners;
7998
7918
  }
7999
7919
  get_light_space_matrix(light_dir, corners) {
8000
- const center = new import_glm8.Vec3(0, 0, 0);
7920
+ const center = new Vec35(0, 0, 0);
8001
7921
  for (const v of corners) center.add(v.xyz);
8002
7922
  center.div(corners.length);
8003
7923
  let radius = 0;
@@ -8006,13 +7926,13 @@ var DirectionalLight = class extends Light {
8006
7926
  }
8007
7927
  if (this.engine.main_scene.main_camera_3d)
8008
7928
  radius /= this.engine.main_scene.main_camera_3d.far_plane;
8009
- const world_up = new import_glm8.Vec3(0, 1, 0);
7929
+ const world_up = new Vec35(0, 1, 0);
8010
7930
  const normalized_dir = light_dir.clone().normalize();
8011
7931
  let up = world_up;
8012
7932
  if (Math.abs(normalized_dir.dot(world_up)) > 0.99) {
8013
- up = new import_glm8.Vec3(0, 0, 1);
7933
+ up = new Vec35(0, 0, 1);
8014
7934
  }
8015
- const light_view = new import_glm8.Mat4().lookAt(
7935
+ const light_view = new Mat46().lookAt(
8016
7936
  center.clone().sub(normalized_dir.clone().mul(radius)),
8017
7937
  center,
8018
7938
  up
@@ -8035,12 +7955,12 @@ var DirectionalLight = class extends Light {
8035
7955
  const z_margin = 10;
8036
7956
  min_z -= z_margin;
8037
7957
  max_z += z_margin;
8038
- return new import_glm8.Mat4().orthoZO(min_x, max_x, min_y, max_y, max_z, min_z).mul(light_view);
7958
+ return new Mat46().orthoZO(min_x, max_x, min_y, max_y, max_z, min_z).mul(light_view);
8039
7959
  }
8040
7960
  };
8041
7961
 
8042
7962
  // src/node/lights/spot_light.ts
8043
- var import_glm9 = require("@vicimpa/glm");
7963
+ import { Mat3 as Mat33, Mat4 as Mat47, Quat as Quat4, Vec3 as Vec36, Vec4 as Vec47 } from "@vicimpa/glm";
8044
7964
  var SpotLight = class extends Light {
8045
7965
  constructor(engine, name, color, ambient, diffuse, specular, energy, range, cookie_radius) {
8046
7966
  super(engine, name, color, ambient, diffuse, specular, energy);
@@ -8052,11 +7972,11 @@ var SpotLight = class extends Light {
8052
7972
  }
8053
7973
  set_uniforms(array_name, index) {
8054
7974
  const world_matrix = this.get_world_matrix();
8055
- const transformed_position = new import_glm9.Vec4(this.position.x, this.position.y, this.position.z, 1).applyMat4(world_matrix);
8056
- const world_mat3 = new import_glm9.Mat3().fromMat4(world_matrix);
8057
- const world_rotation = new import_glm9.Quat().fromMat3(world_mat3).normalize();
8058
- const world_rotation_matrix = new import_glm9.Mat4().fromQuat(world_rotation);
8059
- this.engine.graphics_manager.set_uniform(`${array_name}[${index}].position`, new import_glm9.Vec3(world_matrix[12], world_matrix[13], world_matrix[14]));
7975
+ const transformed_position = new Vec47(this.position.x, this.position.y, this.position.z, 1).applyMat4(world_matrix);
7976
+ const world_mat3 = new Mat33().fromMat4(world_matrix);
7977
+ const world_rotation = new Quat4().fromMat3(world_mat3).normalize();
7978
+ const world_rotation_matrix = new Mat47().fromQuat(world_rotation);
7979
+ this.engine.graphics_manager.set_uniform(`${array_name}[${index}].position`, new Vec36(world_matrix[12], world_matrix[13], world_matrix[14]));
8060
7980
  this.engine.graphics_manager.set_uniform(`${array_name}[${index}].rotation`, world_rotation_matrix);
8061
7981
  this.engine.graphics_manager.set_uniform(`${array_name}[${index}].range`, this.range);
8062
7982
  this.engine.graphics_manager.set_uniform(`${array_name}[${index}].cookie_radius`, this.cookie_radius);
@@ -8240,7 +8160,7 @@ var Utility = class {
8240
8160
 
8241
8161
  // src/hook_manager.ts
8242
8162
  var import_wasmoon = __toESM(require_dist(), 1);
8243
- var import_glm10 = require("@vicimpa/glm");
8163
+ import { Vec2 as Vec24, Vec3 as Vec37, Vec4 as Vec48, Mat2 as Mat22, Mat3 as Mat34, Mat4 as Mat48, Quat as Quat5 } from "@vicimpa/glm";
8244
8164
  var HookManager = class {
8245
8165
  constructor(engine) {
8246
8166
  this.lua = null;
@@ -8315,13 +8235,13 @@ var HookManager = class {
8315
8235
  await this.lua_engine_promise;
8316
8236
  if (!this.lua)
8317
8237
  return;
8318
- this.lua.global.set("Vec2", create_lua_constructor(import_glm10.Vec2));
8319
- this.lua.global.set("Vec3", create_lua_constructor(import_glm10.Vec3));
8320
- this.lua.global.set("Vec4", create_lua_constructor(import_glm10.Vec4));
8321
- this.lua.global.set("Mat2", create_lua_constructor(import_glm10.Mat2));
8322
- this.lua.global.set("Mat3", create_lua_constructor(import_glm10.Mat3));
8323
- this.lua.global.set("Mat4", create_lua_constructor(import_glm10.Mat4));
8324
- this.lua.global.set("Quat", create_lua_constructor(import_glm10.Quat));
8238
+ this.lua.global.set("Vec2", create_lua_constructor(Vec24));
8239
+ this.lua.global.set("Vec3", create_lua_constructor(Vec37));
8240
+ this.lua.global.set("Vec4", create_lua_constructor(Vec48));
8241
+ this.lua.global.set("Mat2", create_lua_constructor(Mat22));
8242
+ this.lua.global.set("Mat3", create_lua_constructor(Mat34));
8243
+ this.lua.global.set("Mat4", create_lua_constructor(Mat48));
8244
+ this.lua.global.set("Quat", create_lua_constructor(Quat5));
8325
8245
  this.lua.global.set("Node", create_lua_constructor(Node));
8326
8246
  this.lua.global.set("Node3D", create_lua_constructor(Node3D));
8327
8247
  this.lua.global.set("Node2D", create_lua_constructor(Node2D));
@@ -8404,4 +8324,46 @@ var Engine = class {
8404
8324
 
8405
8325
  // src/index.ts
8406
8326
  var index_default = Engine;
8407
- //# sourceMappingURL=index.cjs.map
8327
+ export {
8328
+ AssetFile,
8329
+ AttachmentType,
8330
+ Camera3D,
8331
+ CubeMapTexture,
8332
+ DirectionalLight,
8333
+ DrawFlag,
8334
+ Framebuffer,
8335
+ GraphicsManager,
8336
+ HookManager,
8337
+ InputManager,
8338
+ Light,
8339
+ Material,
8340
+ Mesh,
8341
+ Model,
8342
+ MouseButton,
8343
+ Node,
8344
+ Node2D,
8345
+ Node3D,
8346
+ Object3D,
8347
+ PointLight,
8348
+ Scene,
8349
+ ShaderProgram,
8350
+ Skybox,
8351
+ SpotLight,
8352
+ Sprite2D,
8353
+ Texture,
8354
+ TextureType,
8355
+ WebGLUniformType,
8356
+ basename_path,
8357
+ index_default as default,
8358
+ degrees_to_radians,
8359
+ dirname_path,
8360
+ get_skybox_vao,
8361
+ get_sprite_vao,
8362
+ get_uniform_label_index,
8363
+ has_flag,
8364
+ join_path,
8365
+ load_obj,
8366
+ normalize_uniform_label,
8367
+ parse_path
8368
+ };
8369
+ //# sourceMappingURL=index.mjs.map