vanta-engine 1.0.3 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -1,7 +1,34 @@
1
- import {
2
- __commonJS,
3
- __toESM
4
- } from "./chunk-AAWFTQHP.js";
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __commonJS = (cb, mod) => function __require() {
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+ return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
10
+ };
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+ var __export = (target, all) => {
12
+ for (var name in all)
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+ __defProp(target, name, { get: all[name], enumerable: true });
14
+ };
15
+ var __copyProps = (to, from, except, desc) => {
16
+ if (from && typeof from === "object" || typeof from === "function") {
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+ for (let key of __getOwnPropNames(from))
18
+ if (!__hasOwnProp.call(to, key) && key !== except)
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+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
20
+ }
21
+ return to;
22
+ };
23
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
24
+ // If the importer is in node compatibility mode or this is not an ESM
25
+ // file that has been converted to a CommonJS file using a Babel-
26
+ // compatible transform (i.e. "__esModule" has not been set), then set
27
+ // "default" to the CommonJS "module.exports" for node compatibility.
28
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
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+ mod
30
+ ));
31
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
5
32
 
6
33
  // (disabled):url
7
34
  var require_url = __commonJS({
@@ -10,12 +37,19 @@ var require_url = __commonJS({
10
37
  }
11
38
  });
12
39
 
40
+ // (disabled):module
41
+ var require_module = __commonJS({
42
+ "(disabled):module"() {
43
+ "use strict";
44
+ }
45
+ });
46
+
13
47
  // node_modules/wasmoon/dist/index.js
14
48
  var require_dist = __commonJS({
15
- "node_modules/wasmoon/dist/index.js"(exports, module) {
49
+ "node_modules/wasmoon/dist/index.js"(exports, module2) {
16
50
  "use strict";
17
51
  (function(global, factory) {
18
- typeof exports === "object" && typeof module !== "undefined" ? factory(exports) : typeof define === "function" && define.amd ? define(["exports"], factory) : (global = typeof globalThis !== "undefined" ? globalThis : global || self, factory(global.wasmoon = {}));
52
+ typeof exports === "object" && typeof module2 !== "undefined" ? factory(exports) : typeof define === "function" && define.amd ? define(["exports"], factory) : (global = typeof globalThis !== "undefined" ? globalThis : global || self, factory(global.wasmoon = {}));
19
53
  })(exports, (function(exports2) {
20
54
  "use strict";
21
55
  var _documentCurrentScript = typeof document !== "undefined" ? document.currentScript : null;
@@ -1232,7 +1266,7 @@ ${traceback}`;
1232
1266
  var la = process.versions.node, ma = la.split(".").slice(0, 3);
1233
1267
  ma = 1e4 * ma[0] + 100 * ma[1] + 1 * ma[2].split("-")[0];
1234
1268
  if (16e4 > ma) throw Error("This emscripten-generated code requires node v16.0.0 (detected v" + la + ")");
1235
- const { createRequire: a } = await import("./module-A2C3IOOM.js");
1269
+ const { createRequire: a } = await Promise.resolve().then(() => __toESM(require_module()));
1236
1270
  var require$1 = a(typeof document === "undefined" && typeof location === "undefined" ? require_url().pathToFileURL(__filename).href : typeof document === "undefined" ? location.href : _documentCurrentScript && _documentCurrentScript.src || new URL("index.js", document.baseURI).href), fs = require$1("fs"), na = require$1("path");
1237
1271
  k ? r = na.dirname(r) + "/" : r = require$1("url").fileURLToPath(new URL("./", typeof document === "undefined" && typeof location === "undefined" ? require_url().pathToFileURL(__filename).href : typeof document === "undefined" ? location.href : _documentCurrentScript && _documentCurrentScript.src || new URL("index.js", document.baseURI).href));
1238
1272
  ia = (b, c) => {
@@ -3993,7 +4027,7 @@ ${traceback}`;
3993
4027
  })();
3994
4028
  class LuaWasm {
3995
4029
  static async initialize(customWasmFileLocation, environmentVariables) {
3996
- const module2 = await initWasmModule({
4030
+ const module3 = await initWasmModule({
3997
4031
  locateFile: (path, scriptDirectory) => {
3998
4032
  return customWasmFileLocation || scriptDirectory + path;
3999
4033
  },
@@ -4003,13 +4037,13 @@ ${traceback}`;
4003
4037
  }
4004
4038
  }
4005
4039
  });
4006
- return new LuaWasm(module2);
4040
+ return new LuaWasm(module3);
4007
4041
  }
4008
- constructor(module2) {
4042
+ constructor(module3) {
4009
4043
  this.referenceTracker = /* @__PURE__ */ new WeakMap();
4010
4044
  this.referenceMap = /* @__PURE__ */ new Map();
4011
4045
  this.availableReferences = [];
4012
- this.module = module2;
4046
+ this.module = module3;
4013
4047
  this.luaL_checkversion_ = this.cwrap("luaL_checkversion_", null, ["number", "number", "number"]);
4014
4048
  this.luaL_getmetafield = this.cwrap("luaL_getmetafield", "number", ["number", "number", "string"]);
4015
4049
  this.luaL_callmeta = this.cwrap("luaL_callmeta", "number", ["number", "number", "string"]);
@@ -4321,8 +4355,54 @@ ${traceback}`;
4321
4355
  }
4322
4356
  });
4323
4357
 
4358
+ // src/index.ts
4359
+ var index_exports = {};
4360
+ __export(index_exports, {
4361
+ AssetFile: () => AssetFile,
4362
+ AttachmentType: () => AttachmentType,
4363
+ Camera3D: () => Camera3D,
4364
+ CubeMapTexture: () => CubeMapTexture,
4365
+ DirectionalLight: () => DirectionalLight,
4366
+ DrawFlag: () => DrawFlag,
4367
+ Framebuffer: () => Framebuffer,
4368
+ GraphicsManager: () => GraphicsManager,
4369
+ HookManager: () => HookManager,
4370
+ InputManager: () => InputManager,
4371
+ Light: () => Light,
4372
+ Material: () => Material,
4373
+ Mesh: () => Mesh,
4374
+ Model: () => Model,
4375
+ MouseButton: () => MouseButton,
4376
+ Node: () => Node,
4377
+ Node2D: () => Node2D,
4378
+ Node3D: () => Node3D,
4379
+ Object3D: () => Object3D,
4380
+ PointLight: () => PointLight,
4381
+ Scene: () => Scene,
4382
+ ShaderProgram: () => ShaderProgram,
4383
+ Skybox: () => Skybox,
4384
+ SpotLight: () => SpotLight,
4385
+ Sprite2D: () => Sprite2D,
4386
+ Texture: () => Texture,
4387
+ TextureType: () => TextureType,
4388
+ WebGLUniformType: () => WebGLUniformType,
4389
+ basename_path: () => basename_path,
4390
+ default: () => index_default,
4391
+ degrees_to_radians: () => degrees_to_radians,
4392
+ dirname_path: () => dirname_path,
4393
+ get_skybox_vao: () => get_skybox_vao,
4394
+ get_sprite_vao: () => get_sprite_vao,
4395
+ get_uniform_label_index: () => get_uniform_label_index,
4396
+ has_flag: () => has_flag,
4397
+ join_path: () => join_path,
4398
+ load_obj: () => load_obj,
4399
+ normalize_uniform_label: () => normalize_uniform_label,
4400
+ parse_path: () => parse_path
4401
+ });
4402
+ module.exports = __toCommonJS(index_exports);
4403
+
4324
4404
  // src/graphics/assets/asset_loaders/obj.ts
4325
- import { Vec3 as Vec32 } from "@vicimpa/glm";
4405
+ var import_glm3 = require("@vicimpa/glm");
4326
4406
 
4327
4407
  // src/graphics/assets/texture.ts
4328
4408
  var UNSIGNED_BYTE = 5121;
@@ -5037,7 +5117,7 @@ var Mesh = class {
5037
5117
  };
5038
5118
 
5039
5119
  // src/node.ts
5040
- import { Vec3, Vec2, Mat4, Quat } from "@vicimpa/glm";
5120
+ var import_glm = require("@vicimpa/glm");
5041
5121
  var Node = class _Node {
5042
5122
  constructor(engine, name) {
5043
5123
  this.parent = null;
@@ -5205,9 +5285,9 @@ var Node2D = class _Node2D extends Node {
5205
5285
  super(engine, name);
5206
5286
  this.proxy_on_change_position = this.proxy_on_change_position.bind(this);
5207
5287
  this.proxy_on_change_scale = this.proxy_on_change_scale.bind(this);
5208
- this.stored_position = new Proxy(new Vec2(0), { set: this.proxy_on_change_position });
5288
+ this.stored_position = new Proxy(new import_glm.Vec2(0), { set: this.proxy_on_change_position });
5209
5289
  this.stored_rotation = 0;
5210
- this.stored_scale = new Proxy(new Vec2(1), { set: this.proxy_on_change_scale });
5290
+ this.stored_scale = new Proxy(new import_glm.Vec2(1), { set: this.proxy_on_change_scale });
5211
5291
  }
5212
5292
  get position() {
5213
5293
  return this.stored_position;
@@ -5250,10 +5330,10 @@ var Node2D = class _Node2D extends Node {
5250
5330
  }
5251
5331
  // ABSTRACT METHOD
5252
5332
  get_model_matrix() {
5253
- let model = new Mat4().identity();
5254
- model.translate(new Vec3(this.position.x, this.position.y, 0));
5255
- model.rotate(this.rotation, new Vec3(0, 0, 1));
5256
- model.scale(new Vec3(this.scale.x, this.scale.y, 1));
5333
+ let model = new import_glm.Mat4().identity();
5334
+ model.translate(new import_glm.Vec3(this.position.x, this.position.y, 0));
5335
+ model.rotate(this.rotation, new import_glm.Vec3(0, 0, 1));
5336
+ model.scale(new import_glm.Vec3(this.scale.x, this.scale.y, 1));
5257
5337
  return model;
5258
5338
  }
5259
5339
  get_world_matrix() {
@@ -5270,9 +5350,9 @@ var Node3D = class _Node3D extends Node {
5270
5350
  this.proxy_on_change_position = this.proxy_on_change_position.bind(this);
5271
5351
  this.proxy_on_change_rotation = this.proxy_on_change_rotation.bind(this);
5272
5352
  this.proxy_on_change_scale = this.proxy_on_change_scale.bind(this);
5273
- this.stored_position = new Proxy(new Vec3(0), { set: this.proxy_on_change_position });
5274
- this.stored_rotation = new Proxy(new Quat(), { set: this.proxy_on_change_rotation });
5275
- this.stored_scale = new Proxy(new Vec3(1), { set: this.proxy_on_change_scale });
5353
+ this.stored_position = new Proxy(new import_glm.Vec3(0), { set: this.proxy_on_change_position });
5354
+ this.stored_rotation = new Proxy(new import_glm.Quat(), { set: this.proxy_on_change_rotation });
5355
+ this.stored_scale = new Proxy(new import_glm.Vec3(1), { set: this.proxy_on_change_scale });
5276
5356
  }
5277
5357
  get position() {
5278
5358
  return this.stored_position;
@@ -5321,7 +5401,7 @@ var Node3D = class _Node3D extends Node {
5321
5401
  // ABSTRACT METHOD
5322
5402
  get_world_position() {
5323
5403
  const world_matrix = this.get_world_matrix();
5324
- return new Vec3(world_matrix[12], world_matrix[13], world_matrix[14]);
5404
+ return new import_glm.Vec3(world_matrix[12], world_matrix[13], world_matrix[14]);
5325
5405
  }
5326
5406
  get_parent_world_matrix() {
5327
5407
  if (this.parent instanceof _Node3D) {
@@ -5335,12 +5415,12 @@ var Node3D = class _Node3D extends Node {
5335
5415
  parent = parent.parent;
5336
5416
  }
5337
5417
  }
5338
- return new Mat4().identity();
5418
+ return new import_glm.Mat4().identity();
5339
5419
  }
5340
5420
  get_model_matrix() {
5341
- const model = new Mat4().identity();
5421
+ const model = new import_glm.Mat4().identity();
5342
5422
  model.translate(this.position);
5343
- const rotation_mat = new Mat4().fromQuat(this.rotation);
5423
+ const rotation_mat = new import_glm.Mat4().fromQuat(this.rotation);
5344
5424
  model.mul(rotation_mat);
5345
5425
  model.scale(this.scale);
5346
5426
  return model;
@@ -5351,7 +5431,7 @@ var Node3D = class _Node3D extends Node {
5351
5431
  };
5352
5432
 
5353
5433
  // src/node/object3d.ts
5354
- import { Vec2 as Vec22, Vec4 as Vec42 } from "@vicimpa/glm";
5434
+ var import_glm2 = require("@vicimpa/glm");
5355
5435
 
5356
5436
  // src/graphics/assets/vaos.ts
5357
5437
  var skybox_VAO = null;
@@ -5603,7 +5683,7 @@ var Object3D = class extends Node3D {
5603
5683
  );
5604
5684
  var mesh_size = this.model.mesh.dimensions.clone().mul(this.scale).length();
5605
5685
  var local_mesh_center = this.model.mesh.center;
5606
- var mesh_center = new Vec42(local_mesh_center.x, local_mesh_center.y, local_mesh_center.z, 1).applyMat4(this.get_world_matrix());
5686
+ var mesh_center = new import_glm2.Vec4(local_mesh_center.x, local_mesh_center.y, local_mesh_center.z, 1).applyMat4(this.get_world_matrix());
5607
5687
  for (var i = 0; i < n; ++i) {
5608
5688
  if (i < point_lights_count) {
5609
5689
  const light = point_lights[i];
@@ -5620,7 +5700,7 @@ var Object3D = class extends Node3D {
5620
5700
  gm.set_uniform("directional_lights_count", directional_lights_count);
5621
5701
  gm.set_uniform("directional_light_shadow_maps", gm.directional_light_shadow_map_texture);
5622
5702
  gm.set_uniform("point_light_shadow_maps", gm.point_light_shadow_map_texture);
5623
- gm.set_uniform("shadow_map_size", new Vec22(gm.shadow_resolution));
5703
+ gm.set_uniform("shadow_map_size", new import_glm2.Vec2(gm.shadow_resolution));
5624
5704
  gm.set_uniform("u_model", this.get_world_matrix());
5625
5705
  gm.set_uniform("u_view", view_matrix);
5626
5706
  gm.set_uniform("u_projection", projection_matrix_3d);
@@ -5685,7 +5765,7 @@ var AssetFile;
5685
5765
  get_fallback(
5686
5766
  material_data.diffuse_texture?.name ? image_assets.get(material_data.diffuse_texture?.name) : void 0,
5687
5767
  material_data.diffuse_color,
5688
- new Vec32(1)
5768
+ new import_glm3.Vec3(1)
5689
5769
  ),
5690
5770
  get_fallback(
5691
5771
  material_data.metalic_texture?.name ? image_assets.get(material_data.metalic_texture?.name) : void 0,
@@ -5733,7 +5813,7 @@ var AssetFile;
5733
5813
  throw new Error(`Failed to find the material named "${object_data.material}" associated with the object named "${object_data.name}" in the .obj file at "${obj_path}" when attempting to load the obj model.`);
5734
5814
  }
5735
5815
  } else {
5736
- material = new Material(engine.graphics_manager, "default", new Vec32(0), 0, 0, 0, null, engine.graphics_manager.default_3d_shader_program);
5816
+ material = new Material(engine.graphics_manager, "default", new import_glm3.Vec3(0), 0, 0, 0, null, engine.graphics_manager.default_3d_shader_program);
5737
5817
  }
5738
5818
  var model = new Model(engine.graphics_manager, "default", mesh, material);
5739
5819
  object = new Object3D(engine, object_data.name, model);
@@ -5750,7 +5830,7 @@ var AssetFile;
5750
5830
  throw new Error(`Failed to find the material named "${group_data.material}" associated with the group named "${group_data.name}" object named "${object_data.name}" in the .obj file at "${obj_path}" when attempting to load the obj model.`);
5751
5831
  }
5752
5832
  } else {
5753
- material = new Material(engine.graphics_manager, "default", new Vec32(0), 0, 0, 0, null, engine.graphics_manager.default_3d_shader_program);
5833
+ material = new Material(engine.graphics_manager, "default", new import_glm3.Vec3(0), 0, 0, 0, null, engine.graphics_manager.default_3d_shader_program);
5754
5834
  }
5755
5835
  var model = new Model(engine.graphics_manager, "default", mesh, material);
5756
5836
  object.push_child(new Object3D(engine, group_data.name, model));
@@ -5798,8 +5878,8 @@ var AssetFile;
5798
5878
  normals: new Float32Array([]),
5799
5879
  uvs: new Float32Array([]),
5800
5880
  indices: new Uint16Array([]),
5801
- dimensions: new Vec32(0),
5802
- center: new Vec32(0)
5881
+ dimensions: new import_glm3.Vec3(0),
5882
+ center: new import_glm3.Vec3(0)
5803
5883
  };
5804
5884
  }
5805
5885
  static create_material(name) {
@@ -5834,19 +5914,19 @@ var AssetFile;
5834
5914
  case "kd":
5835
5915
  if (current_material) {
5836
5916
  const [r, g, b] = parts.slice(1).map(Number);
5837
- current_material.diffuse_color = new Vec32(r, g, b);
5917
+ current_material.diffuse_color = new import_glm3.Vec3(r, g, b);
5838
5918
  }
5839
5919
  break;
5840
5920
  case "ka":
5841
5921
  if (current_material) {
5842
5922
  const [r, g, b] = parts.slice(1).map(Number);
5843
- current_material.ambient_color = new Vec32(r, g, b);
5923
+ current_material.ambient_color = new import_glm3.Vec3(r, g, b);
5844
5924
  }
5845
5925
  break;
5846
5926
  case "ks":
5847
5927
  if (current_material) {
5848
5928
  const [r, g, b] = parts.slice(1).map(Number);
5849
- current_material.specular_color = new Vec32(r, g, b);
5929
+ current_material.specular_color = new import_glm3.Vec3(r, g, b);
5850
5930
  }
5851
5931
  break;
5852
5932
  case "ns":
@@ -5919,7 +5999,7 @@ var AssetFile;
5919
5999
  y = Number(parts[3]);
5920
6000
  if (parts.length >= 5)
5921
6001
  z = Number(parts[4]);
5922
- current_material.transmission_filter_color = new Vec32(
6002
+ current_material.transmission_filter_color = new import_glm3.Vec3(
5923
6003
  x,
5924
6004
  y !== null ? y : x,
5925
6005
  z !== null ? z : x
@@ -5927,7 +6007,7 @@ var AssetFile;
5927
6007
  current_material.transmission_filter_xyz;
5928
6008
  } else {
5929
6009
  const [r, g, b] = parts.slice(1).map(Number);
5930
- current_material.transmission_filter_color = new Vec32(r, g, b);
6010
+ current_material.transmission_filter_color = new import_glm3.Vec3(r, g, b);
5931
6011
  }
5932
6012
  }
5933
6013
  break;
@@ -6046,7 +6126,7 @@ var AssetFile;
6046
6126
  v = Number(current_flag_arguments[1]);
6047
6127
  if (current_flag_arguments.length >= 3)
6048
6128
  w = Number(current_flag_arguments[2]);
6049
- texture_data.offset = new Vec32(u, v, w);
6129
+ texture_data.offset = new import_glm3.Vec3(u, v, w);
6050
6130
  break;
6051
6131
  case "-s":
6052
6132
  var u = Number(current_flag_arguments[0]);
@@ -6056,7 +6136,7 @@ var AssetFile;
6056
6136
  v = Number(current_flag_arguments[1]);
6057
6137
  if (current_flag_arguments.length >= 3)
6058
6138
  w = Number(current_flag_arguments[2]);
6059
- texture_data.scale = new Vec32(u, v, w);
6139
+ texture_data.scale = new import_glm3.Vec3(u, v, w);
6060
6140
  break;
6061
6141
  case "-t":
6062
6142
  var u = Number(current_flag_arguments[0]);
@@ -6066,7 +6146,7 @@ var AssetFile;
6066
6146
  v = Number(current_flag_arguments[1]);
6067
6147
  if (current_flag_arguments.length >= 3)
6068
6148
  w = Number(current_flag_arguments[2]);
6069
- texture_data.turbulence = new Vec32(u, v, w);
6149
+ texture_data.turbulence = new import_glm3.Vec3(u, v, w);
6070
6150
  break;
6071
6151
  case "-texres":
6072
6152
  texture_data.generated_texture_resolution = Number(current_flag_arguments[0]);
@@ -6130,8 +6210,8 @@ var AssetFile;
6130
6210
  current_data.vertices = new Float32Array(current_data.temp.vertices_final);
6131
6211
  current_data.uvs = new Float32Array(current_data.temp.uvs_final);
6132
6212
  current_data.normals = new Float32Array(current_data.temp.normals_final);
6133
- current_data.dimensions = new Vec32(current_data.temp.max_x - current_data.temp.min_x, current_data.temp.max_y - current_data.temp.min_y, current_data.temp.max_z - current_data.temp.min_z);
6134
- current_data.center = new Vec32((current_data.temp.max_x + current_data.temp.min_x) / 2, (current_data.temp.max_y + current_data.temp.min_y) / 2, (current_data.temp.max_z + current_data.temp.min_z) / 2);
6213
+ current_data.dimensions = new import_glm3.Vec3(current_data.temp.max_x - current_data.temp.min_x, current_data.temp.max_y - current_data.temp.min_y, current_data.temp.max_z - current_data.temp.min_z);
6214
+ current_data.center = new import_glm3.Vec3((current_data.temp.max_x + current_data.temp.min_x) / 2, (current_data.temp.max_y + current_data.temp.min_y) / 2, (current_data.temp.max_z + current_data.temp.min_z) / 2);
6135
6215
  if (collection_type === 0 /* OBJECT */) {
6136
6216
  current_object.data = current_data;
6137
6217
  } else if (current_group) {
@@ -6324,8 +6404,8 @@ async function parse_obj(text) {
6324
6404
  normals: new Float32Array(normals),
6325
6405
  uvs: new Float32Array(uvs),
6326
6406
  indices: new Uint16Array(indices),
6327
- dimensions: new Vec32(max_x - min_x, max_y - min_y, max_z - min_z),
6328
- center: new Vec32((max_x + min_x) / 2, (max_y + min_y) / 2, (max_z + min_z) / 2)
6407
+ dimensions: new import_glm3.Vec3(max_x - min_x, max_y - min_y, max_z - min_z),
6408
+ center: new import_glm3.Vec3((max_x + min_x) / 2, (max_y + min_y) / 2, (max_z + min_z) / 2)
6329
6409
  };
6330
6410
  }
6331
6411
  async function load_obj(gm, model_path, image_asset_paths) {
@@ -6354,7 +6434,7 @@ async function load_obj(gm, model_path, image_asset_paths) {
6354
6434
  }
6355
6435
 
6356
6436
  // src/graphics/framebuffer.ts
6357
- import { Vec4 as Vec43 } from "@vicimpa/glm";
6437
+ var import_glm4 = require("@vicimpa/glm");
6358
6438
  var AttachmentType = /* @__PURE__ */ ((AttachmentType2) => {
6359
6439
  AttachmentType2["TEXTURE_COLOR"] = "TEXTURE_COLOR";
6360
6440
  AttachmentType2["TEXTURE_DEPTH"] = "TEXTURE_DEPTH";
@@ -6390,7 +6470,7 @@ function has_flag(bit_flag, flag) {
6390
6470
  return (bit_flag & flag) === flag;
6391
6471
  }
6392
6472
  var Framebuffer = class {
6393
- constructor(name, gm, gl, attachment_infos, draw_flags, clear_color = new Vec43(0, 0, 0, 1), read_from_back_buffer = false) {
6473
+ constructor(name, gm, gl, attachment_infos, draw_flags, clear_color = new import_glm4.Vec4(0, 0, 0, 1), read_from_back_buffer = false) {
6394
6474
  this.width = 0;
6395
6475
  this.height = 0;
6396
6476
  this.attachment_info_map = {};
@@ -6683,7 +6763,7 @@ var Framebuffer = class {
6683
6763
  };
6684
6764
 
6685
6765
  // src/graphics/graphics_manager.ts
6686
- import { Mat4 as Mat43 } from "@vicimpa/glm";
6766
+ var import_glm5 = require("@vicimpa/glm");
6687
6767
 
6688
6768
  // src/shaders/default_2d.vs.ts
6689
6769
  var default_2d_vs_default = `#version 300 es
@@ -7525,7 +7605,7 @@ var GraphicsManager = class _GraphicsManager {
7525
7605
  this.engine.on_global_update_callback(this.engine, current_time, delta_time);
7526
7606
  this.engine.main_scene.update(current_time, delta_time);
7527
7607
  this.engine.input_manager.update();
7528
- const ortho_projection = new Mat43().orthoZO(0, this.canvas.width, 0, this.canvas.height, -1, 1);
7608
+ const ortho_projection = new import_glm5.Mat4().orthoZO(0, this.canvas.width, 0, this.canvas.height, -1, 1);
7529
7609
  if (this.engine.main_scene.main_camera_3d) {
7530
7610
  const view_matrix = this.engine.main_scene.main_camera_3d.get_view_matrix();
7531
7611
  const projection_matrix = this.engine.main_scene.main_camera_3d.get_projection_matrix(this.canvas);
@@ -7660,7 +7740,7 @@ var GraphicsManager = class _GraphicsManager {
7660
7740
  };
7661
7741
 
7662
7742
  // src/node/camera3d.ts
7663
- import { Mat4 as Mat44 } from "@vicimpa/glm";
7743
+ var import_glm6 = require("@vicimpa/glm");
7664
7744
  var Camera3D = class extends Node3D {
7665
7745
  constructor() {
7666
7746
  super(...arguments);
@@ -7670,7 +7750,7 @@ var Camera3D = class extends Node3D {
7670
7750
  }
7671
7751
  get_projection_matrix(canvas) {
7672
7752
  const aspect = canvas.width / canvas.height;
7673
- return new Mat44().perspectiveNO(
7753
+ return new import_glm6.Mat4().perspectiveNO(
7674
7754
  this.fov,
7675
7755
  aspect,
7676
7756
  this.near_plane,
@@ -7678,9 +7758,9 @@ var Camera3D = class extends Node3D {
7678
7758
  );
7679
7759
  }
7680
7760
  get_view_matrix() {
7681
- const view = new Mat44().identity();
7761
+ const view = new import_glm6.Mat4().identity();
7682
7762
  const invRot = this.rotation.clone().invert();
7683
- view.mul(new Mat44().fromQuat(invRot));
7763
+ view.mul(new import_glm6.Mat4().fromQuat(invRot));
7684
7764
  view.translate(this.position.clone().negate());
7685
7765
  return view;
7686
7766
  }
@@ -7712,33 +7792,33 @@ var Light = class extends Node3D {
7712
7792
  };
7713
7793
 
7714
7794
  // src/node/lights/point_light.ts
7715
- import { Mat4 as Mat45, Vec3 as Vec34 } from "@vicimpa/glm";
7795
+ var import_glm7 = require("@vicimpa/glm");
7716
7796
  var point_light_shadow_lookat_values = [
7717
- [new Vec34(1, 0, 0), new Vec34(0, 1, 0)],
7797
+ [new import_glm7.Vec3(1, 0, 0), new import_glm7.Vec3(0, 1, 0)],
7718
7798
  // +X: Up is -Y
7719
- [new Vec34(-1, 0, 0), new Vec34(0, 1, 0)],
7799
+ [new import_glm7.Vec3(-1, 0, 0), new import_glm7.Vec3(0, 1, 0)],
7720
7800
  // -X: Up is -Y
7721
- [new Vec34(0, 1, 0), new Vec34(0, 0, 1)],
7801
+ [new import_glm7.Vec3(0, 1, 0), new import_glm7.Vec3(0, 0, 1)],
7722
7802
  // +Y: Up is +Z
7723
- [new Vec34(0, -1, 0), new Vec34(0, 0, -1)],
7803
+ [new import_glm7.Vec3(0, -1, 0), new import_glm7.Vec3(0, 0, -1)],
7724
7804
  // -Y: Up is -Z
7725
- [new Vec34(0, 0, 1), new Vec34(0, 1, 0)],
7805
+ [new import_glm7.Vec3(0, 0, 1), new import_glm7.Vec3(0, 1, 0)],
7726
7806
  // +Z: Up is -Y
7727
- [new Vec34(0, 0, -1), new Vec34(0, 1, 0)]
7807
+ [new import_glm7.Vec3(0, 0, -1), new import_glm7.Vec3(0, 1, 0)]
7728
7808
  // -Z: Up is -Y
7729
7809
  ];
7730
7810
  var PointLight = class extends Light {
7731
7811
  constructor(engine, name, color, ambient, diffuse, specular, energy, range, shader_program = null) {
7732
7812
  super(engine, name, color, ambient, diffuse, specular, energy);
7733
- this.shadow_projection = new Mat45();
7734
- this.parent_world_matrix = new Mat45();
7813
+ this.shadow_projection = new import_glm7.Mat4();
7814
+ this.parent_world_matrix = new import_glm7.Mat4();
7735
7815
  this.point_light_space_matrices = [
7736
- new Mat45(),
7737
- new Mat45(),
7738
- new Mat45(),
7739
- new Mat45(),
7740
- new Mat45(),
7741
- new Mat45()
7816
+ new import_glm7.Mat4(),
7817
+ new import_glm7.Mat4(),
7818
+ new import_glm7.Mat4(),
7819
+ new import_glm7.Mat4(),
7820
+ new import_glm7.Mat4(),
7821
+ new import_glm7.Mat4()
7742
7822
  ];
7743
7823
  this.ambient = ambient;
7744
7824
  this.diffuse = diffuse;
@@ -7761,7 +7841,7 @@ var PointLight = class extends Light {
7761
7841
  for (let i = 0; i < 6; ++i) {
7762
7842
  const [center_offset, up] = point_light_shadow_lookat_values[i];
7763
7843
  const offset_position = get_world_position.clone().add(center_offset);
7764
- const view = new Mat45().lookAt(
7844
+ const view = new import_glm7.Mat4().lookAt(
7765
7845
  get_world_position,
7766
7846
  offset_position,
7767
7847
  up
@@ -7770,7 +7850,7 @@ var PointLight = class extends Light {
7770
7850
  }
7771
7851
  }
7772
7852
  on_change_range(value) {
7773
- this.shadow_projection = new Mat45().perspectiveZO(90 * Math.PI / 180, 1, 0.1, value);
7853
+ this.shadow_projection = new import_glm7.Mat4().perspectiveZO(90 * Math.PI / 180, 1, 0.1, value);
7774
7854
  this.update_lsms();
7775
7855
  }
7776
7856
  on_change_position(new_value) {
@@ -7831,11 +7911,11 @@ var PointLight = class extends Light {
7831
7911
  };
7832
7912
 
7833
7913
  // src/node/lights/directional_light.ts
7834
- import { Mat3 as Mat32, Mat4 as Mat46, Quat as Quat3, Vec3 as Vec35, Vec4 as Vec46 } from "@vicimpa/glm";
7914
+ var import_glm8 = require("@vicimpa/glm");
7835
7915
  var DirectionalLight = class extends Light {
7836
7916
  constructor(engine, name, color, ambient, diffuse, specular, energy, shader_program = null) {
7837
7917
  super(engine, name, color, ambient, diffuse, specular, energy);
7838
- this.directional_light_space_matrix = new Mat46();
7918
+ this.directional_light_space_matrix = new import_glm8.Mat4();
7839
7919
  this.ambient = ambient;
7840
7920
  this.diffuse = diffuse;
7841
7921
  this.specular = specular;
@@ -7854,7 +7934,7 @@ var DirectionalLight = class extends Light {
7854
7934
  this.engine.main_scene.main_camera_3d.get_projection_matrix(this.engine.canvas),
7855
7935
  this.engine.main_scene.main_camera_3d.get_view_matrix()
7856
7936
  );
7857
- const light_dir = new Vec46(1, 0, 0, 1).applyQuat(this.rotation).xyz;
7937
+ const light_dir = new import_glm8.Vec4(1, 0, 0, 1).applyQuat(this.rotation).xyz;
7858
7938
  this.directional_light_space_matrix = this.get_light_space_matrix(
7859
7939
  light_dir,
7860
7940
  corners
@@ -7877,9 +7957,9 @@ var DirectionalLight = class extends Light {
7877
7957
  set_uniforms(array_name, index) {
7878
7958
  if (this.engine.main_scene.main_camera_3d) {
7879
7959
  const world_matrix = this.get_world_matrix();
7880
- const world_mat3 = new Mat32().fromMat4(world_matrix);
7881
- const world_rotation = new Quat3().fromMat3(world_mat3).normalize();
7882
- const world_rotation_matrix = new Mat46().fromQuat(world_rotation);
7960
+ const world_mat3 = new import_glm8.Mat3().fromMat4(world_matrix);
7961
+ const world_rotation = new import_glm8.Quat().fromMat3(world_mat3).normalize();
7962
+ const world_rotation_matrix = new import_glm8.Mat4().fromQuat(world_rotation);
7883
7963
  this.engine.graphics_manager.set_uniform(`${array_name}[${index}].rotation`, world_rotation_matrix);
7884
7964
  this.engine.graphics_manager.set_uniform(`u_directional_light_space_matrix[${index}]`, this.directional_light_space_matrix);
7885
7965
  super.set_uniforms(array_name, index);
@@ -7904,7 +7984,7 @@ var DirectionalLight = class extends Light {
7904
7984
  for (var x = 0; x < 2; ++x) {
7905
7985
  for (var y = 0; y < 2; ++y) {
7906
7986
  for (var z = 0; z < 2; ++z) {
7907
- const pt = new Vec46(
7987
+ const pt = new import_glm8.Vec4(
7908
7988
  2 * x - 1,
7909
7989
  2 * y - 1,
7910
7990
  2 * z - 1,
@@ -7917,7 +7997,7 @@ var DirectionalLight = class extends Light {
7917
7997
  return frustum_corners;
7918
7998
  }
7919
7999
  get_light_space_matrix(light_dir, corners) {
7920
- const center = new Vec35(0, 0, 0);
8000
+ const center = new import_glm8.Vec3(0, 0, 0);
7921
8001
  for (const v of corners) center.add(v.xyz);
7922
8002
  center.div(corners.length);
7923
8003
  let radius = 0;
@@ -7926,13 +8006,13 @@ var DirectionalLight = class extends Light {
7926
8006
  }
7927
8007
  if (this.engine.main_scene.main_camera_3d)
7928
8008
  radius /= this.engine.main_scene.main_camera_3d.far_plane;
7929
- const world_up = new Vec35(0, 1, 0);
8009
+ const world_up = new import_glm8.Vec3(0, 1, 0);
7930
8010
  const normalized_dir = light_dir.clone().normalize();
7931
8011
  let up = world_up;
7932
8012
  if (Math.abs(normalized_dir.dot(world_up)) > 0.99) {
7933
- up = new Vec35(0, 0, 1);
8013
+ up = new import_glm8.Vec3(0, 0, 1);
7934
8014
  }
7935
- const light_view = new Mat46().lookAt(
8015
+ const light_view = new import_glm8.Mat4().lookAt(
7936
8016
  center.clone().sub(normalized_dir.clone().mul(radius)),
7937
8017
  center,
7938
8018
  up
@@ -7955,12 +8035,12 @@ var DirectionalLight = class extends Light {
7955
8035
  const z_margin = 10;
7956
8036
  min_z -= z_margin;
7957
8037
  max_z += z_margin;
7958
- return new Mat46().orthoZO(min_x, max_x, min_y, max_y, max_z, min_z).mul(light_view);
8038
+ return new import_glm8.Mat4().orthoZO(min_x, max_x, min_y, max_y, max_z, min_z).mul(light_view);
7959
8039
  }
7960
8040
  };
7961
8041
 
7962
8042
  // src/node/lights/spot_light.ts
7963
- import { Mat3 as Mat33, Mat4 as Mat47, Quat as Quat4, Vec3 as Vec36, Vec4 as Vec47 } from "@vicimpa/glm";
8043
+ var import_glm9 = require("@vicimpa/glm");
7964
8044
  var SpotLight = class extends Light {
7965
8045
  constructor(engine, name, color, ambient, diffuse, specular, energy, range, cookie_radius) {
7966
8046
  super(engine, name, color, ambient, diffuse, specular, energy);
@@ -7972,11 +8052,11 @@ var SpotLight = class extends Light {
7972
8052
  }
7973
8053
  set_uniforms(array_name, index) {
7974
8054
  const world_matrix = this.get_world_matrix();
7975
- const transformed_position = new Vec47(this.position.x, this.position.y, this.position.z, 1).applyMat4(world_matrix);
7976
- const world_mat3 = new Mat33().fromMat4(world_matrix);
7977
- const world_rotation = new Quat4().fromMat3(world_mat3).normalize();
7978
- const world_rotation_matrix = new Mat47().fromQuat(world_rotation);
7979
- this.engine.graphics_manager.set_uniform(`${array_name}[${index}].position`, new Vec36(world_matrix[12], world_matrix[13], world_matrix[14]));
8055
+ const transformed_position = new import_glm9.Vec4(this.position.x, this.position.y, this.position.z, 1).applyMat4(world_matrix);
8056
+ const world_mat3 = new import_glm9.Mat3().fromMat4(world_matrix);
8057
+ const world_rotation = new import_glm9.Quat().fromMat3(world_mat3).normalize();
8058
+ const world_rotation_matrix = new import_glm9.Mat4().fromQuat(world_rotation);
8059
+ this.engine.graphics_manager.set_uniform(`${array_name}[${index}].position`, new import_glm9.Vec3(world_matrix[12], world_matrix[13], world_matrix[14]));
7980
8060
  this.engine.graphics_manager.set_uniform(`${array_name}[${index}].rotation`, world_rotation_matrix);
7981
8061
  this.engine.graphics_manager.set_uniform(`${array_name}[${index}].range`, this.range);
7982
8062
  this.engine.graphics_manager.set_uniform(`${array_name}[${index}].cookie_radius`, this.cookie_radius);
@@ -8160,7 +8240,7 @@ var Utility = class {
8160
8240
 
8161
8241
  // src/hook_manager.ts
8162
8242
  var import_wasmoon = __toESM(require_dist(), 1);
8163
- import { Vec2 as Vec24, Vec3 as Vec37, Vec4 as Vec48, Mat2 as Mat22, Mat3 as Mat34, Mat4 as Mat48, Quat as Quat5 } from "@vicimpa/glm";
8243
+ var import_glm10 = require("@vicimpa/glm");
8164
8244
  var HookManager = class {
8165
8245
  constructor(engine) {
8166
8246
  this.lua = null;
@@ -8235,13 +8315,13 @@ var HookManager = class {
8235
8315
  await this.lua_engine_promise;
8236
8316
  if (!this.lua)
8237
8317
  return;
8238
- this.lua.global.set("Vec2", create_lua_constructor(Vec24));
8239
- this.lua.global.set("Vec3", create_lua_constructor(Vec37));
8240
- this.lua.global.set("Vec4", create_lua_constructor(Vec48));
8241
- this.lua.global.set("Mat2", create_lua_constructor(Mat22));
8242
- this.lua.global.set("Mat3", create_lua_constructor(Mat34));
8243
- this.lua.global.set("Mat4", create_lua_constructor(Mat48));
8244
- this.lua.global.set("Quat", create_lua_constructor(Quat5));
8318
+ this.lua.global.set("Vec2", create_lua_constructor(import_glm10.Vec2));
8319
+ this.lua.global.set("Vec3", create_lua_constructor(import_glm10.Vec3));
8320
+ this.lua.global.set("Vec4", create_lua_constructor(import_glm10.Vec4));
8321
+ this.lua.global.set("Mat2", create_lua_constructor(import_glm10.Mat2));
8322
+ this.lua.global.set("Mat3", create_lua_constructor(import_glm10.Mat3));
8323
+ this.lua.global.set("Mat4", create_lua_constructor(import_glm10.Mat4));
8324
+ this.lua.global.set("Quat", create_lua_constructor(import_glm10.Quat));
8245
8325
  this.lua.global.set("Node", create_lua_constructor(Node));
8246
8326
  this.lua.global.set("Node3D", create_lua_constructor(Node3D));
8247
8327
  this.lua.global.set("Node2D", create_lua_constructor(Node2D));
@@ -8324,46 +8404,4 @@ var Engine = class {
8324
8404
 
8325
8405
  // src/index.ts
8326
8406
  var index_default = Engine;
8327
- export {
8328
- AssetFile,
8329
- AttachmentType,
8330
- Camera3D,
8331
- CubeMapTexture,
8332
- DirectionalLight,
8333
- DrawFlag,
8334
- Framebuffer,
8335
- GraphicsManager,
8336
- HookManager,
8337
- InputManager,
8338
- Light,
8339
- Material,
8340
- Mesh,
8341
- Model,
8342
- MouseButton,
8343
- Node,
8344
- Node2D,
8345
- Node3D,
8346
- Object3D,
8347
- PointLight,
8348
- Scene,
8349
- ShaderProgram,
8350
- Skybox,
8351
- SpotLight,
8352
- Sprite2D,
8353
- Texture,
8354
- TextureType,
8355
- WebGLUniformType,
8356
- basename_path,
8357
- index_default as default,
8358
- degrees_to_radians,
8359
- dirname_path,
8360
- get_skybox_vao,
8361
- get_sprite_vao,
8362
- get_uniform_label_index,
8363
- has_flag,
8364
- join_path,
8365
- load_obj,
8366
- normalize_uniform_label,
8367
- parse_path
8368
- };
8369
8407
  //# sourceMappingURL=index.js.map