valtech-components 4.0.632 → 4.0.633
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm2022/lib/components/organisms/mini-games/chessimals-adventure-data.mjs +3 -3
- package/esm2022/lib/components/organisms/mini-games/chessimals-engine.mjs +10 -10
- package/esm2022/lib/components/organisms/mini-games/chessimals-game.component.mjs +11 -11
- package/esm2022/lib/components/organisms/mini-games/mini-games.i18n.mjs +5 -5
- package/esm2022/lib/components/organisms/mini-games/types.mjs +1 -1
- package/esm2022/lib/services/auth/auth.service.mjs +9 -2
- package/esm2022/lib/version.mjs +2 -2
- package/fesm2022/valtech-components.mjs +34 -27
- package/fesm2022/valtech-components.mjs.map +1 -1
- package/lib/components/atoms/rights-footer/rights-footer.component.d.ts +1 -1
- package/lib/components/molecules/cta-card/cta-card.component.d.ts +1 -1
- package/lib/components/molecules/metric-card/metric-card.component.d.ts +1 -1
- package/lib/components/molecules/phone-display/phone-display.component.d.ts +1 -1
- package/lib/components/organisms/account-view/account-view.component.d.ts +1 -1
- package/lib/components/organisms/article/article.component.d.ts +1 -1
- package/lib/components/organisms/auth-cta/auth-cta.component.d.ts +1 -1
- package/lib/components/organisms/member-import-modal/member-import-modal.component.d.ts +1 -1
- package/lib/components/organisms/mini-games/chessimals-game.component.d.ts +1 -1
- package/lib/components/organisms/mini-games/memory-game.component.d.ts +1 -1
- package/lib/components/organisms/mini-games/types.d.ts +2 -2
- package/lib/components/organisms/notification-preferences-view/notification-preferences-view.component.d.ts +1 -1
- package/lib/components/organisms/organization-view/organization-view.component.d.ts +1 -1
- package/lib/services/auth/auth.service.d.ts +5 -0
- package/lib/version.d.ts +1 -1
- package/package.json +1 -1
- /package/src/lib/assets/games/chessimals/challenge-avatars/{nightmare-magnus.png → nightmare-mandrill.png} +0 -0
package/esm2022/lib/version.mjs
CHANGED
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@@ -2,5 +2,5 @@
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* Current version of valtech-components.
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* This is automatically updated during the publish process.
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4
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*/
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export const VERSION = '4.0.
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//# sourceMappingURL=data:application/json;base64,
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export const VERSION = '4.0.633';
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//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoidmVyc2lvbi5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3NyYy9saWIvdmVyc2lvbi50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQTs7O0dBR0c7QUFDSCxNQUFNLENBQUMsTUFBTSxPQUFPLEdBQUcsU0FBUyxDQUFDIiwic291cmNlc0NvbnRlbnQiOlsiLyoqXG4gKiBDdXJyZW50IHZlcnNpb24gb2YgdmFsdGVjaC1jb21wb25lbnRzLlxuICogVGhpcyBpcyBhdXRvbWF0aWNhbGx5IHVwZGF0ZWQgZHVyaW5nIHRoZSBwdWJsaXNoIHByb2Nlc3MuXG4gKi9cbmV4cG9ydCBjb25zdCBWRVJTSU9OID0gJzQuMC42MzMnO1xuIl19
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@@ -59,7 +59,7 @@ import fixWebmDuration from 'fix-webm-duration';
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* Current version of valtech-components.
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* This is automatically updated during the publish process.
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*/
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const VERSION = '4.0.
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const VERSION = '4.0.633';
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// Control de estado de refresco (singleton a nivel de módulo)
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let isRefreshing = false;
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@@ -8779,7 +8779,14 @@ class AuthService {
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const bridgeUrl = new URL(this.config.ssoBridgeUrl);
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bridgeUrl.searchParams.set('redirect_uri', redirectUri);
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console.log('[ValtechAuth] bootstrap — no local session, redirecting to SSO bridge');
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-
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this.navigateToSSOBridgeUrl(bridgeUrl.toString());
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}
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/**
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* Navegación real (aislada en su propio método para poder espiarla en
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* tests unitarios sin que Karma navegue de verdad el runner).
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*/
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navigateToSSOBridgeUrl(url) {
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window.location.href = url;
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}
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ngOnDestroy() {
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this.stopRefreshTimer();
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@@ -62500,12 +62507,12 @@ const MINI_GAMES_I18N = {
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chessimalsAdventureA4N2Desc: 'La Matriarca controla el tablero completo. No bajes la guardia.',
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chessimalsAdventureA4N3Title: 'La anaconda',
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chessimalsAdventureA4N3Desc: 'Convierte cada ventaja pequeña en victoria. No hay descuido.',
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chessimalsAdventureA4N4Title: '
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chessimalsAdventureA4N4Title: 'El Gran Mandril',
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chessimalsAdventureA4N4Desc: 'El jefe final. Modo pesadilla activo. Solo los mejores llegan aqui.',
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chessimalsAdventureAct1Lore: 'Un viaje de mil batallas comienza con un solo movimiento. La Sabana te espera.',
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chessimalsAdventureAct2Lore: 'La Jungla no tiene reglas claras. Aqui aprenderas a pensar antes de ver.',
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chessimalsAdventureAct3Lore: 'El frio del Artico purifica la estrategia. Lo que no te quiebra, te hace mas preciso.',
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chessimalsAdventureAct4Lore: '
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chessimalsAdventureAct4Lore: 'El Gran Mandril lleva decadas sin perder. Hoy alguien llego dispuesto a cambiar eso.',
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chessimalsAdventureA1N1Quote: 'Nuevo por aqui? Veamos cuanto duran tus piezas.',
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chessimalsAdventureA1N2Quote: 'La Liebre siempre llega primero. Ya lo veras.',
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chessimalsAdventureA1N5Quote: 'Pasan muchos por aqui. Yo sigo siendo el guardian.',
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@@ -63380,12 +63387,12 @@ const MINI_GAMES_I18N = {
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chessimalsAdventureA4N2Desc: 'The Matriarch controls the whole board. Stay sharp.',
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chessimalsAdventureA4N3Title: 'The anaconda',
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chessimalsAdventureA4N3Desc: 'Turns every small edge into a win. No slip-ups allowed.',
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chessimalsAdventureA4N4Title: '
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chessimalsAdventureA4N4Title: 'The Grand Mandrill',
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chessimalsAdventureA4N4Desc: 'The final boss. Nightmare mode active. Only the best reach here.',
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chessimalsAdventureAct1Lore: 'A journey of a thousand battles begins with a single move. The Savanna awaits.',
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chessimalsAdventureAct2Lore: 'The Jungle has no clear rules. Here you will learn to think before you see.',
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chessimalsAdventureAct3Lore: 'The Arctic cold purifies strategy. What does not break you makes you more precise.',
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chessimalsAdventureAct4Lore: '
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chessimalsAdventureAct4Lore: 'The Grand Mandrill has not lost in decades. Today, someone arrived ready to change that.',
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chessimalsAdventureA1N1Quote: 'New here? Let us see how long your pieces last.',
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chessimalsAdventureA1N2Quote: 'The Hare always arrives first. You will see.',
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chessimalsAdventureA1N5Quote: 'Many pass through here. I am still the guardian.',
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@@ -63664,7 +63671,7 @@ const CHESSIMALS_ADVENTURE_ACTS = [
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id: 'a4-n4',
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actId: 'act4',
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type: 'boss',
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profileId: '
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profileId: 'mandrill',
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difficulty: 'master',
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boardSize: 8,
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position: { x: 50, y: 12 },
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@@ -63672,7 +63679,7 @@ const CHESSIMALS_ADVENTURE_ACTS = [
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titleKey: 'chessimalsAdventureA4N4Title',
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descriptionKey: 'chessimalsAdventureA4N4Desc',
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quoteKey: 'chessimalsAdventureA4N4Quote',
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specialRule: 'nightmare-
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specialRule: 'nightmare-mandrill',
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},
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],
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},
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@@ -64320,10 +64327,10 @@ const CHESSIMALS_BOT_PROFILES = [
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descriptionKey: 'chessimalsBotAnacondaBody',
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},
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{
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id: '
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id: 'mandrill',
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difficulty: 'hard',
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avatar: '♟',
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avatarSrc: `${CHESSIMALS_CHALLENGE_AVATAR_BASE}/nightmare-
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avatarSrc: `${CHESSIMALS_CHALLENGE_AVATAR_BASE}/nightmare-mandrill.png`,
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labelKey: 'chessimalsBotMagnus',
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descriptionKey: 'chessimalsBotMagnusBody',
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},
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trap: 1.02,
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endgame: 1.86,
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},
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-
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mandrill: {
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advancement: 1.04,
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capture: 1.22,
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safety: 1.9,
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easy: 'explorer',
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normal: 'hunter',
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hard: 'strategist',
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master: '
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master: 'mandrill',
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};
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function createChessimalsGame(boardSize = 6, options = {}) {
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const pieces = [];
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score: scoreBotMove(state, move, difficulty, style, challengePressure, false, options.nightmareMode),
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}))
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.sort((a, b) => b.score - a.score);
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const lookaheadLimit = options.nightmareMode === '
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const lookaheadLimit = options.nightmareMode === 'mandrill' || difficulty === 'master'
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? 48
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: difficulty === 'hard'
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? 32
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(targetPiece ? 120 : difficulty === 'hard' ? -60 - 170 * challengePressure : -30) *
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style.power;
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}
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if (nightmareMode === '
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score +=
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if (nightmareMode === 'mandrill' && move.kind === 'power') {
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score += scoreMandrillPowerPatience(state, move, targetPiece, style);
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}
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if (move.animal === 'lion')
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score += nightmareMode === 'pride' ? 260 * style.power : -20 * style.power;
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randomness: Math.min(style.randomness, 16),
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};
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}
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if (nightmareMode === '
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if (nightmareMode === 'mandrill') {
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style = {
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...style,
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advancement: style.advancement * 1.04,
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return undefined;
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return best.score - capture.score <= 1800 ? capture.move : undefined;
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}
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function
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function scoreMandrillPowerPatience(state, move, targetPiece, style) {
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const color = state.currentTurn;
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const fromAdvancement = color === 'white' ? state.boardSize - 1 - move.from.row : move.from.row;
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const toAdvancement = color === 'white' ? state.boardSize - 1 - move.to.row : move.to.row;
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{
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id: 'champion',
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round: 8,
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profileId: '
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profileId: 'mandrill',
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difficulty: 'master',
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boardSize: 8,
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introKey: 'chessimalsChallengeBotChampionIntro',
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this.boardSizes = [6, 8];
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this.localModes = ['one-device', 'bot'];
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this.botDifficulties = ['easy', 'normal', 'hard', 'master', 'nightmare'];
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this.nightmareRivals = ['hunt', 'pride', '
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this.nightmareRivals = ['hunt', 'pride', 'mandrill'];
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this.botProfiles = CHESSIMALS_BOT_PROFILES;
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this.challengeLadder = CHESSIMALS_CHALLENGE_LADDER;
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this.animals = ANIMALS;
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if (difficulty === 'nightmare')
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return [];
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if (difficulty === 'master')
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return this.botProfiles.filter(profile => profile.id === '
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return this.botProfiles.filter(profile => profile.difficulty === difficulty && profile.id !== '
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return this.botProfiles.filter(profile => profile.id === 'mandrill');
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return this.botProfiles.filter(profile => profile.difficulty === difficulty && profile.id !== 'mandrill');
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});
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this.selectedBotProfile = computed(() => this.botProfiles.find(profile => profile.id === this.selectedBotProfileId()));
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this.gameBotProfile = computed(() => {
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return this.applyNightmarePreset(game, this.activeNightmareMode());
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}
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applyNightmarePreset(game, mode) {
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if (mode === '
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if (mode === 'mandrill') {
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return {
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...game,
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players: {
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else if (mode === 'pride')
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this.selectedBotProfileId.set('predator');
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else
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this.selectedBotProfileId.set('
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this.selectedBotProfileId.set('mandrill');
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}
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activeNightmareMode() {
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if (this.selectedBotDifficulty() !== 'nightmare')
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return this.t('chessimalsNightmareHunt');
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if (mode === 'pride')
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return this.t('chessimalsNightmarePride');
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if (mode === '
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if (mode === 'mandrill')
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return this.t('chessimalsNightmareMagnus');
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return this.t('chessimalsNightmareNone');
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}
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return this.t('chessimalsNightmareHuntBody');
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if (mode === 'pride')
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return this.t('chessimalsNightmarePrideBody');
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if (mode === '
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if (mode === 'mandrill')
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return this.t('chessimalsNightmareMagnusBody');
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return this.t('chessimalsNightmareNoneBody');
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}
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return 'assets/games/chessimals/challenge-avatars/nightmare-hunt.png';
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if (mode === 'pride')
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return 'assets/games/chessimals/challenge-avatars/nightmare-pride.png';
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if (mode === '
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return 'assets/games/chessimals/challenge-avatars/nightmare-
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if (mode === 'mandrill')
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return 'assets/games/chessimals/challenge-avatars/nightmare-mandrill.png';
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return '';
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}
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nightmareModeGlyph(mode) {
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