valtech-components 4.0.629 → 4.0.630

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@@ -133,7 +133,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly botProfiles: ChessimalsBotProfile[];
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  readonly challengeLadder: ChessimalsChallengeBot[];
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  readonly animals: ChessimalsAnimalView[];
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- readonly valtechComponentsVersion = "4.0.629";
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+ readonly valtechComponentsVersion = "4.0.630";
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  readonly screen: import("@angular/core").WritableSignal<"home" | "challenge" | "path" | "game">;
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  readonly selectedBoardSize: import("@angular/core").WritableSignal<ChessimalsBoardSize>;
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  readonly selectedLocalMode: import("@angular/core").WritableSignal<ChessimalsLocalMode>;
package/lib/version.d.ts CHANGED
@@ -2,4 +2,4 @@
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  * Current version of valtech-components.
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  * This is automatically updated during the publish process.
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  */
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- export declare const VERSION = "4.0.629";
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+ export declare const VERSION = "4.0.630";
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "valtech-components",
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- "version": "4.0.629",
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+ "version": "4.0.630",
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  "private": false,
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  "bin": {
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  "valtech-firebase-config": "./src/lib/services/firebase/scripts/generate-sw-config.js"
@@ -47,6 +47,32 @@ Transparent 512x512 PNGs:
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  - `nodes/mystery.png`: mystery/reward node.
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  - `nodes/boss.png`: boss encounter node.
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+ ### Act Backgrounds
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+
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+ Wide 1600x900 PNGs for adventure ambience behind the map or behind the game
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+ surface:
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+
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+ - `backgrounds/savanna.png`: warm open savanna.
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+ - `backgrounds/jungle.png`: lush jungle clearing.
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+ - `backgrounds/arctic.png`: bright icy clearing.
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+ - `backgrounds/coliseum.png`: final arena.
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+
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+ These backgrounds are intentionally calmer in the center so a board, map, or
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+ encounter panel can sit on top.
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+
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+ ### Visual Proposals
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+
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+ Exploratory assets for improving the board and pawns:
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+
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+ - `proposals/savanna-board-concept.png`: direction for a wilder savanna board.
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+ - `proposals/pawn-white-adventure.png`: transparent 512x512 white pawn concept.
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+ - `proposals/pawn-black-adventure.png`: transparent 512x512 black pawn concept.
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+
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+ The board concept is not a functional board asset. Recreate the grid with CSS,
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+ canvas, or deterministic HTML so the 6x6 and 8x8 boards keep exact rows,
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+ columns, hit areas, labels, and accessibility. Use the concept for palette,
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+ border, texture, and edge decoration only.
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+
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  ## Implementation Notes
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  - Use these assets instead of emojis in the adventure map and encounter UI.
@@ -55,3 +81,5 @@ Transparent 512x512 PNGs:
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  - act icons: 64-112px depending on card density;
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  - node icons: 48-88px depending on node size;
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  - hero: full-width responsive image with `object-fit: cover` and UI-owned border radius.
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+ - backgrounds: full-width layer with dark/light overlay tuned per theme;
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+ - pawn concepts: test at the smallest mobile board size before replacing the current pieces.