valtech-components 4.0.629 → 4.0.630
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm2022/lib/components/organisms/mini-games/christianity-game.component.mjs +3 -3
- package/esm2022/lib/version.mjs +2 -2
- package/fesm2022/valtech-components.mjs +3 -3
- package/fesm2022/valtech-components.mjs.map +1 -1
- package/lib/components/organisms/mini-games/chessimals-game.component.d.ts +1 -1
- package/lib/version.d.ts +1 -1
- package/package.json +1 -1
- package/src/lib/assets/games/chessimals/adventure/README.md +28 -0
- package/src/lib/assets/games/chessimals/adventure/backgrounds/arctic.png +0 -0
- package/src/lib/assets/games/chessimals/adventure/backgrounds/coliseum.png +0 -0
- package/src/lib/assets/games/chessimals/adventure/backgrounds/jungle.png +0 -0
- package/src/lib/assets/games/chessimals/adventure/backgrounds/savanna.png +0 -0
- package/src/lib/assets/games/chessimals/adventure/proposals/pawn-black-adventure.png +0 -0
- package/src/lib/assets/games/chessimals/adventure/proposals/pawn-white-adventure.png +0 -0
- package/src/lib/assets/games/chessimals/adventure/proposals/savanna-board-concept.png +0 -0
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@@ -133,7 +133,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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readonly botProfiles: ChessimalsBotProfile[];
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readonly challengeLadder: ChessimalsChallengeBot[];
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readonly animals: ChessimalsAnimalView[];
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-
readonly valtechComponentsVersion = "4.0.
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readonly valtechComponentsVersion = "4.0.630";
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readonly screen: import("@angular/core").WritableSignal<"home" | "challenge" | "path" | "game">;
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readonly selectedBoardSize: import("@angular/core").WritableSignal<ChessimalsBoardSize>;
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readonly selectedLocalMode: import("@angular/core").WritableSignal<ChessimalsLocalMode>;
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package/lib/version.d.ts
CHANGED
package/package.json
CHANGED
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@@ -47,6 +47,32 @@ Transparent 512x512 PNGs:
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- `nodes/mystery.png`: mystery/reward node.
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- `nodes/boss.png`: boss encounter node.
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### Act Backgrounds
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Wide 1600x900 PNGs for adventure ambience behind the map or behind the game
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surface:
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- `backgrounds/savanna.png`: warm open savanna.
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- `backgrounds/jungle.png`: lush jungle clearing.
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- `backgrounds/arctic.png`: bright icy clearing.
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- `backgrounds/coliseum.png`: final arena.
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These backgrounds are intentionally calmer in the center so a board, map, or
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encounter panel can sit on top.
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### Visual Proposals
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Exploratory assets for improving the board and pawns:
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- `proposals/savanna-board-concept.png`: direction for a wilder savanna board.
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- `proposals/pawn-white-adventure.png`: transparent 512x512 white pawn concept.
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- `proposals/pawn-black-adventure.png`: transparent 512x512 black pawn concept.
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The board concept is not a functional board asset. Recreate the grid with CSS,
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canvas, or deterministic HTML so the 6x6 and 8x8 boards keep exact rows,
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columns, hit areas, labels, and accessibility. Use the concept for palette,
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border, texture, and edge decoration only.
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## Implementation Notes
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- Use these assets instead of emojis in the adventure map and encounter UI.
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@@ -55,3 +81,5 @@ Transparent 512x512 PNGs:
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- act icons: 64-112px depending on card density;
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- node icons: 48-88px depending on node size;
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- hero: full-width responsive image with `object-fit: cover` and UI-owned border radius.
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- backgrounds: full-width layer with dark/light overlay tuned per theme;
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- pawn concepts: test at the smallest mobile board size before replacing the current pieces.
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