valtech-components 4.0.627 → 4.0.629

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@@ -133,7 +133,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly botProfiles: ChessimalsBotProfile[];
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  readonly challengeLadder: ChessimalsChallengeBot[];
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  readonly animals: ChessimalsAnimalView[];
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- readonly valtechComponentsVersion = "4.0.627";
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+ readonly valtechComponentsVersion = "4.0.629";
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  readonly screen: import("@angular/core").WritableSignal<"home" | "challenge" | "path" | "game">;
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  readonly selectedBoardSize: import("@angular/core").WritableSignal<ChessimalsBoardSize>;
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  readonly selectedLocalMode: import("@angular/core").WritableSignal<ChessimalsLocalMode>;
package/lib/version.d.ts CHANGED
@@ -2,4 +2,4 @@
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  * Current version of valtech-components.
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  * This is automatically updated during the publish process.
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  */
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- export declare const VERSION = "4.0.627";
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+ export declare const VERSION = "4.0.629";
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "valtech-components",
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- "version": "4.0.627",
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+ "version": "4.0.629",
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  "private": false,
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  "bin": {
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  "valtech-firebase-config": "./src/lib/services/firebase/scripts/generate-sw-config.js"
@@ -0,0 +1,57 @@
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+ # Chessimals Adventure Assets
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+ Assets for the Chessimals adventure mode.
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+
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+ ## Visual Direction
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+
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+ - Keep the style retro, warm, friendly, and readable for kids.
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+ - Use the core Chessimals palette: deep green, cream, warm gold, soft amber, and small accent colors per world.
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+ - Do not place text, numbers, labels, UI controls, or watermarks inside images.
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+ - Let the UI provide border radius, cards, borders, and selected states.
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+ - Avoid internal frames on rectangular art. The image should fill a rounded container cleanly.
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+ - Icons can have a strong illustrated object silhouette and subtle internal shadows, but no external card frame.
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+
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+ ## Characters
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+ Core Chessimals adventure art should use:
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+
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+ - the sweet pawn;
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+ - lion;
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+ - eagle;
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+ - kangaroo;
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+ - bull.
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+
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+ Avoid unrelated mascots in core adventure, path, tutorial, and mode-selection art.
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+ Rivals can introduce other characters only when the data defines them as rivals.
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+
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+ ## Files
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+
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+ ### Hero
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+ - `adventure-hero.png`: wide hub/banner art for the adventure entry point.
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+
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+ ### Act Icons
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+ Transparent 512x512 PNGs:
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+ - `acts/savanna.png`: sunny savanna route.
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+ - `acts/jungle.png`: deep jungle route.
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+ - `acts/arctic.png`: icy mountain route.
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+ - `acts/coliseum.png`: final arena route.
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+
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+ ### Node Icons
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+
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+ Transparent 512x512 PNGs:
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+
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+ - `nodes/rest.png`: safe rest stop.
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+ - `nodes/mystery.png`: mystery/reward node.
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+ - `nodes/boss.png`: boss encounter node.
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+
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+ ## Implementation Notes
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+ - Use these assets instead of emojis in the adventure map and encounter UI.
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+ - Keep the visible text in Angular/i18n, not inside images.
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+ - Recommended rendered sizes:
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+ - act icons: 64-112px depending on card density;
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+ - node icons: 48-88px depending on node size;
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+ - hero: full-width responsive image with `object-fit: cover` and UI-owned border radius.