valtech-components 4.0.622 → 4.0.624

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,5 +2,5 @@
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  * Current version of valtech-components.
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  * This is automatically updated during the publish process.
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  */
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- export const VERSION = '4.0.622';
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- //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoidmVyc2lvbi5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3NyYy9saWIvdmVyc2lvbi50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQTs7O0dBR0c7QUFDSCxNQUFNLENBQUMsTUFBTSxPQUFPLEdBQUcsU0FBUyxDQUFDIiwic291cmNlc0NvbnRlbnQiOlsiLyoqXG4gKiBDdXJyZW50IHZlcnNpb24gb2YgdmFsdGVjaC1jb21wb25lbnRzLlxuICogVGhpcyBpcyBhdXRvbWF0aWNhbGx5IHVwZGF0ZWQgZHVyaW5nIHRoZSBwdWJsaXNoIHByb2Nlc3MuXG4gKi9cbmV4cG9ydCBjb25zdCBWRVJTSU9OID0gJzQuMC42MjInO1xuIl19
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+ export const VERSION = '4.0.624';
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+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoidmVyc2lvbi5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3NyYy9saWIvdmVyc2lvbi50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQTs7O0dBR0c7QUFDSCxNQUFNLENBQUMsTUFBTSxPQUFPLEdBQUcsU0FBUyxDQUFDIiwic291cmNlc0NvbnRlbnQiOlsiLyoqXG4gKiBDdXJyZW50IHZlcnNpb24gb2YgdmFsdGVjaC1jb21wb25lbnRzLlxuICogVGhpcyBpcyBhdXRvbWF0aWNhbGx5IHVwZGF0ZWQgZHVyaW5nIHRoZSBwdWJsaXNoIHByb2Nlc3MuXG4gKi9cbmV4cG9ydCBjb25zdCBWRVJTSU9OID0gJzQuMC42MjQnO1xuIl19
@@ -59,7 +59,7 @@ import fixWebmDuration from 'fix-webm-duration';
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  * Current version of valtech-components.
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  * This is automatically updated during the publish process.
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  */
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- const VERSION = '4.0.622';
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+ const VERSION = '4.0.624';
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  // Control de estado de refresco (singleton a nivel de módulo)
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  let isRefreshing = false;
@@ -68463,7 +68463,7 @@ class ChessimalsGameComponent {
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  const current = CHESSIMALS_ADVENTURE_ACTS.flatMap(a => a.nodes).find(n => n.id === nodeId);
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  if (!current)
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  return undefined;
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- return CHESSIMALS_ADVENTURE_ACTS.flatMap(a => a.nodes).find(n => current.connectsTo.includes(n.id) && n.type === 'battle');
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+ return CHESSIMALS_ADVENTURE_ACTS.flatMap(a => a.nodes).find(n => current.connectsTo.includes(n.id) && (n.type === 'battle' || n.type === 'boss'));
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  });
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  this.i18n.registerDefaults('MiniGames', MINI_GAMES_I18N);
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  this.audio.preloadChessimalsSamples();
@@ -71763,6 +71763,7 @@ class ChessimalsGameComponent {
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  [class.is-your-turn]="isActionableTurn()"
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  [class.is-waiting-turn]="isWaitingForTurn()"
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  [class.is-timer-low]="isTurnTimerLow()"
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+ [hidden]="shouldShowFinishedOverlay()"
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  >
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  <div class="chessimals-turn-card__copy">
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  <span class="chessimals-turn-card__chip">
@@ -72181,7 +72182,7 @@ class ChessimalsGameComponent {
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  @if (canControlCurrentGame() && !isChallengeActive()) {
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  <div class="chessimals-board-overlay__actions">
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  @if (adventureNodeId()) {
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- @if (game().winner === 'white' && adventureNextBattleNode()) {
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+ @if (isCurrentPlayerVictory() && adventureNextBattleNode()) {
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  <button
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  class="chessimals-primary chessimals-action-button"
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  type="button"
@@ -73290,6 +73291,7 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "18.2.14", ngImpo
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  [class.is-your-turn]="isActionableTurn()"
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  [class.is-waiting-turn]="isWaitingForTurn()"
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  [class.is-timer-low]="isTurnTimerLow()"
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+ [hidden]="shouldShowFinishedOverlay()"
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  >
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  <div class="chessimals-turn-card__copy">
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  <span class="chessimals-turn-card__chip">
@@ -73708,7 +73710,7 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "18.2.14", ngImpo
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  @if (canControlCurrentGame() && !isChallengeActive()) {
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  <div class="chessimals-board-overlay__actions">
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  @if (adventureNodeId()) {
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- @if (game().winner === 'white' && adventureNextBattleNode()) {
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+ @if (isCurrentPlayerVictory() && adventureNextBattleNode()) {
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  <button
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  class="chessimals-primary chessimals-action-button"
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  type="button"