valtech-components 4.0.575 → 4.0.576

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@@ -59,7 +59,7 @@ import fixWebmDuration from 'fix-webm-duration';
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  * Current version of valtech-components.
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  * This is automatically updated during the publish process.
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  */
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- const VERSION = '4.0.575';
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+ const VERSION = '4.0.576';
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  // Control de estado de refresco (singleton a nivel de módulo)
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  let isRefreshing = false;
@@ -62439,7 +62439,9 @@ function scoreBotMoveWithLookahead(state, move, difficulty, style, challengePres
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  ? 0.4 + 0.1 * challengePressure
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  : difficulty === 'master'
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  ? 0.72 + 0.22 * challengePressure
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- : 0.48 + 0.16 * challengePressure;
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+ : nightmareMode && nightmareMode !== 'none'
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+ ? 0.82 + 0.18 * challengePressure
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+ : 0.48 + 0.16 * challengePressure;
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  score -= opponentBestReply * replyWeight * style.reply;
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  }
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  if (difficulty === 'hard' || difficulty === 'master') {
@@ -62461,7 +62463,14 @@ function scoreBotMoveWithLookahead(state, move, difficulty, style, challengePres
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  const myBest = myCounters
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  .map(m => scoreBotMove(s2, m, difficulty, style, challengePressure, false, nightmareMode))
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  .sort((a, b) => b - a)[0] ?? 0;
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- score += myBest * (difficulty === 'master' ? 0.22 : 0.14) * style.reply;
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+ score +=
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+ myBest *
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+ (difficulty === 'master'
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+ ? 0.22
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+ : nightmareMode && nightmareMode !== 'none'
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+ ? 0.2
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+ : 0.14) *
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+ style.reply;
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  }
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  catch {
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  // skip
@@ -62534,7 +62543,9 @@ function tuneBotStyle(style, difficulty, challengePressure, nightmareMode = 'non
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  ? challengePressure * 0.45
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  : difficulty === 'master'
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  ? challengePressure * 1.15
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- : challengePressure;
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+ : nightmareMode && nightmareMode !== 'none'
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+ ? challengePressure * 1.25
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+ : challengePressure;
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  return {
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  ...style,
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  capture: style.capture * (1 + pressure * 0.28),