valtech-components 4.0.562 → 4.0.563
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm2022/lib/components/organisms/mini-games/chessimals-game.component.mjs +123 -45
- package/esm2022/lib/components/organisms/mini-games/christianity-card.component.mjs +9 -3
- package/esm2022/lib/components/organisms/mini-games/christianity-game.component.mjs +31 -12
- package/esm2022/lib/components/organisms/mini-games/mini-games.i18n.mjs +41 -7
- package/esm2022/lib/version.mjs +2 -2
- package/fesm2022/valtech-components.mjs +201 -64
- package/fesm2022/valtech-components.mjs.map +1 -1
- package/lib/components/molecules/phone-display/phone-display.component.d.ts +1 -1
- package/lib/components/organisms/mini-games/chessimals-game.component.d.ts +9 -1
- package/lib/version.d.ts +1 -1
- package/package.json +1 -1
- package/src/lib/assets/games/chessimals/path/README.md +15 -0
- package/src/lib/assets/games/chessimals/path/favorite-power.png +0 -0
- package/src/lib/assets/games/chessimals/path/progress-map.png +0 -0
- package/src/lib/assets/games/chessimals/path/streak.png +0 -0
- package/src/lib/assets/games/chessimals/path/trophy.png +0 -0
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@@ -6,7 +6,7 @@ export declare class PhoneDisplayComponent {
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props: PhoneDisplayMetadata;
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onClick: EventEmitter<string>;
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protected rawPhone: import("@angular/core").Signal<string>;
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9
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protected mode: import("@angular/core").Signal<"button" | "
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protected mode: import("@angular/core").Signal<"button" | "link" | "text">;
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protected formatted: import("@angular/core").Signal<string>;
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protected href: import("@angular/core").Signal<string>;
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protected ariaLabel: import("@angular/core").Signal<string>;
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@@ -59,6 +59,12 @@ interface ChessimalsProgressRingView {
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detail: string;
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progress: string;
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}
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interface ChessimalsPathHighlightView {
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title: string;
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body: string;
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value: string;
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imageSrc: string;
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}
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interface ChessimalsMoveScoreView {
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combo: number;
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label: string;
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@@ -114,7 +120,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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readonly botProfiles: ChessimalsBotProfile[];
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readonly challengeLadder: ChessimalsChallengeBot[];
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readonly animals: ChessimalsAnimalView[];
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-
readonly valtechComponentsVersion = "4.0.
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123
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readonly valtechComponentsVersion = "4.0.563";
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readonly screen: import("@angular/core").WritableSignal<"home" | "challenge" | "path" | "game">;
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readonly selectedBoardSize: import("@angular/core").WritableSignal<ChessimalsBoardSize>;
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readonly selectedLocalMode: import("@angular/core").WritableSignal<ChessimalsLocalMode>;
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@@ -470,6 +476,8 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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modeWinRateLabel(mode: ChessimalsStatsMode): string;
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modeStatsLine(mode: ChessimalsStatsMode): string;
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progressPowerStats(): ChessimalsProgressMetricView[];
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pathHighlights(): ChessimalsPathHighlightView[];
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favoritePowerLabel(): string;
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progressRings(): ChessimalsProgressRingView[];
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progressMetricPercent(value: string | number): string;
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private progressRing;
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package/lib/version.d.ts
CHANGED
package/package.json
CHANGED
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@@ -0,0 +1,15 @@
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# Chessimals Path Assets
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Small UI assets for the Chessimals "Mi camino" progress view.
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- `progress-map.png`: adventure/progress map.
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- `trophy.png`: victories and trophies.
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- `streak.png`: win streaks or recent momentum.
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- `favorite-power.png`: favorite animal power card.
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Each asset is a transparent 512x512 PNG generated from the current Chessimals
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retro game style. Keep labels in Angular/i18n, not inside the images.
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Only the sweet pawn and the four Chessimals animals belong in this asset family:
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lion, eagle, kangaroo, and bull. Do not introduce unrelated animals or mascot
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characters here.
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Binary file
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Binary file
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Binary file
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Binary file
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