valtech-components 4.0.539 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/esm2022/lib/components/molecules/picker-v2/picker-v2.component.mjs +4 -8
  2. package/esm2022/lib/components/organisms/mini-games/bubble-blitz-game.component.mjs +3 -3
  3. package/esm2022/lib/components/organisms/mini-games/chessimals-challenge-progress.service.mjs +6 -45
  4. package/esm2022/lib/components/organisms/mini-games/chessimals-engine.mjs +1 -18
  5. package/esm2022/lib/components/organisms/mini-games/chessimals-game.component.mjs +811 -814
  6. package/esm2022/lib/components/organisms/mini-games/christianity-card.component.mjs +3 -3
  7. package/esm2022/lib/components/organisms/mini-games/christianity-game.component.mjs +15 -5
  8. package/esm2022/lib/components/organisms/mini-games/memory-game.component.mjs +3 -3
  9. package/esm2022/lib/components/organisms/mini-games/mini-games-menu.component.mjs +3 -3
  10. package/esm2022/lib/components/organisms/mini-games/mini-games.i18n.mjs +13 -97
  11. package/esm2022/lib/components/organisms/mini-games/retro-audio.service.mjs +1 -27
  12. package/esm2022/lib/components/organisms/mini-games/simon-game.component.mjs +3 -3
  13. package/esm2022/lib/components/organisms/mini-games/types.mjs +1 -1
  14. package/esm2022/lib/services/forms/form-schema-builder.service.mjs +1 -84
  15. package/esm2022/lib/services/forms/types.mjs +2 -8
  16. package/esm2022/lib/version.mjs +2 -2
  17. package/esm2022/mini-games/public-api.mjs +8 -2
  18. package/esm2022/public-api.mjs +1 -4
  19. package/fesm2022/valtech-components-mini-games.mjs +7 -1
  20. package/fesm2022/valtech-components-mini-games.mjs.map +1 -1
  21. package/fesm2022/valtech-components.mjs +845 -1109
  22. package/fesm2022/valtech-components.mjs.map +1 -1
  23. package/lib/components/molecules/picker-v2/picker-v2.component.d.ts +2 -2
  24. package/lib/components/organisms/mini-games/chessimals-challenge-progress.service.d.ts +0 -4
  25. package/lib/components/organisms/mini-games/chessimals-game.component.d.ts +1 -32
  26. package/lib/components/organisms/mini-games/christianity-game.component.d.ts +1 -0
  27. package/lib/components/organisms/mini-games/retro-audio.service.d.ts +0 -2
  28. package/lib/components/organisms/mini-games/types.d.ts +0 -2
  29. package/lib/services/forms/form-schema-builder.service.d.ts +1 -15
  30. package/lib/services/forms/types.d.ts +0 -4
  31. package/lib/version.d.ts +1 -1
  32. package/package.json +1 -1
  33. package/public-api.d.ts +0 -2
  34. package/esm2022/lib/components/organisms/bottom-nav/side-nav-adapter.mjs +0 -11
  35. package/lib/components/organisms/bottom-nav/side-nav-adapter.d.ts +0 -7
  36. package/src/lib/assets/games/README.md +0 -149
  37. package/src/lib/assets/games/chessimals/brand/README.md +0 -23
  38. package/src/lib/assets/games/chessimals/brand/chessimals-app-icon-192.png +0 -0
  39. package/src/lib/assets/games/chessimals/brand/chessimals-app-icon-512.png +0 -0
  40. package/src/lib/assets/games/chessimals/brand/chessimals-app-icon-capacitor.png +0 -0
  41. package/src/lib/assets/games/chessimals/brand/chessimals-app-icon.png +0 -0
  42. package/src/lib/assets/games/chessimals/brand/chessimals-emblem.png +0 -0
  43. package/src/lib/assets/games/chessimals/brand/chessimals-favicon.png +0 -0
  44. package/src/lib/assets/games/chessimals/brand/chessimals-wordmark.png +0 -0
  45. package/src/lib/assets/games/chessimals/challenge-avatars/ambusher.png +0 -0
  46. package/src/lib/assets/games/chessimals/challenge-avatars/endgame.png +0 -0
  47. package/src/lib/assets/games/chessimals/challenge-avatars/explorer.png +0 -0
  48. package/src/lib/assets/games/chessimals/challenge-avatars/guardian.png +0 -0
  49. package/src/lib/assets/games/chessimals/challenge-avatars/hunter.png +0 -0
  50. package/src/lib/assets/games/chessimals/challenge-avatars/impulsive.png +0 -0
  51. package/src/lib/assets/games/chessimals/challenge-avatars/jumper.png +0 -0
  52. package/src/lib/assets/games/chessimals/challenge-avatars/locksmith.png +0 -0
  53. package/src/lib/assets/games/chessimals/challenge-avatars/matriarch.png +0 -0
  54. package/src/lib/assets/games/chessimals/challenge-avatars/oracle.png +0 -0
  55. package/src/lib/assets/games/chessimals/challenge-avatars/predator.png +0 -0
  56. package/src/lib/assets/games/chessimals/challenge-avatars/runner.png +0 -0
  57. package/src/lib/assets/games/chessimals/challenge-avatars/sentinel.png +0 -0
  58. package/src/lib/assets/games/chessimals/challenge-avatars/sprinter.png +0 -0
  59. package/src/lib/assets/games/chessimals/challenge-avatars/storm.png +0 -0
  60. package/src/lib/assets/games/chessimals/challenge-avatars/strategist.png +0 -0
  61. package/src/lib/assets/games/chessimals/powers/README.md +0 -12
  62. package/src/lib/assets/games/chessimals/powers/bull-power.png +0 -0
  63. package/src/lib/assets/games/chessimals/powers/eagle-power.png +0 -0
  64. package/src/lib/assets/games/chessimals/powers/kangaroo-power.png +0 -0
  65. package/src/lib/assets/games/chessimals/powers/lion-power.png +0 -0
@@ -24,8 +24,8 @@ export declare class PickerV2Component {
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  selectionChange: EventEmitter<string>;
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  private host;
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  readonly open: import("@angular/core").WritableSignal<boolean>;
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- selectedOption(): PickerV2Option | undefined;
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- displayText(): string;
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+ readonly selectedOption: import("@angular/core").Signal<PickerV2Option>;
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+ readonly displayText: import("@angular/core").Signal<string>;
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  toggle(): void;
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  select(option: PickerV2Option): void;
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  onDocumentClick(event: MouseEvent): void;
@@ -32,11 +32,7 @@ export declare class ChessimalsChallengeProgressService {
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  private runsPath;
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  private readLocalActiveRun;
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  private writeLocalActiveRun;
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- private clearLocalActiveRun;
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  private localActiveRunKey;
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- private newestActiveRun;
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- private runProgressScore;
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- private runTime;
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  private withoutUndefined;
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  static ɵfac: i0.ɵɵFactoryDeclaration<ChessimalsChallengeProgressService, never>;
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  static ɵprov: i0.ɵɵInjectableDeclaration<ChessimalsChallengeProgressService>;
@@ -114,7 +114,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly botProfiles: ChessimalsBotProfile[];
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  readonly challengeLadder: ChessimalsChallengeBot[];
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  readonly animals: ChessimalsAnimalView[];
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- readonly valtechComponentsVersion = "4.0.539";
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+ readonly valtechComponentsVersion = "4.0.540";
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  readonly screen: import("@angular/core").WritableSignal<"home" | "challenge" | "path" | "game">;
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  readonly selectedBoardSize: import("@angular/core").WritableSignal<ChessimalsBoardSize>;
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  readonly selectedLocalMode: import("@angular/core").WritableSignal<ChessimalsLocalMode>;
@@ -135,12 +135,9 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly turnSecondsRemaining: import("@angular/core").WritableSignal<number>;
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  readonly selectedPieceId: import("@angular/core").WritableSignal<string>;
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  readonly selectedAnimal: import("@angular/core").WritableSignal<ChessimalsAnimalType>;
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- readonly isPlayOptionsModalOpen: import("@angular/core").WritableSignal<boolean>;
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  readonly isRulesModalOpen: import("@angular/core").WritableSignal<boolean>;
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  readonly isSettingsModalOpen: import("@angular/core").WritableSignal<boolean>;
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  readonly isAboutModalOpen: import("@angular/core").WritableSignal<boolean>;
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- private pendingSoloGameStart;
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- private pendingAboutFeedbackNavigation;
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  readonly tutorialMode: import("@angular/core").WritableSignal<boolean>;
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  readonly isBoardOrienting: import("@angular/core").WritableSignal<boolean>;
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  readonly movingPiece: import("@angular/core").WritableSignal<ChessimalsMovingPieceView>;
@@ -181,7 +178,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly selectedBotProfile: import("@angular/core").Signal<ChessimalsBotProfile>;
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  readonly gameBotProfile: import("@angular/core").Signal<ChessimalsBotProfile>;
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  readonly activeChallengeBot: import("@angular/core").Signal<ChessimalsChallengeBot>;
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- readonly resumableChallengeRun: import("@angular/core").Signal<ChessimalsChallengeRun>;
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  set onlineGameId(value: string | null | undefined);
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  miniGamesRoute: string;
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  projectionMode: boolean;
@@ -249,7 +245,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly confirmTitle: import("@angular/core").Signal<string>;
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  readonly confirmBody: import("@angular/core").Signal<string>;
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  readonly confirmActions: import("@angular/core").Signal<ButtonMetadata[]>;
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- readonly playOptionsActions: import("@angular/core").Signal<ButtonMetadata[]>;
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  readonly rulesActions: import("@angular/core").Signal<ButtonMetadata[]>;
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  readonly aboutActions: import("@angular/core").Signal<ButtonMetadata[]>;
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  readonly actionHint: import("@angular/core").Signal<string>;
@@ -260,17 +255,12 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  private shortUserId;
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  private rangeValueToNumber;
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  startChallenge(): void;
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- requestNewChallenge(): void;
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  openChallengeView(): void;
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  backToHome(): void;
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- private cancelActiveGameplayFeedback;
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  private createNewChallengeRun;
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- private resetChallengeSessionState;
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  resumeChallenge(run?: ChessimalsChallengeRun): void;
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  continueChallenge(): void;
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  private startChallengeRound;
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- private enterChallengeRound;
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- private isResumableChallengeRun;
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  startGame(): void;
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  private handleChallengeRoundFinished;
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  private abandonChallengeIfNeeded;
@@ -282,7 +272,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  restartGame(): void;
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  exitTutorial(): void;
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  resetToModeSetup(): void;
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- private returnChallengeToMenu;
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  resetToGamesMenu(): void;
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  private resetFinishedLocalGameForNextVisit;
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  requestRestartGame(): void;
@@ -293,12 +282,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  handleConfirmModalDismissed(): void;
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  confirmPendingAction(token?: string): void;
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  private resignGame;
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- openPlayOptionsModal(): void;
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- closePlayOptionsModal(): void;
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- handlePlayOptionsModalDismissed(): void;
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- handlePlayOptionsAction(event: {
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- action?: ButtonMetadata;
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- }): void;
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  openRulesModal(): void;
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  closeRulesModal(): void;
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  openSettingsModal(): void;
@@ -306,10 +289,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  openPathView(): void;
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  openAboutModal(): void;
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  closeAboutModal(): void;
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- handleAboutModalDismissed(): void;
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- handleAboutAction(event: {
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- action?: ButtonMetadata;
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- }): void;
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  setMusicVolume(value: number | RangeValue): void;
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  setSfxVolume(value: number | RangeValue): void;
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  private tutorialExpectedMove;
@@ -327,9 +306,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  private isPromotionMove;
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  private animateMove;
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  private applyAnimatedMove;
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- private activeGameForRun;
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- private persistActiveChallengeGame;
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- private cloneChallengeGame;
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  private playPowerUnlockSound;
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  private queueBotTurnIfNeeded;
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  private playBotTurn;
@@ -421,14 +397,10 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  botProfileDescription(profile: ChessimalsBotProfile): string;
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  botProfileTendency(profile: ChessimalsBotProfile): string;
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  botProfileAvatar(profileId: ChessimalsBotProfileId): string;
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- botProfileAvatarSrc(profileId: ChessimalsBotProfileId): string;
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  challengeBotProfile(bot: ChessimalsChallengeBot): ChessimalsBotProfile | undefined;
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  challengeOpeningBot(): ChessimalsChallengeBot;
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  challengeMenuBot(): ChessimalsChallengeBot;
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  challengeMenuRoundLabel(): string;
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- challengeMenuLivesLabel(): string;
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- challengeMenuClearedRound(): number;
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- private challengeMenuRun;
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  challengeBotName(bot: ChessimalsChallengeBot): string;
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  challengeBotDifficultyLabel(bot: ChessimalsChallengeBot): string;
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  challengeBotStyleLine(bot: ChessimalsChallengeBot): string;
@@ -440,7 +412,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  showChallengeIntro(): void;
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  dismissChallengeIntro(): void;
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  challengeLiveAvatar(): string;
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- challengeLiveAvatarSrc(): string;
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  challengeLiveRivalName(): string;
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  challengeLiveRivalLine(): string;
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  challengeLiveStreakLabel(): string;
@@ -451,12 +422,10 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  challengeOutcomeTitle(): string;
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  challengeOutcomeBody(): string;
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  challengeSummaryAvatar(): string;
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- challengeSummaryAvatarSrc(): string;
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  challengeRoundStageLabel(): string;
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  challengeRivalVoiceLabel(): string;
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  challengeRivalVoiceTitle(): string;
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  challengeRivalVoiceBody(): string;
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- private challengeVoiceText;
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  challengeNextRivalLabel(): string;
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  challengeContinueLabel(): string;
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  challengeNextRivalHint(): string;
@@ -169,6 +169,7 @@ export declare class ChristianityGameComponent {
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  protected readonly canNavigatePreviewAbilities: import("@angular/core").Signal<boolean>;
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  protected readonly selectedPreviewAbilityPositionLabel: import("@angular/core").Signal<string>;
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  protected readonly selectedPreviewAbility: import("@angular/core").Signal<ChristianityPreviewAbility>;
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+ private isPreviewAbilityPlaceholder;
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  protected readonly combatCallout: import("@angular/core").Signal<MiniGameCalloutMetadata>;
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  protected readonly splashStatusText: import("@angular/core").Signal<string>;
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  protected readonly startFeaturedCards: import("@angular/core").Signal<ChristianityCardDefinition[]>;
@@ -10,7 +10,6 @@ export declare class RetroAudioService {
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  private pausedMelody?;
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  private suspendTimer?;
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  private readonly activeSamples;
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- private readonly activeBufferSources;
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  private sampleMusic?;
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  private sampleMusicConfig?;
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  private sampleMusicSource?;
@@ -92,7 +91,6 @@ export declare class RetroAudioService {
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  private sampleMusicVolume;
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  private sampleVolume;
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  private applyActiveSampleVolumes;
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- private stopActiveSamples;
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  private connectSampleMusic;
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  private disconnectSampleMusicGraph;
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  private tone;
@@ -58,7 +58,6 @@ export interface ChessimalsBotProfile {
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  id: ChessimalsBotProfileId;
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  difficulty: ChessimalsBotDifficulty;
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  avatar: string;
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- avatarSrc?: string;
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  labelKey: string;
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  descriptionKey: string;
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  }
@@ -108,7 +107,6 @@ export interface ChessimalsChallengeRun {
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  currentStreak: number;
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  botLadder: string[];
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  roundResults: ChessimalsChallengeRoundResult[];
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- activeGame?: ChessimalsGameState;
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  startedAt: string;
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  lastEventAt?: string;
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  updatedAt: string;
@@ -1,26 +1,12 @@
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  import { ValidatorFn } from '@angular/forms';
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  import { ComponentState, FormMetadata, InputMetadata, InputType } from '../../components/types';
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- import { CanonicalFieldAliases, FieldSchemaDef, FormSchemaConfig } from './types';
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+ import { FieldSchemaDef } from './types';
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  import * as i0 from "@angular/core";
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  export declare class FormSchemaBuilderService {
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  private i18n;
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  buildForm(schema: FieldSchemaDef[], i18nNamespace: string, formName: string, submitLabelKey?: string, state?: ComponentState): FormMetadata;
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  protected buildField(def: FieldSchemaDef, i18nNamespace: string, state: ComponentState): InputMetadata;
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- createFieldSchema(field: Partial<FieldSchemaDef> & Pick<FieldSchemaDef, 'name' | 'label'>, order: number): FieldSchemaDef;
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- createFormSchemaConfig(input: {
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- schemaId: string;
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- schemaVersion?: string;
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- labelEs?: string;
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- labelEn?: string;
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- fields: FieldSchemaDef[];
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- canonicalAliases?: CanonicalFieldAliases;
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- }): FormSchemaConfig;
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- buildCanonicalMap(fields: FieldSchemaDef[], aliases?: CanonicalFieldAliases): Record<string, string>;
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- toToken(value: string): string;
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- uniqueFieldName(value: string, existingFields: Array<Pick<FieldSchemaDef, 'name'>>): string;
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  protected parseValidators(def: FieldSchemaDef): ValidatorFn[];
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- defaultValidatorsFor(type: string, required: boolean): string[];
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- private normalizeOptions;
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  protected parseInputType(typeStr: string): InputType;
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  static ɵfac: i0.ɵɵFactoryDeclaration<FormSchemaBuilderService, never>;
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  static ɵprov: i0.ɵɵInjectableDeclaration<FormSchemaBuilderService>;
@@ -33,7 +33,3 @@ export interface FormSchemaConfig {
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  canonicalMap?: Record<string, string>;
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  fieldSchema: FieldSchemaDef[];
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  }
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- export interface CanonicalFieldAliases {
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- [canonicalName: string]: string[];
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- }
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- export declare const DEFAULT_CANONICAL_FIELD_ALIASES: CanonicalFieldAliases;
package/lib/version.d.ts CHANGED
@@ -2,4 +2,4 @@
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  * Current version of valtech-components.
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  * This is automatically updated during the publish process.
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  */
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- export declare const VERSION = "4.0.539";
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+ export declare const VERSION = "4.0.540";
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "valtech-components",
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- "version": "4.0.539",
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+ "version": "4.0.540",
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  "private": false,
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  "bin": {
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  "valtech-firebase-config": "./src/lib/services/firebase/scripts/generate-sw-config.js"
package/public-api.d.ts CHANGED
@@ -288,7 +288,6 @@ export * from './lib/components/organisms/terminal-404/terminal-404.component';
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  export * from './lib/components/organisms/terminal-404/types';
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  export * from './lib/components/organisms/bottom-nav/bottom-nav.component';
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  export * from './lib/components/organisms/bottom-nav/types';
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- export * from './lib/components/organisms/bottom-nav/side-nav-adapter';
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  export * from './lib/components/organisms/avatar-upload/avatar-upload.component';
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  export * from './lib/components/organisms/avatar-upload/types';
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  export * from './lib/components/organisms/profile-view/profile-view.component';
@@ -526,4 +525,3 @@ export { TypingIndicatorComponent } from './lib/components/molecules/typing-indi
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  export { ChatWindowComponent } from './lib/components/organisms/chat-window/chat-window.component';
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  export * from './lib/components/organisms/chat-window/types';
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  export { ThreadPanelComponent } from './lib/components/organisms/thread-panel/thread-panel.component';
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- export * from './lib/services/forms';
@@ -1,11 +0,0 @@
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- export function buildSideNavItemsFromBottomNav(config, options = {}) {
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- return config.tabs
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- .filter(tab => !tab.canShow || tab.canShow())
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- .map(tab => ({
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- label: tab.label || (tab.labelKey ? options.translate?.(tab.labelKey, config.i18nNamespace) : '') || '',
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- icon: tab.icon.default,
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- route: Array.isArray(tab.route) ? tab.route.join('/') : tab.route,
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- exact: options.exact ?? false,
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- }));
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- }
11
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@@ -1,7 +0,0 @@
1
- import { SideNavItem } from '../../templates/page-wrapper/types';
2
- import { BottomNavMetadata } from './types';
3
- export interface SideNavFromBottomNavOptions {
4
- translate?: (key: string, namespace?: string) => string;
5
- exact?: boolean;
6
- }
7
- export declare function buildSideNavItemsFromBottomNav(config: BottomNavMetadata, options?: SideNavFromBottomNavOptions): SideNavItem[];
@@ -1,149 +0,0 @@
1
- # Game Art Assets
2
-
3
- Guia breve para generar, limpiar y guardar arte raster para mini juegos.
4
-
5
- ## Cuando usar este flujo
6
-
7
- Usar `image_gen` para assets visuales de juego que deban sentirse hechos a medida:
8
-
9
- - avatares de rivales o jugadores;
10
- - cartas, fichas, piezas, power-ups o insignias;
11
- - fondos, escenas, tableros decorativos o banners internos;
12
- - sprites o sprite sheets simples.
13
-
14
- No usar este flujo para iconos que ya pertenezcan al sistema visual, SVGs deterministas, diagramas simples o UI que pueda resolverse mejor con CSS/HTML.
15
-
16
- ## Flujo recomendado
17
-
18
- 1. Generar el asset con `image_gen`.
19
- 2. Si se necesita transparencia, pedir fondo chroma plano.
20
- 3. Copiar el resultado desde `$CODEX_HOME/generated_images/...` al workspace.
21
- 4. Remover chroma localmente.
22
- 5. Recortar, centrar y normalizar tamanos.
23
- 6. Revisar sobre fondo claro y oscuro.
24
- 7. Guardar solo los assets finales usados por la app.
25
- 8. Conectar el asset con fallback textual o emoji si aplica.
26
-
27
- ## Prompt base para transparencia
28
-
29
- ```text
30
- Create the requested game asset on a perfectly flat solid #00ff00 chroma-key background for background removal.
31
- The background must be one uniform color with no shadows, gradients, texture, reflections, floor plane, or lighting variation.
32
- Keep the subject fully separated from the background with crisp edges and generous padding.
33
- Do not use #00ff00 anywhere in the subject.
34
- No cast shadow, no contact shadow, no reflection, no watermark, and no text unless explicitly requested.
35
- ```
36
-
37
- Para sujetos verdes, usar otro chroma improbable, por ejemplo `#ff00ff`.
38
-
39
- ## Remover chroma
40
-
41
- Preferir el helper instalado por Codex:
42
-
43
- ```bash
44
- python "${CODEX_HOME:-$HOME/.codex}/skills/.system/imagegen/scripts/remove_chroma_key.py" \
45
- --input <source.png> \
46
- --out <final.png> \
47
- --auto-key border \
48
- --soft-matte \
49
- --transparent-threshold 12 \
50
- --opaque-threshold 220 \
51
- --despill
52
- ```
53
-
54
- Si el borde queda con halo, reintentar una vez con:
55
-
56
- ```bash
57
- python "${CODEX_HOME:-$HOME/.codex}/skills/.system/imagegen/scripts/remove_chroma_key.py" \
58
- --input <source.png> \
59
- --out <final.png> \
60
- --auto-key border \
61
- --soft-matte \
62
- --transparent-threshold 12 \
63
- --opaque-threshold 220 \
64
- --edge-contract 1 \
65
- --despill
66
- ```
67
-
68
- ## Sprite sheets
69
-
70
- Para varios personajes, suele funcionar mejor pedir una sprite sheet consistente:
71
-
72
- ```text
73
- Create 8 cute pixel art rival avatar portraits in a single 4x2 sprite sheet.
74
- Each cell must have the same size, consistent outline thickness, same lighting and generous padding.
75
- No text, no letters, no numbers, no watermark.
76
- ```
77
-
78
- Despues recortar cada celda, remover chroma, centrar en un canvas cuadrado y exportar cada item con nombre semantico:
79
-
80
- ```text
81
- explorer.png
82
- guardian.png
83
- hunter.png
84
- ```
85
-
86
- ## Ubicacion
87
-
88
- Guardar assets finales en:
89
-
90
- ```text
91
- frontend/valtech-components/src/lib/assets/games/<game-id>/
92
- ```
93
-
94
- Ejemplo:
95
-
96
- ```text
97
- frontend/valtech-components/src/lib/assets/games/chessimals/challenge-avatars/explorer.png
98
- ```
99
-
100
- Para marcas oficiales de un juego, usar un subdirectorio `brand`:
101
-
102
- ```text
103
- frontend/valtech-components/src/lib/assets/games/chessimals/brand/chessimals-emblem.png
104
- ```
105
-
106
- No dejar archivos fuente temporales, hojas generadas o variantes descartadas en el repo salvo que sean necesarios para mantenimiento.
107
-
108
- ## Validacion visual
109
-
110
- Antes de conectar el asset:
111
-
112
- - revisar esquinas transparentes;
113
- - revisar que no exista halo del chroma;
114
- - probar sobre fondo claro y oscuro;
115
- - verificar que se lea bien al tamano real de UI;
116
- - comprobar que no se pueda arrastrar desde la interfaz (`draggable="false"` y CSS anti-drag si aplica);
117
- - mantener `alt=""` cuando el asset sea decorativo y ya exista texto visible con el nombre.
118
-
119
- ## Conexion en Angular
120
-
121
- Preferir rutas relativas servidas como assets:
122
-
123
- ```ts
124
- avatarSrc: 'assets/games/chessimals/challenge-avatars/explorer.png'
125
- ```
126
-
127
- En template, mantener fallback:
128
-
129
- ```html
130
- @if (avatarSrc; as src) {
131
- <img [src]="src" alt="" draggable="false" />
132
- } @else {
133
- {{ fallbackAvatar }}
134
- }
135
- ```
136
-
137
- ## Caso de referencia
138
-
139
- Chessimals usa este flujo para los avatares pixel art del modo Desafio:
140
-
141
- ```text
142
- frontend/valtech-components/src/lib/assets/games/chessimals/challenge-avatars/
143
- ```
144
-
145
- Documentacion ampliada:
146
-
147
- ```text
148
- docs/frontend/mini-games-art-assets.md
149
- ```
@@ -1,23 +0,0 @@
1
- # Chessimals Brand Assets
2
-
3
- Assets oficiales de marca para Chessimals.
4
-
5
- ## Archivos
6
-
7
- - `chessimals-wordmark.png`: palabra CHESSIMALS transparente. Usar cuando ya exista otro elemento visual fuerte cerca.
8
- - `chessimals-emblem.png`: escudo transparente con las cuatro caritas. Usar como icono, card de selector, about o marca compacta.
9
- - `chessimals-app-icon.png`: icono maestro 1024x1024 para app stores, PWA o superficies grandes.
10
- - `chessimals-app-icon-capacitor.png`: fuente 1024x1024 RGB, opaca y sin borde transparente para generar assets con Capacitor.
11
- - `chessimals-app-icon-512.png`: icono 512x512 para manifiestos PWA.
12
- - `chessimals-app-icon-192.png`: icono 192x192 para manifiestos PWA.
13
- - `chessimals-favicon.png`: favicon PNG 64x64.
14
-
15
- ## Reglas
16
-
17
- - No volver a usar `logo.jpg` o `menu-logo.jpg` para superficies nuevas.
18
- - Componer emblema y wordmark en HTML/CSS cuando se necesite una portada o splash.
19
- - Usar `chessimals-app-icon.png` como fuente maestra si se necesitan nuevos tamanos de icono.
20
- - Usar `chessimals-app-icon-capacitor.png` para `@capacitor/assets`; no usar PNGs transparentes como fuente de iconos nativos.
21
- - Mantener `alt=""` cuando el logo acompane texto visible de Chessimals.
22
- - Usar `draggable="false"` o CSS anti-drag si aparece en superficies interactivas.
23
- - Si se genera una nueva version, preservar estos nombres solo cuando se reemplace oficialmente el asset.
@@ -1,12 +0,0 @@
1
- # Chessimals Power Assets
2
-
3
- Official UI assets for the animal power cards.
4
-
5
- - `eagle-power.png`: diagonal flight power.
6
- - `bull-power.png`: straight charge power.
7
- - `kangaroo-power.png`: jump power.
8
- - `lion-power.png`: wide board power.
9
-
10
- Each asset is a transparent 512x512 PNG generated from the current Chessimals
11
- brand direction. Keep new power assets text-free so labels can remain localized
12
- in the Angular UI.