valtech-components 4.0.535 → 4.0.536

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Files changed (53) hide show
  1. package/esm2022/lib/components/organisms/mini-games/bubble-blitz-game.component.mjs +3 -3
  2. package/esm2022/lib/components/organisms/mini-games/chessimals-challenge-progress.service.mjs +6 -45
  3. package/esm2022/lib/components/organisms/mini-games/chessimals-engine.mjs +1 -18
  4. package/esm2022/lib/components/organisms/mini-games/chessimals-game.component.mjs +731 -634
  5. package/esm2022/lib/components/organisms/mini-games/christianity-game.component.mjs +35 -5
  6. package/esm2022/lib/components/organisms/mini-games/memory-game.component.mjs +3 -3
  7. package/esm2022/lib/components/organisms/mini-games/mini-games-menu.component.mjs +3 -3
  8. package/esm2022/lib/components/organisms/mini-games/mini-games.i18n.mjs +9 -91
  9. package/esm2022/lib/components/organisms/mini-games/retro-audio.service.mjs +1 -27
  10. package/esm2022/lib/components/organisms/mini-games/simon-game.component.mjs +3 -3
  11. package/esm2022/lib/components/organisms/mini-games/types.mjs +1 -1
  12. package/esm2022/lib/version.mjs +2 -2
  13. package/esm2022/mini-games/public-api.mjs +2 -2
  14. package/fesm2022/valtech-components-mini-games.mjs +1 -1
  15. package/fesm2022/valtech-components-mini-games.mjs.map +1 -1
  16. package/fesm2022/valtech-components.mjs +784 -821
  17. package/fesm2022/valtech-components.mjs.map +1 -1
  18. package/lib/components/organisms/mini-games/chessimals-challenge-progress.service.d.ts +0 -4
  19. package/lib/components/organisms/mini-games/chessimals-game.component.d.ts +1 -23
  20. package/lib/components/organisms/mini-games/retro-audio.service.d.ts +0 -2
  21. package/lib/components/organisms/mini-games/types.d.ts +0 -2
  22. package/lib/version.d.ts +1 -1
  23. package/package.json +1 -1
  24. package/src/lib/assets/games/README.md +0 -149
  25. package/src/lib/assets/games/chessimals/brand/README.md +0 -23
  26. package/src/lib/assets/games/chessimals/brand/chessimals-app-icon-192.png +0 -0
  27. package/src/lib/assets/games/chessimals/brand/chessimals-app-icon-512.png +0 -0
  28. package/src/lib/assets/games/chessimals/brand/chessimals-app-icon-capacitor.png +0 -0
  29. package/src/lib/assets/games/chessimals/brand/chessimals-app-icon.png +0 -0
  30. package/src/lib/assets/games/chessimals/brand/chessimals-emblem.png +0 -0
  31. package/src/lib/assets/games/chessimals/brand/chessimals-favicon.png +0 -0
  32. package/src/lib/assets/games/chessimals/brand/chessimals-wordmark.png +0 -0
  33. package/src/lib/assets/games/chessimals/challenge-avatars/ambusher.png +0 -0
  34. package/src/lib/assets/games/chessimals/challenge-avatars/endgame.png +0 -0
  35. package/src/lib/assets/games/chessimals/challenge-avatars/explorer.png +0 -0
  36. package/src/lib/assets/games/chessimals/challenge-avatars/guardian.png +0 -0
  37. package/src/lib/assets/games/chessimals/challenge-avatars/hunter.png +0 -0
  38. package/src/lib/assets/games/chessimals/challenge-avatars/impulsive.png +0 -0
  39. package/src/lib/assets/games/chessimals/challenge-avatars/jumper.png +0 -0
  40. package/src/lib/assets/games/chessimals/challenge-avatars/locksmith.png +0 -0
  41. package/src/lib/assets/games/chessimals/challenge-avatars/matriarch.png +0 -0
  42. package/src/lib/assets/games/chessimals/challenge-avatars/oracle.png +0 -0
  43. package/src/lib/assets/games/chessimals/challenge-avatars/predator.png +0 -0
  44. package/src/lib/assets/games/chessimals/challenge-avatars/runner.png +0 -0
  45. package/src/lib/assets/games/chessimals/challenge-avatars/sentinel.png +0 -0
  46. package/src/lib/assets/games/chessimals/challenge-avatars/sprinter.png +0 -0
  47. package/src/lib/assets/games/chessimals/challenge-avatars/storm.png +0 -0
  48. package/src/lib/assets/games/chessimals/challenge-avatars/strategist.png +0 -0
  49. package/src/lib/assets/games/chessimals/powers/README.md +0 -12
  50. package/src/lib/assets/games/chessimals/powers/bull-power.png +0 -0
  51. package/src/lib/assets/games/chessimals/powers/eagle-power.png +0 -0
  52. package/src/lib/assets/games/chessimals/powers/kangaroo-power.png +0 -0
  53. package/src/lib/assets/games/chessimals/powers/lion-power.png +0 -0
@@ -32,11 +32,7 @@ export declare class ChessimalsChallengeProgressService {
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  private runsPath;
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  private readLocalActiveRun;
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  private writeLocalActiveRun;
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- private clearLocalActiveRun;
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  private localActiveRunKey;
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- private newestActiveRun;
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- private runProgressScore;
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- private runTime;
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  private withoutUndefined;
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  static ɵfac: i0.ɵɵFactoryDeclaration<ChessimalsChallengeProgressService, never>;
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  static ɵprov: i0.ɵɵInjectableDeclaration<ChessimalsChallengeProgressService>;
@@ -114,7 +114,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly botProfiles: ChessimalsBotProfile[];
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  readonly challengeLadder: ChessimalsChallengeBot[];
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  readonly animals: ChessimalsAnimalView[];
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- readonly valtechComponentsVersion = "4.0.535";
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+ readonly valtechComponentsVersion = "4.0.536";
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  readonly screen: import("@angular/core").WritableSignal<"home" | "challenge" | "path" | "game">;
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  readonly selectedBoardSize: import("@angular/core").WritableSignal<ChessimalsBoardSize>;
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  readonly selectedLocalMode: import("@angular/core").WritableSignal<ChessimalsLocalMode>;
@@ -138,7 +138,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly isRulesModalOpen: import("@angular/core").WritableSignal<boolean>;
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  readonly isSettingsModalOpen: import("@angular/core").WritableSignal<boolean>;
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  readonly isAboutModalOpen: import("@angular/core").WritableSignal<boolean>;
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- private pendingAboutFeedbackNavigation;
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  readonly tutorialMode: import("@angular/core").WritableSignal<boolean>;
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  readonly isBoardOrienting: import("@angular/core").WritableSignal<boolean>;
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  readonly movingPiece: import("@angular/core").WritableSignal<ChessimalsMovingPieceView>;
@@ -179,7 +178,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly selectedBotProfile: import("@angular/core").Signal<ChessimalsBotProfile>;
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  readonly gameBotProfile: import("@angular/core").Signal<ChessimalsBotProfile>;
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  readonly activeChallengeBot: import("@angular/core").Signal<ChessimalsChallengeBot>;
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- readonly resumableChallengeRun: import("@angular/core").Signal<ChessimalsChallengeRun>;
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  set onlineGameId(value: string | null | undefined);
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  miniGamesRoute: string;
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  projectionMode: boolean;
@@ -257,17 +255,12 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  private shortUserId;
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  private rangeValueToNumber;
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  startChallenge(): void;
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- requestNewChallenge(): void;
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  openChallengeView(): void;
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  backToHome(): void;
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- private cancelActiveGameplayFeedback;
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  private createNewChallengeRun;
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- private resetChallengeSessionState;
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  resumeChallenge(run?: ChessimalsChallengeRun): void;
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  continueChallenge(): void;
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  private startChallengeRound;
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- private enterChallengeRound;
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- private isResumableChallengeRun;
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  startGame(): void;
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  private handleChallengeRoundFinished;
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  private abandonChallengeIfNeeded;
@@ -279,7 +272,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  restartGame(): void;
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  exitTutorial(): void;
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  resetToModeSetup(): void;
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- private returnChallengeToMenu;
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  resetToGamesMenu(): void;
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  private resetFinishedLocalGameForNextVisit;
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  requestRestartGame(): void;
@@ -297,10 +289,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  openPathView(): void;
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  openAboutModal(): void;
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  closeAboutModal(): void;
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- handleAboutModalDismissed(): void;
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- handleAboutAction(event: {
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- action?: ButtonMetadata;
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- }): void;
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  setMusicVolume(value: number | RangeValue): void;
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  setSfxVolume(value: number | RangeValue): void;
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  private tutorialExpectedMove;
@@ -318,9 +306,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  private isPromotionMove;
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  private animateMove;
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  private applyAnimatedMove;
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- private activeGameForRun;
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- private persistActiveChallengeGame;
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- private cloneChallengeGame;
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  private playPowerUnlockSound;
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  private queueBotTurnIfNeeded;
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  private playBotTurn;
@@ -412,14 +397,10 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  botProfileDescription(profile: ChessimalsBotProfile): string;
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  botProfileTendency(profile: ChessimalsBotProfile): string;
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  botProfileAvatar(profileId: ChessimalsBotProfileId): string;
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- botProfileAvatarSrc(profileId: ChessimalsBotProfileId): string;
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  challengeBotProfile(bot: ChessimalsChallengeBot): ChessimalsBotProfile | undefined;
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  challengeOpeningBot(): ChessimalsChallengeBot;
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  challengeMenuBot(): ChessimalsChallengeBot;
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  challengeMenuRoundLabel(): string;
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- challengeMenuLivesLabel(): string;
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- challengeMenuClearedRound(): number;
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- private challengeMenuRun;
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  challengeBotName(bot: ChessimalsChallengeBot): string;
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  challengeBotDifficultyLabel(bot: ChessimalsChallengeBot): string;
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  challengeBotStyleLine(bot: ChessimalsChallengeBot): string;
@@ -431,7 +412,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  showChallengeIntro(): void;
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  dismissChallengeIntro(): void;
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  challengeLiveAvatar(): string;
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- challengeLiveAvatarSrc(): string;
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  challengeLiveRivalName(): string;
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  challengeLiveRivalLine(): string;
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  challengeLiveStreakLabel(): string;
@@ -442,12 +422,10 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  challengeOutcomeTitle(): string;
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  challengeOutcomeBody(): string;
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  challengeSummaryAvatar(): string;
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- challengeSummaryAvatarSrc(): string;
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  challengeRoundStageLabel(): string;
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  challengeRivalVoiceLabel(): string;
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  challengeRivalVoiceTitle(): string;
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  challengeRivalVoiceBody(): string;
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- private challengeVoiceText;
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  challengeNextRivalLabel(): string;
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  challengeContinueLabel(): string;
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  challengeNextRivalHint(): string;
@@ -10,7 +10,6 @@ export declare class RetroAudioService {
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  private pausedMelody?;
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  private suspendTimer?;
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  private readonly activeSamples;
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- private readonly activeBufferSources;
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  private sampleMusic?;
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  private sampleMusicConfig?;
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  private sampleMusicSource?;
@@ -92,7 +91,6 @@ export declare class RetroAudioService {
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  private sampleMusicVolume;
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  private sampleVolume;
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  private applyActiveSampleVolumes;
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- private stopActiveSamples;
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  private connectSampleMusic;
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  private disconnectSampleMusicGraph;
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  private tone;
@@ -58,7 +58,6 @@ export interface ChessimalsBotProfile {
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  id: ChessimalsBotProfileId;
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  difficulty: ChessimalsBotDifficulty;
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  avatar: string;
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- avatarSrc?: string;
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  labelKey: string;
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  descriptionKey: string;
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  }
@@ -108,7 +107,6 @@ export interface ChessimalsChallengeRun {
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  currentStreak: number;
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  botLadder: string[];
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  roundResults: ChessimalsChallengeRoundResult[];
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- activeGame?: ChessimalsGameState;
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  startedAt: string;
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  lastEventAt?: string;
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  updatedAt: string;
package/lib/version.d.ts CHANGED
@@ -2,4 +2,4 @@
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  * Current version of valtech-components.
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  * This is automatically updated during the publish process.
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  */
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- export declare const VERSION = "4.0.535";
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+ export declare const VERSION = "4.0.536";
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "valtech-components",
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- "version": "4.0.535",
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+ "version": "4.0.536",
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  "private": false,
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  "bin": {
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  "valtech-firebase-config": "./src/lib/services/firebase/scripts/generate-sw-config.js"
@@ -1,149 +0,0 @@
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- # Game Art Assets
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-
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- Guia breve para generar, limpiar y guardar arte raster para mini juegos.
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-
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- ## Cuando usar este flujo
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-
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- Usar `image_gen` para assets visuales de juego que deban sentirse hechos a medida:
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-
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- - avatares de rivales o jugadores;
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- - cartas, fichas, piezas, power-ups o insignias;
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- - fondos, escenas, tableros decorativos o banners internos;
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- - sprites o sprite sheets simples.
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-
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- No usar este flujo para iconos que ya pertenezcan al sistema visual, SVGs deterministas, diagramas simples o UI que pueda resolverse mejor con CSS/HTML.
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-
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- ## Flujo recomendado
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-
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- 1. Generar el asset con `image_gen`.
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- 2. Si se necesita transparencia, pedir fondo chroma plano.
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- 3. Copiar el resultado desde `$CODEX_HOME/generated_images/...` al workspace.
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- 4. Remover chroma localmente.
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- 5. Recortar, centrar y normalizar tamanos.
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- 6. Revisar sobre fondo claro y oscuro.
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- 7. Guardar solo los assets finales usados por la app.
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- 8. Conectar el asset con fallback textual o emoji si aplica.
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-
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- ## Prompt base para transparencia
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-
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- ```text
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- Create the requested game asset on a perfectly flat solid #00ff00 chroma-key background for background removal.
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- The background must be one uniform color with no shadows, gradients, texture, reflections, floor plane, or lighting variation.
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- Keep the subject fully separated from the background with crisp edges and generous padding.
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- Do not use #00ff00 anywhere in the subject.
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- No cast shadow, no contact shadow, no reflection, no watermark, and no text unless explicitly requested.
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- ```
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-
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- Para sujetos verdes, usar otro chroma improbable, por ejemplo `#ff00ff`.
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-
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- ## Remover chroma
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-
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- Preferir el helper instalado por Codex:
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-
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- ```bash
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- python "${CODEX_HOME:-$HOME/.codex}/skills/.system/imagegen/scripts/remove_chroma_key.py" \
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- --input <source.png> \
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- --out <final.png> \
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- --auto-key border \
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- --soft-matte \
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- --transparent-threshold 12 \
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- --opaque-threshold 220 \
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- --despill
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- ```
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-
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- Si el borde queda con halo, reintentar una vez con:
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-
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- ```bash
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- python "${CODEX_HOME:-$HOME/.codex}/skills/.system/imagegen/scripts/remove_chroma_key.py" \
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- --input <source.png> \
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- --out <final.png> \
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- --auto-key border \
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- --soft-matte \
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- --transparent-threshold 12 \
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- --opaque-threshold 220 \
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- --edge-contract 1 \
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- --despill
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- ```
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-
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- ## Sprite sheets
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-
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- Para varios personajes, suele funcionar mejor pedir una sprite sheet consistente:
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-
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- ```text
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- Create 8 cute pixel art rival avatar portraits in a single 4x2 sprite sheet.
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- Each cell must have the same size, consistent outline thickness, same lighting and generous padding.
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- No text, no letters, no numbers, no watermark.
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- ```
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-
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- Despues recortar cada celda, remover chroma, centrar en un canvas cuadrado y exportar cada item con nombre semantico:
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-
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- ```text
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- explorer.png
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- guardian.png
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- hunter.png
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- ```
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-
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- ## Ubicacion
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-
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- Guardar assets finales en:
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-
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- ```text
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- frontend/valtech-components/src/lib/assets/games/<game-id>/
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- ```
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-
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- Ejemplo:
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-
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- ```text
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- frontend/valtech-components/src/lib/assets/games/chessimals/challenge-avatars/explorer.png
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- ```
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-
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- Para marcas oficiales de un juego, usar un subdirectorio `brand`:
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-
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- ```text
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- frontend/valtech-components/src/lib/assets/games/chessimals/brand/chessimals-emblem.png
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- ```
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-
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- No dejar archivos fuente temporales, hojas generadas o variantes descartadas en el repo salvo que sean necesarios para mantenimiento.
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-
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- ## Validacion visual
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-
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- Antes de conectar el asset:
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-
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- - revisar esquinas transparentes;
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- - revisar que no exista halo del chroma;
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- - probar sobre fondo claro y oscuro;
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- - verificar que se lea bien al tamano real de UI;
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- - comprobar que no se pueda arrastrar desde la interfaz (`draggable="false"` y CSS anti-drag si aplica);
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- - mantener `alt=""` cuando el asset sea decorativo y ya exista texto visible con el nombre.
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-
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- ## Conexion en Angular
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-
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- Preferir rutas relativas servidas como assets:
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-
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- ```ts
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- avatarSrc: 'assets/games/chessimals/challenge-avatars/explorer.png'
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- ```
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-
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- En template, mantener fallback:
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-
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- ```html
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- @if (avatarSrc; as src) {
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- <img [src]="src" alt="" draggable="false" />
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- } @else {
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- {{ fallbackAvatar }}
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- }
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- ```
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-
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- ## Caso de referencia
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-
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- Chessimals usa este flujo para los avatares pixel art del modo Desafio:
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-
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- ```text
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- frontend/valtech-components/src/lib/assets/games/chessimals/challenge-avatars/
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- ```
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-
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- Documentacion ampliada:
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-
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- ```text
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- docs/frontend/mini-games-art-assets.md
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- ```
@@ -1,23 +0,0 @@
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- # Chessimals Brand Assets
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-
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- Assets oficiales de marca para Chessimals.
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-
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- ## Archivos
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-
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- - `chessimals-wordmark.png`: palabra CHESSIMALS transparente. Usar cuando ya exista otro elemento visual fuerte cerca.
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- - `chessimals-emblem.png`: escudo transparente con las cuatro caritas. Usar como icono, card de selector, about o marca compacta.
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- - `chessimals-app-icon.png`: icono maestro 1024x1024 para app stores, PWA o superficies grandes.
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- - `chessimals-app-icon-capacitor.png`: fuente 1024x1024 RGB, opaca y sin borde transparente para generar assets con Capacitor.
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- - `chessimals-app-icon-512.png`: icono 512x512 para manifiestos PWA.
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- - `chessimals-app-icon-192.png`: icono 192x192 para manifiestos PWA.
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- - `chessimals-favicon.png`: favicon PNG 64x64.
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-
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- ## Reglas
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-
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- - No volver a usar `logo.jpg` o `menu-logo.jpg` para superficies nuevas.
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- - Componer emblema y wordmark en HTML/CSS cuando se necesite una portada o splash.
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- - Usar `chessimals-app-icon.png` como fuente maestra si se necesitan nuevos tamanos de icono.
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- - Usar `chessimals-app-icon-capacitor.png` para `@capacitor/assets`; no usar PNGs transparentes como fuente de iconos nativos.
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- - Mantener `alt=""` cuando el logo acompane texto visible de Chessimals.
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- - Usar `draggable="false"` o CSS anti-drag si aparece en superficies interactivas.
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- - Si se genera una nueva version, preservar estos nombres solo cuando se reemplace oficialmente el asset.
@@ -1,12 +0,0 @@
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- # Chessimals Power Assets
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-
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- Official UI assets for the animal power cards.
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-
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- - `eagle-power.png`: diagonal flight power.
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- - `bull-power.png`: straight charge power.
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- - `kangaroo-power.png`: jump power.
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- - `lion-power.png`: wide board power.
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-
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- Each asset is a transparent 512x512 PNG generated from the current Chessimals
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- brand direction. Keep new power assets text-free so labels can remain localized
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- in the Angular UI.