valtech-components 4.0.522 → 4.0.523

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/esm2022/lib/components/organisms/mini-games/chessimals-engine.mjs +10 -1
  2. package/esm2022/lib/components/organisms/mini-games/chessimals-game.component.mjs +177 -31
  3. package/esm2022/lib/components/organisms/mini-games/types.mjs +1 -1
  4. package/esm2022/lib/version.mjs +2 -2
  5. package/esm2022/mini-games/public-api.mjs +2 -2
  6. package/fesm2022/valtech-components-mini-games.mjs +1 -1
  7. package/fesm2022/valtech-components-mini-games.mjs.map +1 -1
  8. package/fesm2022/valtech-components.mjs +186 -31
  9. package/fesm2022/valtech-components.mjs.map +1 -1
  10. package/lib/components/molecules/media-object/media-object.component.d.ts +1 -1
  11. package/lib/components/molecules/phone-display/phone-display.component.d.ts +1 -1
  12. package/lib/components/organisms/mini-games/chessimals-game.component.d.ts +4 -1
  13. package/lib/components/organisms/mini-games/memory-game.component.d.ts +1 -1
  14. package/lib/components/organisms/mini-games/types.d.ts +1 -0
  15. package/lib/version.d.ts +1 -1
  16. package/package.json +1 -1
  17. package/src/lib/assets/games/README.md +149 -0
  18. package/src/lib/assets/games/chessimals/brand/README.md +23 -0
  19. package/src/lib/assets/games/chessimals/brand/chessimals-app-icon-192.png +0 -0
  20. package/src/lib/assets/games/chessimals/brand/chessimals-app-icon-512.png +0 -0
  21. package/src/lib/assets/games/chessimals/brand/chessimals-app-icon-capacitor.png +0 -0
  22. package/src/lib/assets/games/chessimals/brand/chessimals-app-icon.png +0 -0
  23. package/src/lib/assets/games/chessimals/brand/chessimals-emblem.png +0 -0
  24. package/src/lib/assets/games/chessimals/brand/chessimals-favicon.png +0 -0
  25. package/src/lib/assets/games/chessimals/brand/chessimals-wordmark.png +0 -0
  26. package/src/lib/assets/games/chessimals/challenge-avatars/explorer.png +0 -0
  27. package/src/lib/assets/games/chessimals/challenge-avatars/guardian.png +0 -0
  28. package/src/lib/assets/games/chessimals/challenge-avatars/hunter.png +0 -0
  29. package/src/lib/assets/games/chessimals/challenge-avatars/jumper.png +0 -0
  30. package/src/lib/assets/games/chessimals/challenge-avatars/predator.png +0 -0
  31. package/src/lib/assets/games/chessimals/challenge-avatars/sentinel.png +0 -0
  32. package/src/lib/assets/games/chessimals/challenge-avatars/sprinter.png +0 -0
  33. package/src/lib/assets/games/chessimals/challenge-avatars/strategist.png +0 -0
  34. package/src/lib/assets/games/chessimals/powers/README.md +12 -0
  35. package/src/lib/assets/games/chessimals/powers/bull-power.png +0 -0
  36. package/src/lib/assets/games/chessimals/powers/eagle-power.png +0 -0
  37. package/src/lib/assets/games/chessimals/powers/kangaroo-power.png +0 -0
  38. package/src/lib/assets/games/chessimals/powers/lion-power.png +0 -0
@@ -30,7 +30,7 @@ export declare class MediaObjectComponent {
30
30
  /** Emitted when the inline link is clicked */
31
31
  onLinkClick: EventEmitter<string>;
32
32
  /** Merged configuration with defaults */
33
- config: import("@angular/core").Signal<MediaObjectMetadata & Required<Pick<MediaObjectMetadata, "rounded" | "circle" | "mediaWidth" | "reversed" | "align">>>;
33
+ config: import("@angular/core").Signal<MediaObjectMetadata & Required<Pick<MediaObjectMetadata, "circle" | "rounded" | "mediaWidth" | "reversed" | "align">>>;
34
34
  getColor(): string;
35
35
  handleLinkClick(event: MouseEvent): void;
36
36
  static ɵfac: i0.ɵɵFactoryDeclaration<MediaObjectComponent, never>;
@@ -6,7 +6,7 @@ export declare class PhoneDisplayComponent {
6
6
  props: PhoneDisplayMetadata;
7
7
  onClick: EventEmitter<string>;
8
8
  protected rawPhone: import("@angular/core").Signal<string>;
9
- protected mode: import("@angular/core").Signal<"button" | "link" | "text">;
9
+ protected mode: import("@angular/core").Signal<"button" | "text" | "link">;
10
10
  protected formatted: import("@angular/core").Signal<string>;
11
11
  protected href: import("@angular/core").Signal<string>;
12
12
  protected ariaLabel: import("@angular/core").Signal<string>;
@@ -114,7 +114,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
114
114
  readonly botProfiles: ChessimalsBotProfile[];
115
115
  readonly challengeLadder: ChessimalsChallengeBot[];
116
116
  readonly animals: ChessimalsAnimalView[];
117
- readonly valtechComponentsVersion = "4.0.522";
117
+ readonly valtechComponentsVersion = "4.0.523";
118
118
  readonly screen: import("@angular/core").WritableSignal<"home" | "challenge" | "path" | "game">;
119
119
  readonly selectedBoardSize: import("@angular/core").WritableSignal<ChessimalsBoardSize>;
120
120
  readonly selectedLocalMode: import("@angular/core").WritableSignal<ChessimalsLocalMode>;
@@ -397,6 +397,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
397
397
  botProfileDescription(profile: ChessimalsBotProfile): string;
398
398
  botProfileTendency(profile: ChessimalsBotProfile): string;
399
399
  botProfileAvatar(profileId: ChessimalsBotProfileId): string;
400
+ botProfileAvatarSrc(profileId: ChessimalsBotProfileId): string;
400
401
  challengeBotProfile(bot: ChessimalsChallengeBot): ChessimalsBotProfile | undefined;
401
402
  challengeOpeningBot(): ChessimalsChallengeBot;
402
403
  challengeMenuBot(): ChessimalsChallengeBot;
@@ -412,6 +413,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
412
413
  showChallengeIntro(): void;
413
414
  dismissChallengeIntro(): void;
414
415
  challengeLiveAvatar(): string;
416
+ challengeLiveAvatarSrc(): string;
415
417
  challengeLiveRivalName(): string;
416
418
  challengeLiveRivalLine(): string;
417
419
  challengeLiveStreakLabel(): string;
@@ -422,6 +424,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
422
424
  challengeOutcomeTitle(): string;
423
425
  challengeOutcomeBody(): string;
424
426
  challengeSummaryAvatar(): string;
427
+ challengeSummaryAvatarSrc(): string;
425
428
  challengeRoundStageLabel(): string;
426
429
  challengeRivalVoiceLabel(): string;
427
430
  challengeRivalVoiceTitle(): string;
@@ -58,7 +58,7 @@ export declare class MemoryGameComponent implements OnDestroy {
58
58
  readonly playerName: import("@angular/core").Signal<string>;
59
59
  readonly activePlayerAvatar: import("@angular/core").Signal<string>;
60
60
  readonly activePlayerColor: import("@angular/core").Signal<string>;
61
- readonly timeLabel: import("@angular/core").Signal<"time" | "timeLeft">;
61
+ readonly timeLabel: import("@angular/core").Signal<"timeLeft" | "time">;
62
62
  readonly formattedTime: import("@angular/core").Signal<string>;
63
63
  readonly resultMedal: import("@angular/core").Signal<MemoryMedal>;
64
64
  readonly resultSeconds: import("@angular/core").Signal<number>;
@@ -58,6 +58,7 @@ export interface ChessimalsBotProfile {
58
58
  id: ChessimalsBotProfileId;
59
59
  difficulty: ChessimalsBotDifficulty;
60
60
  avatar: string;
61
+ avatarSrc?: string;
61
62
  labelKey: string;
62
63
  descriptionKey: string;
63
64
  }
package/lib/version.d.ts CHANGED
@@ -2,4 +2,4 @@
2
2
  * Current version of valtech-components.
3
3
  * This is automatically updated during the publish process.
4
4
  */
5
- export declare const VERSION = "4.0.522";
5
+ export declare const VERSION = "4.0.523";
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "valtech-components",
3
- "version": "4.0.522",
3
+ "version": "4.0.523",
4
4
  "private": false,
5
5
  "bin": {
6
6
  "valtech-firebase-config": "./src/lib/services/firebase/scripts/generate-sw-config.js"
@@ -0,0 +1,149 @@
1
+ # Game Art Assets
2
+
3
+ Guia breve para generar, limpiar y guardar arte raster para mini juegos.
4
+
5
+ ## Cuando usar este flujo
6
+
7
+ Usar `image_gen` para assets visuales de juego que deban sentirse hechos a medida:
8
+
9
+ - avatares de rivales o jugadores;
10
+ - cartas, fichas, piezas, power-ups o insignias;
11
+ - fondos, escenas, tableros decorativos o banners internos;
12
+ - sprites o sprite sheets simples.
13
+
14
+ No usar este flujo para iconos que ya pertenezcan al sistema visual, SVGs deterministas, diagramas simples o UI que pueda resolverse mejor con CSS/HTML.
15
+
16
+ ## Flujo recomendado
17
+
18
+ 1. Generar el asset con `image_gen`.
19
+ 2. Si se necesita transparencia, pedir fondo chroma plano.
20
+ 3. Copiar el resultado desde `$CODEX_HOME/generated_images/...` al workspace.
21
+ 4. Remover chroma localmente.
22
+ 5. Recortar, centrar y normalizar tamanos.
23
+ 6. Revisar sobre fondo claro y oscuro.
24
+ 7. Guardar solo los assets finales usados por la app.
25
+ 8. Conectar el asset con fallback textual o emoji si aplica.
26
+
27
+ ## Prompt base para transparencia
28
+
29
+ ```text
30
+ Create the requested game asset on a perfectly flat solid #00ff00 chroma-key background for background removal.
31
+ The background must be one uniform color with no shadows, gradients, texture, reflections, floor plane, or lighting variation.
32
+ Keep the subject fully separated from the background with crisp edges and generous padding.
33
+ Do not use #00ff00 anywhere in the subject.
34
+ No cast shadow, no contact shadow, no reflection, no watermark, and no text unless explicitly requested.
35
+ ```
36
+
37
+ Para sujetos verdes, usar otro chroma improbable, por ejemplo `#ff00ff`.
38
+
39
+ ## Remover chroma
40
+
41
+ Preferir el helper instalado por Codex:
42
+
43
+ ```bash
44
+ python "${CODEX_HOME:-$HOME/.codex}/skills/.system/imagegen/scripts/remove_chroma_key.py" \
45
+ --input <source.png> \
46
+ --out <final.png> \
47
+ --auto-key border \
48
+ --soft-matte \
49
+ --transparent-threshold 12 \
50
+ --opaque-threshold 220 \
51
+ --despill
52
+ ```
53
+
54
+ Si el borde queda con halo, reintentar una vez con:
55
+
56
+ ```bash
57
+ python "${CODEX_HOME:-$HOME/.codex}/skills/.system/imagegen/scripts/remove_chroma_key.py" \
58
+ --input <source.png> \
59
+ --out <final.png> \
60
+ --auto-key border \
61
+ --soft-matte \
62
+ --transparent-threshold 12 \
63
+ --opaque-threshold 220 \
64
+ --edge-contract 1 \
65
+ --despill
66
+ ```
67
+
68
+ ## Sprite sheets
69
+
70
+ Para varios personajes, suele funcionar mejor pedir una sprite sheet consistente:
71
+
72
+ ```text
73
+ Create 8 cute pixel art rival avatar portraits in a single 4x2 sprite sheet.
74
+ Each cell must have the same size, consistent outline thickness, same lighting and generous padding.
75
+ No text, no letters, no numbers, no watermark.
76
+ ```
77
+
78
+ Despues recortar cada celda, remover chroma, centrar en un canvas cuadrado y exportar cada item con nombre semantico:
79
+
80
+ ```text
81
+ explorer.png
82
+ guardian.png
83
+ hunter.png
84
+ ```
85
+
86
+ ## Ubicacion
87
+
88
+ Guardar assets finales en:
89
+
90
+ ```text
91
+ frontend/valtech-components/src/lib/assets/games/<game-id>/
92
+ ```
93
+
94
+ Ejemplo:
95
+
96
+ ```text
97
+ frontend/valtech-components/src/lib/assets/games/chessimals/challenge-avatars/explorer.png
98
+ ```
99
+
100
+ Para marcas oficiales de un juego, usar un subdirectorio `brand`:
101
+
102
+ ```text
103
+ frontend/valtech-components/src/lib/assets/games/chessimals/brand/chessimals-emblem.png
104
+ ```
105
+
106
+ No dejar archivos fuente temporales, hojas generadas o variantes descartadas en el repo salvo que sean necesarios para mantenimiento.
107
+
108
+ ## Validacion visual
109
+
110
+ Antes de conectar el asset:
111
+
112
+ - revisar esquinas transparentes;
113
+ - revisar que no exista halo del chroma;
114
+ - probar sobre fondo claro y oscuro;
115
+ - verificar que se lea bien al tamano real de UI;
116
+ - comprobar que no se pueda arrastrar desde la interfaz (`draggable="false"` y CSS anti-drag si aplica);
117
+ - mantener `alt=""` cuando el asset sea decorativo y ya exista texto visible con el nombre.
118
+
119
+ ## Conexion en Angular
120
+
121
+ Preferir rutas relativas servidas como assets:
122
+
123
+ ```ts
124
+ avatarSrc: 'assets/games/chessimals/challenge-avatars/explorer.png'
125
+ ```
126
+
127
+ En template, mantener fallback:
128
+
129
+ ```html
130
+ @if (avatarSrc; as src) {
131
+ <img [src]="src" alt="" draggable="false" />
132
+ } @else {
133
+ {{ fallbackAvatar }}
134
+ }
135
+ ```
136
+
137
+ ## Caso de referencia
138
+
139
+ Chessimals usa este flujo para los avatares pixel art del modo Desafio:
140
+
141
+ ```text
142
+ frontend/valtech-components/src/lib/assets/games/chessimals/challenge-avatars/
143
+ ```
144
+
145
+ Documentacion ampliada:
146
+
147
+ ```text
148
+ docs/frontend/mini-games-art-assets.md
149
+ ```
@@ -0,0 +1,23 @@
1
+ # Chessimals Brand Assets
2
+
3
+ Assets oficiales de marca para Chessimals.
4
+
5
+ ## Archivos
6
+
7
+ - `chessimals-wordmark.png`: palabra CHESSIMALS transparente. Usar cuando ya exista otro elemento visual fuerte cerca.
8
+ - `chessimals-emblem.png`: escudo transparente con las cuatro caritas. Usar como icono, card de selector, about o marca compacta.
9
+ - `chessimals-app-icon.png`: icono maestro 1024x1024 para app stores, PWA o superficies grandes.
10
+ - `chessimals-app-icon-capacitor.png`: fuente 1024x1024 RGB, opaca y sin borde transparente para generar assets con Capacitor.
11
+ - `chessimals-app-icon-512.png`: icono 512x512 para manifiestos PWA.
12
+ - `chessimals-app-icon-192.png`: icono 192x192 para manifiestos PWA.
13
+ - `chessimals-favicon.png`: favicon PNG 64x64.
14
+
15
+ ## Reglas
16
+
17
+ - No volver a usar `logo.jpg` o `menu-logo.jpg` para superficies nuevas.
18
+ - Componer emblema y wordmark en HTML/CSS cuando se necesite una portada o splash.
19
+ - Usar `chessimals-app-icon.png` como fuente maestra si se necesitan nuevos tamanos de icono.
20
+ - Usar `chessimals-app-icon-capacitor.png` para `@capacitor/assets`; no usar PNGs transparentes como fuente de iconos nativos.
21
+ - Mantener `alt=""` cuando el logo acompane texto visible de Chessimals.
22
+ - Usar `draggable="false"` o CSS anti-drag si aparece en superficies interactivas.
23
+ - Si se genera una nueva version, preservar estos nombres solo cuando se reemplace oficialmente el asset.
@@ -0,0 +1,12 @@
1
+ # Chessimals Power Assets
2
+
3
+ Official UI assets for the animal power cards.
4
+
5
+ - `eagle-power.png`: diagonal flight power.
6
+ - `bull-power.png`: straight charge power.
7
+ - `kangaroo-power.png`: jump power.
8
+ - `lion-power.png`: wide board power.
9
+
10
+ Each asset is a transparent 512x512 PNG generated from the current Chessimals
11
+ brand direction. Keep new power assets text-free so labels can remain localized
12
+ in the Angular UI.