valtech-components 4.0.498 → 4.0.499
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm2022/lib/components/organisms/mini-games/christianity-game.component.mjs +249 -168
- package/esm2022/lib/components/organisms/mini-games/christianity-rules.mjs +163 -0
- package/esm2022/lib/components/organisms/mini-games/mini-games.i18n.mjs +11 -1
- package/esm2022/lib/components/organisms/mini-games/types.mjs +1 -1
- package/esm2022/lib/version.mjs +2 -2
- package/esm2022/public-api.mjs +2 -1
- package/fesm2022/valtech-components.mjs +422 -169
- package/fesm2022/valtech-components.mjs.map +1 -1
- package/lib/components/organisms/mini-games/chessimals-game.component.d.ts +1 -1
- package/lib/components/organisms/mini-games/christianity-game.component.d.ts +18 -4
- package/lib/components/organisms/mini-games/christianity-rules.d.ts +40 -0
- package/lib/components/organisms/mini-games/types.d.ts +1 -0
- package/lib/version.d.ts +1 -1
- package/package.json +1 -1
- package/public-api.d.ts +1 -0
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@@ -117,7 +117,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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readonly botProfiles: ChessimalsBotProfile[];
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readonly challengeLadder: ChessimalsChallengeBot[];
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readonly animals: ChessimalsAnimalView[];
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-
readonly valtechComponentsVersion = "4.0.
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readonly valtechComponentsVersion = "4.0.499";
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readonly screen: import("@angular/core").WritableSignal<"home" | "challenge" | "game">;
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readonly selectedBoardSize: import("@angular/core").WritableSignal<ChessimalsBoardSize>;
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readonly selectedLocalMode: import("@angular/core").WritableSignal<ChessimalsLocalMode>;
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@@ -55,6 +55,7 @@ export declare class ChristianityGameComponent {
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protected readonly previewTilt: import("@angular/core").WritableSignal<ChristianityPreviewTilt>;
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protected readonly hoveredHandIndex: import("@angular/core").WritableSignal<number>;
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protected readonly draggingCardId: import("@angular/core").WritableSignal<string>;
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protected readonly draggingAttackerInstanceId: import("@angular/core").WritableSignal<string>;
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protected readonly showHistory: import("@angular/core").WritableSignal<boolean>;
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protected readonly showGallery: import("@angular/core").WritableSignal<boolean>;
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protected readonly offeringsSeat: import("@angular/core").WritableSignal<ChristianitySeat>;
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@@ -66,6 +67,8 @@ export declare class ChristianityGameComponent {
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protected readonly galleryType: import("@angular/core").WritableSignal<ChristianityGalleryTypeFilter>;
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protected readonly canDropOnBattleSlot: (drag: CdkDrag<string>) => boolean;
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protected readonly canDropOnOfferings: (drag: CdkDrag<string>) => boolean;
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protected readonly canDropOnOpponentCharacter: (drag: CdkDrag<string>) => boolean;
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protected readonly canDropOnOpponentLeader: (drag: CdkDrag<string>) => boolean;
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protected readonly player: import("@angular/core").Signal<ChristianityPlayerState>;
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protected readonly opponent: import("@angular/core").Signal<ChristianityPlayerState>;
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protected readonly currentPlayer: import("@angular/core").Signal<ChristianityPlayerState>;
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@@ -129,6 +132,13 @@ export declare class ChristianityGameComponent {
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}>;
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protected battleSlotDropId(index: number): string;
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protected dropTargetIds(): string[];
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protected ownAttackerDropSourceIds(): string[];
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protected attackTargetDropIds(): string[];
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protected opponentTargetDropId(card: ChristianityCharacterInstance): string;
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protected topHistoryCard(): ChristianityCardDefinition | null;
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protected activePlaceCard(): ChristianityCardDefinition | null;
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protected isOpponentLeaderTarget(): boolean;
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protected isOpponentCharacterTarget(card: ChristianityCharacterInstance): boolean;
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protected hiddenHandCards(count: number): unknown[];
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protected fanTransform(index: number, total: number, opponent: boolean): string;
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protected handCardZIndex(index: number): number;
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@@ -149,8 +159,14 @@ export declare class ChristianityGameComponent {
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protected isDraggingOffering(): boolean;
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protected startDraggingCard(cardId: string): void;
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protected endDraggingCard(): void;
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protected canDragAttacker(card: ChristianityCharacterInstance): boolean;
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protected startDraggingAttacker(card: ChristianityCharacterInstance): void;
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protected endDraggingAttacker(): void;
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protected dropOnBattleSlot(event: CdkDragDrop<number, unknown, string>, slotIndex: number): void;
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protected dropOnOfferings(event: CdkDragDrop<unknown, unknown, string>): void;
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protected dropOnOpponentCharacter(event: CdkDragDrop<unknown, unknown, string>, target: ChristianityCharacterInstance): void;
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protected dropOnOpponentLeader(event: CdkDragDrop<unknown, unknown, string>): void;
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private isValidAttackerInstance;
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protected selectHandCard(cardId: string): void;
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protected playSelectedCard(slotIndex?: number): void;
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protected playCardFromHand(cardId: string, slotIndex?: number): void;
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@@ -182,22 +198,20 @@ export declare class ChristianityGameComponent {
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private scheduleBotTurnIfNeeded;
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private runTutorialBotTurn;
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private resolveBotAttack;
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private
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private evaluateVictory;
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private cleanupDestroyed;
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private ruleMessages;
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protected inspectLeader(seat: ChristianitySeat): void;
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protected inspectOffering(offering: ChristianityOfferingInstance): void;
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protected offeringAbilityText(offering: ChristianityOfferingInstance): string;
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protected canUseOfferingAbility(offering: ChristianityOfferingInstance, seat: ChristianitySeat): boolean;
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protected useOfferingAbility(offering: ChristianityOfferingInstance, seat: ChristianitySeat): void;
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protected inspectDeck(): void;
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protected inspectPlaceZone(): void;
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protected inspectHowToPlay(): void;
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protected inspectHandCard(cardId: string, fromHand?: boolean): void;
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protected inspectGalleryCard(cardId: string): void;
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protected inspectHistoryCard(cardId: string): void;
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private inspectCharacter;
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private cardPreviewMeta;
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private spendOfferings;
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static ɵfac: i0.ɵɵFactoryDeclaration<ChristianityGameComponent, never>;
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static ɵcmp: i0.ɵɵComponentDeclaration<ChristianityGameComponent, "val-christianity-game", never, {}, {}, never, never, true, never>;
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}
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@@ -0,0 +1,40 @@
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import { ChristianityCardDefinition, ChristianityGameState, ChristianityPlayerState, ChristianitySeat } from './types';
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export declare const CHRISTIANITY_BATTLE_SLOTS = 4;
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export interface ChristianityRuleMessages {
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attacksOpponentLeader: string;
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attacksYourLeader: string;
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combatsAgainst: string;
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drawsCard: string;
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deckIsEmpty: string;
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turnOf: string;
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youWin: string;
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opponentWins: string;
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}
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export interface ChristianityPlayCardResult {
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game: ChristianityGameState;
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played: boolean;
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playedOfferingValue: number;
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spentOfferings: number;
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log: string[];
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}
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export interface ChristianityAttackResult {
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game: ChristianityGameState;
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attacked: boolean;
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attackerDamage: number;
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targetDamage: number;
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log: string[];
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}
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export declare function readyOfferings(player: ChristianityPlayerState): number;
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export declare function totalOfferings(player: ChristianityPlayerState): number;
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export declare function canPlayCard(game: ChristianityGameState, seat: ChristianitySeat, card: ChristianityCardDefinition): boolean;
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export declare function playCardFromHand(game: ChristianityGameState, seat: ChristianitySeat, card: ChristianityCardDefinition, options?: {
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slotIndex?: number;
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displayName?: string;
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}): ChristianityPlayCardResult;
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export declare function resolveAttackLeader(game: ChristianityGameState, attackerSeat: ChristianitySeat, attackerInstanceId: string, messages: ChristianityRuleMessages): ChristianityAttackResult;
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export declare function resolveAttackCharacter(game: ChristianityGameState, attackerSeat: ChristianitySeat, attackerInstanceId: string, targetInstanceId: string, messages: ChristianityRuleMessages): ChristianityAttackResult;
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export declare function advanceTurn(game: ChristianityGameState, messages: ChristianityRuleMessages): string[];
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export declare function evaluateVictory(game: ChristianityGameState, log: string[], messages: ChristianityRuleMessages): void;
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export declare function cleanupDestroyed(player: ChristianityPlayerState, game: ChristianityGameState): void;
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export declare function spendOfferings(player: ChristianityPlayerState, cost: number): void;
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export declare function opponentSeat(seat: ChristianitySeat): ChristianitySeat;
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@@ -374,6 +374,7 @@ export interface ChristianityGameState {
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turnCount: number;
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matchScore: Record<ChristianitySeat, number>;
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sharedDeck: string[];
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placeZone: string[];
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historyZone: string[];
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players: Record<ChristianitySeat, ChristianityPlayerState>;
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log: string[];
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package/lib/version.d.ts
CHANGED
package/package.json
CHANGED
package/public-api.d.ts
CHANGED
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@@ -341,6 +341,7 @@ export * from './lib/components/organisms/member-import-modal/member-import-moda
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export * from './lib/components/organisms/mini-games/chessimals-engine';
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export * from './lib/components/organisms/mini-games/chessimals-game.component';
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export * from './lib/components/organisms/mini-games/chessimals-online.service';
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export * from './lib/components/organisms/mini-games/christianity-rules';
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export * from './lib/components/organisms/mini-games/christianity-game.component';
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export * from './lib/components/organisms/mini-games/bubble-blitz-game.component';
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export * from './lib/components/organisms/mini-games/memory-game.component';
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