valtech-components 4.0.453 → 4.0.454

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@@ -59,7 +59,7 @@ import fixWebmDuration from 'fix-webm-duration';
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  * Current version of valtech-components.
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  * This is automatically updated during the publish process.
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  */
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- const VERSION = '4.0.453';
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+ const VERSION = '4.0.454';
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  // Control de estado de refresco (singleton a nivel de módulo)
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  let isRefreshing = false;
@@ -63049,6 +63049,8 @@ const MINI_GAMES_I18N = {
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  chessimalsChallengeNewRecord: 'Nueva mejor marca',
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  chessimalsChallengeNextRival: 'Siguiente rival',
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  chessimalsChallengeNextRivalLabel: 'Próximo rival',
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+ chessimalsChallengeRetryRival: 'Reintentar rival',
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+ chessimalsChallengeRetryRivalLabel: 'Mismo rival',
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  chessimalsChallengePlayAgain: 'Jugar desafío otra vez',
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  chessimalsChallengePowersUsed: 'Poderes',
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  chessimalsChallengePowerCaptures: 'Capturas poder',
@@ -63530,6 +63532,8 @@ const MINI_GAMES_I18N = {
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  chessimalsChallengeNewRecord: 'New personal best',
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  chessimalsChallengeNextRival: 'Next rival',
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  chessimalsChallengeNextRivalLabel: 'Next rival',
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+ chessimalsChallengeRetryRival: 'Retry rival',
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+ chessimalsChallengeRetryRivalLabel: 'Same rival',
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  chessimalsChallengePlayAgain: 'Play challenge again',
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  chessimalsChallengePowersUsed: 'Powers',
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  chessimalsChallengePowerCaptures: 'Power captures',
@@ -65470,6 +65474,7 @@ class ChessimalsGameComponent {
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  const roundStats = this.createChallengeRoundStats(game);
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  const nextLives = won ? run.livesRemaining : Math.max(0, run.livesRemaining - 1);
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  const nextStreak = won ? run.currentStreak + 1 : 0;
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+ const nextRound = won ? Math.min(this.challengeLadder.length, run.currentRound + 1) : run.currentRound;
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  const completed = won && run.currentRound >= this.challengeLadder.length;
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  const failed = !won && nextLives <= 0;
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  const finishedAt = new Date().toISOString();
@@ -65490,7 +65495,7 @@ class ChessimalsGameComponent {
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  losses: run.losses + (won ? 0 : 1),
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  currentStreak: nextStreak,
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  bestStreakInRun: Math.max(run.bestStreakInRun, nextStreak),
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- currentRound: completed || failed ? run.currentRound : Math.min(this.challengeLadder.length, run.currentRound + 1),
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+ currentRound: completed || failed ? run.currentRound : nextRound,
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  roundResults: [...run.roundResults, roundResult],
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  updatedAt: finishedAt,
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  finishedAt: completed || failed ? finishedAt : undefined,
@@ -66752,6 +66757,16 @@ class ChessimalsGameComponent {
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  .replace('{wins}', String(run?.wins ?? 0))
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  .replace('{powers}', String(this.totalChallengePowers(stats)));
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  }
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+ challengeNextRivalLabel() {
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+ return this.challengeLastWon()
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+ ? this.t('chessimalsChallengeNextRivalLabel')
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+ : this.t('chessimalsChallengeRetryRivalLabel');
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+ }
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+ challengeContinueLabel() {
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+ return this.challengeLastWon()
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+ ? this.t('chessimalsChallengeNextRival')
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+ : this.t('chessimalsChallengeRetryRival');
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+ }
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  challengeHasNewRecord() {
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  return this.challengeNewRecord();
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  }
@@ -67605,7 +67620,7 @@ class ChessimalsGameComponent {
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  <div class="chessimals-challenge-rival chessimals-challenge-rival--next">
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  <span aria-hidden="true">{{ botProfileAvatar(nextBot.profileId) }}</span>
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  <div>
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- <small>{{ t('chessimalsChallengeNextRivalLabel') }}</small>
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+ <small>{{ challengeNextRivalLabel() }}</small>
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  <strong>{{ challengeBotName(nextBot) }}</strong>
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  <p>{{ t(nextBot.introKey) }}</p>
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  </div>
@@ -67613,7 +67628,7 @@ class ChessimalsGameComponent {
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  }
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  @if (challengePhase() === 'between') {
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  <button class="chessimals-primary" type="button" (click)="continueChallenge()">
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- {{ t('chessimalsChallengeNextRival') }}
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+ {{ challengeContinueLabel() }}
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  </button>
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  } @else {
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  <button class="chessimals-primary" type="button" (click)="startChallenge()">
@@ -68566,7 +68581,7 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "18.2.14", ngImpo
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  <div class="chessimals-challenge-rival chessimals-challenge-rival--next">
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  <span aria-hidden="true">{{ botProfileAvatar(nextBot.profileId) }}</span>
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  <div>
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- <small>{{ t('chessimalsChallengeNextRivalLabel') }}</small>
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+ <small>{{ challengeNextRivalLabel() }}</small>
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  <strong>{{ challengeBotName(nextBot) }}</strong>
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  <p>{{ t(nextBot.introKey) }}</p>
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  </div>
@@ -68574,7 +68589,7 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "18.2.14", ngImpo
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  }
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  @if (challengePhase() === 'between') {
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  <button class="chessimals-primary" type="button" (click)="continueChallenge()">
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- {{ t('chessimalsChallengeNextRival') }}
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+ {{ challengeContinueLabel() }}
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  </button>
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  } @else {
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  <button class="chessimals-primary" type="button" (click)="startChallenge()">