valtech-components 4.0.446 → 4.0.449

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Files changed (29) hide show
  1. package/esm2022/lib/components/organisms/mini-games/bubble-blitz-game.component.mjs +9 -18
  2. package/esm2022/lib/components/organisms/mini-games/chessimals-challenge-progress.service.mjs +12 -2
  3. package/esm2022/lib/components/organisms/mini-games/chessimals-engine.mjs +16 -109
  4. package/esm2022/lib/components/organisms/mini-games/chessimals-game.component.mjs +74 -26
  5. package/esm2022/lib/components/organisms/mini-games/memory-game.component.mjs +9 -18
  6. package/esm2022/lib/components/organisms/mini-games/mini-games.i18n.mjs +19 -149
  7. package/esm2022/lib/components/organisms/mini-games/simon-game.component.mjs +9 -18
  8. package/esm2022/lib/components/organisms/mini-games/types.mjs +1 -1
  9. package/esm2022/lib/version.mjs +2 -2
  10. package/esm2022/mini-games/public-api.mjs +2 -34
  11. package/esm2022/public-api.mjs +1 -3
  12. package/fesm2022/valtech-components-mini-games.mjs +2 -34
  13. package/fesm2022/valtech-components-mini-games.mjs.map +1 -1
  14. package/fesm2022/valtech-components.mjs +143 -1916
  15. package/fesm2022/valtech-components.mjs.map +1 -1
  16. package/lib/components/organisms/mini-games/bubble-blitz-game.component.d.ts +0 -2
  17. package/lib/components/organisms/mini-games/chessimals-challenge-progress.service.d.ts +1 -0
  18. package/lib/components/organisms/mini-games/chessimals-game.component.d.ts +7 -4
  19. package/lib/components/organisms/mini-games/memory-game.component.d.ts +0 -2
  20. package/lib/components/organisms/mini-games/simon-game.component.d.ts +0 -2
  21. package/lib/components/organisms/mini-games/types.d.ts +1 -74
  22. package/lib/version.d.ts +1 -1
  23. package/mini-games/public-api.d.ts +0 -4
  24. package/package.json +1 -2
  25. package/public-api.d.ts +0 -2
  26. package/esm2022/lib/components/organisms/mini-games/christianity-game.component.mjs +0 -1531
  27. package/esm2022/lib/directives/light-ripple.directive.mjs +0 -57
  28. package/lib/components/organisms/mini-games/christianity-game.component.d.ts +0 -103
  29. package/lib/directives/light-ripple.directive.d.ts +0 -8
@@ -44,7 +44,6 @@ export declare class BubbleBlitzGameComponent implements OnDestroy {
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  readonly animating: import("@angular/core").WritableSignal<boolean>;
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  readonly leaderboard: import("@angular/core").WritableSignal<BubbleLeaderboardEntry[]>;
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  readonly confirmAction: import("@angular/core").WritableSignal<BubbleConfirmAction>;
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- private readonly confirmedAction;
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  readonly config: import("@angular/core").Signal<BubbleBlitzModeConfig>;
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  readonly feverReady: import("@angular/core").Signal<boolean>;
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  readonly feverProgress: import("@angular/core").Signal<number>;
@@ -74,7 +73,6 @@ export declare class BubbleBlitzGameComponent implements OnDestroy {
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  requestChangeMode(): void;
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  requestChangeGame(): void;
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  closeConfirmModal(): void;
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- handleConfirmModalDismissed(): void;
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  confirmPendingAction(token?: string): void;
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  private startTimer;
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  private stopTimer;
@@ -8,6 +8,7 @@ export declare class ChessimalsChallengeProgressService {
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  get currentUid(): string | undefined;
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  watchStats(): Observable<ChessimalsChallengeStats | undefined>;
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  watchRecentRuns(limitCount?: number): Observable<ChessimalsChallengeRun[]>;
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+ watchActiveRun(): Observable<ChessimalsChallengeRun | undefined>;
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  saveRun(run: ChessimalsChallengeRun): Promise<void>;
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  recordChallengeStarted(run: ChessimalsChallengeRun): Promise<void>;
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  applyRoundResult(args: {
@@ -11,7 +11,7 @@ interface ChessimalsAnimalView {
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  assetSrc: string;
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  tone: number;
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  }
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- type ChessimalsConfirmAction = 'restart' | 'mode' | 'games' | 'resign';
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+ type ChessimalsConfirmAction = 'restart' | 'mode' | 'games' | 'resign' | 'challenge-new';
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  type ChessimalsRematchState = 'none' | 'requested' | 'incoming';
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  type ChessimalsChallengePhase = 'idle' | 'playing' | 'between' | 'completed' | 'failed';
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  interface ChessimalsMovingPieceView {
@@ -54,6 +54,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  private historySubscription;
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  private challengeStatsSubscription;
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  private challengeRunsSubscription;
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+ private challengeActiveRunSubscription;
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  private historyUid;
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  private historyWatchTimer;
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  private moveEffectStartTimer;
@@ -71,7 +72,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly botProfiles: ChessimalsBotProfile[];
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  readonly challengeLadder: ChessimalsChallengeBot[];
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  readonly animals: ChessimalsAnimalView[];
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- readonly valtechComponentsVersion = "4.0.446";
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+ readonly valtechComponentsVersion = "4.0.449";
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  readonly screen: import("@angular/core").WritableSignal<"home" | "game">;
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  readonly selectedBoardSize: import("@angular/core").WritableSignal<ChessimalsBoardSize>;
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  readonly selectedLocalMode: import("@angular/core").WritableSignal<ChessimalsLocalMode>;
@@ -83,6 +84,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly challengeRun: import("@angular/core").WritableSignal<ChessimalsChallengeRun>;
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  readonly challengeStats: import("@angular/core").WritableSignal<ChessimalsChallengeStats>;
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  readonly challengeHistory: import("@angular/core").WritableSignal<ChessimalsChallengeRun[]>;
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+ readonly activeStoredChallengeRun: import("@angular/core").WritableSignal<ChessimalsChallengeRun>;
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  readonly challengeLastWon: import("@angular/core").WritableSignal<boolean>;
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  readonly challengeLastBot: import("@angular/core").WritableSignal<ChessimalsChallengeBot>;
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  readonly challengeLastRoundStats: import("@angular/core").WritableSignal<ChessimalsChallengeRoundStats>;
@@ -100,7 +102,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly moveTrail: import("@angular/core").Signal<ChessimalsMoveTrailView>;
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  readonly botThinking: import("@angular/core").WritableSignal<boolean>;
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  readonly confirmAction: import("@angular/core").WritableSignal<ChessimalsConfirmAction>;
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- private readonly confirmedAction;
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  readonly onlineJoinCode: import("@angular/core").WritableSignal<string>;
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  readonly onlineLoading: import("@angular/core").WritableSignal<boolean>;
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  readonly onlineAction: import("@angular/core").WritableSignal<"create" | "join" | "accept" | "reject">;
@@ -202,11 +203,14 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  private shortUserId;
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  private rangeValueToNumber;
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  startChallenge(): void;
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+ private createNewChallengeRun;
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+ resumeChallenge(run?: ChessimalsChallengeRun): void;
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  continueChallenge(): void;
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  private startChallengeRound;
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  startGame(): void;
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  private handleChallengeRoundFinished;
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  private abandonChallengeIfNeeded;
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+ private abandonChallengeRun;
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  startTutorial(): void;
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  createOnlineGame(): Promise<void>;
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  joinOnlineGameByCode(): Promise<void>;
@@ -221,7 +225,6 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  requestChangeGame(): void;
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  requestResign(): void;
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  closeConfirmModal(): void;
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- handleConfirmModalDismissed(): void;
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  confirmPendingAction(token?: string): void;
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  private resignGame;
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  openRulesModal(): void;
@@ -41,7 +41,6 @@ export declare class MemoryGameComponent implements OnDestroy {
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  readonly lockBoard: import("@angular/core").WritableSignal<boolean>;
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  readonly leaderboard: import("@angular/core").WritableSignal<MemoryLeaderboardEntry[]>;
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  readonly confirmAction: import("@angular/core").WritableSignal<MemoryConfirmAction>;
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- private readonly confirmedAction;
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  private timer?;
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  private firstPick?;
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  readonly profileConfig: import("@angular/core").Signal<{
@@ -76,7 +75,6 @@ export declare class MemoryGameComponent implements OnDestroy {
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  requestChangeMode(): void;
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  requestChangeGame(): void;
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  closeConfirmModal(): void;
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- handleConfirmModalDismissed(): void;
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  confirmPendingAction(token?: string): void;
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  flip(card: MemoryGameCard): void;
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  private startTimer;
@@ -32,7 +32,6 @@ export declare class SimonGameComponent implements OnDestroy {
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  readonly activePad: import("@angular/core").WritableSignal<string>;
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  readonly leaderboard: import("@angular/core").WritableSignal<SimonLeaderboardEntry[]>;
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  readonly confirmAction: import("@angular/core").WritableSignal<SimonConfirmAction>;
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- private readonly confirmedAction;
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  readonly modeConfig: import("@angular/core").Signal<SimonModeConfig>;
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  readonly bestRound: import("@angular/core").Signal<number>;
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  readonly modeLeaderboard: import("@angular/core").Signal<SimonLeaderboardEntry[]>;
@@ -53,7 +52,6 @@ export declare class SimonGameComponent implements OnDestroy {
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  requestChangeMode(): void;
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  requestChangeGame(): void;
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  closeConfirmModal(): void;
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- handleConfirmModalDismissed(): void;
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  confirmPendingAction(token?: string): void;
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  tap(pad: SimonPad): void;
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  scoreText(entry: SimonLeaderboardEntry): string;
@@ -52,7 +52,7 @@ export type ChessimalsWinReason = 'promotion' | 'elimination' | 'resignation';
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  export type ChessimalsGameMode = 'local' | 'online';
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  export type ChessimalsLocalMode = 'one-device' | 'bot';
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  export type ChessimalsBotDifficulty = 'easy' | 'normal' | 'hard';
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- export type ChessimalsBotProfileId = 'explorer' | 'impulsive' | 'runner' | 'hunter' | 'guardian' | 'jumper' | 'strategist' | 'predator' | 'sprinter' | 'sentinel' | 'oracle' | 'ambusher' | 'locksmith' | 'storm' | 'matriarch' | 'endgame';
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+ export type ChessimalsBotProfileId = 'explorer' | 'impulsive' | 'runner' | 'hunter' | 'guardian' | 'jumper' | 'strategist' | 'predator' | 'sprinter' | 'sentinel';
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  export type ChessimalsGameStatus = 'waiting' | 'in_progress' | 'finished' | 'expired';
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  export interface ChessimalsBotProfile {
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  id: ChessimalsBotProfileId;
@@ -233,76 +233,3 @@ export interface ChessimalsGameState {
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  moveHistory?: ChessimalsMoveHistoryEntry[];
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  online?: ChessimalsOnlineState;
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  }
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- export type ChristianitySeat = 'P1' | 'P2';
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- export type ChristianityGameStatus = 'in_progress' | 'finished';
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- export type ChristianityGameMode = 'solo_bot' | 'two_player' | 'local_pass';
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- export type ChristianityCardType = 'character' | 'offering';
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- export type ChristianityCardRarity = 'normal' | 'uncommon' | 'rare' | 'legendary';
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- export interface ChristianityCardDefinition {
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- id: string;
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- name: string;
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- type: ChristianityCardType;
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- cost: number;
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- attack: number;
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- life: number;
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- abilityName?: string;
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- abilityText?: string;
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- abilityCost?: number;
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- imageUrl?: string;
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- verseText?: string;
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- scripture?: string;
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- edition?: string;
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- collectorNumber?: string;
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- author?: string;
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- year?: string;
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- rarity?: ChristianityCardRarity;
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- }
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- export interface ChristianityCharacterInstance {
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- instanceId: string;
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- cardId: string;
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- name: string;
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- owner: ChristianitySeat;
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- controller: ChristianitySeat;
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- attack: number;
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- currentHp: number;
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- maxHp: number;
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- canAttack: boolean;
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- }
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- export interface ChristianityOfferingInstance {
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- instanceId: string;
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- cardId: string;
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- name: string;
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- owner: ChristianitySeat;
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- ready: boolean;
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- value: number;
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- abilityName?: string;
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- abilityText?: string;
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- abilityCost?: number;
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- }
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- export interface ChristianityPlayerState {
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- seat: ChristianitySeat;
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- displayName: string;
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- avatar?: string;
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- avatarColor?: string;
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- leaderName: string;
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- leaderHp: number;
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- leaderMaxHp: number;
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- offerings: ChristianityOfferingInstance[];
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- offeringPlayedThisTurn: boolean;
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- hand?: string[];
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- handCount?: number;
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- battleZone: ChristianityCharacterInstance[];
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- }
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- export interface ChristianityGameState {
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- gameId: string;
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- status: ChristianityGameStatus;
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- mode: ChristianityGameMode;
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- turnOwner: ChristianitySeat;
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- revision: number;
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- turnCount: number;
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- matchScore: Record<ChristianitySeat, number>;
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- sharedDeck: string[];
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- historyZone: string[];
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- players: Record<ChristianitySeat, ChristianityPlayerState>;
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- log: string[];
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- }
package/lib/version.d.ts CHANGED
@@ -2,4 +2,4 @@
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  * Current version of valtech-components.
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  * This is automatically updated during the publish process.
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  */
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- export declare const VERSION = "4.0.446";
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+ export declare const VERSION = "4.0.449";
@@ -27,10 +27,6 @@ export declare class ChessimalsGamePageComponent {
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  static ɵfac: i0.ɵɵFactoryDeclaration<ChessimalsGamePageComponent, never>;
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  static ɵcmp: i0.ɵɵComponentDeclaration<ChessimalsGamePageComponent, "val-chessimals-game-page", never, {}, {}, never, never, true, never>;
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  }
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- export declare class ChristianityGamePageComponent {
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- static ɵfac: i0.ɵɵFactoryDeclaration<ChristianityGamePageComponent, never>;
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- static ɵcmp: i0.ɵɵComponentDeclaration<ChristianityGamePageComponent, "val-christianity-game-page", never, {}, {}, never, never, true, never>;
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- }
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  export declare class ChessimalsOnlineGamePageComponent {
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  private readonly route;
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  readonly gameId: string;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "valtech-components",
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- "version": "4.0.446",
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+ "version": "4.0.449",
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  "private": false,
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  "bin": {
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  "valtech-firebase-config": "./src/lib/services/firebase/scripts/generate-sw-config.js"
@@ -11,7 +11,6 @@
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  "directory": "frontend/valtech-components"
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  },
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  "peerDependencies": {
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- "@angular/cdk": "^18.0.0",
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  "@angular/common": "^18.0.0",
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  "@angular/core": "^18.0.0",
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  "@angular/fire": "^18.0.1",
package/public-api.d.ts CHANGED
@@ -1,6 +1,5 @@
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  export * from './lib/version';
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  export * from './lib/directives/has-permission.directive';
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- export * from './lib/directives/light-ripple.directive';
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  export * from './lib/components/atoms/avatar/avatar.component';
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  export * from './lib/components/atoms/avatar/types';
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  export * from './lib/components/atoms/box/box.component';
@@ -341,7 +340,6 @@ export * from './lib/components/organisms/member-import-modal/member-import-moda
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  export * from './lib/components/organisms/mini-games/chessimals-engine';
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  export * from './lib/components/organisms/mini-games/chessimals-game.component';
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  export * from './lib/components/organisms/mini-games/chessimals-online.service';
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- export * from './lib/components/organisms/mini-games/christianity-game.component';
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  export * from './lib/components/organisms/mini-games/bubble-blitz-game.component';
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  export * from './lib/components/organisms/mini-games/memory-game.component';
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  export * from './lib/components/organisms/mini-games/mini-game-player-profile.service';