valtech-components 4.0.427 → 4.0.429
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm2022/lib/components/organisms/mini-games/bubble-blitz-game.component.mjs +18 -9
- package/esm2022/lib/components/organisms/mini-games/chessimals-game.component.mjs +18 -9
- package/esm2022/lib/components/organisms/mini-games/christianity-game.component.mjs +116 -39
- package/esm2022/lib/components/organisms/mini-games/memory-game.component.mjs +18 -9
- package/esm2022/lib/components/organisms/mini-games/mini-games.i18n.mjs +3 -1
- package/esm2022/lib/components/organisms/mini-games/simon-game.component.mjs +18 -9
- package/esm2022/lib/components/organisms/mini-games/types.mjs +1 -1
- package/esm2022/lib/version.mjs +2 -2
- package/fesm2022/valtech-components.mjs +186 -71
- package/fesm2022/valtech-components.mjs.map +1 -1
- package/lib/components/organisms/mini-games/bubble-blitz-game.component.d.ts +2 -0
- package/lib/components/organisms/mini-games/chessimals-game.component.d.ts +3 -1
- package/lib/components/organisms/mini-games/christianity-game.component.d.ts +2 -0
- package/lib/components/organisms/mini-games/memory-game.component.d.ts +2 -0
- package/lib/components/organisms/mini-games/simon-game.component.d.ts +2 -0
- package/lib/components/organisms/mini-games/types.d.ts +12 -2
- package/lib/version.d.ts +1 -1
- package/package.json +1 -1
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@@ -44,6 +44,7 @@ export declare class BubbleBlitzGameComponent implements OnDestroy {
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readonly animating: import("@angular/core").WritableSignal<boolean>;
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readonly leaderboard: import("@angular/core").WritableSignal<BubbleLeaderboardEntry[]>;
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readonly confirmAction: import("@angular/core").WritableSignal<BubbleConfirmAction>;
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private readonly confirmedAction;
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readonly config: import("@angular/core").Signal<BubbleBlitzModeConfig>;
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readonly feverReady: import("@angular/core").Signal<boolean>;
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readonly feverProgress: import("@angular/core").Signal<number>;
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@@ -73,6 +74,7 @@ export declare class BubbleBlitzGameComponent implements OnDestroy {
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requestChangeMode(): void;
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requestChangeGame(): void;
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closeConfirmModal(): void;
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handleConfirmModalDismissed(): void;
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confirmPendingAction(token?: string): void;
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private startTimer;
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private stopTimer;
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@@ -65,7 +65,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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readonly botDifficulties: ChessimalsBotDifficulty[];
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readonly botProfiles: ChessimalsBotProfile[];
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readonly animals: ChessimalsAnimalView[];
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readonly valtechComponentsVersion = "4.0.
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readonly valtechComponentsVersion = "4.0.429";
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readonly screen: import("@angular/core").WritableSignal<"home" | "game">;
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readonly selectedBoardSize: import("@angular/core").WritableSignal<ChessimalsBoardSize>;
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readonly selectedLocalMode: import("@angular/core").WritableSignal<ChessimalsLocalMode>;
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@@ -86,6 +86,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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readonly moveTrail: import("@angular/core").Signal<ChessimalsMoveTrailView>;
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readonly botThinking: import("@angular/core").WritableSignal<boolean>;
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readonly confirmAction: import("@angular/core").WritableSignal<ChessimalsConfirmAction>;
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private readonly confirmedAction;
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readonly onlineJoinCode: import("@angular/core").WritableSignal<string>;
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readonly onlineLoading: import("@angular/core").WritableSignal<boolean>;
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readonly onlineAction: import("@angular/core").WritableSignal<"create" | "join" | "accept" | "reject">;
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@@ -200,6 +201,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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requestChangeGame(): void;
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requestResign(): void;
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closeConfirmModal(): void;
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handleConfirmModalDismissed(): void;
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confirmPendingAction(token?: string): void;
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private resignGame;
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openRulesModal(): void;
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@@ -19,6 +19,7 @@ export declare class ChristianityGameComponent {
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trackId: string;
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card?: ChristianityCharacterInstance;
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}>;
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protected readyOfferings(player: ChristianityPlayerState): number;
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protected canPlay(card: ChristianityCardDefinition): boolean;
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protected canPlaySelected(): boolean;
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protected selectHandCard(cardId: string): void;
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@@ -30,6 +31,7 @@ export declare class ChristianityGameComponent {
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protected resetMock(): void;
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protected historyNames(): string;
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private cleanupDestroyed;
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private spendOfferings;
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static ɵfac: i0.ɵɵFactoryDeclaration<ChristianityGameComponent, never>;
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static ɵcmp: i0.ɵɵComponentDeclaration<ChristianityGameComponent, "val-christianity-game", never, {}, {}, never, never, true, never>;
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}
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@@ -41,6 +41,7 @@ export declare class MemoryGameComponent implements OnDestroy {
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readonly lockBoard: import("@angular/core").WritableSignal<boolean>;
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readonly leaderboard: import("@angular/core").WritableSignal<MemoryLeaderboardEntry[]>;
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readonly confirmAction: import("@angular/core").WritableSignal<MemoryConfirmAction>;
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private readonly confirmedAction;
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private timer?;
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private firstPick?;
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readonly profileConfig: import("@angular/core").Signal<{
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@@ -75,6 +76,7 @@ export declare class MemoryGameComponent implements OnDestroy {
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requestChangeMode(): void;
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requestChangeGame(): void;
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closeConfirmModal(): void;
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handleConfirmModalDismissed(): void;
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confirmPendingAction(token?: string): void;
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flip(card: MemoryGameCard): void;
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private startTimer;
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@@ -32,6 +32,7 @@ export declare class SimonGameComponent implements OnDestroy {
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readonly activePad: import("@angular/core").WritableSignal<string>;
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readonly leaderboard: import("@angular/core").WritableSignal<SimonLeaderboardEntry[]>;
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readonly confirmAction: import("@angular/core").WritableSignal<SimonConfirmAction>;
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private readonly confirmedAction;
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readonly modeConfig: import("@angular/core").Signal<SimonModeConfig>;
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readonly bestRound: import("@angular/core").Signal<number>;
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readonly modeLeaderboard: import("@angular/core").Signal<SimonLeaderboardEntry[]>;
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@@ -52,6 +53,7 @@ export declare class SimonGameComponent implements OnDestroy {
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requestChangeMode(): void;
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requestChangeGame(): void;
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closeConfirmModal(): void;
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handleConfirmModalDismissed(): void;
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confirmPendingAction(token?: string): void;
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tap(pad: SimonPad): void;
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scoreText(entry: SimonLeaderboardEntry): string;
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@@ -180,9 +180,11 @@ export interface ChessimalsGameState {
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export type ChristianitySeat = 'P1' | 'P2';
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export type ChristianityGameStatus = 'in_progress' | 'finished';
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export type ChristianityGameMode = 'solo_bot' | 'two_player' | 'local_pass';
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export type ChristianityCardType = 'character' | 'offering';
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export interface ChristianityCardDefinition {
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id: string;
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name: string;
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type: ChristianityCardType;
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cost: number;
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attack: number;
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life: number;
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@@ -198,14 +200,22 @@ export interface ChristianityCharacterInstance {
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maxHp: number;
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canAttack: boolean;
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}
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export interface ChristianityOfferingInstance {
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instanceId: string;
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cardId: string;
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name: string;
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owner: ChristianitySeat;
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ready: boolean;
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value: number;
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}
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export interface ChristianityPlayerState {
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seat: ChristianitySeat;
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displayName: string;
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leaderName: string;
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leaderHp: number;
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leaderMaxHp: number;
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offerings: ChristianityOfferingInstance[];
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offeringPlayedThisTurn: boolean;
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hand?: string[];
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handCount?: number;
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battleZone: ChristianityCharacterInstance[];
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package/lib/version.d.ts
CHANGED