valtech-components 4.0.426 → 4.0.428

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Files changed (24) hide show
  1. package/esm2022/lib/components/organisms/mini-games/bubble-blitz-game.component.mjs +18 -9
  2. package/esm2022/lib/components/organisms/mini-games/chessimals-game.component.mjs +18 -9
  3. package/esm2022/lib/components/organisms/mini-games/christianity-game.component.mjs +528 -0
  4. package/esm2022/lib/components/organisms/mini-games/memory-game.component.mjs +18 -9
  5. package/esm2022/lib/components/organisms/mini-games/mini-games.i18n.mjs +51 -1
  6. package/esm2022/lib/components/organisms/mini-games/simon-game.component.mjs +18 -9
  7. package/esm2022/lib/components/organisms/mini-games/types.mjs +1 -1
  8. package/esm2022/lib/version.mjs +2 -2
  9. package/esm2022/mini-games/public-api.mjs +34 -2
  10. package/esm2022/public-api.mjs +2 -1
  11. package/fesm2022/valtech-components-mini-games.mjs +34 -2
  12. package/fesm2022/valtech-components-mini-games.mjs.map +1 -1
  13. package/fesm2022/valtech-components.mjs +644 -34
  14. package/fesm2022/valtech-components.mjs.map +1 -1
  15. package/lib/components/organisms/mini-games/bubble-blitz-game.component.d.ts +2 -0
  16. package/lib/components/organisms/mini-games/chessimals-game.component.d.ts +3 -1
  17. package/lib/components/organisms/mini-games/christianity-game.component.d.ts +36 -0
  18. package/lib/components/organisms/mini-games/memory-game.component.d.ts +2 -0
  19. package/lib/components/organisms/mini-games/simon-game.component.d.ts +2 -0
  20. package/lib/components/organisms/mini-games/types.d.ts +45 -0
  21. package/lib/version.d.ts +1 -1
  22. package/mini-games/public-api.d.ts +4 -0
  23. package/package.json +1 -1
  24. package/public-api.d.ts +1 -0
@@ -44,6 +44,7 @@ export declare class BubbleBlitzGameComponent implements OnDestroy {
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  readonly animating: import("@angular/core").WritableSignal<boolean>;
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  readonly leaderboard: import("@angular/core").WritableSignal<BubbleLeaderboardEntry[]>;
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  readonly confirmAction: import("@angular/core").WritableSignal<BubbleConfirmAction>;
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+ private readonly confirmedAction;
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  readonly config: import("@angular/core").Signal<BubbleBlitzModeConfig>;
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  readonly feverReady: import("@angular/core").Signal<boolean>;
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  readonly feverProgress: import("@angular/core").Signal<number>;
@@ -73,6 +74,7 @@ export declare class BubbleBlitzGameComponent implements OnDestroy {
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  requestChangeMode(): void;
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  requestChangeGame(): void;
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  closeConfirmModal(): void;
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+ handleConfirmModalDismissed(): void;
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  confirmPendingAction(token?: string): void;
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  private startTimer;
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  private stopTimer;
@@ -65,7 +65,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly botDifficulties: ChessimalsBotDifficulty[];
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  readonly botProfiles: ChessimalsBotProfile[];
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  readonly animals: ChessimalsAnimalView[];
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- readonly valtechComponentsVersion = "4.0.426";
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+ readonly valtechComponentsVersion = "4.0.428";
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  readonly screen: import("@angular/core").WritableSignal<"home" | "game">;
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  readonly selectedBoardSize: import("@angular/core").WritableSignal<ChessimalsBoardSize>;
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  readonly selectedLocalMode: import("@angular/core").WritableSignal<ChessimalsLocalMode>;
@@ -86,6 +86,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  readonly moveTrail: import("@angular/core").Signal<ChessimalsMoveTrailView>;
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  readonly botThinking: import("@angular/core").WritableSignal<boolean>;
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  readonly confirmAction: import("@angular/core").WritableSignal<ChessimalsConfirmAction>;
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+ private readonly confirmedAction;
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  readonly onlineJoinCode: import("@angular/core").WritableSignal<string>;
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  readonly onlineLoading: import("@angular/core").WritableSignal<boolean>;
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  readonly onlineAction: import("@angular/core").WritableSignal<"create" | "join" | "accept" | "reject">;
@@ -200,6 +201,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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  requestChangeGame(): void;
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  requestResign(): void;
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  closeConfirmModal(): void;
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+ handleConfirmModalDismissed(): void;
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  confirmPendingAction(token?: string): void;
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  private resignGame;
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  openRulesModal(): void;
@@ -0,0 +1,36 @@
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+ import { ChristianityCardDefinition, ChristianityCharacterInstance, ChristianityGameState, ChristianityPlayerState, ChristianitySeat } from './types';
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+ import * as i0 from "@angular/core";
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+ export declare class ChristianityGameComponent {
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+ private i18n;
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+ protected readonly game: import("@angular/core").WritableSignal<ChristianityGameState>;
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+ protected readonly selectedHandCard: import("@angular/core").WritableSignal<string>;
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+ protected readonly selectedAttacker: import("@angular/core").WritableSignal<ChristianityCharacterInstance>;
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+ protected readonly showHistory: import("@angular/core").WritableSignal<boolean>;
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+ protected readonly player: import("@angular/core").Signal<ChristianityPlayerState>;
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+ protected readonly opponent: import("@angular/core").Signal<ChristianityPlayerState>;
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+ protected readonly currentPlayer: import("@angular/core").Signal<ChristianityPlayerState>;
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+ protected readonly isOwnTurn: import("@angular/core").Signal<boolean>;
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+ protected readonly opponentHandCount: import("@angular/core").Signal<number>;
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+ protected readonly statusText: import("@angular/core").Signal<string>;
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+ constructor();
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+ protected t(key: string): string;
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+ protected cardDefinition(cardId: string): ChristianityCardDefinition;
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+ protected battleSlots(seat: ChristianitySeat): Array<{
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+ trackId: string;
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+ card?: ChristianityCharacterInstance;
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+ }>;
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+ protected offeringCards(player: ChristianityPlayerState): unknown[];
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+ protected canPlay(card: ChristianityCardDefinition): boolean;
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+ protected canPlaySelected(): boolean;
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+ protected selectHandCard(cardId: string): void;
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+ protected playSelectedCard(): void;
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+ protected selectAttacker(card: ChristianityCharacterInstance): void;
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+ protected attackLeader(): void;
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+ protected attackCharacter(target: ChristianityCharacterInstance): void;
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+ protected endTurn(): void;
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+ protected resetMock(): void;
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+ protected historyNames(): string;
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+ private cleanupDestroyed;
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+ static ɵfac: i0.ɵɵFactoryDeclaration<ChristianityGameComponent, never>;
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+ static ɵcmp: i0.ɵɵComponentDeclaration<ChristianityGameComponent, "val-christianity-game", never, {}, {}, never, never, true, never>;
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+ }
@@ -41,6 +41,7 @@ export declare class MemoryGameComponent implements OnDestroy {
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  readonly lockBoard: import("@angular/core").WritableSignal<boolean>;
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  readonly leaderboard: import("@angular/core").WritableSignal<MemoryLeaderboardEntry[]>;
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  readonly confirmAction: import("@angular/core").WritableSignal<MemoryConfirmAction>;
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+ private readonly confirmedAction;
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  private timer?;
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  private firstPick?;
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  readonly profileConfig: import("@angular/core").Signal<{
@@ -75,6 +76,7 @@ export declare class MemoryGameComponent implements OnDestroy {
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  requestChangeMode(): void;
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  requestChangeGame(): void;
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  closeConfirmModal(): void;
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+ handleConfirmModalDismissed(): void;
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  confirmPendingAction(token?: string): void;
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  flip(card: MemoryGameCard): void;
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  private startTimer;
@@ -32,6 +32,7 @@ export declare class SimonGameComponent implements OnDestroy {
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  readonly activePad: import("@angular/core").WritableSignal<string>;
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  readonly leaderboard: import("@angular/core").WritableSignal<SimonLeaderboardEntry[]>;
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  readonly confirmAction: import("@angular/core").WritableSignal<SimonConfirmAction>;
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+ private readonly confirmedAction;
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  readonly modeConfig: import("@angular/core").Signal<SimonModeConfig>;
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  readonly bestRound: import("@angular/core").Signal<number>;
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  readonly modeLeaderboard: import("@angular/core").Signal<SimonLeaderboardEntry[]>;
@@ -52,6 +53,7 @@ export declare class SimonGameComponent implements OnDestroy {
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  requestChangeMode(): void;
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  requestChangeGame(): void;
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  closeConfirmModal(): void;
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+ handleConfirmModalDismissed(): void;
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  confirmPendingAction(token?: string): void;
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  tap(pad: SimonPad): void;
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  scoreText(entry: SimonLeaderboardEntry): string;
@@ -177,3 +177,48 @@ export interface ChessimalsGameState {
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  moveHistory?: ChessimalsMoveHistoryEntry[];
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  online?: ChessimalsOnlineState;
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  }
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+ export type ChristianitySeat = 'P1' | 'P2';
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+ export type ChristianityGameStatus = 'in_progress' | 'finished';
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+ export type ChristianityGameMode = 'solo_bot' | 'two_player' | 'local_pass';
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+ export interface ChristianityCardDefinition {
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+ id: string;
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+ name: string;
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+ cost: number;
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+ attack: number;
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+ life: number;
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+ }
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+ export interface ChristianityCharacterInstance {
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+ instanceId: string;
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+ cardId: string;
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+ name: string;
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+ owner: ChristianitySeat;
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+ controller: ChristianitySeat;
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+ attack: number;
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+ currentHp: number;
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+ maxHp: number;
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+ canAttack: boolean;
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+ }
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+ export interface ChristianityPlayerState {
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+ seat: ChristianitySeat;
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+ displayName: string;
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+ leaderName: string;
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+ leaderHp: number;
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+ leaderMaxHp: number;
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+ maxOfferings: number;
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+ offeringPoints: number;
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+ hand?: string[];
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+ handCount?: number;
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+ battleZone: ChristianityCharacterInstance[];
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+ }
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+ export interface ChristianityGameState {
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+ gameId: string;
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+ status: ChristianityGameStatus;
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+ mode: ChristianityGameMode;
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+ turnOwner: ChristianitySeat;
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+ revision: number;
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+ turnCount: number;
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+ sharedDeckCount: number;
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+ historyZone: string[];
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+ players: Record<ChristianitySeat, ChristianityPlayerState>;
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+ log: string[];
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+ }
package/lib/version.d.ts CHANGED
@@ -2,4 +2,4 @@
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  * Current version of valtech-components.
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  * This is automatically updated during the publish process.
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  */
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- export declare const VERSION = "4.0.426";
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+ export declare const VERSION = "4.0.428";
@@ -27,6 +27,10 @@ export declare class ChessimalsGamePageComponent {
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  static ɵfac: i0.ɵɵFactoryDeclaration<ChessimalsGamePageComponent, never>;
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  static ɵcmp: i0.ɵɵComponentDeclaration<ChessimalsGamePageComponent, "val-chessimals-game-page", never, {}, {}, never, never, true, never>;
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  }
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+ export declare class ChristianityGamePageComponent {
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+ static ɵfac: i0.ɵɵFactoryDeclaration<ChristianityGamePageComponent, never>;
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+ static ɵcmp: i0.ɵɵComponentDeclaration<ChristianityGamePageComponent, "val-christianity-game-page", never, {}, {}, never, never, true, never>;
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+ }
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  export declare class ChessimalsOnlineGamePageComponent {
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  private readonly route;
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  readonly gameId: string;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "valtech-components",
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- "version": "4.0.426",
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+ "version": "4.0.428",
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  "private": false,
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  "bin": {
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  "valtech-firebase-config": "./src/lib/services/firebase/scripts/generate-sw-config.js"
package/public-api.d.ts CHANGED
@@ -340,6 +340,7 @@ export * from './lib/components/organisms/member-import-modal/member-import-moda
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  export * from './lib/components/organisms/mini-games/chessimals-engine';
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  export * from './lib/components/organisms/mini-games/chessimals-game.component';
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  export * from './lib/components/organisms/mini-games/chessimals-online.service';
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+ export * from './lib/components/organisms/mini-games/christianity-game.component';
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  export * from './lib/components/organisms/mini-games/bubble-blitz-game.component';
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  export * from './lib/components/organisms/mini-games/memory-game.component';
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  export * from './lib/components/organisms/mini-games/mini-game-player-profile.service';