valtech-components 4.0.415 → 4.0.417
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm2022/lib/components/organisms/mini-games/chessimals-game.component.mjs +16 -3
- package/esm2022/lib/version.mjs +2 -2
- package/fesm2022/valtech-components.mjs +16 -3
- package/fesm2022/valtech-components.mjs.map +1 -1
- package/lib/components/organisms/mini-games/chessimals-game.component.d.ts +3 -1
- package/lib/version.d.ts +1 -1
- package/package.json +1 -1
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@@ -64,7 +64,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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readonly botDifficulties: ChessimalsBotDifficulty[];
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readonly botProfiles: ChessimalsBotProfile[];
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readonly animals: ChessimalsAnimalView[];
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-
readonly valtechComponentsVersion = "4.0.
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+
readonly valtechComponentsVersion = "4.0.417";
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readonly screen: import("@angular/core").WritableSignal<"home" | "game">;
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readonly selectedBoardSize: import("@angular/core").WritableSignal<ChessimalsBoardSize>;
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readonly selectedLocalMode: import("@angular/core").WritableSignal<ChessimalsLocalMode>;
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@@ -127,6 +127,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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readonly legalMoves: import("@angular/core").Signal<ChessimalsMove[]>;
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readonly legalMoveKeys: import("@angular/core").Signal<Set<string>>;
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readonly captureMoveKeys: import("@angular/core").Signal<Set<string>>;
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readonly winningMoveKeys: import("@angular/core").Signal<Set<string>>;
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readonly captureReadyPieceIds: import("@angular/core").Signal<Set<string>>;
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readonly threatenedPieceIds: import("@angular/core").Signal<Set<string>>;
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readonly isActionableTurn: import("@angular/core").Signal<boolean>;
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@@ -241,6 +242,7 @@ export declare class ChessimalsGameComponent implements OnInit, OnDestroy {
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isCaptureCell(row: number, col: number): boolean;
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isThreatenedCell(row: number, col: number): boolean;
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isCaptureReadyCell(row: number, col: number): boolean;
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isWinningCell(row: number, col: number): boolean;
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isLastMoveCell(row: number, col: number): boolean;
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isMovingSourceCell(row: number, col: number): boolean;
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isMoveEffectCell(row: number, col: number, animal?: ChessimalsAnimalType): boolean;
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package/lib/version.d.ts
CHANGED