valtech-components 2.0.771 → 2.0.773

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+ /**
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+ * Valtech Pattern System — motifs + palettes.
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+ *
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+ * Pure data + helpers, sin dependencias Angular. Reusable desde Node/scripts
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+ * (e.g., generate static thumbnails) o desde el componente `val-pattern`.
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+ *
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+ * Original spec: `assets/Valtech Pattern System.html` (single-page demo).
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+ * Cada motif es función `(fill: string) => string` que devuelve SVG inner
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+ * markup. Tile es 100×100 unidades; el motif se renderiza dentro de un `<g
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+ * transform="translate(col*100 row*100)">` con un `<rect width=100 height=100
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+ * fill=bg/>` de fondo.
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+ */
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+ export type PatternMotifKey = 'chev-r' | 'chev-l' | 'chev-d' | 'chev-u' | 'tri-tl' | 'tri-tr' | 'tri-bl' | 'tri-br' | 'solid' | 'diamond' | 'small-r' | 'small-l' | 'arrow-r' | 'arrow-l' | 'house-d' | 'half-l' | 'half-t';
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+ export declare const PATTERN_MOTIFS: Record<PatternMotifKey, (fg: string) => string>;
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+ export declare const MOTIF_KEYS: PatternMotifKey[];
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+ /** Chevron family — orientations + size variants + arrows. */
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+ export declare const CHEV_KEYS: PatternMotifKey[];
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+ /** Triangle / half-fill family. */
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+ export declare const TRI_KEYS: PatternMotifKey[];
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+ /** Center shape family (currently solo diamond). */
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+ export declare const SHAPE_KEYS: PatternMotifKey[];
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+ /** No-foreground tiles — solo el rect de fondo. */
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+ export declare const SOLID_KEYS: PatternMotifKey[];
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+ /** Built-in palettes — dark → light (8 colors). */
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+ export type PatternPaletteKey = 'purple' | 'ink' | 'lavender';
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+ export declare const PATTERN_PALETTES: Record<PatternPaletteKey, string[]>;
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+ /**
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+ * Mulberry32 seeded RNG — devuelve función `()=>[0,1)`.
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+ * Deterministic: mismo seed → misma secuencia. Útil para patrones reproducibles.
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+ */
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+ export declare function mulberry32(seed: number): () => number;
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+ /**
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+ * Densidad de chevrons (0..1). El resto se reparte entre solid (20%), shape
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+ * (15%) y tri (resto), proporcional al gap left después del threshold.
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+ */
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+ export interface PatternGenConfig {
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+ cols: number;
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+ rows: number;
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+ seed: number;
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+ palette: string[];
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+ chevronDensity?: number;
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+ }
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+ export interface PatternTile {
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+ motif: PatternMotifKey;
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+ bg: string;
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+ fg: string;
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+ }
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+ /** Genera matriz de tiles aplicando densidades + reglas de contraste. */
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+ export declare function generatePatternTiles(cfg: PatternGenConfig): PatternTile[];
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+ /**
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+ * Renderiza el inner SVG (sin el `<svg>` root) para una matriz de tiles.
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+ * Caller wraps en `<svg viewBox="0 0 {cols*100} {rows*100}" preserveAspectRatio="xMidYMid slice">`.
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+ */
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+ export declare function renderPatternSvgInner(tiles: PatternTile[], cols: number, baseColor: string): string;
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+ import { OnDestroy } from '@angular/core';
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+ import { SafeHtml } from '@angular/platform-browser';
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+ import { PatternMetadata } from './types';
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+ import * as i0 from "@angular/core";
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+ /**
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+ * `val-pattern`
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+ *
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+ * Componente de fondo geométrico inspirado en el sistema Valtech. Renderiza un
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+ * grid de tiles 100×100 con motifs (chevrons, triangles, diamonds, arrows) en
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+ * un SVG inline. Determinista vía `seed` o animado vía `reshuffle`.
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+ *
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+ * Cero dependencias externas — todo SVG.
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+ *
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+ * @example Como fondo de card (CSS absolute):
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+ * ```scss
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+ * .card { position: relative; overflow: hidden; }
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+ * .card val-pattern { position: absolute; inset: 0; z-index: 0; opacity: 0.4; }
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+ * .card .content { position: relative; z-index: 1; }
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+ * ```
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+ *
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+ * ```html
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+ * <div class="card">
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+ * <val-pattern [props]="{ palette: 'purple', cols: 6, rows: 3, seed: 42 }" />
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+ * <div class="content">Tu contenido aquí</div>
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+ * </div>
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+ * ```
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+ *
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+ * @example Como background animado (hero/login):
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+ * ```html
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+ * <val-pattern [props]="{ palette: 'lavender', cols: 16, rows: 8, animated: true }" />
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+ * ```
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+ */
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+ export declare class PatternComponent implements OnDestroy {
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+ private sanitizer;
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+ private readonly cols;
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+ private readonly rows;
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+ private readonly seed;
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+ private readonly paletteRef;
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+ private readonly chevronDensity;
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+ private readonly preserveAspect;
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+ private readonly animated;
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+ private readonly reshuffleInterval;
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+ private timer?;
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+ /** Object-first input. Cambios disparan re-render por signals. */
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+ set props(value: PatternMetadata | undefined);
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+ /** Tiles computed — se regenera cuando cambia seed/cols/rows/palette/density. */
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+ private readonly tiles;
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+ /** SVG completo como string sanitized para `[innerHTML]`. */
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+ readonly svgHtml: import("@angular/core").Signal<SafeHtml>;
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+ constructor();
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+ ngOnDestroy(): void;
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+ private resolvePalette;
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+ private randomSeed;
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+ static ɵfac: i0.ɵɵFactoryDeclaration<PatternComponent, never>;
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+ static ɵcmp: i0.ɵɵComponentDeclaration<PatternComponent, "val-pattern", never, { "props": { "alias": "props"; "required": false; }; }, {}, never, never, true, never>;
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+ }
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+ import { PatternPaletteKey } from './motifs';
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+ /**
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+ * Configuración del componente `val-pattern`.
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+ *
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+ * @example Static (seed fijo, reproducible):
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+ * ```html
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+ * <val-pattern [props]="{ palette: 'purple', cols: 12, rows: 4, seed: 42 }" />
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+ * ```
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+ *
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+ * @example Animated (reshuffle cada 8s):
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+ * ```html
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+ * <val-pattern [props]="{ palette: 'ink', cols: 16, rows: 8, animated: true }" />
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+ * ```
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+ */
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+ export interface PatternMetadata {
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+ /**
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+ * Palette built-in (`'purple' | 'ink' | 'lavender'`) o array custom de 8
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+ * colores dark → light. Default: `'purple'`.
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+ */
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+ palette?: PatternPaletteKey | string[];
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+ /** Columnas del grid. Default: 12. */
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+ cols?: number;
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+ /** Filas del grid. Default: 4. */
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+ rows?: number;
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+ /**
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+ * Seed para Mulberry32 — determina el patrón. Si no se pasa, genera uno random
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+ * al mount y queda fijo (a menos que `animated: true`).
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+ */
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+ seed?: number;
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+ /**
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+ * Densidad de chevrons (0..1). El resto se reparte entre solid/shape/tri.
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+ * Default: `0.55`.
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+ */
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+ chevronDensity?: number;
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+ /**
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+ * Si `true`, el patrón se reshuffles automáticamente con fade entre seeds.
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+ * Default: `false`.
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+ */
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+ animated?: boolean;
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+ /** Intervalo en ms entre reshuffles (solo si `animated: true`). Default: `8000`. */
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+ reshuffleInterval?: number;
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+ /**
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+ * `slice` (default) — el patrón cubre todo el contenedor manteniendo aspect,
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+ * cropeando si necesario. `meet` — fit completo sin crop, deja espacio.
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+ */
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+ preserveAspect?: 'slice' | 'meet';
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+ }
package/lib/version.d.ts CHANGED
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  * Current version of valtech-components.
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  * This is automatically updated during the publish process.
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  */
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- export declare const VERSION = "2.0.771";
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+ export declare const VERSION = "2.0.773";
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "valtech-components",
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- "version": "2.0.771",
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+ "version": "2.0.773",
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  "private": false,
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  "bin": {
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  "valtech-firebase-config": "./src/lib/services/firebase/scripts/generate-sw-config.js"
package/public-api.d.ts CHANGED
@@ -41,6 +41,9 @@ export * from './lib/components/atoms/horizontal-scroll/horizontal-scroll.compon
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  export * from './lib/components/atoms/horizontal-scroll/types';
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  export * from './lib/components/atoms/rights-footer/rights-footer.component';
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  export * from './lib/components/atoms/rights-footer/types';
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+ export * from './lib/components/atoms/pattern/pattern.component';
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+ export * from './lib/components/atoms/pattern/types';
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+ export * from './lib/components/atoms/pattern/motifs';
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  export * from './lib/components/molecules/alert-box/alert-box.component';
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  export * from './lib/components/molecules/alert-box/types';
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  export * from './lib/components/molecules/button-group/button-group.component';