uxml-preview 0.7.0 → 0.7.1

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Files changed (3) hide show
  1. package/CHANGELOG.md +45 -0
  2. package/dist/index.js +611 -611
  3. package/package.json +1 -1
package/CHANGELOG.md CHANGED
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  # Changelog
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+ ## 0.7.1 —
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+
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+ A patch for two things a consumer measured on 2026-10-22 (vscode-uxml-preview,
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+ Chromium 152 on Windows). Layout, measurement and every accuracy figure are
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+ unchanged: only what is drawn changes, and one warning message.
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+
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+ ### Fixes
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+
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+ - **Text is painted in the font it was measured in.** With no
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+ `-unity-font-definition` the measurer used `sans-serif` while the painter set
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+ no `font-family`, so the text inherited the host page's font. In a VS Code
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+ webview (`"Segoe WPC", "Segoe UI", sans-serif`) "Start Game 한글" measured
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+ 101.71px at 14px and was drawn 98.47px wide. Every painted text now sets
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+ `font-family` from the same `fontList` the measurer uses (`sans-serif`, or
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+ your font followed by `sans-serif`). Visible effect: a host page that sets its
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+ own font no longer changes the preview's text; the five text-bearing
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+ visual snapshots gain `font-family: sans-serif`. A font you set through
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+ `resolveFont` is applied exactly as before.
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+ - **The `font-fallback` message names the theme's default font.** It said "The
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+ editor default font (Inter-Regular SDF)" under both themes. Unity's runtime
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+ panel reports `NotInter-Regular` (24 of 24 dumps, both versions), so the
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+ runtime theme now says "The runtime default font (NotInter-Regular)". Hangul
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+ height (1–4px) was measured in both panels; the Han and Kana figures (height,
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+ width 6–87px) only in the editor panel, so the runtime message adds "These
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+ figures were measured in the editor panel; the runtime panel has not been
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+ measured for them." The editor message is unchanged byte for byte. `reason`,
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+ `kind`, `subject` and `affectsLayout` are the same in both themes. Warning
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+ text is not an API: read the structured fields.
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+
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+ ### Docs
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+
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+ Four behaviour descriptions in the public docs were wrong or out of date (found by
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+ a 0.7.0 doc audit, each checked against the source, tests and committed dumps):
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+
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+ - A `disabled` forced through `states` does not dim, add `unity-disabled` or reach
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+ parts and children; only `enabled="false"` does (`supported`).
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+ - Text height and letter spacing follow the **resolved** `-unity-text-generator`
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+ (runtime theme Standard, editor theme Advanced), not the theme; `textHeight`
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+ without its sixth argument is still Advanced (`supported`, `uss-vs-css`).
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+ - Whether runs of spaces collapse follows the generator, not the version; a runtime
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+ Label's runs and a TextField's trailing spaces are measured, unimplemented known
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+ differences (0.8 candidates), not unmeasured (`supported`, `accuracy`, `uss-vs-css`).
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+ - `white-space: pre` does not wrap to the width (`pre-wrap` does), and a word longer
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+ than the box breaks between characters (`supported`, `uss-vs-css`).
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+
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  ## 0.7.0 — 2026-10-21
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  Unity's runtime theme, by default. A preview of a game screen now looks like the