uxml-preview 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -1
- package/README.md +10 -10
- package/dist/index.d.ts +16 -1
- package/dist/index.js +671 -642
- package/dist/model/types.d.ts +6 -0
- package/package.json +2 -2
package/CHANGELOG.md
CHANGED
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@@ -1,6 +1,79 @@
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# Changelog
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## 0.
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## 0.4.0 — 2026-08-12
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### Added
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- The Unity golden dumper can run from the command line, records the Unity
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revision, editor scale, accessible font settings, and timestamp beside each
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measurement, rejects `-nographics` and `-quit` up front, and exits non-zero
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unless it writes exactly one JSON file per discovered case.
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### Changed
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- Relative `@import` requests are deduplicated by `(url, from)`, matching Unity's
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parent-relative loading. Root-fixed imports (`project://…` or a path beginning
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with `/`) are globally deduplicated, and nested `<Style>` attachments now keep
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their Unity subtree scope. The rule comes from five Unity measurement cases,
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including the otherwise surprising split between `Packages/...` (relative)
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and `/Packages/...` (root-fixed).
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- **Issue #1: `resolveImport` now receives a second argument,
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`from: string | null`** —
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the URL of the stylesheet containing the import being resolved, `null` for
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a `<Style src="…">` reference. Without it, a relative `@import` inside an
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imported sheet was unresolvable in principle: `a.uss` importing `"b.uss"`
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means a path relative to `a.uss`, and the host had no way to learn `a.uss`'s
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own URL at the point it resolved `b.uss`. `from` is always the exact string
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this hook received as `url` for the containing sheet, never reconstructed —
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matters most for nested imports, where it is the immediate parent, not the
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original sheet. **Non-breaking**: existing one-argument callbacks keep
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working unchanged, same as `resolveAsset`'s `form` argument in 0.3.0.
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- With this, `resolveImport` joins `resolveAsset` at two positional arguments.
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Per the "코어에 무언가를 더하기 전에" rule in CLAUDE.md, the next argument
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either hook would need is the point to switch to an options object instead
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of adding a third positional one.
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### Fixed
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- **Issue #2: inline `style="…"` asset URLs reach `resolveAsset`
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XML-entity-decoded**,
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matching what a `<Style src>`-loaded `.uss` file's URLs already got (that
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file was never XML, so it never had entities to decode; an inline attribute
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is XML text and did). `background-image: url('…&guid=…')` written inline
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used to reach the hook as `'…&guid=…'` — wrapper quotes and
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ampersands both literal — because `inlineDeclarations` (style/resolve.ts)
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parses straight from the raw XML source. Fixed at `assetPath()`
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(render/css-map.ts), immediately before the `url()`/`resource()` wrapper is
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parsed and right before the value leaves the model for the hook — the same
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point `<Style src>` and painted text already decode at, not at parse time
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(decoding then would corrupt the byte-exact round-trip source slices).
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Confirmed against two real URLs from the external corpus in
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`ReuHomi/vscode-uxml-preview` (`examples/external`, commit `dbda387`) where
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this caused `asset-unresolved` for 7 URLs across 2 files. Scope: only the
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asset-URL value reaching `resolveAsset`; other inline-style property values
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still carry undecoded entities in the model (unaffected here, since no
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other current consumer inspects their text — `-unity-font-definition`'s
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`resource(...)` value is only checked for presence, never read).
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### Docs
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- **`docs/accuracy.md`'s "which controls this covers" table now has a stated,
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computed rule** instead of being left unverified. It never added up on its
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own terms (17+1+6+5+1 = 30, not the stated 31) and the original counting
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rule was never written down, so it is now defined explicitly — classify
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`inventory` as the representative screen, then each other case by the first
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of `<ui:ScrollView`, `<ui:Button`, `<ui:Label` its UXML contains, else
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`VisualElement` only — and computed from `tests/golden/cases.ts` rather than
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hand-counted. Updated numbers: `Button` 6→10, `ScrollView` 5→4 (`VisualElement`
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only, `Label`, and the representative screen are unchanged). Mirrored into
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`docs/accuracy.en.md`, which is not machine-checked.
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- **The drift guard now covers this table's five numbers too**, in
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`docs/accuracy.md` only. Same shape as the three headline figures: recomputed
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live and failing (not skipping) if it can't find a row to check. Confirmed by
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breaking a count and by removing a row's label, both on purpose.
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## 0.3.0 — 2026-08-09
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Four fixes the VSCode extension (`vscode-uxml-preview`) hit while consuming
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this package as a dependency — not speculative additions.
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package/README.md
CHANGED
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@@ -47,8 +47,8 @@ directly in a web browser. It uses **Yoga** — the same layout engine Unity UI
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itself uses — compiled to WebAssembly, so results match the Unity Editor rather than
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approximating it.
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Measured against Unity 6000.0.40f1: **
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across
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Measured against Unity 6000.0.40f1: **660 of 676 element coordinates identical**
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across 40 layout cases, including a full working screen. Ten of the sixteen
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differences are font metrics rather than layout — a browser cannot measure
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Unity's font asset. All sixteen are named in
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[`docs/accuracy.en.md`](docs/accuracy.en.md).
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Geometry rather than pixels: Unity draws text with its own font asset and a
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browser does not, so a pixel diff would measure the font more than the layout.
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Measured against Unity on 2026-08-
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Measured against Unity on 2026-08-12, over 40 cases and 169 elements:
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| Cases matching exactly | **
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| Values within 0.5px | **
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| Cases matching exactly | **38 / 40** |
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| Values within 0.5px | **660 / 676 (97.6%)** |
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The sixteen divergences are four different things, and the distinction matters
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more than the ratio: **ten are text metrics**, three are 1px, two are a
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calculated in C#.
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**How close is the output to Unity?**
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660 of 676 element coordinates identical against Unity 6000.0.40f1, across 40
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layout cases including a complete inventory screen. Geometry is compared rather
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than screenshots, because Unity draws text with its own font asset — which is
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also why ten of the sixteen differences are font metrics rather than layout.
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**Yoga**를 WebAssembly로 그대로 사용하기 때문에, 결과를 "비슷하게 흉내내는" 것이 아니라
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유니티 에디터와 일치시킵니다.
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Unity 6000.0.40f1과 대조한 결과, 실무형 화면을 포함한 레이아웃 케이스
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**요소 좌표
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Unity 6000.0.40f1과 대조한 결과, 실무형 화면을 포함한 레이아웃 케이스 40개에서
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**요소 좌표 676개 중 660개가 일치**합니다. 어긋난 16개 중 **10개는 레이아웃이 아니라
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폰트 메트릭** 차이입니다 — 브라우저는 유니티 폰트 에셋을 잴 수 없습니다.
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16개 전부 [`docs/accuracy.md`](docs/accuracy.md)에 이름과 사유를 적어뒀습니다.
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계산이 필요한 값은 고정값으로 풀거나 C#에서 계산해야 합니다.
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**유니티와 얼마나 같나요?**
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Unity 6000.0.40f1 기준, 인벤토리 화면 전체를 포함한 레이아웃 케이스
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**요소 좌표
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Unity 6000.0.40f1 기준, 인벤토리 화면 전체를 포함한 레이아웃 케이스 40개에서
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**요소 좌표 676개 중 660개 일치**입니다. 스크린샷이 아니라 좌표를 비교하는데,
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유니티가 자기 폰트 에셋으로 글자를 그리기 때문입니다 — 그리고 그 사실 때문에
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불일치 16개 중 **10개가 레이아웃이 아니라 폰트 메트릭**입니다. 전부
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[`docs/accuracy.md`](docs/accuracy.md)에 이름이 적혀 있습니다.
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package/dist/index.d.ts
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* `project://database/Assets/UI/base.uss`, which only the host application
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* knows how to turn into file contents, and there is no reason for a host to
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* implement that lookup twice.
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*
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* `from` is the URL of the stylesheet containing this import — exactly the
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* string this hook received as `url` when that containing sheet was itself
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* resolved, unmodified. `null` for a `<Style src="…">` reference, which is
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* not contained in any stylesheet. A relative `@import` cannot be resolved
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* without this: `a.uss` importing `"b.uss"` means a path relative to `a.uss`,
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* not to the UXML document, and there is no other way for the host to learn
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* `a.uss`'s own URL at the point it resolves `b.uss`.
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*
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* Non-breaking: this is an added argument, not a replacement one, so an
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* existing one-argument callback keeps working unchanged.
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*
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* Relative imports are deduplicated by `(url, from)`, so two parent sheets
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* may resolve the same spelling to different files. Root-fixed URLs —
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* `project://…` or a path beginning with `/` — are deduplicated by URL alone.
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*/
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resolveImport?: (url: string) => string | null;
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resolveImport?: (url: string, from: string | null) => string | null;
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}
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export declare function parse(uxml: string, uss?: string, options?: ParseOptions): UxmlDocument;
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/**
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