usegamigameapi 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +23 -0
- package/dist/index.d.ts +23 -0
- package/dist/index.js +177 -0
- package/dist/index.mjs +150 -0
- package/package.json +28 -0
package/dist/index.d.mts
ADDED
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@@ -0,0 +1,23 @@
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declare function useGameAPI({ onAnswerCorrect, onAnswerIncorrect }: any): {
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quiz: any;
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currentResult: any;
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answers: (boolean | null)[];
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correctCount: number;
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currentQuestionIndex: number;
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selectedAnswer: {
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id: number;
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content: string;
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} | null;
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isSubmitting: boolean;
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hasSubmitted: boolean;
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isCompleted: boolean;
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handleAnswerSelect: (answer: {
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id: number;
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content: string;
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}) => void;
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updateAnswer: () => Promise<void>;
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handleContinue: () => void;
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finish: () => void;
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};
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export { useGameAPI };
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package/dist/index.d.ts
ADDED
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@@ -0,0 +1,23 @@
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declare function useGameAPI({ onAnswerCorrect, onAnswerIncorrect }: any): {
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quiz: any;
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currentResult: any;
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answers: (boolean | null)[];
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correctCount: number;
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currentQuestionIndex: number;
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selectedAnswer: {
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id: number;
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content: string;
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} | null;
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isSubmitting: boolean;
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hasSubmitted: boolean;
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isCompleted: boolean;
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handleAnswerSelect: (answer: {
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id: number;
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content: string;
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}) => void;
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updateAnswer: () => Promise<void>;
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handleContinue: () => void;
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finish: () => void;
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};
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export { useGameAPI };
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package/dist/index.js
ADDED
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@@ -0,0 +1,177 @@
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"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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// src/index.ts
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var index_exports = {};
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__export(index_exports, {
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useGameAPI: () => useGameAPI
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});
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module.exports = __toCommonJS(index_exports);
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// src/useGameAPI.ts
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var import_react = require("react");
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// src/bridge.ts
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var ACTIONS = {
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SHOW_LO5: "SHOW_LO5",
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// Sub -> Main: Web con đã sẵn sàng, yêu cầu web cha gửi câu hỏi
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RETURN_LO5: "RETURN_LO5",
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// Main -> Sub: Web cha gửi nội dung câu hỏi
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UPDATE_ANSWER: "UPDATE_ANSWER",
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// Sub -> Main: Gửi đáp án user chọn cho web cha
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RETURN_UPDATE_ANSWER: "RETURN_UPDATE_ANSWER",
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// Main -> Sub: Web cha gửi lại kết quả đúng/sai cho web con
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FINISH: "FINISH"
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// Sub -> Main: Yêu cầu resize iframe
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};
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var QuestionBridge = class {
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constructor() {
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this.handlers = {};
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window.addEventListener("message", this.handleMessage.bind(this));
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}
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// Hàm nhận message
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handleMessage(event) {
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const { type, payload } = event.data;
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if (this.handlers[type]) {
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this.handlers[type](payload);
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}
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}
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// Đăng ký hàm xử lý cho từng loại sự kiện (để UI gọi)
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// stw -> lovable
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on(type, callback) {
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this.handlers[type] = callback;
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}
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// lovable -> stw
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// Gửi message lên Main Web
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send(type, payload = {}) {
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if (window.parent) {
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window.parent.postMessage({ type, payload }, "*");
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}
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}
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};
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var bridge = new QuestionBridge();
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// src/useGameAPI.ts
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function useGameAPI({ onAnswerCorrect, onAnswerIncorrect }) {
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const [currentQuestionIndex, setCurrentQuestionIndex] = (0, import_react.useState)(0);
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const currentQuestionIndexRef = (0, import_react.useRef)(0);
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const [selectedAnswer, setSelectedAnswer] = (0, import_react.useState)(null);
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const [answers, setAnswers] = (0, import_react.useState)([]);
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const [quiz, setQuiz] = (0, import_react.useState)(null);
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const [currentResult, setCurrentResult] = (0, import_react.useState)(null);
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const [correctCount, setCorrectCount] = (0, import_react.useState)(0);
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const [isSubmitting, setIsSubmitting] = (0, import_react.useState)(false);
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const [hasSubmitted, setHasSubmitted] = (0, import_react.useState)(false);
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const [isCompleted, setIsCompleted] = (0, import_react.useState)(false);
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const isLastQuestionRef = (0, import_react.useRef)(false);
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const finish = (0, import_react.useCallback)(() => {
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bridge.send(ACTIONS.FINISH);
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}, []);
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const updateAnswer = (0, import_react.useCallback)(async () => {
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if (!selectedAnswer || isSubmitting) {
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return;
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}
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bridge.send(ACTIONS.UPDATE_ANSWER, selectedAnswer.id);
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setIsSubmitting(true);
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setHasSubmitted(true);
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return Promise.resolve();
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}, [selectedAnswer, isSubmitting]);
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const handleContinue = (0, import_react.useCallback)(() => {
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if (!hasSubmitted) return;
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if (isLastQuestionRef.current) {
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setIsCompleted(true);
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} else {
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bridge.send(ACTIONS.SHOW_LO5);
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const nextIndex = currentQuestionIndexRef.current + 1;
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currentQuestionIndexRef.current = nextIndex;
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setCurrentQuestionIndex(nextIndex);
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setSelectedAnswer(null);
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setIsSubmitting(false);
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setHasSubmitted(false);
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setCurrentResult(null);
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}
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}, [hasSubmitted]);
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const handleAnswerSelect = (0, import_react.useCallback)(
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(answer) => {
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if (!isSubmitting && !hasSubmitted) {
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setSelectedAnswer(answer);
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}
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},
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[isSubmitting, hasSubmitted]
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);
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(0, import_react.useEffect)(() => {
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bridge.send(ACTIONS.SHOW_LO5);
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bridge.on(ACTIONS.RETURN_LO5, (_data) => {
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setQuiz(_data);
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});
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bridge.on(ACTIONS.RETURN_UPDATE_ANSWER, (_data) => {
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const isCorrect = (_data == null ? void 0 : _data.isCorrect) === true;
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const isLast = (_data == null ? void 0 : _data.isLastQuestion) === true;
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isLastQuestionRef.current = isLast;
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setAnswers((prevAnswers) => {
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const next = [...prevAnswers];
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next[currentQuestionIndexRef.current] = isCorrect;
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return next;
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});
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if (isCorrect) {
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setCorrectCount((prev) => prev + 1);
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console.log({ currentQuestionIndex: currentQuestionIndexRef.current });
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onAnswerCorrect == null ? void 0 : onAnswerCorrect({ currentQuestionIndex: currentQuestionIndexRef.current });
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} else {
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onAnswerIncorrect == null ? void 0 : onAnswerIncorrect();
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}
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setIsSubmitting(false);
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setCurrentResult(_data);
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});
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}, []);
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return {
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// State Data
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quiz,
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// Dữ liệu câu hỏi hiện tại (để render UI)
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currentResult,
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// Kết quả vừa trả lời (để hiện giải thích đúng/sai)
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answers,
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// Mảng lịch sử kết quả (để vẽ progress bar)
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correctCount,
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// Số câu đúng
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currentQuestionIndex,
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// Index hiện tại (để UI biết đang ở câu mấy)
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// State Status
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selectedAnswer,
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// Đáp án đang được chọn
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isSubmitting,
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// Trạng thái đang submmit
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hasSubmitted,
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isCompleted,
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// Trạng thái khi hoàn thành câu hỏi cuối
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// Methods
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handleAnswerSelect,
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// Hàm gán đáp án user đã chọn
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updateAnswer,
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// Hàm gửi đáp án user chọn lên web cha
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handleContinue,
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// Hàm chuyển qua câu hỏi tiếp theo hoặc kết thúc
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finish
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// Hàm kết thúc
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};
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}
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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useGameAPI
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});
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package/dist/index.mjs
ADDED
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@@ -0,0 +1,150 @@
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1
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// src/useGameAPI.ts
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2
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import { useState, useCallback, useRef, useEffect } from "react";
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3
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4
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// src/bridge.ts
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5
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var ACTIONS = {
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6
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SHOW_LO5: "SHOW_LO5",
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7
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// Sub -> Main: Web con đã sẵn sàng, yêu cầu web cha gửi câu hỏi
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8
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RETURN_LO5: "RETURN_LO5",
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9
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// Main -> Sub: Web cha gửi nội dung câu hỏi
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10
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UPDATE_ANSWER: "UPDATE_ANSWER",
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11
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// Sub -> Main: Gửi đáp án user chọn cho web cha
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RETURN_UPDATE_ANSWER: "RETURN_UPDATE_ANSWER",
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// Main -> Sub: Web cha gửi lại kết quả đúng/sai cho web con
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FINISH: "FINISH"
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15
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// Sub -> Main: Yêu cầu resize iframe
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16
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};
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17
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var QuestionBridge = class {
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18
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constructor() {
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this.handlers = {};
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20
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window.addEventListener("message", this.handleMessage.bind(this));
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21
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}
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22
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+
// Hàm nhận message
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23
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handleMessage(event) {
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24
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const { type, payload } = event.data;
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if (this.handlers[type]) {
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this.handlers[type](payload);
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}
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28
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}
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29
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+
// Đăng ký hàm xử lý cho từng loại sự kiện (để UI gọi)
|
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30
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+
// stw -> lovable
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31
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on(type, callback) {
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32
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this.handlers[type] = callback;
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33
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}
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34
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+
// lovable -> stw
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35
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+
// Gửi message lên Main Web
|
|
36
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+
send(type, payload = {}) {
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37
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+
if (window.parent) {
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38
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window.parent.postMessage({ type, payload }, "*");
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39
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}
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40
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}
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41
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};
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42
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var bridge = new QuestionBridge();
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43
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44
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// src/useGameAPI.ts
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45
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function useGameAPI({ onAnswerCorrect, onAnswerIncorrect }) {
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46
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const [currentQuestionIndex, setCurrentQuestionIndex] = useState(0);
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47
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const currentQuestionIndexRef = useRef(0);
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48
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const [selectedAnswer, setSelectedAnswer] = useState(null);
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const [answers, setAnswers] = useState([]);
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const [quiz, setQuiz] = useState(null);
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const [currentResult, setCurrentResult] = useState(null);
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const [correctCount, setCorrectCount] = useState(0);
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const [isSubmitting, setIsSubmitting] = useState(false);
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const [hasSubmitted, setHasSubmitted] = useState(false);
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const [isCompleted, setIsCompleted] = useState(false);
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const isLastQuestionRef = useRef(false);
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const finish = useCallback(() => {
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bridge.send(ACTIONS.FINISH);
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}, []);
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60
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const updateAnswer = useCallback(async () => {
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if (!selectedAnswer || isSubmitting) {
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return;
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63
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}
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bridge.send(ACTIONS.UPDATE_ANSWER, selectedAnswer.id);
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65
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setIsSubmitting(true);
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setHasSubmitted(true);
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return Promise.resolve();
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}, [selectedAnswer, isSubmitting]);
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const handleContinue = useCallback(() => {
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if (!hasSubmitted) return;
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71
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if (isLastQuestionRef.current) {
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setIsCompleted(true);
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} else {
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74
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bridge.send(ACTIONS.SHOW_LO5);
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75
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const nextIndex = currentQuestionIndexRef.current + 1;
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currentQuestionIndexRef.current = nextIndex;
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77
|
+
setCurrentQuestionIndex(nextIndex);
|
|
78
|
+
setSelectedAnswer(null);
|
|
79
|
+
setIsSubmitting(false);
|
|
80
|
+
setHasSubmitted(false);
|
|
81
|
+
setCurrentResult(null);
|
|
82
|
+
}
|
|
83
|
+
}, [hasSubmitted]);
|
|
84
|
+
const handleAnswerSelect = useCallback(
|
|
85
|
+
(answer) => {
|
|
86
|
+
if (!isSubmitting && !hasSubmitted) {
|
|
87
|
+
setSelectedAnswer(answer);
|
|
88
|
+
}
|
|
89
|
+
},
|
|
90
|
+
[isSubmitting, hasSubmitted]
|
|
91
|
+
);
|
|
92
|
+
useEffect(() => {
|
|
93
|
+
bridge.send(ACTIONS.SHOW_LO5);
|
|
94
|
+
bridge.on(ACTIONS.RETURN_LO5, (_data) => {
|
|
95
|
+
setQuiz(_data);
|
|
96
|
+
});
|
|
97
|
+
bridge.on(ACTIONS.RETURN_UPDATE_ANSWER, (_data) => {
|
|
98
|
+
const isCorrect = (_data == null ? void 0 : _data.isCorrect) === true;
|
|
99
|
+
const isLast = (_data == null ? void 0 : _data.isLastQuestion) === true;
|
|
100
|
+
isLastQuestionRef.current = isLast;
|
|
101
|
+
setAnswers((prevAnswers) => {
|
|
102
|
+
const next = [...prevAnswers];
|
|
103
|
+
next[currentQuestionIndexRef.current] = isCorrect;
|
|
104
|
+
return next;
|
|
105
|
+
});
|
|
106
|
+
if (isCorrect) {
|
|
107
|
+
setCorrectCount((prev) => prev + 1);
|
|
108
|
+
console.log({ currentQuestionIndex: currentQuestionIndexRef.current });
|
|
109
|
+
onAnswerCorrect == null ? void 0 : onAnswerCorrect({ currentQuestionIndex: currentQuestionIndexRef.current });
|
|
110
|
+
} else {
|
|
111
|
+
onAnswerIncorrect == null ? void 0 : onAnswerIncorrect();
|
|
112
|
+
}
|
|
113
|
+
setIsSubmitting(false);
|
|
114
|
+
setCurrentResult(_data);
|
|
115
|
+
});
|
|
116
|
+
}, []);
|
|
117
|
+
return {
|
|
118
|
+
// State Data
|
|
119
|
+
quiz,
|
|
120
|
+
// Dữ liệu câu hỏi hiện tại (để render UI)
|
|
121
|
+
currentResult,
|
|
122
|
+
// Kết quả vừa trả lời (để hiện giải thích đúng/sai)
|
|
123
|
+
answers,
|
|
124
|
+
// Mảng lịch sử kết quả (để vẽ progress bar)
|
|
125
|
+
correctCount,
|
|
126
|
+
// Số câu đúng
|
|
127
|
+
currentQuestionIndex,
|
|
128
|
+
// Index hiện tại (để UI biết đang ở câu mấy)
|
|
129
|
+
// State Status
|
|
130
|
+
selectedAnswer,
|
|
131
|
+
// Đáp án đang được chọn
|
|
132
|
+
isSubmitting,
|
|
133
|
+
// Trạng thái đang submmit
|
|
134
|
+
hasSubmitted,
|
|
135
|
+
isCompleted,
|
|
136
|
+
// Trạng thái khi hoàn thành câu hỏi cuối
|
|
137
|
+
// Methods
|
|
138
|
+
handleAnswerSelect,
|
|
139
|
+
// Hàm gán đáp án user đã chọn
|
|
140
|
+
updateAnswer,
|
|
141
|
+
// Hàm gửi đáp án user chọn lên web cha
|
|
142
|
+
handleContinue,
|
|
143
|
+
// Hàm chuyển qua câu hỏi tiếp theo hoặc kết thúc
|
|
144
|
+
finish
|
|
145
|
+
// Hàm kết thúc
|
|
146
|
+
};
|
|
147
|
+
}
|
|
148
|
+
export {
|
|
149
|
+
useGameAPI
|
|
150
|
+
};
|
package/package.json
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "usegamigameapi",
|
|
3
|
+
"version": "1.0.0",
|
|
4
|
+
"description": "",
|
|
5
|
+
"main": "dist/index.cjs",
|
|
6
|
+
"module": "dist/index.js",
|
|
7
|
+
"types": "dist/index.d.ts",
|
|
8
|
+
"files": ["dist"],
|
|
9
|
+
"peerDependencies": {
|
|
10
|
+
"react": ">=16.8"
|
|
11
|
+
},
|
|
12
|
+
"scripts": {
|
|
13
|
+
"test": "echo \"Error: no test specified\" && exit 1",
|
|
14
|
+
"build": "tsup"
|
|
15
|
+
},
|
|
16
|
+
"keywords": [],
|
|
17
|
+
"author": "",
|
|
18
|
+
"license": "ISC",
|
|
19
|
+
"type": "commonjs",
|
|
20
|
+
"dependencies": {
|
|
21
|
+
"react": "^19.2.3"
|
|
22
|
+
},
|
|
23
|
+
"devDependencies": {
|
|
24
|
+
"@types/react": "^19.2.8",
|
|
25
|
+
"tsup": "^8.5.1",
|
|
26
|
+
"typescript": "^5.9.3"
|
|
27
|
+
}
|
|
28
|
+
}
|