use-scroll-animate 9.2.0 → 9.4.0

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@@ -0,0 +1 @@
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+ {"version":3,"file":"fx-video.cjs","sources":["../../src/components/fx2/video.ts"],"sourcesContent":["/**\n * 9.4 — Video motion (`motionary/fx/video`, also `motionary/components/fx-video`):\n *\n * - `scrubVideo(video, trigger?)` — scroll-driven video: `currentTime`\n * follows the scroll progress of `trigger` (default the video) through the\n * viewport, eased. Returns a stop function.\n * - `frameSequence(canvas, { count, src | draw }, trigger?)` — an Apple-style\n * image sequence scrubbed by scroll: frame `i` is the image `src(i)`\n * (preloaded) or whatever `draw(ctx, i, w, h)` paints. Returns a stop.\n * - `scrollProgress(el)` — 0 when `el` enters at the bottom, 1 when it leaves\n * at the top.\n *\n * Effects: `film-burn` (enter) — a warm light leak burns across as the\n * element appears; `jump-cut` (attention) — two hard cuts (zoom / reframe)\n * and back, like an edit. Reduced motion: scrubbing shows the first frame,\n * film-burn fades, jump-cut does nothing.\n */\nimport type { EffectContext, EffectDefinition } from '../fx/registry';\nimport { registerEffects } from '../fx/registry';\nimport { onFrame, prefersReducedMotion } from '../base';\n\n/** Scroll progress of `el` through the viewport: 0 entering at the bottom → 1 leaving at the top (9.4). */\nexport function scrollProgress(el: Element): number {\n const r = el.getBoundingClientRect();\n const vh = (typeof innerHeight === 'number' && innerHeight) || 1;\n return Math.min(1, Math.max(0, (vh - r.top) / (vh + r.height || 1)));\n}\n\n/** Scroll-driven video: `video.currentTime` follows the scroll progress of `trigger` (9.4). */\nexport function scrubVideo(video: HTMLVideoElement, trigger: Element = video, opts: { ease?: number } = {}): () => void {\n video.pause();\n if (prefersReducedMotion()) return () => undefined;\n const k = Math.min(1, Math.max(0.02, opts.ease ?? 0.15));\n let cur = 0;\n return onFrame(() => {\n const d = video.duration;\n if (!d || !Number.isFinite(d)) return;\n const target = scrollProgress(trigger) * d;\n cur += (target - cur) * k;\n if (Math.abs(video.currentTime - cur) > 1 / 60) video.currentTime = cur;\n });\n}\n\nexport interface FrameSequenceSource {\n count: number;\n src?: (i: number) => string;\n draw?: (ctx: CanvasRenderingContext2D, i: number, w: number, h: number) => void;\n}\n/** Image-sequence scrubbing on a canvas (preloads `src(i)`, or paints with `draw`) (9.4). */\nexport function frameSequence(canvas: HTMLCanvasElement, seq: FrameSequenceSource, trigger: Element = canvas): () => void {\n const ctx = canvas.getContext?.('2d');\n const n = Math.max(1, Math.floor(seq.count));\n const imgs: HTMLImageElement[] = [];\n if (seq.src && typeof Image !== 'undefined')\n for (let i = 0; i < n; i++) {\n const im = new Image();\n im.decoding = 'async';\n im.src = seq.src(i);\n imgs.push(im);\n }\n let last = -1;\n const paint = (i: number) => {\n if (!ctx || i === last) return;\n const w = canvas.width;\n const h = canvas.height;\n if (seq.draw) {\n ctx.clearRect(0, 0, w, h);\n seq.draw(ctx, i, w, h);\n last = i;\n } else if (imgs[i]?.complete && imgs[i].naturalWidth) {\n const im = imgs[i];\n const s = Math.max(w / im.naturalWidth, h / im.naturalHeight);\n ctx.drawImage(im, (w - im.naturalWidth * s) / 2, (h - im.naturalHeight * s) / 2, im.naturalWidth * s, im.naturalHeight * s);\n last = i;\n }\n };\n paint(0);\n if (prefersReducedMotion()) return () => undefined;\n return onFrame(() => paint(Math.min(n - 1, Math.floor(scrollProgress(trigger) * n))));\n}\n\nexport const VIDEO_FX: EffectDefinition[] = [\n {\n name: 'film-burn',\n kind: 'enter',\n description: 'A warm light leak burns across as the element appears (`color`).',\n defaults: { color: 'rgba(255,140,40,.85)', duration: 1300 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 300 })?.finished.catch(() => undefined);\n if (getComputedStyle(el).position === 'static') {\n const prev = el.style.position;\n el.style.position = 'relative';\n ctx.onCleanup(() => (el.style.position = prev));\n }\n const leak = document.createElement('span');\n leak.setAttribute('aria-hidden', 'true');\n Object.assign(leak.style, { position: 'absolute', inset: '0', pointerEvents: 'none', borderRadius: 'inherit', background: `radial-gradient(ellipse at 20% 50%, ${o.color}, transparent 60%)`, mixBlendMode: 'screen', backgroundSize: '200% 100%' });\n el.appendChild(leak);\n ctx.onCleanup(() => leak.remove());\n const a = ctx.animate(el, [{ opacity: 0, filter: 'brightness(2.2) sepia(.5)' }, { opacity: 1, filter: 'brightness(1.4) sepia(.2)', offset: 0.4 }, { opacity: 1, filter: 'none' }], { duration: o.duration, delay: o.delay, easing: 'ease-out', fill: 'backwards' });\n const b = ctx.animate(leak, [{ backgroundPosition: '100% 0', opacity: 1 }, { backgroundPosition: '-60% 0', opacity: 0 }], { duration: o.duration, delay: o.delay, easing: 'ease-in-out', fill: 'backwards' });\n const end = () => leak.remove();\n return Promise.all([a?.finished.catch(() => undefined), b?.finished.catch(() => undefined)]).then(end, end);\n },\n },\n {\n name: 'jump-cut',\n kind: 'attention',\n description: 'Two hard cuts (zoom, reframe) and back, like an edit.',\n defaults: { duration: 700 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n return ctx.animate(el, [{ transform: 'none' }, { transform: 'scale(1.18) translate(3%, -2%)', offset: 0.3 }, { transform: 'scale(1.06) translate(-4%, 2%)', offset: 0.6 }, { transform: 'none', offset: 0.9 }, { transform: 'none' }], { duration: o.duration, easing: 'steps(1, end)' })?.finished.catch(() => undefined);\n },\n },\n];\n\n/** Register film-burn and jump-cut (9.4). */\nexport function registerVideoPack(): void {\n registerEffects(VIDEO_FX);\n}\n"],"names":["prefersReducedMotion","onFrame","registerEffects"],"mappings":";;;;;AAqBA;AACM,SAAU,cAAc,CAAC,EAAW,EAAA;AACxC,IAAA,MAAM,CAAC,GAAG,EAAE,CAAC,qBAAqB,EAAE;AACpC,IAAA,MAAM,EAAE,GAAG,CAAC,OAAO,WAAW,KAAK,QAAQ,IAAI,WAAW,KAAK,CAAC;AAChE,IAAA,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,KAAK,EAAE,GAAG,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC;AACtE;AAEA;AACM,SAAU,UAAU,CAAC,KAAuB,EAAE,OAAA,GAAmB,KAAK,EAAE,IAAA,GAA0B,EAAE,EAAA;IACxG,KAAK,CAAC,KAAK,EAAE;AACb,IAAA,IAAIA,yBAAoB,EAAE;AAAE,QAAA,OAAO,MAAM,SAAS;IAClD,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,CAAC;IACxD,IAAI,GAAG,GAAG,CAAC;IACX,OAAOC,YAAO,CAAC,MAAK;AAClB,QAAA,MAAM,CAAC,GAAG,KAAK,CAAC,QAAQ;QACxB,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;YAAE;QAC/B,MAAM,MAAM,GAAG,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC;QAC1C,GAAG,IAAI,CAAC,MAAM,GAAG,GAAG,IAAI,CAAC;AACzB,QAAA,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE;AAAE,YAAA,KAAK,CAAC,WAAW,GAAG,GAAG;AACzE,IAAA,CAAC,CAAC;AACJ;AAOA;AACM,SAAU,aAAa,CAAC,MAAyB,EAAE,GAAwB,EAAE,UAAmB,MAAM,EAAA;IAC1G,MAAM,GAAG,GAAG,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC;AACrC,IAAA,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAC5C,MAAM,IAAI,GAAuB,EAAE;AACnC,IAAA,IAAI,GAAG,CAAC,GAAG,IAAI,OAAO,KAAK,KAAK,WAAW;AACzC,QAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;AAC1B,YAAA,MAAM,EAAE,GAAG,IAAI,KAAK,EAAE;AACtB,YAAA,EAAE,CAAC,QAAQ,GAAG,OAAO;YACrB,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AACnB,YAAA,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;QACf;AACF,IAAA,IAAI,IAAI,GAAG,EAAE;AACb,IAAA,MAAM,KAAK,GAAG,CAAC,CAAS,KAAI;AAC1B,QAAA,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI;YAAE;AACxB,QAAA,MAAM,CAAC,GAAG,MAAM,CAAC,KAAK;AACtB,QAAA,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM;AACvB,QAAA,IAAI,GAAG,CAAC,IAAI,EAAE;YACZ,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACzB,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACtB,IAAI,GAAG,CAAC;QACV;AAAO,aAAA,IAAI,IAAI,CAAC,CAAC,CAAC,EAAE,QAAQ,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE;AACpD,YAAA,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;AAClB,YAAA,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,YAAY,EAAE,CAAC,GAAG,EAAE,CAAC,aAAa,CAAC;AAC7D,YAAA,GAAG,CAAC,SAAS,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,YAAY,GAAG,CAAC,EAAE,EAAE,CAAC,aAAa,GAAG,CAAC,CAAC;YAC3H,IAAI,GAAG,CAAC;QACV;AACF,IAAA,CAAC;IACD,KAAK,CAAC,CAAC,CAAC;AACR,IAAA,IAAID,yBAAoB,EAAE;AAAE,QAAA,OAAO,MAAM,SAAS;AAClD,IAAA,OAAOC,YAAO,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACvF;AAEO,MAAM,QAAQ,GAAuB;AAC1C,IAAA;AACE,QAAA,IAAI,EAAE,WAAW;AACjB,QAAA,IAAI,EAAE,OAAO;AACb,QAAA,WAAW,EAAE,kEAAkE;QAC/E,QAAQ,EAAE,EAAE,KAAK,EAAE,sBAAsB,EAAE,QAAQ,EAAE,IAAI,EAAE;QAC3D,GAAG,EAAE,CAAC,EAAe,EAAE,CAAM,EAAE,GAAkB,KAAI;YACnD,IAAI,GAAG,CAAC,OAAO;AAAE,gBAAA,OAAO,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,QAAQ,CAAC,KAAK,CAAC,MAAM,SAAS,CAAC;YAC7H,IAAI,gBAAgB,CAAC,EAAE,CAAC,CAAC,QAAQ,KAAK,QAAQ,EAAE;AAC9C,gBAAA,MAAM,IAAI,GAAG,EAAE,CAAC,KAAK,CAAC,QAAQ;AAC9B,gBAAA,EAAE,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU;AAC9B,gBAAA,GAAG,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,CAAC;YACjD;YACA,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC;AAC3C,YAAA,IAAI,CAAC,YAAY,CAAC,aAAa,EAAE,MAAM,CAAC;AACxC,YAAA,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,KAAK,EAAE,GAAG,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,UAAU,EAAE,CAAA,oCAAA,EAAuC,CAAC,CAAC,KAAK,CAAA,kBAAA,CAAoB,EAAE,YAAY,EAAE,QAAQ,EAAE,cAAc,EAAE,WAAW,EAAE,CAAC;AACpP,YAAA,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC;YACpB,GAAG,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,MAAM,EAAE,CAAC;AAClC,YAAA,MAAM,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,2BAA2B,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,2BAA2B,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC,CAAC,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC;YACnQ,MAAM,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,kBAAkB,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,kBAAkB,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC,CAAC,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC;YAC7M,MAAM,GAAG,GAAG,MAAM,IAAI,CAAC,MAAM,EAAE;AAC/B,YAAA,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,CAAC,MAAM,SAAS,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,KAAK,CAAC,MAAM,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC;QAC7G,CAAC;AACF,KAAA;AACD,IAAA;AACE,QAAA,IAAI,EAAE,UAAU;AAChB,QAAA,IAAI,EAAE,WAAW;AACjB,QAAA,WAAW,EAAE,uDAAuD;AACpE,QAAA,QAAQ,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE;QAC3B,GAAG,EAAE,CAAC,EAAe,EAAE,CAAM,EAAE,GAAkB,KAAI;YACnD,IAAI,GAAG,CAAC,OAAO;gBAAE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@@ -0,0 +1,80 @@
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+ type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
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+ type Cleanup = () => void;
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+
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+ /**
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+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
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+ * yours) is a plain object registered once and played the same way:
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+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
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+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
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+ * already applies reduced motion, motion sensitivity, intensity and the
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+ * animation budget.
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+ */
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+
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+ declare const EFFECT_KINDS: readonly ["enter", "exit", "attention", "click", "hover", "card", "loop", "page", "background", "text", "cursor", "scroll"];
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+ type EffectKind = (typeof EFFECT_KINDS)[number];
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+ interface EffectContext {
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+ /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */
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+ readonly reduced: boolean;
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+ readonly sensitivity: MotionSensitivity;
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+ /** The triggering event (pointer position for click effects), if any. */
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+ readonly event?: Event;
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+ /** `el.animate()` with the library's motion rules (may return `null`). */
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+ animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;
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+ /** Register teardown for long-running effects (loops, listeners). */
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+ onCleanup(fn: Cleanup): void;
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+ }
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+ interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {
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+ /** Unique, kebab-case. */
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+ name: string;
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+ kind: EffectKind;
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+ /** One line for docs and the gallery. */
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+ description?: string;
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+ /** Option defaults (merged under the caller's options). */
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+ defaults?: Partial<O>;
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+ /**
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+ * Under reduced motion: `'skip'` (do nothing — default for loop, background
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+ * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the
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+ * effect degrades itself — default for everything else).
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+ */
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+ reduced?: 'skip' | 'run';
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+ /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */
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+ run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;
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+ }
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+
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+ /**
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+ * 9.4 — Video motion (`motionary/fx/video`, also `motionary/components/fx-video`):
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+ *
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+ * - `scrubVideo(video, trigger?)` — scroll-driven video: `currentTime`
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+ * follows the scroll progress of `trigger` (default the video) through the
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+ * viewport, eased. Returns a stop function.
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+ * - `frameSequence(canvas, { count, src | draw }, trigger?)` — an Apple-style
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+ * image sequence scrubbed by scroll: frame `i` is the image `src(i)`
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+ * (preloaded) or whatever `draw(ctx, i, w, h)` paints. Returns a stop.
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+ * - `scrollProgress(el)` — 0 when `el` enters at the bottom, 1 when it leaves
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+ * at the top.
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+ *
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+ * Effects: `film-burn` (enter) — a warm light leak burns across as the
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+ * element appears; `jump-cut` (attention) — two hard cuts (zoom / reframe)
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+ * and back, like an edit. Reduced motion: scrubbing shows the first frame,
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+ * film-burn fades, jump-cut does nothing.
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+ */
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+
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+ /** Scroll progress of `el` through the viewport: 0 entering at the bottom → 1 leaving at the top (9.4). */
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+ declare function scrollProgress(el: Element): number;
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+ /** Scroll-driven video: `video.currentTime` follows the scroll progress of `trigger` (9.4). */
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+ declare function scrubVideo(video: HTMLVideoElement, trigger?: Element, opts?: {
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+ ease?: number;
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+ }): () => void;
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+ interface FrameSequenceSource {
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+ count: number;
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+ src?: (i: number) => string;
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+ draw?: (ctx: CanvasRenderingContext2D, i: number, w: number, h: number) => void;
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+ }
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+ /** Image-sequence scrubbing on a canvas (preloads `src(i)`, or paints with `draw`) (9.4). */
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+ declare function frameSequence(canvas: HTMLCanvasElement, seq: FrameSequenceSource, trigger?: Element): () => void;
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+ declare const VIDEO_FX: EffectDefinition[];
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+ /** Register film-burn and jump-cut (9.4). */
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+ declare function registerVideoPack(): void;
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+
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+ export { VIDEO_FX, frameSequence, registerVideoPack, scrollProgress, scrubVideo };
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+ export type { FrameSequenceSource };
@@ -0,0 +1,80 @@
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+ type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
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+ type Cleanup = () => void;
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+
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+ /**
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+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
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+ * yours) is a plain object registered once and played the same way:
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+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
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+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
9
+ * already applies reduced motion, motion sensitivity, intensity and the
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+ * animation budget.
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+ */
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+
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+ declare const EFFECT_KINDS: readonly ["enter", "exit", "attention", "click", "hover", "card", "loop", "page", "background", "text", "cursor", "scroll"];
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+ type EffectKind = (typeof EFFECT_KINDS)[number];
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+ interface EffectContext {
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+ /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */
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+ readonly reduced: boolean;
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+ readonly sensitivity: MotionSensitivity;
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+ /** The triggering event (pointer position for click effects), if any. */
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+ readonly event?: Event;
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+ /** `el.animate()` with the library's motion rules (may return `null`). */
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+ animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;
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+ /** Register teardown for long-running effects (loops, listeners). */
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+ onCleanup(fn: Cleanup): void;
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+ }
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+ interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {
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+ /** Unique, kebab-case. */
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+ name: string;
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+ kind: EffectKind;
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+ /** One line for docs and the gallery. */
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+ description?: string;
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+ /** Option defaults (merged under the caller's options). */
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+ defaults?: Partial<O>;
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+ /**
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+ * Under reduced motion: `'skip'` (do nothing — default for loop, background
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+ * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the
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+ * effect degrades itself — default for everything else).
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+ */
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+ reduced?: 'skip' | 'run';
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+ /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */
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+ run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;
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+ }
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+
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+ /**
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+ * 9.4 — Video motion (`motionary/fx/video`, also `motionary/components/fx-video`):
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+ *
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+ * - `scrubVideo(video, trigger?)` — scroll-driven video: `currentTime`
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+ * follows the scroll progress of `trigger` (default the video) through the
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+ * viewport, eased. Returns a stop function.
50
+ * - `frameSequence(canvas, { count, src | draw }, trigger?)` — an Apple-style
51
+ * image sequence scrubbed by scroll: frame `i` is the image `src(i)`
52
+ * (preloaded) or whatever `draw(ctx, i, w, h)` paints. Returns a stop.
53
+ * - `scrollProgress(el)` — 0 when `el` enters at the bottom, 1 when it leaves
54
+ * at the top.
55
+ *
56
+ * Effects: `film-burn` (enter) — a warm light leak burns across as the
57
+ * element appears; `jump-cut` (attention) — two hard cuts (zoom / reframe)
58
+ * and back, like an edit. Reduced motion: scrubbing shows the first frame,
59
+ * film-burn fades, jump-cut does nothing.
60
+ */
61
+
62
+ /** Scroll progress of `el` through the viewport: 0 entering at the bottom → 1 leaving at the top (9.4). */
63
+ declare function scrollProgress(el: Element): number;
64
+ /** Scroll-driven video: `video.currentTime` follows the scroll progress of `trigger` (9.4). */
65
+ declare function scrubVideo(video: HTMLVideoElement, trigger?: Element, opts?: {
66
+ ease?: number;
67
+ }): () => void;
68
+ interface FrameSequenceSource {
69
+ count: number;
70
+ src?: (i: number) => string;
71
+ draw?: (ctx: CanvasRenderingContext2D, i: number, w: number, h: number) => void;
72
+ }
73
+ /** Image-sequence scrubbing on a canvas (preloads `src(i)`, or paints with `draw`) (9.4). */
74
+ declare function frameSequence(canvas: HTMLCanvasElement, seq: FrameSequenceSource, trigger?: Element): () => void;
75
+ declare const VIDEO_FX: EffectDefinition[];
76
+ /** Register film-burn and jump-cut (9.4). */
77
+ declare function registerVideoPack(): void;
78
+
79
+ export { VIDEO_FX, frameSequence, registerVideoPack, scrollProgress, scrubVideo };
80
+ export type { FrameSequenceSource };
@@ -0,0 +1,105 @@
1
+ import { registerEffects } from '../chunks/registry-CnO7ZVPK.js';
2
+ import { p as prefersReducedMotion, o as onFrame } from '../chunks/base-CLuqlLfG.js';
3
+
4
+ /** Scroll progress of `el` through the viewport: 0 entering at the bottom → 1 leaving at the top (9.4). */
5
+ function scrollProgress(el) {
6
+ const r = el.getBoundingClientRect();
7
+ const vh = (typeof innerHeight === 'number' && innerHeight) || 1;
8
+ return Math.min(1, Math.max(0, (vh - r.top) / (vh + r.height || 1)));
9
+ }
10
+ /** Scroll-driven video: `video.currentTime` follows the scroll progress of `trigger` (9.4). */
11
+ function scrubVideo(video, trigger = video, opts = {}) {
12
+ video.pause();
13
+ if (prefersReducedMotion())
14
+ return () => undefined;
15
+ const k = Math.min(1, Math.max(0.02, opts.ease ?? 0.15));
16
+ let cur = 0;
17
+ return onFrame(() => {
18
+ const d = video.duration;
19
+ if (!d || !Number.isFinite(d))
20
+ return;
21
+ const target = scrollProgress(trigger) * d;
22
+ cur += (target - cur) * k;
23
+ if (Math.abs(video.currentTime - cur) > 1 / 60)
24
+ video.currentTime = cur;
25
+ });
26
+ }
27
+ /** Image-sequence scrubbing on a canvas (preloads `src(i)`, or paints with `draw`) (9.4). */
28
+ function frameSequence(canvas, seq, trigger = canvas) {
29
+ const ctx = canvas.getContext?.('2d');
30
+ const n = Math.max(1, Math.floor(seq.count));
31
+ const imgs = [];
32
+ if (seq.src && typeof Image !== 'undefined')
33
+ for (let i = 0; i < n; i++) {
34
+ const im = new Image();
35
+ im.decoding = 'async';
36
+ im.src = seq.src(i);
37
+ imgs.push(im);
38
+ }
39
+ let last = -1;
40
+ const paint = (i) => {
41
+ if (!ctx || i === last)
42
+ return;
43
+ const w = canvas.width;
44
+ const h = canvas.height;
45
+ if (seq.draw) {
46
+ ctx.clearRect(0, 0, w, h);
47
+ seq.draw(ctx, i, w, h);
48
+ last = i;
49
+ }
50
+ else if (imgs[i]?.complete && imgs[i].naturalWidth) {
51
+ const im = imgs[i];
52
+ const s = Math.max(w / im.naturalWidth, h / im.naturalHeight);
53
+ ctx.drawImage(im, (w - im.naturalWidth * s) / 2, (h - im.naturalHeight * s) / 2, im.naturalWidth * s, im.naturalHeight * s);
54
+ last = i;
55
+ }
56
+ };
57
+ paint(0);
58
+ if (prefersReducedMotion())
59
+ return () => undefined;
60
+ return onFrame(() => paint(Math.min(n - 1, Math.floor(scrollProgress(trigger) * n))));
61
+ }
62
+ const VIDEO_FX = [
63
+ {
64
+ name: 'film-burn',
65
+ kind: 'enter',
66
+ description: 'A warm light leak burns across as the element appears (`color`).',
67
+ defaults: { color: 'rgba(255,140,40,.85)', duration: 1300 },
68
+ run: (el, o, ctx) => {
69
+ if (ctx.reduced)
70
+ return ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 300 })?.finished.catch(() => undefined);
71
+ if (getComputedStyle(el).position === 'static') {
72
+ const prev = el.style.position;
73
+ el.style.position = 'relative';
74
+ ctx.onCleanup(() => (el.style.position = prev));
75
+ }
76
+ const leak = document.createElement('span');
77
+ leak.setAttribute('aria-hidden', 'true');
78
+ Object.assign(leak.style, { position: 'absolute', inset: '0', pointerEvents: 'none', borderRadius: 'inherit', background: `radial-gradient(ellipse at 20% 50%, ${o.color}, transparent 60%)`, mixBlendMode: 'screen', backgroundSize: '200% 100%' });
79
+ el.appendChild(leak);
80
+ ctx.onCleanup(() => leak.remove());
81
+ const a = ctx.animate(el, [{ opacity: 0, filter: 'brightness(2.2) sepia(.5)' }, { opacity: 1, filter: 'brightness(1.4) sepia(.2)', offset: 0.4 }, { opacity: 1, filter: 'none' }], { duration: o.duration, delay: o.delay, easing: 'ease-out', fill: 'backwards' });
82
+ const b = ctx.animate(leak, [{ backgroundPosition: '100% 0', opacity: 1 }, { backgroundPosition: '-60% 0', opacity: 0 }], { duration: o.duration, delay: o.delay, easing: 'ease-in-out', fill: 'backwards' });
83
+ const end = () => leak.remove();
84
+ return Promise.all([a?.finished.catch(() => undefined), b?.finished.catch(() => undefined)]).then(end, end);
85
+ },
86
+ },
87
+ {
88
+ name: 'jump-cut',
89
+ kind: 'attention',
90
+ description: 'Two hard cuts (zoom, reframe) and back, like an edit.',
91
+ defaults: { duration: 700 },
92
+ run: (el, o, ctx) => {
93
+ if (ctx.reduced)
94
+ return;
95
+ return ctx.animate(el, [{ transform: 'none' }, { transform: 'scale(1.18) translate(3%, -2%)', offset: 0.3 }, { transform: 'scale(1.06) translate(-4%, 2%)', offset: 0.6 }, { transform: 'none', offset: 0.9 }, { transform: 'none' }], { duration: o.duration, easing: 'steps(1, end)' })?.finished.catch(() => undefined);
96
+ },
97
+ },
98
+ ];
99
+ /** Register film-burn and jump-cut (9.4). */
100
+ function registerVideoPack() {
101
+ registerEffects(VIDEO_FX);
102
+ }
103
+
104
+ export { VIDEO_FX, frameSequence, registerVideoPack, scrollProgress, scrubVideo };
105
+ //# sourceMappingURL=fx-video.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fx-video.js","sources":["../../src/components/fx2/video.ts"],"sourcesContent":["/**\n * 9.4 — Video motion (`motionary/fx/video`, also `motionary/components/fx-video`):\n *\n * - `scrubVideo(video, trigger?)` — scroll-driven video: `currentTime`\n * follows the scroll progress of `trigger` (default the video) through the\n * viewport, eased. Returns a stop function.\n * - `frameSequence(canvas, { count, src | draw }, trigger?)` — an Apple-style\n * image sequence scrubbed by scroll: frame `i` is the image `src(i)`\n * (preloaded) or whatever `draw(ctx, i, w, h)` paints. Returns a stop.\n * - `scrollProgress(el)` — 0 when `el` enters at the bottom, 1 when it leaves\n * at the top.\n *\n * Effects: `film-burn` (enter) — a warm light leak burns across as the\n * element appears; `jump-cut` (attention) — two hard cuts (zoom / reframe)\n * and back, like an edit. Reduced motion: scrubbing shows the first frame,\n * film-burn fades, jump-cut does nothing.\n */\nimport type { EffectContext, EffectDefinition } from '../fx/registry';\nimport { registerEffects } from '../fx/registry';\nimport { onFrame, prefersReducedMotion } from '../base';\n\n/** Scroll progress of `el` through the viewport: 0 entering at the bottom → 1 leaving at the top (9.4). */\nexport function scrollProgress(el: Element): number {\n const r = el.getBoundingClientRect();\n const vh = (typeof innerHeight === 'number' && innerHeight) || 1;\n return Math.min(1, Math.max(0, (vh - r.top) / (vh + r.height || 1)));\n}\n\n/** Scroll-driven video: `video.currentTime` follows the scroll progress of `trigger` (9.4). */\nexport function scrubVideo(video: HTMLVideoElement, trigger: Element = video, opts: { ease?: number } = {}): () => void {\n video.pause();\n if (prefersReducedMotion()) return () => undefined;\n const k = Math.min(1, Math.max(0.02, opts.ease ?? 0.15));\n let cur = 0;\n return onFrame(() => {\n const d = video.duration;\n if (!d || !Number.isFinite(d)) return;\n const target = scrollProgress(trigger) * d;\n cur += (target - cur) * k;\n if (Math.abs(video.currentTime - cur) > 1 / 60) video.currentTime = cur;\n });\n}\n\nexport interface FrameSequenceSource {\n count: number;\n src?: (i: number) => string;\n draw?: (ctx: CanvasRenderingContext2D, i: number, w: number, h: number) => void;\n}\n/** Image-sequence scrubbing on a canvas (preloads `src(i)`, or paints with `draw`) (9.4). */\nexport function frameSequence(canvas: HTMLCanvasElement, seq: FrameSequenceSource, trigger: Element = canvas): () => void {\n const ctx = canvas.getContext?.('2d');\n const n = Math.max(1, Math.floor(seq.count));\n const imgs: HTMLImageElement[] = [];\n if (seq.src && typeof Image !== 'undefined')\n for (let i = 0; i < n; i++) {\n const im = new Image();\n im.decoding = 'async';\n im.src = seq.src(i);\n imgs.push(im);\n }\n let last = -1;\n const paint = (i: number) => {\n if (!ctx || i === last) return;\n const w = canvas.width;\n const h = canvas.height;\n if (seq.draw) {\n ctx.clearRect(0, 0, w, h);\n seq.draw(ctx, i, w, h);\n last = i;\n } else if (imgs[i]?.complete && imgs[i].naturalWidth) {\n const im = imgs[i];\n const s = Math.max(w / im.naturalWidth, h / im.naturalHeight);\n ctx.drawImage(im, (w - im.naturalWidth * s) / 2, (h - im.naturalHeight * s) / 2, im.naturalWidth * s, im.naturalHeight * s);\n last = i;\n }\n };\n paint(0);\n if (prefersReducedMotion()) return () => undefined;\n return onFrame(() => paint(Math.min(n - 1, Math.floor(scrollProgress(trigger) * n))));\n}\n\nexport const VIDEO_FX: EffectDefinition[] = [\n {\n name: 'film-burn',\n kind: 'enter',\n description: 'A warm light leak burns across as the element appears (`color`).',\n defaults: { color: 'rgba(255,140,40,.85)', duration: 1300 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 300 })?.finished.catch(() => undefined);\n if (getComputedStyle(el).position === 'static') {\n const prev = el.style.position;\n el.style.position = 'relative';\n ctx.onCleanup(() => (el.style.position = prev));\n }\n const leak = document.createElement('span');\n leak.setAttribute('aria-hidden', 'true');\n Object.assign(leak.style, { position: 'absolute', inset: '0', pointerEvents: 'none', borderRadius: 'inherit', background: `radial-gradient(ellipse at 20% 50%, ${o.color}, transparent 60%)`, mixBlendMode: 'screen', backgroundSize: '200% 100%' });\n el.appendChild(leak);\n ctx.onCleanup(() => leak.remove());\n const a = ctx.animate(el, [{ opacity: 0, filter: 'brightness(2.2) sepia(.5)' }, { opacity: 1, filter: 'brightness(1.4) sepia(.2)', offset: 0.4 }, { opacity: 1, filter: 'none' }], { duration: o.duration, delay: o.delay, easing: 'ease-out', fill: 'backwards' });\n const b = ctx.animate(leak, [{ backgroundPosition: '100% 0', opacity: 1 }, { backgroundPosition: '-60% 0', opacity: 0 }], { duration: o.duration, delay: o.delay, easing: 'ease-in-out', fill: 'backwards' });\n const end = () => leak.remove();\n return Promise.all([a?.finished.catch(() => undefined), b?.finished.catch(() => undefined)]).then(end, end);\n },\n },\n {\n name: 'jump-cut',\n kind: 'attention',\n description: 'Two hard cuts (zoom, reframe) and back, like an edit.',\n defaults: { duration: 700 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n return ctx.animate(el, [{ transform: 'none' }, { transform: 'scale(1.18) translate(3%, -2%)', offset: 0.3 }, { transform: 'scale(1.06) translate(-4%, 2%)', offset: 0.6 }, { transform: 'none', offset: 0.9 }, { transform: 'none' }], { duration: o.duration, easing: 'steps(1, end)' })?.finished.catch(() => undefined);\n },\n },\n];\n\n/** Register film-burn and jump-cut (9.4). */\nexport function registerVideoPack(): void {\n 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@@ -28,6 +28,8 @@ var components_fxGesture = require('./fx-gesture.cjs');
28
28
  var components_fxSpatial = require('./fx-spatial.cjs');
29
29
  var components_fxCinema = require('./fx-cinema.cjs');
30
30
  var components_fxLottie = require('./fx-lottie.cjs');
31
+ var components_fxGenart = require('./fx-genart.cjs');
32
+ var components_fxVideo = require('./fx-video.cjs');
31
33
  require('../chunks/registry-BVklOepd.cjs');
32
34
  require('../chunks/base-DoRUZBy-.cjs');
33
35
  require('../chunks/generative-BHIj-NU0.cjs');
@@ -63,6 +65,8 @@ const EFFECT_PACKS = {
63
65
  spatial: components_fxSpatial.SPATIAL_FX,
64
66
  cinema: components_fxCinema.CINEMA_FX,
65
67
  lottie: components_fxLottie.LOTTIE_FX,
68
+ genart: components_fxGenart.GENART_FX,
69
+ video: components_fxVideo.VIDEO_FX,
66
70
  };
67
71
  /** Register every 6.x effect pack (idempotent). */
68
72
  function registerEffectPacks() {
@@ -93,6 +97,8 @@ function registerEffectPacks() {
93
97
  components_fxSpatial.registerSpatialPack();
94
98
  components_fxCinema.registerCinemaPack();
95
99
  components_fxLottie.registerLottiePack();
100
+ components_fxGenart.registerGenArtPack();
101
+ components_fxVideo.registerVideoPack();
96
102
  }
97
103
 
98
104
  exports.EFFECT_PACK_FORMAT = manifest.EFFECT_PACK_FORMAT;
@@ -197,6 +203,16 @@ exports.lottieToKeyframes = components_fxLottie.lottieToKeyframes;
197
203
  exports.lottieToSvg = components_fxLottie.lottieToSvg;
198
204
  exports.registerLottiePack = components_fxLottie.registerLottiePack;
199
205
  exports.riveInputs = components_fxLottie.riveInputs;
206
+ exports.GENART_FX = components_fxGenart.GENART_FX;
207
+ exports.PALETTES = components_fxGenart.PALETTES;
208
+ exports.meshGradient = components_fxGenart.meshGradient;
209
+ exports.registerGenArtPack = components_fxGenart.registerGenArtPack;
210
+ exports.seededRandom = components_fxGenart.seededRandom;
211
+ exports.VIDEO_FX = components_fxVideo.VIDEO_FX;
212
+ exports.frameSequence = components_fxVideo.frameSequence;
213
+ exports.registerVideoPack = components_fxVideo.registerVideoPack;
214
+ exports.scrollProgress = components_fxVideo.scrollProgress;
215
+ exports.scrubVideo = components_fxVideo.scrubVideo;
200
216
  exports.EFFECT_PACKS = EFFECT_PACKS;
201
217
  exports.registerEffectPacks = registerEffectPacks;
202
218
  //# sourceMappingURL=fx2.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\nimport { CYBER_FX, registerCyberPack, decodeFrame } from './cyber';\nimport { PAPER_FX, registerPaperPack, roughLine, paperRandom } from './paper';\nimport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme } from './themefx';\nimport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt } from './gesture3';\nimport { SPATIAL_FX, registerSpatialPack, yawToOffset, xrSupport } from './spatial';\nimport { CINEMA_FX, registerCinemaPack, cameraFrame, CAMERA_MOVES } from './cinema';\nimport { LOTTIE_FX, registerLottiePack, lottieToKeyframes, lottieToSvg, riveInputs } from './lottie';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, pixelSteps };\n\nexport { ORGANIC_FX, registerOrganicPack, blobRadius };\n\nexport { CYBER_FX, registerCyberPack, decodeFrame };\n\nexport { PAPER_FX, registerPaperPack, roughLine, paperRandom };\n\nexport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme };\n\nexport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt };\n\nexport { SPATIAL_FX, registerSpatialPack, yawToOffset, xrSupport };\n\nexport { CINEMA_FX, registerCinemaPack, cameraFrame, CAMERA_MOVES };\n\nexport { LOTTIE_FX, registerLottiePack, lottieToKeyframes, lottieToSvg, riveInputs };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n organic: ORGANIC_FX,\n cyber: CYBER_FX,\n paper: PAPER_FX,\n surface: SURFACE_FX,\n gesture3: GESTURE3_FX,\n spatial: SPATIAL_FX,\n cinema: CINEMA_FX,\n lottie: LOTTIE_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n registerOrganicPack();\n registerCyberPack();\n registerPaperPack();\n registerSurfacePack();\n registerGesture3Pack();\n registerSpatialPack();\n registerCinemaPack();\n registerLottiePack();\n}\n\n\n"],"names":["GPU_FX","TEXT3_FX","LIGHT_FX","DEPTH3_FX","MORPH2_FX","TRANSITIONS2_FX","WEATHER_FX","PHYSICS2_FX","FOCUS_FX","MUSIC_FX","CHART_FX","SHOP_FX","SOCIAL_FX","GAME_FX","GEO_FX","FORM_FX","AI_FX","FESTIVAL_FX","RETRO_FX","ORGANIC_FX","CYBER_FX","PAPER_FX","SURFACE_FX","GESTURE3_FX","SPATIAL_FX","CINEMA_FX","LOTTIE_FX","registerGpuPack","registerTextPack","registerLightPack","register3dPack","registerMorphPack","registerTransitionsPack","registerWeatherPack","registerPhysicsPack","registerFocusPack","registerMusicPack","registerChartPack","registerShopPack","registerSocialPack","registerGamePack","registerGeoPack","registerFormPack","registerAiPack","registerFestivalPack","registerRetroPack","registerOrganicPack","registerCyberPack","registerPaperPack","registerSurfacePack","registerGesture3Pack","registerSpatialPack","registerCinemaPack","registerLottiePack"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA2FA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAEA,uBAAM;AACX,IAAA,IAAI,EAAEC,0BAAQ;AACd,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,yBAAS;AAChB,IAAA,KAAK,EAAEC,4BAAS;AAChB,IAAA,WAAW,EAAEC,wCAAe;AAC5B,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,OAAO,EAAEC,gCAAW;AACpB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,GAAG,EAAEC,uBAAM;AACX,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,EAAE,EAAEC,qBAAK;AACT,IAAA,QAAQ,EAAEC,iCAAW;AACrB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,QAAQ,EAAEC,gCAAW;AACrB,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,MAAM,EAAEC,6BAAS;;AAGnB;SACgB,mBAAmB,GAAA;AACjC,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,gDAAuB,EAAE;AACzB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,0CAAoB,EAAE;AACtB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,yCAAoB,EAAE;AACtB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,sCAAkB,EAAE;AACtB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\nimport { CYBER_FX, registerCyberPack, decodeFrame } from './cyber';\nimport { PAPER_FX, registerPaperPack, roughLine, paperRandom } from './paper';\nimport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme } from './themefx';\nimport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt } from './gesture3';\nimport { SPATIAL_FX, registerSpatialPack, yawToOffset, xrSupport } from './spatial';\nimport { CINEMA_FX, registerCinemaPack, cameraFrame, CAMERA_MOVES } from './cinema';\nimport { LOTTIE_FX, registerLottiePack, lottieToKeyframes, lottieToSvg, riveInputs } from './lottie';\nimport { GENART_FX, registerGenArtPack, PALETTES, seededRandom, meshGradient } from './genart';\nimport { VIDEO_FX, registerVideoPack, scrollProgress, scrubVideo, frameSequence } from './video';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, pixelSteps };\n\nexport { ORGANIC_FX, registerOrganicPack, blobRadius };\n\nexport { CYBER_FX, registerCyberPack, decodeFrame };\n\nexport { PAPER_FX, registerPaperPack, roughLine, paperRandom };\n\nexport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme };\n\nexport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt };\n\nexport { SPATIAL_FX, registerSpatialPack, yawToOffset, xrSupport };\n\nexport { CINEMA_FX, registerCinemaPack, cameraFrame, CAMERA_MOVES };\n\nexport { LOTTIE_FX, registerLottiePack, lottieToKeyframes, lottieToSvg, riveInputs };\n\nexport { GENART_FX, registerGenArtPack, PALETTES, seededRandom, meshGradient };\n\nexport { VIDEO_FX, registerVideoPack, scrollProgress, scrubVideo, frameSequence };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n organic: ORGANIC_FX,\n cyber: CYBER_FX,\n paper: PAPER_FX,\n surface: SURFACE_FX,\n gesture3: GESTURE3_FX,\n spatial: SPATIAL_FX,\n cinema: CINEMA_FX,\n lottie: LOTTIE_FX,\n genart: GENART_FX,\n video: VIDEO_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n registerOrganicPack();\n registerCyberPack();\n registerPaperPack();\n registerSurfacePack();\n registerGesture3Pack();\n registerSpatialPack();\n registerCinemaPack();\n registerLottiePack();\n registerGenArtPack();\n registerVideoPack();\n}\n\n\n"],"names":["GPU_FX","TEXT3_FX","LIGHT_FX","DEPTH3_FX","MORPH2_FX","TRANSITIONS2_FX","WEATHER_FX","PHYSICS2_FX","FOCUS_FX","MUSIC_FX","CHART_FX","SHOP_FX","SOCIAL_FX","GAME_FX","GEO_FX","FORM_FX","AI_FX","FESTIVAL_FX","RETRO_FX","ORGANIC_FX","CYBER_FX","PAPER_FX","SURFACE_FX","GESTURE3_FX","SPATIAL_FX","CINEMA_FX","LOTTIE_FX","GENART_FX","VIDEO_FX","registerGpuPack","registerTextPack","registerLightPack","register3dPack","registerMorphPack","registerTransitionsPack","registerWeatherPack","registerPhysicsPack","registerFocusPack","registerMusicPack","registerChartPack","registerShopPack","registerSocialPack","registerGamePack","registerGeoPack","registerFormPack","registerAiPack","registerFestivalPack","registerRetroPack","registerOrganicPack","registerCyberPack","registerPaperPack","registerSurfacePack","registerGesture3Pack","registerSpatialPack","registerCinemaPack","registerLottiePack","registerGenArtPack","registerVideoPack"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAiGA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAEA,uBAAM;AACX,IAAA,IAAI,EAAEC,0BAAQ;AACd,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,yBAAS;AAChB,IAAA,KAAK,EAAEC,4BAAS;AAChB,IAAA,WAAW,EAAEC,wCAAe;AAC5B,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,OAAO,EAAEC,gCAAW;AACpB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,GAAG,EAAEC,uBAAM;AACX,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,EAAE,EAAEC,qBAAK;AACT,IAAA,QAAQ,EAAEC,iCAAW;AACrB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,QAAQ,EAAEC,gCAAW;AACrB,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,KAAK,EAAEC,2BAAQ;;AAGjB;SACgB,mBAAmB,GAAA;AACjC,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,gDAAuB,EAAE;AACzB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,0CAAoB,EAAE;AACtB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,yCAAoB,EAAE;AACtB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,oCAAiB,EAAE;AACrB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -847,6 +847,66 @@ declare const LOTTIE_FX: EffectDefinition[];
847
847
  /** Register lottie-play and icon-pop (9.2). */
848
848
  declare function registerLottiePack(): void;
849
849
 
850
+ /**
851
+ * 9.3 — Generative art 2.0 pack (`motionary/fx/genart`, also `motionary/components/fx-genart`):
852
+ *
853
+ * - `halftone-in` (enter) — the element prints in through a growing
854
+ * halftone dot screen, like a comic-book plate (`dot`).
855
+ * - `mesh-drift` (loop) — a seeded mesh-gradient background that slowly
856
+ * drifts (`seed`, `palette`).
857
+ * - `kaleido` (loop) — a kaleidoscopic conic overlay that turns slowly
858
+ * (`color`, `segments`).
859
+ * - `grain-flicker` (loop) — animated film grain over the element.
860
+ *
861
+ * `PALETTES`, `seededRandom(seed)`, `meshGradient(seed, palette)` (a CSS
862
+ * background string) are shared with `<usa-bg-generator>` and
863
+ * `<usa-gen-art>`. Reduced motion: halftone-in fades, loops are skipped.
864
+ */
865
+
866
+ declare const PALETTES: Record<string, string[]>;
867
+ /** Deterministic PRNG in [0, 1) (mulberry32) (9.3). */
868
+ declare function seededRandom(seed: number): () => number;
869
+ /** A seeded mesh-gradient CSS background (4 radial blobs over a base colour) (9.3). */
870
+ declare function meshGradient(seed?: number, palette?: string | string[]): string;
871
+ declare const GENART_FX: EffectDefinition[];
872
+ /** Register halftone-in, mesh-drift, kaleido and grain-flicker (9.3). */
873
+ declare function registerGenArtPack(): void;
874
+
875
+ /**
876
+ * 9.4 — Video motion (`motionary/fx/video`, also `motionary/components/fx-video`):
877
+ *
878
+ * - `scrubVideo(video, trigger?)` — scroll-driven video: `currentTime`
879
+ * follows the scroll progress of `trigger` (default the video) through the
880
+ * viewport, eased. Returns a stop function.
881
+ * - `frameSequence(canvas, { count, src | draw }, trigger?)` — an Apple-style
882
+ * image sequence scrubbed by scroll: frame `i` is the image `src(i)`
883
+ * (preloaded) or whatever `draw(ctx, i, w, h)` paints. Returns a stop.
884
+ * - `scrollProgress(el)` — 0 when `el` enters at the bottom, 1 when it leaves
885
+ * at the top.
886
+ *
887
+ * Effects: `film-burn` (enter) — a warm light leak burns across as the
888
+ * element appears; `jump-cut` (attention) — two hard cuts (zoom / reframe)
889
+ * and back, like an edit. Reduced motion: scrubbing shows the first frame,
890
+ * film-burn fades, jump-cut does nothing.
891
+ */
892
+
893
+ /** Scroll progress of `el` through the viewport: 0 entering at the bottom → 1 leaving at the top (9.4). */
894
+ declare function scrollProgress(el: Element): number;
895
+ /** Scroll-driven video: `video.currentTime` follows the scroll progress of `trigger` (9.4). */
896
+ declare function scrubVideo(video: HTMLVideoElement, trigger?: Element, opts?: {
897
+ ease?: number;
898
+ }): () => void;
899
+ interface FrameSequenceSource {
900
+ count: number;
901
+ src?: (i: number) => string;
902
+ draw?: (ctx: CanvasRenderingContext2D, i: number, w: number, h: number) => void;
903
+ }
904
+ /** Image-sequence scrubbing on a canvas (preloads `src(i)`, or paints with `draw`) (9.4). */
905
+ declare function frameSequence(canvas: HTMLCanvasElement, seq: FrameSequenceSource, trigger?: Element): () => void;
906
+ declare const VIDEO_FX: EffectDefinition[];
907
+ /** Register film-burn and jump-cut (9.4). */
908
+ declare function registerVideoPack(): void;
909
+
850
910
  /**
851
911
  * 5.5 — generative backgrounds on Canvas 2D, registered through
852
912
  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -956,5 +1016,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
956
1016
  /** Register every 6.x effect pack (idempotent). */
957
1017
  declare function registerEffectPacks(): void;
958
1018
 
959
- export { AI_FX, CAMERA_MOVES, CHART_FX, CINEMA_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GESTURE3_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, LOTTIE_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, SURFACE_THEMES, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, applySurfaceTheme, arcPath, blobRadius, cameraFrame, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, lottieToKeyframes, lottieToSvg, musicSample, orientationToTilt, packManifest, pageTransition, paperRandom, parseFigure, pinchAngle, pinchScale, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCinemaPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerLottiePack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack, riveInputs, roughLine, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule, xrSupport, yawToOffset };
1019
+ export { AI_FX, CAMERA_MOVES, CHART_FX, CINEMA_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GENART_FX, GEO_FX, GESTURE3_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, LOTTIE_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PALETTES, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, SURFACE_THEMES, TEXT3_FX, TRANSITIONS2_FX, VIDEO_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, applySurfaceTheme, arcPath, blobRadius, cameraFrame, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, frameSequence, glslToWgsl, loadEffectPack, lottieToKeyframes, lottieToSvg, meshGradient, musicSample, orientationToTilt, packManifest, pageTransition, paperRandom, parseFigure, pinchAngle, pinchScale, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCinemaPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGenArtPack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerLottiePack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerVideoPack, registerWeatherPack, riveInputs, roughLine, routeLength, samplePath, scrollProgress, scrubVideo, seededRandom, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule, xrSupport, yawToOffset };
960
1020
  export type { EffectPackManifest, ShaderSpec };
@@ -847,6 +847,66 @@ declare const LOTTIE_FX: EffectDefinition[];
847
847
  /** Register lottie-play and icon-pop (9.2). */
848
848
  declare function registerLottiePack(): void;
849
849
 
850
+ /**
851
+ * 9.3 — Generative art 2.0 pack (`motionary/fx/genart`, also `motionary/components/fx-genart`):
852
+ *
853
+ * - `halftone-in` (enter) — the element prints in through a growing
854
+ * halftone dot screen, like a comic-book plate (`dot`).
855
+ * - `mesh-drift` (loop) — a seeded mesh-gradient background that slowly
856
+ * drifts (`seed`, `palette`).
857
+ * - `kaleido` (loop) — a kaleidoscopic conic overlay that turns slowly
858
+ * (`color`, `segments`).
859
+ * - `grain-flicker` (loop) — animated film grain over the element.
860
+ *
861
+ * `PALETTES`, `seededRandom(seed)`, `meshGradient(seed, palette)` (a CSS
862
+ * background string) are shared with `<usa-bg-generator>` and
863
+ * `<usa-gen-art>`. Reduced motion: halftone-in fades, loops are skipped.
864
+ */
865
+
866
+ declare const PALETTES: Record<string, string[]>;
867
+ /** Deterministic PRNG in [0, 1) (mulberry32) (9.3). */
868
+ declare function seededRandom(seed: number): () => number;
869
+ /** A seeded mesh-gradient CSS background (4 radial blobs over a base colour) (9.3). */
870
+ declare function meshGradient(seed?: number, palette?: string | string[]): string;
871
+ declare const GENART_FX: EffectDefinition[];
872
+ /** Register halftone-in, mesh-drift, kaleido and grain-flicker (9.3). */
873
+ declare function registerGenArtPack(): void;
874
+
875
+ /**
876
+ * 9.4 — Video motion (`motionary/fx/video`, also `motionary/components/fx-video`):
877
+ *
878
+ * - `scrubVideo(video, trigger?)` — scroll-driven video: `currentTime`
879
+ * follows the scroll progress of `trigger` (default the video) through the
880
+ * viewport, eased. Returns a stop function.
881
+ * - `frameSequence(canvas, { count, src | draw }, trigger?)` — an Apple-style
882
+ * image sequence scrubbed by scroll: frame `i` is the image `src(i)`
883
+ * (preloaded) or whatever `draw(ctx, i, w, h)` paints. Returns a stop.
884
+ * - `scrollProgress(el)` — 0 when `el` enters at the bottom, 1 when it leaves
885
+ * at the top.
886
+ *
887
+ * Effects: `film-burn` (enter) — a warm light leak burns across as the
888
+ * element appears; `jump-cut` (attention) — two hard cuts (zoom / reframe)
889
+ * and back, like an edit. Reduced motion: scrubbing shows the first frame,
890
+ * film-burn fades, jump-cut does nothing.
891
+ */
892
+
893
+ /** Scroll progress of `el` through the viewport: 0 entering at the bottom → 1 leaving at the top (9.4). */
894
+ declare function scrollProgress(el: Element): number;
895
+ /** Scroll-driven video: `video.currentTime` follows the scroll progress of `trigger` (9.4). */
896
+ declare function scrubVideo(video: HTMLVideoElement, trigger?: Element, opts?: {
897
+ ease?: number;
898
+ }): () => void;
899
+ interface FrameSequenceSource {
900
+ count: number;
901
+ src?: (i: number) => string;
902
+ draw?: (ctx: CanvasRenderingContext2D, i: number, w: number, h: number) => void;
903
+ }
904
+ /** Image-sequence scrubbing on a canvas (preloads `src(i)`, or paints with `draw`) (9.4). */
905
+ declare function frameSequence(canvas: HTMLCanvasElement, seq: FrameSequenceSource, trigger?: Element): () => void;
906
+ declare const VIDEO_FX: EffectDefinition[];
907
+ /** Register film-burn and jump-cut (9.4). */
908
+ declare function registerVideoPack(): void;
909
+
850
910
  /**
851
911
  * 5.5 — generative backgrounds on Canvas 2D, registered through
852
912
  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -956,5 +1016,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
956
1016
  /** Register every 6.x effect pack (idempotent). */
957
1017
  declare function registerEffectPacks(): void;
958
1018
 
959
- export { AI_FX, CAMERA_MOVES, CHART_FX, CINEMA_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GESTURE3_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, LOTTIE_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, SURFACE_THEMES, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, applySurfaceTheme, arcPath, blobRadius, cameraFrame, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, lottieToKeyframes, lottieToSvg, musicSample, orientationToTilt, packManifest, pageTransition, paperRandom, parseFigure, pinchAngle, pinchScale, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCinemaPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerLottiePack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack, riveInputs, roughLine, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule, xrSupport, yawToOffset };
1019
+ export { AI_FX, CAMERA_MOVES, CHART_FX, CINEMA_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GENART_FX, GEO_FX, GESTURE3_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, LOTTIE_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PALETTES, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, SURFACE_THEMES, TEXT3_FX, TRANSITIONS2_FX, VIDEO_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, applySurfaceTheme, arcPath, blobRadius, cameraFrame, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, frameSequence, glslToWgsl, loadEffectPack, lottieToKeyframes, lottieToSvg, meshGradient, musicSample, orientationToTilt, packManifest, pageTransition, paperRandom, parseFigure, pinchAngle, pinchScale, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCinemaPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGenArtPack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerLottiePack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerVideoPack, registerWeatherPack, riveInputs, roughLine, routeLength, samplePath, scrollProgress, scrubVideo, seededRandom, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule, xrSupport, yawToOffset };
960
1020
  export type { EffectPackManifest, ShaderSpec };
@@ -51,6 +51,10 @@ import { CINEMA_FX, registerCinemaPack } from './fx-cinema.js';
51
51
  export { CAMERA_MOVES, cameraFrame } from './fx-cinema.js';
52
52
  import { LOTTIE_FX, registerLottiePack } from './fx-lottie.js';
53
53
  export { lottieToKeyframes, lottieToSvg, riveInputs } from './fx-lottie.js';
54
+ import { GENART_FX, registerGenArtPack } from './fx-genart.js';
55
+ export { PALETTES, meshGradient, seededRandom } from './fx-genart.js';
56
+ import { VIDEO_FX, registerVideoPack } from './fx-video.js';
57
+ export { frameSequence, scrollProgress, scrubVideo } from './fx-video.js';
54
58
  import '../chunks/registry-CnO7ZVPK.js';
55
59
  import '../chunks/base-CLuqlLfG.js';
56
60
  import '../chunks/generative-2LhxG5BJ.js';
@@ -86,6 +90,8 @@ const EFFECT_PACKS = {
86
90
  spatial: SPATIAL_FX,
87
91
  cinema: CINEMA_FX,
88
92
  lottie: LOTTIE_FX,
93
+ genart: GENART_FX,
94
+ video: VIDEO_FX,
89
95
  };
90
96
  /** Register every 6.x effect pack (idempotent). */
91
97
  function registerEffectPacks() {
@@ -116,7 +122,9 @@ function registerEffectPacks() {
116
122
  registerSpatialPack();
117
123
  registerCinemaPack();
118
124
  registerLottiePack();
125
+ registerGenArtPack();
126
+ registerVideoPack();
119
127
  }
120
128
 
121
- export { AI_FX, CHART_FX, CINEMA_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GESTURE3_FX, GPU_FX, LIGHT_FX, LOTTIE_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerAiPack, registerChartPack, registerCinemaPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerLottiePack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack };
129
+ export { AI_FX, CHART_FX, CINEMA_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GENART_FX, GEO_FX, GESTURE3_FX, GPU_FX, LIGHT_FX, LOTTIE_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, TEXT3_FX, TRANSITIONS2_FX, VIDEO_FX, WEATHER_FX, register3dPack, registerAiPack, registerChartPack, registerCinemaPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGenArtPack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerLottiePack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerVideoPack, registerWeatherPack };
122
130
  //# sourceMappingURL=fx2.js.map