use-scroll-animate 9.2.0 → 9.3.0

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package/CHANGELOG.md CHANGED
@@ -7,6 +7,18 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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  ## [Unreleased]
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+ ## [9.3.0] - 2026-10-09
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+
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+ ### Added
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+ - **2 new components (9.3)** in `motionary/components/widgets`:
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+ - `<usa-gen-art>` — seeded generative artwork on a canvas: `art` = `flow` (flow field) · `circles` (circle packing) · `truchet` (quarter-arc tiles) · `waves` (layered ridges), `seed`, `palette`, `label`; draws itself in on screen; click / Enter re-seeds; `generate(seed?)`, `toDataURL()`, `seed`; `usa:generate` { seed }.
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+ - `<usa-bg-generator>` — background generator: palette + style (`mesh`, `grain`, `stripes`, `dots`) + shuffle, live preview with a cross-fade, copy the CSS; `css`, `shuffle()`, `copy()`; `usa:change` { css, seed }; `backgroundCss()`.
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+ - **Generative art 2.0 pack — `motionary/fx/genart`** (= `motionary/components/fx-genart`, `registerGenArtPack()`, also in `registerEffectPacks()` and the marketplace): `halftone-in` (enter), `mesh-drift` (loop), `kaleido` (loop), `grain-flicker` (loop). `PALETTES`, `seededRandom()`, `meshGradient()`.
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+ - Showcase: 4 new gallery cards with copyable code, live demos and live Store thumbnails.
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+
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+ ### Accessibility
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+ - `<usa-gen-art>` is a focusable `img` whose label names the art style and seed (updated on re-seed). `<usa-bg-generator>` is a labelled `group` of real `<select>`s and buttons; the preview is `aria-hidden` and the CSS is shown as text. Reduced motion: artwork is drawn at once, no cross-fade, `halftone-in` fades, the loops are skipped.
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+
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  ## [9.2.0] - 2026-10-09
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  ### Added
@@ -0,0 +1,137 @@
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+ 'use strict';
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+
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+ var registry = require('../chunks/registry-BVklOepd.cjs');
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+ require('../chunks/base-DoRUZBy-.cjs');
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+
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+ const PALETTES = {
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+ sunset: ['#ff6b6b', '#feca57', '#ff9ff3', '#5f27cd', '#1dd1a1'],
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+ ocean: ['#0abde3', '#48dbfb', '#c8d6e5', '#10ac84', '#222f3e'],
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+ forest: ['#2d6a4f', '#52b788', '#95d5b2', '#d8f3dc', '#081c15'],
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+ candy: ['#f72585', '#b5179e', '#7209b7', '#4361ee', '#4cc9f0'],
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+ mono: ['#111827', '#374151', '#6b7280', '#d1d5db', '#f9fafb'],
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+ };
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+ /** Deterministic PRNG in [0, 1) (mulberry32) (9.3). */
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+ function seededRandom(seed) {
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+ let a = (Math.floor(Math.abs(seed) * 1e3) >>> 0) || 1;
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+ return () => {
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+ a = (a + 0x6d2b79f5) >>> 0;
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+ let t = a;
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+ t = Math.imul(t ^ (t >>> 15), t | 1);
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+ t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
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+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
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+ };
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+ }
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+ /** A seeded mesh-gradient CSS background (4 radial blobs over a base colour) (9.3). */
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+ function meshGradient(seed = 1, palette = 'sunset') {
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+ const pal = Array.isArray(palette) ? palette : PALETTES[palette] || PALETTES.sunset;
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+ const r = seededRandom(seed);
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+ const blobs = [0, 1, 2, 3].map((i) => `radial-gradient(at ${Math.round(r() * 100)}% ${Math.round(r() * 100)}%, ${pal[(i + 1) % pal.length]} 0px, transparent ${45 + Math.round(r() * 20)}%)`);
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+ return `${blobs.join(', ')}, ${pal[0]}`;
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+ }
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+ const overlay = (el, ctx) => {
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+ if (getComputedStyle(el).position === 'static') {
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+ const prev = el.style.position;
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+ el.style.position = 'relative';
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+ ctx.onCleanup(() => (el.style.position = prev));
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+ }
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+ const o = document.createElement('span');
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+ o.setAttribute('aria-hidden', 'true');
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+ Object.assign(o.style, { position: 'absolute', inset: '0', pointerEvents: 'none', borderRadius: 'inherit', overflow: 'hidden' });
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+ el.appendChild(o);
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+ ctx.onCleanup(() => o.remove());
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+ return o;
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+ };
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+ const GRAIN = "url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='2' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)' opacity='.55'/%3E%3C/svg%3E\")";
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+ const GENART_FX = [
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+ {
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+ name: 'halftone-in',
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+ kind: 'enter',
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+ description: 'The element prints in through a growing halftone dot screen (`dot` px).',
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+ defaults: { dot: 10, duration: 1100 },
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+ run: (el, o, ctx) => {
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+ if (ctx.reduced)
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+ return ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 300 })?.finished.catch(() => undefined);
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+ const d = Math.max(4, Math.min(40, Number(o.dot) || 10));
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+ const m = (r) => `radial-gradient(circle, #000 ${r}px, transparent ${r + 0.5}px) 0 0 / ${d}px ${d}px`;
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+ const prev = [el.style.maskImage, el.style.webkitMaskImage];
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+ ctx.onCleanup(() => {
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+ el.style.maskImage = prev[0];
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+ el.style.webkitMaskImage = prev[1];
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+ });
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+ const a = ctx.animate(el, [0, 0.15, 0.3, 0.45, 0.6, 0.75].map((f, i, all) => ({ mask: m(f * d), WebkitMask: m(f * d), offset: i / all.length })).concat([{ mask: m(d), WebkitMask: m(d), offset: 1 }]), { duration: o.duration, delay: o.delay, easing: 'steps(6, end)', fill: 'backwards' });
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+ return a?.finished.catch(() => undefined);
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+ },
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+ },
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+ {
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+ name: 'mesh-drift',
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+ kind: 'loop',
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+ description: 'A seeded mesh-gradient background that slowly drifts (`seed`, `palette`).',
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+ defaults: { seed: 3, palette: 'sunset', duration: 14000 },
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+ run: (el, o, ctx) => {
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+ if (ctx.reduced)
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+ return;
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+ const ov = overlay(el, ctx);
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+ ov.style.zIndex = '-1';
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+ ov.style.background = meshGradient(Number(o.seed) || 3, o.palette);
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+ ov.style.backgroundSize = '200% 200%';
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+ if (getComputedStyle(el).isolation !== 'isolate') {
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+ const prev = el.style.isolation;
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+ el.style.isolation = 'isolate';
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+ ctx.onCleanup(() => (el.style.isolation = prev));
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+ }
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+ const a = ctx.animate(ov, [{ backgroundPosition: '0% 0%', filter: 'hue-rotate(0deg)' }, { backgroundPosition: '100% 60%', filter: 'hue-rotate(25deg)' }, { backgroundPosition: '0% 0%', filter: 'hue-rotate(0deg)' }], { duration: o.duration, iterations: Infinity, easing: 'ease-in-out' });
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+ return () => {
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+ a?.cancel();
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+ ov.remove();
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+ };
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+ },
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+ },
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+ {
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+ name: 'kaleido',
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+ kind: 'loop',
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+ description: 'A kaleidoscopic conic overlay that turns slowly (`color`, `segments`).',
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+ defaults: { color: 'rgba(255,255,255,.35)', segments: 12, duration: 12000 },
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+ run: (el, o, ctx) => {
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+ if (ctx.reduced)
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+ return;
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+ const ov = overlay(el, ctx);
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+ const n = Math.max(4, Math.min(36, Math.round(Number(o.segments) || 12)));
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+ const inner = document.createElement('i');
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+ Object.assign(inner.style, { position: 'absolute', left: '-50%', top: '-50%', width: '200%', height: '200%', background: `repeating-conic-gradient(${o.color} 0 ${180 / n}deg, transparent ${180 / n}deg ${360 / n}deg)`, mixBlendMode: 'overlay' });
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+ ov.appendChild(inner);
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+ const a = ctx.animate(inner, [{ transform: 'rotate(0)' }, { transform: 'rotate(360deg)' }], { duration: o.duration, iterations: Infinity, easing: 'linear' });
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+ return () => {
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+ a?.cancel();
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+ ov.remove();
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+ };
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+ },
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+ },
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+ {
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+ name: 'grain-flicker',
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+ kind: 'loop',
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+ description: 'Animated film grain over the element (`opacity`).',
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+ defaults: { opacity: 0.25 },
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+ run: (el, o, ctx) => {
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+ if (ctx.reduced)
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+ return;
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+ const ov = overlay(el, ctx);
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+ Object.assign(ov.style, { backgroundImage: GRAIN, opacity: String(o.opacity), mixBlendMode: 'overlay' });
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+ const a = ctx.animate(ov, [0, 1, 2, 3, 4, 5].map((i) => ({ backgroundPosition: `${(i * 37) % 160}px ${(i * 71) % 160}px` })), { duration: 600, iterations: Infinity, easing: 'steps(6, end)' });
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+ return () => {
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+ a?.cancel();
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+ ov.remove();
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+ };
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+ },
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+ },
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+ ];
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+ /** Register halftone-in, mesh-drift, kaleido and grain-flicker (9.3). */
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+ function registerGenArtPack() {
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+ registry.registerEffects(GENART_FX);
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+ }
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+
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+ exports.GENART_FX = GENART_FX;
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+ exports.PALETTES = PALETTES;
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+ exports.meshGradient = meshGradient;
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+ exports.registerGenArtPack = registerGenArtPack;
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+ exports.seededRandom = seededRandom;
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+ //# sourceMappingURL=fx-genart.cjs.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"fx-genart.cjs","sources":["../../src/components/fx2/genart.ts"],"sourcesContent":["/**\n * 9.3 — Generative art 2.0 pack (`motionary/fx/genart`, also `motionary/components/fx-genart`):\n *\n * - `halftone-in` (enter) — the element prints in through a growing\n * halftone dot screen, like a comic-book plate (`dot`).\n * - `mesh-drift` (loop) — a seeded mesh-gradient background that slowly\n * drifts (`seed`, `palette`).\n * - `kaleido` (loop) — a kaleidoscopic conic overlay that turns slowly\n * (`color`, `segments`).\n * - `grain-flicker` (loop) — animated film grain over the element.\n *\n * `PALETTES`, `seededRandom(seed)`, `meshGradient(seed, palette)` (a CSS\n * background string) are shared with `<usa-bg-generator>` and\n * `<usa-gen-art>`. Reduced motion: halftone-in fades, loops are skipped.\n */\nimport type { EffectContext, EffectDefinition } from '../fx/registry';\nimport { registerEffects } from '../fx/registry';\n\nexport const PALETTES: Record<string, string[]> = {\n sunset: ['#ff6b6b', '#feca57', '#ff9ff3', '#5f27cd', '#1dd1a1'],\n ocean: ['#0abde3', '#48dbfb', '#c8d6e5', '#10ac84', '#222f3e'],\n forest: ['#2d6a4f', '#52b788', '#95d5b2', '#d8f3dc', '#081c15'],\n candy: ['#f72585', '#b5179e', '#7209b7', '#4361ee', '#4cc9f0'],\n mono: ['#111827', '#374151', '#6b7280', '#d1d5db', '#f9fafb'],\n};\n\n/** Deterministic PRNG in [0, 1) (mulberry32) (9.3). */\nexport function seededRandom(seed: number): () => number {\n let a = (Math.floor(Math.abs(seed) * 1e3) >>> 0) || 1;\n return () => {\n a = (a + 0x6d2b79f5) >>> 0;\n let t = a;\n t = Math.imul(t ^ (t >>> 15), t | 1);\n t ^= t + Math.imul(t ^ (t >>> 7), t | 61);\n return ((t ^ (t >>> 14)) >>> 0) / 4294967296;\n };\n}\n\n/** A seeded mesh-gradient CSS background (4 radial blobs over a base colour) (9.3). */\nexport function meshGradient(seed = 1, palette: string | string[] = 'sunset'): string {\n const pal = Array.isArray(palette) ? palette : PALETTES[palette] || PALETTES.sunset;\n const r = seededRandom(seed);\n const blobs = [0, 1, 2, 3].map((i) => `radial-gradient(at ${Math.round(r() * 100)}% ${Math.round(r() * 100)}%, ${pal[(i + 1) % pal.length]} 0px, transparent ${45 + Math.round(r() * 20)}%)`);\n return `${blobs.join(', ')}, ${pal[0]}`;\n}\n\nconst overlay = (el: HTMLElement, ctx: EffectContext) => {\n if (getComputedStyle(el).position === 'static') {\n const prev = el.style.position;\n el.style.position = 'relative';\n ctx.onCleanup(() => (el.style.position = prev));\n }\n const o = document.createElement('span');\n o.setAttribute('aria-hidden', 'true');\n Object.assign(o.style, { position: 'absolute', inset: '0', pointerEvents: 'none', borderRadius: 'inherit', overflow: 'hidden' });\n el.appendChild(o);\n ctx.onCleanup(() => o.remove());\n return o;\n};\nconst GRAIN = \"url(\\\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='2' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)' opacity='.55'/%3E%3C/svg%3E\\\")\";\n\nexport const GENART_FX: EffectDefinition[] = [\n {\n name: 'halftone-in',\n kind: 'enter',\n description: 'The element prints in through a growing halftone dot screen (`dot` px).',\n defaults: { dot: 10, duration: 1100 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 300 })?.finished.catch(() => undefined);\n const d = Math.max(4, Math.min(40, Number(o.dot) || 10));\n const m = (r: number) => `radial-gradient(circle, #000 ${r}px, transparent ${r + 0.5}px) 0 0 / ${d}px ${d}px`;\n const prev = [el.style.maskImage, (el.style as any).webkitMaskImage];\n ctx.onCleanup(() => {\n el.style.maskImage = prev[0];\n (el.style as any).webkitMaskImage = prev[1];\n });\n const a = ctx.animate(el, [0, 0.15, 0.3, 0.45, 0.6, 0.75].map((f, i, all) => ({ mask: m(f * d), WebkitMask: m(f * d), offset: i / all.length })).concat([{ mask: m(d), WebkitMask: m(d), offset: 1 } as any]) as Keyframe[], { duration: o.duration, delay: o.delay, easing: 'steps(6, end)', fill: 'backwards' });\n return a?.finished.catch(() => undefined);\n },\n },\n {\n name: 'mesh-drift',\n kind: 'loop',\n description: 'A seeded mesh-gradient background that slowly drifts (`seed`, `palette`).',\n defaults: { seed: 3, palette: 'sunset', duration: 14000 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n const ov = overlay(el, ctx);\n ov.style.zIndex = '-1';\n ov.style.background = meshGradient(Number(o.seed) || 3, o.palette);\n ov.style.backgroundSize = '200% 200%';\n if (getComputedStyle(el).isolation !== 'isolate') {\n const prev = el.style.isolation;\n el.style.isolation = 'isolate';\n ctx.onCleanup(() => (el.style.isolation = prev));\n }\n const a = ctx.animate(ov, [{ backgroundPosition: '0% 0%', filter: 'hue-rotate(0deg)' }, { backgroundPosition: '100% 60%', filter: 'hue-rotate(25deg)' }, { backgroundPosition: '0% 0%', filter: 'hue-rotate(0deg)' }], { duration: o.duration, iterations: Infinity, easing: 'ease-in-out' });\n return () => {\n a?.cancel();\n ov.remove();\n };\n },\n },\n {\n name: 'kaleido',\n kind: 'loop',\n description: 'A kaleidoscopic conic overlay that turns slowly (`color`, `segments`).',\n defaults: { color: 'rgba(255,255,255,.35)', segments: 12, duration: 12000 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n const ov = overlay(el, ctx);\n const n = Math.max(4, Math.min(36, Math.round(Number(o.segments) || 12)));\n const inner = document.createElement('i');\n Object.assign(inner.style, { position: 'absolute', left: '-50%', top: '-50%', width: '200%', height: '200%', background: `repeating-conic-gradient(${o.color} 0 ${180 / n}deg, transparent ${180 / n}deg ${360 / n}deg)`, mixBlendMode: 'overlay' });\n ov.appendChild(inner);\n const a = ctx.animate(inner, [{ transform: 'rotate(0)' }, { transform: 'rotate(360deg)' }], { duration: o.duration, iterations: Infinity, easing: 'linear' });\n return () => {\n a?.cancel();\n ov.remove();\n };\n },\n },\n {\n name: 'grain-flicker',\n kind: 'loop',\n description: 'Animated film grain over the element (`opacity`).',\n defaults: { opacity: 0.25 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n const ov = overlay(el, ctx);\n Object.assign(ov.style, { backgroundImage: GRAIN, opacity: String(o.opacity), mixBlendMode: 'overlay' });\n const a = ctx.animate(ov, [0, 1, 2, 3, 4, 5].map((i) => ({ backgroundPosition: `${(i * 37) % 160}px ${(i * 71) % 160}px` })), { duration: 600, iterations: Infinity, easing: 'steps(6, end)' });\n return () => {\n a?.cancel();\n ov.remove();\n };\n },\n },\n];\n\n/** Register halftone-in, mesh-drift, kaleido and grain-flicker (9.3). */\nexport function registerGenArtPack(): void {\n 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@@ -0,0 +1,69 @@
1
+ type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
2
+ type Cleanup = () => void;
3
+
4
+ /**
5
+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
6
+ * yours) is a plain object registered once and played the same way:
7
+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
8
+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
9
+ * already applies reduced motion, motion sensitivity, intensity and the
10
+ * animation budget.
11
+ */
12
+
13
+ declare const EFFECT_KINDS: readonly ["enter", "exit", "attention", "click", "hover", "card", "loop", "page", "background", "text", "cursor", "scroll"];
14
+ type EffectKind = (typeof EFFECT_KINDS)[number];
15
+ interface EffectContext {
16
+ /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */
17
+ readonly reduced: boolean;
18
+ readonly sensitivity: MotionSensitivity;
19
+ /** The triggering event (pointer position for click effects), if any. */
20
+ readonly event?: Event;
21
+ /** `el.animate()` with the library's motion rules (may return `null`). */
22
+ animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;
23
+ /** Register teardown for long-running effects (loops, listeners). */
24
+ onCleanup(fn: Cleanup): void;
25
+ }
26
+ interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {
27
+ /** Unique, kebab-case. */
28
+ name: string;
29
+ kind: EffectKind;
30
+ /** One line for docs and the gallery. */
31
+ description?: string;
32
+ /** Option defaults (merged under the caller's options). */
33
+ defaults?: Partial<O>;
34
+ /**
35
+ * Under reduced motion: `'skip'` (do nothing — default for loop, background
36
+ * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the
37
+ * effect degrades itself — default for everything else).
38
+ */
39
+ reduced?: 'skip' | 'run';
40
+ /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */
41
+ run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;
42
+ }
43
+
44
+ /**
45
+ * 9.3 — Generative art 2.0 pack (`motionary/fx/genart`, also `motionary/components/fx-genart`):
46
+ *
47
+ * - `halftone-in` (enter) — the element prints in through a growing
48
+ * halftone dot screen, like a comic-book plate (`dot`).
49
+ * - `mesh-drift` (loop) — a seeded mesh-gradient background that slowly
50
+ * drifts (`seed`, `palette`).
51
+ * - `kaleido` (loop) — a kaleidoscopic conic overlay that turns slowly
52
+ * (`color`, `segments`).
53
+ * - `grain-flicker` (loop) — animated film grain over the element.
54
+ *
55
+ * `PALETTES`, `seededRandom(seed)`, `meshGradient(seed, palette)` (a CSS
56
+ * background string) are shared with `<usa-bg-generator>` and
57
+ * `<usa-gen-art>`. Reduced motion: halftone-in fades, loops are skipped.
58
+ */
59
+
60
+ declare const PALETTES: Record<string, string[]>;
61
+ /** Deterministic PRNG in [0, 1) (mulberry32) (9.3). */
62
+ declare function seededRandom(seed: number): () => number;
63
+ /** A seeded mesh-gradient CSS background (4 radial blobs over a base colour) (9.3). */
64
+ declare function meshGradient(seed?: number, palette?: string | string[]): string;
65
+ declare const GENART_FX: EffectDefinition[];
66
+ /** Register halftone-in, mesh-drift, kaleido and grain-flicker (9.3). */
67
+ declare function registerGenArtPack(): void;
68
+
69
+ export { GENART_FX, PALETTES, meshGradient, registerGenArtPack, seededRandom };
@@ -0,0 +1,69 @@
1
+ type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
2
+ type Cleanup = () => void;
3
+
4
+ /**
5
+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
6
+ * yours) is a plain object registered once and played the same way:
7
+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
8
+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
9
+ * already applies reduced motion, motion sensitivity, intensity and the
10
+ * animation budget.
11
+ */
12
+
13
+ declare const EFFECT_KINDS: readonly ["enter", "exit", "attention", "click", "hover", "card", "loop", "page", "background", "text", "cursor", "scroll"];
14
+ type EffectKind = (typeof EFFECT_KINDS)[number];
15
+ interface EffectContext {
16
+ /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */
17
+ readonly reduced: boolean;
18
+ readonly sensitivity: MotionSensitivity;
19
+ /** The triggering event (pointer position for click effects), if any. */
20
+ readonly event?: Event;
21
+ /** `el.animate()` with the library's motion rules (may return `null`). */
22
+ animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;
23
+ /** Register teardown for long-running effects (loops, listeners). */
24
+ onCleanup(fn: Cleanup): void;
25
+ }
26
+ interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {
27
+ /** Unique, kebab-case. */
28
+ name: string;
29
+ kind: EffectKind;
30
+ /** One line for docs and the gallery. */
31
+ description?: string;
32
+ /** Option defaults (merged under the caller's options). */
33
+ defaults?: Partial<O>;
34
+ /**
35
+ * Under reduced motion: `'skip'` (do nothing — default for loop, background
36
+ * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the
37
+ * effect degrades itself — default for everything else).
38
+ */
39
+ reduced?: 'skip' | 'run';
40
+ /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */
41
+ run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;
42
+ }
43
+
44
+ /**
45
+ * 9.3 — Generative art 2.0 pack (`motionary/fx/genart`, also `motionary/components/fx-genart`):
46
+ *
47
+ * - `halftone-in` (enter) — the element prints in through a growing
48
+ * halftone dot screen, like a comic-book plate (`dot`).
49
+ * - `mesh-drift` (loop) — a seeded mesh-gradient background that slowly
50
+ * drifts (`seed`, `palette`).
51
+ * - `kaleido` (loop) — a kaleidoscopic conic overlay that turns slowly
52
+ * (`color`, `segments`).
53
+ * - `grain-flicker` (loop) — animated film grain over the element.
54
+ *
55
+ * `PALETTES`, `seededRandom(seed)`, `meshGradient(seed, palette)` (a CSS
56
+ * background string) are shared with `<usa-bg-generator>` and
57
+ * `<usa-gen-art>`. Reduced motion: halftone-in fades, loops are skipped.
58
+ */
59
+
60
+ declare const PALETTES: Record<string, string[]>;
61
+ /** Deterministic PRNG in [0, 1) (mulberry32) (9.3). */
62
+ declare function seededRandom(seed: number): () => number;
63
+ /** A seeded mesh-gradient CSS background (4 radial blobs over a base colour) (9.3). */
64
+ declare function meshGradient(seed?: number, palette?: string | string[]): string;
65
+ declare const GENART_FX: EffectDefinition[];
66
+ /** Register halftone-in, mesh-drift, kaleido and grain-flicker (9.3). */
67
+ declare function registerGenArtPack(): void;
68
+
69
+ export { GENART_FX, PALETTES, meshGradient, registerGenArtPack, seededRandom };
@@ -0,0 +1,131 @@
1
+ import { registerEffects } from '../chunks/registry-CnO7ZVPK.js';
2
+ import '../chunks/base-CLuqlLfG.js';
3
+
4
+ const PALETTES = {
5
+ sunset: ['#ff6b6b', '#feca57', '#ff9ff3', '#5f27cd', '#1dd1a1'],
6
+ ocean: ['#0abde3', '#48dbfb', '#c8d6e5', '#10ac84', '#222f3e'],
7
+ forest: ['#2d6a4f', '#52b788', '#95d5b2', '#d8f3dc', '#081c15'],
8
+ candy: ['#f72585', '#b5179e', '#7209b7', '#4361ee', '#4cc9f0'],
9
+ mono: ['#111827', '#374151', '#6b7280', '#d1d5db', '#f9fafb'],
10
+ };
11
+ /** Deterministic PRNG in [0, 1) (mulberry32) (9.3). */
12
+ function seededRandom(seed) {
13
+ let a = (Math.floor(Math.abs(seed) * 1e3) >>> 0) || 1;
14
+ return () => {
15
+ a = (a + 0x6d2b79f5) >>> 0;
16
+ let t = a;
17
+ t = Math.imul(t ^ (t >>> 15), t | 1);
18
+ t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
19
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
20
+ };
21
+ }
22
+ /** A seeded mesh-gradient CSS background (4 radial blobs over a base colour) (9.3). */
23
+ function meshGradient(seed = 1, palette = 'sunset') {
24
+ const pal = Array.isArray(palette) ? palette : PALETTES[palette] || PALETTES.sunset;
25
+ const r = seededRandom(seed);
26
+ const blobs = [0, 1, 2, 3].map((i) => `radial-gradient(at ${Math.round(r() * 100)}% ${Math.round(r() * 100)}%, ${pal[(i + 1) % pal.length]} 0px, transparent ${45 + Math.round(r() * 20)}%)`);
27
+ return `${blobs.join(', ')}, ${pal[0]}`;
28
+ }
29
+ const overlay = (el, ctx) => {
30
+ if (getComputedStyle(el).position === 'static') {
31
+ const prev = el.style.position;
32
+ el.style.position = 'relative';
33
+ ctx.onCleanup(() => (el.style.position = prev));
34
+ }
35
+ const o = document.createElement('span');
36
+ o.setAttribute('aria-hidden', 'true');
37
+ Object.assign(o.style, { position: 'absolute', inset: '0', pointerEvents: 'none', borderRadius: 'inherit', overflow: 'hidden' });
38
+ el.appendChild(o);
39
+ ctx.onCleanup(() => o.remove());
40
+ return o;
41
+ };
42
+ const GRAIN = "url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='2' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)' opacity='.55'/%3E%3C/svg%3E\")";
43
+ const GENART_FX = [
44
+ {
45
+ name: 'halftone-in',
46
+ kind: 'enter',
47
+ description: 'The element prints in through a growing halftone dot screen (`dot` px).',
48
+ defaults: { dot: 10, duration: 1100 },
49
+ run: (el, o, ctx) => {
50
+ if (ctx.reduced)
51
+ return ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 300 })?.finished.catch(() => undefined);
52
+ const d = Math.max(4, Math.min(40, Number(o.dot) || 10));
53
+ const m = (r) => `radial-gradient(circle, #000 ${r}px, transparent ${r + 0.5}px) 0 0 / ${d}px ${d}px`;
54
+ const prev = [el.style.maskImage, el.style.webkitMaskImage];
55
+ ctx.onCleanup(() => {
56
+ el.style.maskImage = prev[0];
57
+ el.style.webkitMaskImage = prev[1];
58
+ });
59
+ const a = ctx.animate(el, [0, 0.15, 0.3, 0.45, 0.6, 0.75].map((f, i, all) => ({ mask: m(f * d), WebkitMask: m(f * d), offset: i / all.length })).concat([{ mask: m(d), WebkitMask: m(d), offset: 1 }]), { duration: o.duration, delay: o.delay, easing: 'steps(6, end)', fill: 'backwards' });
60
+ return a?.finished.catch(() => undefined);
61
+ },
62
+ },
63
+ {
64
+ name: 'mesh-drift',
65
+ kind: 'loop',
66
+ description: 'A seeded mesh-gradient background that slowly drifts (`seed`, `palette`).',
67
+ defaults: { seed: 3, palette: 'sunset', duration: 14000 },
68
+ run: (el, o, ctx) => {
69
+ if (ctx.reduced)
70
+ return;
71
+ const ov = overlay(el, ctx);
72
+ ov.style.zIndex = '-1';
73
+ ov.style.background = meshGradient(Number(o.seed) || 3, o.palette);
74
+ ov.style.backgroundSize = '200% 200%';
75
+ if (getComputedStyle(el).isolation !== 'isolate') {
76
+ const prev = el.style.isolation;
77
+ el.style.isolation = 'isolate';
78
+ ctx.onCleanup(() => (el.style.isolation = prev));
79
+ }
80
+ const a = ctx.animate(ov, [{ backgroundPosition: '0% 0%', filter: 'hue-rotate(0deg)' }, { backgroundPosition: '100% 60%', filter: 'hue-rotate(25deg)' }, { backgroundPosition: '0% 0%', filter: 'hue-rotate(0deg)' }], { duration: o.duration, iterations: Infinity, easing: 'ease-in-out' });
81
+ return () => {
82
+ a?.cancel();
83
+ ov.remove();
84
+ };
85
+ },
86
+ },
87
+ {
88
+ name: 'kaleido',
89
+ kind: 'loop',
90
+ description: 'A kaleidoscopic conic overlay that turns slowly (`color`, `segments`).',
91
+ defaults: { color: 'rgba(255,255,255,.35)', segments: 12, duration: 12000 },
92
+ run: (el, o, ctx) => {
93
+ if (ctx.reduced)
94
+ return;
95
+ const ov = overlay(el, ctx);
96
+ const n = Math.max(4, Math.min(36, Math.round(Number(o.segments) || 12)));
97
+ const inner = document.createElement('i');
98
+ Object.assign(inner.style, { position: 'absolute', left: '-50%', top: '-50%', width: '200%', height: '200%', background: `repeating-conic-gradient(${o.color} 0 ${180 / n}deg, transparent ${180 / n}deg ${360 / n}deg)`, mixBlendMode: 'overlay' });
99
+ ov.appendChild(inner);
100
+ const a = ctx.animate(inner, [{ transform: 'rotate(0)' }, { transform: 'rotate(360deg)' }], { duration: o.duration, iterations: Infinity, easing: 'linear' });
101
+ return () => {
102
+ a?.cancel();
103
+ ov.remove();
104
+ };
105
+ },
106
+ },
107
+ {
108
+ name: 'grain-flicker',
109
+ kind: 'loop',
110
+ description: 'Animated film grain over the element (`opacity`).',
111
+ defaults: { opacity: 0.25 },
112
+ run: (el, o, ctx) => {
113
+ if (ctx.reduced)
114
+ return;
115
+ const ov = overlay(el, ctx);
116
+ Object.assign(ov.style, { backgroundImage: GRAIN, opacity: String(o.opacity), mixBlendMode: 'overlay' });
117
+ const a = ctx.animate(ov, [0, 1, 2, 3, 4, 5].map((i) => ({ backgroundPosition: `${(i * 37) % 160}px ${(i * 71) % 160}px` })), { duration: 600, iterations: Infinity, easing: 'steps(6, end)' });
118
+ return () => {
119
+ a?.cancel();
120
+ ov.remove();
121
+ };
122
+ },
123
+ },
124
+ ];
125
+ /** Register halftone-in, mesh-drift, kaleido and grain-flicker (9.3). */
126
+ function registerGenArtPack() {
127
+ registerEffects(GENART_FX);
128
+ }
129
+
130
+ export { GENART_FX, PALETTES, meshGradient, registerGenArtPack, seededRandom };
131
+ //# sourceMappingURL=fx-genart.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fx-genart.js","sources":["../../src/components/fx2/genart.ts"],"sourcesContent":["/**\n * 9.3 — Generative art 2.0 pack (`motionary/fx/genart`, also `motionary/components/fx-genart`):\n *\n * - `halftone-in` (enter) — the element prints in through a growing\n * halftone dot screen, like a comic-book plate (`dot`).\n * - `mesh-drift` (loop) — a seeded mesh-gradient background that slowly\n * drifts (`seed`, `palette`).\n * - `kaleido` (loop) — a kaleidoscopic conic overlay that turns slowly\n * (`color`, `segments`).\n * - `grain-flicker` (loop) — animated film grain over the element.\n *\n * `PALETTES`, `seededRandom(seed)`, `meshGradient(seed, palette)` (a CSS\n * background string) are shared with `<usa-bg-generator>` and\n * `<usa-gen-art>`. Reduced motion: halftone-in fades, loops are skipped.\n */\nimport type { EffectContext, EffectDefinition } from '../fx/registry';\nimport { registerEffects } from '../fx/registry';\n\nexport const PALETTES: Record<string, string[]> = {\n sunset: ['#ff6b6b', '#feca57', '#ff9ff3', '#5f27cd', '#1dd1a1'],\n ocean: ['#0abde3', '#48dbfb', '#c8d6e5', '#10ac84', '#222f3e'],\n forest: ['#2d6a4f', '#52b788', '#95d5b2', '#d8f3dc', '#081c15'],\n candy: ['#f72585', '#b5179e', '#7209b7', '#4361ee', '#4cc9f0'],\n mono: ['#111827', '#374151', '#6b7280', '#d1d5db', '#f9fafb'],\n};\n\n/** Deterministic PRNG in [0, 1) (mulberry32) (9.3). */\nexport function seededRandom(seed: number): () => number {\n let a = (Math.floor(Math.abs(seed) * 1e3) >>> 0) || 1;\n return () => {\n a = (a + 0x6d2b79f5) >>> 0;\n let t = a;\n t = Math.imul(t ^ (t >>> 15), t | 1);\n t ^= t + Math.imul(t ^ (t >>> 7), t | 61);\n return ((t ^ (t >>> 14)) >>> 0) / 4294967296;\n };\n}\n\n/** A seeded mesh-gradient CSS background (4 radial blobs over a base colour) (9.3). */\nexport function meshGradient(seed = 1, palette: string | string[] = 'sunset'): string {\n const pal = Array.isArray(palette) ? palette : PALETTES[palette] || PALETTES.sunset;\n const r = seededRandom(seed);\n const blobs = [0, 1, 2, 3].map((i) => `radial-gradient(at ${Math.round(r() * 100)}% ${Math.round(r() * 100)}%, ${pal[(i + 1) % pal.length]} 0px, transparent ${45 + Math.round(r() * 20)}%)`);\n return `${blobs.join(', ')}, ${pal[0]}`;\n}\n\nconst overlay = (el: HTMLElement, ctx: EffectContext) => {\n if (getComputedStyle(el).position === 'static') {\n const prev = el.style.position;\n el.style.position = 'relative';\n ctx.onCleanup(() => (el.style.position = prev));\n }\n const o = document.createElement('span');\n o.setAttribute('aria-hidden', 'true');\n Object.assign(o.style, { position: 'absolute', inset: '0', pointerEvents: 'none', borderRadius: 'inherit', overflow: 'hidden' });\n el.appendChild(o);\n ctx.onCleanup(() => o.remove());\n return o;\n};\nconst GRAIN = \"url(\\\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9' numOctaves='2' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)' opacity='.55'/%3E%3C/svg%3E\\\")\";\n\nexport const GENART_FX: EffectDefinition[] = [\n {\n name: 'halftone-in',\n kind: 'enter',\n description: 'The element prints in through a growing halftone dot screen (`dot` px).',\n defaults: { dot: 10, duration: 1100 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 300 })?.finished.catch(() => undefined);\n const d = Math.max(4, Math.min(40, Number(o.dot) || 10));\n const m = (r: number) => `radial-gradient(circle, #000 ${r}px, transparent ${r + 0.5}px) 0 0 / ${d}px ${d}px`;\n const prev = [el.style.maskImage, (el.style as any).webkitMaskImage];\n ctx.onCleanup(() => {\n el.style.maskImage = prev[0];\n (el.style as any).webkitMaskImage = prev[1];\n });\n const a = ctx.animate(el, [0, 0.15, 0.3, 0.45, 0.6, 0.75].map((f, i, all) => ({ mask: m(f * d), WebkitMask: m(f * d), offset: i / all.length })).concat([{ mask: m(d), WebkitMask: m(d), offset: 1 } as any]) as Keyframe[], { duration: o.duration, delay: o.delay, easing: 'steps(6, end)', fill: 'backwards' });\n return a?.finished.catch(() => undefined);\n },\n },\n {\n name: 'mesh-drift',\n kind: 'loop',\n description: 'A seeded mesh-gradient background that slowly drifts (`seed`, `palette`).',\n defaults: { seed: 3, palette: 'sunset', duration: 14000 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n const ov = overlay(el, ctx);\n ov.style.zIndex = '-1';\n ov.style.background = meshGradient(Number(o.seed) || 3, o.palette);\n ov.style.backgroundSize = '200% 200%';\n if (getComputedStyle(el).isolation !== 'isolate') {\n const prev = el.style.isolation;\n el.style.isolation = 'isolate';\n ctx.onCleanup(() => (el.style.isolation = prev));\n }\n const a = ctx.animate(ov, [{ backgroundPosition: '0% 0%', filter: 'hue-rotate(0deg)' }, { backgroundPosition: '100% 60%', filter: 'hue-rotate(25deg)' }, { backgroundPosition: '0% 0%', filter: 'hue-rotate(0deg)' }], { duration: o.duration, iterations: Infinity, easing: 'ease-in-out' });\n return () => {\n a?.cancel();\n ov.remove();\n };\n },\n },\n {\n name: 'kaleido',\n kind: 'loop',\n description: 'A kaleidoscopic conic overlay that turns slowly (`color`, `segments`).',\n defaults: { color: 'rgba(255,255,255,.35)', segments: 12, duration: 12000 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n const ov = overlay(el, ctx);\n const n = Math.max(4, Math.min(36, Math.round(Number(o.segments) || 12)));\n const inner = document.createElement('i');\n Object.assign(inner.style, { position: 'absolute', left: '-50%', top: '-50%', width: '200%', height: '200%', background: `repeating-conic-gradient(${o.color} 0 ${180 / n}deg, transparent ${180 / n}deg ${360 / n}deg)`, mixBlendMode: 'overlay' });\n ov.appendChild(inner);\n const a = ctx.animate(inner, [{ transform: 'rotate(0)' }, { transform: 'rotate(360deg)' }], { duration: o.duration, iterations: Infinity, easing: 'linear' });\n return () => {\n a?.cancel();\n ov.remove();\n };\n },\n },\n {\n name: 'grain-flicker',\n kind: 'loop',\n description: 'Animated film grain over the element (`opacity`).',\n defaults: { opacity: 0.25 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n const ov = overlay(el, ctx);\n Object.assign(ov.style, { backgroundImage: GRAIN, opacity: String(o.opacity), mixBlendMode: 'overlay' });\n const a = ctx.animate(ov, [0, 1, 2, 3, 4, 5].map((i) => ({ backgroundPosition: `${(i * 37) % 160}px ${(i * 71) % 160}px` })), { duration: 600, iterations: Infinity, easing: 'steps(6, end)' });\n return () => {\n a?.cancel();\n ov.remove();\n };\n },\n },\n];\n\n/** Register halftone-in, mesh-drift, kaleido and grain-flicker (9.3). */\nexport function registerGenArtPack(): void {\n 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@@ -28,6 +28,7 @@ var components_fxGesture = require('./fx-gesture.cjs');
28
28
  var components_fxSpatial = require('./fx-spatial.cjs');
29
29
  var components_fxCinema = require('./fx-cinema.cjs');
30
30
  var components_fxLottie = require('./fx-lottie.cjs');
31
+ var components_fxGenart = require('./fx-genart.cjs');
31
32
  require('../chunks/registry-BVklOepd.cjs');
32
33
  require('../chunks/base-DoRUZBy-.cjs');
33
34
  require('../chunks/generative-BHIj-NU0.cjs');
@@ -63,6 +64,7 @@ const EFFECT_PACKS = {
63
64
  spatial: components_fxSpatial.SPATIAL_FX,
64
65
  cinema: components_fxCinema.CINEMA_FX,
65
66
  lottie: components_fxLottie.LOTTIE_FX,
67
+ genart: components_fxGenart.GENART_FX,
66
68
  };
67
69
  /** Register every 6.x effect pack (idempotent). */
68
70
  function registerEffectPacks() {
@@ -93,6 +95,7 @@ function registerEffectPacks() {
93
95
  components_fxSpatial.registerSpatialPack();
94
96
  components_fxCinema.registerCinemaPack();
95
97
  components_fxLottie.registerLottiePack();
98
+ components_fxGenart.registerGenArtPack();
96
99
  }
97
100
 
98
101
  exports.EFFECT_PACK_FORMAT = manifest.EFFECT_PACK_FORMAT;
@@ -197,6 +200,11 @@ exports.lottieToKeyframes = components_fxLottie.lottieToKeyframes;
197
200
  exports.lottieToSvg = components_fxLottie.lottieToSvg;
198
201
  exports.registerLottiePack = components_fxLottie.registerLottiePack;
199
202
  exports.riveInputs = components_fxLottie.riveInputs;
203
+ exports.GENART_FX = components_fxGenart.GENART_FX;
204
+ exports.PALETTES = components_fxGenart.PALETTES;
205
+ exports.meshGradient = components_fxGenart.meshGradient;
206
+ exports.registerGenArtPack = components_fxGenart.registerGenArtPack;
207
+ exports.seededRandom = components_fxGenart.seededRandom;
200
208
  exports.EFFECT_PACKS = EFFECT_PACKS;
201
209
  exports.registerEffectPacks = registerEffectPacks;
202
210
  //# sourceMappingURL=fx2.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\nimport { CYBER_FX, registerCyberPack, decodeFrame } from './cyber';\nimport { PAPER_FX, registerPaperPack, roughLine, paperRandom } from './paper';\nimport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme } from './themefx';\nimport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt } from './gesture3';\nimport { SPATIAL_FX, registerSpatialPack, yawToOffset, xrSupport } from './spatial';\nimport { CINEMA_FX, registerCinemaPack, cameraFrame, CAMERA_MOVES } from './cinema';\nimport { LOTTIE_FX, registerLottiePack, lottieToKeyframes, lottieToSvg, riveInputs } from './lottie';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, pixelSteps };\n\nexport { ORGANIC_FX, registerOrganicPack, blobRadius };\n\nexport { CYBER_FX, registerCyberPack, decodeFrame };\n\nexport { PAPER_FX, registerPaperPack, roughLine, paperRandom };\n\nexport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme };\n\nexport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt };\n\nexport { SPATIAL_FX, registerSpatialPack, yawToOffset, xrSupport };\n\nexport { CINEMA_FX, registerCinemaPack, cameraFrame, CAMERA_MOVES };\n\nexport { LOTTIE_FX, registerLottiePack, lottieToKeyframes, lottieToSvg, riveInputs };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n organic: ORGANIC_FX,\n cyber: CYBER_FX,\n paper: PAPER_FX,\n surface: SURFACE_FX,\n gesture3: GESTURE3_FX,\n spatial: SPATIAL_FX,\n cinema: CINEMA_FX,\n lottie: LOTTIE_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n registerOrganicPack();\n registerCyberPack();\n registerPaperPack();\n registerSurfacePack();\n registerGesture3Pack();\n registerSpatialPack();\n registerCinemaPack();\n registerLottiePack();\n}\n\n\n"],"names":["GPU_FX","TEXT3_FX","LIGHT_FX","DEPTH3_FX","MORPH2_FX","TRANSITIONS2_FX","WEATHER_FX","PHYSICS2_FX","FOCUS_FX","MUSIC_FX","CHART_FX","SHOP_FX","SOCIAL_FX","GAME_FX","GEO_FX","FORM_FX","AI_FX","FESTIVAL_FX","RETRO_FX","ORGANIC_FX","CYBER_FX","PAPER_FX","SURFACE_FX","GESTURE3_FX","SPATIAL_FX","CINEMA_FX","LOTTIE_FX","registerGpuPack","registerTextPack","registerLightPack","register3dPack","registerMorphPack","registerTransitionsPack","registerWeatherPack","registerPhysicsPack","registerFocusPack","registerMusicPack","registerChartPack","registerShopPack","registerSocialPack","registerGamePack","registerGeoPack","registerFormPack","registerAiPack","registerFestivalPack","registerRetroPack","registerOrganicPack","registerCyberPack","registerPaperPack","registerSurfacePack","registerGesture3Pack","registerSpatialPack","registerCinemaPack","registerLottiePack"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA2FA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAEA,uBAAM;AACX,IAAA,IAAI,EAAEC,0BAAQ;AACd,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,yBAAS;AAChB,IAAA,KAAK,EAAEC,4BAAS;AAChB,IAAA,WAAW,EAAEC,wCAAe;AAC5B,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,OAAO,EAAEC,gCAAW;AACpB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,GAAG,EAAEC,uBAAM;AACX,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,EAAE,EAAEC,qBAAK;AACT,IAAA,QAAQ,EAAEC,iCAAW;AACrB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,QAAQ,EAAEC,gCAAW;AACrB,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,MAAM,EAAEC,6BAAS;;AAGnB;SACgB,mBAAmB,GAAA;AACjC,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,gDAAuB,EAAE;AACzB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,0CAAoB,EAAE;AACtB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,yCAAoB,EAAE;AACtB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,sCAAkB,EAAE;AACtB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\nimport { CYBER_FX, registerCyberPack, decodeFrame } from './cyber';\nimport { PAPER_FX, registerPaperPack, roughLine, paperRandom } from './paper';\nimport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme } from './themefx';\nimport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt } from './gesture3';\nimport { SPATIAL_FX, registerSpatialPack, yawToOffset, xrSupport } from './spatial';\nimport { CINEMA_FX, registerCinemaPack, cameraFrame, CAMERA_MOVES } from './cinema';\nimport { LOTTIE_FX, registerLottiePack, lottieToKeyframes, lottieToSvg, riveInputs } from './lottie';\nimport { GENART_FX, registerGenArtPack, PALETTES, seededRandom, meshGradient } from './genart';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, pixelSteps };\n\nexport { ORGANIC_FX, registerOrganicPack, blobRadius };\n\nexport { CYBER_FX, registerCyberPack, decodeFrame };\n\nexport { PAPER_FX, registerPaperPack, roughLine, paperRandom };\n\nexport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme };\n\nexport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt };\n\nexport { SPATIAL_FX, registerSpatialPack, yawToOffset, xrSupport };\n\nexport { CINEMA_FX, registerCinemaPack, cameraFrame, CAMERA_MOVES };\n\nexport { LOTTIE_FX, registerLottiePack, lottieToKeyframes, lottieToSvg, riveInputs };\n\nexport { GENART_FX, registerGenArtPack, PALETTES, seededRandom, meshGradient };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n organic: ORGANIC_FX,\n cyber: CYBER_FX,\n paper: PAPER_FX,\n surface: SURFACE_FX,\n gesture3: GESTURE3_FX,\n spatial: SPATIAL_FX,\n cinema: CINEMA_FX,\n lottie: LOTTIE_FX,\n genart: GENART_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n registerOrganicPack();\n registerCyberPack();\n registerPaperPack();\n registerSurfacePack();\n registerGesture3Pack();\n registerSpatialPack();\n registerCinemaPack();\n registerLottiePack();\n registerGenArtPack();\n}\n\n\n"],"names":["GPU_FX","TEXT3_FX","LIGHT_FX","DEPTH3_FX","MORPH2_FX","TRANSITIONS2_FX","WEATHER_FX","PHYSICS2_FX","FOCUS_FX","MUSIC_FX","CHART_FX","SHOP_FX","SOCIAL_FX","GAME_FX","GEO_FX","FORM_FX","AI_FX","FESTIVAL_FX","RETRO_FX","ORGANIC_FX","CYBER_FX","PAPER_FX","SURFACE_FX","GESTURE3_FX","SPATIAL_FX","CINEMA_FX","LOTTIE_FX","GENART_FX","registerGpuPack","registerTextPack","registerLightPack","register3dPack","registerMorphPack","registerTransitionsPack","registerWeatherPack","registerPhysicsPack","registerFocusPack","registerMusicPack","registerChartPack","registerShopPack","registerSocialPack","registerGamePack","registerGeoPack","registerFormPack","registerAiPack","registerFestivalPack","registerRetroPack","registerOrganicPack","registerCyberPack","registerPaperPack","registerSurfacePack","registerGesture3Pack","registerSpatialPack","registerCinemaPack","registerLottiePack","registerGenArtPack"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA8FA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAEA,uBAAM;AACX,IAAA,IAAI,EAAEC,0BAAQ;AACd,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,yBAAS;AAChB,IAAA,KAAK,EAAEC,4BAAS;AAChB,IAAA,WAAW,EAAEC,wCAAe;AAC5B,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,OAAO,EAAEC,gCAAW;AACpB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,GAAG,EAAEC,uBAAM;AACX,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,EAAE,EAAEC,qBAAK;AACT,IAAA,QAAQ,EAAEC,iCAAW;AACrB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,QAAQ,EAAEC,gCAAW;AACrB,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,MAAM,EAAEC,6BAAS;;AAGnB;SACgB,mBAAmB,GAAA;AACjC,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,gDAAuB,EAAE;AACzB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,0CAAoB,EAAE;AACtB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,yCAAoB,EAAE;AACtB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,sCAAkB,EAAE;AACtB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -847,6 +847,31 @@ declare const LOTTIE_FX: EffectDefinition[];
847
847
  /** Register lottie-play and icon-pop (9.2). */
848
848
  declare function registerLottiePack(): void;
849
849
 
850
+ /**
851
+ * 9.3 — Generative art 2.0 pack (`motionary/fx/genart`, also `motionary/components/fx-genart`):
852
+ *
853
+ * - `halftone-in` (enter) — the element prints in through a growing
854
+ * halftone dot screen, like a comic-book plate (`dot`).
855
+ * - `mesh-drift` (loop) — a seeded mesh-gradient background that slowly
856
+ * drifts (`seed`, `palette`).
857
+ * - `kaleido` (loop) — a kaleidoscopic conic overlay that turns slowly
858
+ * (`color`, `segments`).
859
+ * - `grain-flicker` (loop) — animated film grain over the element.
860
+ *
861
+ * `PALETTES`, `seededRandom(seed)`, `meshGradient(seed, palette)` (a CSS
862
+ * background string) are shared with `<usa-bg-generator>` and
863
+ * `<usa-gen-art>`. Reduced motion: halftone-in fades, loops are skipped.
864
+ */
865
+
866
+ declare const PALETTES: Record<string, string[]>;
867
+ /** Deterministic PRNG in [0, 1) (mulberry32) (9.3). */
868
+ declare function seededRandom(seed: number): () => number;
869
+ /** A seeded mesh-gradient CSS background (4 radial blobs over a base colour) (9.3). */
870
+ declare function meshGradient(seed?: number, palette?: string | string[]): string;
871
+ declare const GENART_FX: EffectDefinition[];
872
+ /** Register halftone-in, mesh-drift, kaleido and grain-flicker (9.3). */
873
+ declare function registerGenArtPack(): void;
874
+
850
875
  /**
851
876
  * 5.5 — generative backgrounds on Canvas 2D, registered through
852
877
  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -956,5 +981,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
956
981
  /** Register every 6.x effect pack (idempotent). */
957
982
  declare function registerEffectPacks(): void;
958
983
 
959
- export { AI_FX, CAMERA_MOVES, CHART_FX, CINEMA_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GESTURE3_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, LOTTIE_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, SURFACE_THEMES, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, applySurfaceTheme, arcPath, blobRadius, cameraFrame, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, lottieToKeyframes, lottieToSvg, musicSample, orientationToTilt, packManifest, pageTransition, paperRandom, parseFigure, pinchAngle, pinchScale, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCinemaPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerLottiePack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack, riveInputs, roughLine, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule, xrSupport, yawToOffset };
984
+ export { AI_FX, CAMERA_MOVES, CHART_FX, CINEMA_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GENART_FX, GEO_FX, GESTURE3_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, LOTTIE_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PALETTES, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, SURFACE_THEMES, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, applySurfaceTheme, arcPath, blobRadius, cameraFrame, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, lottieToKeyframes, lottieToSvg, meshGradient, musicSample, orientationToTilt, packManifest, pageTransition, paperRandom, parseFigure, pinchAngle, pinchScale, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCinemaPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGenArtPack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerLottiePack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack, riveInputs, roughLine, routeLength, samplePath, seededRandom, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule, xrSupport, yawToOffset };
960
985
  export type { EffectPackManifest, ShaderSpec };