use-scroll-animate 9.0.0 → 9.2.0

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@@ -780,6 +780,73 @@ declare const SPATIAL_FX: EffectDefinition[];
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  /** Register portal-open, orbit-in, spatial-float and depth-pop (8.8). */
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  declare function registerSpatialPack(): void;
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+ /**
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+ * 9.1 — Cinematic pack (`motionary/fx/cinema`, also `motionary/components/fx-cinema`):
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+ *
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+ * - `dolly-in` (enter) — a slow camera push: the element starts slightly
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+ * large and soft and settles sharp, like a dolly shot (`duration`).
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+ * - `pan-reveal` (enter) — the camera pans across the element while a
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+ * wipe uncovers it (`from` left|right).
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+ * - `letterbox` (enter) — cinema bars slide in, hold, then open up to
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+ * reveal the element (`hold`).
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+ * - `rack-focus` (attention) — focus pulls from the element's first child
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+ * to the rest and back, like a focus puller racking between subjects.
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+ *
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+ * `cameraFrame(move, p)` gives the transform of a camera move at progress
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+ * 0–1 (used by `<usa-scene>`). Reduced motion: entrances fade, rack-focus
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+ * does nothing.
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+ */
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+
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+ declare const CAMERA_MOVES: readonly ["dolly-in", "dolly-out", "pan-left", "pan-right", "tilt-up", "tilt-down", "zoom-in", "zoom-out", "orbit"];
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+ /** Transform of camera `move` at progress `p` (0–1, clamped), `strength` 0–2 (9.1). */
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+ declare function cameraFrame(move: string, p: number, strength?: number): string;
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+ declare const CINEMA_FX: EffectDefinition[];
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+ /** Register dolly-in, pan-reveal, letterbox and rack-focus (9.1). */
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+ declare function registerCinemaPack(): void;
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+
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+ /**
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+ * 9.2 — Lottie import (`motionary/fx/lottie`, also `motionary/components/fx-lottie`).
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+ *
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+ * `lottieToKeyframes(json)` converts the layer transforms of a Lottie
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+ * (bodymovin) JSON — position `p`, scale `s`, rotation `r`, opacity `o`
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+ * (static or keyframed) — into WAAPI keyframes per layer plus the duration
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+ * (`op − ip` frames at `fr` fps), so a designer's After Effects motion runs
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+ * on Motionary's clock without lottie-web. `lottieToSvg(json)` renders the
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+ * simple vector shapes (ellipse `el`, rect `rc`, path `sh`, fill `fl`,
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+ * stroke `st`) as SVG groups, one per layer. `riveInputs(instance, el, map)`
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+ * wires Motionary-style triggers (hover / press / click / enter) to the
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+ * boolean / trigger inputs of a Rive state machine you created with the
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+ * Rive runtime.
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+ *
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+ * Effects: `lottie-play` (attention) plays the keyframes stored on an
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+ * element by `<usa-lottie>`; `icon-pop` (click) a sticker-like pop with a
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+ * ring burst for icons. Reduced motion: no motion.
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+ */
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+
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+ interface LottieLayerMotion {
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+ name: string;
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+ index: number;
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+ keyframes: Keyframe[];
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+ anchor: [number, number];
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+ }
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+ interface LottieMotion {
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+ width: number;
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+ height: number;
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+ duration: number;
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+ layers: LottieLayerMotion[];
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+ }
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+ /** Lottie JSON → WAAPI keyframes per layer + duration (ms) (9.2). */
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+ declare function lottieToKeyframes(json: any): LottieMotion;
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+ /** Render the simple vector layers of a Lottie JSON as an SVG string (one `<g data-layer>` per layer, top layer last) (9.2). */
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+ declare function lottieToSvg(json: any): string;
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+ /** Wire hover / press / click / enter on `el` to a Rive state machine's inputs: map { hover: 'isHover', click: 'fire' } (9.2). */
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+ declare function riveInputs(instance: {
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+ stateMachineInputs(sm: string): any[];
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+ }, stateMachine: string, el: HTMLElement, map: Partial<Record<'hover' | 'press' | 'click' | 'enter', string>>): () => void;
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+ declare const LOTTIE_FX: EffectDefinition[];
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+ /** Register lottie-play and icon-pop (9.2). */
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+ declare function registerLottiePack(): void;
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+
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  /**
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  * 5.5 — generative backgrounds on Canvas 2D, registered through
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  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -889,5 +956,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
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  /** Register every 6.x effect pack (idempotent). */
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  declare function registerEffectPacks(): void;
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- export { AI_FX, CHART_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GESTURE3_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, SURFACE_THEMES, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, applySurfaceTheme, arcPath, blobRadius, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, orientationToTilt, packManifest, pageTransition, paperRandom, parseFigure, pinchAngle, pinchScale, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack, roughLine, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule, xrSupport, yawToOffset };
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+ export { AI_FX, CAMERA_MOVES, CHART_FX, CINEMA_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GESTURE3_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, LOTTIE_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, SURFACE_THEMES, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, applySurfaceTheme, arcPath, blobRadius, cameraFrame, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, lottieToKeyframes, lottieToSvg, musicSample, orientationToTilt, packManifest, pageTransition, paperRandom, parseFigure, pinchAngle, pinchScale, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCinemaPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerLottiePack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack, riveInputs, roughLine, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule, xrSupport, yawToOffset };
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  export type { EffectPackManifest, ShaderSpec };
@@ -780,6 +780,73 @@ declare const SPATIAL_FX: EffectDefinition[];
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  /** Register portal-open, orbit-in, spatial-float and depth-pop (8.8). */
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  declare function registerSpatialPack(): void;
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+ /**
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+ * 9.1 — Cinematic pack (`motionary/fx/cinema`, also `motionary/components/fx-cinema`):
785
+ *
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+ * - `dolly-in` (enter) — a slow camera push: the element starts slightly
787
+ * large and soft and settles sharp, like a dolly shot (`duration`).
788
+ * - `pan-reveal` (enter) — the camera pans across the element while a
789
+ * wipe uncovers it (`from` left|right).
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+ * - `letterbox` (enter) — cinema bars slide in, hold, then open up to
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+ * reveal the element (`hold`).
792
+ * - `rack-focus` (attention) — focus pulls from the element's first child
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+ * to the rest and back, like a focus puller racking between subjects.
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+ *
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+ * `cameraFrame(move, p)` gives the transform of a camera move at progress
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+ * 0–1 (used by `<usa-scene>`). Reduced motion: entrances fade, rack-focus
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+ * does nothing.
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+ */
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+
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+ declare const CAMERA_MOVES: readonly ["dolly-in", "dolly-out", "pan-left", "pan-right", "tilt-up", "tilt-down", "zoom-in", "zoom-out", "orbit"];
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+ /** Transform of camera `move` at progress `p` (0–1, clamped), `strength` 0–2 (9.1). */
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+ declare function cameraFrame(move: string, p: number, strength?: number): string;
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+ declare const CINEMA_FX: EffectDefinition[];
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+ /** Register dolly-in, pan-reveal, letterbox and rack-focus (9.1). */
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+ declare function registerCinemaPack(): void;
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+
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+ /**
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+ * 9.2 — Lottie import (`motionary/fx/lottie`, also `motionary/components/fx-lottie`).
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+ *
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+ * `lottieToKeyframes(json)` converts the layer transforms of a Lottie
811
+ * (bodymovin) JSON — position `p`, scale `s`, rotation `r`, opacity `o`
812
+ * (static or keyframed) — into WAAPI keyframes per layer plus the duration
813
+ * (`op − ip` frames at `fr` fps), so a designer's After Effects motion runs
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+ * on Motionary's clock without lottie-web. `lottieToSvg(json)` renders the
815
+ * simple vector shapes (ellipse `el`, rect `rc`, path `sh`, fill `fl`,
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+ * stroke `st`) as SVG groups, one per layer. `riveInputs(instance, el, map)`
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+ * wires Motionary-style triggers (hover / press / click / enter) to the
818
+ * boolean / trigger inputs of a Rive state machine you created with the
819
+ * Rive runtime.
820
+ *
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+ * Effects: `lottie-play` (attention) plays the keyframes stored on an
822
+ * element by `<usa-lottie>`; `icon-pop` (click) a sticker-like pop with a
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+ * ring burst for icons. Reduced motion: no motion.
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+ */
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+
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+ interface LottieLayerMotion {
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+ name: string;
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+ index: number;
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+ keyframes: Keyframe[];
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+ anchor: [number, number];
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+ }
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+ interface LottieMotion {
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+ width: number;
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+ height: number;
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+ duration: number;
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+ layers: LottieLayerMotion[];
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+ }
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+ /** Lottie JSON → WAAPI keyframes per layer + duration (ms) (9.2). */
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+ declare function lottieToKeyframes(json: any): LottieMotion;
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+ /** Render the simple vector layers of a Lottie JSON as an SVG string (one `<g data-layer>` per layer, top layer last) (9.2). */
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+ declare function lottieToSvg(json: any): string;
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+ /** Wire hover / press / click / enter on `el` to a Rive state machine's inputs: map { hover: 'isHover', click: 'fire' } (9.2). */
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+ declare function riveInputs(instance: {
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+ stateMachineInputs(sm: string): any[];
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+ }, stateMachine: string, el: HTMLElement, map: Partial<Record<'hover' | 'press' | 'click' | 'enter', string>>): () => void;
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+ declare const LOTTIE_FX: EffectDefinition[];
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+ /** Register lottie-play and icon-pop (9.2). */
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+ declare function registerLottiePack(): void;
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+
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  /**
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  * 5.5 — generative backgrounds on Canvas 2D, registered through
785
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  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -889,5 +956,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
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  /** Register every 6.x effect pack (idempotent). */
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  declare function registerEffectPacks(): void;
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- export { AI_FX, CHART_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GESTURE3_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, SURFACE_THEMES, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, applySurfaceTheme, arcPath, blobRadius, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, orientationToTilt, packManifest, pageTransition, paperRandom, parseFigure, pinchAngle, pinchScale, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack, roughLine, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule, xrSupport, yawToOffset };
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+ export { AI_FX, CAMERA_MOVES, CHART_FX, CINEMA_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GESTURE3_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, LOTTIE_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, SURFACE_THEMES, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, applySurfaceTheme, arcPath, blobRadius, cameraFrame, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, lottieToKeyframes, lottieToSvg, musicSample, orientationToTilt, packManifest, pageTransition, paperRandom, parseFigure, pinchAngle, pinchScale, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCinemaPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerLottiePack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack, riveInputs, roughLine, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule, xrSupport, yawToOffset };
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  export type { EffectPackManifest, ShaderSpec };
@@ -47,6 +47,10 @@ import { GESTURE3_FX, registerGesture3Pack } from './fx-gesture.js';
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  export { orientationToTilt, pinchAngle, pinchScale } from './fx-gesture.js';
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  import { SPATIAL_FX, registerSpatialPack } from './fx-spatial.js';
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  export { xrSupport, yawToOffset } from './fx-spatial.js';
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+ import { CINEMA_FX, registerCinemaPack } from './fx-cinema.js';
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+ export { CAMERA_MOVES, cameraFrame } from './fx-cinema.js';
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+ import { LOTTIE_FX, registerLottiePack } from './fx-lottie.js';
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+ export { lottieToKeyframes, lottieToSvg, riveInputs } from './fx-lottie.js';
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  import '../chunks/registry-CnO7ZVPK.js';
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  import '../chunks/base-CLuqlLfG.js';
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  import '../chunks/generative-2LhxG5BJ.js';
@@ -80,6 +84,8 @@ const EFFECT_PACKS = {
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  surface: SURFACE_FX,
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  gesture3: GESTURE3_FX,
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  spatial: SPATIAL_FX,
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+ cinema: CINEMA_FX,
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+ lottie: LOTTIE_FX,
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  };
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  /** Register every 6.x effect pack (idempotent). */
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  function registerEffectPacks() {
@@ -108,7 +114,9 @@ function registerEffectPacks() {
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  registerSurfacePack();
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  registerGesture3Pack();
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  registerSpatialPack();
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+ registerCinemaPack();
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+ registerLottiePack();
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  }
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- export { AI_FX, CHART_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GESTURE3_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerAiPack, registerChartPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack };
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+ export { AI_FX, CHART_FX, CINEMA_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GESTURE3_FX, GPU_FX, LIGHT_FX, LOTTIE_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, SPATIAL_FX, SURFACE_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerAiPack, registerChartPack, registerCinemaPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGesture3Pack, registerGpuPack, registerLightPack, registerLottiePack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerSpatialPack, registerSurfacePack, registerTextPack, registerTransitionsPack, registerWeatherPack };
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  //# sourceMappingURL=fx2.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\nimport { CYBER_FX, registerCyberPack, decodeFrame } from './cyber';\nimport { PAPER_FX, registerPaperPack, roughLine, paperRandom } from './paper';\nimport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme } from './themefx';\nimport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt } from './gesture3';\nimport { SPATIAL_FX, registerSpatialPack, yawToOffset, xrSupport } from './spatial';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, pixelSteps };\n\nexport { ORGANIC_FX, registerOrganicPack, blobRadius };\n\nexport { CYBER_FX, registerCyberPack, decodeFrame };\n\nexport { PAPER_FX, registerPaperPack, roughLine, paperRandom };\n\nexport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme };\n\nexport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt };\n\nexport { SPATIAL_FX, registerSpatialPack, yawToOffset, xrSupport };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n organic: ORGANIC_FX,\n cyber: CYBER_FX,\n paper: PAPER_FX,\n surface: SURFACE_FX,\n gesture3: GESTURE3_FX,\n spatial: SPATIAL_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n registerOrganicPack();\n registerCyberPack();\n registerPaperPack();\n registerSurfacePack();\n registerGesture3Pack();\n registerSpatialPack();\n}\n\n\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqFA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;AAC5B,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,OAAO,EAAE,WAAW;AACpB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,MAAM,EAAE,SAAS;AACjB,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,EAAE,EAAE,KAAK;AACT,IAAA,QAAQ,EAAE,WAAW;AACrB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,QAAQ,EAAE,WAAW;AACrB,IAAA,OAAO,EAAE,UAAU;;AAGrB;SACgB,mBAAmB,GAAA;AACjC,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,iBAAiB,EAAE;AACnB,IAAA,cAAc,EAAE;AAChB,IAAA,iBAAiB,EAAE;AACnB,IAAA,uBAAuB,EAAE;AACzB,IAAA,mBAAmB,EAAE;AACrB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,gBAAgB,EAAE;AAClB,IAAA,kBAAkB,EAAE;AACpB,IAAA,gBAAgB,EAAE;AAClB,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,cAAc,EAAE;AAChB,IAAA,oBAAoB,EAAE;AACtB,IAAA,iBAAiB,EAAE;AACnB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,mBAAmB,EAAE;AACrB,IAAA,oBAAoB,EAAE;AACtB,IAAA,mBAAmB,EAAE;AACvB;;;;"}
1
+ {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\nimport { CYBER_FX, registerCyberPack, decodeFrame } from './cyber';\nimport { PAPER_FX, registerPaperPack, roughLine, paperRandom } from './paper';\nimport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme } from './themefx';\nimport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt } from './gesture3';\nimport { SPATIAL_FX, registerSpatialPack, yawToOffset, xrSupport } from './spatial';\nimport { CINEMA_FX, registerCinemaPack, cameraFrame, CAMERA_MOVES } from './cinema';\nimport { LOTTIE_FX, registerLottiePack, lottieToKeyframes, lottieToSvg, riveInputs } from './lottie';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, pixelSteps };\n\nexport { ORGANIC_FX, registerOrganicPack, blobRadius };\n\nexport { CYBER_FX, registerCyberPack, decodeFrame };\n\nexport { PAPER_FX, registerPaperPack, roughLine, paperRandom };\n\nexport { SURFACE_FX, registerSurfacePack, SURFACE_THEMES, applySurfaceTheme };\n\nexport { GESTURE3_FX, registerGesture3Pack, pinchScale, pinchAngle, orientationToTilt };\n\nexport { SPATIAL_FX, registerSpatialPack, yawToOffset, xrSupport };\n\nexport { CINEMA_FX, registerCinemaPack, cameraFrame, CAMERA_MOVES };\n\nexport { LOTTIE_FX, registerLottiePack, lottieToKeyframes, lottieToSvg, riveInputs };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n organic: ORGANIC_FX,\n cyber: CYBER_FX,\n paper: PAPER_FX,\n surface: SURFACE_FX,\n gesture3: GESTURE3_FX,\n spatial: SPATIAL_FX,\n cinema: CINEMA_FX,\n lottie: LOTTIE_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n registerOrganicPack();\n registerCyberPack();\n registerPaperPack();\n registerSurfacePack();\n registerGesture3Pack();\n registerSpatialPack();\n registerCinemaPack();\n registerLottiePack();\n}\n\n\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA2FA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;AAC5B,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,OAAO,EAAE,WAAW;AACpB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,MAAM,EAAE,SAAS;AACjB,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,EAAE,EAAE,KAAK;AACT,IAAA,QAAQ,EAAE,WAAW;AACrB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,QAAQ,EAAE,WAAW;AACrB,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,MAAM,EAAE,SAAS;AACjB,IAAA,MAAM,EAAE,SAAS;;AAGnB;SACgB,mBAAmB,GAAA;AACjC,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,iBAAiB,EAAE;AACnB,IAAA,cAAc,EAAE;AAChB,IAAA,iBAAiB,EAAE;AACnB,IAAA,uBAAuB,EAAE;AACzB,IAAA,mBAAmB,EAAE;AACrB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,gBAAgB,EAAE;AAClB,IAAA,kBAAkB,EAAE;AACpB,IAAA,gBAAgB,EAAE;AAClB,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,cAAc,EAAE;AAChB,IAAA,oBAAoB,EAAE;AACtB,IAAA,iBAAiB,EAAE;AACnB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,mBAAmB,EAAE;AACrB,IAAA,oBAAoB,EAAE;AACtB,IAAA,mBAAmB,EAAE;AACrB,IAAA,kBAAkB,EAAE;AACpB,IAAA,kBAAkB,EAAE;AACtB;;;;"}
@@ -16,6 +16,8 @@ const MARKETPLACE = [
16
16
  L('motionary/fx/surface', 'Surface themes', 'Neon ignite and pulse, glass frost, neumorphic press.', 'motionary/fx/surface', 'registerSurfacePack', 'neon-ignite neon-pulse glass-frost neu-press', 'neon glassmorphism neumorphism theme', '8.6'),
17
17
  L('motionary/fx/gesture', 'Gestures 3.0', 'Swipe and pinch hints, tilt wobble, depth-in.', 'motionary/fx/gesture', 'registerGesture3Pack', 'swipe-hint pinch-hint tilt-wobble depth-in', 'touch onboarding 3d', '8.7'),
18
18
  L('motionary/fx/spatial', 'XR / spatial', 'Portal open, orbit-in, spatial float and depth pop.', 'motionary/fx/spatial', 'registerSpatialPack', 'portal-open orbit-in spatial-float depth-pop', 'xr vr visionos 3d', '8.8'),
19
+ L('motionary/fx/cinema', 'Cinematic', 'Dolly-in, pan reveal, letterbox and rack focus.', 'motionary/fx/cinema', 'registerCinemaPack', 'dolly-in pan-reveal letterbox rack-focus', 'film camera story', '9.1'),
20
+ L('motionary/fx/lottie', 'Lottie & Rive', 'Lottie import (keyframes + SVG), Rive state-machine inputs, icon pop.', 'motionary/fx/lottie', 'registerLottiePack', 'lottie-play icon-pop', 'lottie rive after-effects icons', '9.2'),
19
21
  ];
20
22
  /** Ranked search over listings (name / title / tags / effects / description) (9.0). */
21
23
  function searchPlugins(query, list = MARKETPLACE) {
@@ -1 +1 @@
1
- {"version":3,"file":"marketplace.cjs","sources":["../../src/components/marketplace/index.ts"],"sourcesContent":["/**\n * `motionary/marketplace` (= `motionary/components/marketplace`, 9.0 GA) —\n * the plugin marketplace. Builds on the 6.9 effect-pack manifest\n * (`packManifest`, `validateManifest`, `loadEffectPack`) with:\n *\n * - **`MARKETPLACE`** — the first-party catalogue: every Motionary effect\n * pack as a marketplace listing (name, entry, effects, tags, since).\n * - **`searchPlugins(query, list?)`** — ranked search over names,\n * descriptions, tags and effect names.\n * - **`installPlugin(listing | url, { load })`** — imports a pack (your\n * `load` can map entries to bundler imports), validates it and registers\n * its effects; remembered by `installedPlugins()`.\n * - **`fetchMarketplace(url)`** — read a third-party index\n * (`{ \"format\": \"motionary/marketplace\", \"version\": 1, \"plugins\": [...] }`).\n */\nimport type { EffectDefinition } from '../fx/registry';\nimport { loadEffectPack } from '../fx2/manifest';\n\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from '../fx2/manifest';\nexport type { EffectPackManifest } from '../fx2/manifest';\n\nexport const MARKETPLACE_FORMAT = 'motionary/marketplace';\nexport interface PluginListing {\n name: string;\n title: string;\n description: string;\n entry: string;\n register: string;\n effects: string[];\n tags: string[];\n since: string;\n author?: string;\n official?: boolean;\n}\n\nconst L = (name: string, title: string, description: string, entry: string, register: string, effects: string, tags: string, since: string): PluginListing => ({ name, title, description, entry, register, effects: effects.split(' '), tags: tags.split(' '), since, author: 'Motionary', official: true });\n\n/** The first-party catalogue (9.0). */\nexport const MARKETPLACE: PluginListing[] = [\n L('motionary/fx/festival', 'Festival', 'Fireworks, lanterns, Christmas snow and spooky floats.', 'motionary/fx/festival', 'registerFestivalPack', 'firework-burst lantern-rise xmas-snow spooky-float', 'holiday celebration seasonal', '8.1'),\n L('motionary/fx/retro', 'Retro', 'Pixel, CRT, VHS and Y2K looks.', 'motionary/fx/retro', 'registerRetroPack', 'pixelate-in crt-power vhs-glitch y2k-shine', 'pixel 8-bit vintage', '8.2'),\n L('motionary/fx/organic', 'Organic', 'Vines, blooms, water drops and breathing blobs.', 'motionary/fx/organic', 'registerOrganicPack', 'vine-grow bloom water-drop breathe', 'nature blob liquid', '8.3'),\n L('motionary/fx/cyber', 'Cyber', 'HUD lock-on, scanlines, holograms and data decode.', 'motionary/fx/cyber', 'registerCyberPack', 'hud-frame scanline-sweep hologram data-decode', 'sci-fi hud glitch', '8.4'),\n L('motionary/fx/paper', 'Paper & hand-drawn', 'Paper unfold, pencil sketch, watercolor and crumple.', 'motionary/fx/paper', 'registerPaperPack', 'paper-unfold pencil-sketch watercolor crumple', 'sketch paper drawing', '8.5'),\n L('motionary/fx/surface', 'Surface themes', 'Neon ignite and pulse, glass frost, neumorphic press.', 'motionary/fx/surface', 'registerSurfacePack', 'neon-ignite neon-pulse glass-frost neu-press', 'neon glassmorphism neumorphism theme', '8.6'),\n L('motionary/fx/gesture', 'Gestures 3.0', 'Swipe and pinch hints, tilt wobble, depth-in.', 'motionary/fx/gesture', 'registerGesture3Pack', 'swipe-hint pinch-hint tilt-wobble depth-in', 'touch onboarding 3d', '8.7'),\n L('motionary/fx/spatial', 'XR / spatial', 'Portal open, orbit-in, spatial float and depth pop.', 'motionary/fx/spatial', 'registerSpatialPack', 'portal-open orbit-in spatial-float depth-pop', 'xr vr visionos 3d', '8.8'),\n];\n\n/** Ranked search over listings (name / title / tags / effects / description) (9.0). */\nexport function searchPlugins(query: string, list: PluginListing[] = MARKETPLACE): PluginListing[] {\n const q = query.toLowerCase().trim().split(/\\s+/).filter(Boolean);\n if (!q.length) return list.slice();\n const score = (p: PluginListing) =>\n q.reduce((s, w) => {\n let n = 0;\n if (p.title.toLowerCase().includes(w)) n += 5;\n if (p.tags.some((t) => t.includes(w))) n += 4;\n if (p.effects.some((e) => e.includes(w))) n += 3;\n if (p.name.toLowerCase().includes(w)) n += 2;\n if (p.description.toLowerCase().includes(w)) n += 1;\n return n ? s + n : -1e9;\n }, 0);\n return list\n .map((p) => [p, score(p)] as const)\n .filter(([, s]) => s > 0)\n .sort((a, b) => b[1] - a[1])\n .map(([p]) => p);\n}\n\nconst installed = new Map<string, string[]>();\n/** Names of installed plugins → their registered effects (9.0). */\nexport function installedPlugins(): Record<string, string[]> {\n return Object.fromEntries(installed);\n}\n\n/**\n * Install a plugin: `load(entry)` imports the module (default: dynamic `import()`), then its\n * `register*` function runs (first-party listing) or its `effects` are validated and registered\n * through `loadEffectPack` (third-party pack). Returns the registered effect names (9.0).\n */\nexport async function installPlugin(p: PluginListing | string, opts: { load?: (entry: string) => Promise<any>; override?: boolean } = {}): Promise<string[]> {\n const listing = typeof p === 'string' ? null : p;\n const entry = listing ? listing.entry : (p as string);\n const key = listing ? listing.name : entry;\n if (installed.has(key)) return installed.get(key) as string[];\n const load = opts.load || ((u: string) => import(/* @vite-ignore */ u));\n const mod = await load(entry);\n let names: string[];\n if (listing && typeof mod?.[listing.register] === 'function') {\n mod[listing.register]();\n names = listing.effects.slice();\n } else names = await loadEffectPack(mod as { effects?: EffectDefinition[]; default?: EffectDefinition[] }, { override: opts.override, manifest: mod?.manifest });\n installed.set(key, names);\n return names;\n}\n\n/** Read a marketplace index (`{ format: \"motionary/marketplace\", version: 1, plugins }`) (9.0). */\nexport async function fetchMarketplace(url: string, fetcher: typeof fetch = fetch): Promise<PluginListing[]> {\n const r = await fetcher(url);\n const j = await r.json();\n if (j?.format !== MARKETPLACE_FORMAT || j?.version !== 1 || !Array.isArray(j.plugins)) throw new Error(`[motionary] ${url} is not a ${MARKETPLACE_FORMAT} v1 index`);\n return j.plugins.filter((p: any) => p && typeof p.name === 'string' && typeof p.entry === 'string').map((p: any) => ({ title: p.name, description: '', register: '', effects: [], tags: [], since: '', ...p 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+ {"version":3,"file":"marketplace.cjs","sources":["../../src/components/marketplace/index.ts"],"sourcesContent":["/**\n * `motionary/marketplace` (= `motionary/components/marketplace`, 9.0 GA) —\n * the plugin marketplace. Builds on the 6.9 effect-pack manifest\n * (`packManifest`, `validateManifest`, `loadEffectPack`) with:\n *\n * - **`MARKETPLACE`** — the first-party catalogue: every Motionary effect\n * pack as a marketplace listing (name, entry, effects, tags, since).\n * - **`searchPlugins(query, list?)`** — ranked search over names,\n * descriptions, tags and effect names.\n * - **`installPlugin(listing | url, { load })`** — imports a pack (your\n * `load` can map entries to bundler imports), validates it and registers\n * its effects; remembered by `installedPlugins()`.\n * - **`fetchMarketplace(url)`** — read a third-party index\n * (`{ \"format\": \"motionary/marketplace\", \"version\": 1, \"plugins\": [...] }`).\n */\nimport type { EffectDefinition } from '../fx/registry';\nimport { loadEffectPack } from '../fx2/manifest';\n\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from '../fx2/manifest';\nexport type { EffectPackManifest } from '../fx2/manifest';\n\nexport const MARKETPLACE_FORMAT = 'motionary/marketplace';\nexport interface PluginListing {\n name: string;\n title: string;\n description: string;\n entry: string;\n register: string;\n effects: string[];\n tags: string[];\n since: string;\n author?: string;\n official?: boolean;\n}\n\nconst L = (name: string, title: string, description: string, entry: string, register: string, effects: string, tags: string, since: string): PluginListing => ({ name, title, description, entry, register, effects: effects.split(' '), tags: tags.split(' '), since, author: 'Motionary', official: true });\n\n/** The first-party catalogue (9.0). */\nexport const MARKETPLACE: PluginListing[] = [\n L('motionary/fx/festival', 'Festival', 'Fireworks, lanterns, Christmas snow and spooky floats.', 'motionary/fx/festival', 'registerFestivalPack', 'firework-burst lantern-rise xmas-snow spooky-float', 'holiday celebration seasonal', '8.1'),\n L('motionary/fx/retro', 'Retro', 'Pixel, CRT, VHS and Y2K looks.', 'motionary/fx/retro', 'registerRetroPack', 'pixelate-in crt-power vhs-glitch y2k-shine', 'pixel 8-bit vintage', '8.2'),\n L('motionary/fx/organic', 'Organic', 'Vines, blooms, water drops and breathing blobs.', 'motionary/fx/organic', 'registerOrganicPack', 'vine-grow bloom water-drop breathe', 'nature blob liquid', '8.3'),\n L('motionary/fx/cyber', 'Cyber', 'HUD lock-on, scanlines, holograms and data decode.', 'motionary/fx/cyber', 'registerCyberPack', 'hud-frame scanline-sweep hologram data-decode', 'sci-fi hud glitch', '8.4'),\n L('motionary/fx/paper', 'Paper & hand-drawn', 'Paper unfold, pencil sketch, watercolor and crumple.', 'motionary/fx/paper', 'registerPaperPack', 'paper-unfold pencil-sketch watercolor crumple', 'sketch paper drawing', '8.5'),\n L('motionary/fx/surface', 'Surface themes', 'Neon ignite and pulse, glass frost, neumorphic press.', 'motionary/fx/surface', 'registerSurfacePack', 'neon-ignite neon-pulse glass-frost neu-press', 'neon glassmorphism neumorphism theme', '8.6'),\n L('motionary/fx/gesture', 'Gestures 3.0', 'Swipe and pinch hints, tilt wobble, depth-in.', 'motionary/fx/gesture', 'registerGesture3Pack', 'swipe-hint pinch-hint tilt-wobble depth-in', 'touch onboarding 3d', '8.7'),\n L('motionary/fx/spatial', 'XR / spatial', 'Portal open, orbit-in, spatial float and depth pop.', 'motionary/fx/spatial', 'registerSpatialPack', 'portal-open orbit-in spatial-float depth-pop', 'xr vr visionos 3d', '8.8'),\n L('motionary/fx/cinema', 'Cinematic', 'Dolly-in, pan reveal, letterbox and rack focus.', 'motionary/fx/cinema', 'registerCinemaPack', 'dolly-in pan-reveal letterbox rack-focus', 'film camera story', '9.1'),\n L('motionary/fx/lottie', 'Lottie & Rive', 'Lottie import (keyframes + SVG), Rive state-machine inputs, icon pop.', 'motionary/fx/lottie', 'registerLottiePack', 'lottie-play icon-pop', 'lottie rive after-effects icons', '9.2'),\n];\n\n/** Ranked search over listings (name / title / tags / effects / description) (9.0). */\nexport function searchPlugins(query: string, list: PluginListing[] = MARKETPLACE): PluginListing[] {\n const q = query.toLowerCase().trim().split(/\\s+/).filter(Boolean);\n if (!q.length) return list.slice();\n const score = (p: PluginListing) =>\n q.reduce((s, w) => {\n let n = 0;\n if (p.title.toLowerCase().includes(w)) n += 5;\n if (p.tags.some((t) => t.includes(w))) n += 4;\n if (p.effects.some((e) => e.includes(w))) n += 3;\n if (p.name.toLowerCase().includes(w)) n += 2;\n if (p.description.toLowerCase().includes(w)) n += 1;\n return n ? s + n : -1e9;\n }, 0);\n return list\n .map((p) => [p, score(p)] as const)\n .filter(([, s]) => s > 0)\n .sort((a, b) => b[1] - a[1])\n .map(([p]) => p);\n}\n\nconst installed = new Map<string, string[]>();\n/** Names of installed plugins → their registered effects (9.0). */\nexport function installedPlugins(): Record<string, string[]> {\n return Object.fromEntries(installed);\n}\n\n/**\n * Install a plugin: `load(entry)` imports the module (default: dynamic `import()`), then its\n * `register*` function runs (first-party listing) or its `effects` are validated and registered\n * through `loadEffectPack` (third-party pack). Returns the registered effect names (9.0).\n */\nexport async function installPlugin(p: PluginListing | string, opts: { load?: (entry: string) => Promise<any>; override?: boolean } = {}): Promise<string[]> {\n const listing = typeof p === 'string' ? null : p;\n const entry = listing ? listing.entry : (p as string);\n const key = listing ? listing.name : entry;\n if (installed.has(key)) return installed.get(key) as string[];\n const load = opts.load || ((u: string) => import(/* @vite-ignore */ u));\n const mod = await load(entry);\n let names: string[];\n if (listing && typeof mod?.[listing.register] === 'function') {\n mod[listing.register]();\n names = listing.effects.slice();\n } else names = await loadEffectPack(mod as { effects?: EffectDefinition[]; default?: EffectDefinition[] }, { override: opts.override, manifest: mod?.manifest });\n installed.set(key, names);\n return names;\n}\n\n/** Read a marketplace index (`{ format: \"motionary/marketplace\", version: 1, plugins }`) (9.0). 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@@ -15,6 +15,8 @@ const MARKETPLACE = [
15
15
  L('motionary/fx/surface', 'Surface themes', 'Neon ignite and pulse, glass frost, neumorphic press.', 'motionary/fx/surface', 'registerSurfacePack', 'neon-ignite neon-pulse glass-frost neu-press', 'neon glassmorphism neumorphism theme', '8.6'),
16
16
  L('motionary/fx/gesture', 'Gestures 3.0', 'Swipe and pinch hints, tilt wobble, depth-in.', 'motionary/fx/gesture', 'registerGesture3Pack', 'swipe-hint pinch-hint tilt-wobble depth-in', 'touch onboarding 3d', '8.7'),
17
17
  L('motionary/fx/spatial', 'XR / spatial', 'Portal open, orbit-in, spatial float and depth pop.', 'motionary/fx/spatial', 'registerSpatialPack', 'portal-open orbit-in spatial-float depth-pop', 'xr vr visionos 3d', '8.8'),
18
+ L('motionary/fx/cinema', 'Cinematic', 'Dolly-in, pan reveal, letterbox and rack focus.', 'motionary/fx/cinema', 'registerCinemaPack', 'dolly-in pan-reveal letterbox rack-focus', 'film camera story', '9.1'),
19
+ L('motionary/fx/lottie', 'Lottie & Rive', 'Lottie import (keyframes + SVG), Rive state-machine inputs, icon pop.', 'motionary/fx/lottie', 'registerLottiePack', 'lottie-play icon-pop', 'lottie rive after-effects icons', '9.2'),
18
20
  ];
19
21
  /** Ranked search over listings (name / title / tags / effects / description) (9.0). */
20
22
  function searchPlugins(query, list = MARKETPLACE) {
@@ -1 +1 @@
1
- {"version":3,"file":"marketplace.js","sources":["../../src/components/marketplace/index.ts"],"sourcesContent":["/**\n * `motionary/marketplace` (= `motionary/components/marketplace`, 9.0 GA) —\n * the plugin marketplace. Builds on the 6.9 effect-pack manifest\n * (`packManifest`, `validateManifest`, `loadEffectPack`) with:\n *\n * - **`MARKETPLACE`** — the first-party catalogue: every Motionary effect\n * pack as a marketplace listing (name, entry, effects, tags, since).\n * - **`searchPlugins(query, list?)`** — ranked search over names,\n * descriptions, tags and effect names.\n * - **`installPlugin(listing | url, { load })`** — imports a pack (your\n * `load` can map entries to bundler imports), validates it and registers\n * its effects; remembered by `installedPlugins()`.\n * - **`fetchMarketplace(url)`** — read a third-party index\n * (`{ \"format\": \"motionary/marketplace\", \"version\": 1, \"plugins\": [...] }`).\n */\nimport type { EffectDefinition } from '../fx/registry';\nimport { loadEffectPack } from '../fx2/manifest';\n\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from '../fx2/manifest';\nexport type { EffectPackManifest } from '../fx2/manifest';\n\nexport const MARKETPLACE_FORMAT = 'motionary/marketplace';\nexport interface PluginListing {\n name: string;\n title: string;\n description: string;\n entry: string;\n register: string;\n effects: string[];\n tags: string[];\n since: string;\n author?: string;\n official?: boolean;\n}\n\nconst L = (name: string, title: string, description: string, entry: string, register: string, effects: string, tags: string, since: string): PluginListing => ({ name, title, description, entry, register, effects: effects.split(' '), tags: tags.split(' '), since, author: 'Motionary', official: true });\n\n/** The first-party catalogue (9.0). */\nexport const MARKETPLACE: PluginListing[] = [\n L('motionary/fx/festival', 'Festival', 'Fireworks, lanterns, Christmas snow and spooky floats.', 'motionary/fx/festival', 'registerFestivalPack', 'firework-burst lantern-rise xmas-snow spooky-float', 'holiday celebration seasonal', '8.1'),\n L('motionary/fx/retro', 'Retro', 'Pixel, CRT, VHS and Y2K looks.', 'motionary/fx/retro', 'registerRetroPack', 'pixelate-in crt-power vhs-glitch y2k-shine', 'pixel 8-bit vintage', '8.2'),\n L('motionary/fx/organic', 'Organic', 'Vines, blooms, water drops and breathing blobs.', 'motionary/fx/organic', 'registerOrganicPack', 'vine-grow bloom water-drop breathe', 'nature blob liquid', '8.3'),\n L('motionary/fx/cyber', 'Cyber', 'HUD lock-on, scanlines, holograms and data decode.', 'motionary/fx/cyber', 'registerCyberPack', 'hud-frame scanline-sweep hologram data-decode', 'sci-fi hud glitch', '8.4'),\n L('motionary/fx/paper', 'Paper & hand-drawn', 'Paper unfold, pencil sketch, watercolor and crumple.', 'motionary/fx/paper', 'registerPaperPack', 'paper-unfold pencil-sketch watercolor crumple', 'sketch paper drawing', '8.5'),\n L('motionary/fx/surface', 'Surface themes', 'Neon ignite and pulse, glass frost, neumorphic press.', 'motionary/fx/surface', 'registerSurfacePack', 'neon-ignite neon-pulse glass-frost neu-press', 'neon glassmorphism neumorphism theme', '8.6'),\n L('motionary/fx/gesture', 'Gestures 3.0', 'Swipe and pinch hints, tilt wobble, depth-in.', 'motionary/fx/gesture', 'registerGesture3Pack', 'swipe-hint pinch-hint tilt-wobble depth-in', 'touch onboarding 3d', '8.7'),\n L('motionary/fx/spatial', 'XR / spatial', 'Portal open, orbit-in, spatial float and depth pop.', 'motionary/fx/spatial', 'registerSpatialPack', 'portal-open orbit-in spatial-float depth-pop', 'xr vr visionos 3d', '8.8'),\n];\n\n/** Ranked search over listings (name / title / tags / effects / description) (9.0). */\nexport function searchPlugins(query: string, list: PluginListing[] = MARKETPLACE): PluginListing[] {\n const q = query.toLowerCase().trim().split(/\\s+/).filter(Boolean);\n if (!q.length) return list.slice();\n const score = (p: PluginListing) =>\n q.reduce((s, w) => {\n let n = 0;\n if (p.title.toLowerCase().includes(w)) n += 5;\n if (p.tags.some((t) => t.includes(w))) n += 4;\n if (p.effects.some((e) => e.includes(w))) n += 3;\n if (p.name.toLowerCase().includes(w)) n += 2;\n if (p.description.toLowerCase().includes(w)) n += 1;\n return n ? s + n : -1e9;\n }, 0);\n return list\n .map((p) => [p, score(p)] as const)\n .filter(([, s]) => s > 0)\n .sort((a, b) => b[1] - a[1])\n .map(([p]) => p);\n}\n\nconst installed = new Map<string, string[]>();\n/** Names of installed plugins → their registered effects (9.0). */\nexport function installedPlugins(): Record<string, string[]> {\n return Object.fromEntries(installed);\n}\n\n/**\n * Install a plugin: `load(entry)` imports the module (default: dynamic `import()`), then its\n * `register*` function runs (first-party listing) or its `effects` are validated and registered\n * through `loadEffectPack` (third-party pack). Returns the registered effect names (9.0).\n */\nexport async function installPlugin(p: PluginListing | string, opts: { load?: (entry: string) => Promise<any>; override?: boolean } = {}): Promise<string[]> {\n const listing = typeof p === 'string' ? null : p;\n const entry = listing ? listing.entry : (p as string);\n const key = listing ? listing.name : entry;\n if (installed.has(key)) return installed.get(key) as string[];\n const load = opts.load || ((u: string) => import(/* @vite-ignore */ u));\n const mod = await load(entry);\n let names: string[];\n if (listing && typeof mod?.[listing.register] === 'function') {\n mod[listing.register]();\n names = listing.effects.slice();\n } else names = await loadEffectPack(mod as { effects?: EffectDefinition[]; default?: EffectDefinition[] }, { override: opts.override, manifest: mod?.manifest });\n installed.set(key, names);\n return names;\n}\n\n/** Read a marketplace index (`{ format: \"motionary/marketplace\", version: 1, plugins }`) (9.0). 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+ {"version":3,"file":"marketplace.js","sources":["../../src/components/marketplace/index.ts"],"sourcesContent":["/**\n * `motionary/marketplace` (= `motionary/components/marketplace`, 9.0 GA) —\n * the plugin marketplace. Builds on the 6.9 effect-pack manifest\n * (`packManifest`, `validateManifest`, `loadEffectPack`) with:\n *\n * - **`MARKETPLACE`** — the first-party catalogue: every Motionary effect\n * pack as a marketplace listing (name, entry, effects, tags, since).\n * - **`searchPlugins(query, list?)`** — ranked search over names,\n * descriptions, tags and effect names.\n * - **`installPlugin(listing | url, { load })`** — imports a pack (your\n * `load` can map entries to bundler imports), validates it and registers\n * its effects; remembered by `installedPlugins()`.\n * - **`fetchMarketplace(url)`** — read a third-party index\n * (`{ \"format\": \"motionary/marketplace\", \"version\": 1, \"plugins\": [...] }`).\n */\nimport type { EffectDefinition } from '../fx/registry';\nimport { loadEffectPack } from '../fx2/manifest';\n\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from '../fx2/manifest';\nexport type { EffectPackManifest } from '../fx2/manifest';\n\nexport const MARKETPLACE_FORMAT = 'motionary/marketplace';\nexport interface PluginListing {\n name: string;\n title: string;\n description: string;\n entry: string;\n register: string;\n effects: string[];\n tags: string[];\n since: string;\n author?: string;\n official?: boolean;\n}\n\nconst L = (name: string, title: string, description: string, entry: string, register: string, effects: string, tags: string, since: string): PluginListing => ({ name, title, description, entry, register, effects: effects.split(' '), tags: tags.split(' '), since, author: 'Motionary', official: true });\n\n/** The first-party catalogue (9.0). */\nexport const MARKETPLACE: PluginListing[] = [\n L('motionary/fx/festival', 'Festival', 'Fireworks, lanterns, Christmas snow and spooky floats.', 'motionary/fx/festival', 'registerFestivalPack', 'firework-burst lantern-rise xmas-snow spooky-float', 'holiday celebration seasonal', '8.1'),\n L('motionary/fx/retro', 'Retro', 'Pixel, CRT, VHS and Y2K looks.', 'motionary/fx/retro', 'registerRetroPack', 'pixelate-in crt-power vhs-glitch y2k-shine', 'pixel 8-bit vintage', '8.2'),\n L('motionary/fx/organic', 'Organic', 'Vines, blooms, water drops and breathing blobs.', 'motionary/fx/organic', 'registerOrganicPack', 'vine-grow bloom water-drop breathe', 'nature blob liquid', '8.3'),\n L('motionary/fx/cyber', 'Cyber', 'HUD lock-on, scanlines, holograms and data decode.', 'motionary/fx/cyber', 'registerCyberPack', 'hud-frame scanline-sweep hologram data-decode', 'sci-fi hud glitch', '8.4'),\n L('motionary/fx/paper', 'Paper & hand-drawn', 'Paper unfold, pencil sketch, watercolor and crumple.', 'motionary/fx/paper', 'registerPaperPack', 'paper-unfold pencil-sketch watercolor crumple', 'sketch paper drawing', '8.5'),\n L('motionary/fx/surface', 'Surface themes', 'Neon ignite and pulse, glass frost, neumorphic press.', 'motionary/fx/surface', 'registerSurfacePack', 'neon-ignite neon-pulse glass-frost neu-press', 'neon glassmorphism neumorphism theme', '8.6'),\n L('motionary/fx/gesture', 'Gestures 3.0', 'Swipe and pinch hints, tilt wobble, depth-in.', 'motionary/fx/gesture', 'registerGesture3Pack', 'swipe-hint pinch-hint tilt-wobble depth-in', 'touch onboarding 3d', '8.7'),\n L('motionary/fx/spatial', 'XR / spatial', 'Portal open, orbit-in, spatial float and depth pop.', 'motionary/fx/spatial', 'registerSpatialPack', 'portal-open orbit-in spatial-float depth-pop', 'xr vr visionos 3d', '8.8'),\n L('motionary/fx/cinema', 'Cinematic', 'Dolly-in, pan reveal, letterbox and rack focus.', 'motionary/fx/cinema', 'registerCinemaPack', 'dolly-in pan-reveal letterbox rack-focus', 'film camera story', '9.1'),\n L('motionary/fx/lottie', 'Lottie & Rive', 'Lottie import (keyframes + SVG), Rive state-machine inputs, icon pop.', 'motionary/fx/lottie', 'registerLottiePack', 'lottie-play icon-pop', 'lottie rive after-effects icons', '9.2'),\n];\n\n/** Ranked search over listings (name / title / tags / effects / description) (9.0). */\nexport function searchPlugins(query: string, list: PluginListing[] = MARKETPLACE): PluginListing[] {\n const q = query.toLowerCase().trim().split(/\\s+/).filter(Boolean);\n if (!q.length) return list.slice();\n const score = (p: PluginListing) =>\n q.reduce((s, w) => {\n let n = 0;\n if (p.title.toLowerCase().includes(w)) n += 5;\n if (p.tags.some((t) => t.includes(w))) n += 4;\n if (p.effects.some((e) => e.includes(w))) n += 3;\n if (p.name.toLowerCase().includes(w)) n += 2;\n if (p.description.toLowerCase().includes(w)) n += 1;\n return n ? s + n : -1e9;\n }, 0);\n return list\n .map((p) => [p, score(p)] as const)\n .filter(([, s]) => s > 0)\n .sort((a, b) => b[1] - a[1])\n .map(([p]) => p);\n}\n\nconst installed = new Map<string, string[]>();\n/** Names of installed plugins → their registered effects (9.0). */\nexport function installedPlugins(): Record<string, string[]> {\n return Object.fromEntries(installed);\n}\n\n/**\n * Install a plugin: `load(entry)` imports the module (default: dynamic `import()`), then its\n * `register*` function runs (first-party listing) or its `effects` are validated and registered\n * through `loadEffectPack` (third-party pack). Returns the registered effect names (9.0).\n */\nexport async function installPlugin(p: PluginListing | string, opts: { load?: (entry: string) => Promise<any>; override?: boolean } = {}): Promise<string[]> {\n const listing = typeof p === 'string' ? null : p;\n const entry = listing ? listing.entry : (p as string);\n const key = listing ? listing.name : entry;\n if (installed.has(key)) return installed.get(key) as string[];\n const load = opts.load || ((u: string) => import(/* @vite-ignore */ u));\n const mod = await load(entry);\n let names: string[];\n if (listing && typeof mod?.[listing.register] === 'function') {\n mod[listing.register]();\n names = listing.effects.slice();\n } else names = await loadEffectPack(mod as { effects?: EffectDefinition[]; default?: EffectDefinition[] }, { override: opts.override, manifest: mod?.manifest });\n installed.set(key, names);\n return names;\n}\n\n/** Read a marketplace index (`{ format: \"motionary/marketplace\", version: 1, plugins }`) (9.0). */\nexport async function fetchMarketplace(url: string, fetcher: typeof fetch = fetch): Promise<PluginListing[]> {\n const r = await fetcher(url);\n const j = await r.json();\n if (j?.format !== MARKETPLACE_FORMAT || j?.version !== 1 || !Array.isArray(j.plugins)) throw new Error(`[motionary] ${url} is not a ${MARKETPLACE_FORMAT} v1 index`);\n return j.plugins.filter((p: any) => p && typeof p.name === 'string' && typeof p.entry === 'string').map((p: any) => ({ title: p.name, description: '', register: '', effects: [], tags: [], since: '', ...p 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