use-scroll-animate 8.3.0 → 8.5.0

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@@ -0,0 +1 @@
1
+ {"version":3,"file":"fx-paper.cjs","sources":["../../src/components/fx2/paper.ts"],"sourcesContent":["/**\n * 8.5 — Paper & hand-drawn pack (`motionary/fx/paper`, also `motionary/components/fx-paper`):\n *\n * - `paper-unfold` (enter) — the element unfolds like a folded sheet of paper,\n * top flap first, with a soft crease shadow (`folds`).\n * - `pencil-sketch` (enter) — SVG strokes inside are sketched in with a\n * slightly wobbly pencil, one after another (`duration`, `stagger`).\n * - `watercolor` (enter) — the element bleeds in like wet watercolour:\n * blurred, saturated, spreading from the middle, then dries (`duration`).\n * - `crumple` (attention) — the element scrunches like crumpled paper and\n * springs back flat.\n *\n * Reduced motion: paper-unfold / watercolor fade in, pencil-sketch shows the\n * drawing, crumple does nothing.\n */\nimport type { EffectContext, EffectDefinition } from '../fx/registry';\nimport { registerEffects } from '../fx/registry';\n\n/** A deterministic PRNG in [0, 1) from a seed (8.5). */\nexport function paperRandom(seed: number): () => number {\n let s = Math.abs(Math.round(seed * 1000)) % 233280 || 11;\n return () => (s = (s * 9301 + 49297) % 233280) / 233280;\n}\n\n/** A hand-drawn SVG path from (x1,y1) to (x2,y2): a slightly bowed, wobbly line (8.5). */\nexport function roughLine(x1: number, y1: number, x2: number, y2: number, seed = 1, amp = 1.5): string {\n const r = paperRandom(seed);\n const j = () => (r() - 0.5) * 2 * amp;\n const mx = (x1 + x2) / 2 + j() * 1.5;\n const my = (y1 + y2) / 2 + j() * 1.5;\n const f = (n: number) => Math.round(n * 10) / 10;\n return `M${f(x1 + j())} ${f(y1 + j())} Q${f(mx)} ${f(my)} ${f(x2 + j())} ${f(y2 + j())}`;\n}\n\nconst fade = (el: HTMLElement, ctx: EffectContext) => ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 250 })?.finished.catch(() => undefined);\n\nexport const PAPER_FX: EffectDefinition[] = [\n {\n name: 'paper-unfold',\n kind: 'enter',\n description: 'The element unfolds like a folded sheet of paper, with a soft crease shadow (`folds`).',\n defaults: { duration: 900, folds: 2 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return fade(el, ctx);\n const n = Math.max(1, Math.min(4, Math.round(Number(o.folds) || 2)));\n const frames: Keyframe[] = [{ transform: 'perspective(800px) rotateX(-90deg)', opacity: 0, filter: 'brightness(.7)', offset: 0 }];\n for (let i = 1; i <= n; i++) frames.push({ transform: `perspective(800px) rotateX(${i % 2 ? 25 : -12}deg) scaleY(${(0.5 + (0.5 * i) / (n + 1)).toFixed(2)})`, opacity: 1, filter: 'brightness(.85)', offset: (i / (n + 1)) * 0.9 });\n frames.push({ transform: 'none', opacity: 1, filter: 'none', offset: 1 });\n const prev = el.style.transformOrigin;\n el.style.transformOrigin = 'top center';\n ctx.onCleanup(() => (el.style.transformOrigin = prev));\n return ctx.animate(el, frames, { duration: o.duration, easing: 'ease-out', fill: 'backwards' })?.finished.catch(() => undefined);\n },\n },\n {\n name: 'pencil-sketch',\n kind: 'enter',\n description: 'SVG strokes inside are sketched in with a slightly wobbly pencil, one after another (`duration`, `stagger`).',\n defaults: { duration: 700, stagger: 120 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n const strokes = Array.from(el.querySelectorAll<SVGGeometryElement>('path, line, polyline, rect, circle, ellipse'));\n const runs = strokes.map((p, i) => {\n let len = 200;\n try {\n len = p.getTotalLength?.() || 200;\n } catch {\n /* not rendered */\n }\n const prev = p.style.strokeDasharray;\n p.style.strokeDasharray = `${len}`;\n ctx.onCleanup(() => (p.style.strokeDasharray = prev));\n return ctx.animate(p, [{ strokeDashoffset: `${len}`, transform: 'translate(0.6px,-0.4px)' }, { transform: 'translate(-0.5px,0.5px)', offset: 0.5 }, { strokeDashoffset: '0', transform: 'none' }], { duration: o.duration, delay: i * (Number(o.stagger) || 0), easing: 'cubic-bezier(.5,.1,.4,1)', fill: 'backwards' })?.finished.catch(() => undefined);\n });\n return Promise.all(runs).then(() => undefined);\n },\n },\n {\n name: 'watercolor',\n kind: 'enter',\n description: 'The element bleeds in like wet watercolour — blurred and saturated, spreading from the middle — then dries (`duration`).',\n defaults: { duration: 1400 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return fade(el, ctx);\n return ctx.animate(\n el,\n [\n { opacity: 0, filter: 'blur(10px) saturate(2.2)', clipPath: 'circle(8% at 50% 50%)' },\n { opacity: 0.9, filter: 'blur(4px) saturate(1.8)', clipPath: 'circle(55% at 48% 52%)', offset: 0.5 },\n { opacity: 1, filter: 'blur(0) saturate(1)', clipPath: 'circle(150% at 50% 50%)' },\n ],\n { duration: o.duration, easing: 'ease-out', fill: 'backwards' }\n )?.finished.catch(() => undefined);\n },\n },\n {\n name: 'crumple',\n kind: 'attention',\n description: 'The element scrunches like crumpled paper and springs back flat.',\n defaults: { duration: 700 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n return ctx.animate(\n el,\n [\n { transform: 'none' },\n { transform: 'scale(.82,.9) rotate(-4deg) skewX(6deg)', filter: 'brightness(.9)', offset: 0.3 },\n { transform: 'scale(.9,.8) rotate(3deg) skewY(-5deg)', offset: 0.5 },\n { transform: 'scale(1.04) rotate(-1deg)', filter: 'none', offset: 0.8 },\n { transform: 'none' },\n ],\n { duration: o.duration, easing: 'ease-in-out' }\n )?.finished.catch(() => undefined);\n },\n },\n];\n\n/** Register paper-unfold, pencil-sketch, watercolor and crumple (8.5). */\nexport function registerPaperPack(): void {\n registerEffects(PAPER_FX);\n}\n"],"names":["registerEffects"],"mappings":";;;;;AAkBA;AACM,SAAU,WAAW,CAAC,IAAY,EAAA;AACtC,IAAA,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,GAAG,MAAM,IAAI,EAAE;AACxD,IAAA,OAAO,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,KAAK,IAAI,MAAM,IAAI,MAAM;AACzD;AAEA;SACgB,SAAS,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,GAAG,GAAG,EAAA;AAC3F,IAAA,MAAM,CAAC,GAAG,WAAW,CAAC,IAAI,CAAC;AAC3B,IAAA,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,GAAG,GAAG;AACrC,IAAA,MAAM,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG;AACpC,IAAA,MAAM,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG;AACpC,IAAA,MAAM,CAAC,GAAG,CAAC,CAAS,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE;AAChD,IAAA,OAAO,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAA,CAAA,EAAI,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAA,EAAA,EAAK,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAA,CAAA,EAAI,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAA,CAAA,EAAI,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE;AAC1F;AAEA,MAAM,IAAI,GAAG,CAAC,EAAe,EAAE,GAAkB,KAAK,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,QAAQ,CAAC,KAAK,CAAC,MAAM,SAAS,CAAC;AAEpJ,MAAM,QAAQ,GAAuB;AAC1C,IAAA;AACE,QAAA,IAAI,EAAE,cAAc;AACpB,QAAA,IAAI,EAAE,OAAO;AACb,QAAA,WAAW,EAAE,wFAAwF;QACrG,QAAQ,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;QACrC,GAAG,EAAE,CAAC,EAAe,EAAE,CAAM,EAAE,GAAkB,KAAI;YACnD,IAAI,GAAG,CAAC,OAAO;AAAE,gBAAA,OAAO,IAAI,CAAC,EAAE,EAAE,GAAG,CAAC;AACrC,YAAA,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACpE,MAAM,MAAM,GAAe,CAAC,EAAE,SAAS,EAAE,oCAAoC,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;YACjI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE;AAAE,gBAAA,MAAM,CAAC,IAAI,CAAC,EAAE,SAAS,EAAE,CAAA,2BAAA,EAA8B,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,GAAG,CAAA,YAAA,EAAe,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAA,CAAA,CAAG,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,iBAAiB,EAAE,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC;YACnO,MAAM,CAAC,IAAI,CAAC,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;AACzE,YAAA,MAAM,IAAI,GAAG,EAAE,CAAC,KAAK,CAAC,eAAe;AACrC,YAAA,EAAE,CAAC,KAAK,CAAC,eAAe,GAAG,YAAY;AACvC,YAAA,GAAG,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,CAAC;AACtD,YAAA,OAAO,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,QAAQ,CAAC,KAAK,CAAC,MAAM,SAAS,CAAC;QAClI,CAAC;AACF,KAAA;AACD,IAAA;AACE,QAAA,IAAI,EAAE,eAAe;AACrB,QAAA,IAAI,EAAE,OAAO;AACb,QAAA,WAAW,EAAE,8GAA8G;QAC3H,QAAQ,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE;QACzC,GAAG,EAAE,CAAC,EAAe,EAAE,CAAM,EAAE,GAAkB,KAAI;YACnD,IAAI,GAAG,CAAC,OAAO;gBAAE;AACjB,YAAA,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,gBAAgB,CAAqB,6CAA6C,CAAC,CAAC;YAClH,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,KAAI;gBAChC,IAAI,GAAG,GAAG,GAAG;AACb,gBAAA,IAAI;oBACF,GAAG,GAAG,CAAC,CAAC,cAAc,IAAI,IAAI,GAAG;gBACnC;AAAE,gBAAA,MAAM;;gBAER;AACA,gBAAA,MAAM,IAAI,GAAG,CAAC,CAAC,KAAK,CAAC,eAAe;gBACpC,CAAC,CAAC,KAAK,CAAC,eAAe,GAAG,CAAA,EAAG,GAAG,EAAE;AAClC,gBAAA,GAAG,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,CAAC;AACrD,gBAAA,OAAO,GAAG,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,gBAAgB,EAAE,GAAG,GAAG,CAAA,CAAE,EAAE,SAAS,EAAE,yBAAyB,EAAE,EAAE,EAAE,SAAS,EAAE,yBAAyB,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,gBAAgB,EAAE,GAAG,EAAE,SAAS,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,0BAA0B,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,QAAQ,CAAC,KAAK,CAAC,MAAM,SAAS,CAAC;AAC3V,YAAA,CAAC,CAAC;AACF,YAAA,OAAO,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,SAAS,CAAC;QAChD,CAAC;AACF,KAAA;AACD,IAAA;AACE,QAAA,IAAI,EAAE,YAAY;AAClB,QAAA,IAAI,EAAE,OAAO;AACb,QAAA,WAAW,EAAE,0HAA0H;AACvI,QAAA,QAAQ,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE;QAC5B,GAAG,EAAE,CAAC,EAAe,EAAE,CAAM,EAAE,GAAkB,KAAI;YACnD,IAAI,GAAG,CAAC,OAAO;AAAE,gBAAA,OAAO,IAAI,CAAC,EAAE,EAAE,GAAG,CAAC;AACrC,YAAA,OAAO,GAAG,CAAC,OAAO,CAChB,EAAE,EACF;gBACE,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,0BAA0B,EAAE,QAAQ,EAAE,uBAAuB,EAAE;AACrF,gBAAA,EAAE,OAAO,EAAE,GAAG,EAAE,MAAM,EAAE,yBAAyB,EAAE,QAAQ,EAAE,wBAAwB,EAAE,MAAM,EAAE,GAAG,EAAE;gBACpG,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,qBAAqB,EAAE,QAAQ,EAAE,yBAAyB,EAAE;aACnF,EACD,EAAE,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,IAAI,EAAE,WAAW,EAAE,CAChE,EAAE,QAAQ,CAAC,KAAK,CAAC,MAAM,SAAS,CAAC;QACpC,CAAC;AACF,KAAA;AACD,IAAA;AACE,QAAA,IAAI,EAAE,SAAS;AACf,QAAA,IAAI,EAAE,WAAW;AACjB,QAAA,WAAW,EAAE,kEAAkE;AAC/E,QAAA,QAAQ,EAAE,EAAE,QAAQ,EAAE,GAAG,EAAE;QAC3B,GAAG,EAAE,CAAC,EAAe,EAAE,CAAM,EAAE,GAAkB,KAAI;YACnD,IAAI,GAAG,CAAC,OAAO;gBAAE;AACjB,YAAA,OAAO,GAAG,CAAC,OAAO,CAChB,EAAE,EACF;gBACE,EAAE,SAAS,EAAE,MAAM,EAAE;gBACrB,EAAE,SAA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@@ -0,0 +1,68 @@
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+ type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
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+ type Cleanup = () => void;
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+
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+ /**
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+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
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+ * yours) is a plain object registered once and played the same way:
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+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
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+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
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+ * already applies reduced motion, motion sensitivity, intensity and the
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+ * animation budget.
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+ */
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+
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+ declare const EFFECT_KINDS: readonly ["enter", "exit", "attention", "click", "hover", "card", "loop", "page", "background", "text", "cursor", "scroll"];
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+ type EffectKind = (typeof EFFECT_KINDS)[number];
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+ interface EffectContext {
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+ /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */
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+ readonly reduced: boolean;
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+ readonly sensitivity: MotionSensitivity;
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+ /** The triggering event (pointer position for click effects), if any. */
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+ readonly event?: Event;
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+ /** `el.animate()` with the library's motion rules (may return `null`). */
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+ animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;
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+ /** Register teardown for long-running effects (loops, listeners). */
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+ onCleanup(fn: Cleanup): void;
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+ }
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+ interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {
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+ /** Unique, kebab-case. */
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+ name: string;
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+ kind: EffectKind;
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+ /** One line for docs and the gallery. */
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+ description?: string;
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+ /** Option defaults (merged under the caller's options). */
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+ defaults?: Partial<O>;
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+ /**
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+ * Under reduced motion: `'skip'` (do nothing — default for loop, background
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+ * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the
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+ * effect degrades itself — default for everything else).
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+ */
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+ reduced?: 'skip' | 'run';
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+ /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */
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+ run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;
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+ }
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+
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+ /**
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+ * 8.5 — Paper & hand-drawn pack (`motionary/fx/paper`, also `motionary/components/fx-paper`):
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+ *
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+ * - `paper-unfold` (enter) — the element unfolds like a folded sheet of paper,
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+ * top flap first, with a soft crease shadow (`folds`).
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+ * - `pencil-sketch` (enter) — SVG strokes inside are sketched in with a
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+ * slightly wobbly pencil, one after another (`duration`, `stagger`).
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+ * - `watercolor` (enter) — the element bleeds in like wet watercolour:
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+ * blurred, saturated, spreading from the middle, then dries (`duration`).
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+ * - `crumple` (attention) — the element scrunches like crumpled paper and
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+ * springs back flat.
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+ *
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+ * Reduced motion: paper-unfold / watercolor fade in, pencil-sketch shows the
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+ * drawing, crumple does nothing.
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+ */
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+
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+ /** A deterministic PRNG in [0, 1) from a seed (8.5). */
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+ declare function paperRandom(seed: number): () => number;
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+ /** A hand-drawn SVG path from (x1,y1) to (x2,y2): a slightly bowed, wobbly line (8.5). */
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+ declare function roughLine(x1: number, y1: number, x2: number, y2: number, seed?: number, amp?: number): string;
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+ declare const PAPER_FX: EffectDefinition[];
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+ /** Register paper-unfold, pencil-sketch, watercolor and crumple (8.5). */
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+ declare function registerPaperPack(): void;
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+
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+ export { PAPER_FX, paperRandom, registerPaperPack, roughLine };
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+ type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
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+ type Cleanup = () => void;
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+
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+ /**
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+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
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+ * yours) is a plain object registered once and played the same way:
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+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
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+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
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+ * already applies reduced motion, motion sensitivity, intensity and the
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+ * animation budget.
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+ */
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+
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+ declare const EFFECT_KINDS: readonly ["enter", "exit", "attention", "click", "hover", "card", "loop", "page", "background", "text", "cursor", "scroll"];
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+ type EffectKind = (typeof EFFECT_KINDS)[number];
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+ interface EffectContext {
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+ /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */
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+ readonly reduced: boolean;
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+ readonly sensitivity: MotionSensitivity;
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+ /** The triggering event (pointer position for click effects), if any. */
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+ readonly event?: Event;
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+ /** `el.animate()` with the library's motion rules (may return `null`). */
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+ animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;
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+ /** Register teardown for long-running effects (loops, listeners). */
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+ onCleanup(fn: Cleanup): void;
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+ }
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+ interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {
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+ /** Unique, kebab-case. */
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+ name: string;
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+ kind: EffectKind;
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+ /** One line for docs and the gallery. */
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+ description?: string;
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+ /** Option defaults (merged under the caller's options). */
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+ defaults?: Partial<O>;
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+ /**
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+ * Under reduced motion: `'skip'` (do nothing — default for loop, background
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+ * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the
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+ * effect degrades itself — default for everything else).
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+ */
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+ reduced?: 'skip' | 'run';
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+ /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */
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+ run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;
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+ }
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+
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+ /**
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+ * 8.5 — Paper & hand-drawn pack (`motionary/fx/paper`, also `motionary/components/fx-paper`):
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+ *
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+ * - `paper-unfold` (enter) — the element unfolds like a folded sheet of paper,
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+ * top flap first, with a soft crease shadow (`folds`).
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+ * - `pencil-sketch` (enter) — SVG strokes inside are sketched in with a
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+ * slightly wobbly pencil, one after another (`duration`, `stagger`).
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+ * - `watercolor` (enter) — the element bleeds in like wet watercolour:
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+ * blurred, saturated, spreading from the middle, then dries (`duration`).
53
+ * - `crumple` (attention) — the element scrunches like crumpled paper and
54
+ * springs back flat.
55
+ *
56
+ * Reduced motion: paper-unfold / watercolor fade in, pencil-sketch shows the
57
+ * drawing, crumple does nothing.
58
+ */
59
+
60
+ /** A deterministic PRNG in [0, 1) from a seed (8.5). */
61
+ declare function paperRandom(seed: number): () => number;
62
+ /** A hand-drawn SVG path from (x1,y1) to (x2,y2): a slightly bowed, wobbly line (8.5). */
63
+ declare function roughLine(x1: number, y1: number, x2: number, y2: number, seed?: number, amp?: number): string;
64
+ declare const PAPER_FX: EffectDefinition[];
65
+ /** Register paper-unfold, pencil-sketch, watercolor and crumple (8.5). */
66
+ declare function registerPaperPack(): void;
67
+
68
+ export { PAPER_FX, paperRandom, registerPaperPack, roughLine };
@@ -0,0 +1,103 @@
1
+ import { registerEffects } from '../chunks/registry-CnO7ZVPK.js';
2
+ import '../chunks/base-CLuqlLfG.js';
3
+
4
+ /** A deterministic PRNG in [0, 1) from a seed (8.5). */
5
+ function paperRandom(seed) {
6
+ let s = Math.abs(Math.round(seed * 1000)) % 233280 || 11;
7
+ return () => (s = (s * 9301 + 49297) % 233280) / 233280;
8
+ }
9
+ /** A hand-drawn SVG path from (x1,y1) to (x2,y2): a slightly bowed, wobbly line (8.5). */
10
+ function roughLine(x1, y1, x2, y2, seed = 1, amp = 1.5) {
11
+ const r = paperRandom(seed);
12
+ const j = () => (r() - 0.5) * 2 * amp;
13
+ const mx = (x1 + x2) / 2 + j() * 1.5;
14
+ const my = (y1 + y2) / 2 + j() * 1.5;
15
+ const f = (n) => Math.round(n * 10) / 10;
16
+ return `M${f(x1 + j())} ${f(y1 + j())} Q${f(mx)} ${f(my)} ${f(x2 + j())} ${f(y2 + j())}`;
17
+ }
18
+ const fade = (el, ctx) => ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 250 })?.finished.catch(() => undefined);
19
+ const PAPER_FX = [
20
+ {
21
+ name: 'paper-unfold',
22
+ kind: 'enter',
23
+ description: 'The element unfolds like a folded sheet of paper, with a soft crease shadow (`folds`).',
24
+ defaults: { duration: 900, folds: 2 },
25
+ run: (el, o, ctx) => {
26
+ if (ctx.reduced)
27
+ return fade(el, ctx);
28
+ const n = Math.max(1, Math.min(4, Math.round(Number(o.folds) || 2)));
29
+ const frames = [{ transform: 'perspective(800px) rotateX(-90deg)', opacity: 0, filter: 'brightness(.7)', offset: 0 }];
30
+ for (let i = 1; i <= n; i++)
31
+ frames.push({ transform: `perspective(800px) rotateX(${i % 2 ? 25 : -12}deg) scaleY(${(0.5 + (0.5 * i) / (n + 1)).toFixed(2)})`, opacity: 1, filter: 'brightness(.85)', offset: (i / (n + 1)) * 0.9 });
32
+ frames.push({ transform: 'none', opacity: 1, filter: 'none', offset: 1 });
33
+ const prev = el.style.transformOrigin;
34
+ el.style.transformOrigin = 'top center';
35
+ ctx.onCleanup(() => (el.style.transformOrigin = prev));
36
+ return ctx.animate(el, frames, { duration: o.duration, easing: 'ease-out', fill: 'backwards' })?.finished.catch(() => undefined);
37
+ },
38
+ },
39
+ {
40
+ name: 'pencil-sketch',
41
+ kind: 'enter',
42
+ description: 'SVG strokes inside are sketched in with a slightly wobbly pencil, one after another (`duration`, `stagger`).',
43
+ defaults: { duration: 700, stagger: 120 },
44
+ run: (el, o, ctx) => {
45
+ if (ctx.reduced)
46
+ return;
47
+ const strokes = Array.from(el.querySelectorAll('path, line, polyline, rect, circle, ellipse'));
48
+ const runs = strokes.map((p, i) => {
49
+ let len = 200;
50
+ try {
51
+ len = p.getTotalLength?.() || 200;
52
+ }
53
+ catch {
54
+ /* not rendered */
55
+ }
56
+ const prev = p.style.strokeDasharray;
57
+ p.style.strokeDasharray = `${len}`;
58
+ ctx.onCleanup(() => (p.style.strokeDasharray = prev));
59
+ return ctx.animate(p, [{ strokeDashoffset: `${len}`, transform: 'translate(0.6px,-0.4px)' }, { transform: 'translate(-0.5px,0.5px)', offset: 0.5 }, { strokeDashoffset: '0', transform: 'none' }], { duration: o.duration, delay: i * (Number(o.stagger) || 0), easing: 'cubic-bezier(.5,.1,.4,1)', fill: 'backwards' })?.finished.catch(() => undefined);
60
+ });
61
+ return Promise.all(runs).then(() => undefined);
62
+ },
63
+ },
64
+ {
65
+ name: 'watercolor',
66
+ kind: 'enter',
67
+ description: 'The element bleeds in like wet watercolour — blurred and saturated, spreading from the middle — then dries (`duration`).',
68
+ defaults: { duration: 1400 },
69
+ run: (el, o, ctx) => {
70
+ if (ctx.reduced)
71
+ return fade(el, ctx);
72
+ return ctx.animate(el, [
73
+ { opacity: 0, filter: 'blur(10px) saturate(2.2)', clipPath: 'circle(8% at 50% 50%)' },
74
+ { opacity: 0.9, filter: 'blur(4px) saturate(1.8)', clipPath: 'circle(55% at 48% 52%)', offset: 0.5 },
75
+ { opacity: 1, filter: 'blur(0) saturate(1)', clipPath: 'circle(150% at 50% 50%)' },
76
+ ], { duration: o.duration, easing: 'ease-out', fill: 'backwards' })?.finished.catch(() => undefined);
77
+ },
78
+ },
79
+ {
80
+ name: 'crumple',
81
+ kind: 'attention',
82
+ description: 'The element scrunches like crumpled paper and springs back flat.',
83
+ defaults: { duration: 700 },
84
+ run: (el, o, ctx) => {
85
+ if (ctx.reduced)
86
+ return;
87
+ return ctx.animate(el, [
88
+ { transform: 'none' },
89
+ { transform: 'scale(.82,.9) rotate(-4deg) skewX(6deg)', filter: 'brightness(.9)', offset: 0.3 },
90
+ { transform: 'scale(.9,.8) rotate(3deg) skewY(-5deg)', offset: 0.5 },
91
+ { transform: 'scale(1.04) rotate(-1deg)', filter: 'none', offset: 0.8 },
92
+ { transform: 'none' },
93
+ ], { duration: o.duration, easing: 'ease-in-out' })?.finished.catch(() => undefined);
94
+ },
95
+ },
96
+ ];
97
+ /** Register paper-unfold, pencil-sketch, watercolor and crumple (8.5). */
98
+ function registerPaperPack() {
99
+ registerEffects(PAPER_FX);
100
+ }
101
+
102
+ export { PAPER_FX, paperRandom, registerPaperPack, roughLine };
103
+ //# sourceMappingURL=fx-paper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fx-paper.js","sources":["../../src/components/fx2/paper.ts"],"sourcesContent":["/**\n * 8.5 — Paper & hand-drawn pack (`motionary/fx/paper`, also `motionary/components/fx-paper`):\n *\n * - `paper-unfold` (enter) — the element unfolds like a folded sheet of paper,\n * top flap first, with a soft crease shadow (`folds`).\n * - `pencil-sketch` (enter) — SVG strokes inside are sketched in with a\n * slightly wobbly pencil, one after another (`duration`, `stagger`).\n * - `watercolor` (enter) — the element bleeds in like wet watercolour:\n * blurred, saturated, spreading from the middle, then dries (`duration`).\n * - `crumple` (attention) — the element scrunches like crumpled paper and\n * springs back flat.\n *\n * Reduced motion: paper-unfold / watercolor fade in, pencil-sketch shows the\n * drawing, crumple does nothing.\n */\nimport type { EffectContext, EffectDefinition } from '../fx/registry';\nimport { registerEffects } from '../fx/registry';\n\n/** A deterministic PRNG in [0, 1) from a seed (8.5). */\nexport function paperRandom(seed: number): () => number {\n let s = Math.abs(Math.round(seed * 1000)) % 233280 || 11;\n return () => (s = (s * 9301 + 49297) % 233280) / 233280;\n}\n\n/** A hand-drawn SVG path from (x1,y1) to (x2,y2): a slightly bowed, wobbly line (8.5). */\nexport function roughLine(x1: number, y1: number, x2: number, y2: number, seed = 1, amp = 1.5): string {\n const r = paperRandom(seed);\n const j = () => (r() - 0.5) * 2 * amp;\n const mx = (x1 + x2) / 2 + j() * 1.5;\n const my = (y1 + y2) / 2 + j() * 1.5;\n const f = (n: number) => Math.round(n * 10) / 10;\n return `M${f(x1 + j())} ${f(y1 + j())} Q${f(mx)} ${f(my)} ${f(x2 + j())} ${f(y2 + j())}`;\n}\n\nconst fade = (el: HTMLElement, ctx: EffectContext) => ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 250 })?.finished.catch(() => undefined);\n\nexport const PAPER_FX: EffectDefinition[] = [\n {\n name: 'paper-unfold',\n kind: 'enter',\n description: 'The element unfolds like a folded sheet of paper, with a soft crease shadow (`folds`).',\n defaults: { duration: 900, folds: 2 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return fade(el, ctx);\n const n = Math.max(1, Math.min(4, Math.round(Number(o.folds) || 2)));\n const frames: Keyframe[] = [{ transform: 'perspective(800px) rotateX(-90deg)', opacity: 0, filter: 'brightness(.7)', offset: 0 }];\n for (let i = 1; i <= n; i++) frames.push({ transform: `perspective(800px) rotateX(${i % 2 ? 25 : -12}deg) scaleY(${(0.5 + (0.5 * i) / (n + 1)).toFixed(2)})`, opacity: 1, filter: 'brightness(.85)', offset: (i / (n + 1)) * 0.9 });\n frames.push({ transform: 'none', opacity: 1, filter: 'none', offset: 1 });\n const prev = el.style.transformOrigin;\n el.style.transformOrigin = 'top center';\n ctx.onCleanup(() => (el.style.transformOrigin = prev));\n return ctx.animate(el, frames, { duration: o.duration, easing: 'ease-out', fill: 'backwards' })?.finished.catch(() => undefined);\n },\n },\n {\n name: 'pencil-sketch',\n kind: 'enter',\n description: 'SVG strokes inside are sketched in with a slightly wobbly pencil, one after another (`duration`, `stagger`).',\n defaults: { duration: 700, stagger: 120 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n const strokes = Array.from(el.querySelectorAll<SVGGeometryElement>('path, line, polyline, rect, circle, ellipse'));\n const runs = strokes.map((p, i) => {\n let len = 200;\n try {\n len = p.getTotalLength?.() || 200;\n } catch {\n /* not rendered */\n }\n const prev = p.style.strokeDasharray;\n p.style.strokeDasharray = `${len}`;\n ctx.onCleanup(() => (p.style.strokeDasharray = prev));\n return ctx.animate(p, [{ strokeDashoffset: `${len}`, transform: 'translate(0.6px,-0.4px)' }, { transform: 'translate(-0.5px,0.5px)', offset: 0.5 }, { strokeDashoffset: '0', transform: 'none' }], { duration: o.duration, delay: i * (Number(o.stagger) || 0), easing: 'cubic-bezier(.5,.1,.4,1)', fill: 'backwards' })?.finished.catch(() => undefined);\n });\n return Promise.all(runs).then(() => undefined);\n },\n },\n {\n name: 'watercolor',\n kind: 'enter',\n description: 'The element bleeds in like wet watercolour — blurred and saturated, spreading from the middle — then dries (`duration`).',\n defaults: { duration: 1400 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return fade(el, ctx);\n return ctx.animate(\n el,\n [\n { opacity: 0, filter: 'blur(10px) saturate(2.2)', clipPath: 'circle(8% at 50% 50%)' },\n { opacity: 0.9, filter: 'blur(4px) saturate(1.8)', clipPath: 'circle(55% at 48% 52%)', offset: 0.5 },\n { opacity: 1, filter: 'blur(0) saturate(1)', clipPath: 'circle(150% at 50% 50%)' },\n ],\n { duration: o.duration, easing: 'ease-out', fill: 'backwards' }\n )?.finished.catch(() => undefined);\n },\n },\n {\n name: 'crumple',\n kind: 'attention',\n description: 'The element scrunches like crumpled paper and springs back flat.',\n defaults: { duration: 700 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n return ctx.animate(\n el,\n [\n { transform: 'none' },\n { transform: 'scale(.82,.9) rotate(-4deg) skewX(6deg)', filter: 'brightness(.9)', offset: 0.3 },\n { transform: 'scale(.9,.8) rotate(3deg) skewY(-5deg)', offset: 0.5 },\n { transform: 'scale(1.04) rotate(-1deg)', filter: 'none', offset: 0.8 },\n { transform: 'none' },\n ],\n { duration: o.duration, easing: 'ease-in-out' }\n )?.finished.catch(() => undefined);\n },\n },\n];\n\n/** Register paper-unfold, pencil-sketch, watercolor and crumple (8.5). */\nexport function registerPaperPack(): void {\n 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@@ -21,6 +21,8 @@ var components_fxAi = require('./fx-ai.cjs');
21
21
  var components_fxFestival = require('./fx-festival.cjs');
22
22
  var components_fxRetro = require('./fx-retro.cjs');
23
23
  var components_fxOrganic = require('./fx-organic.cjs');
24
+ var components_fxCyber = require('./fx-cyber.cjs');
25
+ var components_fxPaper = require('./fx-paper.cjs');
24
26
  require('../chunks/registry-BVklOepd.cjs');
25
27
  require('../chunks/base-DoRUZBy-.cjs');
26
28
  require('../chunks/generative-BHIj-NU0.cjs');
@@ -49,6 +51,8 @@ const EFFECT_PACKS = {
49
51
  festival: components_fxFestival.FESTIVAL_FX,
50
52
  retro: components_fxRetro.RETRO_FX,
51
53
  organic: components_fxOrganic.ORGANIC_FX,
54
+ cyber: components_fxCyber.CYBER_FX,
55
+ paper: components_fxPaper.PAPER_FX,
52
56
  };
53
57
  /** Register every 6.x effect pack (idempotent). */
54
58
  function registerEffectPacks() {
@@ -72,6 +76,8 @@ function registerEffectPacks() {
72
76
  components_fxFestival.registerFestivalPack();
73
77
  components_fxRetro.registerRetroPack();
74
78
  components_fxOrganic.registerOrganicPack();
79
+ components_fxCyber.registerCyberPack();
80
+ components_fxPaper.registerPaperPack();
75
81
  }
76
82
 
77
83
  exports.EFFECT_PACK_FORMAT = components_marketplace.EFFECT_PACK_FORMAT;
@@ -147,6 +153,13 @@ exports.registerRetroPack = components_fxRetro.registerRetroPack;
147
153
  exports.ORGANIC_FX = components_fxOrganic.ORGANIC_FX;
148
154
  exports.blobRadius = components_fxOrganic.blobRadius;
149
155
  exports.registerOrganicPack = components_fxOrganic.registerOrganicPack;
156
+ exports.CYBER_FX = components_fxCyber.CYBER_FX;
157
+ exports.decodeFrame = components_fxCyber.decodeFrame;
158
+ exports.registerCyberPack = components_fxCyber.registerCyberPack;
159
+ exports.PAPER_FX = components_fxPaper.PAPER_FX;
160
+ exports.paperRandom = components_fxPaper.paperRandom;
161
+ exports.registerPaperPack = components_fxPaper.registerPaperPack;
162
+ exports.roughLine = components_fxPaper.roughLine;
150
163
  exports.EFFECT_PACKS = EFFECT_PACKS;
151
164
  exports.registerEffectPacks = registerEffectPacks;
152
165
  //# sourceMappingURL=fx2.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, 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1
+ {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\nimport { CYBER_FX, registerCyberPack, decodeFrame } from './cyber';\nimport { PAPER_FX, registerPaperPack, roughLine, paperRandom } from './paper';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, pixelSteps };\n\nexport { ORGANIC_FX, registerOrganicPack, blobRadius };\n\nexport { CYBER_FX, registerCyberPack, decodeFrame };\n\nexport { PAPER_FX, registerPaperPack, roughLine, paperRandom };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n organic: ORGANIC_FX,\n cyber: CYBER_FX,\n paper: PAPER_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n registerOrganicPack();\n registerCyberPack();\n registerPaperPack();\n}\n\n\n"],"names":["GPU_FX","TEXT3_FX","LIGHT_FX","DEPTH3_FX","MORPH2_FX","TRANSITIONS2_FX","WEATHER_FX","PHYSICS2_FX","FOCUS_FX","MUSIC_FX","CHART_FX","SHOP_FX","SOCIAL_FX","GAME_FX","GEO_FX","FORM_FX","AI_FX","FESTIVAL_FX","RETRO_FX","ORGANIC_FX","CYBER_FX","PAPER_FX","registerGpuPack","registerTextPack","registerLightPack","register3dPack","registerMorphPack","registerTransitionsPack","registerWeatherPack","registerPhysicsPack","registerFocusPack","registerMusicPack","registerChartPack","registerShopPack","registerSocialPack","registerGamePack","registerGeoPack","registerFormPack","registerAiPack","registerFestivalPack","registerRetroPack","registerOrganicPack","registerCyberPack","registerPaperPack"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4EA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAEA,uBAAM;AACX,IAAA,IAAI,EAAEC,0BAAQ;AACd,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,yBAAS;AAChB,IAAA,KAAK,EAAEC,4BAAS;AAChB,IAAA,WAAW,EAAEC,wCAAe;AAC5B,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,OAAO,EAAEC,gCAAW;AACpB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,GAAG,EAAEC,uBAAM;AACX,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,EAAE,EAAEC,qBAAK;AACT,IAAA,QAAQ,EAAEC,iCAAW;AACrB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;;AAGjB;SACgB,mBAAmB,GAAA;AACjC,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,gDAAuB,EAAE;AACzB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,0CAAoB,EAAE;AACtB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACrB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -654,6 +654,52 @@ declare const ORGANIC_FX: EffectDefinition[];
654
654
  /** Register vine-grow, bloom, water-drop and breathe (8.3). */
655
655
  declare function registerOrganicPack(): void;
656
656
 
657
+ /**
658
+ * 8.4 — Cyber / sci-fi pack (`motionary/fx/cyber`, also `motionary/components/fx-cyber`):
659
+ *
660
+ * - `hud-frame` (enter) — corner brackets draw in around the element and a
661
+ * scan bar sweeps across it, like a HUD locking on (`color`).
662
+ * - `scanline-sweep` (attention) — a bright horizontal scanline runs down
663
+ * the element (`color`, `passes`).
664
+ * - `hologram` (loop) — a flickering, translucent cyan hologram look with
665
+ * drifting scan bands; the cleanup restores the element (`color`).
666
+ * - `data-decode` (enter) — the text resolves from random glyphs to the real
667
+ * characters, left to right (`speed`).
668
+ *
669
+ * Reduced motion: hud-frame / data-decode just show, scanline-sweep does
670
+ * nothing, hologram is skipped. Overlays are `aria-hidden` and removed.
671
+ */
672
+
673
+ /** The `k`-th frame of decoding `text` over `n` frames: resolved prefix + random glyphs (8.4). */
674
+ declare function decodeFrame(text: string, k: number, n: number, rnd?: () => number): string;
675
+ declare const CYBER_FX: EffectDefinition[];
676
+ /** Register hud-frame, scanline-sweep, hologram and data-decode (8.4). */
677
+ declare function registerCyberPack(): void;
678
+
679
+ /**
680
+ * 8.5 — Paper & hand-drawn pack (`motionary/fx/paper`, also `motionary/components/fx-paper`):
681
+ *
682
+ * - `paper-unfold` (enter) — the element unfolds like a folded sheet of paper,
683
+ * top flap first, with a soft crease shadow (`folds`).
684
+ * - `pencil-sketch` (enter) — SVG strokes inside are sketched in with a
685
+ * slightly wobbly pencil, one after another (`duration`, `stagger`).
686
+ * - `watercolor` (enter) — the element bleeds in like wet watercolour:
687
+ * blurred, saturated, spreading from the middle, then dries (`duration`).
688
+ * - `crumple` (attention) — the element scrunches like crumpled paper and
689
+ * springs back flat.
690
+ *
691
+ * Reduced motion: paper-unfold / watercolor fade in, pencil-sketch shows the
692
+ * drawing, crumple does nothing.
693
+ */
694
+
695
+ /** A deterministic PRNG in [0, 1) from a seed (8.5). */
696
+ declare function paperRandom(seed: number): () => number;
697
+ /** A hand-drawn SVG path from (x1,y1) to (x2,y2): a slightly bowed, wobbly line (8.5). */
698
+ declare function roughLine(x1: number, y1: number, x2: number, y2: number, seed?: number, amp?: number): string;
699
+ declare const PAPER_FX: EffectDefinition[];
700
+ /** Register paper-unfold, pencil-sketch, watercolor and crumple (8.5). */
701
+ declare function registerPaperPack(): void;
702
+
657
703
  /**
658
704
  * 5.5 — generative backgrounds on Canvas 2D, registered through
659
705
  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -763,5 +809,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
763
809
  /** Register every 6.x effect pack (idempotent). */
764
810
  declare function registerEffectPacks(): void;
765
811
 
766
- export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, blobRadius, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
812
+ export { AI_FX, CHART_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, blobRadius, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, paperRandom, parseFigure, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, roughLine, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
767
813
  export type { EffectPackManifest, ShaderSpec };
@@ -654,6 +654,52 @@ declare const ORGANIC_FX: EffectDefinition[];
654
654
  /** Register vine-grow, bloom, water-drop and breathe (8.3). */
655
655
  declare function registerOrganicPack(): void;
656
656
 
657
+ /**
658
+ * 8.4 — Cyber / sci-fi pack (`motionary/fx/cyber`, also `motionary/components/fx-cyber`):
659
+ *
660
+ * - `hud-frame` (enter) — corner brackets draw in around the element and a
661
+ * scan bar sweeps across it, like a HUD locking on (`color`).
662
+ * - `scanline-sweep` (attention) — a bright horizontal scanline runs down
663
+ * the element (`color`, `passes`).
664
+ * - `hologram` (loop) — a flickering, translucent cyan hologram look with
665
+ * drifting scan bands; the cleanup restores the element (`color`).
666
+ * - `data-decode` (enter) — the text resolves from random glyphs to the real
667
+ * characters, left to right (`speed`).
668
+ *
669
+ * Reduced motion: hud-frame / data-decode just show, scanline-sweep does
670
+ * nothing, hologram is skipped. Overlays are `aria-hidden` and removed.
671
+ */
672
+
673
+ /** The `k`-th frame of decoding `text` over `n` frames: resolved prefix + random glyphs (8.4). */
674
+ declare function decodeFrame(text: string, k: number, n: number, rnd?: () => number): string;
675
+ declare const CYBER_FX: EffectDefinition[];
676
+ /** Register hud-frame, scanline-sweep, hologram and data-decode (8.4). */
677
+ declare function registerCyberPack(): void;
678
+
679
+ /**
680
+ * 8.5 — Paper & hand-drawn pack (`motionary/fx/paper`, also `motionary/components/fx-paper`):
681
+ *
682
+ * - `paper-unfold` (enter) — the element unfolds like a folded sheet of paper,
683
+ * top flap first, with a soft crease shadow (`folds`).
684
+ * - `pencil-sketch` (enter) — SVG strokes inside are sketched in with a
685
+ * slightly wobbly pencil, one after another (`duration`, `stagger`).
686
+ * - `watercolor` (enter) — the element bleeds in like wet watercolour:
687
+ * blurred, saturated, spreading from the middle, then dries (`duration`).
688
+ * - `crumple` (attention) — the element scrunches like crumpled paper and
689
+ * springs back flat.
690
+ *
691
+ * Reduced motion: paper-unfold / watercolor fade in, pencil-sketch shows the
692
+ * drawing, crumple does nothing.
693
+ */
694
+
695
+ /** A deterministic PRNG in [0, 1) from a seed (8.5). */
696
+ declare function paperRandom(seed: number): () => number;
697
+ /** A hand-drawn SVG path from (x1,y1) to (x2,y2): a slightly bowed, wobbly line (8.5). */
698
+ declare function roughLine(x1: number, y1: number, x2: number, y2: number, seed?: number, amp?: number): string;
699
+ declare const PAPER_FX: EffectDefinition[];
700
+ /** Register paper-unfold, pencil-sketch, watercolor and crumple (8.5). */
701
+ declare function registerPaperPack(): void;
702
+
657
703
  /**
658
704
  * 5.5 — generative backgrounds on Canvas 2D, registered through
659
705
  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -763,5 +809,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
763
809
  /** Register every 6.x effect pack (idempotent). */
764
810
  declare function registerEffectPacks(): void;
765
811
 
766
- export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, blobRadius, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
812
+ export { AI_FX, CHART_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, blobRadius, crossDocumentTransitions, decodeFrame, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, paperRandom, parseFigure, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, roughLine, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
767
813
  export type { EffectPackManifest, ShaderSpec };
@@ -37,6 +37,10 @@ import { RETRO_FX, registerRetroPack } from './fx-retro.js';
37
37
  export { pixelSteps } from './fx-retro.js';
38
38
  import { ORGANIC_FX, registerOrganicPack } from './fx-organic.js';
39
39
  export { blobRadius } from './fx-organic.js';
40
+ import { CYBER_FX, registerCyberPack } from './fx-cyber.js';
41
+ export { decodeFrame } from './fx-cyber.js';
42
+ import { PAPER_FX, registerPaperPack } from './fx-paper.js';
43
+ export { paperRandom, roughLine } from './fx-paper.js';
40
44
  import '../chunks/registry-CnO7ZVPK.js';
41
45
  import '../chunks/base-CLuqlLfG.js';
42
46
  import '../chunks/generative-2LhxG5BJ.js';
@@ -65,6 +69,8 @@ const EFFECT_PACKS = {
65
69
  festival: FESTIVAL_FX,
66
70
  retro: RETRO_FX,
67
71
  organic: ORGANIC_FX,
72
+ cyber: CYBER_FX,
73
+ paper: PAPER_FX,
68
74
  };
69
75
  /** Register every 6.x effect pack (idempotent). */
70
76
  function registerEffectPacks() {
@@ -88,7 +94,9 @@ function registerEffectPacks() {
88
94
  registerFestivalPack();
89
95
  registerRetroPack();
90
96
  registerOrganicPack();
97
+ registerCyberPack();
98
+ registerPaperPack();
91
99
  }
92
100
 
93
- export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack };
101
+ export { AI_FX, CHART_FX, CYBER_FX, DEPTH3_FX, EFFECT_PACKS, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PAPER_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerAiPack, registerChartPack, registerCyberPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPaperPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack };
94
102
  //# sourceMappingURL=fx2.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, pixelSteps };\n\nexport { ORGANIC_FX, registerOrganicPack, blobRadius };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n organic: ORGANIC_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n registerOrganicPack();\n}\n\n\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAsEA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;AAC5B,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,OAAO,EAAE,WAAW;AACpB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,MAAM,EAAE,SAAS;AACjB,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,EAAE,EAAE,KAAK;AACT,IAAA,QAAQ,EAAE,WAAW;AACrB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,OAAO,EAAE,UAAU;;AAGrB;SACgB,mBAAmB,GAAA;AACjC,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,iBAAiB,EAAE;AACnB,IAAA,cAAc,EAAE;AAChB,IAAA,iBAAiB,EAAE;AACnB,IAAA,uBAAuB,EAAE;AACzB,IAAA,mBAAmB,EAAE;AACrB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,gBAAgB,EAAE;AAClB,IAAA,kBAAkB,EAAE;AACpB,IAAA,gBAAgB,EAAE;AAClB,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,cAAc,EAAE;AAChB,IAAA,oBAAoB,EAAE;AACtB,IAAA,iBAAiB,EAAE;AACnB,IAAA,mBAAmB,EAAE;AACvB;;;;"}
1
+ {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\nimport { CYBER_FX, registerCyberPack, decodeFrame } from './cyber';\nimport { PAPER_FX, registerPaperPack, roughLine, paperRandom } from './paper';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, pixelSteps };\n\nexport { ORGANIC_FX, registerOrganicPack, blobRadius };\n\nexport { CYBER_FX, registerCyberPack, decodeFrame };\n\nexport { PAPER_FX, registerPaperPack, roughLine, paperRandom };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n organic: ORGANIC_FX,\n cyber: CYBER_FX,\n paper: PAPER_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n registerOrganicPack();\n registerCyberPack();\n registerPaperPack();\n}\n\n\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4EA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;AAC5B,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,OAAO,EAAE,WAAW;AACpB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,MAAM,EAAE,SAAS;AACjB,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,EAAE,EAAE,KAAK;AACT,IAAA,QAAQ,EAAE,WAAW;AACrB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;;AAGjB;SACgB,mBAAmB,GAAA;AACjC,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,iBAAiB,EAAE;AACnB,IAAA,cAAc,EAAE;AAChB,IAAA,iBAAiB,EAAE;AACnB,IAAA,uBAAuB,EAAE;AACzB,IAAA,mBAAmB,EAAE;AACrB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,gBAAgB,EAAE;AAClB,IAAA,kBAAkB,EAAE;AACpB,IAAA,gBAAgB,EAAE;AAClB,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,cAAc,EAAE;AAChB,IAAA,oBAAoB,EAAE;AACtB,IAAA,iBAAiB,EAAE;AACnB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACrB;;;;"}