use-scroll-animate 8.2.0 → 8.3.0

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package/CHANGELOG.md CHANGED
@@ -7,6 +7,18 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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  ## [Unreleased]
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+ ## [8.3.0] - 2026-10-09
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+
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+ ### Added
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+ - **2 new components (8.3)** in `motionary/components/widgets` (also in `dist/widgets.umd.js`):
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+ - `<usa-organic-card>` — card with a soft, living blob outline: breathes slowly while on screen, morphs on hover (`morph(seed)`), `tint` leaf · ocean · petal · sand, `seed` for the starting shape.
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+ - `<usa-liquid-nav>` — navigation bar with a liquid-drop indicator that stretches towards the next item and settles with a wobble (gooey SVG filter); children are links / buttons, `aria-current="page"`, `value`, arrow keys, `label`; `usa:change` { index, item }.
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+ - **Organic pack — `motionary/fx/organic`** (= `motionary/components/fx-organic`, `registerOrganicPack()`, also in `registerEffectPacks()`): `vine-grow` (enter), `bloom` (enter), `water-drop` (attention), `breathe` (loop). `blobRadius()`.
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+ - Showcase: 4 new gallery cards with copyable code, live demos and live Store thumbnails; Animation Store 343 → 347 items.
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+
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+ ### Accessibility
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+ - Liquid nav is a labelled `navigation` that keeps `aria-current="page"` on the active item and moves focus with ← / →; the drop is `aria-hidden`. Organic card keeps your content and shows a focus ring when something inside is focused. Reduced motion: static blob, the drop jumps, `vine-grow` shows the vine, `bloom` fades in, `water-drop` does nothing, `breathe` is skipped.
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+
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  ## [8.2.0] - 2026-10-08
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  ### Added
@@ -0,0 +1,115 @@
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+ 'use strict';
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+
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+ var registry = require('../chunks/registry-BVklOepd.cjs');
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+ require('../chunks/base-DoRUZBy-.cjs');
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+
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+ /** A blob border-radius ("63% 37% 54% 46% / 55% 48% 52% 45%") from a seed (8.3). */
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+ function blobRadius(seed) {
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+ let s = Math.abs(Math.round(seed * 1000)) % 233280 || 7;
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+ const r = () => 30 + ((s = (s * 9301 + 49297) % 233280) / 233280) * 40;
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+ const a = [r(), r(), r(), r()].map(Math.round);
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+ const b = [r(), r(), r(), r()].map(Math.round);
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+ return `${a[0]}% ${100 - a[0]}% ${a[2]}% ${100 - a[2]}% / ${b[0]}% ${b[1]}% ${100 - b[1]}% ${100 - b[0]}%`;
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+ }
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+ const fade = (el, ctx) => ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 250 })?.finished.catch(() => undefined);
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+ const ORGANIC_FX = [
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+ {
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+ name: 'vine-grow',
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+ kind: 'enter',
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+ description: 'SVG paths grow along their length like a vine; `[data-leaf]` / circles pop in along the way (`duration`).',
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+ defaults: { duration: 1600 },
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+ run: (el, o, ctx) => {
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+ if (ctx.reduced)
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+ return;
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+ const paths = Array.from(el.querySelectorAll('path, polyline, line'));
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+ const leaves = Array.from(el.querySelectorAll('[data-leaf], circle, ellipse'));
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+ const runs = paths.map((p) => {
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+ let len = 300;
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+ try {
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+ len = p.getTotalLength?.() || 300;
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+ }
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+ catch {
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+ /* not rendered */
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+ }
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+ const prev = p.style.strokeDasharray;
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+ p.style.strokeDasharray = `${len}`;
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+ ctx.onCleanup(() => (p.style.strokeDasharray = prev));
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+ return ctx.animate(p, [{ strokeDashoffset: `${len}` }, { strokeDashoffset: '0' }], { duration: o.duration, easing: 'cubic-bezier(.4,.1,.3,1)', fill: 'backwards' })?.finished.catch(() => undefined);
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+ });
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+ leaves.forEach((l, i) => {
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+ l.style.transformBox = 'fill-box';
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+ l.style.transformOrigin = 'center';
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+ runs.push(ctx.animate(l, [{ transform: 'scale(0) rotate(-40deg)', opacity: 0 }, { transform: 'scale(1.2) rotate(8deg)', opacity: 1, offset: 0.7 }, { transform: 'none', opacity: 1 }], { duration: 500, delay: (o.duration * (i + 1)) / (leaves.length + 1), easing: 'ease-out', fill: 'backwards' })?.finished.catch(() => undefined));
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+ });
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+ return Promise.all(runs).then(() => undefined);
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+ },
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+ },
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+ {
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+ name: 'bloom',
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+ kind: 'enter',
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+ description: "The element's children unfold from the centre like petals, or the element blooms open (`stagger`).",
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+ defaults: { stagger: 70, duration: 700 },
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+ run: (el, o, ctx) => {
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+ const kids = Array.from(el.children);
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+ const items = kids.length > 1 ? kids : [el];
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+ return Promise.all(items.map((k, i) => {
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+ if (ctx.reduced)
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+ return fade(k, ctx);
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+ const rot = (i % 2 ? 1 : -1) * (25 + i * 6);
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+ return ctx.animate(k, [{ transform: `scale(0) rotate(${rot}deg)`, opacity: 0 }, { transform: 'scale(1.1) rotate(-3deg)', opacity: 1, offset: 0.65 }, { transform: 'none', opacity: 1 }], { duration: o.duration, delay: i * o.stagger, easing: 'cubic-bezier(.3,1.3,.5,1)', fill: 'backwards' })?.finished.catch(() => undefined);
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+ })).then(() => undefined);
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+ },
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+ },
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+ {
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+ name: 'water-drop',
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+ kind: 'attention',
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+ description: 'The element dips like a drop hit water and concentric ripples spread out (`rings`, `color`).',
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+ defaults: { rings: 3, color: 'rgba(14,165,233,.55)', duration: 1200 },
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+ run: (el, o, ctx) => {
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+ if (ctx.reduced)
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+ return;
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+ if (getComputedStyle(el).position === 'static') {
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+ const prev = el.style.position;
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+ el.style.position = 'relative';
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+ ctx.onCleanup(() => (el.style.position = prev));
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+ }
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+ const runs = [ctx.animate(el, [{ transform: 'none' }, { transform: 'scale(.94, .9) translateY(3px)', offset: 0.2 }, { transform: 'scale(1.03, 1.05)', offset: 0.45 }, { transform: 'none' }], { duration: 700, easing: 'ease-out' })?.finished.catch(() => undefined)];
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+ const n = Math.max(1, Math.min(5, Number(o.rings) || 3));
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+ for (let i = 0; i < n; i++) {
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+ const r = document.createElement('span');
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+ r.setAttribute('aria-hidden', 'true');
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+ Object.assign(r.style, { position: 'absolute', left: '50%', top: '50%', width: '100%', aspectRatio: '2 / 1', borderRadius: '50%', border: `2px solid ${o.color}`, translate: '-50% -50%', pointerEvents: 'none' });
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+ el.appendChild(r);
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+ const end = () => r.remove();
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+ ctx.onCleanup(end);
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+ const a = ctx.animate(r, [{ transform: 'scale(.2)', opacity: 1 }, { transform: 'scale(1.9)', opacity: 0 }], { duration: o.duration, delay: 120 + i * 220, easing: 'ease-out', fill: 'backwards' });
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+ runs.push(a ? a.finished.then(end, end) : (end(), undefined));
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+ }
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+ return Promise.all(runs).then(() => undefined);
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+ },
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+ },
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+ {
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+ name: 'breathe',
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+ kind: 'loop',
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+ description: 'A slow organic morph of shape and scale, like a living blob, until the cleanup runs (`duration`).',
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+ defaults: { duration: 6000 },
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+ run: (el, o, ctx) => {
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+ const prev = el.style.borderRadius;
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+ const frames = [0, 1, 2, 3, 0].map((i, k) => ({ borderRadius: blobRadius(i + 1), transform: `scale(${k % 2 ? 1.04 : 1}) rotate(${k % 2 ? 4 : -2}deg)`, offset: k / 4 }));
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+ const a = ctx.animate(el, frames, { duration: o.duration, iterations: Infinity, easing: 'ease-in-out' });
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+ return () => {
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+ a?.cancel();
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+ el.style.borderRadius = prev;
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+ };
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+ },
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+ },
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+ ];
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+ /** Register vine-grow, bloom, water-drop and breathe (8.3). */
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+ function registerOrganicPack() {
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+ registry.registerEffects(ORGANIC_FX);
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+ }
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+
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+ exports.ORGANIC_FX = ORGANIC_FX;
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+ exports.blobRadius = blobRadius;
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+ exports.registerOrganicPack = registerOrganicPack;
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+ //# sourceMappingURL=fx-organic.cjs.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"fx-organic.cjs","sources":["../../src/components/fx2/organic.ts"],"sourcesContent":["/**\n * 8.3 — Organic pack (`motionary/fx/organic`, also `motionary/components/fx-organic`):\n *\n * - `vine-grow` (enter) — SVG paths inside grow along their length like a\n * vine and `[data-leaf]` / circles pop in along the way (`duration`).\n * - `bloom` (enter) — the element's children unfold from the centre like\n * petals (or the element itself blooms open) (`stagger`).\n * - `water-drop` (attention) — the element dips like a drop hit water and\n * concentric ripples spread out (`rings`, `color`).\n * - `breathe` (loop) — a slow organic morph of shape and scale, like a\n * living blob; the cleanup stops it (`duration`).\n *\n * Reduced motion: vine-grow shows the vine, bloom fades in, water-drop does\n * nothing, breathe is skipped.\n */\nimport type { EffectContext, EffectDefinition } from '../fx/registry';\nimport { registerEffects } from '../fx/registry';\n\n/** A blob border-radius (\"63% 37% 54% 46% / 55% 48% 52% 45%\") from a seed (8.3). */\nexport function blobRadius(seed: number): string {\n let s = Math.abs(Math.round(seed * 1000)) % 233280 || 7;\n const r = () => 30 + ((s = (s * 9301 + 49297) % 233280) / 233280) * 40;\n const a = [r(), r(), r(), r()].map(Math.round);\n const b = [r(), r(), r(), r()].map(Math.round);\n return `${a[0]}% ${100 - a[0]}% ${a[2]}% ${100 - a[2]}% / ${b[0]}% ${b[1]}% ${100 - b[1]}% ${100 - b[0]}%`;\n}\n\nconst fade = (el: HTMLElement, ctx: EffectContext) => ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 250 })?.finished.catch(() => undefined);\n\nexport const ORGANIC_FX: EffectDefinition[] = [\n {\n name: 'vine-grow',\n kind: 'enter',\n description: 'SVG paths grow along their length like a vine; `[data-leaf]` / circles pop in along the way (`duration`).',\n defaults: { duration: 1600 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n const paths = Array.from(el.querySelectorAll<SVGGeometryElement>('path, polyline, line'));\n const leaves = Array.from(el.querySelectorAll<SVGElement | HTMLElement>('[data-leaf], circle, ellipse'));\n const runs: (Promise<unknown> | undefined)[] = paths.map((p) => {\n let len = 300;\n try {\n len = p.getTotalLength?.() || 300;\n } catch {\n /* not rendered */\n }\n const prev = p.style.strokeDasharray;\n p.style.strokeDasharray = `${len}`;\n ctx.onCleanup(() => (p.style.strokeDasharray = prev));\n return ctx.animate(p, [{ strokeDashoffset: `${len}` }, { strokeDashoffset: '0' }], { duration: o.duration, easing: 'cubic-bezier(.4,.1,.3,1)', fill: 'backwards' })?.finished.catch(() => undefined);\n });\n leaves.forEach((l, i) => {\n (l as any).style.transformBox = 'fill-box';\n (l as any).style.transformOrigin = 'center';\n runs.push(ctx.animate(l, [{ transform: 'scale(0) rotate(-40deg)', opacity: 0 }, { transform: 'scale(1.2) rotate(8deg)', opacity: 1, offset: 0.7 }, { transform: 'none', opacity: 1 }], { duration: 500, delay: (o.duration * (i + 1)) / (leaves.length + 1), easing: 'ease-out', fill: 'backwards' })?.finished.catch(() => undefined));\n });\n return Promise.all(runs).then(() => undefined);\n },\n },\n {\n name: 'bloom',\n kind: 'enter',\n description: \"The element's children unfold from the centre like petals, or the element blooms open (`stagger`).\",\n defaults: { stagger: 70, duration: 700 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n const kids = Array.from(el.children) as HTMLElement[];\n const items = kids.length > 1 ? kids : [el];\n return Promise.all(\n items.map((k, i) => {\n if (ctx.reduced) return fade(k, ctx);\n const rot = (i % 2 ? 1 : -1) * (25 + i * 6);\n return ctx.animate(k, [{ transform: `scale(0) rotate(${rot}deg)`, opacity: 0 }, { transform: 'scale(1.1) rotate(-3deg)', opacity: 1, offset: 0.65 }, { transform: 'none', opacity: 1 }], { duration: o.duration, delay: i * o.stagger, easing: 'cubic-bezier(.3,1.3,.5,1)', fill: 'backwards' })?.finished.catch(() => undefined);\n })\n ).then(() => undefined);\n },\n },\n {\n name: 'water-drop',\n kind: 'attention',\n description: 'The element dips like a drop hit water and concentric ripples spread out (`rings`, `color`).',\n defaults: { rings: 3, color: 'rgba(14,165,233,.55)', duration: 1200 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n if (getComputedStyle(el).position === 'static') {\n const prev = el.style.position;\n el.style.position = 'relative';\n ctx.onCleanup(() => (el.style.position = prev));\n }\n const runs: (Promise<unknown> | undefined)[] = [ctx.animate(el, [{ transform: 'none' }, { transform: 'scale(.94, .9) translateY(3px)', offset: 0.2 }, { transform: 'scale(1.03, 1.05)', offset: 0.45 }, { transform: 'none' }], { duration: 700, easing: 'ease-out' })?.finished.catch(() => undefined)];\n const n = Math.max(1, Math.min(5, Number(o.rings) || 3));\n for (let i = 0; i < n; i++) {\n const r = document.createElement('span');\n r.setAttribute('aria-hidden', 'true');\n Object.assign(r.style, { position: 'absolute', left: '50%', top: '50%', width: '100%', aspectRatio: '2 / 1', borderRadius: '50%', border: `2px solid ${o.color}`, translate: '-50% -50%', pointerEvents: 'none' });\n el.appendChild(r);\n const end = () => r.remove();\n ctx.onCleanup(end);\n const a = ctx.animate(r, [{ transform: 'scale(.2)', opacity: 1 }, { transform: 'scale(1.9)', opacity: 0 }], { duration: o.duration, delay: 120 + i * 220, easing: 'ease-out', fill: 'backwards' });\n runs.push(a ? a.finished.then(end, end) : (end(), undefined));\n }\n return Promise.all(runs).then(() => undefined);\n },\n },\n {\n name: 'breathe',\n kind: 'loop',\n description: 'A slow organic morph of shape and scale, like a living blob, until the cleanup runs (`duration`).',\n defaults: { duration: 6000 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n const prev = el.style.borderRadius;\n const frames: Keyframe[] = [0, 1, 2, 3, 0].map((i, k) => ({ borderRadius: blobRadius(i + 1), transform: `scale(${k % 2 ? 1.04 : 1}) rotate(${k % 2 ? 4 : -2}deg)`, offset: k / 4 }));\n const a = ctx.animate(el, frames, { duration: o.duration, iterations: Infinity, easing: 'ease-in-out' });\n return () => {\n a?.cancel();\n el.style.borderRadius = prev;\n };\n },\n },\n];\n\n/** Register vine-grow, bloom, water-drop and breathe (8.3). */\nexport function registerOrganicPack(): void {\n 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@@ -0,0 +1,66 @@
1
+ type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
2
+ type Cleanup = () => void;
3
+
4
+ /**
5
+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
6
+ * yours) is a plain object registered once and played the same way:
7
+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
8
+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
9
+ * already applies reduced motion, motion sensitivity, intensity and the
10
+ * animation budget.
11
+ */
12
+
13
+ declare const EFFECT_KINDS: readonly ["enter", "exit", "attention", "click", "hover", "card", "loop", "page", "background", "text", "cursor", "scroll"];
14
+ type EffectKind = (typeof EFFECT_KINDS)[number];
15
+ interface EffectContext {
16
+ /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */
17
+ readonly reduced: boolean;
18
+ readonly sensitivity: MotionSensitivity;
19
+ /** The triggering event (pointer position for click effects), if any. */
20
+ readonly event?: Event;
21
+ /** `el.animate()` with the library's motion rules (may return `null`). */
22
+ animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;
23
+ /** Register teardown for long-running effects (loops, listeners). */
24
+ onCleanup(fn: Cleanup): void;
25
+ }
26
+ interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {
27
+ /** Unique, kebab-case. */
28
+ name: string;
29
+ kind: EffectKind;
30
+ /** One line for docs and the gallery. */
31
+ description?: string;
32
+ /** Option defaults (merged under the caller's options). */
33
+ defaults?: Partial<O>;
34
+ /**
35
+ * Under reduced motion: `'skip'` (do nothing — default for loop, background
36
+ * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the
37
+ * effect degrades itself — default for everything else).
38
+ */
39
+ reduced?: 'skip' | 'run';
40
+ /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */
41
+ run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;
42
+ }
43
+
44
+ /**
45
+ * 8.3 — Organic pack (`motionary/fx/organic`, also `motionary/components/fx-organic`):
46
+ *
47
+ * - `vine-grow` (enter) — SVG paths inside grow along their length like a
48
+ * vine and `[data-leaf]` / circles pop in along the way (`duration`).
49
+ * - `bloom` (enter) — the element's children unfold from the centre like
50
+ * petals (or the element itself blooms open) (`stagger`).
51
+ * - `water-drop` (attention) — the element dips like a drop hit water and
52
+ * concentric ripples spread out (`rings`, `color`).
53
+ * - `breathe` (loop) — a slow organic morph of shape and scale, like a
54
+ * living blob; the cleanup stops it (`duration`).
55
+ *
56
+ * Reduced motion: vine-grow shows the vine, bloom fades in, water-drop does
57
+ * nothing, breathe is skipped.
58
+ */
59
+
60
+ /** A blob border-radius ("63% 37% 54% 46% / 55% 48% 52% 45%") from a seed (8.3). */
61
+ declare function blobRadius(seed: number): string;
62
+ declare const ORGANIC_FX: EffectDefinition[];
63
+ /** Register vine-grow, bloom, water-drop and breathe (8.3). */
64
+ declare function registerOrganicPack(): void;
65
+
66
+ export { ORGANIC_FX, blobRadius, registerOrganicPack };
@@ -0,0 +1,66 @@
1
+ type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
2
+ type Cleanup = () => void;
3
+
4
+ /**
5
+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
6
+ * yours) is a plain object registered once and played the same way:
7
+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
8
+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
9
+ * already applies reduced motion, motion sensitivity, intensity and the
10
+ * animation budget.
11
+ */
12
+
13
+ declare const EFFECT_KINDS: readonly ["enter", "exit", "attention", "click", "hover", "card", "loop", "page", "background", "text", "cursor", "scroll"];
14
+ type EffectKind = (typeof EFFECT_KINDS)[number];
15
+ interface EffectContext {
16
+ /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */
17
+ readonly reduced: boolean;
18
+ readonly sensitivity: MotionSensitivity;
19
+ /** The triggering event (pointer position for click effects), if any. */
20
+ readonly event?: Event;
21
+ /** `el.animate()` with the library's motion rules (may return `null`). */
22
+ animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;
23
+ /** Register teardown for long-running effects (loops, listeners). */
24
+ onCleanup(fn: Cleanup): void;
25
+ }
26
+ interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {
27
+ /** Unique, kebab-case. */
28
+ name: string;
29
+ kind: EffectKind;
30
+ /** One line for docs and the gallery. */
31
+ description?: string;
32
+ /** Option defaults (merged under the caller's options). */
33
+ defaults?: Partial<O>;
34
+ /**
35
+ * Under reduced motion: `'skip'` (do nothing — default for loop, background
36
+ * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the
37
+ * effect degrades itself — default for everything else).
38
+ */
39
+ reduced?: 'skip' | 'run';
40
+ /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */
41
+ run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;
42
+ }
43
+
44
+ /**
45
+ * 8.3 — Organic pack (`motionary/fx/organic`, also `motionary/components/fx-organic`):
46
+ *
47
+ * - `vine-grow` (enter) — SVG paths inside grow along their length like a
48
+ * vine and `[data-leaf]` / circles pop in along the way (`duration`).
49
+ * - `bloom` (enter) — the element's children unfold from the centre like
50
+ * petals (or the element itself blooms open) (`stagger`).
51
+ * - `water-drop` (attention) — the element dips like a drop hit water and
52
+ * concentric ripples spread out (`rings`, `color`).
53
+ * - `breathe` (loop) — a slow organic morph of shape and scale, like a
54
+ * living blob; the cleanup stops it (`duration`).
55
+ *
56
+ * Reduced motion: vine-grow shows the vine, bloom fades in, water-drop does
57
+ * nothing, breathe is skipped.
58
+ */
59
+
60
+ /** A blob border-radius ("63% 37% 54% 46% / 55% 48% 52% 45%") from a seed (8.3). */
61
+ declare function blobRadius(seed: number): string;
62
+ declare const ORGANIC_FX: EffectDefinition[];
63
+ /** Register vine-grow, bloom, water-drop and breathe (8.3). */
64
+ declare function registerOrganicPack(): void;
65
+
66
+ export { ORGANIC_FX, blobRadius, registerOrganicPack };
@@ -0,0 +1,111 @@
1
+ import { registerEffects } from '../chunks/registry-CnO7ZVPK.js';
2
+ import '../chunks/base-CLuqlLfG.js';
3
+
4
+ /** A blob border-radius ("63% 37% 54% 46% / 55% 48% 52% 45%") from a seed (8.3). */
5
+ function blobRadius(seed) {
6
+ let s = Math.abs(Math.round(seed * 1000)) % 233280 || 7;
7
+ const r = () => 30 + ((s = (s * 9301 + 49297) % 233280) / 233280) * 40;
8
+ const a = [r(), r(), r(), r()].map(Math.round);
9
+ const b = [r(), r(), r(), r()].map(Math.round);
10
+ return `${a[0]}% ${100 - a[0]}% ${a[2]}% ${100 - a[2]}% / ${b[0]}% ${b[1]}% ${100 - b[1]}% ${100 - b[0]}%`;
11
+ }
12
+ const fade = (el, ctx) => ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 250 })?.finished.catch(() => undefined);
13
+ const ORGANIC_FX = [
14
+ {
15
+ name: 'vine-grow',
16
+ kind: 'enter',
17
+ description: 'SVG paths grow along their length like a vine; `[data-leaf]` / circles pop in along the way (`duration`).',
18
+ defaults: { duration: 1600 },
19
+ run: (el, o, ctx) => {
20
+ if (ctx.reduced)
21
+ return;
22
+ const paths = Array.from(el.querySelectorAll('path, polyline, line'));
23
+ const leaves = Array.from(el.querySelectorAll('[data-leaf], circle, ellipse'));
24
+ const runs = paths.map((p) => {
25
+ let len = 300;
26
+ try {
27
+ len = p.getTotalLength?.() || 300;
28
+ }
29
+ catch {
30
+ /* not rendered */
31
+ }
32
+ const prev = p.style.strokeDasharray;
33
+ p.style.strokeDasharray = `${len}`;
34
+ ctx.onCleanup(() => (p.style.strokeDasharray = prev));
35
+ return ctx.animate(p, [{ strokeDashoffset: `${len}` }, { strokeDashoffset: '0' }], { duration: o.duration, easing: 'cubic-bezier(.4,.1,.3,1)', fill: 'backwards' })?.finished.catch(() => undefined);
36
+ });
37
+ leaves.forEach((l, i) => {
38
+ l.style.transformBox = 'fill-box';
39
+ l.style.transformOrigin = 'center';
40
+ runs.push(ctx.animate(l, [{ transform: 'scale(0) rotate(-40deg)', opacity: 0 }, { transform: 'scale(1.2) rotate(8deg)', opacity: 1, offset: 0.7 }, { transform: 'none', opacity: 1 }], { duration: 500, delay: (o.duration * (i + 1)) / (leaves.length + 1), easing: 'ease-out', fill: 'backwards' })?.finished.catch(() => undefined));
41
+ });
42
+ return Promise.all(runs).then(() => undefined);
43
+ },
44
+ },
45
+ {
46
+ name: 'bloom',
47
+ kind: 'enter',
48
+ description: "The element's children unfold from the centre like petals, or the element blooms open (`stagger`).",
49
+ defaults: { stagger: 70, duration: 700 },
50
+ run: (el, o, ctx) => {
51
+ const kids = Array.from(el.children);
52
+ const items = kids.length > 1 ? kids : [el];
53
+ return Promise.all(items.map((k, i) => {
54
+ if (ctx.reduced)
55
+ return fade(k, ctx);
56
+ const rot = (i % 2 ? 1 : -1) * (25 + i * 6);
57
+ return ctx.animate(k, [{ transform: `scale(0) rotate(${rot}deg)`, opacity: 0 }, { transform: 'scale(1.1) rotate(-3deg)', opacity: 1, offset: 0.65 }, { transform: 'none', opacity: 1 }], { duration: o.duration, delay: i * o.stagger, easing: 'cubic-bezier(.3,1.3,.5,1)', fill: 'backwards' })?.finished.catch(() => undefined);
58
+ })).then(() => undefined);
59
+ },
60
+ },
61
+ {
62
+ name: 'water-drop',
63
+ kind: 'attention',
64
+ description: 'The element dips like a drop hit water and concentric ripples spread out (`rings`, `color`).',
65
+ defaults: { rings: 3, color: 'rgba(14,165,233,.55)', duration: 1200 },
66
+ run: (el, o, ctx) => {
67
+ if (ctx.reduced)
68
+ return;
69
+ if (getComputedStyle(el).position === 'static') {
70
+ const prev = el.style.position;
71
+ el.style.position = 'relative';
72
+ ctx.onCleanup(() => (el.style.position = prev));
73
+ }
74
+ const runs = [ctx.animate(el, [{ transform: 'none' }, { transform: 'scale(.94, .9) translateY(3px)', offset: 0.2 }, { transform: 'scale(1.03, 1.05)', offset: 0.45 }, { transform: 'none' }], { duration: 700, easing: 'ease-out' })?.finished.catch(() => undefined)];
75
+ const n = Math.max(1, Math.min(5, Number(o.rings) || 3));
76
+ for (let i = 0; i < n; i++) {
77
+ const r = document.createElement('span');
78
+ r.setAttribute('aria-hidden', 'true');
79
+ Object.assign(r.style, { position: 'absolute', left: '50%', top: '50%', width: '100%', aspectRatio: '2 / 1', borderRadius: '50%', border: `2px solid ${o.color}`, translate: '-50% -50%', pointerEvents: 'none' });
80
+ el.appendChild(r);
81
+ const end = () => r.remove();
82
+ ctx.onCleanup(end);
83
+ const a = ctx.animate(r, [{ transform: 'scale(.2)', opacity: 1 }, { transform: 'scale(1.9)', opacity: 0 }], { duration: o.duration, delay: 120 + i * 220, easing: 'ease-out', fill: 'backwards' });
84
+ runs.push(a ? a.finished.then(end, end) : (end(), undefined));
85
+ }
86
+ return Promise.all(runs).then(() => undefined);
87
+ },
88
+ },
89
+ {
90
+ name: 'breathe',
91
+ kind: 'loop',
92
+ description: 'A slow organic morph of shape and scale, like a living blob, until the cleanup runs (`duration`).',
93
+ defaults: { duration: 6000 },
94
+ run: (el, o, ctx) => {
95
+ const prev = el.style.borderRadius;
96
+ const frames = [0, 1, 2, 3, 0].map((i, k) => ({ borderRadius: blobRadius(i + 1), transform: `scale(${k % 2 ? 1.04 : 1}) rotate(${k % 2 ? 4 : -2}deg)`, offset: k / 4 }));
97
+ const a = ctx.animate(el, frames, { duration: o.duration, iterations: Infinity, easing: 'ease-in-out' });
98
+ return () => {
99
+ a?.cancel();
100
+ el.style.borderRadius = prev;
101
+ };
102
+ },
103
+ },
104
+ ];
105
+ /** Register vine-grow, bloom, water-drop and breathe (8.3). */
106
+ function registerOrganicPack() {
107
+ registerEffects(ORGANIC_FX);
108
+ }
109
+
110
+ export { ORGANIC_FX, blobRadius, registerOrganicPack };
111
+ //# sourceMappingURL=fx-organic.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fx-organic.js","sources":["../../src/components/fx2/organic.ts"],"sourcesContent":["/**\n * 8.3 — Organic pack (`motionary/fx/organic`, also `motionary/components/fx-organic`):\n *\n * - `vine-grow` (enter) — SVG paths inside grow along their length like a\n * vine and `[data-leaf]` / circles pop in along the way (`duration`).\n * - `bloom` (enter) — the element's children unfold from the centre like\n * petals (or the element itself blooms open) (`stagger`).\n * - `water-drop` (attention) — the element dips like a drop hit water and\n * concentric ripples spread out (`rings`, `color`).\n * - `breathe` (loop) — a slow organic morph of shape and scale, like a\n * living blob; the cleanup stops it (`duration`).\n *\n * Reduced motion: vine-grow shows the vine, bloom fades in, water-drop does\n * nothing, breathe is skipped.\n */\nimport type { EffectContext, EffectDefinition } from '../fx/registry';\nimport { registerEffects } from '../fx/registry';\n\n/** A blob border-radius (\"63% 37% 54% 46% / 55% 48% 52% 45%\") from a seed (8.3). */\nexport function blobRadius(seed: number): string {\n let s = Math.abs(Math.round(seed * 1000)) % 233280 || 7;\n const r = () => 30 + ((s = (s * 9301 + 49297) % 233280) / 233280) * 40;\n const a = [r(), r(), r(), r()].map(Math.round);\n const b = [r(), r(), r(), r()].map(Math.round);\n return `${a[0]}% ${100 - a[0]}% ${a[2]}% ${100 - a[2]}% / ${b[0]}% ${b[1]}% ${100 - b[1]}% ${100 - b[0]}%`;\n}\n\nconst fade = (el: HTMLElement, ctx: EffectContext) => ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 250 })?.finished.catch(() => undefined);\n\nexport const ORGANIC_FX: EffectDefinition[] = [\n {\n name: 'vine-grow',\n kind: 'enter',\n description: 'SVG paths grow along their length like a vine; `[data-leaf]` / circles pop in along the way (`duration`).',\n defaults: { duration: 1600 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n const paths = Array.from(el.querySelectorAll<SVGGeometryElement>('path, polyline, line'));\n const leaves = Array.from(el.querySelectorAll<SVGElement | HTMLElement>('[data-leaf], circle, ellipse'));\n const runs: (Promise<unknown> | undefined)[] = paths.map((p) => {\n let len = 300;\n try {\n len = p.getTotalLength?.() || 300;\n } catch {\n /* not rendered */\n }\n const prev = p.style.strokeDasharray;\n p.style.strokeDasharray = `${len}`;\n ctx.onCleanup(() => (p.style.strokeDasharray = prev));\n return ctx.animate(p, [{ strokeDashoffset: `${len}` }, { strokeDashoffset: '0' }], { duration: o.duration, easing: 'cubic-bezier(.4,.1,.3,1)', fill: 'backwards' })?.finished.catch(() => undefined);\n });\n leaves.forEach((l, i) => {\n (l as any).style.transformBox = 'fill-box';\n (l as any).style.transformOrigin = 'center';\n runs.push(ctx.animate(l, [{ transform: 'scale(0) rotate(-40deg)', opacity: 0 }, { transform: 'scale(1.2) rotate(8deg)', opacity: 1, offset: 0.7 }, { transform: 'none', opacity: 1 }], { duration: 500, delay: (o.duration * (i + 1)) / (leaves.length + 1), easing: 'ease-out', fill: 'backwards' })?.finished.catch(() => undefined));\n });\n return Promise.all(runs).then(() => undefined);\n },\n },\n {\n name: 'bloom',\n kind: 'enter',\n description: \"The element's children unfold from the centre like petals, or the element blooms open (`stagger`).\",\n defaults: { stagger: 70, duration: 700 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n const kids = Array.from(el.children) as HTMLElement[];\n const items = kids.length > 1 ? kids : [el];\n return Promise.all(\n items.map((k, i) => {\n if (ctx.reduced) return fade(k, ctx);\n const rot = (i % 2 ? 1 : -1) * (25 + i * 6);\n return ctx.animate(k, [{ transform: `scale(0) rotate(${rot}deg)`, opacity: 0 }, { transform: 'scale(1.1) rotate(-3deg)', opacity: 1, offset: 0.65 }, { transform: 'none', opacity: 1 }], { duration: o.duration, delay: i * o.stagger, easing: 'cubic-bezier(.3,1.3,.5,1)', fill: 'backwards' })?.finished.catch(() => undefined);\n })\n ).then(() => undefined);\n },\n },\n {\n name: 'water-drop',\n kind: 'attention',\n description: 'The element dips like a drop hit water and concentric ripples spread out (`rings`, `color`).',\n defaults: { rings: 3, color: 'rgba(14,165,233,.55)', duration: 1200 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return;\n if (getComputedStyle(el).position === 'static') {\n const prev = el.style.position;\n el.style.position = 'relative';\n ctx.onCleanup(() => (el.style.position = prev));\n }\n const runs: (Promise<unknown> | undefined)[] = [ctx.animate(el, [{ transform: 'none' }, { transform: 'scale(.94, .9) translateY(3px)', offset: 0.2 }, { transform: 'scale(1.03, 1.05)', offset: 0.45 }, { transform: 'none' }], { duration: 700, easing: 'ease-out' })?.finished.catch(() => undefined)];\n const n = Math.max(1, Math.min(5, Number(o.rings) || 3));\n for (let i = 0; i < n; i++) {\n const r = document.createElement('span');\n r.setAttribute('aria-hidden', 'true');\n Object.assign(r.style, { position: 'absolute', left: '50%', top: '50%', width: '100%', aspectRatio: '2 / 1', borderRadius: '50%', border: `2px solid ${o.color}`, translate: '-50% -50%', pointerEvents: 'none' });\n el.appendChild(r);\n const end = () => r.remove();\n ctx.onCleanup(end);\n const a = ctx.animate(r, [{ transform: 'scale(.2)', opacity: 1 }, { transform: 'scale(1.9)', opacity: 0 }], { duration: o.duration, delay: 120 + i * 220, easing: 'ease-out', fill: 'backwards' });\n runs.push(a ? a.finished.then(end, end) : (end(), undefined));\n }\n return Promise.all(runs).then(() => undefined);\n },\n },\n {\n name: 'breathe',\n kind: 'loop',\n description: 'A slow organic morph of shape and scale, like a living blob, until the cleanup runs (`duration`).',\n defaults: { duration: 6000 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n const prev = el.style.borderRadius;\n const frames: Keyframe[] = [0, 1, 2, 3, 0].map((i, k) => ({ borderRadius: blobRadius(i + 1), transform: `scale(${k % 2 ? 1.04 : 1}) rotate(${k % 2 ? 4 : -2}deg)`, offset: k / 4 }));\n const a = ctx.animate(el, frames, { duration: o.duration, iterations: Infinity, easing: 'ease-in-out' });\n return () => {\n a?.cancel();\n el.style.borderRadius = prev;\n };\n },\n },\n];\n\n/** Register vine-grow, bloom, water-drop and breathe (8.3). */\nexport function registerOrganicPack(): void {\n 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@@ -20,6 +20,7 @@ var components_fxForm = require('./fx-form.cjs');
20
20
  var components_fxAi = require('./fx-ai.cjs');
21
21
  var components_fxFestival = require('./fx-festival.cjs');
22
22
  var components_fxRetro = require('./fx-retro.cjs');
23
+ var components_fxOrganic = require('./fx-organic.cjs');
23
24
  require('../chunks/registry-BVklOepd.cjs');
24
25
  require('../chunks/base-DoRUZBy-.cjs');
25
26
  require('../chunks/generative-BHIj-NU0.cjs');
@@ -47,6 +48,7 @@ const EFFECT_PACKS = {
47
48
  ai: components_fxAi.AI_FX,
48
49
  festival: components_fxFestival.FESTIVAL_FX,
49
50
  retro: components_fxRetro.RETRO_FX,
51
+ organic: components_fxOrganic.ORGANIC_FX,
50
52
  };
51
53
  /** Register every 6.x effect pack (idempotent). */
52
54
  function registerEffectPacks() {
@@ -69,6 +71,7 @@ function registerEffectPacks() {
69
71
  components_fxAi.registerAiPack();
70
72
  components_fxFestival.registerFestivalPack();
71
73
  components_fxRetro.registerRetroPack();
74
+ components_fxOrganic.registerOrganicPack();
72
75
  }
73
76
 
74
77
  exports.EFFECT_PACK_FORMAT = components_marketplace.EFFECT_PACK_FORMAT;
@@ -141,6 +144,9 @@ exports.sparkVectors = components_fxFestival.sparkVectors;
141
144
  exports.RETRO_FX = components_fxRetro.RETRO_FX;
142
145
  exports.pixelSteps = components_fxRetro.pixelSteps;
143
146
  exports.registerRetroPack = components_fxRetro.registerRetroPack;
147
+ exports.ORGANIC_FX = components_fxOrganic.ORGANIC_FX;
148
+ exports.blobRadius = components_fxOrganic.blobRadius;
149
+ exports.registerOrganicPack = components_fxOrganic.registerOrganicPack;
144
150
  exports.EFFECT_PACKS = EFFECT_PACKS;
145
151
  exports.registerEffectPacks = registerEffectPacks;
146
152
  //# sourceMappingURL=fx2.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, 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EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n}\n\n\n"],"names":["GPU_FX","TEXT3_FX","LIGHT_FX","DEPTH3_FX","MORPH2_FX","TRANSITIONS2_FX","WEATHER_FX","PHYSICS2_FX","FOCUS_FX","MUSIC_FX","CHART_FX","SHOP_FX","SOCIAL_FX","GAME_FX","GEO_FX","FORM_FX","AI_FX","FESTIVAL_FX","RETRO_FX","registerGpuPack","registerTextPack","registerLightPack","register3dPack","registerMorphPack","registerTransitionsPack","registerWeatherPack","registerPhysicsPack","registerFocusPack","registerMusicPack","registerChartPack","registerShopPack","registerSocialPack","registerGamePack","registerGeoPack","registerFormPack","registerAiPack","registerFestivalPack","registerRetroPack"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AAmEA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAEA,uBAAM;AACX,IAAA,IAAI,EAAEC,0BAAQ;AACd,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,yBAAS;AAChB,IAAA,KAAK,EAAEC,4BAAS;AAChB,IAAA,WAAW,EAAEC,wCAAe;AAC5B,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,OAAO,EAAEC,gCAAW;AACpB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,GAAG,EAAEC,uBAAM;AACX,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,EAAE,EAAEC,qBAAK;AACT,IAAA,QAAQ,EAAEC,iCAAW;AACrB,IAAA,KAAK,EAAEC,2BAAQ;;AAGjB;SACgB,mBAAmB,GAAA;AACjC,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,gDAAuB,EAAE;AACzB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,0CAAoB,EAAE;AACtB,IAAAC,oCAAiB,EAAE;AACrB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"fx2.cjs","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\nimport { FORM_FX, registerFormPack, shakeFrames } from './form';\nimport { AI_FX, registerAiPack, splitWords } from './ai';\nimport { FESTIVAL_FX, registerFestivalPack, sparkVectors } from './festival';\nimport { RETRO_FX, registerRetroPack, pixelSteps } from './retro2';\nimport { ORGANIC_FX, registerOrganicPack, blobRadius } from './organic';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\nexport { FORM_FX, registerFormPack, shakeFrames };\n\nexport { AI_FX, registerAiPack, splitWords };\n\nexport { FESTIVAL_FX, registerFestivalPack, sparkVectors };\n\nexport { RETRO_FX, registerRetroPack, pixelSteps };\n\nexport { ORGANIC_FX, registerOrganicPack, blobRadius };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n form: FORM_FX,\n ai: AI_FX,\n festival: FESTIVAL_FX,\n retro: RETRO_FX,\n organic: ORGANIC_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n registerFormPack();\n registerAiPack();\n registerFestivalPack();\n registerRetroPack();\n registerOrganicPack();\n}\n\n\n"],"names":["GPU_FX","TEXT3_FX","LIGHT_FX","DEPTH3_FX","MORPH2_FX","TRANSITIONS2_FX","WEATHER_FX","PHYSICS2_FX","FOCUS_FX","MUSIC_FX","CHART_FX","SHOP_FX","SOCIAL_FX","GAME_FX","GEO_FX","FORM_FX","AI_FX","FESTIVAL_FX","RETRO_FX","ORGANIC_FX","registerGpuPack","registerTextPack","registerLightPack","register3dPack","registerMorphPack","registerTransitionsPack","registerWeatherPack","registerPhysicsPack","registerFocusPack","registerMusicPack","registerChartPack","registerShopPack","registerSocialPack","registerGamePack","registerGeoPack","registerFormPack","registerAiPack","registerFestivalPack","registerRetroPack","registerOrganicPack"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAsEA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAEA,uBAAM;AACX,IAAA,IAAI,EAAEC,0BAAQ;AACd,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,yBAAS;AAChB,IAAA,KAAK,EAAEC,4BAAS;AAChB,IAAA,WAAW,EAAEC,wCAAe;AAC5B,IAAA,OAAO,EAAEC,+BAAU;AACnB,IAAA,OAAO,EAAEC,gCAAW;AACpB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,MAAM,EAAEC,6BAAS;AACjB,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,GAAG,EAAEC,uBAAM;AACX,IAAA,IAAI,EAAEC,yBAAO;AACb,IAAA,EAAE,EAAEC,qBAAK;AACT,IAAA,QAAQ,EAAEC,iCAAW;AACrB,IAAA,KAAK,EAAEC,2BAAQ;AACf,IAAA,OAAO,EAAEC,+BAAU;;AAGrB;SACgB,mBAAmB,GAAA;AACjC,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,gDAAuB,EAAE;AACzB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,wCAAmB,EAAE;AACrB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,sCAAkB,EAAE;AACpB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,gCAAe,EAAE;AACjB,IAAAC,kCAAgB,EAAE;AAClB,IAAAC,8BAAc,EAAE;AAChB,IAAAC,0CAAoB,EAAE;AACtB,IAAAC,oCAAiB,EAAE;AACnB,IAAAC,wCAAmB,EAAE;AACvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -632,6 +632,28 @@ declare const RETRO_FX: EffectDefinition[];
632
632
  /** Register pixelate-in, crt-power, vhs-glitch and y2k-shine (8.2). */
633
633
  declare function registerRetroPack(): void;
634
634
 
635
+ /**
636
+ * 8.3 — Organic pack (`motionary/fx/organic`, also `motionary/components/fx-organic`):
637
+ *
638
+ * - `vine-grow` (enter) — SVG paths inside grow along their length like a
639
+ * vine and `[data-leaf]` / circles pop in along the way (`duration`).
640
+ * - `bloom` (enter) — the element's children unfold from the centre like
641
+ * petals (or the element itself blooms open) (`stagger`).
642
+ * - `water-drop` (attention) — the element dips like a drop hit water and
643
+ * concentric ripples spread out (`rings`, `color`).
644
+ * - `breathe` (loop) — a slow organic morph of shape and scale, like a
645
+ * living blob; the cleanup stops it (`duration`).
646
+ *
647
+ * Reduced motion: vine-grow shows the vine, bloom fades in, water-drop does
648
+ * nothing, breathe is skipped.
649
+ */
650
+
651
+ /** A blob border-radius ("63% 37% 54% 46% / 55% 48% 52% 45%") from a seed (8.3). */
652
+ declare function blobRadius(seed: number): string;
653
+ declare const ORGANIC_FX: EffectDefinition[];
654
+ /** Register vine-grow, bloom, water-drop and breathe (8.3). */
655
+ declare function registerOrganicPack(): void;
656
+
635
657
  /**
636
658
  * 5.5 — generative backgrounds on Canvas 2D, registered through
637
659
  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -741,5 +763,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
741
763
  /** Register every 6.x effect pack (idempotent). */
742
764
  declare function registerEffectPacks(): void;
743
765
 
744
- export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
766
+ export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, blobRadius, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
745
767
  export type { EffectPackManifest, ShaderSpec };
@@ -632,6 +632,28 @@ declare const RETRO_FX: EffectDefinition[];
632
632
  /** Register pixelate-in, crt-power, vhs-glitch and y2k-shine (8.2). */
633
633
  declare function registerRetroPack(): void;
634
634
 
635
+ /**
636
+ * 8.3 — Organic pack (`motionary/fx/organic`, also `motionary/components/fx-organic`):
637
+ *
638
+ * - `vine-grow` (enter) — SVG paths inside grow along their length like a
639
+ * vine and `[data-leaf]` / circles pop in along the way (`duration`).
640
+ * - `bloom` (enter) — the element's children unfold from the centre like
641
+ * petals (or the element itself blooms open) (`stagger`).
642
+ * - `water-drop` (attention) — the element dips like a drop hit water and
643
+ * concentric ripples spread out (`rings`, `color`).
644
+ * - `breathe` (loop) — a slow organic morph of shape and scale, like a
645
+ * living blob; the cleanup stops it (`duration`).
646
+ *
647
+ * Reduced motion: vine-grow shows the vine, bloom fades in, water-drop does
648
+ * nothing, breathe is skipped.
649
+ */
650
+
651
+ /** A blob border-radius ("63% 37% 54% 46% / 55% 48% 52% 45%") from a seed (8.3). */
652
+ declare function blobRadius(seed: number): string;
653
+ declare const ORGANIC_FX: EffectDefinition[];
654
+ /** Register vine-grow, bloom, water-drop and breathe (8.3). */
655
+ declare function registerOrganicPack(): void;
656
+
635
657
  /**
636
658
  * 5.5 — generative backgrounds on Canvas 2D, registered through
637
659
  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -741,5 +763,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
741
763
  /** Register every 6.x effect pack (idempotent). */
742
764
  declare function registerEffectPacks(): void;
743
765
 
744
- export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
766
+ export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, blobRadius, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pixelSteps, pointsToPath, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, routeLength, samplePath, shaderBackground, shakeFrames, skyAt, sparkVectors, splitChars, splitWords, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
745
767
  export type { EffectPackManifest, ShaderSpec };
@@ -35,6 +35,8 @@ import { FESTIVAL_FX, registerFestivalPack } from './fx-festival.js';
35
35
  export { sparkVectors } from './fx-festival.js';
36
36
  import { RETRO_FX, registerRetroPack } from './fx-retro.js';
37
37
  export { pixelSteps } from './fx-retro.js';
38
+ import { ORGANIC_FX, registerOrganicPack } from './fx-organic.js';
39
+ export { blobRadius } from './fx-organic.js';
38
40
  import '../chunks/registry-CnO7ZVPK.js';
39
41
  import '../chunks/base-CLuqlLfG.js';
40
42
  import '../chunks/generative-2LhxG5BJ.js';
@@ -62,6 +64,7 @@ const EFFECT_PACKS = {
62
64
  ai: AI_FX,
63
65
  festival: FESTIVAL_FX,
64
66
  retro: RETRO_FX,
67
+ organic: ORGANIC_FX,
65
68
  };
66
69
  /** Register every 6.x effect pack (idempotent). */
67
70
  function registerEffectPacks() {
@@ -84,7 +87,8 @@ function registerEffectPacks() {
84
87
  registerAiPack();
85
88
  registerFestivalPack();
86
89
  registerRetroPack();
90
+ registerOrganicPack();
87
91
  }
88
92
 
89
- export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack };
93
+ export { AI_FX, CHART_FX, DEPTH3_FX, EFFECT_PACKS, FESTIVAL_FX, FOCUS_FX, FORM_FX, GAME_FX, GEO_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, ORGANIC_FX, PHYSICS2_FX, RETRO_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerAiPack, registerChartPack, registerEffectPacks, registerFestivalPack, registerFocusPack, registerFormPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerOrganicPack, registerPhysicsPack, registerRetroPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack };
90
94
  //# sourceMappingURL=fx2.js.map